gallium/u_blitter: set sample mask to ~0
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30 * clear_depth_stencil, and resource_copy_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50 #include "util/u_upload_mgr.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 struct blitter_context_priv
55 {
56 struct blitter_context base;
57
58 struct u_upload_mgr *upload;
59
60 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
61
62 /* Templates for various state objects. */
63
64 /* Constant state objects. */
65 /* Vertex shaders. */
66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
68
69 /* Fragment shaders. */
70 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
71 void *fs_col[PIPE_MAX_COLOR_BUFS+1];
72 void *fs_col_int[PIPE_MAX_COLOR_BUFS+1];
73
74 /* FS which outputs a color from a texture,
75 where the index is PIPE_TEXTURE_* to be sampled. */
76 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
77
78 /* FS which outputs a depth from a texture,
79 where the index is PIPE_TEXTURE_* to be sampled. */
80 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
81 void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
82 void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
83
84 /* Blend state. */
85 void *blend_write_color; /**< blend state with writemask of RGBA */
86 void *blend_keep_color; /**< blend state with writemask of 0 */
87
88 /* Depth stencil alpha state. */
89 void *dsa_write_depth_stencil;
90 void *dsa_write_depth_keep_stencil;
91 void *dsa_keep_depth_stencil;
92 void *dsa_keep_depth_write_stencil;
93
94 /* Vertex elements states. */
95 void *velem_state;
96 void *velem_uint_state;
97 void *velem_sint_state;
98 void *velem_state_readbuf;
99
100 /* Sampler state. */
101 void *sampler_state;
102
103 /* Rasterizer state. */
104 void *rs_state;
105 void *rs_discard_state;
106
107 /* Viewport state. */
108 struct pipe_viewport_state viewport;
109
110 /* Destination surface dimensions. */
111 unsigned dst_width;
112 unsigned dst_height;
113
114 boolean has_geometry_shader;
115 boolean vertex_has_integers;
116 boolean has_stream_out;
117 boolean has_stencil_export;
118 };
119
120 static void blitter_draw_rectangle(struct blitter_context *blitter,
121 unsigned x, unsigned y,
122 unsigned width, unsigned height,
123 float depth,
124 enum blitter_attrib_type type,
125 const union pipe_color_union *attrib);
126
127
128 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
129 {
130 struct blitter_context_priv *ctx;
131 struct pipe_blend_state blend;
132 struct pipe_depth_stencil_alpha_state dsa;
133 struct pipe_rasterizer_state rs_state;
134 struct pipe_sampler_state sampler_state;
135 struct pipe_vertex_element velem[2];
136 unsigned i;
137
138 ctx = CALLOC_STRUCT(blitter_context_priv);
139 if (!ctx)
140 return NULL;
141
142 ctx->base.pipe = pipe;
143 ctx->base.draw_rectangle = blitter_draw_rectangle;
144
145 /* init state objects for them to be considered invalid */
146 ctx->base.saved_blend_state = INVALID_PTR;
147 ctx->base.saved_dsa_state = INVALID_PTR;
148 ctx->base.saved_rs_state = INVALID_PTR;
149 ctx->base.saved_fs = INVALID_PTR;
150 ctx->base.saved_vs = INVALID_PTR;
151 ctx->base.saved_gs = INVALID_PTR;
152 ctx->base.saved_velem_state = INVALID_PTR;
153 ctx->base.saved_fb_state.nr_cbufs = ~0;
154 ctx->base.saved_num_sampler_views = ~0;
155 ctx->base.saved_num_sampler_states = ~0;
156 ctx->base.saved_num_vertex_buffers = ~0;
157 ctx->base.saved_num_so_targets = ~0;
158
159 ctx->has_geometry_shader =
160 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
161 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
162 ctx->vertex_has_integers =
163 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_VERTEX,
164 PIPE_SHADER_CAP_INTEGERS);
165 ctx->has_stream_out =
166 pipe->screen->get_param(pipe->screen,
167 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
168
169 ctx->has_stencil_export =
170 pipe->screen->get_param(pipe->screen,
171 PIPE_CAP_SHADER_STENCIL_EXPORT);
172
173 /* blend state objects */
174 memset(&blend, 0, sizeof(blend));
175 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
176
177 blend.rt[0].colormask = PIPE_MASK_RGBA;
178 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
179
180 /* depth stencil alpha state objects */
181 memset(&dsa, 0, sizeof(dsa));
182 ctx->dsa_keep_depth_stencil =
183 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
184
185 dsa.depth.enabled = 1;
186 dsa.depth.writemask = 1;
187 dsa.depth.func = PIPE_FUNC_ALWAYS;
188 ctx->dsa_write_depth_keep_stencil =
189 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
190
191 dsa.stencil[0].enabled = 1;
192 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
193 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
194 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
195 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
196 dsa.stencil[0].valuemask = 0xff;
197 dsa.stencil[0].writemask = 0xff;
198 ctx->dsa_write_depth_stencil =
199 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
200
201 dsa.depth.enabled = 0;
202 dsa.depth.writemask = 0;
203 ctx->dsa_keep_depth_write_stencil =
204 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
205
206 /* sampler state */
207 memset(&sampler_state, 0, sizeof(sampler_state));
208 sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
209 sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
210 sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
