gallium: don't put stencil ref value in pipe_depth_stencil_alpha_state
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_texture.h"
50
51 #define INVALID_PTR ((void*)~0)
52
53 struct blitter_context_priv
54 {
55 struct blitter_context blitter;
56
57 struct pipe_context *pipe; /**< pipe context */
58 struct pipe_buffer *vbuf; /**< quad */
59
60 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
61
62 /* Templates for various state objects. */
63 struct pipe_sampler_state template_sampler_state;
64
65 /* Constant state objects. */
66 /* Vertex shaders. */
67 void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
68 void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
69
70 /* Fragment shaders. */
71 /* FS which outputs a color to multiple color buffers. */
72 void *fs_col[PIPE_MAX_COLOR_BUFS];
73
74 /* FS which outputs a color from a texture,
75 where the index is PIPE_TEXTURE_* to be sampled. */
76 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
77
78 /* FS which outputs a depth from a texture,
79 where the index is PIPE_TEXTURE_* to be sampled. */
80 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
81
82 /* Blend state. */
83 void *blend_write_color; /**< blend state with writemask of RGBA */
84 void *blend_keep_color; /**< blend state with writemask of 0 */
85
86 /* Depth stencil alpha state. */
87 void *dsa_write_depth_stencil;
88 void *dsa_write_depth_keep_stencil;
89 void *dsa_keep_depth_stencil;
90
91 /* Sampler state for clamping to a miplevel. */
92 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
93
94 /* Rasterizer state. */
95 void *rs_state;
96 };
97
98 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
99 {
100 struct blitter_context_priv *ctx;
101 struct pipe_blend_state blend;
102 struct pipe_depth_stencil_alpha_state dsa;
103 struct pipe_rasterizer_state rs_state;
104 struct pipe_sampler_state *sampler_state;
105 unsigned i;
106
107 ctx = CALLOC_STRUCT(blitter_context_priv);
108 if (!ctx)
109 return NULL;
110
111 ctx->pipe = pipe;
112
113 /* init state objects for them to be considered invalid */
114 ctx->blitter.saved_blend_state = INVALID_PTR;
115 ctx->blitter.saved_dsa_state = INVALID_PTR;
116 ctx->blitter.saved_rs_state = INVALID_PTR;
117 ctx->blitter.saved_fs = INVALID_PTR;
118 ctx->blitter.saved_vs = INVALID_PTR;
119 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
120 ctx->blitter.saved_num_textures = ~0;
121 ctx->blitter.saved_num_sampler_states = ~0;
122
123 /* blend state objects */
124 memset(&blend, 0, sizeof(blend));
125 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
126
127 blend.rt[0].colormask = PIPE_MASK_RGBA;
128 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
129
130 /* depth stencil alpha state objects */
131 ctx->dsa_keep_depth_stencil =
132 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
133
134 dsa.depth.enabled = 1;
135 dsa.depth.writemask = 1;
136 dsa.depth.func = PIPE_FUNC_ALWAYS;
137 ctx->dsa_write_depth_keep_stencil =
138 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
139
140 dsa.stencil[0].enabled = 1;
141 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
142 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
143 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
144 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
145 dsa.stencil[0].valuemask = 0xff;
146 dsa.stencil[0].writemask = 0xff;
147 ctx->dsa_write_depth_stencil =
148 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
149 /* The DSA state objects which write depth and stencil are created
150 * on-demand. */
151
152 /* sampler state */
153 sampler_state = &ctx->template_sampler_state;
154 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
155 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
156 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
157 /* The sampler state objects which sample from a specified mipmap level
158 * are created on-demand. */
159
160 /* rasterizer state */
161 memset(&rs_state, 0, sizeof(rs_state));
