gallium/u_blit: drop not-very-useful wrapper around util_blit_pixels_writemask
[mesa.git] / src / gallium / auxiliary / util / u_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Copy/blit pixel rect between surfaces
31 *
32 * @author Brian Paul
33 */
34
35
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_format.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
50
51 #include "cso_cache/cso_context.h"
52
53
54 struct blit_state
55 {
56 struct pipe_context *pipe;
57 struct cso_context *cso;
58
59 struct pipe_blend_state blend;
60 struct pipe_depth_stencil_alpha_state depthstencil_keep;
61 struct pipe_depth_stencil_alpha_state depthstencil_write;
62 struct pipe_rasterizer_state rasterizer;
63 struct pipe_sampler_state sampler;
64 struct pipe_viewport_state viewport;
65 struct pipe_vertex_element velem[2];
66 enum pipe_texture_target internal_target;
67
68 void *vs;
69 void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
70 void *fs_depth[PIPE_MAX_TEXTURE_TYPES];
71
72 struct pipe_resource *vbuf; /**< quad vertices */
73 unsigned vbuf_slot;
74
75 float vertices[4][2][4]; /**< vertex/texcoords for quad */
76 };
77
78
79 /**
80 * Create state object for blit.
81 * Intended to be created once and re-used for many blit() calls.
82 */
83 struct blit_state *
84 util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
85 {
86 struct blit_state *ctx;
87 uint i;
88
89 ctx = CALLOC_STRUCT(blit_state);
90 if (!ctx)
91 return NULL;
92
93 ctx->pipe = pipe;
94 ctx->cso = cso;
95
96 /* disabled blending/masking */
97 memset(&ctx->blend, 0, sizeof(ctx->blend));
98 ctx->blend.rt[0].colormask = PIPE_MASK_RGBA;
99
100 /* no-op depth/stencil/alpha */
101 memset(&ctx->depthstencil_keep, 0, sizeof(ctx->depthstencil_keep));
102 memset(&ctx->depthstencil_write, 0, sizeof(ctx->depthstencil_write));
103 ctx->depthstencil_write.depth.enabled = 1;
104 ctx->depthstencil_write.depth.writemask = 1;
105 ctx->depthstencil_write.depth.func = PIPE_FUNC_ALWAYS;
106
107 /* rasterizer */
108 memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
109 ctx->rasterizer.cull_face = PIPE_FACE_NONE;
110 ctx->rasterizer.gl_rasterization_rules = 1;
111 ctx->rasterizer.depth_clip = 1;
112
113 /* samplers */
114 memset(&ctx->sampler, 0, sizeof(ctx->sampler));
115 ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116 ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
117 ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
118 ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
119 ctx->sampler.min_img_filter = 0; /* set later */
120 ctx->sampler.mag_img_filter = 0; /* set later */
121
122 /* vertex elements state */
123 memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2);
124 for (i = 0; i < 2; i++) {
125 ctx->velem[i].src_offset = i * 4 * sizeof(float);
126 ctx->velem[i].instance_divisor = 0;
127 ctx->velem[i].vertex_buffer_index = 0;
128 ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
129 }
130
131 ctx->vbuf = NULL;
132
133 /* init vertex data that doesn't change */
134 for (i = 0; i < 4; i++) {
135 ctx->vertices[i][0][3] = 1.0f; /* w */
136 ctx->vertices[i][1][2] = 0.0f; /* r */
137 ctx->vertices[i][1][3] = 1.0f; /* q */
138 }
139
140 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
141 ctx->internal_target = PIPE_TEXTURE_2D;
142 else
143 ctx->internal_target = PIPE_TEXTURE_RECT;
144
145 return ctx;
146 }
147
148
149 /**
150 * Destroy a blit context
151 */
152 void
153 util_destroy_blit(struct blit_state *ctx)
154 {
155 struct pipe_context *pipe = ctx->pipe;
156 unsigned i, j;
157
158 if (ctx->vs)
159 pipe->delete_vs_state(pipe, ctx->vs);
160
161 for (i = 0; i < Elements(ctx->fs); i++) {
162 for (j = 0; j < Elements(ctx->fs[i]); j++) {
163 if (ctx->fs[i][j])
164 pipe->delete_fs_state(pipe, ctx->fs[i][j]);
165 }
166 }
167
168 for (i = 0; i < Elements(ctx->fs_depth); i++) {
169 if (ctx->fs_depth[i]) {
170 pipe->delete_fs_state(pipe, ctx->fs_depth[i]);
171 }
172 }
173
174 pipe_resource_reference(&ctx->vbuf, NULL);
175
176 FREE(ctx);
177 }
178
179
180 /**
181 * Helper function to set the fragment shaders.
