radeonsi: emit sample locations also when nr_samples == 1
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30 * clear_depth_stencil, resource_copy_region, and blit functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50 #include "util/u_upload_mgr.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 #define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \
55 ((clear_buffers) / PIPE_CLEAR_COLOR0)
56
57 #define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
58 #define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1)
59
60 struct blitter_context_priv
61 {
62 struct blitter_context base;
63
64 struct u_upload_mgr *upload;
65
66 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
67
68 /* Templates for various state objects. */
69
70 /* Constant state objects. */
71 /* Vertex shaders. */
72 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
73 void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output.*/
74 void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
75
76 /* Fragment shaders. */
77 void *fs_empty;
78 void *fs_write_one_cbuf;
79 void *fs_write_all_cbufs;
80
81 /* FS which outputs a color from a texture.
82 * The first index indicates the texture type / destination type,
83 * the second index is the PIPE_TEXTURE_* to be sampled. */
84 void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES];
85
86 /* FS which outputs a depth from a texture,
87 where the index is PIPE_TEXTURE_* to be sampled. */
88 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
89 void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
90 void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
91
92 /* FS which outputs one sample from a multisample texture. */
93 void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES];
94 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
95 void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
96 void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
97
98 /* FS which outputs an average of all samples. */
99 void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
100
101 /* Blend state. */
102 void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
103 void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
104
105 /* Depth stencil alpha state. */
106 void *dsa_write_depth_stencil;
107 void *dsa_write_depth_keep_stencil;
108 void *dsa_keep_depth_stencil;
109 void *dsa_keep_depth_write_stencil;
110
111 /* Vertex elements states. */
112 void *velem_state;
113 void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
114
115 /* Sampler state. */
116 void *sampler_state;
117 void *sampler_state_linear;
118 void *sampler_state_rect;
119 void *sampler_state_rect_linear;
120
121 /* Rasterizer state. */
122 void *rs_state, *rs_state_scissor, *rs_discard_state;
123
124 /* Viewport state. */
125 struct pipe_viewport_state viewport;
126
127 /* Destination surface dimensions. */
128 unsigned dst_width;
129 unsigned dst_height;
130
131 boolean has_geometry_shader;
132 boolean has_tessellation;
133 boolean has_layered;
134 boolean has_stream_out;
135 boolean has_stencil_export;
136 boolean has_texture_multisample;
137 boolean cached_all_shaders;
138
139 /* The Draw module overrides these functions.
140 * Always create the blitter before Draw. */
141 void (*bind_fs_state)(struct pipe_context *, void *);
142 void (*delete_fs_state)(struct pipe_context *, void *);
143 };
144
145 static struct pipe_surface *
146 util_blitter_get_next_surface_layer(struct pipe_context *pipe,
147 struct pipe_surface *surf);
148
149 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
150 {
151 struct blitter_context_priv *ctx;
152 struct pipe_blend_state blend;
153 struct pipe_depth_stencil_alpha_state dsa;
154 struct pipe_rasterizer_state rs_state;
155 struct pipe_sampler_state sampler_state;
156 struct pipe_vertex_element velem[2];
157 unsigned i, j;
158
159 ctx = CALLOC_STRUCT(blitter_context_priv);
160 if (!ctx)
161 return NULL;
162
163 ctx->base.pipe = pipe;
164 ctx->base.draw_rectangle = util_blitter_draw_rectangle;
165 ctx->base.get_next_surface_layer = util_blitter_get_next_surface_layer;
166
167 ctx->bind_fs_state = pipe->bind_fs_state;
168 ctx->delete_fs_state = pipe->delete_fs_state;
169
170 /* init state objects for them to be considered invalid */
171 ctx->base.saved_blend_state = INVALID_PTR;
172 ctx->base.saved_dsa_state = INVALID_PTR;
173 ctx->base.saved_rs_state = INVALID_PTR;
174 ctx->base.saved_fs = INVALID_PTR;
175 ctx->base.saved_vs = INVALID_PTR;
176 ctx->base.saved_gs = INVALID_PTR;
177 ctx->base.saved_velem_state = INVALID_PTR;
178 ctx->base.saved_fb_state.nr_cbufs = ~0;
179 ctx->base.saved_num_sampler_views = ~0;
180 ctx->base.saved_num_sampler_states = ~0;
181 ctx->base.saved_num_so_targets = ~0;
182
183 ctx->has_geometry_shader =
184 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
185 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
186
187 ctx->has_tessellation =
188 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
189 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
190
191 ctx->has_stream_out =
192 pipe->screen->get_param(pipe->screen,
193 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
194
195 ctx->has_stencil_export =
196 pipe->screen->get_param(pipe->screen,
197 PIPE_CAP_SHADER_STENCIL_EXPORT);
198
199 ctx->has_texture_multisample =
200 pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
201
202 /* blend state objects */
203 memset(&blend, 0, sizeof(blend));
204
205 for (i = 0; i <= PIPE_MASK_RGBA; i++) {
206 for (j = 0; j < 2; j++) {
207 memset(&blend.rt[0], 0, sizeof(blend.rt[0]));
208 blend.rt[0].colormask = i;
209 if (j) {
210 blend.rt[0].blend_enable = 1;
211 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
212 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
213 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
214 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
215 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
216 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
217 }
218 ctx->blend[i][j] = pipe->create_blend_state(pipe, &blend);
219 }
220 }
221
222 /* depth stencil alpha state objects */
223 memset(&dsa, 0, sizeof(dsa));
224 ctx->dsa_keep_depth_stencil =
225 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
226
227 dsa.depth.enabled = 1;
228 dsa.depth.writemask = 1;
229 dsa.depth.func = PIPE_FUNC_ALWAYS;
230 ctx->dsa_write_depth_keep_stencil =
231 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
232
233 dsa.stencil[0].enabled = 1;
234 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
235 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
236 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
237 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
238 dsa.stencil[0].valuemask = 0xff;
239 dsa.stencil[0].writemask = 0xff;
240 ctx->dsa_write_depth_stencil =
241 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
242
243 dsa.depth.enabled = 0;
244 dsa.depth.writemask = 0;
245 ctx->dsa_keep_depth_write_stencil =
246 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
247
248 /* sampler state */
249 memset(&sampler_state, 0, sizeof(sampler_state));
250 sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
251 sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
252 sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
253 sampler_state.normalized_coords = 1;
254 ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
255 sampler_state.normalized_coords = 0;
256 ctx->sampler_state_rect = pipe->create_sampler_state(pipe, &sampler_state);
257
258 sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
259 sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
260 sampler_state.normalized_coords = 1;
261 ctx->sampler_state_linear = pipe->create_sampler_state(pipe, &sampler_state);
262 sampler_state.normalized_coords = 0;
263 ctx->sampler_state_rect_linear = pipe->create_sampler_state(pipe, &sampler_state);
264
265 /* rasterizer state */
266 memset(&rs_state, 0, sizeof(rs_state));
267 rs_state.cull_face = PIPE_FACE_NONE;
268 rs_state.half_pixel_center = 1;
269 rs_state.bottom_edge_rule = 1;
270 rs_state.flatshade = 1;
271 rs_state.depth_clip = 1;
272 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
273
274 rs_state.scissor = 1;
275 ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
276
277 if (ctx->has_stream_out) {
278 rs_state.scissor = 0;
279 rs_state.rasterizer_discard = 1;
280 ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
281 }
282
283 ctx->base.cb_slot = 0; /* 0 for now */
284 ctx->base.vb_slot = 0; /* 0 for now */
285
286 /* vertex elements states */
287 memset(&velem[0], 0, sizeof(velem[0]) * 2);
288 for (i = 0; i < 2; i++) {
289 velem[i].src_offset = i * 4 * sizeof(float);
290 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
291 velem[i].vertex_buffer_index = ctx->base.vb_slot;
292 }
293 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
294
295 if (ctx->has_stream_out) {
296 static enum pipe_format formats[4] = {
297 PIPE_FORMAT_R32_UINT,
298 PIPE_FORMAT_R32G32_UINT,
299 PIPE_FORMAT_R32G32B32_UINT,
300 PIPE_FORMAT_R32G32B32A32_UINT
301 };
302
303 for (i = 0; i < 4; i++) {
304 velem[0].src_format = formats[i];
305 velem[0].vertex_buffer_index = ctx->base.vb_slot;
306 ctx->velem_state_readbuf[i] =
307 pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
308 }
309 }
310
311 ctx->has_layered =
312 pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
313 pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
314
315 /* set invariant vertex coordinates */
316 for (i = 0; i < 4; i++)
317 ctx->vertices[i][0][3] = 1; /*v.w*/
318
319 ctx->upload = u_upload_create(pipe, 65536, PIPE_BIND_VERTEX_BUFFER,
320 PIPE_USAGE_STREAM);
321
322 return &ctx->base;
323 }
324
325 static void bind_vs_pos_only(struct blitter_context_priv *ctx,
326 unsigned num_so_channels)
327 {
328 struct pipe_context *pipe = ctx->base.pipe;
329 int index = num_so_channels ? num_so_channels - 1 : 0;
330
331 if (!ctx->vs_pos_only[index]) {
332 struct pipe_stream_output_info so;
333 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
334 const uint semantic_indices[] = { 0 };
335
336 memset(&so, 0, sizeof(so));
337 so.num_outputs = 1;
338 so.output[0].num_components = num_so_channels;
339 so.stride[0] = num_so_channels;
340
341 ctx->vs_pos_only[index] =
342 util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
343 semantic_indices, FALSE,
344 &so);
345 }
346
347 pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
348 }
349
350 static void bind_vs_passthrough(struct blitter_context_priv *ctx)
351 {
352 struct pipe_context *pipe = ctx->base.pipe;
353
354 if (!ctx->vs) {
355 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
356 TGSI_SEMANTIC_GENERIC };
357 const uint semantic_indices[] = { 0, 0 };
358 ctx->vs =
359 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
360 semantic_indices, FALSE);
361 }
362
363 pipe->bind_vs_state(pipe, ctx->vs);
364 }
365