211 sampler_state.normalized_coords = 1;
212 ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
213
214 /* rasterizer state */
215 memset(&rs_state, 0, sizeof(rs_state));
216 rs_state.cull_face = PIPE_FACE_NONE;
217 rs_state.gl_rasterization_rules = 1;
218 rs_state.flatshade = 1;
219 rs_state.depth_clip = 1;
220 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
221
222 if (ctx->has_stream_out) {
223 rs_state.rasterizer_discard = 1;
224 ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
225 }
226
227 /* vertex elements states */
228 memset(&velem[0], 0, sizeof(velem[0]) * 2);
229 for (i = 0; i < 2; i++) {
230 velem[i].src_offset = i * 4 * sizeof(float);
231 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
232 }
233 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
234
235 if (ctx->vertex_has_integers) {
236 memset(&velem[0], 0, sizeof(velem[0]) * 2);
237 velem[0].src_offset = 0;
238 velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
239 velem[1].src_offset = 4 * sizeof(float);
240 velem[1].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
241 ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
242
243 memset(&velem[0], 0, sizeof(velem[0]) * 2);
244 velem[0].src_offset = 0;
245 velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
246 velem[1].src_offset = 4 * sizeof(float);
247 velem[1].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
248 ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
249 }
250
251 if (ctx->has_stream_out) {
252 velem[0].src_format = PIPE_FORMAT_R32_UINT;
253 ctx->velem_state_readbuf = pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
254 }
255
256 /* fragment shaders are created on-demand */
257
258 /* vertex shaders */
259 {
260 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
261 TGSI_SEMANTIC_GENERIC };
262 const uint semantic_indices[] = { 0, 0 };
263 ctx->vs =
264 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
265 semantic_indices);
266 }
267 if (ctx->has_stream_out) {
268 struct pipe_stream_output_info so;
269 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
270 const uint semantic_indices[] = { 0 };
271
272 memset(&so, 0, sizeof(so));
273 so.num_outputs = 1;
274 so.output[0].num_components = 1;
275 so.stride[0] = 1;
276
277 ctx->vs_pos_only =
278 util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
279 semantic_indices, &so);
280 }
281
282 /* set invariant vertex coordinates */
283 for (i = 0; i < 4; i++)
284 ctx->vertices[i][0][3] = 1; /*v.w*/
285
286 ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
287
288 return &ctx->base;
289 }
290
291 void util_blitter_destroy(struct blitter_context *blitter)
292 {
293 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
294 struct pipe_context *pipe = blitter->pipe;
295 int i;
296
297 pipe->delete_blend_state(pipe, ctx->blend_write_color);
298 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
299 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
300 pipe->delete_depth_stencil_alpha_state(pipe,
301 ctx->dsa_write_depth_keep_stencil);
302 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
303 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
304
305 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
306 if (ctx->rs_discard_state)
307 pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
308 pipe->delete_vs_state(pipe, ctx->vs);
309 if (ctx->vs_pos_only)
310 pipe->delete_vs_state(pipe, ctx->vs_pos_only);
311 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
312 if (ctx->vertex_has_integers) {
313 pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
314 pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
315 }
316 if (ctx->velem_state_readbuf)
317 pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf);
318
319 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
320 if (ctx->fs_texfetch_col[i])
321 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
322 if (ctx->fs_texfetch_depth[i])
323 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
324 if (ctx->fs_texfetch_depthstencil[i])
325 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
326 if (ctx->fs_texfetch_stencil[i])
327 pipe->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
328 }
329
330 for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
331 if (ctx->fs_col[i])
332 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
333 if (ctx->fs_col_int[i])
334 pipe->delete_fs_state(pipe, ctx->fs_col_int[i]);
335 }
336
337 pipe->delete_sampler_state(pipe, ctx->sampler_state);
338 u_upload_destroy(ctx->upload);
339 FREE(ctx);
340 }
341
342 static void blitter_set_running_flag(struct blitter_context_priv *ctx)
343 {
344 if (ctx->base.running) {
345 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
346 __LINE__);
347 }
348 ctx->base.running = TRUE;
349 }
350
351 static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
352 {
353 if (!ctx->base.running) {
354 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
355 __LINE__);
356 }
357 ctx->base.running = FALSE;
358 }
359
360 static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
361 {
362 assert(ctx->base.saved_num_vertex_buffers != ~0);
363 assert(ctx->base.saved_velem_state != INVALID_PTR);
364 assert(ctx->base.saved_vs != INVALID_PTR);
365 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
366 assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0);
367 assert(ctx->base.saved_rs_state != INVALID_PTR);