182 */
183 static INLINE void
184 set_fragment_shader(struct blit_state *ctx, uint writemask,
185 enum pipe_texture_target pipe_tex)
186 {
187 if (!ctx->fs[pipe_tex][writemask]) {
188 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
189
190 ctx->fs[pipe_tex][writemask] =
191 util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
192 TGSI_INTERPOLATE_LINEAR,
193 writemask);
194 }
195
196 cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]);
197 }
198
199
200 /**
201 * Helper function to set the depthwrite shader.
202 */
203 static INLINE void
204 set_depth_fragment_shader(struct blit_state *ctx,
205 enum pipe_texture_target pipe_tex)
206 {
207 if (!ctx->fs_depth[pipe_tex]) {
208 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
209
210 ctx->fs_depth[pipe_tex] =
211 util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex,
212 TGSI_INTERPOLATE_LINEAR);
213 }
214
215 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]);
216 }
217
218
219 /**
220 * Helper function to set the vertex shader.
221 */
222 static INLINE void
223 set_vertex_shader(struct blit_state *ctx)
224 {
225 /* vertex shader - still required to provide the linkage between
226 * fragment shader input semantics and vertex_element/buffers.
227 */
228 if (!ctx->vs) {
229 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
230 TGSI_SEMANTIC_GENERIC };
231 const uint semantic_indexes[] = { 0, 0 };
232 ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
233 semantic_names,
234 semantic_indexes);
235 }
236
237 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
238 }
239
240
241 /**
242 * Get offset of next free slot in vertex buffer for quad vertices.
243 */
244 static unsigned
245 get_next_slot( struct blit_state *ctx )
246 {
247 const unsigned max_slots = 4096 / sizeof ctx->vertices;
248
249 if (ctx->vbuf_slot >= max_slots) {
250 pipe_resource_reference(&ctx->vbuf, NULL);
251 ctx->vbuf_slot = 0;
252 }
253
254 if (!ctx->vbuf) {
255 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
256 PIPE_BIND_VERTEX_BUFFER,
257 PIPE_USAGE_STREAM,
258 max_slots * sizeof ctx->vertices);
259 }
260
261 return ctx->vbuf_slot++ * sizeof ctx->vertices;
262 }
263
264
265
266
267 /**
268 * Setup vertex data for the textured quad we'll draw.
269 * Note: y=0=top
270 */
271 static unsigned
272 setup_vertex_data_tex(struct blit_state *ctx,
273 float x0, float y0, float x1, float y1,
274 float s0, float t0, float s1, float t1,
275 float z)
276 {
277 unsigned offset;
278
279 ctx->vertices[0][0][0] = x0;
280 ctx->vertices[0][0][1] = y0;
281 ctx->vertices[0][0][2] = z;
282 ctx->vertices[0][1][0] = s0; /*s*/
283 ctx->vertices[0][1][1] = t0; /*t*/
284
285 ctx->vertices[1][0][0] = x1;
286 ctx->vertices[1][0][1] = y0;
287 ctx->vertices[1][0][2] = z;
288 ctx->vertices[1][1][0] = s1; /*s*/
289 ctx->vertices[1][1][1] = t0; /*t*/
290
291 ctx->vertices[2][0][0] = x1;
292 ctx->vertices[2][0][1] = y1;
293 ctx->vertices[2][0][2] = z;
294 ctx->vertices[2][1][0] = s1;
295 ctx->vertices[2][1][1] = t1;
296
297 ctx->vertices[3][0][0] = x0;
298 ctx->vertices[3][0][1] = y1;
299 ctx->vertices[3][0][2] = z;
300 ctx->vertices[3][1][0] = s0;
301 ctx->vertices[3][1][1] = t1;
302
303 offset = get_next_slot( ctx );
304
305 if (ctx->vbuf) {
306 pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
307 offset, sizeof(ctx->vertices), ctx->vertices);
308 }
309
310 return offset;
311 }
312
313
314 /**
315 * \return TRUE if two regions overlap, FALSE otherwise
316 */
317 static boolean
318 regions_overlap(int srcX0, int srcY0,
319 int srcX1, int srcY1,
320 int dstX0, int dstY0,
321 int dstX1, int dstY1)
322 {
323 if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
324 return FALSE; /* src completely left of dst */
325
326 if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
327 return FALSE; /* dst completely left of src */
328
329 if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
330 return FALSE; /* src completely above dst */
331
332 if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
333 return FALSE; /* dst completely above src */
334
335 return TRUE; /* some overlap */
336 }
337
338
339 /**
340 * Can we blit from src format to dest format with a simple copy?
