gallium: add condition parameter to render_condition
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30 * clear_depth_stencil, resource_copy_region, and blit functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50 #include "util/u_upload_mgr.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 struct blitter_context_priv
55 {
56 struct blitter_context base;
57
58 struct u_upload_mgr *upload;
59
60 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
61
62 /* Templates for various state objects. */
63
64 /* Constant state objects. */
65 /* Vertex shaders. */
66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
68
69 /* Fragment shaders. */
70 void *fs_empty;
71 void *fs_write_one_cbuf;
72 void *fs_write_all_cbufs;
73
74 /* FS which outputs a color from a texture,
75 where the index is PIPE_TEXTURE_* to be sampled. */
76 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
77
78 /* FS which outputs a depth from a texture,
79 where the index is PIPE_TEXTURE_* to be sampled. */
80 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
81 void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
82 void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
83
84 /* FS which outputs one sample from a multisample texture. */
85 void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
86 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
87 void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
88 void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
89
90 /* Blend state. */
91 void *blend[PIPE_MASK_RGBA+1]; /**< blend state with writemask */
92
93 /* Depth stencil alpha state. */
94 void *dsa_write_depth_stencil;
95 void *dsa_write_depth_keep_stencil;
96 void *dsa_keep_depth_stencil;
97 void *dsa_keep_depth_write_stencil;
98
99 /* Vertex elements states. */
100 void *velem_state;
101 void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
102
103 /* Sampler state. */
104 void *sampler_state;
105 void *sampler_state_linear;
106 void *sampler_state_rect;
107 void *sampler_state_rect_linear;
108
109 /* Rasterizer state. */
110 void *rs_state, *rs_state_scissor, *rs_discard_state;
111
112 /* Viewport state. */
113 struct pipe_viewport_state viewport;
114
115 /* Destination surface dimensions. */
116 unsigned dst_width;
117 unsigned dst_height;
118
119 boolean has_geometry_shader;
120 boolean has_stream_out;
121 boolean has_stencil_export;
122 boolean has_texture_multisample;
123
124 /* The Draw module overrides these functions.
125 * Always create the blitter before Draw. */
126 void (*bind_fs_state)(struct pipe_context *, void *);
127 void (*delete_fs_state)(struct pipe_context *, void *);
128 };
129
130 static struct pipe_surface *
131 util_blitter_get_next_surface_layer(struct pipe_context *pipe,
132 struct pipe_surface *surf);
133
134 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
135 {
136 struct blitter_context_priv *ctx;
137 struct pipe_blend_state blend;
138 struct pipe_depth_stencil_alpha_state dsa;
139 struct pipe_rasterizer_state rs_state;
140 struct pipe_sampler_state sampler_state;
141 struct pipe_vertex_element velem[2];
142 unsigned i;
143
144 ctx = CALLOC_STRUCT(blitter_context_priv);
145 if (!ctx)
146 return NULL;
147
148 ctx->base.pipe = pipe;
149 ctx->base.draw_rectangle = util_blitter_draw_rectangle;
150 ctx->base.get_next_surface_layer = util_blitter_get_next_surface_layer;
151
152 ctx->bind_fs_state = pipe->bind_fs_state;
153 ctx->delete_fs_state = pipe->delete_fs_state;
154
155 /* init state objects for them to be considered invalid */
156 ctx->base.saved_blend_state = INVALID_PTR;
157 ctx->base.saved_dsa_state = INVALID_PTR;
158 ctx->base.saved_rs_state = INVALID_PTR;
159 ctx->base.saved_fs = INVALID_PTR;
160 ctx->base.saved_vs = INVALID_PTR;
161 ctx->base.saved_gs = INVALID_PTR;
162 ctx->base.saved_velem_state = INVALID_PTR;
163 ctx->base.saved_fb_state.nr_cbufs = ~0;
164 ctx->base.saved_num_sampler_views = ~0;
165 ctx->base.saved_num_sampler_states = ~0;
166 ctx->base.saved_num_so_targets = ~0;
167
168 ctx->has_geometry_shader =
169 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
170 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
171 ctx->has_stream_out =
172 pipe->screen->get_param(pipe->screen,
173 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
174
175 ctx->has_stencil_export =
176 pipe->screen->get_param(pipe->screen,
177 PIPE_CAP_SHADER_STENCIL_EXPORT);
178
179 ctx->has_texture_multisample =
180 pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
181
182 /* blend state objects */
183 memset(&blend, 0, sizeof(blend));
184
185 for (i = 0; i <= PIPE_MASK_RGBA; i++) {
186 blend.rt[0].colormask = i;
187 ctx->blend[i] = pipe->create_blend_state(pipe, &blend);
188 }
189
190 /* depth stencil alpha state objects */
191 memset(&dsa, 0, sizeof(dsa));
192 ctx->dsa_keep_depth_stencil =
193 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
194
195 dsa.depth.enabled = 1;
196 dsa.depth.writemask = 1;
197 dsa.depth.func = PIPE_FUNC_ALWAYS;
198 ctx->dsa_write_depth_keep_stencil =
199 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
200
201 dsa.stencil[0].enabled = 1;
202 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