366 static void bind_vs_layered(struct blitter_context_priv *ctx)
367 {
368 struct pipe_context *pipe = ctx->base.pipe;
369
370 if (!ctx->vs_layered) {
371 ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
372 }
373
374 pipe->bind_vs_state(pipe, ctx->vs_layered);
375 }
376
377 static void bind_fs_empty(struct blitter_context_priv *ctx)
378 {
379 struct pipe_context *pipe = ctx->base.pipe;
380
381 if (!ctx->fs_empty) {
382 assert(!ctx->cached_all_shaders);
383 ctx->fs_empty = util_make_empty_fragment_shader(pipe);
384 }
385
386 ctx->bind_fs_state(pipe, ctx->fs_empty);
387 }
388
389 static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
390 {
391 struct pipe_context *pipe = ctx->base.pipe;
392
393 if (!ctx->fs_write_one_cbuf) {
394 assert(!ctx->cached_all_shaders);
395 ctx->fs_write_one_cbuf =
396 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
397 TGSI_INTERPOLATE_CONSTANT, FALSE);
398 }
399
400 ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
401 }
402
403 static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
404 {
405 struct pipe_context *pipe = ctx->base.pipe;
406
407 if (!ctx->fs_write_all_cbufs) {
408 assert(!ctx->cached_all_shaders);
409 ctx->fs_write_all_cbufs =
410 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
411 TGSI_INTERPOLATE_CONSTANT, TRUE);
412 }
413
414 ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
415 }
416
417 void util_blitter_destroy(struct blitter_context *blitter)
418 {
419 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
420 struct pipe_context *pipe = blitter->pipe;
421 unsigned i, j, f;
422
423 for (i = 0; i <= PIPE_MASK_RGBA; i++)
424 for (j = 0; j < 2; j++)
425 pipe->delete_blend_state(pipe, ctx->blend[i][j]);
426
427 for (i = 0; i < ARRAY_SIZE(ctx->blend_clear); i++) {
428 if (ctx->blend_clear[i])
429 pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
430 }
431 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
432 pipe->delete_depth_stencil_alpha_state(pipe,
433 ctx->dsa_write_depth_keep_stencil);
434 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
435 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
436
437 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
438 pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
439 if (ctx->rs_discard_state)
440 pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
441 if (ctx->vs)
442 pipe->delete_vs_state(pipe, ctx->vs);
443 for (i = 0; i < 4; i++)
444 if (ctx->vs_pos_only[i])
445 pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);
446 if (ctx->vs_layered)
447 pipe->delete_vs_state(pipe, ctx->vs_layered);
448 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
449 for (i = 0; i < 4; i++) {
450 if (ctx->velem_state_readbuf[i]) {
451 pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
452 }
453 }
454
455 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
456 for (unsigned type = 0; type < 3; ++type) {
457 if (ctx->fs_texfetch_col[type][i])
458 ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i]);
459 if (ctx->fs_texfetch_col_msaa[type][i])
460 ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[type][i]);
461 }
462
463 if (ctx->fs_texfetch_depth[i])
464 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
465 if (ctx->fs_texfetch_depthstencil[i])
466 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
467 if (ctx->fs_texfetch_stencil[i])
468 ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
469
470 if (ctx->fs_texfetch_depth_msaa[i])
471 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
472 if (ctx->fs_texfetch_depthstencil_msaa[i])
473 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
474 if (ctx->fs_texfetch_stencil_msaa[i])
475 ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
476
477 for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve[i]); j++)
478 for (f = 0; f < 2; f++)
479 if (ctx->fs_resolve[i][j][f])
480 ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
481 }
482
483 if (ctx->fs_empty)
484 ctx->delete_fs_state(pipe, ctx->fs_empty);
485 if (ctx->fs_write_one_cbuf)
486 ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
487 if (ctx->fs_write_all_cbufs)
488 ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
489
490 pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
491 pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
492 pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
493 pipe->delete_sampler_state(pipe, ctx->sampler_state);
494 u_upload_destroy(ctx->upload);
495 FREE(ctx);
496 }
497
498 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
499 boolean supported)
500 {
501 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
502
503 ctx->has_texture_multisample = supported;
504 }
505
506 void util_blitter_set_running_flag(struct blitter_context *blitter)
507 {
508 if (blitter->running) {
509 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
510 __LINE__);
511 }
512 blitter->running = TRUE;
513
514 blitter->pipe->set_active_query_state(blitter->pipe, false);
515 }
516
517 void util_blitter_unset_running_flag(struct blitter_context *blitter)
518 {
519 if (!blitter->running) {
520 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
521 __LINE__);
522 }
523 blitter->running = FALSE;
524
525 blitter->pipe->set_active_query_state(blitter->pipe, true);
526 }
527
528 static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
529 {
530 assert(ctx->base.saved_velem_state != INVALID_PTR);
531 assert(ctx->base.saved_vs != INVALID_PTR);
532 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
533 assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
534 assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR);
535 assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0u);
536 assert(ctx->base.saved_rs_state != INVALID_PTR);
537 }
538
539 void util_blitter_restore_vertex_states(struct blitter_context *blitter)
540 {
541 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
542 struct pipe_context *pipe = ctx->base.pipe;
543 unsigned i;
544
545 /* Vertex buffer. */
546 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
547 &ctx->base.saved_vertex_buffer);
548 pipe_resource_reference(&ctx->base.saved_vertex_buffer.buffer, NULL);
549
550 /* Vertex elements. */
551 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
552 ctx->base.saved_velem_state = INVALID_PTR;
553
554 /* Vertex shader. */
555 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
556 ctx->base.saved_vs = INVALID_PTR;
557
558 /* Geometry shader. */
559 if (ctx->has_geometry_shader) {
560 pipe->bind_gs_state(pipe, ctx->base.saved_gs);
561 ctx->base.saved_gs = INVALID_PTR;
562 }
563
564 if (ctx->has_tessellation) {
565 pipe->bind_tcs_state(pipe, ctx->base.saved_tcs);
566 pipe->bind_tes_state(pipe, ctx->base.saved_tes);
567 ctx->base.saved_tcs = INVALID_PTR;
568 ctx->base.saved_tes = INVALID_PTR;
569 }
570
571 /* Stream outputs. */
572 if (ctx->has_stream_out) {
573 unsigned offsets[PIPE_MAX_SO_BUFFERS];
574 for (i = 0; i < ctx->base.saved_num_so_targets; i++)
575 offsets[i] = (unsigned)-1;
576 pipe->set_stream_output_targets(pipe,
577 ctx->base.saved_num_so_targets,
578 ctx->base.saved_so_targets, offsets);
579
580 for (i = 0; i < ctx->base.saved_num_so_targets; i++)
581 pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
582
583 ctx->base.saved_num_so_targets = ~0;
584 }
585
586 /* Rasterizer. */
587 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
588 ctx->base.saved_rs_state = INVALID_PTR;
589 }
590
591 static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
592 {
593 assert(ctx->base.saved_fs != INVALID_PTR);
594 assert(ctx->base.saved_dsa_state != INVALID_PTR);
595 assert(ctx->base.saved_blend_state != INVALID_PTR);
596 }
597
598 void util_blitter_restore_fragment_states(struct blitter_context *blitter)
599 {
600 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
601 struct pipe_context *pipe = ctx->base.pipe;
602
603 /* Fragment shader. */
604 ctx->bind_fs_state(pipe, ctx->base.saved_fs);
605 ctx->base.saved_fs = INVALID_PTR;
606
607 /* Depth, stencil, alpha. */
608 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
609 ctx->base.saved_dsa_state = INVALID_PTR;
610
611 /* Blend state. */
612 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
613 ctx->base.saved_blend_state = INVALID_PTR;
614
615 /* Sample mask. */
616 if (ctx->base.is_sample_mask_saved) {
617 pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
618 ctx->base.is_sample_mask_saved = FALSE;
619 }
620
621 /* Miscellaneous states. */
622 /* XXX check whether these are saved and whether they need to be restored
623 * (depending on the operation) */
624 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
625 pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
626 }
627
628 static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
629 {
630 assert(ctx->base.saved_fb_state.nr_cbufs != ~0u);
631 }
632
633 static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
634 {
635 struct pipe_context *pipe = ctx->base.pipe;
636
637 if (ctx->base.saved_render_cond_query) {
638 pipe->render_condition(pipe, NULL, FALSE, 0);
639 }
640 }
641
642 void util_blitter_restore_render_cond(struct blitter_context *blitter)
643 {
644 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
645 struct pipe_context *pipe = ctx->base.pipe;
646
647 if (ctx->base.saved_render_cond_query) {
648 pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
649 ctx->base.saved_render_cond_cond,
650 ctx->base.saved_render_cond_mode);
651 ctx->base.saved_render_cond_query = NULL;
652 }
653 }
654
655 void util_blitter_restore_fb_state(struct blitter_context *blitter)
656 {
657 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
658 struct pipe_context *pipe = ctx->base.pipe;
659
660 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
661 util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
662 }
663
664 static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
665 {
666 assert(ctx->base.saved_num_sampler_states != ~0u);
667 assert(ctx->base.saved_num_sampler_views != ~0u);
668 }
669
670 void util_blitter_restore_textures(struct blitter_context *blitter)
671 {
672 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
673 struct pipe_context *pipe = ctx->base.pipe;
674 unsigned i;
675
676 /* Fragment sampler states. */
677 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
678 ctx->base.saved_num_sampler_states,
679 ctx->base.saved_sampler_states);
680
681 ctx->base.saved_num_sampler_states = ~0;
682
683 /* Fragment sampler views. */
684 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
685 ctx->base.saved_num_sampler_views,
686 ctx->base.saved_sampler_views);
687
688 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
689 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
690
691 ctx->base.saved_num_sampler_views = ~0;
692 }
693
694 void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter)
695 {
696 struct pipe_context *pipe = blitter->pipe;
697
698 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