368 }
369
370 static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
371 {
372 struct pipe_context *pipe = ctx->base.pipe;
373 unsigned i;
374
375 /* Vertex buffers. */
376 pipe->set_vertex_buffers(pipe,
377 ctx->base.saved_num_vertex_buffers,
378 ctx->base.saved_vertex_buffers);
379
380 for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
381 if (ctx->base.saved_vertex_buffers[i].buffer) {
382 pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
383 NULL);
384 }
385 }
386 ctx->base.saved_num_vertex_buffers = ~0;
387
388 /* Vertex elements. */
389 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
390 ctx->base.saved_velem_state = INVALID_PTR;
391
392 /* Vertex shader. */
393 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
394 ctx->base.saved_vs = INVALID_PTR;
395
396 /* Geometry shader. */
397 if (ctx->has_geometry_shader) {
398 pipe->bind_gs_state(pipe, ctx->base.saved_gs);
399 ctx->base.saved_gs = INVALID_PTR;
400 }
401
402 /* Stream outputs. */
403 if (ctx->has_stream_out) {
404 pipe->set_stream_output_targets(pipe,
405 ctx->base.saved_num_so_targets,
406 ctx->base.saved_so_targets, ~0);
407
408 for (i = 0; i < ctx->base.saved_num_so_targets; i++)
409 pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
410
411 ctx->base.saved_num_so_targets = ~0;
412 }
413
414 /* Rasterizer. */
415 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
416 ctx->base.saved_rs_state = INVALID_PTR;
417 }
418
419 static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
420 {
421 assert(ctx->base.saved_fs != INVALID_PTR);
422 assert(ctx->base.saved_dsa_state != INVALID_PTR);
423 assert(ctx->base.saved_blend_state != INVALID_PTR);
424 }
425
426 static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
427 {
428 struct pipe_context *pipe = ctx->base.pipe;
429
430 /* Fragment shader. */
431 pipe->bind_fs_state(pipe, ctx->base.saved_fs);
432 ctx->base.saved_fs = INVALID_PTR;
433
434 /* Depth, stencil, alpha. */
435 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
436 ctx->base.saved_dsa_state = INVALID_PTR;
437
438 /* Blend state. */
439 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
440 ctx->base.saved_blend_state = INVALID_PTR;
441
442 /* Sample mask. */
443 if (ctx->base.is_sample_mask_saved) {
444 pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
445 ctx->base.is_sample_mask_saved = FALSE;
446 }
447
448 /* Miscellaneous states. */
449 /* XXX check whether these are saved and whether they need to be restored
450 * (depending on the operation) */
451 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
452 pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
453 }
454
455 static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
456 {
457 assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
458 }
459
460 static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
461 {
462 struct pipe_context *pipe = ctx->base.pipe;
463
464 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
465 util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
466 }
467
468 static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
469 {
470 assert(ctx->base.saved_num_sampler_states != ~0);
471 assert(ctx->base.saved_num_sampler_views != ~0);
472 }
473
474 static void blitter_restore_textures(struct blitter_context_priv *ctx)
475 {
476 struct pipe_context *pipe = ctx->base.pipe;
477 unsigned i;
478
479 /* Fragment sampler states. */
480 pipe->bind_fragment_sampler_states(pipe,
481 ctx->base.saved_num_sampler_states,
482 ctx->base.saved_sampler_states);
483 ctx->base.saved_num_sampler_states = ~0;
484
485 /* Fragment sampler views. */
486 pipe->set_fragment_sampler_views(pipe,
487 ctx->base.saved_num_sampler_views,
488 ctx->base.saved_sampler_views);
489
490 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
491 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
492
493 ctx->base.saved_num_sampler_views = ~0;
494 }
495
496 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
497 unsigned x1, unsigned y1,
498 unsigned x2, unsigned y2,
499 float depth)
500 {
501 int i;
502
503 /* set vertex positions */
504 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
505 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
506
507 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
508 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
509
510 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
511 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
512
513 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
514 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
515
516 for (i = 0; i < 4; i++)
517 ctx->vertices[i][0][2] = depth; /*z*/
518
519 /* viewport */
520 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
521 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
522 ctx->viewport.scale[2] = 1.0f;
523 ctx->viewport.scale[3] = 1.0f;
524 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
525 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
526 ctx->viewport.translate[2] = 0.0f;
527 ctx->viewport.translate[3] = 0.0f;
528 ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
529 }
530
531 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
532 const union pipe_color_union *color)
533 {
534 int i;
535
536 if (color) {
537 for (i = 0; i < 4; i++) {
538 uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
539 uiverts[0] = color->ui[0];
540 uiverts[1] = color->ui[1];
