Squash-merge branch 'gallium-clip-state'
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30 * clear_depth_stencil, and resource_copy_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50
51 #define INVALID_PTR ((void*)~0)
52
53 struct blitter_context_priv
54 {
55 struct blitter_context base;
56
57 struct pipe_resource *vbuf; /**< quad */
58
59 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
60
61 /* Templates for various state objects. */
62
63 /* Constant state objects. */
64 /* Vertex shaders. */
65 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
66 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
67
68 /* Fragment shaders. */
69 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
70 void *fs_col[PIPE_MAX_COLOR_BUFS+1];
71 void *fs_col_int[PIPE_MAX_COLOR_BUFS+1];
72
73 /* FS which outputs a color from a texture,
74 where the index is PIPE_TEXTURE_* to be sampled. */
75 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
76
77 /* FS which outputs a depth from a texture,
78 where the index is PIPE_TEXTURE_* to be sampled. */
79 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
80
81 /* Blend state. */
82 void *blend_write_color; /**< blend state with writemask of RGBA */
83 void *blend_keep_color; /**< blend state with writemask of 0 */
84
85 /* Depth stencil alpha state. */
86 void *dsa_write_depth_stencil;
87 void *dsa_write_depth_keep_stencil;
88 void *dsa_keep_depth_stencil;
89 void *dsa_keep_depth_write_stencil;
90
91 /* Vertex elements states. */
92 void *velem_state;
93 void *velem_uint_state;
94 void *velem_sint_state;
95 void *velem_state_readbuf;
96
97 /* Sampler state. */
98 void *sampler_state;
99
100 /* Rasterizer state. */
101 void *rs_state;
102 void *rs_discard_state;
103
104 /* Viewport state. */
105 struct pipe_viewport_state viewport;
106
107 /* Destination surface dimensions. */
108 unsigned dst_width;
109 unsigned dst_height;
110
111 boolean has_geometry_shader;
112 boolean vertex_has_integers;
113 boolean has_stream_out;
114 };
115
116 static void blitter_draw_rectangle(struct blitter_context *blitter,
117 unsigned x, unsigned y,
118 unsigned width, unsigned height,
119 float depth,
120 enum blitter_attrib_type type,
121 const union pipe_color_union *attrib);
122
123
124 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
125 {
126 struct blitter_context_priv *ctx;
127 struct pipe_blend_state blend;
128 struct pipe_depth_stencil_alpha_state dsa;
129 struct pipe_rasterizer_state rs_state;
130 struct pipe_sampler_state sampler_state;
131 struct pipe_vertex_element velem[2];
132 unsigned i;
133
134 ctx = CALLOC_STRUCT(blitter_context_priv);
135 if (!ctx)
136 return NULL;
137
138 ctx->base.pipe = pipe;
139 ctx->base.draw_rectangle = blitter_draw_rectangle;
140
141 /* init state objects for them to be considered invalid */
142 ctx->base.saved_blend_state = INVALID_PTR;
143 ctx->base.saved_dsa_state = INVALID_PTR;
144 ctx->base.saved_rs_state = INVALID_PTR;
145 ctx->base.saved_fs = INVALID_PTR;
146 ctx->base.saved_vs = INVALID_PTR;
147 ctx->base.saved_gs = INVALID_PTR;
148 ctx->base.saved_velem_state = INVALID_PTR;
149 ctx->base.saved_fb_state.nr_cbufs = ~0;
150 ctx->base.saved_num_sampler_views = ~0;
151 ctx->base.saved_num_sampler_states = ~0;
152 ctx->base.saved_num_vertex_buffers = ~0;
153 ctx->base.saved_num_so_targets = ~0;
154
155 ctx->has_geometry_shader =
156 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
157 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
158 ctx->vertex_has_integers =
159 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_VERTEX,
160 PIPE_SHADER_CAP_INTEGERS);
161 ctx->has_stream_out =
162 pipe->screen->get_param(pipe->screen,
163 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
164
165 /* blend state objects */
166 memset(&blend, 0, sizeof(blend));
167 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
168
169 blend.rt[0].colormask = PIPE_MASK_RGBA;
170 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
171
172 /* depth stencil alpha state objects */
173 memset(&dsa, 0, sizeof(dsa));
174 ctx->dsa_keep_depth_stencil =
175 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
176
177 dsa.depth.enabled = 1;
178 dsa.depth.writemask = 1;
179 dsa.depth.func = PIPE_FUNC_ALWAYS;
180 ctx->dsa_write_depth_keep_stencil =
181 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
182
183 dsa.stencil[0].enabled = 1;
184 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
185 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
186 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
187 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
188 dsa.stencil[0].valuemask = 0xff;
189 dsa.stencil[0].writemask = 0xff;
190 ctx->dsa_write_depth_stencil =
191 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
192
193 dsa.depth.enabled = 0;
194 dsa.depth.writemask = 0;
195 ctx->dsa_keep_depth_write_stencil =
196 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
197
198 /* sampler state */
199 memset(&sampler_state, 0, sizeof(sampler_state));
200 sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
201 sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
202 sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
203 sampler_state.normalized_coords = 1;
