auxiliary: support using PIPE_TEXTURE_RECT internally
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
30 * resource_copy_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50
51 #define INVALID_PTR ((void*)~0)
52
53 struct blitter_context_priv
54 {
55 struct blitter_context base;
56
57 struct pipe_resource *vbuf; /**< quad */
58
59 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
60
61 /* Templates for various state objects. */
62 struct pipe_sampler_state template_sampler_state;
63
64 /* Constant state objects. */
65 /* Vertex shaders. */
66 void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
67 void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
68
69 /* Fragment shaders. */
70 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
71 void *fs_col[PIPE_MAX_COLOR_BUFS+1];
72
73 /* FS which outputs a color from a texture,
74 where the index is PIPE_TEXTURE_* to be sampled. */
75 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
76
77 /* FS which outputs a depth from a texture,
78 where the index is PIPE_TEXTURE_* to be sampled. */
79 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
80
81 /* Blend state. */
82 void *blend_write_color; /**< blend state with writemask of RGBA */
83 void *blend_keep_color; /**< blend state with writemask of 0 */
84
85 /* Depth stencil alpha state. */
86 void *dsa_write_depth_stencil;
87 void *dsa_write_depth_keep_stencil;
88 void *dsa_keep_depth_stencil;
89 void *dsa_keep_depth_write_stencil;
90 void *dsa_flush_depth_stencil;
91
92 void *velem_state;
93
94 /* Sampler state for clamping to a miplevel. */
95 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
96
97 /* Rasterizer state. */
98 void *rs_state;
99
100 /* Viewport state. */
101 struct pipe_viewport_state viewport;
102
103 /* Clip state. */
104 struct pipe_clip_state clip;
105
106 /* Destination surface dimensions. */
107 unsigned dst_width;
108 unsigned dst_height;
109 };
110
111 static void blitter_draw_rectangle(struct blitter_context *blitter,
112 unsigned x, unsigned y,
113 unsigned width, unsigned height,
114 float depth,
115 enum blitter_attrib_type type,
116 const float attrib[4]);
117
118
119 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
120 {
121 struct blitter_context_priv *ctx;
122 struct pipe_blend_state blend;
123 struct pipe_depth_stencil_alpha_state dsa;
124 struct pipe_rasterizer_state rs_state;
125 struct pipe_sampler_state *sampler_state;
126 struct pipe_vertex_element velem[2];
127 unsigned i;
128
129 ctx = CALLOC_STRUCT(blitter_context_priv);
130 if (!ctx)
131 return NULL;
132
133 ctx->base.pipe = pipe;
134 ctx->base.draw_rectangle = blitter_draw_rectangle;
135
136 /* init state objects for them to be considered invalid */
137 ctx->base.saved_blend_state = INVALID_PTR;
138 ctx->base.saved_dsa_state = INVALID_PTR;
139 ctx->base.saved_rs_state = INVALID_PTR;
140 ctx->base.saved_fs = INVALID_PTR;
141 ctx->base.saved_vs = INVALID_PTR;
142 ctx->base.saved_velem_state = INVALID_PTR;
143 ctx->base.saved_fb_state.nr_cbufs = ~0;
144 ctx->base.saved_num_sampler_views = ~0;
145 ctx->base.saved_num_sampler_states = ~0;
146 ctx->base.saved_num_vertex_buffers = ~0;
147
148 /* blend state objects */
149 memset(&blend, 0, sizeof(blend));
150 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
151
152 blend.rt[0].colormask = PIPE_MASK_RGBA;
153 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
154
155 /* depth stencil alpha state objects */
156 memset(&dsa, 0, sizeof(dsa));
157 ctx->dsa_keep_depth_stencil =
158 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
159
160 dsa.depth.writemask = 1;
161 ctx->dsa_flush_depth_stencil =
162 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
163
164 dsa.depth.enabled = 1;
165 dsa.depth.writemask = 1;
166 dsa.depth.func = PIPE_FUNC_ALWAYS;
167 ctx->dsa_write_depth_keep_stencil =
168 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
169
170 dsa.stencil[0].enabled = 1;
171 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
172 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
173 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
174 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
175 dsa.stencil[0].valuemask = 0xff;
176 dsa.stencil[0].writemask = 0xff;
177 ctx->dsa_write_depth_stencil =
178 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
179
180
181 dsa.depth.enabled = 0;