541 uiverts[2] = color->ui[2];
542 uiverts[3] = color->ui[3];
543 }
544 } else {
545 for (i = 0; i < 4; i++) {
546 ctx->vertices[i][1][0] = 0;
547 ctx->vertices[i][1][1] = 0;
548 ctx->vertices[i][1][2] = 0;
549 ctx->vertices[i][1][3] = 0;
550 }
551 }
552 }
553
554 static void get_texcoords(struct pipe_sampler_view *src,
555 unsigned src_width0, unsigned src_height0,
556 unsigned x1, unsigned y1,
557 unsigned x2, unsigned y2,
558 float out[4])
559 {
560 struct pipe_resource *tex = src->texture;
561 unsigned level = src->u.tex.first_level;
562 boolean normalized = tex->target != PIPE_TEXTURE_RECT;
563
564 if (normalized) {
565 out[0] = x1 / (float)u_minify(src_width0, level);
566 out[1] = y1 / (float)u_minify(src_height0, level);
567 out[2] = x2 / (float)u_minify(src_width0, level);
568 out[3] = y2 / (float)u_minify(src_height0, level);
569 } else {
570 out[0] = x1;
571 out[1] = y1;
572 out[2] = x2;
573 out[3] = y2;
574 }
575 }
576
577 static void set_texcoords_in_vertices(const float coord[4],
578 float *out, unsigned stride)
579 {
580 out[0] = coord[0]; /*t0.s*/
581 out[1] = coord[1]; /*t0.t*/
582 out += stride;
583 out[0] = coord[2]; /*t1.s*/
584 out[1] = coord[1]; /*t1.t*/
585 out += stride;
586 out[0] = coord[2]; /*t2.s*/
587 out[1] = coord[3]; /*t2.t*/
588 out += stride;
589 out[0] = coord[0]; /*t3.s*/
590 out[1] = coord[3]; /*t3.t*/
591 }
592
593 static void blitter_set_texcoords(struct blitter_context_priv *ctx,
594 struct pipe_sampler_view *src,
595 unsigned src_width0, unsigned src_height0,
596 unsigned layer,
597 unsigned x1, unsigned y1,
598 unsigned x2, unsigned y2)
599 {
600 unsigned i;
601 float coord[4];
602 float face_coord[4][2];
603
604 get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
605
606 if (src->texture->target == PIPE_TEXTURE_CUBE) {
607 set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
608 util_map_texcoords2d_onto_cubemap(layer,
609 /* pointer, stride in floats */
610 &face_coord[0][0], 2,
611 &ctx->vertices[0][1][0], 8);
612 } else {
613 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
614 }
615
616 /* Set the layer. */
617 switch (src->texture->target) {
618 case PIPE_TEXTURE_3D:
619 {
620 float r = layer / (float)u_minify(src->texture->depth0,
621 src->u.tex.first_level);
622 for (i = 0; i < 4; i++)
623 ctx->vertices[i][1][2] = r; /*r*/
624 }
625 break;
626
627 case PIPE_TEXTURE_1D_ARRAY:
628 for (i = 0; i < 4; i++)
629 ctx->vertices[i][1][1] = layer; /*t*/
630 break;
631
632 case PIPE_TEXTURE_2D_ARRAY:
633 for (i = 0; i < 4; i++)
634 ctx->vertices[i][1][2] = layer; /*r*/
635 break;
636
637 default:;
638 }
639 }
640
641 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
642 unsigned width, unsigned height)
643 {
644 ctx->dst_width = width;
645 ctx->dst_height = height;
646 }
647
648 static INLINE
649 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
650 boolean int_format)
651 {
652 struct pipe_context *pipe = ctx->base.pipe;
653
654 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
655
656 if (int_format) {
657 if (!ctx->fs_col_int[num_cbufs])
658 ctx->fs_col_int[num_cbufs] =
659 util_make_fragment_cloneinput_shader(pipe, num_cbufs,
660 TGSI_SEMANTIC_GENERIC,
661 TGSI_INTERPOLATE_CONSTANT);
662 return ctx->fs_col_int[num_cbufs];
663 } else {
664 if (!ctx->fs_col[num_cbufs])
665 ctx->fs_col[num_cbufs] =
666 util_make_fragment_cloneinput_shader(pipe, num_cbufs,
667 TGSI_SEMANTIC_GENERIC,
668 TGSI_INTERPOLATE_LINEAR);
669 return ctx->fs_col[num_cbufs];
670 }
671 }
672
673 static INLINE
674 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
675 unsigned tex_target)
676 {
677 struct pipe_context *pipe = ctx->base.pipe;
678
679 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
680
681 /* Create the fragment shader on-demand. */
682 if (!ctx->fs_texfetch_col[tex_target]) {
683 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
684
685 ctx->fs_texfetch_col[tex_target] =
686 util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
687 }
688
689 return ctx->fs_texfetch_col[tex_target];
690 }
691
692 static INLINE
693 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
694 unsigned tex_target)
695 {
696 struct pipe_context *pipe = ctx->base.pipe;
697
698 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
699
700 /* Create the fragment shader on-demand. */
701 if (!ctx->fs_texfetch_depth[tex_target]) {
702 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
703
704 ctx->fs_texfetch_depth[tex_target] =
705 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
706 TGSI_INTERPOLATE_LINEAR);
707 }
708
709 return ctx->fs_texfetch_depth[tex_target];
710 }
711
712 static INLINE
713 void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
714 unsigned tex_target)
715 {
716 struct pipe_context *pipe = ctx->base.pipe;
717
718 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
719
720 /* Create the fragment shader on-demand. */
721 if (!ctx->fs_texfetch_depthstencil[tex_target]) {
722 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
723
724 ctx->fs_texfetch_depthstencil[tex_target] =
725 util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
726 TGSI_INTERPOLATE_LINEAR);
727 }
728
729 return ctx->fs_texfetch_depthstencil[tex_target];
730 }
731
732 static INLINE
733 void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
734 unsigned tex_target)
735 {
736 struct pipe_context *pipe = ctx->base.pipe;
737
738 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