203 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
204 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
205 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
206 dsa.stencil[0].valuemask = 0xff;
207 dsa.stencil[0].writemask = 0xff;
208 ctx->dsa_write_depth_stencil =
209 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
210
211 dsa.depth.enabled = 0;
212 dsa.depth.writemask = 0;
213 ctx->dsa_keep_depth_write_stencil =
214 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
215
216 /* sampler state */
217 memset(&sampler_state, 0, sizeof(sampler_state));
218 sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
219 sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
220 sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
221 sampler_state.normalized_coords = 1;
222 ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
223 sampler_state.normalized_coords = 0;
224 ctx->sampler_state_rect = pipe->create_sampler_state(pipe, &sampler_state);
225
226 sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
227 sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
228 sampler_state.normalized_coords = 1;
229 ctx->sampler_state_linear = pipe->create_sampler_state(pipe, &sampler_state);
230 sampler_state.normalized_coords = 0;
231 ctx->sampler_state_rect_linear = pipe->create_sampler_state(pipe, &sampler_state);
232
233 /* rasterizer state */
234 memset(&rs_state, 0, sizeof(rs_state));
235 rs_state.cull_face = PIPE_FACE_NONE;
236 rs_state.half_pixel_center = 1;
237 rs_state.bottom_edge_rule = 1;
238 rs_state.flatshade = 1;
239 rs_state.depth_clip = 1;
240 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
241
242 rs_state.scissor = 1;
243 ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
244
245 if (ctx->has_stream_out) {
246 rs_state.scissor = 0;
247 rs_state.rasterizer_discard = 1;
248 ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
249 }
250
251 ctx->base.vb_slot = 0; /* 0 for now */
252
253 /* vertex elements states */
254 memset(&velem[0], 0, sizeof(velem[0]) * 2);
255 for (i = 0; i < 2; i++) {
256 velem[i].src_offset = i * 4 * sizeof(float);
257 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
258 velem[i].vertex_buffer_index = ctx->base.vb_slot;
259 }
260 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
261
262 if (ctx->has_stream_out) {
263 static enum pipe_format formats[4] = {
264 PIPE_FORMAT_R32_UINT,
265 PIPE_FORMAT_R32G32_UINT,
266 PIPE_FORMAT_R32G32B32_UINT,
267 PIPE_FORMAT_R32G32B32A32_UINT
268 };
269
270 for (i = 0; i < 4; i++) {
271 velem[0].src_format = formats[i];
272 velem[0].vertex_buffer_index = ctx->base.vb_slot;
273 ctx->velem_state_readbuf[i] =
274 pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
275 }
276 }
277
278 /* Fragment shaders are created on-demand, except these.
279 * The interpolation must be constant for integer texture clearing to work.
280 */
281 ctx->fs_empty = util_make_empty_fragment_shader(pipe);
282 ctx->fs_write_one_cbuf =
283 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
284 TGSI_INTERPOLATE_CONSTANT, FALSE);
285 ctx->fs_write_all_cbufs =
286 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
287 TGSI_INTERPOLATE_CONSTANT, TRUE);
288
289 /* vertex shaders */
290 {
291 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
292 TGSI_SEMANTIC_GENERIC };
293 const uint semantic_indices[] = { 0, 0 };
294 ctx->vs =
295 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
296 semantic_indices);
297 }
298 if (ctx->has_stream_out) {
299 struct pipe_stream_output_info so;
300 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
301 const uint semantic_indices[] = { 0 };
302
303 memset(&so, 0, sizeof(so));
304 so.num_outputs = 1;
305 so.output[0].num_components = 1;
306 so.stride[0] = 1;
307
308 ctx->vs_pos_only =
309 util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
310 semantic_indices, &so);
311 }
312
313 /* set invariant vertex coordinates */
314 for (i = 0; i < 4; i++)
315 ctx->vertices[i][0][3] = 1; /*v.w*/
316
317 ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
318
319 return &ctx->base;
320 }
321
322 void util_blitter_destroy(struct blitter_context *blitter)
323 {
324 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
325 struct pipe_context *pipe = blitter->pipe;
326 int i;
327
328 for (i = 0; i <= PIPE_MASK_RGBA; i++) {
329 pipe->delete_blend_state(pipe, ctx->blend[i]);
330 }
331 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
332 pipe->delete_depth_stencil_alpha_state(pipe,
333 ctx->dsa_write_depth_keep_stencil);
334 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
335 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
336
337 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
338 pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
339 if (ctx->rs_discard_state)
340 pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
341 pipe->delete_vs_state(pipe, ctx->vs);
342 if (ctx->vs_pos_only)
343 pipe->delete_vs_state(pipe, ctx->vs_pos_only);
344 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
345 for (i = 0; i < 4; i++) {
346 if (ctx->velem_state_readbuf[i]) {
347 pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
348 }
349 }
350
