1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "pipe/p_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_winsys.h"
41 #include "pipe/p_shader_tokens.h"
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_simple_shaders.h"
49 #include "cso_cache/cso_context.h"
54 struct pipe_context
*pipe
;
55 struct cso_context
*cso
;
57 struct pipe_blend_state blend
;
58 struct pipe_depth_stencil_alpha_state depthstencil
;
59 struct pipe_rasterizer_state rasterizer
;
60 struct pipe_sampler_state sampler
;
61 struct pipe_viewport_state viewport
;
63 struct pipe_shader_state vert_shader
;
64 struct pipe_shader_state frag_shader
;
68 struct pipe_buffer
*vbuf
; /**< quad vertices */
69 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
74 * Create state object for blit.
75 * Intended to be created once and re-used for many blit() calls.
78 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
80 struct blit_state
*ctx
;
83 ctx
= CALLOC_STRUCT(blit_state
);
90 /* disabled blending/masking */
91 memset(&ctx
->blend
, 0, sizeof(ctx
->blend
));
92 ctx
->blend
.rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
93 ctx
->blend
.alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
94 ctx
->blend
.rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
95 ctx
->blend
.alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
96 ctx
->blend
.colormask
= PIPE_MASK_RGBA
;
98 /* no-op depth/stencil/alpha */
99 memset(&ctx
->depthstencil
, 0, sizeof(ctx
->depthstencil
));
102 memset(&ctx
->rasterizer
, 0, sizeof(ctx
->rasterizer
));
103 ctx
->rasterizer
.front_winding
= PIPE_WINDING_CW
;
104 ctx
->rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
105 ctx
->rasterizer
.bypass_clipping
= 1;
106 /*ctx->rasterizer.bypass_vs = 1;*/
107 ctx
->rasterizer
.gl_rasterization_rules
= 1;
110 memset(&ctx
->sampler
, 0, sizeof(ctx
->sampler
));
111 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
112 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
113 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
114 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
115 ctx
->sampler
.min_img_filter
= 0; /* set later */
116 ctx
->sampler
.mag_img_filter
= 0; /* set later */
117 ctx
->sampler
.normalized_coords
= 1;
119 /* viewport (identity, we setup vertices in wincoords) */
120 ctx
->viewport
.scale
[0] = 1.0;
121 ctx
->viewport
.scale
[1] = 1.0;
122 ctx
->viewport
.scale
[2] = 1.0;
123 ctx
->viewport
.scale
[3] = 1.0;
124 ctx
->viewport
.translate
[0] = 0.0;
125 ctx
->viewport
.translate
[1] = 0.0;
126 ctx
->viewport
.translate
[2] = 0.0;
127 ctx
->viewport
.translate
[3] = 0.0;
131 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
132 TGSI_SEMANTIC_GENERIC
};
133 const uint semantic_indexes
[] = { 0, 0 };
134 ctx
->vs
= util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
139 /* fragment shader */
140 ctx
->fs
= util_make_fragment_tex_shader(pipe
, &ctx
->frag_shader
);
142 ctx
->vbuf
= pipe_buffer_create(pipe
->screen
,
144 PIPE_BUFFER_USAGE_VERTEX
,
145 sizeof(ctx
->vertices
));
148 ctx
->pipe
->delete_fs_state(ctx
->pipe
, ctx
->fs
);
149 ctx
->pipe
->delete_vs_state(ctx
->pipe
, ctx
->vs
);
153 /* init vertex data that doesn't change */
154 for (i
= 0; i
< 4; i
++) {
155 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
156 ctx
->vertices
[i
][1][2] = 0.0f
; /* r */
157 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
165 * Destroy a blit context
168 util_destroy_blit(struct blit_state
*ctx
)
170 struct pipe_context
*pipe
= ctx
->pipe
;
172 pipe
->delete_vs_state(pipe
, ctx
->vs
);
173 pipe
->delete_fs_state(pipe
, ctx
->fs
);
175 FREE((void*) ctx
->vert_shader
.tokens
);
176 FREE((void*) ctx
->frag_shader
.tokens
);
178 pipe_buffer_reference(pipe
->screen
, &ctx
->vbuf
, NULL
);
185 * Setup vertex data for the textured quad we'll draw.
