st/mesa: set colormask to zero when blitting depth
[mesa.git] / src / gallium / auxiliary / util / u_blit.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Copy/blit pixel rect between surfaces
31 *
32 * @author Brian Paul
33 */
34
35
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_format.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
50
51 #include "cso_cache/cso_context.h"
52
53
54 struct blit_state
55 {
56 struct pipe_context *pipe;
57 struct cso_context *cso;
58
59 struct pipe_blend_state blend_write_color, blend_keep_color;
60 struct pipe_depth_stencil_alpha_state depthstencil_keep;
61 struct pipe_depth_stencil_alpha_state depthstencil_write;
62 struct pipe_rasterizer_state rasterizer;
63 struct pipe_sampler_state sampler;
64 struct pipe_viewport_state viewport;
65 struct pipe_vertex_element velem[2];
66 enum pipe_texture_target internal_target;
67
68 void *vs;
69 void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
70 void *fs_depth[PIPE_MAX_TEXTURE_TYPES];
71
72 struct pipe_resource *vbuf; /**< quad vertices */
73 unsigned vbuf_slot;
74
75 float vertices[4][2][4]; /**< vertex/texcoords for quad */
76 };
77
78
79 /**
80 * Create state object for blit.
81 * Intended to be created once and re-used for many blit() calls.
82 */
83 struct blit_state *
84 util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
85 {
86 struct blit_state *ctx;
87 uint i;
88
89 ctx = CALLOC_STRUCT(blit_state);
90 if (!ctx)
91 return NULL;
92
93 ctx->pipe = pipe;
94 ctx->cso = cso;
95
96 /* disabled blending/masking */
97 ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA;
98
99 /* no-op depth/stencil/alpha */
100 ctx->depthstencil_write.depth.enabled = 1;
101 ctx->depthstencil_write.depth.writemask = 1;
102 ctx->depthstencil_write.depth.func = PIPE_FUNC_ALWAYS;
103
104 /* rasterizer */
105 ctx->rasterizer.cull_face = PIPE_FACE_NONE;
106 ctx->rasterizer.gl_rasterization_rules = 1;
107 ctx->rasterizer.depth_clip = 1;
108
109 /* samplers */
110 ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
111 ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
112 ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
113 ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
114 ctx->sampler.min_img_filter = 0; /* set later */
115 ctx->sampler.mag_img_filter = 0; /* set later */
116
117 /* vertex elements state */
118 for (i = 0; i < 2; i++) {
119 ctx->velem[i].src_offset = i * 4 * sizeof(float);
120 ctx->velem[i].instance_divisor = 0;
121 ctx->velem[i].vertex_buffer_index = 0;
122 ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
123 }
124
125 ctx->vbuf = NULL;
126
127 /* init vertex data that doesn't change */
128 for (i = 0; i < 4; i++) {
129 ctx->vertices[i][0][3] = 1.0f; /* w */
130 ctx->vertices[i][1][2] = 0.0f; /* r */
131 ctx->vertices[i][1][3] = 1.0f; /* q */
132 }
133
134 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
135 ctx->internal_target = PIPE_TEXTURE_2D;
136 else
137 ctx->internal_target = PIPE_TEXTURE_RECT;
138
139 return ctx;
140 }
141
142
143 /**
144 * Destroy a blit context
145 */
146 void
147 util_destroy_blit(struct blit_state *ctx)
148 {
149 struct pipe_context *pipe = ctx->pipe;
150 unsigned i, j;
151
152 if (ctx->vs)
153 pipe->delete_vs_state(pipe, ctx->vs);
154
155 for (i = 0; i < Elements(ctx->fs); i++) {
156 for (j = 0; j < Elements(ctx->fs[i]); j++) {
157 if (ctx->fs[i][j])
158 pipe->delete_fs_state(pipe, ctx->fs[i][j]);
159 }
160 }
161
162 for (i = 0; i < Elements(ctx->fs_depth); i++) {
163 if (ctx->fs_depth[i]) {
164 pipe->delete_fs_state(pipe, ctx->fs_depth[i]);
165 }
166 }
167
168 pipe_resource_reference(&ctx->vbuf, NULL);
169
170 FREE(ctx);
171 }
172
173
174 /**
175 * Helper function to set the fragment shaders.