162 rs_state.front_winding = PIPE_WINDING_CW;
163 rs_state.cull_mode = PIPE_WINDING_NONE;
164 rs_state.bypass_vs_clip_and_viewport = 1;
165 rs_state.gl_rasterization_rules = 1;
166 rs_state.flatshade = 1;
167 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
168
169 /* fragment shaders are created on-demand */
170
171 /* vertex shaders */
172 {
173 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
174 TGSI_SEMANTIC_COLOR };
175 const uint semantic_indices[] = { 0, 0 };
176 ctx->vs_col =
177 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
178 semantic_indices);
179 }
180 {
181 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
182 TGSI_SEMANTIC_GENERIC };
183 const uint semantic_indices[] = { 0, 0 };
184 ctx->vs_tex =
185 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
186 semantic_indices);
187 }
188
189 /* set invariant vertex coordinates */
190 for (i = 0; i < 4; i++)
191 ctx->vertices[i][0][3] = 1; /*v.w*/
192
193 /* create the vertex buffer */
194 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
195 32,
196 PIPE_BUFFER_USAGE_VERTEX,
197 sizeof(ctx->vertices));
198
199 return &ctx->blitter;
200 }
201
202 void util_blitter_destroy(struct blitter_context *blitter)
203 {
204 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
205 struct pipe_context *pipe = ctx->pipe;
206 int i;
207
208 pipe->delete_blend_state(pipe, ctx->blend_write_color);
209 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
210 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
211 pipe->delete_depth_stencil_alpha_state(pipe,
212 ctx->dsa_write_depth_keep_stencil);
213 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
214
215 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
216 pipe->delete_vs_state(pipe, ctx->vs_col);
217 pipe->delete_vs_state(pipe, ctx->vs_tex);
218
219 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
220 if (ctx->fs_texfetch_col[i])
221 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
222 if (ctx->fs_texfetch_depth[i])
223 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
224 }
225
226 for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
227 if (ctx->fs_col[i])
228 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
229
230 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
231 if (ctx->sampler_state[i])
232 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
233
234 pipe_buffer_reference(&ctx->vbuf, NULL);
235 FREE(ctx);
236 }
237
238 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
239 {
240 /* make sure these CSOs have been saved */
241 assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
242 ctx->blitter.saved_dsa_state != INVALID_PTR &&
243 ctx->blitter.saved_rs_state != INVALID_PTR &&
244 ctx->blitter.saved_fs != INVALID_PTR &&
245 ctx->blitter.saved_vs != INVALID_PTR);
246 }
247
248 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
249 {
250 struct pipe_context *pipe = ctx->pipe;
251
252 /* restore the state objects which are always required to be saved */
253 pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
254 pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
255 pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
256 pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
257 pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
258
259 ctx->blitter.saved_blend_state = INVALID_PTR;
260 ctx->blitter.saved_dsa_state = INVALID_PTR;
261 ctx->blitter.saved_rs_state = INVALID_PTR;
262 ctx->blitter.saved_fs = INVALID_PTR;
263 ctx->blitter.saved_vs = INVALID_PTR;
264
265 /* restore the state objects which are required to be saved before copy/fill
266 */
267 if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
268 pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
269 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
270 }
271
272 if (ctx->blitter.saved_num_sampler_states != ~0) {
273 pipe->bind_fragment_sampler_states(pipe,
274 ctx->blitter.saved_num_sampler_states,