341 */
342 static boolean
343 formats_compatible(enum pipe_format src_format,
344 enum pipe_format dst_format)
345 {
346 if (src_format == dst_format) {
347 return TRUE;
348 }
349 else {
350 const struct util_format_description *src_desc =
351 util_format_description(src_format);
352 const struct util_format_description *dst_desc =
353 util_format_description(dst_format);
354 return util_is_format_compatible(src_desc, dst_desc);
355 }
356 }
357
358
359 /**
360 * Copy pixel block from src surface to dst surface.
361 * Overlapping regions are acceptable.
362 * Flipping and stretching are supported.
363 * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR
364 * \param writemask controls which channels in the dest surface are sourced
365 * from the src surface. Disabled channels are sourced
366 * from (0,0,0,1).
367 * XXX need some control over blitting stencil.
368 */
369 void
370 util_blit_pixels(struct blit_state *ctx,
371 struct pipe_resource *src_tex,
372 unsigned src_level,
373 int srcX0, int srcY0,
374 int srcX1, int srcY1,
375 int srcZ0,
376 struct pipe_surface *dst,
377 int dstX0, int dstY0,
378 int dstX1, int dstY1,
379 float z, uint filter,
380 uint writemask)
381 {
382 struct pipe_context *pipe = ctx->pipe;
383 struct pipe_screen *screen = pipe->screen;
384 enum pipe_format src_format, dst_format;
385 struct pipe_sampler_view *sampler_view = NULL;
386 struct pipe_sampler_view sv_templ;
387 struct pipe_surface *dst_surface;
388 struct pipe_framebuffer_state fb;
389 const int srcW = abs(srcX1 - srcX0);
390 const int srcH = abs(srcY1 - srcY0);
391 unsigned offset;
392 boolean overlap, dst_is_depth;
393 float s0, t0, s1, t1;
394 boolean normalized;
395
396 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
397 filter == PIPE_TEX_MIPFILTER_LINEAR);
398
399 assert(src_level <= src_tex->last_level);
400
401 /* do the regions overlap? */
402 overlap = src_tex == dst->texture &&
403 dst->u.tex.level == src_level &&
404 dst->u.tex.first_layer == srcZ0 &&
405 regions_overlap(srcX0, srcY0, srcX1, srcY1,
406 dstX0, dstY0, dstX1, dstY1);
407
408 src_format = util_format_linear(src_tex->format);
409 dst_format = util_format_linear(dst->format);
410
411 /*
412 * Check for simple case: no format conversion, no flipping, no stretching,
413 * no overlapping.
414 * Filter mode should not matter since there's no stretching.
415 */
416 if (formats_compatible(src_format, dst_format) &&
417 srcX0 < srcX1 &&
418 dstX0 < dstX1 &&
419 srcY0 < srcY1 &&
420 dstY0 < dstY1 &&
421 (dstX1 - dstX0) == (srcX1 - srcX0) &&
422 (dstY1 - dstY0) == (srcY1 - srcY0) &&
423 !overlap) {
424 struct pipe_box src_box;
425 src_box.x = srcX0;
426 src_box.y = srcY0;
427 src_box.z = srcZ0;
428 src_box.width = srcW;
429 src_box.height = srcH;
430 src_box.depth = 1;
431 pipe->resource_copy_region(pipe,
432 dst->texture, dst->u.tex.level,
433 dstX0, dstY0, dst->u.tex.first_layer,/* dest */
434 src_tex, src_level,
435 &src_box);
436 return;
437 }
438
439 if (dst_format == dst->format) {
440 dst_surface = dst;
441 } else {
442 struct pipe_surface templ = *dst;
443 templ.format = dst_format;
444 dst_surface = pipe->create_surface(pipe, dst->texture, &templ);
445 }
446
447 /* Create a temporary texture when src and dest alias.
448 */
449 if (src_tex == dst_surface->texture &&
450 dst_surface->u.tex.level == src_level &&
451 dst_surface->u.tex.first_layer == srcZ0) {
452 /* Make a temporary texture which contains a copy of the source pixels.
