1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_format.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
51 #include "cso_cache/cso_context.h"
56 struct pipe_context
*pipe
;
57 struct cso_context
*cso
;
59 struct pipe_blend_state blend_write_color
, blend_keep_color
;
60 struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil
;
61 struct pipe_depth_stencil_alpha_state dsa_write_depthstencil
;
62 struct pipe_depth_stencil_alpha_state dsa_write_depth
;
63 struct pipe_depth_stencil_alpha_state dsa_write_stencil
;
64 struct pipe_rasterizer_state rasterizer
;
65 struct pipe_sampler_state sampler
;
66 struct pipe_viewport_state viewport
;
67 struct pipe_vertex_element velem
[2];
68 enum pipe_texture_target internal_target
;
71 void *fs
[PIPE_MAX_TEXTURE_TYPES
][TGSI_WRITEMASK_XYZW
+ 1];
72 void *fs_depthstencil
[PIPE_MAX_TEXTURE_TYPES
];
73 void *fs_depth
[PIPE_MAX_TEXTURE_TYPES
];
74 void *fs_stencil
[PIPE_MAX_TEXTURE_TYPES
];
76 struct pipe_resource
*vbuf
; /**< quad vertices */
79 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
81 boolean has_stencil_export
;
86 * Create state object for blit.
87 * Intended to be created once and re-used for many blit() calls.
90 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
92 struct blit_state
*ctx
;
95 ctx
= CALLOC_STRUCT(blit_state
);
102 /* disabled blending/masking */
103 ctx
->blend_write_color
.rt
[0].colormask
= PIPE_MASK_RGBA
;
105 /* depth stencil states */
106 ctx
->dsa_write_depth
.depth
.enabled
= 1;
107 ctx
->dsa_write_depth
.depth
.writemask
= 1;
108 ctx
->dsa_write_depth
.depth
.func
= PIPE_FUNC_ALWAYS
;
109 ctx
->dsa_write_stencil
.stencil
[0].enabled
= 1;
110 ctx
->dsa_write_stencil
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
111 ctx
->dsa_write_stencil
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
112 ctx
->dsa_write_stencil
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
113 ctx
->dsa_write_stencil
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
114 ctx
->dsa_write_stencil
.stencil
[0].valuemask
= 0xff;
115 ctx
->dsa_write_stencil
.stencil
[0].writemask
= 0xff;
116 ctx
->dsa_write_depthstencil
.depth
= ctx
->dsa_write_depth
.depth
;
117 ctx
->dsa_write_depthstencil
.stencil
[0] = ctx
->dsa_write_stencil
.stencil
[0];
120 ctx
->rasterizer
.cull_face
= PIPE_FACE_NONE
;
121 ctx
->rasterizer
.gl_rasterization_rules
= 1;
122 ctx
->rasterizer
.depth_clip
= 1;
125 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
126 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
127 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
128 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
129 ctx
->sampler
.min_img_filter
= 0; /* set later */
130 ctx
->sampler
.mag_img_filter
= 0; /* set later */
132 /* vertex elements state */
133 for (i
= 0; i
< 2; i
++) {
134 ctx
->velem
[i
].src_offset
= i
* 4 * sizeof(float);
135 ctx
->velem
[i
].instance_divisor
= 0;
136 ctx
->velem
[i
].vertex_buffer_index
= 0;
137 ctx
->velem
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
142 /* init vertex data that doesn't change */
143 for (i
= 0; i
< 4; i
++) {
144 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
145 ctx
->vertices
[i
][1][2] = 0.0f
; /* r */
146 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
149 if(pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_NPOT_TEXTURES
))
150 ctx
->internal_target
= PIPE_TEXTURE_2D
;
152 ctx
->internal_target
= PIPE_TEXTURE_RECT
;
154 ctx
->has_stencil_export
=
155 pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_SHADER_STENCIL_EXPORT
);
162 * Destroy a blit context
165 util_destroy_blit(struct blit_state
*ctx
)
167 struct pipe_context
*pipe
= ctx
->pipe
;
171 pipe
->delete_vs_state(pipe
, ctx
->vs
);
173 for (i
= 0; i
< Elements(ctx
->fs
); i
++) {
174 for (j
= 0; j
< Elements(ctx
->fs
[i
]); j
++) {
176 pipe
->delete_fs_state(pipe
, ctx
->fs
[i
][j
]);
180 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
181 if (ctx
->fs_depthstencil
[i
]) {
182 pipe
->delete_fs_state(pipe
, ctx
->fs_depthstencil
[i
]);
184 if (ctx
->fs_depth
[i
]) {
185 pipe
->delete_fs_state(pipe
, ctx
->fs_depth
[i
]);
187 if (ctx
->fs_stencil
[i
]) {
188 pipe
->delete_fs_state(pipe
, ctx
->fs_stencil
[i
]);
192 pipe_resource_reference(&ctx
->vbuf
, NULL
);
199 * Helper function to set the fragment shaders.