204 ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
205
206 /* rasterizer state */
207 memset(&rs_state, 0, sizeof(rs_state));
208 rs_state.cull_face = PIPE_FACE_NONE;
209 rs_state.gl_rasterization_rules = 1;
210 rs_state.flatshade = 1;
211 rs_state.depth_clip = 1;
212 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
213
214 if (ctx->has_stream_out) {
215 rs_state.rasterizer_discard = 1;
216 ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
217 }
218
219 /* vertex elements states */
220 memset(&velem[0], 0, sizeof(velem[0]) * 2);
221 for (i = 0; i < 2; i++) {
222 velem[i].src_offset = i * 4 * sizeof(float);
223 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
224 }
225 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
226
227 if (ctx->vertex_has_integers) {
228 memset(&velem[0], 0, sizeof(velem[0]) * 2);
229 velem[0].src_offset = 0;
230 velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
231 velem[1].src_offset = 4 * sizeof(float);
232 velem[1].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
233 ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
234
235 memset(&velem[0], 0, sizeof(velem[0]) * 2);
236 velem[0].src_offset = 0;
237 velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
238 velem[1].src_offset = 4 * sizeof(float);
239 velem[1].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
240 ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
241 }
242
243 if (ctx->has_stream_out) {
244 velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
245 ctx->velem_state_readbuf = pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
246 }
247
248 /* fragment shaders are created on-demand */
249
250 /* vertex shaders */
251 {
252 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
253 TGSI_SEMANTIC_GENERIC };
254 const uint semantic_indices[] = { 0, 0 };
255 ctx->vs =
256 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
257 semantic_indices);
258 }
259 if (ctx->has_stream_out) {
260 struct pipe_stream_output_info so;
261 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
262 const uint semantic_indices[] = { 0 };
263
264 memset(&so, 0, sizeof(so));
265 so.num_outputs = 1;
266 so.output[0].register_mask = TGSI_WRITEMASK_XYZW;
267 so.stride = 4;
268
269 ctx->vs_pos_only =
270 util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
271 semantic_indices, &so);
272 }
273
274 /* set invariant vertex coordinates */
275 for (i = 0; i < 4; i++)
276 ctx->vertices[i][0][3] = 1; /*v.w*/
277
278 /* create the vertex buffer */
279 ctx->vbuf = pipe_user_buffer_create(ctx->base.pipe->screen,
280 ctx->vertices,
281 sizeof(ctx->vertices),
282 PIPE_BIND_VERTEX_BUFFER);
283
284 return &ctx->base;
285 }
286
287 void util_blitter_destroy(struct blitter_context *blitter)
288 {
289 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
290 struct pipe_context *pipe = blitter->pipe;
291 int i;
292
293 pipe->delete_blend_state(pipe, ctx->blend_write_color);
294 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
295 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
296 pipe->delete_depth_stencil_alpha_state(pipe,
297 ctx->dsa_write_depth_keep_stencil);
298 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
299 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
300
301 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
302 if (ctx->rs_discard_state)
303 pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
304 pipe->delete_vs_state(pipe, ctx->vs);
305 if (ctx->vs_pos_only)
306 pipe->delete_vs_state(pipe, ctx->vs_pos_only);
307 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
308 if (ctx->vertex_has_integers) {
309 pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
310 pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
311 }
312 if (ctx->velem_state_readbuf)
313 pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf);
314
315 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
316 if (ctx->fs_texfetch_col[i])
317 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
318 if (ctx->fs_texfetch_depth[i])
319 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
320 }
321
322 for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
323 if (ctx->fs_col[i])
324 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
325 if (ctx->fs_col_int[i])
326 pipe->delete_fs_state(pipe, ctx->fs_col_int[i]);
327 }
328
329 pipe->delete_sampler_state(pipe, ctx->sampler_state);
330 pipe_resource_reference(&ctx->vbuf, NULL);
331 FREE(ctx);
332 }
333
334 static void blitter_set_running_flag(struct blitter_context_priv *ctx)
335 {
336 if (ctx->base.running) {
337 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
338 __LINE__);
339 }
340 ctx->base.running = TRUE;
341 }
342
343 static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
344 {
345 if (!ctx->base.running) {
346 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
347 __LINE__);
348 }
349 ctx->base.running = FALSE;
350 }
351
352 static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
353 {
354 assert(ctx->base.saved_num_vertex_buffers != ~0 &&
355 ctx->base.saved_velem_state != INVALID_PTR &&
356 ctx->base.saved_vs != INVALID_PTR &&
357 (!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR) &&
358 (!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0) &&