275 ctx->blitter.saved_sampler_states);
276 ctx->blitter.saved_num_sampler_states = ~0;
277 }
278
279 if (ctx->blitter.saved_num_textures != ~0) {
280 pipe->set_fragment_sampler_textures(pipe,
281 ctx->blitter.saved_num_textures,
282 ctx->blitter.saved_textures);
283 ctx->blitter.saved_num_textures = ~0;
284 }
285 }
286
287 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
288 unsigned x1, unsigned y1,
289 unsigned x2, unsigned y2,
290 float depth)
291 {
292 int i;
293
294 /* set vertex positions */
295 ctx->vertices[0][0][0] = x1; /*v0.x*/
296 ctx->vertices[0][0][1] = y1; /*v0.y*/
297
298 ctx->vertices[1][0][0] = x2; /*v1.x*/
299 ctx->vertices[1][0][1] = y1; /*v1.y*/
300
301 ctx->vertices[2][0][0] = x2; /*v2.x*/
302 ctx->vertices[2][0][1] = y2; /*v2.y*/
303
304 ctx->vertices[3][0][0] = x1; /*v3.x*/
305 ctx->vertices[3][0][1] = y2; /*v3.y*/
306
307 for (i = 0; i < 4; i++)
308 ctx->vertices[i][0][2] = depth; /*z*/
309 }
310
311 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
312 const float *rgba)
313 {
314 int i;
315
316 for (i = 0; i < 4; i++) {
317 ctx->vertices[i][1][0] = rgba[0];
318 ctx->vertices[i][1][1] = rgba[1];
319 ctx->vertices[i][1][2] = rgba[2];
320 ctx->vertices[i][1][3] = rgba[3];
321 }
322 }
323
324 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
325 struct pipe_surface *surf,
326 unsigned x1, unsigned y1,
327 unsigned x2, unsigned y2)
328 {
329 int i;
330 float s1 = x1 / (float)surf->width;
331 float t1 = y1 / (float)surf->height;
332 float s2 = x2 / (float)surf->width;
333 float t2 = y2 / (float)surf->height;
334
335 ctx->vertices[0][1][0] = s1; /*t0.s*/
336 ctx->vertices[0][1][1] = t1; /*t0.t*/
337
338 ctx->vertices[1][1][0] = s2; /*t1.s*/
339 ctx->vertices[1][1][1] = t1; /*t1.t*/
340
341 ctx->vertices[2][1][0] = s2; /*t2.s*/
342 ctx->vertices[2][1][1] = t2; /*t2.t*/
343
344 ctx->vertices[3][1][0] = s1; /*t3.s*/
345 ctx->vertices[3][1][1] = t2; /*t3.t*/
346
347 for (i = 0; i < 4; i++) {
348 ctx->vertices[i][1][2] = 0; /*r*/
349 ctx->vertices[i][1][3] = 1; /*q*/
350 }
351 }
352
353 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
354 struct pipe_surface *surf,
355 unsigned x1, unsigned y1,
356 unsigned x2, unsigned y2)
357 {
358 int i;
359 float depth = u_minify(surf->texture->depth0, surf->level);
360 float r = surf->zslice / depth;
361
362 blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
363
364 for (i = 0; i < 4; i++)
365 ctx->vertices[i][1][2] = r; /*r*/
366 }
367
368 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
369 struct pipe_surface *surf,
370 unsigned x1, unsigned y1,
371 unsigned x2, unsigned y2)
372 {
373 int i;
374 float s1 = x1 / (float)surf->width;
375 float t1 = y1 / (float)surf->height;
376 float s2 = x2 / (float)surf->width;
377 float t2 = y2 / (float)surf->height;
378 float st[4][2];
379
380 st[0][0] = s1;
381 st[0][1] = t1;
382 st[1][0] = s2;
383 st[1][1] = t1;
384 st[2][0] = s2;
385 st[2][1] = t2;
386 st[3][0] = s1;
387 st[3][1] = t2;
388
389 util_map_texcoords2d_onto_cubemap(surf->face,
390 /* pointer, stride in floats */
391 &st[0][0], 2,
392 &ctx->vertices[0][1][0], 8);
393
394 for (i = 0; i < 4; i++)
395 ctx->vertices[i][1][3] = 1; /*q*/
396 }
397
398 static void blitter_draw_quad(struct blitter_context_priv *ctx)
399 {
400 struct pipe_context *pipe = ctx->pipe;
401
402 /* write vertices and draw them */
403 pipe_buffer_write(pipe->screen, ctx->vbuf,
404 0, sizeof(ctx->vertices), ctx->vertices);
405
406 util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
407 4, /* verts */
408 2); /* attribs/vert */
409 }
410
411 static INLINE
412 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
413 int miplevel)
414 {
415 struct pipe_context *pipe = ctx->pipe;
416 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
417
418 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
419
420 /* Create the sampler state on-demand. */
421 if (!ctx->sampler_state[miplevel]) {
422 sampler_state->lod_bias = miplevel;
423 sampler_state->min_lod = miplevel;
