gallium/u_blit: don't release vertex buffer at end of frame / in glFlush
[mesa.git] / src / gallium / auxiliary / util / u_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /**
29 * @file
30 * Copy/blit pixel rect between surfaces
31 *
32 * @author Brian Paul
33 */
34
35
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_format.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
50
51 #include "cso_cache/cso_context.h"
52
53
54 struct blit_state
55 {
56 struct pipe_context *pipe;
57 struct cso_context *cso;
58
59 struct pipe_blend_state blend;
60 struct pipe_depth_stencil_alpha_state depthstencil_keep;
61 struct pipe_depth_stencil_alpha_state depthstencil_write;
62 struct pipe_rasterizer_state rasterizer;
63 struct pipe_sampler_state sampler;
64 struct pipe_viewport_state viewport;
65 struct pipe_vertex_element velem[2];
66 enum pipe_texture_target internal_target;
67
68 void *vs;
69 void *fs[TGSI_WRITEMASK_XYZW + 1];
70 void *fs_depth;
71
72 struct pipe_resource *vbuf; /**< quad vertices */
73 unsigned vbuf_slot;
74
75 float vertices[4][2][4]; /**< vertex/texcoords for quad */
76 };
77
78
79 /**
80 * Create state object for blit.
81 * Intended to be created once and re-used for many blit() calls.
82 */
83 struct blit_state *
84 util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
85 {
86 struct blit_state *ctx;
87 uint i;
88
89 ctx = CALLOC_STRUCT(blit_state);
90 if (!ctx)
91 return NULL;
92
93 ctx->pipe = pipe;
94 ctx->cso = cso;
95
96 /* disabled blending/masking */
97 memset(&ctx->blend, 0, sizeof(ctx->blend));
98 ctx->blend.rt[0].colormask = PIPE_MASK_RGBA;
99
100 /* no-op depth/stencil/alpha */
101 memset(&ctx->depthstencil_keep, 0, sizeof(ctx->depthstencil_keep));
102 memset(&ctx->depthstencil_write, 0, sizeof(ctx->depthstencil_write));
103 ctx->depthstencil_write.depth.enabled = 1;
104 ctx->depthstencil_write.depth.writemask = 1;
105 ctx->depthstencil_write.depth.func = PIPE_FUNC_ALWAYS;
106
107 /* rasterizer */
108 memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
109 ctx->rasterizer.cull_face = PIPE_FACE_NONE;
110 ctx->rasterizer.gl_rasterization_rules = 1;
111 ctx->rasterizer.depth_clip = 1;
112
113 /* samplers */
114 memset(&ctx->sampler, 0, sizeof(ctx->sampler));
115 ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116 ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
117 ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
118 ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
119 ctx->sampler.min_img_filter = 0; /* set later */
120 ctx->sampler.mag_img_filter = 0; /* set later */
121
122 /* vertex elements state */
123 memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2);
124 for (i = 0; i < 2; i++) {
125 ctx->velem[i].src_offset = i * 4 * sizeof(float);
126 ctx->velem[i].instance_divisor = 0;
127 ctx->velem[i].vertex_buffer_index = 0;
128 ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
129 }
130
131 ctx->vbuf = NULL;
132
133 /* init vertex data that doesn't change */
134 for (i = 0; i < 4; i++) {
135 ctx->vertices[i][0][3] = 1.0f; /* w */
136 ctx->vertices[i][1][2] = 0.0f; /* r */
137 ctx->vertices[i][1][3] = 1.0f; /* q */
138 }
139
140 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
141 ctx->internal_target = PIPE_TEXTURE_2D;
142 else
143 ctx->internal_target = PIPE_TEXTURE_RECT;
144
145 return ctx;
146 }
147
148
149 /**
150 * Destroy a blit context
151 */
152 void
153 util_destroy_blit(struct blit_state *ctx)
154 {
155 struct pipe_context *pipe = ctx->pipe;
156 unsigned i;
157
158 if (ctx->vs)
159 pipe->delete_vs_state(pipe, ctx->vs);
160
161 for (i = 0; i < Elements(ctx->fs); i++)
162 if (ctx->fs[i])
163 pipe->delete_fs_state(pipe, ctx->fs[i]);
164
165 if (ctx->fs_depth)
166 pipe->delete_fs_state(pipe, ctx->fs_depth);
167
168 pipe_resource_reference(&ctx->vbuf, NULL);
169
170 FREE(ctx);
171 }
172
173
174 /**
175 * Helper function to set the fragment shaders.