189 setup_vertex_data(struct blit_state
*ctx
,
190 float x0
, float y0
, float x1
, float y1
, float z
)
194 ctx
->vertices
[0][0][0] = x0
;
195 ctx
->vertices
[0][0][1] = y0
;
196 ctx
->vertices
[0][0][2] = z
;
197 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
198 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
200 ctx
->vertices
[1][0][0] = x1
;
201 ctx
->vertices
[1][0][1] = y0
;
202 ctx
->vertices
[1][0][2] = z
;
203 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
204 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
206 ctx
->vertices
[2][0][0] = x1
;
207 ctx
->vertices
[2][0][1] = y1
;
208 ctx
->vertices
[2][0][2] = z
;
209 ctx
->vertices
[2][1][0] = 1.0f
;
210 ctx
->vertices
[2][1][1] = 1.0f
;
212 ctx
->vertices
[3][0][0] = x0
;
213 ctx
->vertices
[3][0][1] = y1
;
214 ctx
->vertices
[3][0][2] = z
;
215 ctx
->vertices
[3][1][0] = 0.0f
;
216 ctx
->vertices
[3][1][1] = 1.0f
;
218 buf
= pipe_buffer_map(ctx
->pipe
->screen
, ctx
->vbuf
,
219 PIPE_BUFFER_USAGE_CPU_WRITE
);
221 memcpy(buf
, ctx
->vertices
, sizeof(ctx
->vertices
));
223 pipe_buffer_unmap(ctx
->pipe
->screen
, ctx
->vbuf
);
228 * Setup vertex data for the textured quad we'll draw.
232 setup_vertex_data_tex(struct blit_state
*ctx
,
233 float x0
, float y0
, float x1
, float y1
,
234 float s0
, float t0
, float s1
, float t1
,
239 ctx
->vertices
[0][0][0] = x0
;
240 ctx
->vertices
[0][0][1] = y0
;
241 ctx
->vertices
[0][0][2] = z
;
242 ctx
->vertices
[0][1][0] = s0
; /*s*/
243 ctx
->vertices
[0][1][1] = t0
; /*t*/
245 ctx
->vertices
[1][0][0] = x1
;
246 ctx
->vertices
[1][0][1] = y0
;
247 ctx
->vertices
[1][0][2] = z
;
248 ctx
->vertices
[1][1][0] = s1
; /*s*/
249 ctx
->vertices
[1][1][1] = t0
; /*t*/
251 ctx
->vertices
[2][0][0] = x1
;
252 ctx
->vertices
[2][0][1] = y1
;
253 ctx
->vertices
[2][0][2] = z
;
254 ctx
->vertices
[2][1][0] = s1
;
255 ctx
->vertices
[2][1][1] = t1
;
257 ctx
->vertices
[3][0][0] = x0
;
258 ctx
->vertices
[3][0][1] = y1
;
259 ctx
->vertices
[3][0][2] = z
;
260 ctx
->vertices
[3][1][0] = s0
;
261 ctx
->vertices
[3][1][1] = t1
;
263 buf
= pipe_buffer_map(ctx
->pipe
->screen
, ctx
->vbuf
,
264 PIPE_BUFFER_USAGE_CPU_WRITE
);
266 memcpy(buf
, ctx
->vertices
, sizeof(ctx
->vertices
));
268 pipe_buffer_unmap(ctx
->pipe
->screen
, ctx
->vbuf
);
271 * Copy pixel block from src surface to dst surface.
272 * Overlapping regions are acceptable.
273 * XXX need some control over blitting Z and/or stencil.