202 set_fragment_shader(struct blit_state
*ctx
, uint writemask
,
203 enum pipe_texture_target pipe_tex
)
205 if (!ctx
->fs
[pipe_tex
][writemask
]) {
206 unsigned tgsi_tex
= util_pipe_tex_to_tgsi_tex(pipe_tex
, 0);
208 ctx
->fs
[pipe_tex
][writemask
] =
209 util_make_fragment_tex_shader_writemask(ctx
->pipe
, tgsi_tex
,
210 TGSI_INTERPOLATE_LINEAR
,
214 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
[pipe_tex
][writemask
]);
219 * Helper function to set the shader which writes depth and stencil.
222 set_depthstencil_fragment_shader(struct blit_state
*ctx
,
223 enum pipe_texture_target pipe_tex
)
225 if (!ctx
->fs_depthstencil
[pipe_tex
]) {
226 unsigned tgsi_tex
= util_pipe_tex_to_tgsi_tex(pipe_tex
, 0);
228 ctx
->fs_depthstencil
[pipe_tex
] =
229 util_make_fragment_tex_shader_writedepthstencil(ctx
->pipe
, tgsi_tex
,
230 TGSI_INTERPOLATE_LINEAR
);
233 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs_depthstencil
[pipe_tex
]);
238 * Helper function to set the shader which writes depth.
241 set_depth_fragment_shader(struct blit_state
*ctx
,
242 enum pipe_texture_target pipe_tex
)
244 if (!ctx
->fs_depth
[pipe_tex
]) {
245 unsigned tgsi_tex
= util_pipe_tex_to_tgsi_tex(pipe_tex
, 0);
247 ctx
->fs_depth
[pipe_tex
] =
248 util_make_fragment_tex_shader_writedepth(ctx
->pipe
, tgsi_tex
,
249 TGSI_INTERPOLATE_LINEAR
);
252 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs_depth
[pipe_tex
]);
257 * Helper function to set the shader which writes stencil.
260 set_stencil_fragment_shader(struct blit_state
*ctx
,
261 enum pipe_texture_target pipe_tex
)
263 if (!ctx
->fs_stencil
[pipe_tex
]) {
264 unsigned tgsi_tex
= util_pipe_tex_to_tgsi_tex(pipe_tex
, 0);
266 ctx
->fs_stencil
[pipe_tex
] =
267 util_make_fragment_tex_shader_writestencil(ctx
->pipe
, tgsi_tex
,
268 TGSI_INTERPOLATE_LINEAR
);
271 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs_stencil
[pipe_tex
]);
276 * Helper function to set the vertex shader.
279 set_vertex_shader(struct blit_state
*ctx
)
281 /* vertex shader - still required to provide the linkage between
282 * fragment shader input semantics and vertex_element/buffers.