182 dsa.depth.writemask = 0;
183 ctx->dsa_keep_depth_write_stencil =
184 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
185
186 /* sampler state */
187 sampler_state = &ctx->template_sampler_state;
188 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
189 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
190 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
191 sampler_state->normalized_coords = TRUE;
192 /* The sampler state objects which sample from a specified mipmap level
193 * are created on-demand. */
194
195 /* rasterizer state */
196 memset(&rs_state, 0, sizeof(rs_state));
197 rs_state.cull_face = PIPE_FACE_NONE;
198 rs_state.gl_rasterization_rules = 1;
199 rs_state.flatshade = 1;
200 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
201
202 /* vertex elements state */
203 memset(&velem[0], 0, sizeof(velem[0]) * 2);
204 for (i = 0; i < 2; i++) {
205 velem[i].src_offset = i * 4 * sizeof(float);
206 velem[i].instance_divisor = 0;
207 velem[i].vertex_buffer_index = 0;
208 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
209 }
210 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
211
212 /* fragment shaders are created on-demand */
213
214 /* vertex shaders */
215 {
216 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
217 TGSI_SEMANTIC_COLOR };
218 const uint semantic_indices[] = { 0, 0 };
219 ctx->vs_col =
220 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
221 semantic_indices);
222 }
223 {
224 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
225 TGSI_SEMANTIC_GENERIC };
226 const uint semantic_indices[] = { 0, 0 };
227 ctx->vs_tex =
228 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
229 semantic_indices);
230 }
231
232 /* set invariant vertex coordinates */
233 for (i = 0; i < 4; i++)
234 ctx->vertices[i][0][3] = 1; /*v.w*/
235
236 /* create the vertex buffer */
237 ctx->vbuf = pipe_buffer_create(ctx->base.pipe->screen,
238 PIPE_BIND_VERTEX_BUFFER,
239 sizeof(ctx->vertices));
240
241 return &ctx->base;
242 }
243
244 void util_blitter_destroy(struct blitter_context *blitter)
245 {
246 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
247 struct pipe_context *pipe = blitter->pipe;
248 int i;
249
250 pipe->delete_blend_state(pipe, ctx->blend_write_color);
251 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
252 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
253 pipe->delete_depth_stencil_alpha_state(pipe,
254 ctx->dsa_write_depth_keep_stencil);
255 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
256 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
257 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
258
259 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
260 pipe->delete_vs_state(pipe, ctx->vs_col);
261 pipe->delete_vs_state(pipe, ctx->vs_tex);
262 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
263
264 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
265 if (ctx->fs_texfetch_col[i])
266 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
267 if (ctx->fs_texfetch_depth[i])
268 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
269 }
270
271 for (i = 0; i <= PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
272 if (ctx->fs_col[i])
273 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
274
275 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
276 if (ctx->sampler_state[i])
277 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
278
279 pipe_resource_reference(&ctx->vbuf, NULL);
280 FREE(ctx);
281 }
282
283 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
284 {
285 /* make sure these CSOs have been saved */
286 assert(ctx->base.saved_blend_state != INVALID_PTR &&
287 ctx->base.saved_dsa_state != INVALID_PTR &&
288 ctx->base.saved_rs_state != INVALID_PTR &&
289 ctx->base.saved_fs != INVALID_PTR &&
290 ctx->base.saved_vs != INVALID_PTR &&
291 ctx->base.saved_velem_state != INVALID_PTR);
292 }
293
294 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
295 {
296 struct pipe_context *pipe = ctx->base.pipe;
297 unsigned i;
298
299 /* restore the state objects which are always required to be saved */
300 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
301 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
302 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
303 pipe->bind_fs_state(pipe, ctx->base.saved_fs);
