1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_simple_shaders.h"
49 #include "cso_cache/cso_context.h"
54 struct pipe_context
*pipe
;
55 struct cso_context
*cso
;
57 struct pipe_blend_state blend
;
58 struct pipe_depth_stencil_alpha_state depthstencil
;
59 struct pipe_rasterizer_state rasterizer
;
60 struct pipe_sampler_state sampler
;
61 struct pipe_viewport_state viewport
;
66 struct pipe_buffer
*vbuf
; /**< quad vertices */
69 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
74 * Create state object for blit.
75 * Intended to be created once and re-used for many blit() calls.
78 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
80 struct blit_state
*ctx
;
83 ctx
= CALLOC_STRUCT(blit_state
);
90 /* disabled blending/masking */
91 memset(&ctx
->blend
, 0, sizeof(ctx
->blend
));
92 ctx
->blend
.colormask
= PIPE_MASK_RGBA
;
94 /* no-op depth/stencil/alpha */
95 memset(&ctx
->depthstencil
, 0, sizeof(ctx
->depthstencil
));
98 memset(&ctx
->rasterizer
, 0, sizeof(ctx
->rasterizer
));
99 ctx
->rasterizer
.front_winding
= PIPE_WINDING_CW
;
100 ctx
->rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
101 ctx
->rasterizer
.bypass_vs_clip_and_viewport
= 1;
102 ctx
->rasterizer
.gl_rasterization_rules
= 1;
105 memset(&ctx
->sampler
, 0, sizeof(ctx
->sampler
));
106 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
107 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
108 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
109 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
110 ctx
->sampler
.min_img_filter
= 0; /* set later */
111 ctx
->sampler
.mag_img_filter
= 0; /* set later */
112 ctx
->sampler
.normalized_coords
= 1;
115 /* vertex shader - still required to provide the linkage between
116 * fragment shader input semantics and vertex_element/buffers.
119 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
120 TGSI_SEMANTIC_GENERIC
};
121 const uint semantic_indexes
[] = { 0, 0 };
122 ctx
->vs
= util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
126 /* fragment shader */
127 ctx
->fs
= util_make_fragment_tex_shader(pipe
);
130 /* init vertex data that doesn't change */
131 for (i
= 0; i
< 4; i
++) {
132 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
133 ctx
->vertices
[i
][1][2] = 0.0f
; /* r */
134 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
142 * Destroy a blit context
145 util_destroy_blit(struct blit_state
*ctx
)
147 struct pipe_context
*pipe
= ctx
->pipe
;
149 pipe
->delete_vs_state(pipe
, ctx
->vs
);
150 pipe
->delete_fs_state(pipe
, ctx
->fs
);
152 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
159 * Get offset of next free slot in vertex buffer for quad vertices.
162 get_next_slot( struct blit_state
*ctx
)
164 const unsigned max_slots
= 4096 / sizeof ctx
->vertices
;
166 if (ctx
->vbuf_slot
>= max_slots
)
167 util_blit_flush( ctx
);
170 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
172 PIPE_BUFFER_USAGE_VERTEX
,
173 max_slots
* sizeof ctx
->vertices
);
176 return ctx
->vbuf_slot
++ * sizeof ctx
->vertices
;
181 * Setup vertex data for the textured quad we'll draw.
185 setup_vertex_data(struct blit_state
*ctx
,
186 float x0
, float y0
, float x1
, float y1
, float z
)
190 ctx
->vertices
[0][0][0] = x0
;
191 ctx
->vertices
[0][0][1] = y0
;
192 ctx
->vertices
[0][0][2] = z
;
193 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
194 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
196 ctx
->vertices
[1][0][0] = x1
;
197 ctx
->vertices
[1][0][1] = y0
;
198 ctx
->vertices
[1][0][2] = z
;
199 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
200 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
202 ctx
->vertices
[2][0][0] = x1
;
203 ctx
->vertices
[2][0][1] = y1
;
204 ctx
->vertices
[2][0][2] = z
;
205 ctx
->vertices
[2][1][0] = 1.0f
;
206 ctx
->vertices
[2][1][1] = 1.0f
;
208 ctx
->vertices
[3][0][0] = x0
;
209 ctx
->vertices
[3][0][1] = y1
;
210 ctx
->vertices
[3][0][2] = z
;
211 ctx
->vertices
[3][1][0] = 0.0f
;
212 ctx
->vertices
[3][1][1] = 1.0f
;
214 offset
= get_next_slot( ctx
);
216 pipe_buffer_write(ctx
->pipe
->screen
, ctx
->vbuf
,
217 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
224 * Setup vertex data for the textured quad we'll draw.