285 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
286 TGSI_SEMANTIC_GENERIC
};
287 const uint semantic_indexes
[] = { 0, 0 };
288 ctx
->vs
= util_make_vertex_passthrough_shader(ctx
->pipe
, 2,
293 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
298 * Get offset of next free slot in vertex buffer for quad vertices.
301 get_next_slot( struct blit_state
*ctx
)
303 const unsigned max_slots
= 4096 / sizeof ctx
->vertices
;
305 if (ctx
->vbuf_slot
>= max_slots
) {
306 pipe_resource_reference(&ctx
->vbuf
, NULL
);
311 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
312 PIPE_BIND_VERTEX_BUFFER
,
314 max_slots
* sizeof ctx
->vertices
);
317 return ctx
->vbuf_slot
++ * sizeof ctx
->vertices
;
324 * Setup vertex data for the textured quad we'll draw.
328 setup_vertex_data_tex(struct blit_state
*ctx
,
329 float x0
, float y0
, float x1
, float y1
,
330 float s0
, float t0
, float s1
, float t1
,
335 ctx
->vertices
[0][0][0] = x0
;
336 ctx
->vertices
[0][0][1] = y0
;
337 ctx
->vertices
[0][0][2] = z
;
338 ctx
->vertices
[0][1][0] = s0
; /*s*/
339 ctx
->vertices
[0][1][1] = t0
; /*t*/
341 ctx
->vertices
[1][0][0] = x1
;
342 ctx
->vertices
[1][0][1] = y0
;
343 ctx
->vertices
[1][0][2] = z
;
344 ctx
->vertices
[1][1][0] = s1
; /*s*/
345 ctx
->vertices
[1][1][1] = t0
; /*t*/
347 ctx
->vertices
[2][0][0] = x1
;
348 ctx
->vertices
[2][0][1] = y1
;
349 ctx
->vertices
[2][0][2] = z
;
350 ctx
->vertices
[2][1][0] = s1
;
351 ctx
->vertices
[2][1][1] = t1
;
353 ctx
->vertices
[3][0][0] = x0
;
354 ctx
->vertices
[3][0][1] = y1
;
355 ctx
->vertices
[3][0][2] = z
;
356 ctx
->vertices
[3][1][0] = s0
;
357 ctx
->vertices
[3][1][1] = t1
;
359 offset
= get_next_slot( ctx
);
362 pipe_buffer_write_nooverlap(ctx
->pipe
, ctx
->vbuf
,
363 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
371 * \return TRUE if two regions overlap, FALSE otherwise
374 regions_overlap(int srcX0
, int srcY0
,
375 int srcX1
, int srcY1
,
376 int dstX0
, int dstY0
,
377 int dstX1
, int dstY1
)
379 if (MAX2(srcX0
, srcX1
) < MIN2(dstX0
, dstX1
))
380 return FALSE
; /* src completely left of dst */
382 if (MAX2(dstX0
, dstX1
) < MIN2(srcX0
, srcX1
))
383 return FALSE
; /* dst completely left of src */
385 if (MAX2(srcY0
, srcY1
) < MIN2(dstY0
, dstY1
))
386 return FALSE
; /* src completely above dst */
388 if (MAX2(dstY0
, dstY1
) < MIN2(srcY0
, srcY1
))
389 return FALSE
; /* dst completely above src */
391 return TRUE
; /* some overlap */
396 * Can we blit from src format to dest format with a simple copy?
399 formats_compatible(enum pipe_format src_format
,
400 enum pipe_format dst_format
)
402 if (src_format
== dst_format
) {
406 const struct util_format_description
*src_desc
=
407 util_format_description(src_format
);
408 const struct util_format_description
*dst_desc
=
409 util_format_description(dst_format
);
410 return util_is_format_compatible(src_desc
, dst_desc
);
416 * Copy pixel block from src surface to dst surface.
417 * Overlapping regions are acceptable.
418 * Flipping and stretching are supported.