176 */
177 static INLINE void
178 set_fragment_shader(struct blit_state *ctx, uint writemask)
179 {
180 if (!ctx->fs[writemask])
181 ctx->fs[writemask] =
182 util_make_fragment_tex_shader_writemask(ctx->pipe, TGSI_TEXTURE_2D,
183 TGSI_INTERPOLATE_LINEAR,
184 writemask);
185
186 cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]);
187 }
188
189
190 /**
191 * Helper function to set the depthwrite shader.
192 */
193 static INLINE void
194 set_depth_fragment_shader(struct blit_state *ctx)
195 {
196 if (!ctx->fs_depth)
197 ctx->fs_depth =
198 util_make_fragment_tex_shader_writedepth(ctx->pipe, TGSI_TEXTURE_2D,
199 TGSI_INTERPOLATE_LINEAR);
200
201 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth);
202 }
203
204
205 /**
206 * Helper function to set the vertex shader.
207 */
208 static INLINE void
209 set_vertex_shader(struct blit_state *ctx)
210 {
211 /* vertex shader - still required to provide the linkage between
212 * fragment shader input semantics and vertex_element/buffers.
213 */
214 if (!ctx->vs) {
215 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
216 TGSI_SEMANTIC_GENERIC };
217 const uint semantic_indexes[] = { 0, 0 };
218 ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
219 semantic_names,
220 semantic_indexes);
221 }
222
223 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
224 }
225
226
227 /**
228 * Get offset of next free slot in vertex buffer for quad vertices.
229 */
230 static unsigned
231 get_next_slot( struct blit_state *ctx )
232 {
233 const unsigned max_slots = 4096 / sizeof ctx->vertices;
234
235 if (ctx->vbuf_slot >= max_slots) {
236 pipe_resource_reference(&ctx->vbuf, NULL);
237 ctx->vbuf_slot = 0;
238 }
239
240 if (!ctx->vbuf) {
241 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
242 PIPE_BIND_VERTEX_BUFFER,
243 PIPE_USAGE_STREAM,
244 max_slots * sizeof ctx->vertices);
245 }
246
247 return ctx->vbuf_slot++ * sizeof ctx->vertices;
248 }
249
250
251
252
253 /**
254 * Setup vertex data for the textured quad we'll draw.
