1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_simple_shaders.h"
49 #include "cso_cache/cso_context.h"
54 struct pipe_context
*pipe
;
55 struct cso_context
*cso
;
57 struct pipe_blend_state blend
;
58 struct pipe_depth_stencil_alpha_state depthstencil
;
59 struct pipe_rasterizer_state rasterizer
;
60 struct pipe_sampler_state sampler
;
61 struct pipe_viewport_state viewport
;
66 struct pipe_buffer
*vbuf
; /**< quad vertices */
69 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
74 * Create state object for blit.
75 * Intended to be created once and re-used for many blit() calls.
78 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
80 struct blit_state
*ctx
;
83 ctx
= CALLOC_STRUCT(blit_state
);
90 /* disabled blending/masking */
91 memset(&ctx
->blend
, 0, sizeof(ctx
->blend
));
92 ctx
->blend
.rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
93 ctx
->blend
.alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
94 ctx
->blend
.rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
95 ctx
->blend
.alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
96 ctx
->blend
.colormask
= PIPE_MASK_RGBA
;
98 /* no-op depth/stencil/alpha */
99 memset(&ctx
->depthstencil
, 0, sizeof(ctx
->depthstencil
));
102 memset(&ctx
->rasterizer
, 0, sizeof(ctx
->rasterizer
));
103 ctx
->rasterizer
.front_winding
= PIPE_WINDING_CW
;
104 ctx
->rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
105 ctx
->rasterizer
.bypass_clipping
= 1;
106 /*ctx->rasterizer.bypass_vs = 1;*/
107 ctx
->rasterizer
.gl_rasterization_rules
= 1;
110 memset(&ctx
->sampler
, 0, sizeof(ctx
->sampler
));
111 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
112 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
113 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
114 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
115 ctx
->sampler
.min_img_filter
= 0; /* set later */
116 ctx
->sampler
.mag_img_filter
= 0; /* set later */
117 ctx
->sampler
.normalized_coords
= 1;
119 /* viewport (identity, we setup vertices in wincoords) */
120 ctx
->viewport
.scale
[0] = 1.0;
121 ctx
->viewport
.scale
[1] = 1.0;
122 ctx
->viewport
.scale
[2] = 1.0;
123 ctx
->viewport
.scale
[3] = 1.0;
124 ctx
->viewport
.translate
[0] = 0.0;
125 ctx
->viewport
.translate
[1] = 0.0;
126 ctx
->viewport
.translate
[2] = 0.0;
127 ctx
->viewport
.translate
[3] = 0.0;
131 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
132 TGSI_SEMANTIC_GENERIC
};
133 const uint semantic_indexes
[] = { 0, 0 };
134 ctx
->vs
= util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
138 /* fragment shader */
139 ctx
->fs
= util_make_fragment_tex_shader(pipe
);
142 /* init vertex data that doesn't change */
143 for (i
= 0; i
< 4; i
++) {
144 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
145 ctx
->vertices
[i
][1][2] = 0.0f
; /* r */
146 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
154 * Destroy a blit context
157 util_destroy_blit(struct blit_state
*ctx
)
159 struct pipe_context
*pipe
= ctx
->pipe
;
161 pipe
->delete_vs_state(pipe
, ctx
->vs
);
162 pipe
->delete_fs_state(pipe
, ctx
->fs
);
164 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
170 static unsigned get_next_slot( struct blit_state
*ctx
)
172 const unsigned max_slots
= 4096 / sizeof ctx
->vertices
;
174 if (ctx
->vbuf_slot
>= max_slots
)
175 util_blit_flush( ctx
);
178 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
180 PIPE_BUFFER_USAGE_VERTEX
,
181 max_slots
* sizeof ctx
->vertices
);
184 return ctx
->vbuf_slot
++ * sizeof ctx
->vertices
;
190 * Setup vertex data for the textured quad we'll draw.
194 setup_vertex_data(struct blit_state
*ctx
,
195 float x0
, float y0
, float x1
, float y1
, float z
)
199 ctx
->vertices
[0][0][0] = x0
;
200 ctx
->vertices
[0][0][1] = y0
;
201 ctx
->vertices
[0][0][2] = z
;
202 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
203 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
205 ctx
->vertices
[1][0][0] = x1
;
206 ctx
->vertices
[1][0][1] = y0
;
207 ctx
->vertices
[1][0][2] = z
;
208 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
209 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
211 ctx
->vertices
[2][0][0] = x1
;
212 ctx
->vertices
[2][0][1] = y1
;
213 ctx
->vertices
[2][0][2] = z
;
214 ctx
->vertices
[2][1][0] = 1.0f
;
215 ctx
->vertices
[2][1][1] = 1.0f
;
217 ctx
->vertices
[3][0][0] = x0
;
218 ctx
->vertices
[3][0][1] = y1
;
219 ctx
->vertices
[3][0][2] = z
;
220 ctx
->vertices
[3][1][0] = 0.0f
;
221 ctx
->vertices
[3][1][1] = 1.0f
;
223 offset
= get_next_slot( ctx
);
225 pipe_buffer_write(ctx
->pipe
->screen
, ctx
->vbuf
,
226 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
233 * Setup vertex data for the textured quad we'll draw.