424 sampler_state->max_lod = miplevel;
425
426 ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
427 sampler_state);
428 }
429
430 /* Return void** so that it can be passed to bind_fragment_sampler_states
431 * directly. */
432 return &ctx->sampler_state[miplevel];
433 }
434
435 static INLINE
436 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
437 {
438 struct pipe_context *pipe = ctx->pipe;
439 unsigned index = num_cbufs ? num_cbufs - 1 : 0;
440
441 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
442
443 if (!ctx->fs_col[index])
444 ctx->fs_col[index] =
445 util_make_fragment_clonecolor_shader(pipe, num_cbufs);
446
447 return ctx->fs_col[index];
448 }
449
450 static INLINE
451 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
452 unsigned tex_target)
453 {
454 struct pipe_context *pipe = ctx->pipe;
455
456 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
457
458 /* Create the fragment shader on-demand. */
459 if (!ctx->fs_texfetch_col[tex_target]) {
460 switch (tex_target) {
461 case PIPE_TEXTURE_1D:
462 ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
463 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
464 break;
465 case PIPE_TEXTURE_2D:
466 ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
467 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
468 break;
469 case PIPE_TEXTURE_3D:
470 ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
471 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
472 break;
473 case PIPE_TEXTURE_CUBE:
474 ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
475 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
476 break;
477 default:;
478 }
479 }
480
481 return ctx->fs_texfetch_col[tex_target];
482 }
483
484 static INLINE
485 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
486 unsigned tex_target)
487 {
488 struct pipe_context *pipe = ctx->pipe;
489
490 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
491
492 /* Create the fragment shader on-demand. */
493 if (!ctx->fs_texfetch_depth[tex_target]) {
494 switch (tex_target) {
495 case PIPE_TEXTURE_1D:
496 ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
497 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
498 break;
499 case PIPE_TEXTURE_2D:
500 ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
501 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
502 break;
503 case PIPE_TEXTURE_3D:
504 ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
505 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
506 break;
507 case PIPE_TEXTURE_CUBE:
508 ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
509 util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
510 break;
511 default:;
512 }
513 }
514
515 return ctx->fs_texfetch_depth[tex_target];
516 }
517
518 void util_blitter_clear(struct blitter_context *blitter,
519 unsigned width, unsigned height,
520 unsigned num_cbufs,
521 unsigned clear_buffers,
522 const float *rgba,
523 double depth, unsigned stencil)
524 {
525 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
526 struct pipe_context *pipe = ctx->pipe;
527
528 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
529
530 blitter_check_saved_CSOs(ctx);
531
532 /* bind CSOs */
533 if (clear_buffers & PIPE_CLEAR_COLOR)
534 pipe->bind_blend_state(pipe, ctx->blend_write_color);
535 else
536 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
537
538 if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
539 struct pipe_stencil_ref sr;
540 memset (&sr, 0, sizeof(sr));
541 sr.ref_value[0] = stencil & 0xff;
542 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
543 pipe->set_stencil_ref(pipe, &sr);
544 }
545 else
546 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
547
548 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
549 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
550 pipe->bind_vs_state(pipe, ctx->vs_col);
551
552 blitter_set_clear_color(ctx, rgba);
553 blitter_set_rectangle(ctx, 0, 0, width, height, depth);