255 * Note: y=0=top
256 */
257 static unsigned
258 setup_vertex_data_tex(struct blit_state *ctx,
259 float x0, float y0, float x1, float y1,
260 float s0, float t0, float s1, float t1,
261 float z)
262 {
263 unsigned offset;
264
265 ctx->vertices[0][0][0] = x0;
266 ctx->vertices[0][0][1] = y0;
267 ctx->vertices[0][0][2] = z;
268 ctx->vertices[0][1][0] = s0; /*s*/
269 ctx->vertices[0][1][1] = t0; /*t*/
270
271 ctx->vertices[1][0][0] = x1;
272 ctx->vertices[1][0][1] = y0;
273 ctx->vertices[1][0][2] = z;
274 ctx->vertices[1][1][0] = s1; /*s*/
275 ctx->vertices[1][1][1] = t0; /*t*/
276
277 ctx->vertices[2][0][0] = x1;
278 ctx->vertices[2][0][1] = y1;
279 ctx->vertices[2][0][2] = z;
280 ctx->vertices[2][1][0] = s1;
281 ctx->vertices[2][1][1] = t1;
282
283 ctx->vertices[3][0][0] = x0;
284 ctx->vertices[3][0][1] = y1;
285 ctx->vertices[3][0][2] = z;
286 ctx->vertices[3][1][0] = s0;
287 ctx->vertices[3][1][1] = t1;
288
289 offset = get_next_slot( ctx );
290
291 if (ctx->vbuf) {
292 pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
293 offset, sizeof(ctx->vertices), ctx->vertices);
294 }
295
296 return offset;
297 }
298
299
300 /**
301 * \return TRUE if two regions overlap, FALSE otherwise
302 */
303 static boolean
304 regions_overlap(int srcX0, int srcY0,
305 int srcX1, int srcY1,
306 int dstX0, int dstY0,
307 int dstX1, int dstY1)
308 {
309 if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
310 return FALSE; /* src completely left of dst */
311
312 if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
313 return FALSE; /* dst completely left of src */
314
315 if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
316 return FALSE; /* src completely above dst */
317
318 if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
319 return FALSE; /* dst completely above src */
320
321 return TRUE; /* some overlap */
322 }
323
324
325 /**
326 * Can we blit from src format to dest format with a simple copy?
327 */
328 static boolean
329 formats_compatible(enum pipe_format src_format,
330 enum pipe_format dst_format)
331 {
332 if (src_format == dst_format) {
333 return TRUE;
334 }
335 else {
336 const struct util_format_description *src_desc =
337 util_format_description(src_format);
338 const struct util_format_description *dst_desc =
339 util_format_description(dst_format);
340 return util_is_format_compatible(src_desc, dst_desc);
341 }
342 }
343
344
345 /**
346 * Copy pixel block from src surface to dst surface.
347 * Overlapping regions are acceptable.
348 * Flipping and stretching are supported.
349 * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR
350 * \param writemask controls which channels in the dest surface are sourced
351 * from the src surface. Disabled channels are sourced
352 * from (0,0,0,1).
353 * XXX need some control over blitting stencil.
354 */
355 void
356 util_blit_pixels_writemask(struct blit_state *ctx,
357 struct pipe_resource *src_tex,
358 unsigned src_level,
359 int srcX0, int srcY0,
360 int srcX1, int srcY1,
361 int srcZ0,
362 struct pipe_surface *dst,
363 int dstX0, int dstY0,
364 int dstX1, int dstY1,
365 float z, uint filter,
366 uint writemask)
367 {
368 struct pipe_context *pipe = ctx->pipe;
369 struct pipe_screen *screen = pipe->screen;
370 enum pipe_format src_format, dst_format;
371 struct pipe_sampler_view *sampler_view = NULL;
372 struct pipe_sampler_view sv_templ;
373 struct pipe_surface *dst_surface;
374 struct pipe_framebuffer_state fb;
375 const int srcW = abs(srcX1 - srcX0);
376 const int srcH = abs(srcY1 - srcY0);
377 unsigned offset;
378 boolean overlap, dst_is_depth;
379 float s0, t0, s1, t1;
380 boolean normalized;
381
382 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
383 filter == PIPE_TEX_MIPFILTER_LINEAR);
384
385 assert(src_level <= src_tex->last_level);
386
387 /* do the regions overlap? */
388 overlap = src_tex == dst->texture &&
389 dst->u.tex.level == src_level &&
390 dst->u.tex.first_layer == srcZ0 &&
391 regions_overlap(srcX0, srcY0, srcX1, srcY1,
392 dstX0, dstY0, dstX1, dstY1);
393
394 src_format = util_format_linear(src_tex->format);
395 dst_format = util_format_linear(dst->format);
396
397 /*
398 * Check for simple case: no format conversion, no flipping, no stretching,
399 * no overlapping.
400 * Filter mode should not matter since there's no stretching.