739
740 /* Create the fragment shader on-demand. */
741 if (!ctx->fs_texfetch_stencil[tex_target]) {
742 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
743
744 ctx->fs_texfetch_stencil[tex_target] =
745 util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
746 TGSI_INTERPOLATE_LINEAR);
747 }
748
749 return ctx->fs_texfetch_stencil[tex_target];
750 }
751
752 static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx)
753 {
754 struct pipe_context *pipe = ctx->base.pipe;
755
756 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
757 pipe->bind_vs_state(pipe, ctx->vs);
758 if (ctx->has_geometry_shader)
759 pipe->bind_gs_state(pipe, NULL);
760 if (ctx->has_stream_out)
761 pipe->set_stream_output_targets(pipe, 0, NULL, 0);
762 }
763
764 static void blitter_draw(struct blitter_context_priv *ctx,
765 unsigned x1, unsigned y1,
766 unsigned x2, unsigned y2,
767 float depth)
768 {
769 struct pipe_resource *buf = NULL;
770 unsigned offset = 0;
771
772 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
773
774 u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
775 &offset, &buf);
776 u_upload_unmap(ctx->upload);
777 util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, offset,
778 PIPE_PRIM_TRIANGLE_FAN, 4, 2);
779 pipe_resource_reference(&buf, NULL);
780 }
781
782 static void blitter_draw_rectangle(struct blitter_context *blitter,
783 unsigned x1, unsigned y1,
784 unsigned x2, unsigned y2,
785 float depth,
786 enum blitter_attrib_type type,
787 const union pipe_color_union *attrib)
788 {
789 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
790
791 switch (type) {
792 case UTIL_BLITTER_ATTRIB_COLOR:
793 blitter_set_clear_color(ctx, attrib);
794 break;
795
796 case UTIL_BLITTER_ATTRIB_TEXCOORD:
797 set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
798 break;
799
800 default:;
801 }
802
803 blitter_draw(ctx, x1, y1, x2, y2, depth);
804 }
805
806 static void util_blitter_clear_custom(struct blitter_context *blitter,
807 unsigned width, unsigned height,
808 unsigned num_cbufs,
809 unsigned clear_buffers,
810 enum pipe_format cbuf_format,
811 const union pipe_color_union *color,
812 double depth, unsigned stencil,
813 void *custom_blend, void *custom_dsa)
814 {
815 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
816 struct pipe_context *pipe = ctx->base.pipe;
817 struct pipe_stencil_ref sr = { { 0 } };
818 boolean int_format = util_format_is_pure_integer(cbuf_format);
819 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
820
821 blitter_set_running_flag(ctx);
822 blitter_check_saved_vertex_states(ctx);
823 blitter_check_saved_fragment_states(ctx);
824
825 /* bind states */
826 if (custom_blend) {
827 pipe->bind_blend_state(pipe, custom_blend);
828 } else if (clear_buffers & PIPE_CLEAR_COLOR) {
829 pipe->bind_blend_state(pipe, ctx->blend_write_color);
830 } else {
831 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
832 }
833
834 if (custom_dsa) {
835 pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
836 } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
837 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
838 } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
839 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
840 } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
841 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
842 } else {
843 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
844 }
845
846 sr.ref_value[0] = stencil & 0xff;
847 pipe->set_stencil_ref(pipe, &sr);
848
849 if (util_format_is_pure_sint(cbuf_format)) {
850 pipe->bind_vertex_elements_state(pipe, ctx->velem_sint_state);
851 } else if (util_format_is_pure_uint(cbuf_format)) {
852 pipe->bind_vertex_elements_state(pipe, ctx->velem_uint_state);
853 } else {
854 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
855 }
856 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
857 pipe->set_sample_mask(pipe, ~0);
858
859 blitter_set_common_draw_rect_state(ctx);
860 blitter_set_dst_dimensions(ctx, width, height);
861 blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
862 UTIL_BLITTER_ATTRIB_COLOR, color);
863
864 blitter_restore_vertex_states(ctx);
865 blitter_restore_fragment_states(ctx);
866 blitter_unset_running_flag(ctx);
867 }
868
869 void util_blitter_clear(struct blitter_context *blitter,
870 unsigned width, unsigned height,
871 unsigned num_cbufs,
872 unsigned clear_buffers,
873 enum pipe_format cbuf_format,
874 const union pipe_color_union *color,
875 double depth, unsigned stencil)
876 {
877 util_blitter_clear_custom(blitter, width, height, num_cbufs,
878 clear_buffers, cbuf_format, color, depth, stencil,
879 NULL, NULL);
880 }
881
882 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
883 unsigned width, unsigned height,
884 double depth, void *custom_dsa)
885 {
886 static const union pipe_color_union color;
887 util_blitter_clear_custom(blitter, width, height, 0,
888 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa);
889 }
890
891 static
892 boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
893 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
894 {
895 return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
896 }
897
898 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
899 struct pipe_resource *dst,
900 unsigned dstlevel,
901 unsigned dstz,
902 const struct pipe_box *srcbox)
903 {
904 memset(dst_templ, 0, sizeof(*dst_templ));
