1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "pipe/p_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_winsys.h"
41 #include "pipe/p_shader_tokens.h"
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_simple_shaders.h"
49 #include "cso_cache/cso_context.h"
54 struct pipe_context
*pipe
;
55 struct cso_context
*cso
;
57 struct pipe_blend_state blend
;
58 struct pipe_depth_stencil_alpha_state depthstencil
;
59 struct pipe_rasterizer_state rasterizer
;
60 struct pipe_sampler_state sampler
;
61 struct pipe_viewport_state viewport
;
63 struct pipe_shader_state vert_shader
;
64 struct pipe_shader_state frag_shader
;
68 struct pipe_buffer
*vbuf
; /**< quad vertices */
69 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
74 * Create state object for blit.
75 * Intended to be created once and re-used for many blit() calls.
78 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
80 struct blit_state
*ctx
;
83 ctx
= CALLOC_STRUCT(blit_state
);
90 /* disabled blending/masking */
91 memset(&ctx
->blend
, 0, sizeof(ctx
->blend
));
92 ctx
->blend
.rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
93 ctx
->blend
.alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
94 ctx
->blend
.rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
95 ctx
->blend
.alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
96 ctx
->blend
.colormask
= PIPE_MASK_RGBA
;
98 /* no-op depth/stencil/alpha */
99 memset(&ctx
->depthstencil
, 0, sizeof(ctx
->depthstencil
));
102 memset(&ctx
->rasterizer
, 0, sizeof(ctx
->rasterizer
));
103 ctx
->rasterizer
.front_winding
= PIPE_WINDING_CW
;
104 ctx
->rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
105 ctx
->rasterizer
.bypass_clipping
= 1;
106 /*ctx->rasterizer.bypass_vs = 1;*/
109 memset(&ctx
->sampler
, 0, sizeof(ctx
->sampler
));
110 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
111 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
112 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
113 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
114 ctx
->sampler
.min_img_filter
= 0; /* set later */
115 ctx
->sampler
.mag_img_filter
= 0; /* set later */
116 ctx
->sampler
.normalized_coords
= 1;
118 /* viewport (identity, we setup vertices in wincoords) */
119 ctx
->viewport
.scale
[0] = 1.0;
120 ctx
->viewport
.scale
[1] = 1.0;
121 ctx
->viewport
.scale
[2] = 1.0;
122 ctx
->viewport
.scale
[3] = 1.0;
123 ctx
->viewport
.translate
[0] = 0.0;
124 ctx
->viewport
.translate
[1] = 0.0;
125 ctx
->viewport
.translate
[2] = 0.0;
126 ctx
->viewport
.translate
[3] = 0.0;
130 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
131 TGSI_SEMANTIC_GENERIC
};
132 const uint semantic_indexes
[] = { 0, 0 };
133 ctx
->vs
= util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
138 /* fragment shader */
139 ctx
->fs
= util_make_fragment_tex_shader(pipe
, &ctx
->frag_shader
);
141 ctx
->vbuf
= pipe_buffer_create(pipe
->screen
,
143 PIPE_BUFFER_USAGE_VERTEX
,
144 sizeof(ctx
->vertices
));
147 ctx
->pipe
->delete_fs_state(ctx
->pipe
, ctx
->fs
);
148 ctx
->pipe
->delete_vs_state(ctx
->pipe
, ctx
->vs
);
152 /* init vertex data that doesn't change */
153 for (i
= 0; i
< 4; i
++) {
154 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
155 ctx
->vertices
[i
][1][2] = 0.0f
; /* r */
156 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
164 * Destroy a blit context
167 util_destroy_blit(struct blit_state
*ctx
)
169 struct pipe_context
*pipe
= ctx
->pipe
;
171 pipe
->delete_vs_state(pipe
, ctx
->vs
);
172 pipe
->delete_fs_state(pipe
, ctx
->fs
);
174 FREE((void*) ctx
->vert_shader
.tokens
);
175 FREE((void*) ctx
->frag_shader
.tokens
);
177 pipe_buffer_reference(pipe
->screen
, &ctx
->vbuf
, NULL
);
184 * Setup vertex data for the textured quad we'll draw.