419 * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR
420 * \param writemask controls which channels in the dest surface are sourced
421 * from the src surface. Disabled channels are sourced
425 util_blit_pixels(struct blit_state
*ctx
,
426 struct pipe_resource
*src_tex
,
428 int srcX0
, int srcY0
,
429 int srcX1
, int srcY1
,
431 struct pipe_surface
*dst
,
432 int dstX0
, int dstY0
,
433 int dstX1
, int dstY1
,
434 float z
, uint filter
,
435 uint writemask
, uint zs_writemask
)
437 struct pipe_context
*pipe
= ctx
->pipe
;
438 struct pipe_screen
*screen
= pipe
->screen
;
439 enum pipe_format src_format
, dst_format
;
440 struct pipe_sampler_view
*sampler_view
= NULL
;
441 struct pipe_sampler_view sv_templ
;
442 struct pipe_surface
*dst_surface
;
443 struct pipe_framebuffer_state fb
;
444 const int srcW
= abs(srcX1
- srcX0
);
445 const int srcH
= abs(srcY1
- srcY0
);
448 float s0
, t0
, s1
, t1
;
450 boolean is_stencil
, is_depth
, blit_depth
, blit_stencil
;
451 const struct util_format_description
*src_desc
=
452 util_format_description(src_tex
->format
);
454 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
455 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
457 assert(src_level
<= src_tex
->last_level
);
459 /* do the regions overlap? */
460 overlap
= src_tex
== dst
->texture
&&
461 dst
->u
.tex
.level
== src_level
&&
462 dst
->u
.tex
.first_layer
== srcZ0
&&
463 regions_overlap(srcX0
, srcY0
, srcX1
, srcY1
,
464 dstX0
, dstY0
, dstX1
, dstY1
);
466 src_format
= util_format_linear(src_tex
->format
);
467 dst_format
= util_format_linear(dst
->texture
->format
);
469 /* See whether we will blit depth or stencil. */
470 is_depth
= util_format_has_depth(src_desc
);
471 is_stencil
= util_format_has_stencil(src_desc
);
473 blit_depth
= is_depth
&& (zs_writemask
& BLIT_WRITEMASK_Z
);
474 blit_stencil
= is_stencil
&& (zs_writemask
& BLIT_WRITEMASK_STENCIL
);
476 assert((writemask
&& !zs_writemask
&& !is_depth
&& !is_stencil
) ||
477 (!writemask
&& (blit_depth
|| blit_stencil
)));
480 * Check for simple case: no format conversion, no flipping, no stretching,
481 * no overlapping, same number of samples.
482 * Filter mode should not matter since there's no stretching.
484 if (formats_compatible(src_format
, dst_format
) &&
485 src_tex
->nr_samples
== dst
->texture
->nr_samples
&&
486 is_stencil
== blit_stencil
&&
487 is_depth
== blit_depth
&&
492 (dstX1
- dstX0
) == (srcX1
- srcX0
) &&
493 (dstY1
- dstY0
) == (srcY1
- srcY0
) &&
495 struct pipe_box src_box
;
499 src_box
.width
= srcW
;
500 src_box
.height
= srcH
;
502 pipe
->resource_copy_region(pipe
,
503 dst
->texture
, dst
->u
.tex
.level
,
504 dstX0
, dstY0
, dst
->u
.tex
.first_layer
,/* dest */
510 /* XXX Reading multisample textures is unimplemented. */
511 assert(src_tex
->nr_samples
<= 1);
512 if (src_tex
->nr_samples
> 1) {
516 /* It's a mistake to call this function with a stencil format and
517 * without shader stencil export. We don't do software fallbacks here.
518 * Ignore stencil and only copy depth.
520 if (blit_stencil
&& !ctx
->has_stencil_export
) {
521 blit_stencil
= FALSE
;
527 if (dst_format
== dst
->format
) {
530 struct pipe_surface templ
= *dst
;
531 templ
.format
= dst_format
;
532 dst_surface
= pipe
->create_surface(pipe
, dst
->texture
, &templ
);
535 /* Create a temporary texture when src and dest alias.