905 dst_templ->format = dst->format;
906 if (util_format_is_depth_or_stencil(dst->format)) {
907 dst_templ->usage = PIPE_BIND_DEPTH_STENCIL;
908 } else {
909 dst_templ->usage = PIPE_BIND_RENDER_TARGET;
910 }
911 dst_templ->format = util_format_linear(dst->format);
912 dst_templ->u.tex.level = dstlevel;
913 dst_templ->u.tex.first_layer = dstz;
914 dst_templ->u.tex.last_layer = dstz + srcbox->depth - 1;
915 }
916
917 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
918 struct pipe_resource *src,
919 unsigned srclevel)
920 {
921 memset(src_templ, 0, sizeof(*src_templ));
922 src_templ->format = util_format_linear(src->format);
923 src_templ->u.tex.first_level = srclevel;
924 src_templ->u.tex.last_level = srclevel;
925 src_templ->u.tex.first_layer = 0;
926 src_templ->u.tex.last_layer =
927 src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
928 : src->array_size - 1;
929 src_templ->swizzle_r = PIPE_SWIZZLE_RED;
930 src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
931 src_templ->swizzle_b = PIPE_SWIZZLE_BLUE;
932 src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
933 }
934
935 void util_blitter_copy_texture(struct blitter_context *blitter,
936 struct pipe_resource *dst,
937 unsigned dstlevel,
938 unsigned dstx, unsigned dsty, unsigned dstz,
939 struct pipe_resource *src,
940 unsigned srclevel,
941 const struct pipe_box *srcbox,
942 boolean ignore_stencil)
943 {
944 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
945 struct pipe_context *pipe = ctx->base.pipe;
946 struct pipe_screen *screen = pipe->screen;
947 struct pipe_surface *dst_view, dst_templ;
948 struct pipe_sampler_view src_templ, *src_view;
949 unsigned bind;
950 boolean is_stencil, is_depth;
951 const struct util_format_description *src_desc;
952
953 /* Give up if textures are not set. */
954 assert(dst && src);
955 if (!dst || !src)
956 return;
957
958 src_desc = util_format_description(src->format);
959
960 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
961
962 /* Is this a ZS format? */
963 is_depth = util_format_has_depth(src_desc);
964 is_stencil = util_format_has_stencil(src_desc);
965
966 if (is_depth || is_stencil)
967 bind = PIPE_BIND_DEPTH_STENCIL;
968 else
969 bind = PIPE_BIND_RENDER_TARGET;
970
971 /* Check if we can sample from and render to the surfaces. */
972 /* (assuming copying a stencil buffer is not possible) */
973 if ((!ignore_stencil && is_stencil && !ctx->has_stencil_export) ||
974 !screen->is_format_supported(screen, dst->format, dst->target,
975 dst->nr_samples, bind) ||
976 !screen->is_format_supported(screen, src->format, src->target,
977 src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
978 blitter_set_running_flag(ctx);
979 util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
980 src, srclevel, srcbox);
981 blitter_unset_running_flag(ctx);
982 return;
983 }
984
985 /* Initialize the surface. */
986 util_blitter_default_dst_texture(&dst_templ, dst, dstlevel, dstz, srcbox);
987 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
988
989 /* Initialize the sampler view. */
990 util_blitter_default_src_texture(&src_templ, src, srclevel);
991 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
992
993 /* Copy. */
994 util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
995 srcbox, src->width0, src->height0);
996
997 pipe_surface_reference(&dst_view, NULL);
998 pipe_sampler_view_reference(&src_view, NULL);
999 }
1000
1001 void util_blitter_copy_texture_view(struct blitter_context *blitter,
1002 struct pipe_surface *dst,
1003 unsigned dstx, unsigned dsty,
1004 struct pipe_sampler_view *src,
1005 const struct pipe_box *srcbox,
1006 unsigned src_width0, unsigned src_height0)
1007 {
1008 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1009 struct pipe_context *pipe = ctx->base.pipe;
1010 struct pipe_framebuffer_state fb_state;
1011 enum pipe_texture_target src_target = src->texture->target;
1012 unsigned width = srcbox->width;
1013 unsigned height = srcbox->height;
1014 boolean is_stencil, is_depth;
1015 const struct util_format_description *src_desc =
1016 util_format_description(src->format);
1017
1018 is_depth = util_format_has_depth(src_desc);
1019 is_stencil = util_format_has_stencil(src_desc);
1020
1021 /* If you want a fallback for stencil copies,
1022 * use util_blitter_copy_texture. */
1023 if (is_stencil && !ctx->has_stencil_export) {
1024 is_stencil = FALSE;
1025
1026 if (!is_depth)
1027 return;
1028 }
1029
1030 /* Sanity checks. */
1031 if (dst->texture == src->texture &&
1032 dst->u.tex.level == src->u.tex.first_level) {
1033 assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
1034 dstx, dstx + width, dsty, dsty + height));
1035 }
1036 /* XXX should handle 3d regions */
1037 assert(srcbox->depth == 1);
1038
1039 /* Check whether the states are properly saved. */
1040 blitter_set_running_flag(ctx);
1041 blitter_check_saved_vertex_states(ctx);
1042 blitter_check_saved_fragment_states(ctx);
1043 blitter_check_saved_textures(ctx);
1044 blitter_check_saved_fb_state(ctx);
1045
1046 /* Initialize framebuffer state. */
1047 fb_state.width = dst->width;
1048 fb_state.height = dst->height;
1049
1050 if (is_depth || is_stencil) {
1051 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
1052
1053 if (is_depth && is_stencil) {
1054 pipe->bind_depth_stencil_alpha_state(pipe,
1055 ctx->dsa_write_depth_stencil);
1056 pipe->bind_fs_state(pipe,
1057 blitter_get_fs_texfetch_depthstencil(ctx, src_target));