276 util_blit_pixels(struct blit_state
*ctx
,
277 struct pipe_surface
*src
,
278 int srcX0
, int srcY0
,
279 int srcX1
, int srcY1
,
280 struct pipe_surface
*dst
,
281 int dstX0
, int dstY0
,
282 int dstX1
, int dstY1
,
283 float z
, uint filter
)
285 struct pipe_context
*pipe
= ctx
->pipe
;
286 struct pipe_screen
*screen
= pipe
->screen
;
287 struct pipe_texture texTemp
, *tex
;
288 struct pipe_surface
*texSurf
;
289 struct pipe_framebuffer_state fb
;
290 const int srcW
= abs(srcX1
- srcX0
);
291 const int srcH
= abs(srcY1
- srcY0
);
292 const int srcLeft
= MIN2(srcX0
, srcX1
);
293 const int srcTop
= MIN2(srcY0
, srcY1
);
295 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
296 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
298 if (srcLeft
!= srcX0
) {
299 /* left-right flip */
305 if (srcTop
!= srcY0
) {
312 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
313 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
314 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
315 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
317 if(dst
->format
== src
->format
&& (dstX1
- dstX0
) == srcW
&& (dstY1
- dstY0
) == srcH
) {
318 /* FIXME: this will most surely fail for overlapping rectangles */
319 pipe
->surface_copy(pipe
, FALSE
,
320 dst
, dstX0
, dstY0
, /* dest */
321 src
, srcX0
, srcY0
, /* src */
322 srcW
, srcH
); /* size */
326 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
327 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0));
330 * XXX for now we're always creating a temporary texture.
331 * Strictly speaking that's not always needed.
334 /* create temp texture */
335 memset(&texTemp
, 0, sizeof(texTemp
));
336 texTemp
.target
= PIPE_TEXTURE_2D
;
337 texTemp
.format
= src
->format
;
338 texTemp
.last_level
= 0;
339 texTemp
.width
[0] = srcW
;
340 texTemp
.height
[0] = srcH
;
341 texTemp
.depth
[0] = 1;
342 texTemp
.compressed
= 0;
343 pf_get_block(src
->format
, &texTemp
.block
);
345 tex
= screen
->texture_create(screen
, &texTemp
);
349 texSurf
= screen
->get_tex_surface(screen
, tex
, 0, 0, 0,
350 PIPE_BUFFER_USAGE_GPU_WRITE
);
352 /* load temp texture */
353 pipe
->surface_copy(pipe
, FALSE
,
354 texSurf
, 0, 0, /* dest */
355 src
, srcLeft
, srcTop
, /* src */
356 srcW
, srcH
); /* size */
358 /* free the surface, update the texture if necessary.
360 screen
->tex_surface_release(screen
, &texSurf
);
362 /* save state (restored below) */
363 cso_save_blend(ctx
->cso
);
364 cso_save_depth_stencil_alpha(ctx
->cso
);
365 cso_save_rasterizer(ctx
->cso
);
366 cso_save_samplers(ctx
->cso
);
367 cso_save_sampler_textures(ctx
->cso
);
368 cso_save_framebuffer(ctx
->cso
);
369 cso_save_fragment_shader(ctx
->cso
);
370 cso_save_vertex_shader(ctx
->cso
);
371 cso_save_viewport(ctx
->cso
);
373 /* set misc state we care about */
374 cso_set_blend(ctx
->cso
, &ctx
->blend
);
375 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
376 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
377 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
380 ctx
->sampler
.min_img_filter
= filter
;
381 ctx
->sampler
.mag_img_filter
= filter
;
382 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
383 cso_single_sampler_done(ctx
->cso
);
386 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
389 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
390 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
393 memset(&fb
, 0, sizeof(fb
));
394 fb
.width
= dst
->width
;
395 fb
.height
= dst
->height
;
398 cso_set_framebuffer(ctx
->cso
, &fb
);
401 setup_vertex_data(ctx
,
402 (float) dstX0
, (float) dstY0
,
403 (float) dstX1
, (float) dstY1
, z
);
405 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
,
406 PIPE_PRIM_TRIANGLE_FAN
,
408 2); /* attribs/vert */
410 /* restore state we changed */
411 cso_restore_blend(ctx
->cso
);
412 cso_restore_depth_stencil_alpha(ctx
->cso
);
413 cso_restore_rasterizer(ctx
->cso
);
414 cso_restore_samplers(ctx
->cso
);
415 cso_restore_sampler_textures(ctx
->cso
);
416 cso_restore_framebuffer(ctx
->cso
);
417 cso_restore_fragment_shader(ctx
->cso
);
418 cso_restore_vertex_shader(ctx
->cso
);
419 cso_restore_viewport(ctx
->cso
);
421 screen
->texture_release(screen
, &tex
);
425 * Copy pixel block from src texture to dst surface.