188 setup_vertex_data(struct blit_state
*ctx
,
189 float x0
, float y0
, float x1
, float y1
, float z
)
193 ctx
->vertices
[0][0][0] = x0
;
194 ctx
->vertices
[0][0][1] = y0
;
195 ctx
->vertices
[0][0][2] = z
;
196 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
197 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
199 ctx
->vertices
[1][0][0] = x1
;
200 ctx
->vertices
[1][0][1] = y0
;
201 ctx
->vertices
[1][0][2] = z
;
202 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
203 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
205 ctx
->vertices
[2][0][0] = x1
;
206 ctx
->vertices
[2][0][1] = y1
;
207 ctx
->vertices
[2][0][2] = z
;
208 ctx
->vertices
[2][1][0] = 1.0f
;
209 ctx
->vertices
[2][1][1] = 1.0f
;
211 ctx
->vertices
[3][0][0] = x0
;
212 ctx
->vertices
[3][0][1] = y1
;
213 ctx
->vertices
[3][0][2] = z
;
214 ctx
->vertices
[3][1][0] = 0.0f
;
215 ctx
->vertices
[3][1][1] = 1.0f
;
217 buf
= pipe_buffer_map(ctx
->pipe
->screen
, ctx
->vbuf
,
218 PIPE_BUFFER_USAGE_CPU_WRITE
);
220 memcpy(buf
, ctx
->vertices
, sizeof(ctx
->vertices
));
222 pipe_buffer_unmap(ctx
->pipe
->screen
, ctx
->vbuf
);
227 * Setup vertex data for the textured quad we'll draw.
231 setup_vertex_data_tex(struct blit_state
*ctx
,
232 float x0
, float y0
, float x1
, float y1
,
233 float s0
, float t0
, float s1
, float t1
,
238 ctx
->vertices
[0][0][0] = x0
;
239 ctx
->vertices
[0][0][1] = y0
;
240 ctx
->vertices
[0][0][2] = z
;
241 ctx
->vertices
[0][1][0] = s0
; /*s*/
242 ctx
->vertices
[0][1][1] = t0
; /*t*/
244 ctx
->vertices
[1][0][0] = x1
;
245 ctx
->vertices
[1][0][1] = y0
;
246 ctx
->vertices
[1][0][2] = z
;
247 ctx
->vertices
[1][1][0] = s1
; /*s*/
248 ctx
->vertices
[1][1][1] = t0
; /*t*/
250 ctx
->vertices
[2][0][0] = x1
;
251 ctx
->vertices
[2][0][1] = y1
;
252 ctx
->vertices
[2][0][2] = z
;
253 ctx
->vertices
[2][1][0] = s1
;
254 ctx
->vertices
[2][1][1] = t1
;
256 ctx
->vertices
[3][0][0] = x0
;
257 ctx
->vertices
[3][0][1] = y1
;
258 ctx
->vertices
[3][0][2] = z
;
259 ctx
->vertices
[3][1][0] = s0
;
260 ctx
->vertices
[3][1][1] = t1
;
262 buf
= pipe_buffer_map(ctx
->pipe
->screen
, ctx
->vbuf
,
263 PIPE_BUFFER_USAGE_CPU_WRITE
);
265 memcpy(buf
, ctx
->vertices
, sizeof(ctx
->vertices
));
267 pipe_buffer_unmap(ctx
->pipe
->screen
, ctx
->vbuf
);
270 * Copy pixel block from src surface to dst surface.
271 * Overlapping regions are acceptable.
272 * XXX need some control over blitting Z and/or stencil.