1058 } else if (is_depth) {
1059 pipe->bind_depth_stencil_alpha_state(pipe,
1060 ctx->dsa_write_depth_keep_stencil);
1061 pipe->bind_fs_state(pipe,
1062 blitter_get_fs_texfetch_depth(ctx, src_target));
1063 } else { /* is_stencil */
1064 pipe->bind_depth_stencil_alpha_state(pipe,
1065 ctx->dsa_keep_depth_write_stencil);
1066 pipe->bind_fs_state(pipe,
1067 blitter_get_fs_texfetch_stencil(ctx, src_target));
1068 }
1069
1070 fb_state.nr_cbufs = 0;
1071 fb_state.zsbuf = dst;
1072 } else {
1073 pipe->bind_blend_state(pipe, ctx->blend_write_color);
1074 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1075 pipe->bind_fs_state(pipe,
1076 blitter_get_fs_texfetch_col(ctx, src_target));
1077
1078 fb_state.nr_cbufs = 1;
1079 fb_state.cbufs[0] = dst;
1080 fb_state.zsbuf = 0;
1081 }
1082
1083 if (is_depth && is_stencil) {
1084 /* Setup two samplers, one for depth and the other one for stencil. */
1085 struct pipe_sampler_view templ;
1086 struct pipe_sampler_view *views[2];
1087 void *samplers[2] = {ctx->sampler_state, ctx->sampler_state};
1088
1089 templ = *src;
1090 templ.format = util_format_stencil_only(templ.format);
1091 assert(templ.format != PIPE_FORMAT_NONE);
1092
1093 views[0] = src;
1094 views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
1095
1096 pipe->set_fragment_sampler_views(pipe, 2, views);
1097 pipe->bind_fragment_sampler_states(pipe, 2, samplers);
1098
1099 pipe_sampler_view_reference(&views[1], NULL);
1100 } else {
1101 pipe->set_fragment_sampler_views(pipe, 1, &src);
1102 pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state);
1103 }
1104
1105 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1106 pipe->set_framebuffer_state(pipe, &fb_state);
1107 pipe->set_sample_mask(pipe, ~0);
1108
1109 blitter_set_common_draw_rect_state(ctx);
1110 blitter_set_dst_dimensions(ctx, dst->width, dst->height);
1111
1112 switch (src_target) {
1113 /* Draw the quad with the draw_rectangle callback. */
1114 case PIPE_TEXTURE_1D:
1115 case PIPE_TEXTURE_2D:
1116 case PIPE_TEXTURE_RECT:
1117 {
1118 /* Set texture coordinates. - use a pipe color union
1119 * for interface purposes.
1120 * XXX pipe_color_union is a wrong name since we use that to set
1121 * texture coordinates too.
1122 */
1123 union pipe_color_union coord;
1124 get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
1125 srcbox->x+width, srcbox->y+height, coord.f);
1126
1127 /* Draw. */
1128 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
1129 UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
1130 }
1131 break;
1132
1133 /* Draw the quad with the generic codepath. */
1134 default:
1135 /* Set texture coordinates. */
1136 switch (src_target) {
1137 case PIPE_TEXTURE_1D_ARRAY:
1138 case PIPE_TEXTURE_2D_ARRAY:
1139 case PIPE_TEXTURE_3D:
1140 case PIPE_TEXTURE_CUBE:
1141 blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
1142 srcbox->y, srcbox->x,
1143 srcbox->x + width, srcbox->y + height);
1144 break;
1145
1146 default:
1147 assert(0);
1148 }
1149
1150 blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
1151 break;
1152 }
1153
1154 blitter_restore_vertex_states(ctx);
1155 blitter_restore_fragment_states(ctx);
1156 blitter_restore_textures(ctx);
1157 blitter_restore_fb_state(ctx);
1158 blitter_unset_running_flag(ctx);
1159 }
1160
1161 /* Clear a region of a color surface to a constant value. */
1162 void util_blitter_clear_render_target(struct blitter_context *blitter,
1163 struct pipe_surface *dstsurf,
1164 const union pipe_color_union *color,
1165 unsigned dstx, unsigned dsty,
1166 unsigned width, unsigned height)
1167 {
1168 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1169 struct pipe_context *pipe = ctx->base.pipe;
1170 struct pipe_framebuffer_state fb_state;
1171
1172 assert(dstsurf->texture);
1173 if (!dstsurf->texture)
1174 return;
1175
1176 /* check the saved state */
1177 blitter_set_running_flag(ctx);
1178 blitter_check_saved_vertex_states(ctx);
1179 blitter_check_saved_fragment_states(ctx);
1180 blitter_check_saved_fb_state(ctx);
1181
1182 /* bind states */
1183 pipe->bind_blend_state(pipe, ctx->blend_write_color);
1184 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1185 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
1186 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1187
1188 /* set a framebuffer state */
1189 fb_state.width = dstsurf->width;
1190 fb_state.height = dstsurf->height;
1191 fb_state.nr_cbufs = 1;
1192 fb_state.cbufs[0] = dstsurf;
1193 fb_state.zsbuf = 0;
1194 pipe->set_framebuffer_state(pipe, &fb_state);
1195 pipe->set_sample_mask(pipe, ~0);
1196
1197 blitter_set_common_draw_rect_state(ctx);
1198 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1199 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
1200 UTIL_BLITTER_ATTRIB_COLOR, color);
1201
1202 blitter_restore_vertex_states(ctx);
1203 blitter_restore_fragment_states(ctx);
1204 blitter_restore_fb_state(ctx);
1205 blitter_unset_running_flag(ctx);
1206 }
1207
1208 /* Clear a region of a depth stencil surface. */
1209 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
1210 struct pipe_surface *dstsurf,
1211 unsigned clear_flags,
1212 double depth,
1213 unsigned stencil,
1214 unsigned dstx, unsigned dsty,
1215 unsigned width, unsigned height)
1216 {
1217 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1218 struct pipe_context *pipe = ctx->base.pipe;
1219 struct pipe_framebuffer_state fb_state;