699 &blitter->saved_fs_constant_buffer);
700 pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer, NULL);
701 }
702
703 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
704 int x1, int y1, int x2, int y2,
705 float depth)
706 {
707 int i;
708
709 /* set vertex positions */
710 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
711 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
712
713 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
714 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
715
716 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
717 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
718
719 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
720 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
721
722 for (i = 0; i < 4; i++)
723 ctx->vertices[i][0][2] = depth; /*z*/
724
725 /* viewport */
726 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
727 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
728 ctx->viewport.scale[2] = 1.0f;
729 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
730 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
731 ctx->viewport.translate[2] = 0.0f;
732 ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
733 }
734
735 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
736 const union pipe_color_union *color)
737 {
738 int i;
739
740 if (color) {
741 for (i = 0; i < 4; i++) {
742 uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
743 uiverts[0] = color->ui[0];
744 uiverts[1] = color->ui[1];
745 uiverts[2] = color->ui[2];
746 uiverts[3] = color->ui[3];
747 }
748 } else {
749 for (i = 0; i < 4; i++) {
750 ctx->vertices[i][1][0] = 0;
751 ctx->vertices[i][1][1] = 0;
752 ctx->vertices[i][1][2] = 0;
753 ctx->vertices[i][1][3] = 0;
754 }
755 }
756 }
757
758 static void get_texcoords(struct pipe_sampler_view *src,
759 unsigned src_width0, unsigned src_height0,
760 int x1, int y1, int x2, int y2,
761 float out[4])
762 {
763 struct pipe_resource *tex = src->texture;
764 unsigned level = src->u.tex.first_level;
765 boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
766 tex->nr_samples <= 1;
767
768 if (normalized) {
769 out[0] = x1 / (float)u_minify(src_width0, level);
770 out[1] = y1 / (float)u_minify(src_height0, level);
771 out[2] = x2 / (float)u_minify(src_width0, level);
772 out[3] = y2 / (float)u_minify(src_height0, level);
773 } else {
774 out[0] = (float) x1;
775 out[1] = (float) y1;
776 out[2] = (float) x2;
777 out[3] = (float) y2;
778 }
779 }
780
781 static void set_texcoords_in_vertices(const float coord[4],
782 float *out, unsigned stride)
783 {
784 out[0] = coord[0]; /*t0.s*/
785 out[1] = coord[1]; /*t0.t*/
786 out += stride;
787 out[0] = coord[2]; /*t1.s*/
788 out[1] = coord[1]; /*t1.t*/
789 out += stride;
790 out[0] = coord[2]; /*t2.s*/
791 out[1] = coord[3]; /*t2.t*/
792 out += stride;
793 out[0] = coord[0]; /*t3.s*/
794 out[1] = coord[3]; /*t3.t*/
795 }
796
797 static void blitter_set_texcoords(struct blitter_context_priv *ctx,
798 struct pipe_sampler_view *src,
799 unsigned src_width0, unsigned src_height0,
800 float layer, unsigned sample,
801 int x1, int y1, int x2, int y2)
802 {
803 unsigned i;
804 float coord[4];
805 float face_coord[4][2];
806
807 get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
808
809 if (src->texture->target == PIPE_TEXTURE_CUBE ||
810 src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
811 set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
812 util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
813 /* pointer, stride in floats */
814 &face_coord[0][0], 2,
815 &ctx->vertices[0][1][0], 8,
816 FALSE);
817 } else {
818 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
819 }
820
821 /* Set the layer. */
822 switch (src->texture->target) {
823 case PIPE_TEXTURE_3D:
824 {
825 float r = layer / (float)u_minify(src->texture->depth0,
826 src->u.tex.first_level);
827 for (i = 0; i < 4; i++)
828 ctx->vertices[i][1][2] = r; /*r*/
829 }
830 break;
831
832 case PIPE_TEXTURE_1D_ARRAY:
833 for (i = 0; i < 4; i++)
834 ctx->vertices[i][1][1] = (float) layer; /*t*/
835 break;
836
837 case PIPE_TEXTURE_2D_ARRAY:
838 for (i = 0; i < 4; i++) {
839 ctx->vertices[i][1][2] = (float) layer; /*r*/
840 ctx->vertices[i][1][3] = (float) sample; /*q*/
841 }
842 break;
843
844 case PIPE_TEXTURE_CUBE_ARRAY:
845 for (i = 0; i < 4; i++)
846 ctx->vertices[i][1][3] = (float) ((unsigned)layer / 6); /*w*/
847 break;
848
849 case PIPE_TEXTURE_2D:
850 for (i = 0; i < 4; i++) {
851 ctx->vertices[i][1][3] = (float) sample; /*r*/
852 }
853 break;
854
855 default:;
856 }
857 }
858
859 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
860 unsigned width, unsigned height)
861 {
862 ctx->dst_width = width;
863 ctx->dst_height = height;
864 }
865
866 static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
867 enum pipe_format src_format,
868 enum pipe_format dst_format,
869 enum pipe_texture_target target,
870 unsigned src_nr_samples,
871 unsigned dst_nr_samples,
872 unsigned filter)
873 {
874 struct pipe_context *pipe = ctx->base.pipe;
875 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
876 enum tgsi_return_type stype;
877 enum tgsi_return_type dtype;
878 unsigned type;
879
880 assert(target < PIPE_MAX_TEXTURE_TYPES);
881
882 if (util_format_is_pure_uint(src_format)) {
883 stype = TGSI_RETURN_TYPE_UINT;
884 if (util_format_is_pure_uint(dst_format)) {
885 dtype = TGSI_RETURN_TYPE_UINT;
886 type = 0;
887 } else {
888 assert(util_format_is_pure_sint(dst_format));
889 dtype = TGSI_RETURN_TYPE_SINT;
890 type = 1;
891 }
892 } else if (util_format_is_pure_sint(src_format)) {
893 stype = TGSI_RETURN_TYPE_SINT;
894 if (util_format_is_pure_sint(dst_format)) {
895 dtype = TGSI_RETURN_TYPE_SINT;
896 type = 2;
897 } else {
898 assert(util_format_is_pure_uint(dst_format));
899 dtype = TGSI_RETURN_TYPE_UINT;
900 type = 3;
901 }
902 } else {
903 assert(!util_format_is_pure_uint(dst_format) &&
904 !util_format_is_pure_sint(dst_format));
905 dtype = stype = TGSI_RETURN_TYPE_FLOAT;
906 type = 4;
907 }
908
909 if (src_nr_samples > 1) {
910 void **shader;
911
912 /* OpenGL requires that integer textures just copy 1 sample instead
913 * of averaging.
914 */
915 if (dst_nr_samples <= 1 &&
916 stype != TGSI_RETURN_TYPE_UINT &&
917 stype != TGSI_RETURN_TYPE_SINT) {
918 /* The destination has one sample, so we'll do color resolve. */
919 unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
920
921 assert(filter < 2);
922
923 shader = &ctx->fs_resolve[target][index][filter];
924
925 if (!*shader) {
926 assert(!ctx->cached_all_shaders);
927 if (filter == PIPE_TEX_FILTER_LINEAR) {
928 *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
929 src_nr_samples,
930 stype);
931 }
932 else {
933 *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
934 src_nr_samples,
935 stype);
936 }
937 }
938 }
939 else {
940 /* The destination has multiple samples, we'll do
941 * an MSAA->MSAA copy.
942 */
943 shader = &ctx->fs_texfetch_col_msaa[type][target];
944
945 /* Create the fragment shader on-demand. */
946 if (!*shader) {
947 assert(!ctx->cached_all_shaders);
948 *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype, dtype);
949 }
950 }
951
952 return *shader;
953 } else {
954 void **shader = &ctx->fs_texfetch_col[type][target];
955
956 /* Create the fragment shader on-demand. */
957 if (!*shader) {
958 assert(!ctx->cached_all_shaders);
959 *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
960 TGSI_INTERPOLATE_LINEAR,
961 stype, dtype);
962 }
963
964 return *shader;
965 }
966 }
967
968 static inline
969 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
970 enum pipe_texture_target target,
971 unsigned nr_samples)
972 {
973 struct pipe_context *pipe = ctx->base.pipe;
974
975 assert(target < PIPE_MAX_TEXTURE_TYPES);
976
977 if (nr_samples > 1) {
978 void **shader = &ctx->fs_texfetch_depth_msaa[target];
979
980 /* Create the fragment shader on-demand. */
981 if (!*shader) {
982 unsigned tgsi_tex;
983 assert(!ctx->cached_all_shaders);
984 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
985 *shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
986 }
987
988 return *shader;
989 } else {
990 void **shader = &ctx->fs_texfetch_depth[target];
991
992 /* Create the fragment shader on-demand. */
993 if (!*shader) {
994 unsigned tgsi_tex;
995 assert(!ctx->cached_all_shaders);
996 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
997 *shader =
998 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
999 TGSI_INTERPOLATE_LINEAR);
1000 }
1001
1002 return *shader;
1003 }
1004 }
1005
1006 static inline
1007 void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
1008 enum pipe_texture_target target,
1009 unsigned nr_samples)
1010 {
1011 struct pipe_context *pipe = ctx->base.pipe;
1012
1013 assert(target < PIPE_MAX_TEXTURE_TYPES);
1014
1015 if (nr_samples > 1) {
1016 void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
1017
1018 /* Create the fragment shader on-demand. */
1019 if (!*shader) {
1020 unsigned tgsi_tex;
1021 assert(!ctx->cached_all_shaders);
1022 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1023 *shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
1024 }
1025
1026 return *shader;
1027 } else {
1028 void **shader = &ctx->fs_texfetch_depthstencil[target];
1029
1030 /* Create the fragment shader on-demand. */
1031 if (!*shader) {
1032 unsigned tgsi_tex;
1033 assert(!ctx->cached_all_shaders);
1034 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1035 *shader =
1036 util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
1037 TGSI_INTERPOLATE_LINEAR);
1038 }
1039
1040 return *shader;
1041 }
1042 }
1043
1044 static inline
1045 void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
1046 enum pipe_texture_target target,
1047 unsigned nr_samples)
1048 {
1049 struct pipe_context *pipe = ctx->base.pipe;
1050
1051 assert(target < PIPE_MAX_TEXTURE_TYPES);
1052
1053 if (nr_samples > 1) {
1054 void **shader = &ctx->fs_texfetch_stencil_msaa[target];
1055
1056 /* Create the fragment shader on-demand. */
1057 if (!*shader) {
1058 unsigned tgsi_tex;
1059 assert(!ctx->cached_all_shaders);
1060 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1061 *shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
1062 }
1063
1064 return *shader;
1065 } else {
1066 void **shader = &ctx->fs_texfetch_stencil[target];
1067
1068 /* Create the fragment shader on-demand. */
1069 if (!*shader) {
1070 unsigned tgsi_tex;
1071 assert(!ctx->cached_all_shaders);
1072 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1073 *shader =
1074 util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
1075 TGSI_INTERPOLATE_LINEAR);
1076 }
1077
1078 return *shader;
1079 }
1080 }
1081
1082
1083 /**
1084 * Generate and save all fragment shaders that we will ever need for
1085 * blitting. Drivers which use the 'draw' fallbacks will typically use
1086 * this to make sure we generate/use shaders that don't go through the
1087 * draw module's wrapper functions.