237 setup_vertex_data_tex(struct blit_state
*ctx
,
238 float x0
, float y0
, float x1
, float y1
,
239 float s0
, float t0
, float s1
, float t1
,
244 ctx
->vertices
[0][0][0] = x0
;
245 ctx
->vertices
[0][0][1] = y0
;
246 ctx
->vertices
[0][0][2] = z
;
247 ctx
->vertices
[0][1][0] = s0
; /*s*/
248 ctx
->vertices
[0][1][1] = t0
; /*t*/
250 ctx
->vertices
[1][0][0] = x1
;
251 ctx
->vertices
[1][0][1] = y0
;
252 ctx
->vertices
[1][0][2] = z
;
253 ctx
->vertices
[1][1][0] = s1
; /*s*/
254 ctx
->vertices
[1][1][1] = t0
; /*t*/
256 ctx
->vertices
[2][0][0] = x1
;
257 ctx
->vertices
[2][0][1] = y1
;
258 ctx
->vertices
[2][0][2] = z
;
259 ctx
->vertices
[2][1][0] = s1
;
260 ctx
->vertices
[2][1][1] = t1
;
262 ctx
->vertices
[3][0][0] = x0
;
263 ctx
->vertices
[3][0][1] = y1
;
264 ctx
->vertices
[3][0][2] = z
;
265 ctx
->vertices
[3][1][0] = s0
;
266 ctx
->vertices
[3][1][1] = t1
;
268 offset
= get_next_slot( ctx
);
270 pipe_buffer_write(ctx
->pipe
->screen
, ctx
->vbuf
,
271 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
276 * Copy pixel block from src surface to dst surface.
277 * Overlapping regions are acceptable.
278 * XXX need some control over blitting Z and/or stencil.
281 util_blit_pixels(struct blit_state
*ctx
,
282 struct pipe_surface
*src
,
283 int srcX0
, int srcY0
,
284 int srcX1
, int srcY1
,
285 struct pipe_surface
*dst
,
286 int dstX0
, int dstY0
,
287 int dstX1
, int dstY1
,
288 float z
, uint filter
)
290 struct pipe_context
*pipe
= ctx
->pipe
;
291 struct pipe_screen
*screen
= pipe
->screen
;
292 struct pipe_texture texTemp
, *tex
;
293 struct pipe_surface
*texSurf
;
294 struct pipe_framebuffer_state fb
;
295 const int srcW
= abs(srcX1
- srcX0
);
296 const int srcH
= abs(srcY1
- srcY0
);
297 const int srcLeft
= MIN2(srcX0
, srcX1
);
298 const int srcTop
= MIN2(srcY0
, srcY1
);
301 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
302 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
304 if (srcLeft
!= srcX0
) {
305 /* left-right flip */
311 if (srcTop
!= srcY0
) {
318 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
319 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
320 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
321 PIPE_TEXTURE_USAGE_SAMPLER
, 0));
323 if(dst
->format
== src
->format
&& (dstX1
- dstX0
) == srcW
&& (dstY1
- dstY0
) == srcH
) {
324 /* FIXME: this will most surely fail for overlapping rectangles */
325 pipe
->surface_copy(pipe
,
326 dst
, dstX0
, dstY0
, /* dest */
327 src
, srcX0
, srcY0
, /* src */
328 srcW
, srcH
); /* size */
332 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
333 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0));
336 * XXX for now we're always creating a temporary texture.
337 * Strictly speaking that's not always needed.
340 /* create temp texture */
341 memset(&texTemp
, 0, sizeof(texTemp
));
342 texTemp
.target
= PIPE_TEXTURE_2D
;
343 texTemp
.format
= src
->format
;
344 texTemp
.last_level
= 0;
345 texTemp
.width
[0] = srcW
;
346 texTemp
.height
[0] = srcH
;
347 texTemp
.depth
[0] = 1;
348 texTemp
.compressed
= 0;
349 pf_get_block(src
->format
, &texTemp
.block
);
351 tex
= screen
->texture_create(screen
, &texTemp
);
355 texSurf
= screen
->get_tex_surface(screen
, tex
, 0, 0, 0,
356 PIPE_BUFFER_USAGE_GPU_WRITE
);
358 /* load temp texture */
359 pipe
->surface_copy(pipe
,
360 texSurf
, 0, 0, /* dest */
361 src
, srcLeft
, srcTop
, /* src */
362 srcW
, srcH
); /* size */
364 /* free the surface, update the texture if necessary.