537 if (src_tex
== dst_surface
->texture
&&
538 dst_surface
->u
.tex
.level
== src_level
&&
539 dst_surface
->u
.tex
.first_layer
== srcZ0
) {
540 /* Make a temporary texture which contains a copy of the source pixels.
541 * Then we'll sample from the temporary texture.
543 struct pipe_resource texTemp
;
544 struct pipe_resource
*tex
;
545 struct pipe_sampler_view sv_templ
;
546 struct pipe_box src_box
;
547 const int srcLeft
= MIN2(srcX0
, srcX1
);
548 const int srcTop
= MIN2(srcY0
, srcY1
);
550 if (srcLeft
!= srcX0
) {
551 /* left-right flip */
557 if (srcTop
!= srcY0
) {
564 /* create temp texture */
565 memset(&texTemp
, 0, sizeof(texTemp
));
566 texTemp
.target
= ctx
->internal_target
;
567 texTemp
.format
= src_format
;
568 texTemp
.last_level
= 0;
569 texTemp
.width0
= srcW
;
570 texTemp
.height0
= srcH
;
572 texTemp
.array_size
= 1;
573 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
575 tex
= screen
->resource_create(screen
, &texTemp
);
582 src_box
.width
= srcW
;
583 src_box
.height
= srcH
;
585 /* load temp texture */
586 pipe
->resource_copy_region(pipe
,
587 tex
, 0, 0, 0, 0, /* dest */
588 src_tex
, src_level
, &src_box
);
590 normalized
= tex
->target
!= PIPE_TEXTURE_RECT
;
604 u_sampler_view_default_template(&sv_templ
, tex
, tex
->format
);
605 if (!blit_depth
&& blit_stencil
) {
606 /* set a stencil-only format, e.g. Z24S8 --> X24S8 */
607 sv_templ
.format
= util_format_stencil_only(tex
->format
);
608 assert(sv_templ
.format
!= PIPE_FORMAT_NONE
);
610 sampler_view
= pipe
->create_sampler_view(pipe
, tex
, &sv_templ
);
613 pipe_resource_reference(&tex
, NULL
);
616 pipe_resource_reference(&tex
, NULL
);
619 /* Directly sample from the source resource/texture */
620 u_sampler_view_default_template(&sv_templ
, src_tex
, src_format
);
621 if (!blit_depth
&& blit_stencil
) {
622 /* set a stencil-only format, e.g. Z24S8 --> X24S8 */
623 sv_templ
.format
= util_format_stencil_only(src_format
);
624 assert(sv_templ
.format
!= PIPE_FORMAT_NONE
);
626 sampler_view
= pipe
->create_sampler_view(pipe
, src_tex
, &sv_templ
);
636 normalized
= sampler_view
->texture
->target
!= PIPE_TEXTURE_RECT
;
639 s0
/= (float)(u_minify(sampler_view
->texture
->width0
, src_level
));
640 s1
/= (float)(u_minify(sampler_view
->texture
->width0
, src_level
));
641 t0
/= (float)(u_minify(sampler_view
->texture
->height0
, src_level
));
642 t1
/= (float)(u_minify(sampler_view
->texture
->height0
, src_level
));
646 assert(screen
->is_format_supported(screen
, sampler_view
->format
,
647 ctx
->internal_target
, sampler_view
->texture
->nr_samples
,
648 PIPE_BIND_SAMPLER_VIEW
));
649 assert(screen
->is_format_supported(screen
, dst_format
, ctx
->internal_target
,
650 dst_surface
->texture
->nr_samples
,
651 is_depth
|| is_stencil
? PIPE_BIND_DEPTH_STENCIL
:
652 PIPE_BIND_RENDER_TARGET
));
654 /* save state (restored below) */
655 cso_save_blend(ctx
->cso
);
656 cso_save_depth_stencil_alpha(ctx
->cso
);
657 cso_save_rasterizer(ctx
->cso
);
658 cso_save_sample_mask(ctx
->cso
);
659 cso_save_samplers(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
660 cso_save_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
661 cso_save_stream_outputs(ctx
->cso
);
662 cso_save_viewport(ctx
->cso
);
663 cso_save_framebuffer(ctx