1088 */
1089 void util_blitter_cache_all_shaders(struct blitter_context *blitter)
1090 {
1091 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1092 struct pipe_context *pipe = blitter->pipe;
1093 struct pipe_screen *screen = pipe->screen;
1094 unsigned samples, j, f, target, max_samples;
1095 boolean has_arraytex, has_cubearraytex;
1096
1097 max_samples = ctx->has_texture_multisample ? 2 : 1;
1098 has_arraytex = screen->get_param(screen,
1099 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
1100 has_cubearraytex = screen->get_param(screen,
1101 PIPE_CAP_CUBE_MAP_ARRAY) != 0;
1102
1103 /* It only matters if i <= 1 or > 1. */
1104 for (samples = 1; samples <= max_samples; samples++) {
1105 for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
1106 if (!has_arraytex &&
1107 (target == PIPE_TEXTURE_1D_ARRAY ||
1108 target == PIPE_TEXTURE_2D_ARRAY)) {
1109 continue;
1110 }
1111 if (!has_cubearraytex &&
1112 (target == PIPE_TEXTURE_CUBE_ARRAY))
1113 continue;
1114
1115 if (samples > 1 &&
1116 (target != PIPE_TEXTURE_2D &&
1117 target != PIPE_TEXTURE_2D_ARRAY))
1118 continue;
1119
1120 /* If samples == 1, the shaders read one texel. If samples >= 1,
1121 * they read one sample.
1122 */
1123 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
1124 PIPE_FORMAT_R32_FLOAT, target,
1125 samples, samples, 0);
1126 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1127 PIPE_FORMAT_R32_UINT, target,
1128 samples, samples, 0);
1129 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1130 PIPE_FORMAT_R32_SINT, target,
1131 samples, samples, 0);
1132 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1133 PIPE_FORMAT_R32_SINT, target,
1134 samples, samples, 0);
1135 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1136 PIPE_FORMAT_R32_UINT, target,
1137 samples, samples, 0);
1138 blitter_get_fs_texfetch_depth(ctx, target, samples);
1139 if (ctx->has_stencil_export) {
1140 blitter_get_fs_texfetch_depthstencil(ctx, target, samples);
1141 blitter_get_fs_texfetch_stencil(ctx, target, samples);
1142 }
1143
1144 if (samples == 1)
1145 continue;
1146
1147 /* MSAA resolve shaders. */
1148 for (j = 2; j < 32; j++) {
1149 if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
1150 target, j,
1151 PIPE_BIND_SAMPLER_VIEW)) {
1152 continue;
1153 }
1154
1155 for (f = 0; f < 2; f++) {
1156 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
1157 PIPE_FORMAT_R32_FLOAT, target,
1158 j, 1, f);
1159 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1160 PIPE_FORMAT_R32_UINT, target,
1161 j, 1, f);
1162 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1163 PIPE_FORMAT_R32_SINT, target,
1164 j, 1, f);
1165 }
1166 }
1167 }
1168 }
1169
1170 ctx->fs_empty = util_make_empty_fragment_shader(pipe);
1171
1172 ctx->fs_write_one_cbuf =
1173 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1174 TGSI_INTERPOLATE_CONSTANT, FALSE);
1175
1176 ctx->fs_write_all_cbufs =
1177 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1178 TGSI_INTERPOLATE_CONSTANT, TRUE);
1179
1180 ctx->cached_all_shaders = TRUE;
1181 }
1182
1183 static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
1184 boolean scissor,
1185 boolean vs_layered)
1186 {
1187 struct pipe_context *pipe = ctx->base.pipe;
1188
1189 pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
1190 : ctx->rs_state);
1191 if (vs_layered)
1192 bind_vs_layered(ctx);
1193 else
1194 bind_vs_passthrough(ctx);
1195
1196 if (ctx->has_geometry_shader)
1197 pipe->bind_gs_state(pipe, NULL);
1198 if (ctx->has_tessellation) {
1199 pipe->bind_tcs_state(pipe, NULL);
1200 pipe->bind_tes_state(pipe, NULL);
1201 }
1202 if (ctx->has_stream_out)
1203 pipe->set_stream_output_targets(pipe, 0, NULL, NULL);
1204 }
1205
1206 static void blitter_draw(struct blitter_context_priv *ctx,
1207 int x1, int y1, int x2, int y2, float depth,
1208 unsigned num_instances)
1209 {
1210 struct pipe_context *pipe = ctx->base.pipe;
1211 struct pipe_vertex_buffer vb = {0};
1212
1213 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
1214
1215 vb.stride = 8 * sizeof(float);
1216
1217 u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), 4, ctx->vertices,
1218 &vb.buffer_offset, &vb.buffer);
1219 if (!vb.buffer)
1220 return;
1221 u_upload_unmap(ctx->upload);
1222
1223 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
1224 util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
1225 0, num_instances);
1226 pipe_resource_reference(&vb.buffer, NULL);
1227 }
1228
1229 void util_blitter_draw_rectangle(struct blitter_context *blitter,
1230 int x1, int y1, int x2, int y2, float depth,
1231 enum blitter_attrib_type type,
1232 const union pipe_color_union *attrib)
1233 {
1234 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1235
1236 switch (type) {
1237 case UTIL_BLITTER_ATTRIB_COLOR:
1238 blitter_set_clear_color(ctx, attrib);
1239 break;
1240
1241 case UTIL_BLITTER_ATTRIB_TEXCOORD:
1242 set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
1243 break;
1244
1245 default:;
1246 }
1247
1248 blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
1249 }
1250
1251 static void *get_clear_blend_state(struct blitter_context_priv *ctx,
1252 unsigned clear_buffers)
1253 {
1254 struct pipe_context *pipe = ctx->base.pipe;
1255 int index;
1256
1257 clear_buffers &= PIPE_CLEAR_COLOR;
1258
1259 /* Return an existing blend state. */
1260 if (!clear_buffers)
1261 return ctx->blend[0][0];
1262
1263 index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers);
1264
1265 if (ctx->blend_clear[index])
1266 return ctx->blend_clear[index];
1267
1268 /* Create a new one. */
1269 {
1270 struct pipe_blend_state blend = {0};
1271 unsigned i;
1272
1273 blend.independent_blend_enable = 1;
1274
1275 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
1276 if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
1277 blend.rt[i].colormask = PIPE_MASK_RGBA;
1278 }
1279 }
1280
1281 ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend);
1282 }
1283 return ctx->blend_clear[index];
1284 }
1285
1286 void util_blitter_common_clear_setup(struct blitter_context *blitter,
1287 unsigned width, unsigned height,
1288 unsigned clear_buffers,
1289 void *custom_blend, void *custom_dsa)
1290 {
1291 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1292 struct pipe_context *pipe = ctx->base.pipe;
1293
1294 util_blitter_set_running_flag(blitter);
1295 blitter_check_saved_vertex_states(ctx);
1296 blitter_check_saved_fragment_states(ctx);
1297 blitter_disable_render_cond(ctx);
1298
1299 /* bind states */
1300 if (custom_blend) {
1301 pipe->bind_blend_state(pipe, custom_blend);
1302 } else {
1303 pipe->bind_blend_state(pipe, get_clear_blend_state(ctx, clear_buffers));
1304 }
1305
1306 if (custom_dsa) {
1307 pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
1308 } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1309 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1310 } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
1311 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1312 } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
1313 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1314 } else {
1315 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1316 }
1317
1318 pipe->set_sample_mask(pipe, ~0);
1319 blitter_set_dst_dimensions(ctx, width, height);
1320 }
1321
1322 static void util_blitter_clear_custom(struct blitter_context *blitter,
1323 unsigned width, unsigned height,
1324 unsigned num_layers,
1325 unsigned clear_buffers,
1326 const union pipe_color_union *color,
1327 double depth, unsigned stencil,
1328 void *custom_blend, void *custom_dsa)
1329 {
1330 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1331 struct pipe_context *pipe = ctx->base.pipe;
1332 struct pipe_stencil_ref sr = { { 0 } };
1333
1334 assert(ctx->has_layered || num_layers <= 1);
1335
1336 util_blitter_common_clear_setup(blitter, width, height, clear_buffers,
1337 custom_blend, custom_dsa);
1338
1339 sr.ref_value[0] = stencil & 0xff;
1340 pipe->set_stencil_ref(pipe, &sr);
1341
1342 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1343 bind_fs_write_all_cbufs(ctx);
1344
1345 if (num_layers > 1 && ctx->has_layered) {
1346 blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
1347 blitter_set_clear_color(ctx, color);
1348 blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
1349 }
1350 else {
1351 blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