228 setup_vertex_data_tex(struct blit_state
*ctx
,
229 float x0
, float y0
, float x1
, float y1
,
230 float s0
, float t0
, float s1
, float t1
,
235 ctx
->vertices
[0][0][0] = x0
;
236 ctx
->vertices
[0][0][1] = y0
;
237 ctx
->vertices
[0][0][2] = z
;
238 ctx
->vertices
[0][1][0] = s0
; /*s*/
239 ctx
->vertices
[0][1][1] = t0
; /*t*/
241 ctx
->vertices
[1][0][0] = x1
;
242 ctx
->vertices
[1][0][1] = y0
;
243 ctx
->vertices
[1][0][2] = z
;
244 ctx
->vertices
[1][1][0] = s1
; /*s*/
245 ctx
->vertices
[1][1][1] = t0
; /*t*/
247 ctx
->vertices
[2][0][0] = x1
;
248 ctx
->vertices
[2][0][1] = y1
;
249 ctx
->vertices
[2][0][2] = z
;
250 ctx
->vertices
[2][1][0] = s1
;
251 ctx
->vertices
[2][1][1] = t1
;
253 ctx
->vertices
[3][0][0] = x0
;
254 ctx
->vertices
[3][0][1] = y1
;
255 ctx
->vertices
[3][0][2] = z
;
256 ctx
->vertices
[3][1][0] = s0
;
257 ctx
->vertices
[3][1][1] = t1
;
259 offset
= get_next_slot( ctx
);
261 pipe_buffer_write(ctx
->pipe
->screen
, ctx
->vbuf
,
262 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
269 * Copy pixel block from src surface to dst surface.
270 * Overlapping regions are acceptable.
271 * XXX need some control over blitting Z and/or stencil.
274 util_blit_pixels(struct blit_state
*ctx
,
275 struct pipe_surface
*src
,
276 int srcX0
, int srcY0
,
277 int srcX1
, int srcY1
,
278 struct pipe_surface
*dst
,
279 int dstX0
, int dstY0
,
280 int dstX1
, int dstY1
,
281 float z
, uint filter
)
283 struct pipe_context
*pipe
= ctx
->pipe
;
284 struct pipe_screen
*screen
= pipe
->screen
;
285 struct pipe_texture texTemp
, *tex
;
286 struct pipe_surface
*texSurf
;
287 struct pipe_framebuffer_state fb
;
288 const int srcW
= abs(srcX1
- srcX0
);
289 const int srcH
= abs(srcY1
- srcY0
);
290 const int srcLeft
= MIN2(srcX0
, srcX1
);
291 const int srcTop
= MIN2(srcY0
, srcY1
);
294 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
295 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
297 if (srcLeft
!= srcX0
) {
298 /* left-right flip */
304 if (srcTop
!= srcY0
) {
311 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
312 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
313 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
314 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
316 if (dst
->format
== src
->format
&&
317 (dstX1
- dstX0
) == srcW
&&
318 (dstY1
- dstY0
) == srcH
) {
319 /* FIXME: this will most surely fail for overlapping rectangles */
320 pipe
->surface_copy(pipe
,
321 dst
, dstX0
, dstY0
, /* dest */
322 src
, srcX0
, srcY0
, /* src */
323 srcW
, srcH
); /* size */
327 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
328 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0));
331 * XXX for now we're always creating a temporary texture.
332 * Strictly speaking that's not always needed.
335 /* create temp texture */
336 memset(&texTemp
, 0, sizeof(texTemp
));
337 texTemp
.target
= PIPE_TEXTURE_2D
;
338 texTemp
.format
= src
->format
;
339 texTemp
.last_level
= 0;
340 texTemp
.width
[0] = srcW
;
341 texTemp
.height
[0] = srcH
;
342 texTemp
.depth
[0] = 1;
343 pf_get_block(src
->format
, &texTemp
.block
);
345 tex
= screen
->texture_create(screen
, &texTemp
);
349 texSurf
= screen
->get_tex_surface(screen
, tex
, 0, 0, 0,
350 PIPE_BUFFER_USAGE_GPU_WRITE
);
352 /* load temp texture */
353 pipe
->surface_copy(pipe
,
354 texSurf
, 0, 0, /* dest */
355 src
, srcLeft
, srcTop
, /* src */
356 srcW
, srcH
); /* size */
358 /* free the surface, update the texture if necessary.