304 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
305 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
306
307 ctx->base.saved_blend_state = INVALID_PTR;
308 ctx->base.saved_dsa_state = INVALID_PTR;
309 ctx->base.saved_rs_state = INVALID_PTR;
310 ctx->base.saved_fs = INVALID_PTR;
311 ctx->base.saved_vs = INVALID_PTR;
312 ctx->base.saved_velem_state = INVALID_PTR;
313
314 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
315
316 pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
317 pipe->set_clip_state(pipe, &ctx->base.saved_clip);
318
319 /* restore the state objects which are required to be saved before copy/fill
320 */
321 if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
322 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
323 util_assign_framebuffer_state(&ctx->base.saved_fb_state, NULL);
324 ctx->base.saved_fb_state.nr_cbufs = ~0;
325 }
326
327 if (ctx->base.saved_num_sampler_states != ~0) {
328 pipe->bind_fragment_sampler_states(pipe,
329 ctx->base.saved_num_sampler_states,
330 ctx->base.saved_sampler_states);
331 ctx->base.saved_num_sampler_states = ~0;
332 }
333
334 if (ctx->base.saved_num_sampler_views != ~0) {
335 pipe->set_fragment_sampler_views(pipe,
336 ctx->base.saved_num_sampler_views,
337 ctx->base.saved_sampler_views);
338
339 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
340 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i],
341 NULL);
342
343 ctx->base.saved_num_sampler_views = ~0;
344 }
345
346 if (ctx->base.saved_num_vertex_buffers != ~0) {
347 pipe->set_vertex_buffers(pipe,
348 ctx->base.saved_num_vertex_buffers,
349 ctx->base.saved_vertex_buffers);
350
351 for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
352 if (ctx->base.saved_vertex_buffers[i].buffer) {
353 pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
354 NULL);
355 }
356 }
357 ctx->base.saved_num_vertex_buffers = ~0;
358 }
359 }
360
361 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
362 unsigned x1, unsigned y1,
363 unsigned x2, unsigned y2,
364 float depth)
365 {
366 int i;
367
368 /* set vertex positions */
369 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
370 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
371
372 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
373 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
374
375 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
376 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
377
378 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
379 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
380
381 for (i = 0; i < 4; i++)
382 ctx->vertices[i][0][2] = depth; /*z*/
383
384 /* viewport */
385 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
386 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
387 ctx->viewport.scale[2] = 1.0f;
388 ctx->viewport.scale[3] = 1.0f;
389 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
390 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
391 ctx->viewport.translate[2] = 0.0f;
392 ctx->viewport.translate[3] = 0.0f;
393 ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
394
395 /* clip */
396 ctx->base.pipe->set_clip_state(ctx->base.pipe, &ctx->clip);
397 }
398
399 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
400 const float *rgba)
401 {
402 int i;
403
404 if (rgba) {
405 for (i = 0; i < 4; i++) {
406 ctx->vertices[i][1][0] = rgba[0];
407 ctx->vertices[i][1][1] = rgba[1];
408 ctx->vertices[i][1][2] = rgba[2];
409 ctx->vertices[i][1][3] = rgba[3];
410 }
411 } else {
412 for (i = 0; i < 4; i++) {
413 ctx->vertices[i][1][0] = 0;
414 ctx->vertices[i][1][1] = 0;
415 ctx->vertices[i][1][2] = 0;
416 ctx->vertices[i][1][3] = 0;
417 }
418 }
419 }
420
421 static void get_texcoords(struct pipe_resource *src,
422 struct pipe_subresource subsrc,
423 unsigned x1, unsigned y1,
424 unsigned x2, unsigned y2,
425 boolean normalized, float out[4])
426 {
427 if(normalized)
428 {
429 out[0] = x1 / (float)u_minify(src->width0, subsrc.level);
430 out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
431 out[2] = x2 / (float)u_minify(src->width0, subsrc.level);
432 out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
433 }
434 else
435 {
436 out[0] = x1;
437 out[1] = y1;
438 out[2] = x2;
439 out[3] = y2;
440 }
441 }
442
443 static void set_texcoords_in_vertices(const float coord[4],
444 float *out, unsigned stride)
445 {