176 */
177 static INLINE void
178 set_fragment_shader(struct blit_state *ctx, uint writemask,
179 enum pipe_texture_target pipe_tex)
180 {
181 if (!ctx->fs[pipe_tex][writemask]) {
182 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
183
184 ctx->fs[pipe_tex][writemask] =
185 util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
186 TGSI_INTERPOLATE_LINEAR,
187 writemask);
188 }
189
190 cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]);
191 }
192
193
194 /**
195 * Helper function to set the depthwrite shader.
196 */
197 static INLINE void
198 set_depth_fragment_shader(struct blit_state *ctx,
199 enum pipe_texture_target pipe_tex)
200 {
201 if (!ctx->fs_depth[pipe_tex]) {
202 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
203
204 ctx->fs_depth[pipe_tex] =
205 util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex,
206 TGSI_INTERPOLATE_LINEAR);
207 }
208
209 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]);
210 }
211
212
213 /**
214 * Helper function to set the vertex shader.
215 */
216 static INLINE void
217 set_vertex_shader(struct blit_state *ctx)
218 {
219 /* vertex shader - still required to provide the linkage between
220 * fragment shader input semantics and vertex_element/buffers.
221 */
222 if (!ctx->vs) {
223 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
224 TGSI_SEMANTIC_GENERIC };
225 const uint semantic_indexes[] = { 0, 0 };
226 ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
227 semantic_names,
228 semantic_indexes);
229 }
230
231 cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
232 }
233
234
235 /**
236 * Get offset of next free slot in vertex buffer for quad vertices.
237 */
238 static unsigned
239 get_next_slot( struct blit_state *ctx )
240 {
241 const unsigned max_slots = 4096 / sizeof ctx->vertices;
242
243 if (ctx->vbuf_slot >= max_slots) {
244 pipe_resource_reference(&ctx->vbuf, NULL);
245 ctx->vbuf_slot = 0;
246 }
247
248 if (!ctx->vbuf) {
249 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
250 PIPE_BIND_VERTEX_BUFFER,
251 PIPE_USAGE_STREAM,
252 max_slots * sizeof ctx->vertices);
253 }
254
255 return ctx->vbuf_slot++ * sizeof ctx->vertices;
256 }
257
258
259
260
261 /**
262 * Setup vertex data for the textured quad we'll draw.
263 * Note: y=0=top
264 */
265 static unsigned
266 setup_vertex_data_tex(struct blit_state *ctx,
267 float x0, float y0, float x1, float y1,
268 float s0, float t0, float s1, float t1,
269 float z)
270 {
271 unsigned offset;
272
273 ctx->vertices[0][0][0] = x0;
274 ctx->vertices[0][0][1] = y0;
275 ctx->vertices[0][0][2] = z;
276 ctx->vertices[0][1][0] = s0; /*s*/
277 ctx->vertices[0][1][1] = t0; /*t*/
278
279 ctx->vertices[1][0][0] = x1;
280 ctx->vertices[1][0][1] = y0;
281 ctx->vertices[1][0][2] = z;
282 ctx->vertices[1][1][0] = s1; /*s*/
283 ctx->vertices[1][1][1] = t0; /*t*/
284
285 ctx->vertices[2][0][0] = x1;
286 ctx->vertices[2][0][1] = y1;
287 ctx->vertices[2][0][2] = z;
288 ctx->vertices[2][1][0] = s1;
289 ctx->vertices[2][1][1] = t1;
290
291 ctx->vertices[3][0][0] = x0;
292 ctx->vertices[3][0][1] = y1;
293 ctx->vertices[3][0][2] = z;
294 ctx->vertices[3][1][0] = s0;
295 ctx->vertices[3][1][1] = t1;
296
297 offset = get_next_slot( ctx );
298
299 if (ctx->vbuf) {
300 pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
301 offset, sizeof(ctx->vertices), ctx->vertices);
302 }
303
304 return offset;
305 }
306
307
308 /**
309 * \return TRUE if two regions overlap, FALSE otherwise
310 */
311 static boolean
312 regions_overlap(int srcX0, int srcY0,
313 int srcX1, int srcY1,
314 int dstX0, int dstY0,
315 int dstX1, int dstY1)
316 {
317 if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
318 return FALSE; /* src completely left of dst */
319
320 if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
321 return FALSE; /* dst completely left of src */
322
323 if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
324 return FALSE; /* src completely above dst */
325
326 if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
327 return FALSE; /* dst completely above src */
328
329 return TRUE; /* some overlap */
330 }
331
332
333 /**
334 * Can we blit from src format to dest format with a simple copy?