359 ctx->base.saved_rs_state != INVALID_PTR);
360 }
361
362 static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
363 {
364 struct pipe_context *pipe = ctx->base.pipe;
365 unsigned i;
366
367 /* Vertex buffers. */
368 pipe->set_vertex_buffers(pipe,
369 ctx->base.saved_num_vertex_buffers,
370 ctx->base.saved_vertex_buffers);
371
372 for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
373 if (ctx->base.saved_vertex_buffers[i].buffer) {
374 pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
375 NULL);
376 }
377 }
378 ctx->base.saved_num_vertex_buffers = ~0;
379
380 /* Vertex elements. */
381 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
382 ctx->base.saved_velem_state = INVALID_PTR;
383
384 /* Vertex shader. */
385 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
386 ctx->base.saved_vs = INVALID_PTR;
387
388 /* Geometry shader. */
389 if (ctx->has_geometry_shader) {
390 pipe->bind_gs_state(pipe, ctx->base.saved_gs);
391 ctx->base.saved_gs = INVALID_PTR;
392 }
393
394 /* Stream outputs. */
395 if (ctx->has_stream_out) {
396 pipe->set_stream_output_targets(pipe,
397 ctx->base.saved_num_so_targets,
398 ctx->base.saved_so_targets, ~0);
399
400 for (i = 0; i < ctx->base.saved_num_so_targets; i++)
401 pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
402
403 ctx->base.saved_num_so_targets = ~0;
404 }
405
406 /* Rasterizer. */
407 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
408 ctx->base.saved_rs_state = INVALID_PTR;
409 }
410
411 static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
412 {
413 assert(ctx->base.saved_fs != INVALID_PTR &&
414 ctx->base.saved_dsa_state != INVALID_PTR &&
415 ctx->base.saved_blend_state != INVALID_PTR);
416 }
417
418 static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
419 {
420 struct pipe_context *pipe = ctx->base.pipe;
421
422 /* Fragment shader. */
423 pipe->bind_fs_state(pipe, ctx->base.saved_fs);
424 ctx->base.saved_fs = INVALID_PTR;
425
426 /* Depth, stencil, alpha. */
427 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
428 ctx->base.saved_dsa_state = INVALID_PTR;
429
430 /* Blend state. */
431 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
432 ctx->base.saved_blend_state = INVALID_PTR;
433
434 /* Miscellaneous states. */
435 /* XXX check whether these are saved and whether they need to be restored
436 * (depending on the operation) */
437 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
438 pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
439 }
440
441 static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
442 {
443 assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
444 }
445
446 static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
447 {
448 struct pipe_context *pipe = ctx->base.pipe;
449
450 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
451 util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
452 }
453
454 static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
455 {
456 assert(ctx->base.saved_num_sampler_states != ~0 &&
457 ctx->base.saved_num_sampler_views != ~0);
458 }
459
460 static void blitter_restore_textures(struct blitter_context_priv *ctx)
461 {
462 struct pipe_context *pipe = ctx->base.pipe;
463 unsigned i;
464
465 /* Fragment sampler states. */
466 pipe->bind_fragment_sampler_states(pipe,
467 ctx->base.saved_num_sampler_states,
468 ctx->base.saved_sampler_states);
469 ctx->base.saved_num_sampler_states = ~0;
470
471 /* Fragment sampler views. */
472 pipe->set_fragment_sampler_views(pipe,
473 ctx->base.saved_num_sampler_views,
474 ctx->base.saved_sampler_views);
475
476 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
477 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
478
479 ctx->base.saved_num_sampler_views = ~0;
480 }
481
482 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
483 unsigned x1, unsigned y1,
484 unsigned x2, unsigned y2,
485 float depth)
486 {
487 int i;
488
489 /* set vertex positions */
490 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
491 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
492
493 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
494 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
495
496 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
497 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
498
499 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
500 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
501
502 for (i = 0; i < 4; i++)
503 ctx->vertices[i][0][2] = depth; /*z*/
504
505 /* viewport */
506 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
507 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
508 ctx->viewport.scale[2] = 1.0f;
509 ctx->viewport.scale[3] = 1.0f;
510 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
511 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
512 ctx->viewport.translate[2] = 0.0f;
513 ctx->viewport.translate[3] = 0.0f;
514 ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
515 }
516
517 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
518 const union pipe_color_union *color)
519 {
520 int i;
521
522 if (color) {
523 for (i = 0; i < 4; i++) {
524 uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