1220 struct pipe_stencil_ref sr = { { 0 } };
1221
1222 assert(dstsurf->texture);
1223 if (!dstsurf->texture)
1224 return;
1225
1226 /* check the saved state */
1227 blitter_set_running_flag(ctx);
1228 blitter_check_saved_vertex_states(ctx);
1229 blitter_check_saved_fragment_states(ctx);
1230 blitter_check_saved_fb_state(ctx);
1231
1232 /* bind states */
1233 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
1234 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1235 sr.ref_value[0] = stencil & 0xff;
1236 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1237 pipe->set_stencil_ref(pipe, &sr);
1238 }
1239 else if (clear_flags & PIPE_CLEAR_DEPTH) {
1240 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1241 }
1242 else if (clear_flags & PIPE_CLEAR_STENCIL) {
1243 sr.ref_value[0] = stencil & 0xff;
1244 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1245 pipe->set_stencil_ref(pipe, &sr);
1246 }
1247 else
1248 /* hmm that should be illegal probably, or make it a no-op somewhere */
1249 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1250
1251 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
1252 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1253
1254 /* set a framebuffer state */
1255 fb_state.width = dstsurf->width;
1256 fb_state.height = dstsurf->height;
1257 fb_state.nr_cbufs = 0;
1258 fb_state.cbufs[0] = 0;
1259 fb_state.zsbuf = dstsurf;
1260 pipe->set_framebuffer_state(pipe, &fb_state);
1261 pipe->set_sample_mask(pipe, ~0);
1262
1263 blitter_set_common_draw_rect_state(ctx);
1264 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1265 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
1266 UTIL_BLITTER_ATTRIB_NONE, NULL);
1267
1268 blitter_restore_vertex_states(ctx);
1269 blitter_restore_fragment_states(ctx);
1270 blitter_restore_fb_state(ctx);
1271 blitter_unset_running_flag(ctx);
1272 }
1273
1274 /* draw a rectangle across a region using a custom dsa stage - for r600g */
1275 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
1276 struct pipe_surface *zsurf,
1277 struct pipe_surface *cbsurf,
1278 void *dsa_stage, float depth)
1279 {
1280 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1281 struct pipe_context *pipe = ctx->base.pipe;
1282 struct pipe_framebuffer_state fb_state;
1283
1284 assert(zsurf->texture);
1285 if (!zsurf->texture)
1286 return;
1287
1288 /* check the saved state */
1289 blitter_set_running_flag(ctx);
1290 blitter_check_saved_vertex_states(ctx);
1291 blitter_check_saved_fragment_states(ctx);
1292 blitter_check_saved_fb_state(ctx);
1293
1294 /* bind states */
1295 pipe->bind_blend_state(pipe, ctx->blend_write_color);
1296 pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
1297 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
1298 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1299
1300 /* set a framebuffer state */
1301 fb_state.width = zsurf->width;
1302 fb_state.height = zsurf->height;
1303 fb_state.nr_cbufs = 1;
1304 if (cbsurf) {
1305 fb_state.cbufs[0] = cbsurf;
1306 fb_state.nr_cbufs = 1;
1307 } else {
1308 fb_state.cbufs[0] = NULL;
1309 fb_state.nr_cbufs = 0;
1310 }
1311 fb_state.zsbuf = zsurf;
1312 pipe->set_framebuffer_state(pipe, &fb_state);
1313
1314 blitter_set_common_draw_rect_state(ctx);
1315 blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
1316 blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
1317 UTIL_BLITTER_ATTRIB_NONE, NULL);
1318
1319 blitter_restore_vertex_states(ctx);
1320 blitter_restore_fragment_states(ctx);
1321 blitter_restore_fb_state(ctx);
1322 blitter_unset_running_flag(ctx);
1323 }
1324
1325 void util_blitter_copy_buffer(struct blitter_context *blitter,
1326 struct pipe_resource *dst,
1327 unsigned dstx,
1328 struct pipe_resource *src,
1329 unsigned srcx,
1330 unsigned size)
1331 {
1332 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1333 struct pipe_context *pipe = ctx->base.pipe;
1334 struct pipe_vertex_buffer vb;
1335 struct pipe_stream_output_target *so_target;
1336
1337 if (srcx >= src->width0 ||
1338 dstx >= dst->width0) {
1339 return;
1340 }
1341 if (srcx + size > src->width0) {
1342 size = src->width0 - srcx;
1343 }
1344 if (dstx + size > dst->width0) {
1345 size = dst->width0 - dstx;
1346 }
1347
1348 /* Drivers not capable of Stream Out should not call this function
1349 * in the first place. */
1350 assert(ctx->has_stream_out);
1351
1352 /* Some alignment is required. */
1353 if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
1354 !ctx->has_stream_out) {
1355 struct pipe_box box;
1356 u_box_1d(srcx, size, &box);
1357 util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
1358 return;
1359 }
1360
1361 blitter_set_running_flag(ctx);
1362 blitter_check_saved_vertex_states(ctx);
1363
1364 vb.buffer = src;
1365 vb.buffer_offset = srcx;
1366 vb.stride = 4;
1367
1368 pipe->set_vertex_buffers(pipe, 1, &vb);
1369 pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf);
1370 pipe->bind_vs_state(pipe, ctx->vs_pos_only);
1371 if (ctx->has_geometry_shader)
1372 pipe->bind_gs_state(pipe, NULL);
1373 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
1374
1375 so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
1376 pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
1377
1378 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
1379
1380 blitter_restore_vertex_states(ctx);
1381 blitter_unset_running_flag(ctx);
1382 pipe_so_target_reference(&so_target, NULL);
1383 }