401 */
402 if (formats_compatible(src_format, dst_format) &&
403 srcX0 < srcX1 &&
404 dstX0 < dstX1 &&
405 srcY0 < srcY1 &&
406 dstY0 < dstY1 &&
407 (dstX1 - dstX0) == (srcX1 - srcX0) &&
408 (dstY1 - dstY0) == (srcY1 - srcY0) &&
409 !overlap) {
410 struct pipe_box src_box;
411 src_box.x = srcX0;
412 src_box.y = srcY0;
413 src_box.z = srcZ0;
414 src_box.width = srcW;
415 src_box.height = srcH;
416 src_box.depth = 1;
417 pipe->resource_copy_region(pipe,
418 dst->texture, dst->u.tex.level,
419 dstX0, dstY0, dst->u.tex.first_layer,/* dest */
420 src_tex, src_level,
421 &src_box);
422 return;
423 }
424
425 if (dst_format == dst->format) {
426 dst_surface = dst;
427 } else {
428 struct pipe_surface templ = *dst;
429 templ.format = dst_format;
430 dst_surface = pipe->create_surface(pipe, dst->texture, &templ);
431 }
432
433 /* Create a temporary texture when src and dest alias or when src
434 * is anything other than a 2d texture.
435 * XXX should just use appropriate shader to access 1d / 3d slice / cube face,
436 * much like the u_blitter code does (should be pretty trivial).
437 *
438 * This can still be improved upon.
439 */
440 if ((src_tex == dst_surface->texture &&
441 dst_surface->u.tex.level == src_level &&
442 dst_surface->u.tex.first_layer == srcZ0) ||
443 (src_tex->target != PIPE_TEXTURE_2D &&
444 src_tex->target != PIPE_TEXTURE_2D &&
445 src_tex->target != PIPE_TEXTURE_RECT))
446 {
447 struct pipe_resource texTemp;
448 struct pipe_resource *tex;
449 struct pipe_sampler_view sv_templ;
450 struct pipe_box src_box;
451 const int srcLeft = MIN2(srcX0, srcX1);
452 const int srcTop = MIN2(srcY0, srcY1);
453
454 if (srcLeft != srcX0) {
455 /* left-right flip */
456 int tmp = dstX0;
457 dstX0 = dstX1;
458 dstX1 = tmp;
459 }
460
461 if (srcTop != srcY0) {
462 /* up-down flip */
463 int tmp = dstY0;
464 dstY0 = dstY1;
465 dstY1 = tmp;
466 }
467
468 /* create temp texture */
469 memset(&texTemp, 0, sizeof(texTemp));
470 texTemp.target = ctx->internal_target;
471 texTemp.format = src_format;
472 texTemp.last_level = 0;
473 texTemp.width0 = srcW;
474 texTemp.height0 = srcH;
475 texTemp.depth0 = 1;
476 texTemp.array_size = 1;
477 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
478
479 tex = screen->resource_create(screen, &texTemp);
480 if (!tex)
481 return;
482
483 src_box.x = srcLeft;
484 src_box.y = srcTop;
485 src_box.z = srcZ0;
486 src_box.width = srcW;
487 src_box.height = srcH;
488 src_box.depth = 1;
489 /* load temp texture */
490 pipe->resource_copy_region(pipe,
491 tex, 0, 0, 0, 0, /* dest */
492 src_tex, src_level, &src_box);
493
494 normalized = tex->target != PIPE_TEXTURE_RECT;
495 if(normalized) {
496 s0 = 0.0f;
497 s1 = 1.0f;
498 t0 = 0.0f;
499 t1 = 1.0f;
500 }
501 else {
502 s0 = 0;
503 s1 = srcW;
504 t0 = 0;
505 t1 = srcH;
506 }
507
508 u_sampler_view_default_template(&sv_templ, tex, tex->format);
509 sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
510
511 if (!sampler_view) {
512 pipe_resource_reference(&tex, NULL);
513 return;
514 }
515 pipe_resource_reference(&tex, NULL);
516 }
517 else {
518 u_sampler_view_default_template(&sv_templ, src_tex, src_format);