453 * Then we'll sample from the temporary texture.
454 */
455 struct pipe_resource texTemp;
456 struct pipe_resource *tex;
457 struct pipe_sampler_view sv_templ;
458 struct pipe_box src_box;
459 const int srcLeft = MIN2(srcX0, srcX1);
460 const int srcTop = MIN2(srcY0, srcY1);
461
462 if (srcLeft != srcX0) {
463 /* left-right flip */
464 int tmp = dstX0;
465 dstX0 = dstX1;
466 dstX1 = tmp;
467 }
468
469 if (srcTop != srcY0) {
470 /* up-down flip */
471 int tmp = dstY0;
472 dstY0 = dstY1;
473 dstY1 = tmp;
474 }
475
476 /* create temp texture */
477 memset(&texTemp, 0, sizeof(texTemp));
478 texTemp.target = ctx->internal_target;
479 texTemp.format = src_format;
480 texTemp.last_level = 0;
481 texTemp.width0 = srcW;
482 texTemp.height0 = srcH;
483 texTemp.depth0 = 1;
484 texTemp.array_size = 1;
485 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
486
487 tex = screen->resource_create(screen, &texTemp);
488 if (!tex)
489 return;
490
491 src_box.x = srcLeft;
492 src_box.y = srcTop;
493 src_box.z = srcZ0;
494 src_box.width = srcW;
495 src_box.height = srcH;
496 src_box.depth = 1;
497 /* load temp texture */
498 pipe->resource_copy_region(pipe,
499 tex, 0, 0, 0, 0, /* dest */
500 src_tex, src_level, &src_box);
501
502 normalized = tex->target != PIPE_TEXTURE_RECT;
503 if(normalized) {
504 s0 = 0.0f;
505 s1 = 1.0f;
506 t0 = 0.0f;
507 t1 = 1.0f;
508 }
509 else {
510 s0 = 0;
511 s1 = srcW;
512 t0 = 0;
513 t1 = srcH;
514 }
515
516 u_sampler_view_default_template(&sv_templ, tex, tex->format);
517 sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
518
519 if (!sampler_view) {
520 pipe_resource_reference(&tex, NULL);
521 return;
522 }
523 pipe_resource_reference(&tex, NULL);
524 }
525 else {
526 /* Directly sample from the source resource/texture */
527 u_sampler_view_default_template(&sv_templ, src_tex, src_format);
528 sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
529
530 if (!sampler_view) {
531 return;
532 }
533
534 s0 = srcX0;
535 s1 = srcX1;
536 t0 = srcY0;
537 t1 = srcY1;
538 normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT;
539 if(normalized)
540 {
541 s0 /= (float)(u_minify(sampler_view->texture->width0, src_level));
542 s1 /= (float)(u_minify(sampler_view->texture->width0, src_level));
543 t0 /= (float)(u_minify(sampler_view->texture->height0, src_level));
544 t1 /= (float)(u_minify(sampler_view->texture->height0, src_level));
545 }
546 }
547
548 dst_is_depth = util_format_is_depth_or_stencil(dst_format);
549
550 assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target,
551 sampler_view->texture->nr_samples,
552 PIPE_BIND_SAMPLER_VIEW));
553 assert(screen->is_format_supported(screen, dst_format, ctx->internal_target,
554 dst_surface->texture->nr_samples,
555 dst_is_depth ? PIPE_BIND_DEPTH_STENCIL :
556 PIPE_BIND_RENDER_TARGET));
557 /* save state (restored below) */
558 cso_save_blend(ctx->cso);
559 cso_save_depth_stencil_alpha(ctx->cso);
560 cso_save_rasterizer(ctx->cso);
561 cso_save_samplers(ctx->cso);
562 cso_save_fragment_sampler_views(ctx->cso);
563 cso_save_stream_outputs(ctx->cso);
564 cso_save_viewport(ctx->cso);
565 cso_save_framebuffer(ctx->cso);
566 cso_save_fragment_shader(ctx->cso);
567 cso_save_vertex_shader(ctx->cso);
568 cso_save_geometry_shader(ctx->cso);
569 cso_save_vertex_elements(ctx->cso);