554 blitter_draw_quad(ctx);
555 blitter_restore_CSOs(ctx);
556 /* XXX driver's responsibility to restore stencil refs? */
557 }
558
559 static boolean
560 is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
561 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
562 {
563 if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
564 return FALSE;
565 } else {
566 return TRUE;
567 }
568 }
569
570 static void util_blitter_do_copy(struct blitter_context *blitter,
571 struct pipe_surface *dst,
572 unsigned dstx, unsigned dsty,
573 struct pipe_surface *src,
574 unsigned srcx, unsigned srcy,
575 unsigned width, unsigned height,
576 boolean is_depth)
577 {
578 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
579 struct pipe_context *pipe = ctx->pipe;
580 struct pipe_framebuffer_state fb_state;
581
582 assert(blitter->saved_fb_state.nr_cbufs != ~0);
583 assert(blitter->saved_num_textures != ~0);
584 assert(blitter->saved_num_sampler_states != ~0);
585 assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
586
587 /* bind CSOs */
588 fb_state.width = dst->width;
589 fb_state.height = dst->height;
590
591 if (is_depth) {
592 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
593 pipe->bind_depth_stencil_alpha_state(pipe,
594 ctx->dsa_write_depth_keep_stencil);
595 pipe->bind_fs_state(pipe,
596 blitter_get_fs_texfetch_depth(ctx, src->texture->target));
597
598 fb_state.nr_cbufs = 0;
599 fb_state.zsbuf = dst;
600 } else {
601 pipe->bind_blend_state(pipe, ctx->blend_write_color);
602 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
603 pipe->bind_fs_state(pipe,
604 blitter_get_fs_texfetch_col(ctx, src->texture->target));
605
606 fb_state.nr_cbufs = 1;
607 fb_state.cbufs[0] = dst;
608 fb_state.zsbuf = 0;
609 }
610
611 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
612 pipe->bind_vs_state(pipe, ctx->vs_tex);
613 pipe->bind_fragment_sampler_states(pipe, 1,
614 blitter_get_sampler_state(ctx, src->level));
615 pipe->set_fragment_sampler_textures(pipe, 1, &src->texture);
616 pipe->set_framebuffer_state(pipe, &fb_state);
617
618 /* set texture coordinates */
619 switch (src->texture->target) {
620 case PIPE_TEXTURE_1D:
621 case PIPE_TEXTURE_2D:
622 blitter_set_texcoords_2d(ctx, src, srcx, srcy,
623 srcx+width, srcy+height);
624 break;
625 case PIPE_TEXTURE_3D:
626 blitter_set_texcoords_3d(ctx, src, srcx, srcy,
627 srcx+width, srcy+height);
628 break;
629 case PIPE_TEXTURE_CUBE:
630 blitter_set_texcoords_cube(ctx, src, srcx, srcy,
631 srcx+width, srcy+height);
632 break;
633 default:
634 assert(0);
635 }
636
637 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
638 blitter_draw_quad(ctx);
639
640 }
641
642 static void util_blitter_overlap_copy(struct blitter_context *blitter,
643 struct pipe_surface *dst,
644 unsigned dstx, unsigned dsty,
645 struct pipe_surface *src,
646 unsigned srcx, unsigned srcy,
647 unsigned width, unsigned height)
648 {
649 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
650 struct pipe_context *pipe = ctx->pipe;
651 struct pipe_screen *screen = pipe->screen;
652
653 struct pipe_texture texTemp;
654 struct pipe_texture *texture;
655 struct pipe_surface *tex_surf;
656
657 /* check whether the states are properly saved */
658 blitter_check_saved_CSOs(ctx);
659
660 memset(&texTemp, 0, sizeof(texTemp));
661 texTemp.target = PIPE_TEXTURE_2D;
662 texTemp.format = dst->texture->format; /* XXX verify supported by driver! */
663 texTemp.last_level = 0;
664 texTemp.width0 = width;
665 texTemp.height0 = height;
666 texTemp.depth0 = 1;
667
668 texture = screen->texture_create(screen, &texTemp);
669 if (!texture)
670 return;
671
672 tex_surf = screen->get_tex_surface(screen, texture, 0, 0, 0,
673 PIPE_BUFFER_USAGE_GPU_READ |
674 PIPE_BUFFER_USAGE_GPU_WRITE);
675
676 /* blit from the src to the temp */
677 util_blitter_do_copy(blitter, tex_surf, 0, 0,
678 src, srcx, srcy,
679 width, height,
680 FALSE);
681 util_blitter_do_copy(blitter, dst, dstx, dsty,
682 tex_surf, 0, 0,