426 * Overlapping regions are acceptable.
428 * XXX Should support selection of level.
429 * XXX need some control over blitting Z and/or stencil.
432 util_blit_pixels_tex(struct blit_state
*ctx
,
433 struct pipe_texture
*tex
,
434 int srcX0
, int srcY0
,
435 int srcX1
, int srcY1
,
436 struct pipe_surface
*dst
,
437 int dstX0
, int dstY0
,
438 int dstX1
, int dstY1
,
439 float z
, uint filter
)
441 struct pipe_context
*pipe
= ctx
->pipe
;
442 struct pipe_screen
*screen
= pipe
->screen
;
443 struct pipe_framebuffer_state fb
;
444 float s0
, t0
, s1
, t1
;
446 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
447 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
449 assert(tex
->width
[0] != 0);
450 assert(tex
->height
[0] != 0);
452 s0
= srcX0
/ (float)tex
->width
[0];
453 s1
= srcX1
/ (float)tex
->width
[0];
454 t0
= srcY0
/ (float)tex
->height
[0];
455 t1
= srcY1
/ (float)tex
->height
[0];
457 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
458 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0));
460 /* save state (restored below) */
461 cso_save_blend(ctx
->cso
);
462 cso_save_depth_stencil_alpha(ctx
->cso
);
463 cso_save_rasterizer(ctx
->cso
);
464 cso_save_samplers(ctx
->cso
);
465 cso_save_sampler_textures(ctx
->cso
);
466 cso_save_framebuffer(ctx
->cso
);
467 cso_save_fragment_shader(ctx
->cso
);
468 cso_save_vertex_shader(ctx
->cso
);
469 cso_save_viewport(ctx
->cso
);
471 /* set misc state we care about */
472 cso_set_blend(ctx
->cso
, &ctx
->blend
);
473 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
474 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
475 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
478 ctx
->sampler
.min_img_filter
= filter
;
479 ctx
->sampler
.mag_img_filter
= filter
;
480 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
481 cso_single_sampler_done(ctx
->cso
);
484 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
487 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
488 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
491 memset(&fb
, 0, sizeof(fb
));
492 fb
.width
= dst
->width
;
493 fb
.height
= dst
->height
;
496 cso_set_framebuffer(ctx
->cso
, &fb
);
499 setup_vertex_data_tex(ctx
,
500 (float) dstX0
, (float) dstY0
,
501 (float) dstX1
, (float) dstY1
,
505 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
,
506 PIPE_PRIM_TRIANGLE_FAN
,
508 2); /* attribs/vert */
510 /* restore state we changed */
511 cso_restore_blend(ctx
->cso
);
512 cso_restore_depth_stencil_alpha(ctx
->cso
);
513 cso_restore_rasterizer(ctx
->cso
);
514 cso_restore_samplers(ctx
->cso
);
515 cso_restore_sampler_textures(ctx
->cso
);
516 cso_restore_framebuffer(ctx
->cso
);
517 cso_restore_fragment_shader(ctx
->cso
);
518 cso_restore_vertex_shader(ctx
->cso
);
519 cso_restore_viewport(ctx
->cso
);