570 cso_save_vertex_buffers(ctx->cso);
571
572 /* set misc state we care about */
573 cso_set_blend(ctx->cso, &ctx->blend);
574 cso_set_depth_stencil_alpha(ctx->cso,
575 dst_is_depth ? &ctx->depthstencil_write :
576 &ctx->depthstencil_keep);
577 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
578 cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
579 cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
580
581 /* sampler */
582 ctx->sampler.normalized_coords = normalized;
583 ctx->sampler.min_img_filter = filter;
584 ctx->sampler.mag_img_filter = filter;
585 ctx->sampler.min_lod = src_level;
586 ctx->sampler.max_lod = src_level;
587 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
588 cso_single_sampler_done(ctx->cso);
589
590 /* viewport */
591 ctx->viewport.scale[0] = 0.5f * dst_surface->width;
592 ctx->viewport.scale[1] = 0.5f * dst_surface->height;
593 ctx->viewport.scale[2] = 0.5f;
594 ctx->viewport.scale[3] = 1.0f;
595 ctx->viewport.translate[0] = 0.5f * dst_surface->width;
596 ctx->viewport.translate[1] = 0.5f * dst_surface->height;
597 ctx->viewport.translate[2] = 0.5f;
598 ctx->viewport.translate[3] = 0.0f;
599 cso_set_viewport(ctx->cso, &ctx->viewport);
600
601 /* texture */
602 cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view);
603
604 /* shaders */
605 if (dst_is_depth) {
606 set_depth_fragment_shader(ctx, sampler_view->texture->target);
607 } else {
608 set_fragment_shader(ctx, writemask, sampler_view->texture->target);
609 }
610 set_vertex_shader(ctx);
611 cso_set_geometry_shader_handle(ctx->cso, NULL);
612
613 /* drawing dest */
614 memset(&fb, 0, sizeof(fb));
615 fb.width = dst_surface->width;
616 fb.height = dst_surface->height;
617 if (dst_is_depth) {
618 fb.zsbuf = dst_surface;
619 } else {
620 fb.nr_cbufs = 1;
621 fb.cbufs[0] = dst_surface;
622 }
623 cso_set_framebuffer(ctx->cso, &fb);
624
625 /* draw quad */
626 offset = setup_vertex_data_tex(ctx,
627 (float) dstX0 / dst_surface->width * 2.0f - 1.0f,
628 (float) dstY0 / dst_surface->height * 2.0f - 1.0f,
629 (float) dstX1 / dst_surface->width * 2.0f - 1.0f,
630 (float) dstY1 / dst_surface->height * 2.0f - 1.0f,
631 s0, t0,
632 s1, t1,
633 z);
634
635 if (ctx->vbuf) {
636 util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset,
637 PIPE_PRIM_TRIANGLE_FAN,
638 4, /* verts */
639 2); /* attribs/vert */
640 }
641
642 /* restore state we changed */
643 cso_restore_blend(ctx->cso);
644 cso_restore_depth_stencil_alpha(ctx->cso);
645 cso_restore_rasterizer(ctx->cso);
646 cso_restore_samplers(ctx->cso);
647 cso_restore_fragment_sampler_views(ctx->cso);
648 cso_restore_viewport(ctx->cso);
649 cso_restore_framebuffer(ctx->cso);
650 cso_restore_fragment_shader(ctx->cso);
651 cso_restore_vertex_shader(ctx->cso);
652 cso_restore_geometry_shader(ctx->cso);
653 cso_restore_vertex_elements(ctx->cso);
654 cso_restore_vertex_buffers(ctx->cso);
655 cso_restore_stream_outputs(ctx->cso);
656
657 pipe_sampler_view_reference(&sampler_view, NULL);
658 if (dst_surface != dst)
659 pipe_surface_reference(&dst_surface, NULL);
660 }
661
662
663 /**
664 * Copy pixel block from src texture to dst surface.
665 * The sampler view's first_level field indicates the source
666 * mipmap level to use.
667 * XXX need some control over blitting Z and/or stencil.