1352 blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
1353 UTIL_BLITTER_ATTRIB_COLOR, color);
1354 }
1355
1356 util_blitter_restore_vertex_states(blitter);
1357 util_blitter_restore_fragment_states(blitter);
1358 util_blitter_restore_render_cond(blitter);
1359 util_blitter_unset_running_flag(blitter);
1360 }
1361
1362 void util_blitter_clear(struct blitter_context *blitter,
1363 unsigned width, unsigned height, unsigned num_layers,
1364 unsigned clear_buffers,
1365 const union pipe_color_union *color,
1366 double depth, unsigned stencil)
1367 {
1368 util_blitter_clear_custom(blitter, width, height, num_layers,
1369 clear_buffers, color, depth, stencil,
1370 NULL, NULL);
1371 }
1372
1373 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
1374 unsigned width, unsigned height,
1375 double depth, void *custom_dsa)
1376 {
1377 static const union pipe_color_union color;
1378 util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
1379 NULL, custom_dsa);
1380 }
1381
1382 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
1383 struct pipe_resource *dst,
1384 unsigned dstlevel,
1385 unsigned dstz)
1386 {
1387 memset(dst_templ, 0, sizeof(*dst_templ));
1388 dst_templ->format = util_format_linear(dst->format);
1389 dst_templ->u.tex.level = dstlevel;
1390 dst_templ->u.tex.first_layer = dstz;
1391 dst_templ->u.tex.last_layer = dstz;
1392 }
1393
1394 static struct pipe_surface *
1395 util_blitter_get_next_surface_layer(struct pipe_context *pipe,
1396 struct pipe_surface *surf)
1397 {
1398 struct pipe_surface dst_templ;
1399
1400 memset(&dst_templ, 0, sizeof(dst_templ));
1401 dst_templ.format = surf->format;
1402 dst_templ.u.tex.level = surf->u.tex.level;
1403 dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
1404 dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
1405
1406 return pipe->create_surface(pipe, surf->texture, &dst_templ);
1407 }
1408
1409 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
1410 struct pipe_resource *src,
1411 unsigned srclevel)
1412 {
1413 memset(src_templ, 0, sizeof(*src_templ));
1414 src_templ->target = src->target;
1415 src_templ->format = util_format_linear(src->format);
1416 src_templ->u.tex.first_level = srclevel;
1417 src_templ->u.tex.last_level = srclevel;
1418 src_templ->u.tex.first_layer = 0;
1419 src_templ->u.tex.last_layer =
1420 src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
1421 : src->array_size - 1;
1422 src_templ->swizzle_r = PIPE_SWIZZLE_X;
1423 src_templ->swizzle_g = PIPE_SWIZZLE_Y;
1424 src_templ->swizzle_b = PIPE_SWIZZLE_Z;
1425 src_templ->swizzle_a = PIPE_SWIZZLE_W;
1426 }
1427
1428 static boolean is_blit_generic_supported(struct blitter_context *blitter,
1429 const struct pipe_resource *dst,
1430 enum pipe_format dst_format,
1431 const struct pipe_resource *src,
1432 enum pipe_format src_format,
1433 unsigned mask)
1434 {
1435 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1436 struct pipe_screen *screen = ctx->base.pipe->screen;
1437
1438 if (dst) {
1439 unsigned bind;
1440 const struct util_format_description *desc =
1441 util_format_description(dst_format);
1442 boolean dst_has_stencil = util_format_has_stencil(desc);
1443
1444 /* Stencil export must be supported for stencil copy. */
1445 if ((mask & PIPE_MASK_S) && dst_has_stencil &&
1446 !ctx->has_stencil_export) {
1447 return FALSE;
1448 }
1449
1450 if (dst_has_stencil || util_format_has_depth(desc))
1451 bind = PIPE_BIND_DEPTH_STENCIL;
1452 else
1453 bind = PIPE_BIND_RENDER_TARGET;
1454
1455 if (!screen->is_format_supported(screen, dst_format, dst->target,
1456 dst->nr_samples, bind)) {
1457 return FALSE;
1458 }
1459 }
1460
1461 if (src) {
1462 if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
1463 return FALSE;
1464 }
1465
1466 if (!screen->is_format_supported(screen, src_format, src->target,
1467 src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
1468 return FALSE;
1469 }
1470
1471 /* Check stencil sampler support for stencil copy. */
1472 if (mask & PIPE_MASK_S) {
1473 if (util_format_has_stencil(util_format_description(src_format))) {
1474 enum pipe_format stencil_format =
1475 util_format_stencil_only(src_format);
1476 assert(stencil_format != PIPE_FORMAT_NONE);
1477
1478 if (stencil_format != src_format &&
1479 !screen->is_format_supported(screen, stencil_format,
1480 src->target, src->nr_samples,
1481 PIPE_BIND_SAMPLER_VIEW)) {
1482 return FALSE;
1483 }
1484 }
1485 }
1486 }
1487
1488 return TRUE;
1489 }
1490
1491 boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
1492 const struct pipe_resource *dst,
1493 const struct pipe_resource *src)
1494 {
1495 return is_blit_generic_supported(blitter, dst, dst->format,
1496 src, src->format, PIPE_MASK_RGBAZS);
1497 }
1498
1499 boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
1500 const struct pipe_blit_info *info)
1501 {
1502 return is_blit_generic_supported(blitter,
1503 info->dst.resource, info->dst.format,
1504 info->src.resource, info->src.format,
1505 info->mask);
1506 }
1507
1508 void util_blitter_copy_texture(struct blitter_context *blitter,
1509 struct pipe_resource *dst,
1510 unsigned dst_level,
1511 unsigned dstx, unsigned dsty, unsigned dstz,
1512 struct pipe_resource *src,
1513 unsigned src_level,
1514 const struct pipe_box *srcbox)
1515 {
1516 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1517 struct pipe_context *pipe = ctx->base.pipe;
1518 struct pipe_surface *dst_view, dst_templ;
1519 struct pipe_sampler_view src_templ, *src_view;
1520 struct pipe_box dstbox;
1521
1522 assert(dst && src);
1523 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
1524
1525 u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
1526 abs(srcbox->depth), &dstbox);
1527
1528 /* Initialize the surface. */
1529 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
1530 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1531
1532 /* Initialize the sampler view. */
1533 util_blitter_default_src_texture(&src_templ, src, src_level);
1534 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1535
1536 /* Copy. */
1537 util_blitter_blit_generic(blitter, dst_view, &dstbox,
1538 src_view, srcbox, src->width0, src->height0,
1539 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1540 FALSE);
1541
1542 pipe_surface_reference(&dst_view, NULL);
1543 pipe_sampler_view_reference(&src_view, NULL);
1544 }
1545
1546 static void do_blits(struct blitter_context_priv *ctx,
1547 struct pipe_surface *dst,
1548 const struct pipe_box *dstbox,
1549 struct pipe_sampler_view *src,
1550 unsigned src_width0,
1551 unsigned src_height0,
1552 const struct pipe_box *srcbox,
1553 bool is_zsbuf)
1554 {
1555 struct pipe_context *pipe = ctx->base.pipe;
1556 unsigned src_samples = src->texture->nr_samples;
1557 unsigned dst_samples = dst->texture->nr_samples;
1558 enum pipe_texture_target src_target = src->texture->target;
1559 struct pipe_framebuffer_state fb_state = {0};
1560
1561 /* Initialize framebuffer state. */
1562 fb_state.width = dst->width;
1563 fb_state.height = dst->height;
1564 fb_state.nr_cbufs = is_zsbuf ? 0 : 1;
1565
1566 blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height);
1567
1568 if ((src_target == PIPE_TEXTURE_1D ||
1569 src_target == PIPE_TEXTURE_2D ||
1570 src_target == PIPE_TEXTURE_RECT) &&
1571 src_samples <= 1) {
1572 /* Draw the quad with the draw_rectangle callback. */
1573
1574 /* Set texture coordinates. - use a pipe color union
1575 * for interface purposes.
1576 * XXX pipe_color_union is a wrong name since we use that to set
1577 * texture coordinates too.
1578 */
1579 union pipe_color_union coord;
1580 get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
1581 srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
1582
1583 /* Set framebuffer state. */
1584 if (is_zsbuf) {
1585 fb_state.zsbuf = dst;
1586 } else {
1587 fb_state.cbufs[0] = dst;
1588 }
1589 pipe->set_framebuffer_state(pipe, &fb_state);
1590
1591 /* Draw. */
1592 pipe->set_sample_mask(pipe, ~0);
1593 ctx->base.draw_rectangle(&ctx->base, dstbox->x, dstbox->y,
1594 dstbox->x + dstbox->width,
1595 dstbox->y + dstbox->height, 0,
1596 UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
1597 } else {
1598 /* Draw the quad with the generic codepath. */
1599 int dst_z;
1600 for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
1601 struct pipe_surface *old;
1602 float dst2src_scale = srcbox->depth / (float)dstbox->depth;
1603
1604 /* Scale Z properly if the blit is scaled.