->cso
);
664 cso_save_fragment_shader(ctx
->cso
);
665 cso_save_vertex_shader(ctx
->cso
);
666 cso_save_geometry_shader(ctx
->cso
);
667 cso_save_vertex_elements(ctx
->cso
);
668 cso_save_vertex_buffers(ctx
->cso
);
670 /* set misc state we care about */
672 cso_set_blend(ctx
->cso
, &ctx
->blend_write_color
);
674 cso_set_blend(ctx
->cso
, &ctx
->blend_keep_color
);
676 cso_set_sample_mask(ctx
->cso
, ~0);
677 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
678 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->velem
);
679 cso_set_stream_outputs(ctx
->cso
, 0, NULL
, 0);
681 /* default sampler state */
682 ctx
->sampler
.normalized_coords
= normalized
;
683 ctx
->sampler
.min_img_filter
= filter
;
684 ctx
->sampler
.mag_img_filter
= filter
;
685 ctx
->sampler
.min_lod
= src_level
;
686 ctx
->sampler
.max_lod
= src_level
;
688 /* Depth stencil state, fragment shader and sampler setup depending on what
691 if (blit_depth
&& blit_stencil
) {
692 cso_single_sampler(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 0, &ctx
->sampler
);
693 /* don't filter stencil */
694 ctx
->sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
695 ctx
->sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
696 cso_single_sampler(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 1, &ctx
->sampler
);
698 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->dsa_write_depthstencil
);
699 set_depthstencil_fragment_shader(ctx
, sampler_view
->texture
->target
);
701 else if (blit_depth
) {
702 cso_single_sampler(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 0, &ctx
->sampler
);
703 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->dsa_write_depth
);
704 set_depth_fragment_shader(ctx
, sampler_view
->texture
->target
);
706 else if (blit_stencil
) {
707 /* don't filter stencil */
708 ctx
->sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
709 ctx
->sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
710 cso_single_sampler(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 0, &ctx
->sampler
);
712 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->dsa_write_stencil
);
713 set_stencil_fragment_shader(ctx
, sampler_view
->texture
->target
);
716 cso_single_sampler(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 0, &ctx
->sampler
);
717 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->dsa_keep_depthstencil
);
718 set_fragment_shader(ctx
, writemask
, sampler_view
->texture
->target
);
720 cso_single_sampler_done(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
723 if (blit_depth
&& blit_stencil
) {
724 /* Setup two samplers, one for depth and the other one for stencil. */
725 struct pipe_sampler_view templ
;
726 struct pipe_sampler_view
*views
[2];
728 templ
= *sampler_view
;
729 templ
.format
= util_format_stencil_only(templ
.format
);
730 assert(templ
.format
!= PIPE_FORMAT_NONE
);
732 views
[0] = sampler_view
;
733 views
[1] = pipe
->create_sampler_view(pipe
, views
[0]->texture
, &templ
);
734 cso_set_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 2, views
);
736 pipe_sampler_view_reference(&views
[1], NULL
);
739 cso_set_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 1, &sampler_view
);
743 ctx
->viewport
.scale
[0] = 0.5f
* dst_surface