525 uiverts[0] = color->ui[0];
526 uiverts[1] = color->ui[1];
527 uiverts[2] = color->ui[2];
528 uiverts[3] = color->ui[3];
529 }
530 } else {
531 for (i = 0; i < 4; i++) {
532 ctx->vertices[i][1][0] = 0;
533 ctx->vertices[i][1][1] = 0;
534 ctx->vertices[i][1][2] = 0;
535 ctx->vertices[i][1][3] = 0;
536 }
537 }
538 }
539
540 static void get_texcoords(struct pipe_sampler_view *src,
541 unsigned src_width0, unsigned src_height0,
542 unsigned x1, unsigned y1,
543 unsigned x2, unsigned y2,
544 float out[4])
545 {
546 struct pipe_resource *tex = src->texture;
547 unsigned level = src->u.tex.first_level;
548 boolean normalized = tex->target != PIPE_TEXTURE_RECT;
549
550 if (normalized) {
551 out[0] = x1 / (float)u_minify(src_width0, level);
552 out[1] = y1 / (float)u_minify(src_height0, level);
553 out[2] = x2 / (float)u_minify(src_width0, level);
554 out[3] = y2 / (float)u_minify(src_height0, level);
555 } else {
556 out[0] = x1;
557 out[1] = y1;
558 out[2] = x2;
559 out[3] = y2;
560 }
561 }
562
563 static void set_texcoords_in_vertices(const float coord[4],
564 float *out, unsigned stride)
565 {
566 out[0] = coord[0]; /*t0.s*/
567 out[1] = coord[1]; /*t0.t*/
568 out += stride;
569 out[0] = coord[2]; /*t1.s*/
570 out[1] = coord[1]; /*t1.t*/
571 out += stride;
572 out[0] = coord[2]; /*t2.s*/
573 out[1] = coord[3]; /*t2.t*/
574 out += stride;
575 out[0] = coord[0]; /*t3.s*/
576 out[1] = coord[3]; /*t3.t*/
577 }
578
579 static void blitter_set_texcoords(struct blitter_context_priv *ctx,
580 struct pipe_sampler_view *src,
581 unsigned src_width0, unsigned src_height0,
582 unsigned layer,
583 unsigned x1, unsigned y1,
584 unsigned x2, unsigned y2)
585 {
586 unsigned i;
587 float coord[4];
588 float face_coord[4][2];
589
590 get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
591
592 if (src->texture->target == PIPE_TEXTURE_CUBE) {
593 set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
594 util_map_texcoords2d_onto_cubemap(layer,
595 /* pointer, stride in floats */
596 &face_coord[0][0], 2,
597 &ctx->vertices[0][1][0], 8);
598 } else {
599 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
600 }
601
602 /* Set the layer. */
603 switch (src->texture->target) {
604 case PIPE_TEXTURE_3D:
605 {
606 float r = layer / (float)u_minify(src->texture->depth0,
607 src->u.tex.first_level);
608 for (i = 0; i < 4; i++)
609 ctx->vertices[i][1][2] = r; /*r*/
610 }
611 break;
612
613 case PIPE_TEXTURE_1D_ARRAY:
614 for (i = 0; i < 4; i++)
615 ctx->vertices[i][1][1] = layer; /*t*/
616 break;
617
618 case PIPE_TEXTURE_2D_ARRAY:
619 for (i = 0; i < 4; i++)
620 ctx->vertices[i][1][2] = layer; /*r*/
621 break;
622
623 default:;
624 }
625 }
626
627 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
628 unsigned width, unsigned height)
629 {
630 ctx->dst_width = width;
631 ctx->dst_height = height;
632 }
633
634 static INLINE
635 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
636 boolean int_format)
637 {
638 struct pipe_context *pipe = ctx->base.pipe;
639
640 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
641
642 if (int_format) {
643 if (!ctx->fs_col_int[num_cbufs])
644 ctx->fs_col_int[num_cbufs] =
645 util_make_fragment_cloneinput_shader(pipe, num_cbufs,
646 TGSI_SEMANTIC_GENERIC,
647 TGSI_INTERPOLATE_CONSTANT);
648 return ctx->fs_col_int[num_cbufs];
649 } else {
650 if (!ctx->fs_col[num_cbufs])
651 ctx->fs_col[num_cbufs] =
652 util_make_fragment_cloneinput_shader(pipe, num_cbufs,
653 TGSI_SEMANTIC_GENERIC,
654 TGSI_INTERPOLATE_LINEAR);
655 return ctx->fs_col[num_cbufs];
656 }
657 }
658
659 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
660 static unsigned
661 pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
662 {
663 switch (pipe_tex_target) {
664 case PIPE_TEXTURE_1D:
665 return TGSI_TEXTURE_1D;
666 case PIPE_TEXTURE_2D:
667 return TGSI_TEXTURE_2D;
668 case PIPE_TEXTURE_RECT:
669 return TGSI_TEXTURE_RECT;
670 case PIPE_TEXTURE_3D:
671 return TGSI_TEXTURE_3D;
672 case PIPE_TEXTURE_CUBE:
673 return TGSI_TEXTURE_CUBE;
674 case PIPE_TEXTURE_1D_ARRAY:
675 return TGSI_TEXTURE_1D_ARRAY;
676 case PIPE_TEXTURE_2D_ARRAY:
677 return TGSI_TEXTURE_2D_ARRAY;
678 default:
679 assert(0 && "unexpected texture target");
680 return TGSI_TEXTURE_UNKNOWN;
681 }
682 }
683
684
685 static INLINE
686 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
687 unsigned tex_target)
688 {
689 struct pipe_context *pipe = ctx->base.pipe;
690
691 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
692
693 /* Create the fragment shader on-demand. */
694 if (!ctx->fs_texfetch_col[tex_target]) {
695 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
696
697 ctx->fs_texfetch_col[tex_target] =
698 util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
699 }
700
701 return ctx->fs_texfetch_col[tex_target];
702 }
703
704 static INLINE
705 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
706 unsigned tex_target)
707 {
708 struct pipe_context *pipe = ctx->base.pipe;
709
710 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
711
712 /* Create the fragment shader on-demand. */
713 if (!ctx->fs_texfetch_depth[tex_target]) {
714 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
715
716 ctx->fs_texfetch_depth[tex_target] =
717 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