1605 *
1606 * When downscaling, we want the coordinates centered, so that
1607 * mipmapping works for 3D textures. For example, when generating
1608 * a 4x4x4 level, this wouldn't average the pixels:
1609 *
1610 * src Z: 0 1 2 3 4 5 6 7
1611 * dst Z: 0 1 2 3
1612 *
1613 * Because the pixels are not centered below the pixels of the higher
1614 * level. Therefore, we want this:
1615 * src Z: 0 1 2 3 4 5 6 7
1616 * dst Z: 0 1 2 3
1617 *
1618 * dst_offset defines the offset needed for centering the pixels and
1619 * it works with any scaling (not just 2x).
1620 */
1621 float dst_offset = ((srcbox->depth - 1) -
1622 (dstbox->depth - 1) * dst2src_scale) * 0.5;
1623 float src_z = (dst_z + dst_offset) * dst2src_scale;
1624
1625 /* Set framebuffer state. */
1626 if (is_zsbuf) {
1627 fb_state.zsbuf = dst;
1628 } else {
1629 fb_state.cbufs[0] = dst;
1630 }
1631 pipe->set_framebuffer_state(pipe, &fb_state);
1632
1633 /* See if we need to blit a multisample or singlesample buffer. */
1634 if (src_samples == dst_samples && dst_samples > 1) {
1635 /* MSAA copy. */
1636 unsigned i, max_sample = dst_samples - 1;
1637
1638 for (i = 0; i <= max_sample; i++) {
1639 pipe->set_sample_mask(pipe, 1 << i);
1640 blitter_set_texcoords(ctx, src, src_width0, src_height0,
1641 srcbox->z + src_z,
1642 i, srcbox->x, srcbox->y,
1643 srcbox->x + srcbox->width,
1644 srcbox->y + srcbox->height);
1645 blitter_draw(ctx, dstbox->x, dstbox->y,
1646 dstbox->x + dstbox->width,
1647 dstbox->y + dstbox->height, 0, 1);
1648 }
1649 } else {
1650 /* Normal copy, MSAA upsampling, or MSAA resolve. */
1651 pipe->set_sample_mask(pipe, ~0);
1652 blitter_set_texcoords(ctx, src, src_width0, src_height0,
1653 srcbox->z + src_z, 0,
1654 srcbox->x, srcbox->y,
1655 srcbox->x + srcbox->width,
1656 srcbox->y + srcbox->height);
1657 blitter_draw(ctx, dstbox->x, dstbox->y,
1658 dstbox->x + dstbox->width,
1659 dstbox->y + dstbox->height, 0, 1);
1660 }
1661
1662 /* Get the next surface or (if this is the last iteration)
1663 * just unreference the last one. */
1664 old = dst;
1665 if (dst_z < dstbox->depth-1) {
1666 dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
1667 }
1668 if (dst_z) {
1669 pipe_surface_reference(&old, NULL);
1670 }
1671 }
1672 }
1673 }
1674
1675 void util_blitter_blit_generic(struct blitter_context *blitter,
1676 struct pipe_surface *dst,
1677 const struct pipe_box *dstbox,
1678 struct pipe_sampler_view *src,
1679 const struct pipe_box *srcbox,
1680 unsigned src_width0, unsigned src_height0,
1681 unsigned mask, unsigned filter,
1682 const struct pipe_scissor_state *scissor,
1683 boolean alpha_blend)
1684 {
1685 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1686 struct pipe_context *pipe = ctx->base.pipe;
1687 enum pipe_texture_target src_target = src->texture->target;
1688 unsigned src_samples = src->texture->nr_samples;
1689 unsigned dst_samples = dst->texture->nr_samples;
1690 boolean has_depth, has_stencil, has_color;
1691 boolean blit_stencil, blit_depth, blit_color;
1692 void *sampler_state;
1693 const struct util_format_description *src_desc =
1694 util_format_description(src->format);
1695 const struct util_format_description *dst_desc =
1696 util_format_description(dst->format);
1697
1698 has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
1699 dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
1700 has_depth = util_format_has_depth(src_desc) &&
1701 util_format_has_depth(dst_desc);
1702 has_stencil = util_format_has_stencil(src_desc) &&
1703 util_format_has_stencil(dst_desc);
1704
1705 blit_color = has_color && (mask & PIPE_MASK_RGBA);
1706 blit_depth = has_depth && (mask & PIPE_MASK_Z);
1707 blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
1708 ctx->has_stencil_export;
1709
1710 if (!blit_stencil && !blit_depth && !blit_color) {
1711 return;
1712 }
1713
1714 if (blit_stencil ||
1715 (dstbox->width == abs(srcbox->width) &&
1716 dstbox->height == abs(srcbox->height))) {
1717 filter = PIPE_TEX_FILTER_NEAREST;
1718 }
1719
1720 /* Check whether the states are properly saved. */
1721 util_blitter_set_running_flag(blitter);
1722 blitter_check_saved_vertex_states(ctx);
1723 blitter_check_saved_fragment_states(ctx);
1724 blitter_check_saved_textures(ctx);
1725 blitter_check_saved_fb_state(ctx);
1726 blitter_disable_render_cond(ctx);
1727
1728 if (blit_depth || blit_stencil) {
1729 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
1730
1731 if (blit_depth && blit_stencil) {
1732 pipe->bind_depth_stencil_alpha_state(pipe,
1733 ctx->dsa_write_depth_stencil);
1734 ctx->bind_fs_state(pipe,
1735 blitter_get_fs_texfetch_depthstencil(ctx, src_target,
1736 src_samples));
1737 } else if (blit_depth) {
1738 pipe->bind_depth_stencil_alpha_state(pipe,
1739 ctx->dsa_write_depth_keep_stencil);
1740 ctx->bind_fs_state(pipe,
1741 blitter_get_fs_texfetch_depth(ctx, src_target,
1742 src_samples));
1743 } else { /* is_stencil */
1744 pipe->bind_depth_stencil_alpha_state(pipe,
1745 ctx->dsa_keep_depth_write_stencil);
1746 ctx->bind_fs_state(pipe,
1747 blitter_get_fs_texfetch_stencil(ctx, src_target,
1748 src_samples));
1749 }
1750
1751 } else {
1752 unsigned colormask = mask & PIPE_MASK_RGBA;
1753
1754 pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
1755 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1756 ctx->bind_fs_state(pipe,
1757 blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
1758 src_samples, dst_samples, filter));
1759 }
1760
1761 /* Set the linear filter only for scaled color non-MSAA blits. */
1762 if (filter == PIPE_TEX_FILTER_LINEAR) {
1763 if (src_target == PIPE_TEXTURE_RECT) {
1764 sampler_state = ctx->sampler_state_rect_linear;
1765 } else {
1766 sampler_state = ctx->sampler_state_linear;
1767 }
1768 } else {
1769 if (src_target == PIPE_TEXTURE_RECT) {
1770 sampler_state = ctx->sampler_state_rect;
1771 } else {
1772 sampler_state = ctx->sampler_state;
1773 }
1774 }
1775
1776 /* Set samplers. */
1777 if (blit_depth && blit_stencil) {
1778 /* Setup two samplers, one for depth and the other one for stencil. */
1779 struct pipe_sampler_view templ;
1780 struct pipe_sampler_view *views[2];
1781 void *samplers[2] = {sampler_state, sampler_state};
1782
1783 templ = *src;
1784 templ.format = util_format_stencil_only(templ.format);
1785 assert(templ.format != PIPE_FORMAT_NONE);
1786
1787 views[0] = src;
1788 views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
1789
1790 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, views);
1791 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
1792
1793 pipe_sampler_view_reference(&views[1], NULL);
1794 } else if (blit_stencil) {
1795 /* Set a stencil-only sampler view for it not to sample depth instead. */
1796 struct pipe_sampler_view templ;
1797 struct pipe_sampler_view *view;
1798
1799 templ = *src;
1800 templ.format = util_format_stencil_only(templ.format);
1801 assert(templ.format != PIPE_FORMAT_NONE);
1802
1803 view = pipe->create_sampler_view(pipe, src->texture, &templ);
1804
1805 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &view);
1806 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
1807 0, 1, &sampler_state);
1808
1809 pipe_sampler_view_reference(&view, NULL);
1810 } else {
1811 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src);
1812 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
1813 0, 1, &sampler_state);
1814 }
1815
1816 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1817 if (scissor) {
1818 pipe->set_scissor_states(pipe, 0, 1, scissor);
1819 }
1820
1821 blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
1822
1823 do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
1824 srcbox, blit_depth || blit_stencil);
1825
1826 util_blitter_restore_vertex_states(blitter);
1827 util_blitter_restore_fragment_states(blitter);
1828 util_blitter_restore_textures(blitter);
1829 util_blitter_restore_fb_state(blitter);
1830 if (scissor) {
1831 pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
1832 }
1833 util_blitter_restore_render_cond(blitter);
1834 util_blitter_unset_running_flag(blitter);
1835 }
1836
1837 void
1838 util_blitter_blit(struct blitter_context *blitter,
1839 const struct pipe_blit_info *info)
1840 {
1841 struct pipe_resource *dst = info->dst.resource;
1842 struct pipe_resource *src = info->src.resource;
1843 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1844 struct pipe_context *pipe = ctx->base.pipe;
1845 struct pipe_surface *dst_view, dst_templ;
1846 struct pipe_sampler_view src_templ, *src_view;
1847
1848 /* Initialize the surface. */
1849 util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
1850 info->dst.box.z);
1851 dst_templ.format = info->dst.format;
1852 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1853
1854 /* Initialize the sampler view. */
1855 util_blitter_default_src_texture(&src_templ, src, info->src.level);
1856 src_templ.format = info->src.format;
1857 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1858
1859 /* Copy. */
1860 util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
1861 src_view, &info->src.box, src->width0, src->height0,
1862 info->mask, info->filter,
1863 info->scissor_enable ? &info->scissor : NULL,
1864 info->alpha_blend);
1865
1866 pipe_surface_reference(&dst_view, NULL);
1867 pipe_sampler_view_reference(&src_view, NULL);
1868 }
1869
1870 void util_blitter_generate_mipmap(struct blitter_context *blitter,
1871 struct pipe_resource *tex,
1872 enum pipe_format format,
1873 unsigned base_level, unsigned last_level,