360 pipe_surface_reference(&texSurf
, NULL
);
362 /* save state (restored below) */
363 cso_save_blend(ctx
->cso
);
364 cso_save_depth_stencil_alpha(ctx
->cso
);
365 cso_save_rasterizer(ctx
->cso
);
366 cso_save_samplers(ctx
->cso
);
367 cso_save_sampler_textures(ctx
->cso
);
368 cso_save_framebuffer(ctx
->cso
);
369 cso_save_fragment_shader(ctx
->cso
);
370 cso_save_vertex_shader(ctx
->cso
);
372 /* set misc state we care about */
373 cso_set_blend(ctx
->cso
, &ctx
->blend
);
374 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
375 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
378 ctx
->sampler
.min_img_filter
= filter
;
379 ctx
->sampler
.mag_img_filter
= filter
;
380 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
381 cso_single_sampler_done(ctx
->cso
);
384 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
387 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
388 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
391 memset(&fb
, 0, sizeof(fb
));
392 fb
.width
= dst
->width
;
393 fb
.height
= dst
->height
;
396 cso_set_framebuffer(ctx
->cso
, &fb
);
399 offset
= setup_vertex_data(ctx
,
400 (float) dstX0
, (float) dstY0
,
401 (float) dstX1
, (float) dstY1
, z
);
403 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
, offset
,
404 PIPE_PRIM_TRIANGLE_FAN
,
406 2); /* attribs/vert */
408 /* restore state we changed */
409 cso_restore_blend(ctx
->cso
);
410 cso_restore_depth_stencil_alpha(ctx
->cso
);
411 cso_restore_rasterizer(ctx
->cso
);
412 cso_restore_samplers(ctx
->cso
);
413 cso_restore_sampler_textures(ctx
->cso
);
414 cso_restore_framebuffer(ctx
->cso
);
415 cso_restore_fragment_shader(ctx
->cso
);
416 cso_restore_vertex_shader(ctx
->cso
);
418 pipe_texture_reference(&tex
, NULL
);
422 /* Release vertex buffer at end of frame to avoid synchronous
425 void util_blit_flush( struct blit_state
*ctx
)
427 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
434 * Copy pixel block from src texture to dst surface.
435 * Overlapping regions are acceptable.
437 * XXX Should support selection of level.
438 * XXX need some control over blitting Z and/or stencil.
441 util_blit_pixels_tex(struct blit_state
*ctx
,
442 struct pipe_texture
*tex
,
443 int srcX0
, int srcY0
,
444 int srcX1
, int srcY1
,
445 struct pipe_surface
*dst
,
446 int dstX0
, int dstY0
,
447 int dstX1
, int dstY1
,
448 float z
, uint filter
)
450 struct pipe_framebuffer_state fb
;
451 float s0
, t0
, s1
, t1
;
454 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
455 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
457 assert(tex
->width
[0] != 0);
458 assert(tex
->height
[0] != 0);
460 s0
= srcX0
/ (float)tex
->width
[0];
461 s1
= srcX1
/ (float)tex
->width
[0];
462 t0
= srcY0
/ (float)tex
->height
[0];
463 t1
= srcY1
/ (float)tex
->height
[0];
465 assert(ctx
->pipe
->screen
->is_format_supported(ctx
->pipe
->screen
, dst
->format
,
467 PIPE_TEXTURE_USAGE_RENDER_TARGET
,
470 /* save state (restored below) */
471 cso_save_blend(ctx
->cso
);
472 cso_save_depth_stencil_alpha(ctx
->cso
);
473 cso_save_rasterizer(ctx
->cso
);
474 cso_save_samplers(ctx
->cso
);
475 cso_save_sampler_textures(ctx
->cso
);
476 cso_save_framebuffer(ctx
->cso
);
477 cso_save_fragment_shader(ctx
->cso
);
478 cso_save_vertex_shader(ctx
->cso
);
480 /* set misc state we care about */
481 cso_set_blend(ctx
->cso
, &ctx
->blend
);
482 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
483 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
486 ctx
->sampler
.min_img_filter
= filter
;
487 ctx
->sampler
.mag_img_filter
= filter
;
488 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
489 cso_single_sampler_done(ctx
->cso
);
492 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
495 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
496 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
499 memset(&fb
, 0, sizeof(fb
));
500 fb
.width
= dst
->width
;
501 fb
.height
= dst
->height
;
504 cso_set_framebuffer(ctx
->cso
, &fb
);
507 offset
= setup_vertex_data_tex(ctx
,
508 (float) dstX0
, (float) dstY0
,
509 (float) dstX1
, (float) dstY1
,
513 util_draw_vertex_buffer(ctx
->pipe
,
515 PIPE_PRIM_TRIANGLE_FAN
,
517 2); /* attribs/vert */
519 /* restore state we changed */
520 cso_restore_blend(ctx
->cso
);
521 cso_restore_depth_stencil_alpha(ctx
->cso
);
522 cso_restore_rasterizer(ctx
->cso
);
523 cso_restore_samplers(ctx
->cso
);
524 cso_restore_sampler_textures(ctx
->cso
);
525 cso_restore_framebuffer(ctx
->cso
);
526 cso_restore_fragment_shader(ctx
->cso
);
527 cso_restore_vertex_shader(ctx
->cso
);