668 */
669 void
670 util_blit_pixels_tex(struct blit_state *ctx,
671 struct pipe_sampler_view *src_sampler_view,
672 int srcX0, int srcY0,
673 int srcX1, int srcY1,
674 struct pipe_surface *dst,
675 int dstX0, int dstY0,
676 int dstX1, int dstY1,
677 float z, uint filter)
678 {
679 boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
680 struct pipe_framebuffer_state fb;
681 float s0, t0, s1, t1;
682 unsigned offset;
683 struct pipe_resource *tex = src_sampler_view->texture;
684
685 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
686 filter == PIPE_TEX_MIPFILTER_LINEAR);
687
688 assert(tex);
689 assert(tex->width0 != 0);
690 assert(tex->height0 != 0);
691
692 s0 = srcX0;
693 s1 = srcX1;
694 t0 = srcY0;
695 t1 = srcY1;
696
697 if(normalized)
698 {
699 /* normalize according to the mipmap level's size */
700 int level = src_sampler_view->u.tex.first_level;
701 float w = (float) u_minify(tex->width0, level);
702 float h = (float) u_minify(tex->height0, level);
703 s0 /= w;
704 s1 /= w;
705 t0 /= h;
706 t1 /= h;
707 }
708
709 assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
710 PIPE_TEXTURE_2D,
711 dst->texture->nr_samples,
712 PIPE_BIND_RENDER_TARGET));
713
714 /* save state (restored below) */
715 cso_save_blend(ctx->cso);
716 cso_save_depth_stencil_alpha(ctx->cso);
717 cso_save_rasterizer(ctx->cso);
718 cso_save_samplers(ctx->cso);
719 cso_save_fragment_sampler_views(ctx->cso);
720 cso_save_stream_outputs(ctx->cso);
721 cso_save_viewport(ctx->cso);
722 cso_save_framebuffer(ctx->cso);
723 cso_save_fragment_shader(ctx->cso);
724 cso_save_vertex_shader(ctx->cso);
725 cso_save_geometry_shader(ctx->cso);
726 cso_save_vertex_elements(ctx->cso);
727 cso_save_vertex_buffers(ctx->cso);
728
729 /* set misc state we care about */
730 cso_set_blend(ctx->cso, &ctx->blend);
731 cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil_keep);
732 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
733 cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
734 cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
735
736 /* sampler */
737 ctx->sampler.normalized_coords = normalized;
738 ctx->sampler.min_img_filter = filter;
739 ctx->sampler.mag_img_filter = filter;
740 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
741 cso_single_sampler_done(ctx->cso);
742
743 /* viewport */
744 ctx->viewport.scale[0] = 0.5f * dst->width;
745 ctx->viewport.scale[1] = 0.5f * dst->height;
746 ctx->viewport.scale[2] = 0.5f;
747 ctx->viewport.scale[3] = 1.0f;
748 ctx->viewport.translate[0] = 0.5f * dst->width;
749 ctx->viewport.translate[1] = 0.5f * dst->height;
750 ctx->viewport.translate[2] = 0.5f;
751 ctx->viewport.translate[3] = 0.0f;
752 cso_set_viewport(ctx->cso, &ctx->viewport);
753
754 /* texture */
755 cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view);
756
757 /* shaders */
758 set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
759 src_sampler_view->texture->target);
760 set_vertex_shader(ctx);
761 cso_set_geometry_shader_handle(ctx->cso, NULL);
762
763 /* drawing dest */
764 memset(&fb, 0, sizeof(fb));
765 fb.width = dst->width;
766 fb.height = dst->height;
767 fb.nr_cbufs = 1;
768 fb.cbufs[0] = dst;
769 cso_set_framebuffer(ctx->cso, &fb);
770
771 /* draw quad */
772 offset = setup_vertex_data_tex(ctx,
773 (float) dstX0 / dst->width * 2.0f - 1.0f,
774 (float) dstY0 / dst->height * 2.0f - 1.0f,
775 (float) dstX1 / dst->width * 2.0f - 1.0f,
776 (float) dstY1 / dst->height * 2.0f - 1.0f,
777 s0, t0, s1, t1,
778 z);
779
780 util_draw_vertex_buffer(ctx->pipe, ctx->cso,
781 ctx->vbuf, offset,
782 PIPE_PRIM_TRIANGLE_FAN,
783 4, /* verts */
784 2); /* attribs/vert */
785
786 /* restore state we changed */
787 cso_restore_blend(ctx->cso);
788 cso_restore_depth_stencil_alpha(ctx->cso);
789 cso_restore_rasterizer(ctx->cso);
790 cso_restore_samplers(ctx->cso);
791 cso_restore_fragment_sampler_views(ctx->cso);
792 cso_restore_viewport(ctx->cso);
793 cso_restore_framebuffer(ctx->cso);
794 cso_restore_fragment_shader(ctx->cso);
795 cso_restore_vertex_shader(ctx->cso);
796 cso_restore_geometry_shader(ctx->cso);
797 cso_restore_vertex_elements(ctx->cso);
798 cso_restore_vertex_buffers(ctx->cso);
799 cso_restore_stream_outputs(ctx->cso);
800 }