718 TGSI_INTERPOLATE_LINEAR);
719 }
720
721 return ctx->fs_texfetch_depth[tex_target];
722 }
723
724 static void blitter_draw_rectangle(struct blitter_context *blitter,
725 unsigned x1, unsigned y1,
726 unsigned x2, unsigned y2,
727 float depth,
728 enum blitter_attrib_type type,
729 const union pipe_color_union *attrib)
730 {
731 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
732
733 switch (type) {
734 case UTIL_BLITTER_ATTRIB_COLOR:
735 blitter_set_clear_color(ctx, attrib);
736 break;
737
738 case UTIL_BLITTER_ATTRIB_TEXCOORD:
739 set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
740 break;
741
742 default:;
743 }
744
745 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
746 ctx->base.pipe->redefine_user_buffer(ctx->base.pipe, ctx->vbuf,
747 0, ctx->vbuf->width0);
748 util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
749 PIPE_PRIM_TRIANGLE_FAN, 4, 2);
750 }
751
752 static void util_blitter_clear_custom(struct blitter_context *blitter,
753 unsigned width, unsigned height,
754 unsigned num_cbufs,
755 unsigned clear_buffers,
756 enum pipe_format cbuf_format,
757 const union pipe_color_union *color,
758 double depth, unsigned stencil,
759 void *custom_blend, void *custom_dsa)
760 {
761 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
762 struct pipe_context *pipe = ctx->base.pipe;
763 struct pipe_stencil_ref sr = { { 0 } };
764 boolean int_format = util_format_is_pure_integer(cbuf_format);
765 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
766
767 blitter_set_running_flag(ctx);
768 blitter_check_saved_vertex_states(ctx);
769 blitter_check_saved_fragment_states(ctx);
770
771 /* bind states */
772 if (custom_blend) {
773 pipe->bind_blend_state(pipe, custom_blend);
774 } else if (clear_buffers & PIPE_CLEAR_COLOR) {
775 pipe->bind_blend_state(pipe, ctx->blend_write_color);
776 } else {
777 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
778 }
779
780 if (custom_dsa) {
781 pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
782 } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
783 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
784 } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
785 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
786 } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
787 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
788 } else {
789 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
790 }
791
792 sr.ref_value[0] = stencil & 0xff;
793 pipe->set_stencil_ref(pipe, &sr);
794
795 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
796 if (util_format_is_pure_sint(cbuf_format)) {
797 pipe->bind_vertex_elements_state(pipe, ctx->velem_sint_state);
798 } else if (util_format_is_pure_uint(cbuf_format)) {
799 pipe->bind_vertex_elements_state(pipe, ctx->velem_uint_state);
800 } else {
801 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
802 }
803 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
804 pipe->bind_vs_state(pipe, ctx->vs);
805 if (ctx->has_geometry_shader)
806 pipe->bind_gs_state(pipe, NULL);
807
808 blitter_set_dst_dimensions(ctx, width, height);
809 blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
810 UTIL_BLITTER_ATTRIB_COLOR, color);
811
812 blitter_restore_vertex_states(ctx);
813 blitter_restore_fragment_states(ctx);
814 blitter_unset_running_flag(ctx);
815 }
816
817 void util_blitter_clear(struct blitter_context *blitter,
818 unsigned width, unsigned height,
819 unsigned num_cbufs,
820 unsigned clear_buffers,
821 enum pipe_format cbuf_format,
822 const union pipe_color_union *color,
823 double depth, unsigned stencil)
824 {
825 util_blitter_clear_custom(blitter, width, height, num_cbufs,
826 clear_buffers, cbuf_format, color, depth, stencil,
827 NULL, NULL);
828 }
829
830 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
831 unsigned width, unsigned height,
832 double depth, void *custom_dsa)
833 {
834 static const union pipe_color_union color;
835 util_blitter_clear_custom(blitter, width, height, 0,
836 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa);
837 }
838
839 static
840 boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
841 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
842 {
843 return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
844 }
845
846 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
847 struct pipe_resource *dst,
848 unsigned dstlevel,
849 unsigned dstz,
850 const struct pipe_box *srcbox)
851 {
852 memset(dst_templ, 0, sizeof(*dst_templ));
853 dst_templ->format = dst->format;
854 if (util_format_is_depth_or_stencil(dst->format)) {
855 dst_templ->usage = PIPE_BIND_DEPTH_STENCIL;
856 } else {
857 dst_templ->usage = PIPE_BIND_RENDER_TARGET;
858 }
859 dst_templ->format = util_format_linear(dst->format);
860 dst_templ->u.tex.level = dstlevel;
861 dst_templ->u.tex.first_layer = dstz;
862 dst_templ->u.tex.last_layer = dstz + srcbox->depth - 1;
863 }
864
865 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
866 struct pipe_resource *src,
867 unsigned srclevel)
868 {
869 memset(src_templ, 0, sizeof(*src_templ));
870 src_templ->format = util_format_linear(src->format);
871 src_templ->u.tex.first_level = srclevel;
872 src_templ->u.tex.last_level = srclevel;