519 sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
520
521 if (!sampler_view) {
522 return;
523 }
524
525 s0 = srcX0;
526 s1 = srcX1;
527 t0 = srcY0;
528 t1 = srcY1;
529 normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT;
530 if(normalized)
531 {
532 s0 /= (float)(u_minify(sampler_view->texture->width0, src_level));
533 s1 /= (float)(u_minify(sampler_view->texture->width0, src_level));
534 t0 /= (float)(u_minify(sampler_view->texture->height0, src_level));
535 t1 /= (float)(u_minify(sampler_view->texture->height0, src_level));
536 }
537 }
538
539 dst_is_depth = util_format_is_depth_or_stencil(dst_format);
540
541 assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target,
542 sampler_view->texture->nr_samples,
543 PIPE_BIND_SAMPLER_VIEW));
544 assert(screen->is_format_supported(screen, dst_format, ctx->internal_target,
545 dst_surface->texture->nr_samples,
546 dst_is_depth ? PIPE_BIND_DEPTH_STENCIL :
547 PIPE_BIND_RENDER_TARGET));
548 /* save state (restored below) */
549 cso_save_blend(ctx->cso);
550 cso_save_depth_stencil_alpha(ctx->cso);
551 cso_save_rasterizer(ctx->cso);
552 cso_save_samplers(ctx->cso);
553 cso_save_fragment_sampler_views(ctx->cso);
554 cso_save_stream_outputs(ctx->cso);
555 cso_save_viewport(ctx->cso);
556 cso_save_framebuffer(ctx->cso);
557 cso_save_fragment_shader(ctx->cso);
558 cso_save_vertex_shader(ctx->cso);
559 cso_save_geometry_shader(ctx->cso);
560 cso_save_vertex_elements(ctx->cso);
561 cso_save_vertex_buffers(ctx->cso);
562
563 /* set misc state we care about */
564 cso_set_blend(ctx->cso, &ctx->blend);
565 cso_set_depth_stencil_alpha(ctx->cso,
566 dst_is_depth ? &ctx->depthstencil_write :
567 &ctx->depthstencil_keep);
568 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
569 cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
570 cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
571
572 /* sampler */
573 ctx->sampler.normalized_coords = normalized;
574 ctx->sampler.min_img_filter = filter;
575 ctx->sampler.mag_img_filter = filter;
576 ctx->sampler.min_lod = src_level;
577 ctx->sampler.max_lod = src_level;
578 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
579 cso_single_sampler_done(ctx->cso);
580
581 /* viewport */
582 ctx->viewport.scale[0] = 0.5f * dst_surface->width;
583 ctx->viewport.scale[1] = 0.5f * dst_surface->height;
584 ctx->viewport.scale[2] = 0.5f;
585 ctx->viewport.scale[3] = 1.0f;
586 ctx->viewport.translate[0] = 0.5f * dst_surface->width;
587 ctx->viewport.translate[1] = 0.5f * dst_surface->height;
588 ctx->viewport.translate[2] = 0.5f;
589 ctx->viewport.translate[3] = 0.0f;
590 cso_set_viewport(ctx->cso, &ctx->viewport);
591
592 /* texture */
593 cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view);
594
595 /* shaders */
596 if (dst_is_depth) {
597 set_depth_fragment_shader(ctx);
598 } else {
599 set_fragment_shader(ctx, writemask);
600 }
601 set_vertex_shader(ctx);
602 cso_set_geometry_shader_handle(ctx->cso, NULL);
603
604 /* drawing dest */
605 memset(&fb, 0, sizeof(fb));
606 fb.width = dst_surface->width;
607 fb.height = dst_surface->height;
608 if (dst_is_depth) {