275 util_blit_pixels(struct blit_state
*ctx
,
276 struct pipe_surface
*src
,
277 int srcX0
, int srcY0
,
278 int srcX1
, int srcY1
,
279 struct pipe_surface
*dst
,
280 int dstX0
, int dstY0
,
281 int dstX1
, int dstY1
,
282 float z
, uint filter
)
284 struct pipe_context
*pipe
= ctx
->pipe
;
285 struct pipe_screen
*screen
= pipe
->screen
;
286 struct pipe_texture texTemp
, *tex
;
287 struct pipe_surface
*texSurf
;
288 struct pipe_framebuffer_state fb
;
289 const int srcW
= abs(srcX1
- srcX0
);
290 const int srcH
= abs(srcY1
- srcY0
);
291 const int srcLeft
= MIN2(srcX0
, srcX1
);
292 const int srcTop
= MIN2(srcY0
, srcY1
);
294 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
295 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
297 if (srcLeft
!= srcX0
) {
298 /* left-right flip */
304 if (srcTop
!= srcY0
) {
311 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
312 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
313 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
314 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
316 if(dst
->format
== src
->format
&& (dstX1
- dstX0
) == srcW
&& (dstY1
- dstY0
) == srcH
) {
317 /* FIXME: this will most surely fail for overlapping rectangles */
318 pipe
->surface_copy(pipe
, FALSE
,
319 dst
, dstX0
, dstY0
, /* dest */
320 src
, srcX0
, srcY0
, /* src */
321 srcW
, srcH
); /* size */
325 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
326 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0));
329 * XXX for now we're always creating a temporary texture.
330 * Strictly speaking that's not always needed.
333 /* create temp texture */
334 memset(&texTemp
, 0, sizeof(texTemp
));
335 texTemp
.target
= PIPE_TEXTURE_2D
;
336 texTemp
.format
= src
->format
;
337 texTemp
.last_level
= 0;
338 texTemp
.width
[0] = srcW
;
339 texTemp
.height
[0] = srcH
;
340 texTemp
.depth
[0] = 1;
341 texTemp
.compressed
= 0;
342 pf_get_block(src
->format
, &texTemp
.block
);
344 tex
= screen
->texture_create(screen
, &texTemp
);
348 texSurf
= screen
->get_tex_surface(screen
, tex
, 0, 0, 0,
349 PIPE_BUFFER_USAGE_GPU_WRITE
);
351 /* load temp texture */
352 pipe
->surface_copy(pipe
, FALSE
,
353 texSurf
, 0, 0, /* dest */
354 src
, srcLeft
, srcTop
, /* src */
355 srcW
, srcH
); /* size */
357 /* free the surface, update the texture if necessary.
359 screen
->tex_surface_release(screen
, &texSurf
);
361 /* save state (restored below) */
362 cso_save_blend(ctx
->cso
);
363 cso_save_depth_stencil_alpha(ctx
->cso
);
364 cso_save_rasterizer(ctx
->cso
);
365 cso_save_samplers(ctx
->cso
);
366 cso_save_sampler_textures(ctx
->cso
);
367 cso_save_framebuffer(ctx
->cso
);
368 cso_save_fragment_shader(ctx
->cso
);
369 cso_save_vertex_shader(ctx
->cso
);
370 cso_save_viewport(ctx
->cso
);
372 /* set misc state we care about */
373 cso_set_blend(ctx
->cso
, &ctx
->blend
);
374 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
375 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
376 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
379 ctx
->sampler
.min_img_filter
= filter
;
380 ctx
->sampler
.mag_img_filter
= filter
;
381 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
382 cso_single_sampler_done(ctx
->cso
);
385 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
388 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
389 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
392 memset(&fb
, 0, sizeof(fb
));
393 fb
.width
= dst
->width
;
394 fb
.height
= dst
->height
;
397 cso_set_framebuffer(ctx
->cso
, &fb
);
400 setup_vertex_data(ctx
,
401 (float) dstX0
, (float) dstY0
,
402 (float) dstX1
, (float) dstY1
, z
);
404 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
,
405 PIPE_PRIM_TRIANGLE_FAN
,
407 2); /* attribs/vert */
409 /* restore state we changed */
410 cso_restore_blend(ctx
->cso
);
411 cso_restore_depth_stencil_alpha(ctx
->cso
);
412 cso_restore_rasterizer(ctx
->cso
);
413 cso_restore_samplers(ctx
->cso
);
414 cso_restore_sampler_textures(ctx
->cso
);
415 cso_restore_framebuffer(ctx
->cso
);
416 cso_restore_fragment_shader(ctx
->cso
);
417 cso_restore_vertex_shader(ctx
->cso
);
418 cso_restore_viewport(ctx
->cso
);
420 screen
->texture_release(screen
, &tex
);
424 * Copy pixel block from src texture to dst surface.