335 */
336 static boolean
337 formats_compatible(enum pipe_format src_format,
338 enum pipe_format dst_format)
339 {
340 if (src_format == dst_format) {
341 return TRUE;
342 }
343 else {
344 const struct util_format_description *src_desc =
345 util_format_description(src_format);
346 const struct util_format_description *dst_desc =
347 util_format_description(dst_format);
348 return util_is_format_compatible(src_desc, dst_desc);
349 }
350 }
351
352
353 /**
354 * Copy pixel block from src surface to dst surface.
355 * Overlapping regions are acceptable.
356 * Flipping and stretching are supported.
357 * \param filter one of PIPE_TEX_MIPFILTER_NEAREST/LINEAR
358 * \param writemask controls which channels in the dest surface are sourced
359 * from the src surface. Disabled channels are sourced
360 * from (0,0,0,1).
361 * XXX need some control over blitting stencil.
362 */
363 void
364 util_blit_pixels(struct blit_state *ctx,
365 struct pipe_resource *src_tex,
366 unsigned src_level,
367 int srcX0, int srcY0,
368 int srcX1, int srcY1,
369 int srcZ0,
370 struct pipe_surface *dst,
371 int dstX0, int dstY0,
372 int dstX1, int dstY1,
373 float z, uint filter,
374 uint writemask)
375 {
376 struct pipe_context *pipe = ctx->pipe;
377 struct pipe_screen *screen = pipe->screen;
378 enum pipe_format src_format, dst_format;
379 struct pipe_sampler_view *sampler_view = NULL;
380 struct pipe_sampler_view sv_templ;
381 struct pipe_surface *dst_surface;
382 struct pipe_framebuffer_state fb;
383 const int srcW = abs(srcX1 - srcX0);
384 const int srcH = abs(srcY1 - srcY0);
385 unsigned offset;
386 boolean overlap, dst_is_depth;
387 float s0, t0, s1, t1;
388 boolean normalized;
389
390 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
391 filter == PIPE_TEX_MIPFILTER_LINEAR);
392
393 assert(src_level <= src_tex->last_level);
394
395 /* do the regions overlap? */
396 overlap = src_tex == dst->texture &&
397 dst->u.tex.level == src_level &&
398 dst->u.tex.first_layer == srcZ0 &&
399 regions_overlap(srcX0, srcY0, srcX1, srcY1,
400 dstX0, dstY0, dstX1, dstY1);
401
402 src_format = util_format_linear(src_tex->format);
403 dst_format = util_format_linear(dst->format);
404
405 /*
406 * Check for simple case: no format conversion, no flipping, no stretching,
407 * no overlapping.
408 * Filter mode should not matter since there's no stretching.
409 */
410 if (formats_compatible(src_format, dst_format) &&
411 srcX0 < srcX1 &&
412 dstX0 < dstX1 &&
413 srcY0 < srcY1 &&
414 dstY0 < dstY1 &&
415 (dstX1 - dstX0) == (srcX1 - srcX0) &&
416 (dstY1 - dstY0) == (srcY1 - srcY0) &&
417 !overlap) {
418 struct pipe_box src_box;
419 src_box.x = srcX0;
420 src_box.y = srcY0;
421 src_box.z = srcZ0;
422 src_box.width = srcW;
423 src_box.height = srcH;
424 src_box.depth = 1;
425 pipe->resource_copy_region(pipe,
426 dst->texture, dst->u.tex.level,
427 dstX0, dstY0, dst->u.tex.first_layer,/* dest */
428 src_tex, src_level,
429 &src_box);
430 return;
431 }
432
433 if (dst_format == dst->format) {
434 dst_surface = dst;
435 } else {
436 struct pipe_surface templ = *dst;
437 templ.format = dst_format;
438 dst_surface = pipe->create_surface(pipe, dst->texture, &templ);
439 }
440
441 /* Create a temporary texture when src and dest alias.
442 */
443 if (src_tex == dst_surface->texture &&
444 dst_surface->u.tex.level == src_level &&
445 dst_surface->u.tex.first_layer == srcZ0) {
446 /* Make a temporary texture which contains a copy of the source pixels.
447 * Then we'll sample from the temporary texture.