873 src_templ->u.tex.first_layer = 0;
874 src_templ->u.tex.last_layer =
875 src->target == PIPE_TEXTURE_3D ? src->depth0 - 1
876 : src->array_size - 1;
877 src_templ->swizzle_r = PIPE_SWIZZLE_RED;
878 src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
879 src_templ->swizzle_b = PIPE_SWIZZLE_BLUE;
880 src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
881 }
882
883 void util_blitter_copy_texture(struct blitter_context *blitter,
884 struct pipe_resource *dst,
885 unsigned dstlevel,
886 unsigned dstx, unsigned dsty, unsigned dstz,
887 struct pipe_resource *src,
888 unsigned srclevel,
889 const struct pipe_box *srcbox,
890 boolean ignore_stencil)
891 {
892 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
893 struct pipe_context *pipe = ctx->base.pipe;
894 struct pipe_screen *screen = pipe->screen;
895 struct pipe_surface *dst_view, dst_templ;
896 struct pipe_sampler_view src_templ, *src_view;
897 unsigned bind;
898 boolean is_stencil, is_depth;
899
900 /* Give up if textures are not set. */
901 assert(dst && src);
902 if (!dst || !src)
903 return;
904
905 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
906
907 /* Is this a ZS format? */
908 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
909 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
910
911 if (is_depth || is_stencil)
912 bind = PIPE_BIND_DEPTH_STENCIL;
913 else
914 bind = PIPE_BIND_RENDER_TARGET;
915
916 /* Check if we can sample from and render to the surfaces. */
917 /* (assuming copying a stencil buffer is not possible) */
918 if ((!ignore_stencil && is_stencil) ||
919 !screen->is_format_supported(screen, dst->format, dst->target,
920 dst->nr_samples, bind) ||
921 !screen->is_format_supported(screen, src->format, src->target,
922 src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
923 blitter_set_running_flag(ctx);
924 util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
925 src, srclevel, srcbox);
926 blitter_unset_running_flag(ctx);
927 return;
928 }
929
930 /* Initialize the surface. */
931 util_blitter_default_dst_texture(&dst_templ, dst, dstlevel, dstz, srcbox);
932 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
933
934 /* Initialize the sampler view. */
935 util_blitter_default_src_texture(&src_templ, src, srclevel);
936 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
937
938 /* Copy. */
939 util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
940 srcbox, src->width0, src->height0);
941
942 pipe_surface_reference(&dst_view, NULL);
943 pipe_sampler_view_reference(&src_view, NULL);
944 }
945
946 void util_blitter_copy_texture_view(struct blitter_context *blitter,
947 struct pipe_surface *dst,
948 unsigned dstx, unsigned dsty,
949 struct pipe_sampler_view *src,
950 const struct pipe_box *srcbox,
951 unsigned src_width0, unsigned src_height0)
952 {
953 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
954 struct pipe_context *pipe = ctx->base.pipe;
955 struct pipe_framebuffer_state fb_state;
956 enum pipe_texture_target src_target = src->texture->target;
957 unsigned width = srcbox->width;
958 unsigned height = srcbox->height;
959
960 /* Sanity checks. */
961 if (dst->texture == src->texture &&
962 dst->u.tex.level == src->u.tex.first_level) {
963 assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
964 dstx, dstx + width, dsty, dsty + height));
965 }
966 /* XXX should handle 3d regions */
967 assert(srcbox->depth == 1);
968
969 /* Check whether the states are properly saved. */
970 blitter_set_running_flag(ctx);
971 blitter_check_saved_vertex_states(ctx);
972 blitter_check_saved_fragment_states(ctx);
973 blitter_check_saved_textures(ctx);
974 blitter_check_saved_fb_state(ctx);
975
976 /* Initialize framebuffer state. */
977 fb_state.width = dst->width;
978 fb_state.height = dst->height;
979
980 if (util_format_is_depth_or_stencil(dst->format)) {
981 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
982 pipe->bind_depth_stencil_alpha_state(pipe,
983 ctx->dsa_write_depth_keep_stencil);
984 pipe->bind_fs_state(pipe,
985 blitter_get_fs_texfetch_depth(ctx, src_target));
986
987 fb_state.nr_cbufs = 0;
988 fb_state.zsbuf = dst;
989 } else {
990 pipe->bind_blend_state(pipe, ctx->blend_write_color);
991 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
992 pipe->bind_fs_state(pipe,
993 blitter_get_fs_texfetch_col(ctx, src_target));
994
995 fb_state.nr_cbufs = 1;
996 fb_state.cbufs[0] = dst;
997 fb_state.zsbuf = 0;
998 }
999
1000 /* Set rasterizer state, shaders, and textures. */
1001 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
1002 pipe->bind_vs_state(pipe, ctx->vs);
1003 if (ctx->has_geometry_shader)
1004 pipe->bind_gs_state(pipe, NULL);
1005 pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state);
1006 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1007 pipe->set_fragment_sampler_views(pipe, 1, &src);
1008 pipe->set_framebuffer_state(pipe, &fb_state);
1009
1010 blitter_set_dst_dimensions(ctx, dst->width, dst->height);
1011
1012 switch (src_target) {
1013 /* Draw the quad with the draw_rectangle callback. */
1014 case PIPE_TEXTURE_1D:
1015 case PIPE_TEXTURE_2D:
1016 case PIPE_TEXTURE_RECT:
1017 {
1018 /* Set texture coordinates. - use a pipe color union
1019 * for interface purposes.