->width
;
744 ctx
->viewport
.scale
[1] = 0.5f
* dst_surface
->height
;
745 ctx
->viewport
.scale
[2] = 0.5f
;
746 ctx
->viewport
.scale
[3] = 1.0f
;
747 ctx
->viewport
.translate
[0] = 0.5f
* dst_surface
->width
;
748 ctx
->viewport
.translate
[1] = 0.5f
* dst_surface
->height
;
749 ctx
->viewport
.translate
[2] = 0.5f
;
750 ctx
->viewport
.translate
[3] = 0.0f
;
751 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
753 set_vertex_shader(ctx
);
754 cso_set_geometry_shader_handle(ctx
->cso
, NULL
);
757 memset(&fb
, 0, sizeof(fb
));
758 fb
.width
= dst_surface
->width
;
759 fb
.height
= dst_surface
->height
;
760 if (blit_depth
|| blit_stencil
) {
761 fb
.zsbuf
= dst_surface
;
764 fb
.cbufs
[0] = dst_surface
;
766 cso_set_framebuffer(ctx
->cso
, &fb
);
769 offset
= setup_vertex_data_tex(ctx
,
770 (float) dstX0
/ dst_surface
->width
* 2.0f
- 1.0f
,
771 (float) dstY0
/ dst_surface
->height
* 2.0f
- 1.0f
,
772 (float) dstX1
/ dst_surface
->width
* 2.0f
- 1.0f
,
773 (float) dstY1
/ dst_surface
->height
* 2.0f
- 1.0f
,
779 util_draw_vertex_buffer(ctx
->pipe
, ctx
->cso
, ctx
->vbuf
, offset
,
780 PIPE_PRIM_TRIANGLE_FAN
,
782 2); /* attribs/vert */
785 /* restore state we changed */
786 cso_restore_blend(ctx
->cso
);
787 cso_restore_depth_stencil_alpha(ctx
->cso
);
788 cso_restore_rasterizer(ctx
->cso
);
789 cso_restore_sample_mask(ctx
->cso
);
790 cso_restore_samplers(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
791 cso_restore_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
792 cso_restore_viewport(ctx
->cso
);
793 cso_restore_framebuffer(ctx
->cso
);
794 cso_restore_fragment_shader(ctx
->cso
);
795 cso_restore_vertex_shader(ctx
->cso
);
796 cso_restore_geometry_shader(ctx
->cso
);
797 cso_restore_vertex_elements(ctx
->cso
);
798 cso_restore_vertex_buffers(ctx
->cso
);
799 cso_restore_stream_outputs(ctx
->cso
);
801 pipe_sampler_view_reference(&sampler_view
, NULL
);
802 if (dst_surface
!= dst
)
803 pipe_surface_reference(&dst_surface
, NULL
);
808 * Copy pixel block from src texture to dst surface.
809 * The sampler view's first_level field indicates the source
810 * mipmap level to use.
811 * XXX need some control over blitting Z and/or stencil.
814 util_blit_pixels_tex(struct blit_state
*ctx
,
815 struct pipe_sampler_view
*src_sampler_view
,
816 int srcX0
, int srcY0
,
817 int srcX1
, int srcY1
,
818 struct pipe_surface
*dst
,
819 int dstX0
, int dstY0
,
820 int dstX1
, int dstY1
,
821 float z
, uint filter
)
823 boolean normalized
= src_sampler_view
->texture
->target
!= PIPE_TEXTURE_RECT
;
824 struct pipe_framebuffer_state fb
;
825 float s0
, t0
, s1
, t1
;
827 struct pipe_resource
*tex
= src_sampler_view
->texture
;
829 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
830 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
833 assert(tex
->width0
!= 0);
834 assert(tex
->height0
!= 0);
843 /* normalize according to the mipmap level's size */
844 int level
= src_sampler_view
->u
.tex
.first_level
;
845 float w
= (float) u_minify(tex
->width0
, level
);
846 float h
= (float) u_minify(tex
->height0
, level
);
853 assert(ctx
->pipe
->screen
->is_format_supported(ctx
->pipe
->screen
, dst
->format
,
855 dst
->texture
->nr_samples
,
856 PIPE_BIND_RENDER_TARGET
));