1874 unsigned first_layer, unsigned last_layer)
1875 {
1876 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1877 struct pipe_context *pipe = ctx->base.pipe;
1878 struct pipe_surface dst_templ, *dst_view;
1879 struct pipe_sampler_view src_templ, *src_view;
1880 boolean is_depth;
1881 void *sampler_state;
1882 const struct util_format_description *desc =
1883 util_format_description(format);
1884 unsigned src_level;
1885
1886 assert(tex->nr_samples <= 1);
1887 assert(!util_format_has_stencil(desc));
1888
1889 is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
1890
1891 /* Check whether the states are properly saved. */
1892 util_blitter_set_running_flag(blitter);
1893 blitter_check_saved_vertex_states(ctx);
1894 blitter_check_saved_fragment_states(ctx);
1895 blitter_check_saved_textures(ctx);
1896 blitter_check_saved_fb_state(ctx);
1897 blitter_disable_render_cond(ctx);
1898
1899 /* Set states. */
1900 if (is_depth) {
1901 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
1902 pipe->bind_depth_stencil_alpha_state(pipe,
1903 ctx->dsa_write_depth_keep_stencil);
1904 ctx->bind_fs_state(pipe,
1905 blitter_get_fs_texfetch_depth(ctx, tex->target, 1));
1906 } else {
1907 pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
1908 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1909 ctx->bind_fs_state(pipe,
1910 blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, tex->target,
1911 1, 1, PIPE_TEX_FILTER_LINEAR));
1912 }
1913
1914 if (tex->target == PIPE_TEXTURE_RECT) {
1915 sampler_state = ctx->sampler_state_rect_linear;
1916 } else {
1917 sampler_state = ctx->sampler_state_linear;
1918 }
1919 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
1920 0, 1, &sampler_state);
1921
1922 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1923 blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
1924
1925 for (src_level = base_level; src_level < last_level; src_level++) {
1926 struct pipe_box dstbox = {0}, srcbox = {0};
1927 unsigned dst_level = src_level + 1;
1928
1929 dstbox.width = u_minify(tex->width0, dst_level);
1930 dstbox.height = u_minify(tex->height0, dst_level);
1931
1932 srcbox.width = u_minify(tex->width0, src_level);
1933 srcbox.height = u_minify(tex->height0, src_level);
1934
1935 if (tex->target == PIPE_TEXTURE_3D) {
1936 dstbox.depth = util_max_layer(tex, dst_level) + 1;
1937 srcbox.depth = util_max_layer(tex, src_level) + 1;
1938 } else {
1939 dstbox.z = srcbox.z = first_layer;
1940 dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
1941 }
1942
1943 /* Initialize the surface. */
1944 util_blitter_default_dst_texture(&dst_templ, tex, dst_level,
1945 first_layer);
1946 dst_templ.format = format;
1947 dst_view = pipe->create_surface(pipe, tex, &dst_templ);
1948
1949 /* Initialize the sampler view. */
1950 util_blitter_default_src_texture(&src_templ, tex, src_level);
1951 src_templ.format = format;
1952 src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
1953
1954 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
1955
1956 do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
1957 &srcbox, is_depth);
1958
1959 pipe_surface_reference(&dst_view, NULL);
1960 pipe_sampler_view_reference(&src_view, NULL);
1961 }
1962
1963 util_blitter_restore_vertex_states(blitter);
1964 util_blitter_restore_fragment_states(blitter);
1965 util_blitter_restore_textures(blitter);
1966 util_blitter_restore_fb_state(blitter);
1967 util_blitter_restore_render_cond(blitter);
1968 util_blitter_unset_running_flag(blitter);
1969 }
1970
1971 /* Clear a region of a color surface to a constant value. */
1972 void util_blitter_clear_render_target(struct blitter_context *blitter,
1973 struct pipe_surface *dstsurf,
1974 const union pipe_color_union *color,
1975 unsigned dstx, unsigned dsty,
1976 unsigned width, unsigned height)
1977 {
1978 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1979 struct pipe_context *pipe = ctx->base.pipe;
1980 struct pipe_framebuffer_state fb_state;
1981 unsigned num_layers;
1982
1983 assert(dstsurf->texture);
1984 if (!dstsurf->texture)
1985 return;
1986
1987 /* check the saved state */
1988 util_blitter_set_running_flag(blitter);
1989 blitter_check_saved_vertex_states(ctx);
1990 blitter_check_saved_fragment_states(ctx);
1991 blitter_check_saved_fb_state(ctx);
1992 blitter_disable_render_cond(ctx);
1993
1994 /* bind states */
1995 pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
1996 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1997 bind_fs_write_one_cbuf(ctx);
1998 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1999
2000 /* set a framebuffer state */
2001 fb_state.width = dstsurf->width;
2002 fb_state.height = dstsurf->height;
2003 fb_state.nr_cbufs = 1;
2004 fb_state.cbufs[0] = dstsurf;
2005 fb_state.zsbuf = 0;
2006 pipe->set_framebuffer_state(pipe, &fb_state);
2007 pipe->set_sample_mask(pipe, ~0);
2008
2009 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2010
2011 num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
2012 if (num_layers > 1 && ctx->has_layered) {
2013 blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
2014 blitter_set_clear_color(ctx, color);
2015 blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0, num_layers);
2016 }
2017 else {
2018 blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
2019 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
2020 UTIL_BLITTER_ATTRIB_COLOR, color);
2021 }
2022
2023 util_blitter_restore_vertex_states(blitter);
2024 util_blitter_restore_fragment_states(blitter);
2025 util_blitter_restore_fb_state(blitter);
2026 util_blitter_restore_render_cond(blitter);
2027 util_blitter_unset_running_flag(blitter);
2028 }
2029
2030 /* Clear a region of a depth stencil surface. */
2031 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
2032 struct pipe_surface *dstsurf,
2033 unsigned clear_flags,
2034 double depth,
2035 unsigned stencil,
2036 unsigned dstx, unsigned dsty,
2037 unsigned width, unsigned height)
2038 {
2039 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2040 struct pipe_context *pipe = ctx->base.pipe;
2041 struct pipe_framebuffer_state fb_state;
2042 struct pipe_stencil_ref sr = { { 0 } };
2043 unsigned num_layers;
2044
2045 assert(dstsurf->texture);
2046 if (!dstsurf->texture)
2047 return;
2048
2049 /* check the saved state */
2050 util_blitter_set_running_flag(blitter);
2051 blitter_check_saved_vertex_states(ctx);
2052 blitter_check_saved_fragment_states(ctx);
2053 blitter_check_saved_fb_state(ctx);
2054 blitter_disable_render_cond(ctx);
2055
2056 /* bind states */
2057 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
2058 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
2059 sr.ref_value[0] = stencil & 0xff;
2060 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
2061 pipe->set_stencil_ref(pipe, &sr);
2062 }
2063 else if (clear_flags & PIPE_CLEAR_DEPTH) {
2064 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
2065 }
2066 else if (clear_flags & PIPE_CLEAR_STENCIL) {
2067 sr.ref_value[0] = stencil & 0xff;
2068 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
2069 pipe->set_stencil_ref(pipe, &sr);
2070 }
2071 else
2072 /* hmm that should be illegal probably, or make it a no-op somewhere */
2073 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2074
2075 bind_fs_empty(ctx);
2076 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
2077
2078 /* set a framebuffer state */
2079 fb_state.width = dstsurf->width;
2080 fb_state.height = dstsurf->height;
2081 fb_state.nr_cbufs = 0;
2082 fb_state.cbufs[0] = 0;
2083 fb_state.zsbuf = dstsurf;
2084 pipe->set_framebuffer_state(pipe, &fb_state);
2085 pipe->set_sample_mask(pipe, ~0);
2086
2087 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2088
2089 num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
2090 if (num_layers > 1 && ctx->has_layered) {
2091 blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
2092 blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, (float) depth, num_layers);
2093 }
2094 else {
2095 blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
2096 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
2097 (float) depth,
2098 UTIL_BLITTER_ATTRIB_NONE, NULL);
2099 }
2100
2101 util_blitter_restore_vertex_states(blitter);
2102 util_blitter_restore_fragment_states(blitter);
2103 util_blitter_restore_fb_state(blitter);
2104 util_blitter_restore_render_cond(blitter);
2105 util_blitter_unset_running_flag(blitter);
2106 }
2107
2108 /* draw a rectangle across a region using a custom dsa stage - for r600g */
2109 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
2110 struct pipe_surface *zsurf,
2111 struct pipe_surface *cbsurf,
2112 unsigned sample_mask,
2113 void *dsa_stage, float depth)
2114 {
2115 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2116 struct pipe_context *pipe = ctx->base.pipe;
2117 struct pipe_framebuffer_state fb_state;
2118
2119 assert(zsurf->texture);
2120 if (!zsurf->texture)
2121 return;
2122
2123 /* check the saved state */
2124 util_blitter_set_running_flag(blitter);
2125 blitter_check_saved_vertex_states(ctx);
2126 blitter_check_saved_fragment_states(ctx);
2127 blitter_check_saved_fb_state(ctx);
2128 blitter_disable_render_cond(ctx);
2129
2130 /* bind states */
2131 pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA][0] :
2132 ctx->blend[0][0]);
2133 pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
2134 if (cbsurf)
2135 bind_fs_write_one_cbuf(ctx);
2136 else