446 out[0] = coord[0]; /*t0.s*/
447 out[1] = coord[1]; /*t0.t*/
448 out += stride;
449 out[0] = coord[2]; /*t1.s*/
450 out[1] = coord[1]; /*t1.t*/
451 out += stride;
452 out[0] = coord[2]; /*t2.s*/
453 out[1] = coord[3]; /*t2.t*/
454 out += stride;
455 out[0] = coord[0]; /*t3.s*/
456 out[1] = coord[3]; /*t3.t*/
457 }
458
459 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
460 struct pipe_resource *src,
461 struct pipe_subresource subsrc,
462 unsigned x1, unsigned y1,
463 unsigned x2, unsigned y2)
464 {
465 unsigned i;
466 float coord[4];
467
468 get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
469 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
470
471 for (i = 0; i < 4; i++) {
472 ctx->vertices[i][1][2] = 0; /*r*/
473 ctx->vertices[i][1][3] = 1; /*q*/
474 }
475 }
476
477 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
478 struct pipe_resource *src,
479 struct pipe_subresource subsrc,
480 unsigned zslice,
481 unsigned x1, unsigned y1,
482 unsigned x2, unsigned y2)
483 {
484 int i;
485 float r = zslice / (float)u_minify(src->depth0, subsrc.level);
486
487 blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
488
489 for (i = 0; i < 4; i++)
490 ctx->vertices[i][1][2] = r; /*r*/
491 }
492
493 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
494 struct pipe_resource *src,
495 struct pipe_subresource subsrc,
496 unsigned x1, unsigned y1,
497 unsigned x2, unsigned y2)
498 {
499 int i;
500 float coord[4];
501 float st[4][2];
502
503 get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
504 set_texcoords_in_vertices(coord, &st[0][0], 2);
505
506 util_map_texcoords2d_onto_cubemap(subsrc.face,
507 /* pointer, stride in floats */
508 &st[0][0], 2,
509 &ctx->vertices[0][1][0], 8);
510
511 for (i = 0; i < 4; i++)
512 ctx->vertices[i][1][3] = 1; /*q*/
513 }
514
515 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
516 unsigned width, unsigned height)
517 {
518 ctx->dst_width = width;
519 ctx->dst_height = height;
520 }
521
522 static void blitter_draw_quad(struct blitter_context_priv *ctx)
523 {
524 struct pipe_context *pipe = ctx->base.pipe;
525
526 /* write vertices and draw them */
527 pipe_buffer_write(pipe, ctx->vbuf,
528 0, sizeof(ctx->vertices), ctx->vertices);
529
530 util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
531 4, /* verts */
532 2); /* attribs/vert */
533 }
534
535 static INLINE
536 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
537 int miplevel, boolean normalized)
538 {
539 struct pipe_context *pipe = ctx->base.pipe;
540 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
541
542 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
543
544 /* Create the sampler state on-demand. */
545 if (!ctx->sampler_state[miplevel * 2 + normalized]) {
546 sampler_state->lod_bias = miplevel;
547 sampler_state->min_lod = miplevel;
548 sampler_state->max_lod = miplevel;
549 sampler_state->normalized_coords = normalized;
550
551 ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
552 sampler_state);
553 }
554
555 /* Return void** so that it can be passed to bind_fragment_sampler_states
556 * directly. */
557 return &ctx->sampler_state[miplevel * 2 + normalized];
558 }
559
560 static INLINE
561 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
562 {
563 struct pipe_context *pipe = ctx->base.pipe;
564
565 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
566
567 if (!ctx->fs_col[num_cbufs])
568 ctx->fs_col[num_cbufs] =
569 util_make_fragment_clonecolor_shader(pipe, num_cbufs);
570
571 return ctx->fs_col[num_cbufs];
572 }
573
574 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
575 static unsigned
576 pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
577 {
578 switch (pipe_tex_target) {
579 case PIPE_TEXTURE_1D:
580 return TGSI_TEXTURE_1D;
581 case PIPE_TEXTURE_2D:
582 return TGSI_TEXTURE_2D;
583 case PIPE_TEXTURE_RECT:
584 return TGSI_TEXTURE_RECT;
585 case PIPE_TEXTURE_3D:
586 return TGSI_TEXTURE_3D;
587 case PIPE_TEXTURE_CUBE:
588 return TGSI_TEXTURE_CUBE;
589 default:
590 assert(0 && "unexpected texture target");
591 return TGSI_TEXTURE_UNKNOWN;
592 }
593 }
594
595
596 static INLINE
597 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
598 unsigned tex_target)
599 {
600 struct pipe_context *pipe = ctx->base.pipe;
601
602 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
603
604 /* Create the fragment shader on-demand. */