366 pipe_surface_reference(&texSurf
, NULL
);
368 /* save state (restored below) */
369 cso_save_blend(ctx
->cso
);
370 cso_save_depth_stencil_alpha(ctx
->cso
);
371 cso_save_rasterizer(ctx
->cso
);
372 cso_save_samplers(ctx
->cso
);
373 cso_save_sampler_textures(ctx
->cso
);
374 cso_save_framebuffer(ctx
->cso
);
375 cso_save_fragment_shader(ctx
->cso
);
376 cso_save_vertex_shader(ctx
->cso
);
377 cso_save_viewport(ctx
->cso
);
379 /* set misc state we care about */
380 cso_set_blend(ctx
->cso
, &ctx
->blend
);
381 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
382 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
383 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
386 ctx
->sampler
.min_img_filter
= filter
;
387 ctx
->sampler
.mag_img_filter
= filter
;
388 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
389 cso_single_sampler_done(ctx
->cso
);
392 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
395 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
396 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
399 memset(&fb
, 0, sizeof(fb
));
400 fb
.width
= dst
->width
;
401 fb
.height
= dst
->height
;
404 cso_set_framebuffer(ctx
->cso
, &fb
);
407 offset
= setup_vertex_data(ctx
,
408 (float) dstX0
, (float) dstY0
,
409 (float) dstX1
, (float) dstY1
, z
);
411 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
, offset
,
412 PIPE_PRIM_TRIANGLE_FAN
,
414 2); /* attribs/vert */
416 /* restore state we changed */
417 cso_restore_blend(ctx
->cso
);
418 cso_restore_depth_stencil_alpha(ctx
->cso
);
419 cso_restore_rasterizer(ctx
->cso
);
420 cso_restore_samplers(ctx
->cso
);
421 cso_restore_sampler_textures(ctx
->cso
);
422 cso_restore_framebuffer(ctx
->cso
);
423 cso_restore_fragment_shader(ctx
->cso
);
424 cso_restore_vertex_shader(ctx
->cso
);
425 cso_restore_viewport(ctx
->cso
);
427 pipe_texture_reference(&tex
, NULL
);
431 /* Release vertex buffer at end of frame to avoid synchronous
434 void util_blit_flush( struct blit_state
*ctx
)
436 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
443 * Copy pixel block from src texture to dst surface.
444 * Overlapping regions are acceptable.
446 * XXX Should support selection of level.
447 * XXX need some control over blitting Z and/or stencil.
450 util_blit_pixels_tex(struct blit_state
*ctx
,
451 struct pipe_texture
*tex
,
452 int srcX0
, int srcY0
,
453 int srcX1
, int srcY1
,
454 struct pipe_surface
*dst
,
455 int dstX0
, int dstY0
,
456 int dstX1
, int dstY1
,
457 float z
, uint filter
)
459 struct pipe_framebuffer_state fb
;
460 float s0
, t0
, s1
, t1
;
463 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
464 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
466 assert(tex
->width
[0] != 0);
467 assert(tex
->height
[0] != 0);
469 s0
= srcX0
/ (float)tex
->width
[0];
470 s1
= srcX1
/ (float)tex
->width
[0];
471 t0
= srcY0
/ (float)tex
->height
[0];
472 t1
= srcY1
/ (float)tex
->height
[0];
474 assert(ctx
->pipe
->screen
->is_format_supported(ctx
->pipe
->screen
, dst
->format
,
476 PIPE_TEXTURE_USAGE_RENDER_TARGET
,
479 /* save state (restored below) */
480 cso_save_blend(ctx
->cso
);
481 cso_save_depth_stencil_alpha(ctx
->cso
);
482 cso_save_rasterizer(ctx
->cso
);
483 cso_save_samplers(ctx
->cso
);
484 cso_save_sampler_textures(ctx
->cso
);
485 cso_save_framebuffer(ctx
->cso
);
486 cso_save_fragment_shader(ctx
->cso
);
487 cso_save_vertex_shader(ctx
->cso
);
488 cso_save_viewport(ctx
->cso
);
490 /* set misc state we care about */
491 cso_set_blend(ctx
->cso
, &ctx
->blend
);
492 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
493 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
494 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
497 ctx
->sampler
.min_img_filter
= filter
;
498 ctx
->sampler
.mag_img_filter
= filter
;
499 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
500 cso_single_sampler_done(ctx
->cso
);
503 cso_set_sampler_textures(ctx
->cso
, 1, &tex
);
506 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
507 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
510 memset(&fb
, 0, sizeof(fb
));
511 fb
.width
= dst
->width
;
512 fb
.height
= dst
->height
;
515 cso_set_framebuffer(ctx
->cso
, &fb
);
518 offset
= setup_vertex_data_tex(ctx
,
519 (float) dstX0
, (float) dstY0
,
520 (float) dstX1
, (float) dstY1
,
524 util_draw_vertex_buffer(ctx
->pipe
,
526 PIPE_PRIM_TRIANGLE_FAN
,
528 2); /* attribs/vert */
530 /* restore state we changed */
531 cso_restore_blend(ctx
->cso
);
532 cso_restore_depth_stencil_alpha(ctx
->cso
);
533 cso_restore_rasterizer(ctx
->cso
);
534 cso_restore_samplers(ctx
->cso
);
535 cso_restore_sampler_textures(ctx
->cso
);
536 cso_restore_framebuffer(ctx
->cso
);
537 cso_restore_fragment_shader(ctx
->cso
);
538 cso_restore_vertex_shader(ctx
->cso
);
539 cso_restore_viewport(ctx
->cso
);