609 fb.zsbuf = dst_surface;
610 } else {
611 fb.nr_cbufs = 1;
612 fb.cbufs[0] = dst_surface;
613 }
614 cso_set_framebuffer(ctx->cso, &fb);
615
616 /* draw quad */
617 offset = setup_vertex_data_tex(ctx,
618 (float) dstX0 / dst_surface->width * 2.0f - 1.0f,
619 (float) dstY0 / dst_surface->height * 2.0f - 1.0f,
620 (float) dstX1 / dst_surface->width * 2.0f - 1.0f,
621 (float) dstY1 / dst_surface->height * 2.0f - 1.0f,
622 s0, t0,
623 s1, t1,
624 z);
625
626 if (ctx->vbuf) {
627 util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset,
628 PIPE_PRIM_TRIANGLE_FAN,
629 4, /* verts */
630 2); /* attribs/vert */
631 }
632
633 /* restore state we changed */
634 cso_restore_blend(ctx->cso);
635 cso_restore_depth_stencil_alpha(ctx->cso);
636 cso_restore_rasterizer(ctx->cso);
637 cso_restore_samplers(ctx->cso);
638 cso_restore_fragment_sampler_views(ctx->cso);
639 cso_restore_viewport(ctx->cso);
640 cso_restore_framebuffer(ctx->cso);
641 cso_restore_fragment_shader(ctx->cso);
642 cso_restore_vertex_shader(ctx->cso);
643 cso_restore_geometry_shader(ctx->cso);
644 cso_restore_vertex_elements(ctx->cso);
645 cso_restore_vertex_buffers(ctx->cso);
646 cso_restore_stream_outputs(ctx->cso);
647
648 pipe_sampler_view_reference(&sampler_view, NULL);
649 if (dst_surface != dst)
650 pipe_surface_reference(&dst_surface, NULL);
651 }
652
653
654 void
655 util_blit_pixels(struct blit_state *ctx,
656 struct pipe_resource *src_tex,
657 unsigned src_level,
658 int srcX0, int srcY0,
659 int srcX1, int srcY1,
660 int srcZ,
661 struct pipe_surface *dst,
662 int dstX0, int dstY0,
663 int dstX1, int dstY1,
664 float z, uint filter )
665 {
666 util_blit_pixels_writemask( ctx, src_tex,
667 src_level,
668 srcX0, srcY0,
669 srcX1, srcY1,
670 srcZ,
671 dst,
672 dstX0, dstY0,
673 dstX1, dstY1,
674 z, filter,
675 TGSI_WRITEMASK_XYZW );
676 }
677
678
679 /**
680 * Copy pixel block from src texture to dst surface.
681 * The sampler view's first_level field indicates the source
682 * mipmap level to use.
683 * XXX need some control over blitting Z and/or stencil.
684 */
685 void
686 util_blit_pixels_tex(struct blit_state *ctx,
687 struct pipe_sampler_view *src_sampler_view,
688 int srcX0, int srcY0,
689 int srcX1, int srcY1,
690 struct pipe_surface *dst,
691 int dstX0, int dstY0,
692 int dstX1, int dstY1,
693 float z, uint filter)
694 {
695 boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
696 struct pipe_framebuffer_state fb;
697 float s0, t0, s1, t1;
698 unsigned offset;
699 struct pipe_resource *tex = src_sampler_view->texture;
700
701 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
702 filter == PIPE_TEX_MIPFILTER_LINEAR);
703
704 assert(tex);
705 assert(tex->width0 != 0);
706 assert(tex->height0 != 0);
707
708 s0 = srcX0;
709 s1 = srcX1;
710 t0 = srcY0;
711 t1 = srcY1;
712
713 if(normalized)
714 {
715 /* normalize according to the mipmap level's size */
716 int level = src_sampler_view->u.tex.first_level;
717 float w = (float) u_minify(tex->width0, level);
718 float h = (float) u_minify(tex->height0, level);
719 s0 /= w;
720 s1 /= w;
721 t0 /= h;
722 t1 /= h;
723 }
724