605 if (!ctx->fs_texfetch_col[tex_target]) {
606 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
607
608 ctx->fs_texfetch_col[tex_target] =
609 util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
610 }
611
612 return ctx->fs_texfetch_col[tex_target];
613 }
614
615 static INLINE
616 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
617 unsigned tex_target)
618 {
619 struct pipe_context *pipe = ctx->base.pipe;
620
621 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
622
623 /* Create the fragment shader on-demand. */
624 if (!ctx->fs_texfetch_depth[tex_target]) {
625 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
626
627 ctx->fs_texfetch_depth[tex_target] =
628 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
629 TGSI_INTERPOLATE_LINEAR);
630 }
631
632 return ctx->fs_texfetch_depth[tex_target];
633 }
634
635 static void blitter_draw_rectangle(struct blitter_context *blitter,
636 unsigned x1, unsigned y1,
637 unsigned x2, unsigned y2,
638 float depth,
639 enum blitter_attrib_type type,
640 const float attrib[4])
641 {
642 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
643
644 switch (type) {
645 case UTIL_BLITTER_ATTRIB_COLOR:
646 blitter_set_clear_color(ctx, attrib);
647 break;
648
649 case UTIL_BLITTER_ATTRIB_TEXCOORD:
650 set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
651 break;
652
653 default:;
654 }
655
656 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
657 blitter_draw_quad(ctx);
658 }
659
660 void util_blitter_clear(struct blitter_context *blitter,
661 unsigned width, unsigned height,
662 unsigned num_cbufs,
663 unsigned clear_buffers,
664 const float *rgba,
665 double depth, unsigned stencil)
666 {
667 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
668 struct pipe_context *pipe = ctx->base.pipe;
669 struct pipe_stencil_ref sr = { { 0 } };
670
671 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
672
673 blitter_check_saved_CSOs(ctx);
674
675 /* bind CSOs */
676 if (clear_buffers & PIPE_CLEAR_COLOR)
677 pipe->bind_blend_state(pipe, ctx->blend_write_color);
678 else
679 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
680
681 if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
682 sr.ref_value[0] = stencil & 0xff;
683 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
684 pipe->set_stencil_ref(pipe, &sr);
685 }
686 else if (clear_buffers & PIPE_CLEAR_DEPTH) {
687 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
688 }
689 else if (clear_buffers & PIPE_CLEAR_STENCIL) {
690 sr.ref_value[0] = stencil & 0xff;
691 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
692 pipe->set_stencil_ref(pipe, &sr);
693 }
694 else
695 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
696
697 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
698 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
699 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
700 pipe->bind_vs_state(pipe, ctx->vs_col);
701
702 blitter_set_dst_dimensions(ctx, width, height);
703 blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
704 UTIL_BLITTER_ATTRIB_COLOR, rgba);
705 blitter_restore_CSOs(ctx);
706 }
707
708 static
709 boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
710 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
711 {
712 return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
713 }
714
715 void util_blitter_copy_region(struct blitter_context *blitter,
716 struct pipe_resource *dst,
717 struct pipe_subresource subdst,
718 unsigned dstx, unsigned dsty, unsigned dstz,
719 struct pipe_resource *src,
720 struct pipe_subresource subsrc,
721 unsigned srcx, unsigned srcy, unsigned srcz,
722 unsigned width, unsigned height,
723 boolean ignore_stencil)
724 {
725 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
726 struct pipe_context *pipe = ctx->base.pipe;
727 struct pipe_screen *screen = pipe->screen;
728 struct pipe_surface *dstsurf;
729 struct pipe_framebuffer_state fb_state;
730 struct pipe_sampler_view viewTempl, *view;
731 unsigned bind;
732 boolean is_stencil, is_depth;
733 boolean normalized;
734
735 /* Give up if textures are not set. */
736 assert(dst && src);
737 if (!dst || !src)
738 return;
739
740 /* Sanity checks. */
741 if (dst == src) {
742 assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
743 dstx, dstx + width, dsty, dsty + height));
744 } else {