1020 * XXX pipe_color_union is a wrong name since we use that to set
1021 * texture coordinates too.
1022 */
1023 union pipe_color_union coord;
1024 get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
1025 srcbox->x+width, srcbox->y+height, coord.f);
1026
1027 /* Draw. */
1028 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
1029 UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
1030 }
1031 break;
1032
1033 /* Draw the quad with the generic codepath. */
1034 default:
1035 /* Set texture coordinates. */
1036 switch (src_target) {
1037 case PIPE_TEXTURE_1D_ARRAY:
1038 case PIPE_TEXTURE_2D_ARRAY:
1039 case PIPE_TEXTURE_3D:
1040 case PIPE_TEXTURE_CUBE:
1041 blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
1042 srcbox->y, srcbox->x,
1043 srcbox->x + width, srcbox->y + height);
1044 break;
1045
1046 default:
1047 assert(0);
1048 }
1049
1050 /* Draw. */
1051 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
1052 ctx->base.pipe->redefine_user_buffer(ctx->base.pipe, ctx->vbuf,
1053 0, ctx->vbuf->width0);
1054 util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
1055 PIPE_PRIM_TRIANGLE_FAN, 4, 2);
1056 break;
1057 }
1058
1059 blitter_restore_vertex_states(ctx);
1060 blitter_restore_fragment_states(ctx);
1061 blitter_restore_textures(ctx);
1062 blitter_restore_fb_state(ctx);
1063 blitter_unset_running_flag(ctx);
1064 }
1065
1066 /* Clear a region of a color surface to a constant value. */
1067 void util_blitter_clear_render_target(struct blitter_context *blitter,
1068 struct pipe_surface *dstsurf,
1069 const union pipe_color_union *color,
1070 unsigned dstx, unsigned dsty,
1071 unsigned width, unsigned height)
1072 {
1073 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1074 struct pipe_context *pipe = ctx->base.pipe;
1075 struct pipe_framebuffer_state fb_state;
1076
1077 assert(dstsurf->texture);
1078 if (!dstsurf->texture)
1079 return;
1080
1081 /* check the saved state */
1082 blitter_set_running_flag(ctx);
1083 blitter_check_saved_vertex_states(ctx);
1084 blitter_check_saved_fragment_states(ctx);
1085 blitter_check_saved_fb_state(ctx);
1086
1087 /* bind states */
1088 pipe->bind_blend_state(pipe, ctx->blend_write_color);
1089 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1090 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
1091 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
1092 pipe->bind_vs_state(pipe, ctx->vs);
1093 if (ctx->has_geometry_shader)
1094 pipe->bind_gs_state(pipe, NULL);
1095 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1096
1097 /* set a framebuffer state */
1098 fb_state.width = dstsurf->width;
1099 fb_state.height = dstsurf->height;
1100 fb_state.nr_cbufs = 1;
1101 fb_state.cbufs[0] = dstsurf;
1102 fb_state.zsbuf = 0;
1103 pipe->set_framebuffer_state(pipe, &fb_state);
1104
1105 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1106 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
1107 UTIL_BLITTER_ATTRIB_COLOR, color);
1108
1109 blitter_restore_vertex_states(ctx);
1110 blitter_restore_fragment_states(ctx);
1111 blitter_restore_fb_state(ctx);
1112 blitter_unset_running_flag(ctx);
1113 }
1114
1115 /* Clear a region of a depth stencil surface. */
1116 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
1117 struct pipe_surface *dstsurf,
1118 unsigned clear_flags,
1119 double depth,
1120 unsigned stencil,
1121 unsigned dstx, unsigned dsty,
1122 unsigned width, unsigned height)
1123 {
1124 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1125 struct pipe_context *pipe = ctx->base.pipe;
1126 struct pipe_framebuffer_state fb_state;
1127 struct pipe_stencil_ref sr = { { 0 } };
1128
1129 assert(dstsurf->texture);
1130 if (!dstsurf->texture)
1131 return;
1132
1133 /* check the saved state */
1134 blitter_set_running_flag(ctx);
1135 blitter_check_saved_vertex_states(ctx);
1136 blitter_check_saved_fragment_states(ctx);
1137 blitter_check_saved_fb_state(ctx);
1138
1139 /* bind states */
1140 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
1141 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1142 sr.ref_value[0] = stencil & 0xff;
1143 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1144 pipe->set_stencil_ref(pipe, &sr);
1145 }
1146 else if (clear_flags & PIPE_CLEAR_DEPTH) {
1147 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1148 }
1149 else if (clear_flags & PIPE_CLEAR_STENCIL) {
1150 sr.ref_value[0] = stencil & 0xff;
1151 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1152 pipe->set_stencil_ref(pipe, &sr);