448 */
449 struct pipe_resource texTemp;
450 struct pipe_resource *tex;
451 struct pipe_sampler_view sv_templ;
452 struct pipe_box src_box;
453 const int srcLeft = MIN2(srcX0, srcX1);
454 const int srcTop = MIN2(srcY0, srcY1);
455
456 if (srcLeft != srcX0) {
457 /* left-right flip */
458 int tmp = dstX0;
459 dstX0 = dstX1;
460 dstX1 = tmp;
461 }
462
463 if (srcTop != srcY0) {
464 /* up-down flip */
465 int tmp = dstY0;
466 dstY0 = dstY1;
467 dstY1 = tmp;
468 }
469
470 /* create temp texture */
471 memset(&texTemp, 0, sizeof(texTemp));
472 texTemp.target = ctx->internal_target;
473 texTemp.format = src_format;
474 texTemp.last_level = 0;
475 texTemp.width0 = srcW;
476 texTemp.height0 = srcH;
477 texTemp.depth0 = 1;
478 texTemp.array_size = 1;
479 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
480
481 tex = screen->resource_create(screen, &texTemp);
482 if (!tex)
483 return;
484
485 src_box.x = srcLeft;
486 src_box.y = srcTop;
487 src_box.z = srcZ0;
488 src_box.width = srcW;
489 src_box.height = srcH;
490 src_box.depth = 1;
491 /* load temp texture */
492 pipe->resource_copy_region(pipe,
493 tex, 0, 0, 0, 0, /* dest */
494 src_tex, src_level, &src_box);
495
496 normalized = tex->target != PIPE_TEXTURE_RECT;
497 if(normalized) {
498 s0 = 0.0f;
499 s1 = 1.0f;
500 t0 = 0.0f;
501 t1 = 1.0f;
502 }
503 else {
504 s0 = 0;
505 s1 = srcW;
506 t0 = 0;
507 t1 = srcH;
508 }
509
510 u_sampler_view_default_template(&sv_templ, tex, tex->format);
511 sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
512
513 if (!sampler_view) {
514 pipe_resource_reference(&tex, NULL);
515 return;
516 }
517 pipe_resource_reference(&tex, NULL);
518 }
519 else {
520 /* Directly sample from the source resource/texture */
521 u_sampler_view_default_template(&sv_templ, src_tex, src_format);
522 sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
523
524 if (!sampler_view) {
525 return;
526 }
527
528 s0 = srcX0;
529 s1 = srcX1;
530 t0 = srcY0;
531 t1 = srcY1;
532 normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT;
533 if(normalized)
534 {
535 s0 /= (float)(u_minify(sampler_view->texture->width0, src_level));
536 s1 /= (float)(u_minify(sampler_view->texture->width0, src_level));
537 t0 /= (float)(u_minify(sampler_view->texture->height0, src_level));
538 t1 /= (float)(u_minify(sampler_view->texture->height0, src_level));
539 }
540 }
541
542 dst_is_depth = util_format_is_depth_or_stencil(dst_format);
543
544 assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target,
545 sampler_view->texture->nr_samples,
546 PIPE_BIND_SAMPLER_VIEW));
547 assert(screen->is_format_supported(screen, dst_format, ctx->internal_target,
548 dst_surface->texture->nr_samples,
549 dst_is_depth ? PIPE_BIND_DEPTH_STENCIL :
550 PIPE_BIND_RENDER_TARGET));
551 /* save state (restored below) */
552 cso_save_blend(ctx->cso);
553 cso_save_depth_stencil_alpha(ctx->cso);
554 cso_save_rasterizer(ctx->cso);
555 cso_save_samplers(ctx->cso);
556 cso_save_fragment_sampler_views(ctx->cso);
557 cso_save_stream_outputs(ctx->cso);
558 cso_save_viewport(ctx->cso);
559 cso_save_framebuffer(ctx->cso);
560 cso_save_fragment_shader(ctx->cso);
561 cso_save_vertex_shader(ctx->cso);
562 cso_save_geometry_shader(ctx->cso);
563 cso_save_vertex_elements(ctx->cso);
564 cso_save_vertex_buffers(ctx->cso);
565
566 /* set misc state we care about */