725 assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
726 PIPE_TEXTURE_2D,
727 dst->texture->nr_samples,
728 PIPE_BIND_RENDER_TARGET));
729
730 /* save state (restored below) */
731 cso_save_blend(ctx->cso);
732 cso_save_depth_stencil_alpha(ctx->cso);
733 cso_save_rasterizer(ctx->cso);
734 cso_save_samplers(ctx->cso);
735 cso_save_fragment_sampler_views(ctx->cso);
736 cso_save_stream_outputs(ctx->cso);
737 cso_save_viewport(ctx->cso);
738 cso_save_framebuffer(ctx->cso);
739 cso_save_fragment_shader(ctx->cso);
740 cso_save_vertex_shader(ctx->cso);
741 cso_save_geometry_shader(ctx->cso);
742 cso_save_vertex_elements(ctx->cso);
743 cso_save_vertex_buffers(ctx->cso);
744
745 /* set misc state we care about */
746 cso_set_blend(ctx->cso, &ctx->blend);
747 cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil_keep);
748 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
749 cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
750 cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
751
752 /* sampler */
753 ctx->sampler.normalized_coords = normalized;
754 ctx->sampler.min_img_filter = filter;
755 ctx->sampler.mag_img_filter = filter;
756 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
757 cso_single_sampler_done(ctx->cso);
758
759 /* viewport */
760 ctx->viewport.scale[0] = 0.5f * dst->width;
761 ctx->viewport.scale[1] = 0.5f * dst->height;
762 ctx->viewport.scale[2] = 0.5f;
763 ctx->viewport.scale[3] = 1.0f;
764 ctx->viewport.translate[0] = 0.5f * dst->width;
765 ctx->viewport.translate[1] = 0.5f * dst->height;
766 ctx->viewport.translate[2] = 0.5f;
767 ctx->viewport.translate[3] = 0.0f;
768 cso_set_viewport(ctx->cso, &ctx->viewport);
769
770 /* texture */
771 cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view);
772
773 /* shaders */
774 set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW);
775 set_vertex_shader(ctx);
776 cso_set_geometry_shader_handle(ctx->cso, NULL);
777
778 /* drawing dest */
779 memset(&fb, 0, sizeof(fb));
780 fb.width = dst->width;
781 fb.height = dst->height;
782 fb.nr_cbufs = 1;
783 fb.cbufs[0] = dst;
784 cso_set_framebuffer(ctx->cso, &fb);
785
786 /* draw quad */
787 offset = setup_vertex_data_tex(ctx,
788 (float) dstX0 / dst->width * 2.0f - 1.0f,
789 (float) dstY0 / dst->height * 2.0f - 1.0f,
790 (float) dstX1 / dst->width * 2.0f - 1.0f,
791 (float) dstY1 / dst->height * 2.0f - 1.0f,
792 s0, t0, s1, t1,
793 z);
794
795 util_draw_vertex_buffer(ctx->pipe, ctx->cso,
796 ctx->vbuf, offset,
797 PIPE_PRIM_TRIANGLE_FAN,
798 4, /* verts */
799 2); /* attribs/vert */
800
801 /* restore state we changed */
802 cso_restore_blend(ctx->cso);
803 cso_restore_depth_stencil_alpha(ctx->cso);
804 cso_restore_rasterizer(ctx->cso);
805 cso_restore_samplers(ctx->cso);
806 cso_restore_fragment_sampler_views(ctx->cso);
807 cso_restore_viewport(ctx->cso);
808 cso_restore_framebuffer(ctx->cso);
809 cso_restore_fragment_shader(ctx->cso);
810 cso_restore_vertex_shader(ctx->cso);
811 cso_restore_geometry_shader(ctx->cso);
812 cso_restore_vertex_elements(ctx->cso);
813 cso_restore_vertex_buffers(ctx->cso);
814 cso_restore_stream_outputs(ctx->cso);
815 }