1153 }
1154 else
1155 /* hmm that should be illegal probably, or make it a no-op somewhere */
1156 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1157
1158 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
1159 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
1160 pipe->bind_vs_state(pipe, ctx->vs);
1161 if (ctx->has_geometry_shader)
1162 pipe->bind_gs_state(pipe, NULL);
1163 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1164
1165 /* set a framebuffer state */
1166 fb_state.width = dstsurf->width;
1167 fb_state.height = dstsurf->height;
1168 fb_state.nr_cbufs = 0;
1169 fb_state.cbufs[0] = 0;
1170 fb_state.zsbuf = dstsurf;
1171 pipe->set_framebuffer_state(pipe, &fb_state);
1172
1173 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1174 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
1175 UTIL_BLITTER_ATTRIB_NONE, NULL);
1176
1177 blitter_restore_vertex_states(ctx);
1178 blitter_restore_fragment_states(ctx);
1179 blitter_restore_fb_state(ctx);
1180 blitter_unset_running_flag(ctx);
1181 }
1182
1183 /* draw a rectangle across a region using a custom dsa stage - for r600g */
1184 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
1185 struct pipe_surface *zsurf,
1186 struct pipe_surface *cbsurf,
1187 void *dsa_stage, float depth)
1188 {
1189 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1190 struct pipe_context *pipe = ctx->base.pipe;
1191 struct pipe_framebuffer_state fb_state;
1192
1193 assert(zsurf->texture);
1194 if (!zsurf->texture)
1195 return;
1196
1197 /* check the saved state */
1198 blitter_set_running_flag(ctx);
1199 blitter_check_saved_vertex_states(ctx);
1200 blitter_check_saved_fragment_states(ctx);
1201 blitter_check_saved_fb_state(ctx);
1202
1203 /* bind states */
1204 pipe->bind_blend_state(pipe, ctx->blend_write_color);
1205 pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
1206
1207 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
1208 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
1209 pipe->bind_vs_state(pipe, ctx->vs);
1210 if (ctx->has_geometry_shader)
1211 pipe->bind_gs_state(pipe, NULL);
1212 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1213
1214 /* set a framebuffer state */
1215 fb_state.width = zsurf->width;
1216 fb_state.height = zsurf->height;
1217 fb_state.nr_cbufs = 1;
1218 if (cbsurf) {
1219 fb_state.cbufs[0] = cbsurf;
1220 fb_state.nr_cbufs = 1;
1221 } else {
1222 fb_state.cbufs[0] = NULL;
1223 fb_state.nr_cbufs = 0;
1224 }
1225 fb_state.zsbuf = zsurf;
1226 pipe->set_framebuffer_state(pipe, &fb_state);
1227
1228 blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
1229 blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
1230 UTIL_BLITTER_ATTRIB_NONE, NULL);
1231
1232 blitter_restore_vertex_states(ctx);
1233 blitter_restore_fragment_states(ctx);
1234 blitter_restore_fb_state(ctx);
1235 blitter_unset_running_flag(ctx);
1236 }
1237
1238 void util_blitter_copy_buffer(struct blitter_context *blitter,
1239 struct pipe_resource *dst,
1240 unsigned dstx,
1241 struct pipe_resource *src,
1242 unsigned srcx,
1243 unsigned size)
1244 {
1245 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1246 struct pipe_context *pipe = ctx->base.pipe;
1247 struct pipe_vertex_buffer vb;
1248 struct pipe_stream_output_target *so_target;
1249
1250 /* Drivers not capable of Stream Out should not call this function
1251 * in the first place. */
1252 assert(ctx->has_stream_out);
1253
1254 /* Some alignment is required. */
1255 if (srcx % 4 != 0 || dstx % 4 != 0 || size % 16 != 0 ||
1256 !ctx->has_stream_out) {
1257 struct pipe_box box;
1258 u_box_1d(srcx, size, &box);
1259 util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
1260 return;
1261 }
1262
1263 blitter_set_running_flag(ctx);
1264 blitter_check_saved_vertex_states(ctx);
1265
1266 vb.buffer = src;
1267 vb.buffer_offset = srcx;
1268 vb.stride = 4;
1269
1270 pipe->set_vertex_buffers(pipe, 1, &vb);
1271 pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf);
1272 pipe->bind_vs_state(pipe, ctx->vs_pos_only);
1273 if (ctx->has_geometry_shader)
1274 pipe->bind_gs_state(pipe, NULL);
1275 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
1276
1277 so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
1278 pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
1279
1280 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 16);
1281
1282 blitter_restore_vertex_states(ctx);
1283 blitter_unset_running_flag(ctx);
1284 pipe_so_target_reference(&so_target, NULL);
1285 }