2137 bind_fs_empty(ctx);
2138 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
2139
2140 /* set a framebuffer state */
2141 fb_state.width = zsurf->width;
2142 fb_state.height = zsurf->height;
2143 fb_state.nr_cbufs = 1;
2144 if (cbsurf) {
2145 fb_state.cbufs[0] = cbsurf;
2146 fb_state.nr_cbufs = 1;
2147 } else {
2148 fb_state.cbufs[0] = NULL;
2149 fb_state.nr_cbufs = 0;
2150 }
2151 fb_state.zsbuf = zsurf;
2152 pipe->set_framebuffer_state(pipe, &fb_state);
2153 pipe->set_sample_mask(pipe, sample_mask);
2154
2155 blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
2156 blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
2157 blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
2158 UTIL_BLITTER_ATTRIB_NONE, NULL);
2159
2160 util_blitter_restore_vertex_states(blitter);
2161 util_blitter_restore_fragment_states(blitter);
2162 util_blitter_restore_fb_state(blitter);
2163 util_blitter_restore_render_cond(blitter);
2164 util_blitter_unset_running_flag(blitter);
2165 }
2166
2167 void util_blitter_copy_buffer(struct blitter_context *blitter,
2168 struct pipe_resource *dst,
2169 unsigned dstx,
2170 struct pipe_resource *src,
2171 unsigned srcx,
2172 unsigned size)
2173 {
2174 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2175 struct pipe_context *pipe = ctx->base.pipe;
2176 struct pipe_vertex_buffer vb;
2177 struct pipe_stream_output_target *so_target;
2178 unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
2179
2180 if (srcx >= src->width0 ||
2181 dstx >= dst->width0) {
2182 return;
2183 }
2184 if (srcx + size > src->width0) {
2185 size = src->width0 - srcx;
2186 }
2187 if (dstx + size > dst->width0) {
2188 size = dst->width0 - dstx;
2189 }
2190
2191 /* Drivers not capable of Stream Out should not call this function
2192 * in the first place. */
2193 assert(ctx->has_stream_out);
2194
2195 /* Some alignment is required. */
2196 if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
2197 !ctx->has_stream_out) {
2198 struct pipe_box box;
2199 u_box_1d(srcx, size, &box);
2200 util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
2201 return;
2202 }
2203
2204 util_blitter_set_running_flag(blitter);
2205 blitter_check_saved_vertex_states(ctx);
2206 blitter_disable_render_cond(ctx);
2207
2208 vb.buffer = src;
2209 vb.buffer_offset = srcx;
2210 vb.stride = 4;
2211
2212 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
2213 pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
2214 bind_vs_pos_only(ctx, 1);
2215 if (ctx->has_geometry_shader)
2216 pipe->bind_gs_state(pipe, NULL);
2217 if (ctx->has_tessellation) {
2218 pipe->bind_tcs_state(pipe, NULL);
2219 pipe->bind_tes_state(pipe, NULL);
2220 }
2221 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
2222
2223 so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
2224 pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
2225
2226 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
2227
2228 util_blitter_restore_vertex_states(blitter);
2229 util_blitter_restore_render_cond(blitter);
2230 util_blitter_unset_running_flag(blitter);
2231 pipe_so_target_reference(&so_target, NULL);
2232 }
2233
2234 void util_blitter_clear_buffer(struct blitter_context *blitter,
2235 struct pipe_resource *dst,
2236 unsigned offset, unsigned size,
2237 unsigned num_channels,
2238 const union pipe_color_union *clear_value)
2239 {
2240 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2241 struct pipe_context *pipe = ctx->base.pipe;
2242 struct pipe_vertex_buffer vb = {0};
2243 struct pipe_stream_output_target *so_target = NULL;
2244 unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
2245
2246 assert(num_channels >= 1);
2247 assert(num_channels <= 4);
2248
2249 /* IMPORTANT: DON'T DO ANY BOUNDS CHECKING HERE!
2250 *
2251 * R600 uses this to initialize texture resources, so width0 might not be
2252 * what you think it is.
2253 */
2254
2255 /* Streamout is required. */
2256 if (!ctx->has_stream_out) {
2257 assert(!"Streamout unsupported in util_blitter_clear_buffer()");
2258 return;
2259 }
2260
2261 /* Some alignment is required. */
2262 if (offset % 4 != 0 || size % 4 != 0) {
2263 assert(!"Bad alignment in util_blitter_clear_buffer()");
2264 return;
2265 }
2266
2267 u_upload_data(ctx->upload, 0, num_channels*4, 4, clear_value,
2268 &vb.buffer_offset, &vb.buffer);
2269 if (!vb.buffer)
2270 goto out;
2271
2272 vb.stride = 0;
2273
2274 util_blitter_set_running_flag(blitter);
2275 blitter_check_saved_vertex_states(ctx);
2276 blitter_disable_render_cond(ctx);
2277
2278 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
2279 pipe->bind_vertex_elements_state(pipe,
2280 ctx->velem_state_readbuf[num_channels-1]);
2281 bind_vs_pos_only(ctx, num_channels);
2282 if (ctx->has_geometry_shader)
2283 pipe->bind_gs_state(pipe, NULL);
2284 if (ctx->has_tessellation) {
2285 pipe->bind_tcs_state(pipe, NULL);
2286 pipe->bind_tes_state(pipe, NULL);
2287 }
2288 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
2289
2290 so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
2291 pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
2292
2293 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
2294
2295 out:
2296 util_blitter_restore_vertex_states(blitter);
2297 util_blitter_restore_render_cond(blitter);
2298 util_blitter_unset_running_flag(blitter);
2299 pipe_so_target_reference(&so_target, NULL);
2300 pipe_resource_reference(&vb.buffer, NULL);
2301 }
2302
2303 /* probably radeon specific */
2304 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
2305 struct pipe_resource *dst,
2306 unsigned dst_level,
2307 unsigned dst_layer,
2308 struct pipe_resource *src,
2309 unsigned src_layer,
2310 unsigned sample_mask,
2311 void *custom_blend,
2312 enum pipe_format format)
2313 {
2314 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2315 struct pipe_context *pipe = ctx->base.pipe;
2316 struct pipe_framebuffer_state fb_state;
2317 struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
2318
2319 util_blitter_set_running_flag(blitter);
2320 blitter_check_saved_vertex_states(ctx);
2321 blitter_check_saved_fragment_states(ctx);
2322 blitter_disable_render_cond(ctx);
2323
2324 /* bind states */
2325 pipe->bind_blend_state(pipe, custom_blend);
2326 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2327 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
2328 bind_fs_write_one_cbuf(ctx);
2329 pipe->set_sample_mask(pipe, sample_mask);
2330
2331 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
2332 surf_tmpl.format = format;
2333 surf_tmpl.u.tex.level = dst_level;
2334 surf_tmpl.u.tex.first_layer = dst_layer;
2335 surf_tmpl.u.tex.last_layer = dst_layer;
2336
2337 dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
2338
2339 surf_tmpl.u.tex.level = 0;
2340 surf_tmpl.u.tex.first_layer = src_layer;
2341 surf_tmpl.u.tex.last_layer = src_layer;
2342
2343 srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
2344
2345 /* set a framebuffer state */
2346 fb_state.width = src->width0;
2347 fb_state.height = src->height0;
2348 fb_state.nr_cbufs = 2;
2349 fb_state.cbufs[0] = srcsurf;
2350 fb_state.cbufs[1] = dstsurf;
2351 fb_state.zsbuf = NULL;
2352 pipe->set_framebuffer_state(pipe, &fb_state);
2353
2354 blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
2355 blitter_set_dst_dimensions(ctx, src->width0, src->height0);
2356 blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
2357 0, 0, NULL);
2358 util_blitter_restore_fb_state(blitter);
2359 util_blitter_restore_vertex_states(blitter);
2360 util_blitter_restore_fragment_states(blitter);
2361 util_blitter_restore_render_cond(blitter);
2362 util_blitter_unset_running_flag(blitter);
2363
2364 pipe_surface_reference(&srcsurf, NULL);
2365 pipe_surface_reference(&dstsurf, NULL);
2366 }
2367
2368 void util_blitter_custom_color(struct blitter_context *blitter,
2369 struct pipe_surface *dstsurf,
2370 void *custom_blend)
2371 {
2372 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2373 struct pipe_context *pipe = ctx->base.pipe;
2374 struct pipe_framebuffer_state fb_state;
2375
2376 assert(dstsurf->texture);
2377 if (!dstsurf->texture)
2378 return;
2379
2380 /* check the saved state */
2381 util_blitter_set_running_flag(blitter);
2382 blitter_check_saved_vertex_states(ctx);
2383 blitter_check_saved_fragment_states(ctx);
2384 blitter_check_saved_fb_state(ctx);
2385 blitter_disable_render_cond(ctx);
2386
2387 /* bind states */
2388 pipe->bind_blend_state(pipe, custom_blend ? custom_blend
2389 : ctx->blend[PIPE_MASK_RGBA][0]);
2390 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2391 bind_fs_write_one_cbuf(ctx);
2392 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
2393 pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
2394
2395 /* set a framebuffer state */
2396 fb_state.width = dstsurf->width;
2397 fb_state.height = dstsurf->height;
2398 fb_state.nr_cbufs = 1;
2399 fb_state.cbufs[0] = dstsurf;
2400 fb_state.zsbuf = 0;
2401 pipe->set_framebuffer_state(pipe, &fb_state);
2402 pipe->set_sample_mask(pipe, ~0);
2403
2404 blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
2405 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2406 blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
2407 0, 0, NULL);
2408
2409 util_blitter_restore_vertex_states(blitter);
2410 util_blitter_restore_fragment_states(blitter);
2411 util_blitter_restore_fb_state(blitter);
2412 util_blitter_restore_render_cond(blitter);
2413 util_blitter_unset_running_flag(blitter);
2414 }