858 /* save state (restored below) */
859 cso_save_blend(ctx
->cso
);
860 cso_save_depth_stencil_alpha(ctx
->cso
);
861 cso_save_rasterizer(ctx
->cso
);
862 cso_save_sample_mask(ctx
->cso
);
863 cso_save_samplers(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
864 cso_save_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
865 cso_save_stream_outputs(ctx
->cso
);
866 cso_save_viewport(ctx
->cso
);
867 cso_save_framebuffer(ctx
->cso
);
868 cso_save_fragment_shader(ctx
->cso
);
869 cso_save_vertex_shader(ctx
->cso
);
870 cso_save_geometry_shader(ctx
->cso
);
871 cso_save_vertex_elements(ctx
->cso
);
872 cso_save_vertex_buffers(ctx
->cso
);
874 /* set misc state we care about */
875 cso_set_blend(ctx
->cso
, &ctx
->blend_write_color
);
876 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->dsa_keep_depthstencil
);
877 cso_set_sample_mask(ctx
->cso
, ~0);
878 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
879 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->velem
);
880 cso_set_stream_outputs(ctx
->cso
, 0, NULL
, 0);
883 ctx
->sampler
.normalized_coords
= normalized
;
884 ctx
->sampler
.min_img_filter
= filter
;
885 ctx
->sampler
.mag_img_filter
= filter
;
886 cso_single_sampler(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 0, &ctx
->sampler
);
887 cso_single_sampler_done(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
890 ctx
->viewport
.scale
[0] = 0.5f
* dst
->width
;
891 ctx
->viewport
.scale
[1] = 0.5f
* dst
->height
;
892 ctx
->viewport
.scale
[2] = 0.5f
;
893 ctx
->viewport
.scale
[3] = 1.0f
;
894 ctx
->viewport
.translate
[0] = 0.5f
* dst
->width
;
895 ctx
->viewport
.translate
[1] = 0.5f
* dst
->height
;
896 ctx
->viewport
.translate
[2] = 0.5f
;
897 ctx
->viewport
.translate
[3] = 0.0f
;
898 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
901 cso_set_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 1, &src_sampler_view
);
904 set_fragment_shader(ctx
, TGSI_WRITEMASK_XYZW
,
905 src_sampler_view
->texture
->target
);
906 set_vertex_shader(ctx
);
907 cso_set_geometry_shader_handle(ctx
->cso
, NULL
);
910 memset(&fb
, 0, sizeof(fb
));
911 fb
.width
= dst
->width
;
912 fb
.height
= dst
->height
;
915 cso_set_framebuffer(ctx
->cso
, &fb
);
918 offset
= setup_vertex_data_tex(ctx
,
919 (float) dstX0
/ dst
->width
* 2.0f
- 1.0f
,
920 (float) dstY0
/ dst
->height
* 2.0f
- 1.0f
,
921 (float) dstX1
/ dst
->width
* 2.0f
- 1.0f
,
922 (float) dstY1
/ dst
->height
* 2.0f
- 1.0f
,
926 util_draw_vertex_buffer(ctx
->pipe
, ctx
->cso
,
928 PIPE_PRIM_TRIANGLE_FAN
,
930 2); /* attribs/vert */
932 /* restore state we changed */
933 cso_restore_blend(ctx
->cso
);
934 cso_restore_depth_stencil_alpha(ctx
->cso
);
935 cso_restore_rasterizer(ctx
->cso
);
936 cso_restore_sample_mask(ctx
->cso
);
937 cso_restore_samplers(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
938 cso_restore_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
);
939 cso_restore_viewport(ctx
->cso
);
940 cso_restore_framebuffer(ctx
->cso
);
941 cso_restore_fragment_shader(ctx
->cso
);
942 cso_restore_vertex_shader(ctx
->cso
);
943 cso_restore_geometry_shader(ctx
->cso
);
944 cso_restore_vertex_elements(ctx
->cso
);
945 cso_restore_vertex_buffers(ctx
->cso
);
946 cso_restore_stream_outputs(ctx
->cso
);