425 * Overlapping regions are acceptable.
427 * XXX Should support selection of level.
428 * XXX need some control over blitting Z and/or stencil.
431 util_blit_pixels_tex(struct blit_state
*ctx
,
432 struct pipe_texture
*tex
,
433 int srcX0
, int srcY0
,
434 int srcX1
, int srcY1
,
435 struct pipe_surface
*dst
,
436 int dstX0
, int dstY0
,
437 int dstX1
, int dstY1
,
438 float z
, uint filter
)
440 struct pipe_context
*pipe
= ctx
->pipe
;
441 struct pipe_screen
*screen
= pipe
->screen
;
442 struct pipe_framebuffer_state fb
;
443 float s0
, t0
, s1
, t1
;
445 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
446 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
448 assert(tex
->width
[0] != 0);
449 assert(tex
->height
[0] != 0);
451 s0
= srcX0
/ (float)tex
->width
[0];
452 s1
= srcX1
/ (float)tex
->width
[0];
453 t0
= srcY0
/ (float)tex
->height
[0];
454 t1
= srcY1
/ (float)tex
->height
[0];
456 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
457 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0));
459 /* save state (restored below) */
460 cso_save_blend(ctx
->cso
);
461 cso_save_depth_stencil_alpha(ctx
->cso
);
462 cso_save_rasterizer(ctx
->cso
);
463 cso_save_samplers(ctx
->cso
);
464 cso_save_sampler_textures(ctx
->cso
);
465 cso_save_framebuffer(ctx
->cso
);
466 cso_save_fragment_shader(ctx
->cso
);
467 cso_save_vertex_shader(ctx
->cso
);
468 cso_save_viewport(ctx
->cso
);
470 /* set misc state we care about */
471 cso_set_blend(ctx
->cso
, &ctx
->blend
);
472 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
473 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
474 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
477 ctx
->sampler
.min_img_filter
= filter
;
478 ctx
->sampler
.mag_img_filter
= filter
;
479 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
480 cso_single_sampler_done(ctx
->cso
);
483 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
486 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
487 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
490 memset(&fb
, 0, sizeof(fb
));
491 fb
.width
= dst
->width
;
492 fb
.height
= dst
->height
;
495 cso_set_framebuffer(ctx
->cso
, &fb
);
498 setup_vertex_data_tex(ctx
,
499 (float) dstX0
, (float) dstY0
,
500 (float) dstX1
, (float) dstY1
,
504 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
,
505 PIPE_PRIM_TRIANGLE_FAN
,
507 2); /* attribs/vert */
509 /* restore state we changed */
510 cso_restore_blend(ctx
->cso
);
511 cso_restore_depth_stencil_alpha(ctx
->cso
);
512 cso_restore_rasterizer(ctx
->cso
);
513 cso_restore_samplers(ctx
->cso
);
514 cso_restore_sampler_textures(ctx
->cso
);
515 cso_restore_framebuffer(ctx
->cso
);
516 cso_restore_fragment_shader(ctx
->cso
);
517 cso_restore_vertex_shader(ctx
->cso
);
518 cso_restore_viewport(ctx
->cso
);