567 if (writemask)
568 cso_set_blend(ctx->cso, &ctx->blend_write_color);
569 else
570 cso_set_blend(ctx->cso, &ctx->blend_keep_color);
571
572 cso_set_depth_stencil_alpha(ctx->cso,
573 dst_is_depth ? &ctx->depthstencil_write :
574 &ctx->depthstencil_keep);
575 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
576 cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
577 cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
578
579 /* sampler */
580 ctx->sampler.normalized_coords = normalized;
581 ctx->sampler.min_img_filter = filter;
582 ctx->sampler.mag_img_filter = filter;
583 ctx->sampler.min_lod = src_level;
584 ctx->sampler.max_lod = src_level;
585 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
586 cso_single_sampler_done(ctx->cso);
587
588 /* viewport */
589 ctx->viewport.scale[0] = 0.5f * dst_surface->width;
590 ctx->viewport.scale[1] = 0.5f * dst_surface->height;
591 ctx->viewport.scale[2] = 0.5f;
592 ctx->viewport.scale[3] = 1.0f;
593 ctx->viewport.translate[0] = 0.5f * dst_surface->width;
594 ctx->viewport.translate[1] = 0.5f * dst_surface->height;
595 ctx->viewport.translate[2] = 0.5f;
596 ctx->viewport.translate[3] = 0.0f;
597 cso_set_viewport(ctx->cso, &ctx->viewport);
598
599 /* texture */
600 cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view);
601
602 /* shaders */
603 if (dst_is_depth) {
604 set_depth_fragment_shader(ctx, sampler_view->texture->target);
605 } else {
606 set_fragment_shader(ctx, writemask, sampler_view->texture->target);
607 }
608 set_vertex_shader(ctx);
609 cso_set_geometry_shader_handle(ctx->cso, NULL);
610
611 /* drawing dest */
612 memset(&fb, 0, sizeof(fb));
613 fb.width = dst_surface->width;
614 fb.height = dst_surface->height;
615 if (dst_is_depth) {
616 fb.zsbuf = dst_surface;
617 } else {
618 fb.nr_cbufs = 1;
619 fb.cbufs[0] = dst_surface;
620 }
621 cso_set_framebuffer(ctx->cso, &fb);
622
623 /* draw quad */
624 offset = setup_vertex_data_tex(ctx,
625 (float) dstX0 / dst_surface->width * 2.0f - 1.0f,
626 (float) dstY0 / dst_surface->height * 2.0f - 1.0f,
627 (float) dstX1 / dst_surface->width * 2.0f - 1.0f,
628 (float) dstY1 / dst_surface->height * 2.0f - 1.0f,
629 s0, t0,
630 s1, t1,
631 z);
632
633 if (ctx->vbuf) {
634 util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset,
635 PIPE_PRIM_TRIANGLE_FAN,
636 4, /* verts */
637 2); /* attribs/vert */
638 }
639
640 /* restore state we changed */
641 cso_restore_blend(ctx->cso);
642 cso_restore_depth_stencil_alpha(ctx->cso);
643 cso_restore_rasterizer(ctx->cso);
644 cso_restore_samplers(ctx->cso);
645 cso_restore_fragment_sampler_views(ctx->cso);
646 cso_restore_viewport(ctx->cso);
647 cso_restore_framebuffer(ctx->cso);
648 cso_restore_fragment_shader(ctx->cso);
649 cso_restore_vertex_shader(ctx->cso);
650 cso_restore_geometry_shader(ctx->cso);
651 cso_restore_vertex_elements(ctx->cso);
652 cso_restore_vertex_buffers(ctx->cso);
653 cso_restore_stream_outputs(ctx->cso);
654
655 pipe_sampler_view_reference(&sampler_view, NULL);
656 if (dst_surface != dst)
657 pipe_surface_reference(&dst_surface, NULL);
658 }
659
660
661 /**
662 * Copy pixel block from src texture to dst surface.
663 * The sampler view's first_level field indicates the source
664 * mipmap level to use.
665 * XXX need some control over blitting Z and/or stencil.