745 assert(dst->format == src->format);
746 }
747 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
748
749 /* Is this a ZS format? */
750 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
751 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
752
753 if (is_depth || is_stencil)
754 bind = PIPE_BIND_DEPTH_STENCIL;
755 else
756 bind = PIPE_BIND_RENDER_TARGET;
757
758 /* Check if we can sample from and render to the surfaces. */
759 /* (assuming copying a stencil buffer is not possible) */
760 if ((!ignore_stencil && is_stencil) ||
761 !screen->is_format_supported(screen, dst->format, dst->target,
762 dst->nr_samples, bind, 0) ||
763 !screen->is_format_supported(screen, src->format, src->target,
764 src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
765 util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
766 src, subsrc, srcx, srcy, srcz, width, height);
767 return;
768 }
769
770 /* Get surfaces. */
771 dstsurf = screen->get_tex_surface(screen, dst,
772 subdst.face, subdst.level, dstz,
773 bind);
774
775 /* Check whether the states are properly saved. */
776 blitter_check_saved_CSOs(ctx);
777 assert(blitter->saved_fb_state.nr_cbufs != ~0);
778 assert(blitter->saved_num_sampler_views != ~0);
779 assert(blitter->saved_num_sampler_states != ~0);
780
781 /* Initialize framebuffer state. */
782 fb_state.width = dstsurf->width;
783 fb_state.height = dstsurf->height;
784
785 if (is_depth) {
786 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
787 pipe->bind_depth_stencil_alpha_state(pipe,
788 ctx->dsa_write_depth_keep_stencil);
789 pipe->bind_fs_state(pipe,
790 blitter_get_fs_texfetch_depth(ctx, src->target));
791
792 fb_state.nr_cbufs = 0;
793 fb_state.zsbuf = dstsurf;
794 } else {
795 pipe->bind_blend_state(pipe, ctx->blend_write_color);
796 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
797 pipe->bind_fs_state(pipe,
798 blitter_get_fs_texfetch_col(ctx, src->target));
799
800 fb_state.nr_cbufs = 1;
801 fb_state.cbufs[0] = dstsurf;
802 fb_state.zsbuf = 0;
803 }
804
805 normalized = src->target != PIPE_TEXTURE_RECT;
806
807 /* Initialize sampler view. */
808 u_sampler_view_default_template(&viewTempl, src, src->format);
809 view = pipe->create_sampler_view(pipe, src, &viewTempl);
810
811 /* Set rasterizer state, shaders, and textures. */
812 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
813 pipe->bind_vs_state(pipe, ctx->vs_tex);
814 pipe->bind_fragment_sampler_states(pipe, 1,
815 blitter_get_sampler_state(ctx, subsrc.level, normalized));
816 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
817 pipe->set_fragment_sampler_views(pipe, 1, &view);
818 pipe->set_framebuffer_state(pipe, &fb_state);
819
820 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
821
822 switch (src->target) {
823 /* Draw the quad with the draw_rectangle callback. */
824 case PIPE_TEXTURE_1D:
825 case PIPE_TEXTURE_2D:
826 case PIPE_TEXTURE_RECT:
827 {
828 /* Set texture coordinates. */
829 float coord[4];
830 get_texcoords(src, subsrc, srcx, srcy,
831 srcx+width, srcy+height, normalized, coord);
832
833 /* Draw. */
834 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
835 UTIL_BLITTER_ATTRIB_TEXCOORD, coord);
836 }
837 break;
838
839 /* Draw the quad with the generic codepath. */
840 case PIPE_TEXTURE_3D:
841 case PIPE_TEXTURE_CUBE:
842 /* Set texture coordinates. */
843 if (src->target == PIPE_TEXTURE_3D)
844 blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
845 srcx, srcy, srcx+width, srcy+height);
846 else
847 blitter_set_texcoords_cube(ctx, src, subsrc,
848 srcx, srcy, srcx+width, srcy+height);
849
850 /* Draw. */
851 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
852 blitter_draw_quad(ctx);
853 break;
854
855 default:
856 assert(0);
857 return;
858 }
859
860 blitter_restore_CSOs(ctx);
861
862 pipe_surface_reference(&dstsurf, NULL);
863 pipe_sampler_view_reference(&view, NULL);
864 }
865
866 /* Clear a region of a color surface to a constant value. */
867 void util_blitter_clear_render_target(struct blitter_context *blitter,
868 struct pipe_surface *dstsurf,
869 const float *rgba,
870 unsigned dstx, unsigned dsty,
871 unsigned width, unsigned height)
872 {
873 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
874 struct pipe_context *pipe = ctx->base.pipe;
875 struct pipe_framebuffer_state fb_state;
876
877 assert(dstsurf->texture);