683 width, height,
684 FALSE);
685 pipe_surface_reference(&tex_surf, NULL);
686 pipe_texture_reference(&texture, NULL);
687 blitter_restore_CSOs(ctx);
688 }
689
690 void util_blitter_copy(struct blitter_context *blitter,
691 struct pipe_surface *dst,
692 unsigned dstx, unsigned dsty,
693 struct pipe_surface *src,
694 unsigned srcx, unsigned srcy,
695 unsigned width, unsigned height,
696 boolean ignore_stencil)
697 {
698 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
699 struct pipe_context *pipe = ctx->pipe;
700 struct pipe_screen *screen = pipe->screen;
701 boolean is_stencil, is_depth;
702 unsigned dst_tex_usage;
703
704 /* give up if textures are not set */
705 assert(dst->texture && src->texture);
706 if (!dst->texture || !src->texture)
707 return;
708
709 if (dst->texture == src->texture) {
710 if (is_overlap(srcx, srcx + width, srcy, srcy + height,
711 dstx, dstx + width, dsty, dsty + height)) {
712 util_blitter_overlap_copy(blitter, dst, dstx, dsty, src, srcx, srcy,
713 width, height);
714 return;
715 }
716 }
717
718 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
719 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
720 dst_tex_usage = is_depth || is_stencil ? PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
721 PIPE_TEXTURE_USAGE_RENDER_TARGET;
722
723 /* check if we can sample from and render to the surfaces */
724 /* (assuming copying a stencil buffer is not possible) */
725 if ((!ignore_stencil && is_stencil) ||
726 !screen->is_format_supported(screen, dst->format, dst->texture->target,
727 dst_tex_usage, 0) ||
728 !screen->is_format_supported(screen, src->format, src->texture->target,
729 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
730 util_surface_copy(pipe, FALSE, dst, dstx, dsty, src, srcx, srcy,
731 width, height);
732 return;
733 }
734
735 /* check whether the states are properly saved */
736 blitter_check_saved_CSOs(ctx);
737 util_blitter_do_copy(blitter,
738 dst, dstx, dsty,
739 src, srcx, srcy,
740 width, height, is_depth);
741 blitter_restore_CSOs(ctx);
742 }
743
744 void util_blitter_fill(struct blitter_context *blitter,
745 struct pipe_surface *dst,
746 unsigned dstx, unsigned dsty,
747 unsigned width, unsigned height,
748 unsigned value)
749 {
750 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
751 struct pipe_context *pipe = ctx->pipe;
752 struct pipe_screen *screen = pipe->screen;
753 struct pipe_framebuffer_state fb_state;
754 float rgba[4];
755 ubyte ub_rgba[4] = {0};
756 union util_color color;
757 int i;
758
759 assert(dst->texture);
760 if (!dst->texture)
761 return;
762
763 /* check if we can render to the surface */
764 if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
765 !screen->is_format_supported(screen, dst->format, dst->texture->target,
766 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
767 util_surface_fill(pipe, dst, dstx, dsty, width, height, value);
768 return;
769 }
770
771 /* unpack the color */
772 color.ui = value;
773 util_unpack_color_ub(dst->format, &color,
774 ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
775 for (i = 0; i < 4; i++)
776 rgba[i] = ubyte_to_float(ub_rgba[i]);
777
778 /* check the saved state */
779 blitter_check_saved_CSOs(ctx);
780 assert(blitter->saved_fb_state.nr_cbufs != ~0);
781
782 /* bind CSOs */
783 pipe->bind_blend_state(pipe, ctx->blend_write_color);
784 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
785 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
786 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
787 pipe->bind_vs_state(pipe, ctx->vs_col);
788
789 /* set a framebuffer state */
790 fb_state.width = dst->width;
791 fb_state.height = dst->height;
792 fb_state.nr_cbufs = 1;
793 fb_state.cbufs[0] = dst;
794 fb_state.zsbuf = 0;
795 pipe->set_framebuffer_state(pipe, &fb_state);
796
797 blitter_set_clear_color(ctx, rgba);
798 blitter_set_rectangle(ctx, 0, 0, width, height, 0);
799 blitter_draw_quad(ctx);
800 blitter_restore_CSOs(ctx);
801 }