666 */
667 void
668 util_blit_pixels_tex(struct blit_state *ctx,
669 struct pipe_sampler_view *src_sampler_view,
670 int srcX0, int srcY0,
671 int srcX1, int srcY1,
672 struct pipe_surface *dst,
673 int dstX0, int dstY0,
674 int dstX1, int dstY1,
675 float z, uint filter)
676 {
677 boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
678 struct pipe_framebuffer_state fb;
679 float s0, t0, s1, t1;
680 unsigned offset;
681 struct pipe_resource *tex = src_sampler_view->texture;
682
683 assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
684 filter == PIPE_TEX_MIPFILTER_LINEAR);
685
686 assert(tex);
687 assert(tex->width0 != 0);
688 assert(tex->height0 != 0);
689
690 s0 = srcX0;
691 s1 = srcX1;
692 t0 = srcY0;
693 t1 = srcY1;
694
695 if(normalized)
696 {
697 /* normalize according to the mipmap level's size */
698 int level = src_sampler_view->u.tex.first_level;
699 float w = (float) u_minify(tex->width0, level);
700 float h = (float) u_minify(tex->height0, level);
701 s0 /= w;
702 s1 /= w;
703 t0 /= h;
704 t1 /= h;
705 }
706
707 assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
708 PIPE_TEXTURE_2D,
709 dst->texture->nr_samples,
710 PIPE_BIND_RENDER_TARGET));
711
712 /* save state (restored below) */
713 cso_save_blend(ctx->cso);
714 cso_save_depth_stencil_alpha(ctx->cso);
715 cso_save_rasterizer(ctx->cso);
716 cso_save_samplers(ctx->cso);
717 cso_save_fragment_sampler_views(ctx->cso);
718 cso_save_stream_outputs(ctx->cso);
719 cso_save_viewport(ctx->cso);
720 cso_save_framebuffer(ctx->cso);
721 cso_save_fragment_shader(ctx->cso);
722 cso_save_vertex_shader(ctx->cso);
723 cso_save_geometry_shader(ctx->cso);
724 cso_save_vertex_elements(ctx->cso);
725 cso_save_vertex_buffers(ctx->cso);
726
727 /* set misc state we care about */
728 cso_set_blend(ctx->cso, &ctx->blend_write_color);
729 cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil_keep);
730 cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
731 cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
732 cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
733
734 /* sampler */
735 ctx->sampler.normalized_coords = normalized;
736 ctx->sampler.min_img_filter = filter;
737 ctx->sampler.mag_img_filter = filter;
738 cso_single_sampler(ctx->cso, 0, &ctx->sampler);
739 cso_single_sampler_done(ctx->cso);
740
741 /* viewport */
742 ctx->viewport.scale[0] = 0.5f * dst->width;
743 ctx->viewport.scale[1] = 0.5f * dst->height;
744 ctx->viewport.scale[2] = 0.5f;
745 ctx->viewport.scale[3] = 1.0f;
746 ctx->viewport.translate[0] = 0.5f * dst->width;
747 ctx->viewport.translate[1] = 0.5f * dst->height;
748 ctx->viewport.translate[2] = 0.5f;
749 ctx->viewport.translate[3] = 0.0f;
750 cso_set_viewport(ctx->cso, &ctx->viewport);
751
752 /* texture */
753 cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view);
754
755 /* shaders */
756 set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
757 src_sampler_view->texture->target);
758 set_vertex_shader(ctx);
759 cso_set_geometry_shader_handle(ctx->cso, NULL);
760
761 /* drawing dest */
762 memset(&fb, 0, sizeof(fb));
763 fb.width = dst->width;
764 fb.height = dst->height;
765 fb.nr_cbufs = 1;
766 fb.cbufs[0] = dst;
767 cso_set_framebuffer(ctx->cso, &fb);
768
769 /* draw quad */
770 offset = setup_vertex_data_tex(ctx,
771 (float) dstX0 / dst->width * 2.0f - 1.0f,
772 (float) dstY0 / dst->height * 2.0f - 1.0f,
773 (float) dstX1 / dst->width * 2.0f - 1.0f,
774 (float) dstY1 / dst->height * 2.0f - 1.0f,
775 s0, t0, s1, t1,
776 z);
777
778 util_draw_vertex_buffer(ctx->pipe, ctx->cso,
779 ctx->vbuf, offset,
780 PIPE_PRIM_TRIANGLE_FAN,
781 4, /* verts */
782 2); /* attribs/vert */
783
784 /* restore state we changed */
785 cso_restore_blend(ctx->cso);
786 cso_restore_depth_stencil_alpha(ctx->cso);
787 cso_restore_rasterizer(ctx->cso);
788 cso_restore_samplers(ctx->cso);
789 cso_restore_fragment_sampler_views(ctx->cso);
790 cso_restore_viewport(ctx->cso);
791 cso_restore_framebuffer(ctx->cso);
792 cso_restore_fragment_shader(ctx->cso);
793 cso_restore_vertex_shader(ctx->cso);
794 cso_restore_geometry_shader(ctx->cso);
795 cso_restore_vertex_elements(ctx->cso);
796 cso_restore_vertex_buffers(ctx->cso);
797 cso_restore_stream_outputs(ctx->cso);
798 }