878 if (!dstsurf->texture)
879 return;
880
881 /* check the saved state */
882 blitter_check_saved_CSOs(ctx);
883 assert(blitter->saved_fb_state.nr_cbufs != ~0);
884
885 /* bind CSOs */
886 pipe->bind_blend_state(pipe, ctx->blend_write_color);
887 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
888 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
889 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
890 pipe->bind_vs_state(pipe, ctx->vs_col);
891 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
892
893 /* set a framebuffer state */
894 fb_state.width = dstsurf->width;
895 fb_state.height = dstsurf->height;
896 fb_state.nr_cbufs = 1;
897 fb_state.cbufs[0] = dstsurf;
898 fb_state.zsbuf = 0;
899 pipe->set_framebuffer_state(pipe, &fb_state);
900
901 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
902 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
903 UTIL_BLITTER_ATTRIB_COLOR, rgba);
904 blitter_restore_CSOs(ctx);
905 }
906
907 /* Clear a region of a depth stencil surface. */
908 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
909 struct pipe_surface *dstsurf,
910 unsigned clear_flags,
911 double depth,
912 unsigned stencil,
913 unsigned dstx, unsigned dsty,
914 unsigned width, unsigned height)
915 {
916 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
917 struct pipe_context *pipe = ctx->base.pipe;
918 struct pipe_framebuffer_state fb_state;
919 struct pipe_stencil_ref sr = { { 0 } };
920
921 assert(dstsurf->texture);
922 if (!dstsurf->texture)
923 return;
924
925 /* check the saved state */
926 blitter_check_saved_CSOs(ctx);
927 assert(blitter->saved_fb_state.nr_cbufs != ~0);
928
929 /* bind CSOs */
930 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
931 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
932 sr.ref_value[0] = stencil & 0xff;
933 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
934 pipe->set_stencil_ref(pipe, &sr);
935 }
936 else if (clear_flags & PIPE_CLEAR_DEPTH) {
937 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
938 }
939 else if (clear_flags & PIPE_CLEAR_STENCIL) {
940 sr.ref_value[0] = stencil & 0xff;
941 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
942 pipe->set_stencil_ref(pipe, &sr);
943 }
944 else
945 /* hmm that should be illegal probably, or make it a no-op somewhere */
946 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
947
948 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
949 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
950 pipe->bind_vs_state(pipe, ctx->vs_col);
951 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
952
953 /* set a framebuffer state */
954 fb_state.width = dstsurf->width;
955 fb_state.height = dstsurf->height;
956 fb_state.nr_cbufs = 0;
957 fb_state.cbufs[0] = 0;
958 fb_state.zsbuf = dstsurf;
959 pipe->set_framebuffer_state(pipe, &fb_state);
960
961 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
962 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
963 UTIL_BLITTER_ATTRIB_NONE, NULL);
964 blitter_restore_CSOs(ctx);
965 }
966
967 /* Clear a region of a depth stencil surface. */
968 void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
969 struct pipe_surface *dstsurf)
970 {
971 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
972 struct pipe_context *pipe = ctx->base.pipe;
973 struct pipe_framebuffer_state fb_state;
974
975 assert(dstsurf->texture);
976 if (!dstsurf->texture)
977 return;
978
979 /* check the saved state */
980 blitter_check_saved_CSOs(ctx);
981 assert(blitter->saved_fb_state.nr_cbufs != ~0);
982
983 /* bind CSOs */
984 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
985 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
986
987 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
988 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
989 pipe->bind_vs_state(pipe, ctx->vs_col);
990 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
991
992 /* set a framebuffer state */
993 fb_state.width = dstsurf->width;
994 fb_state.height = dstsurf->height;
995 fb_state.nr_cbufs = 0;
996 fb_state.cbufs[0] = 0;
997 fb_state.zsbuf = dstsurf;
998 pipe->set_framebuffer_state(pipe, &fb_state);
999
1000 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1001 blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height, 0,
1002 UTIL_BLITTER_ATTRIB_NONE, NULL);
1003 blitter_restore_CSOs(ctx);
1004 }