351 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
352 if (ctx->fs_texfetch_col[i])
353 ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
354 if (ctx->fs_texfetch_depth[i])
355 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
356 if (ctx->fs_texfetch_depthstencil[i])
357 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
358 if (ctx->fs_texfetch_stencil[i])
359 ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
360 }
361 ctx->delete_fs_state(pipe, ctx->fs_empty);
362 ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
363 ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
364
365 pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
366 pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
367 pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
368 pipe->delete_sampler_state(pipe, ctx->sampler_state);
369 u_upload_destroy(ctx->upload);
370 FREE(ctx);
371 }
372
373 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
374 boolean supported)
375 {
376 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
377
378 ctx->has_texture_multisample = supported;
379 }
380
381 static void blitter_set_running_flag(struct blitter_context_priv *ctx)
382 {
383 if (ctx->base.running) {
384 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
385 __LINE__);
386 }
387 ctx->base.running = TRUE;
388 }
389
390 static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
391 {
392 if (!ctx->base.running) {
393 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
394 __LINE__);
395 }
396 ctx->base.running = FALSE;
397 }
398
399 static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
400 {
401 assert(ctx->base.saved_velem_state != INVALID_PTR);
402 assert(ctx->base.saved_vs != INVALID_PTR);
403 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
404 assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0);
405 assert(ctx->base.saved_rs_state != INVALID_PTR);
406 }
407
408 static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
409 {
410 struct pipe_context *pipe = ctx->base.pipe;
411 unsigned i;
412
413 /* Vertex buffer. */
414 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
415 &ctx->base.saved_vertex_buffer);
416 pipe_resource_reference(&ctx->base.saved_vertex_buffer.buffer, NULL);
417
418 /* Vertex elements. */
419 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
420 ctx->base.saved_velem_state = INVALID_PTR;
421
422 /* Vertex shader. */
423 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
424 ctx->base.saved_vs = INVALID_PTR;
425
426 /* Geometry shader. */
427 if (ctx->has_geometry_shader) {
428 pipe->bind_gs_state(pipe, ctx->base.saved_gs);
429 ctx->base.saved_gs = INVALID_PTR;
430 }
431
432 /* Stream outputs. */
433 if (ctx->has_stream_out) {
434 pipe->set_stream_output_targets(pipe,
435 ctx->base.saved_num_so_targets,
436 ctx->base.saved_so_targets, ~0);
437
438 for (i = 0; i < ctx->base.saved_num_so_targets; i++)
439 pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
440
441 ctx->base.saved_num_so_targets = ~0;
442 }
443
444 /* Rasterizer. */
445 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
446 ctx->base.saved_rs_state = INVALID_PTR;
447 }
448
449 static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
450 {
451 assert(ctx->base.saved_fs != INVALID_PTR);
452 assert(ctx->base.saved_dsa_state != INVALID_PTR);
453 assert(ctx->base.saved_blend_state != INVALID_PTR);
454 }
455
456 static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
457 {
458 struct pipe_context *pipe = ctx->base.pipe;
459
460 /* Fragment shader. */
461 ctx->bind_fs_state(pipe, ctx->base.saved_fs);
462 ctx->base.saved_fs = INVALID_PTR;
463
464 /* Depth, stencil, alpha. */
465 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
466 ctx->base.saved_dsa_state = INVALID_PTR;
467
468 /* Blend state. */
469 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
470 ctx->base.saved_blend_state = INVALID_PTR;
471
472 /* Sample mask. */
473 if (ctx->base.is_sample_mask_saved) {
474 pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
475 ctx->base.is_sample_mask_saved = FALSE;
476 }
477
478 /* Miscellaneous states. */
479 /* XXX check whether these are saved and whether they need to be restored
480 * (depending on the operation) */
481 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
482 pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
483 }
484
485 static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
486 {
487 assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
488 }
489
490 static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
491 {
492 struct pipe_context *pipe = ctx->base.pipe;
493
494 if (ctx->base.saved_render_cond_query) {
495 pipe->render_condition(pipe, NULL, FALSE, 0);
496 }
497 }
498
499 static void blitter_restore_render_cond(struct blitter_context_priv *ctx)
500 {
501 struct pipe_context *pipe = ctx->base.pipe;
502
503 if (ctx->base.saved_render_cond_query) {
504 pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
505 ctx->base.saved_render_cond_cond,
506 ctx->base.saved_render_cond_mode);
507 ctx->base.saved_render_cond_query = NULL;
508 }
509 }
510
511 static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
512 {
513 struct pipe_context *pipe = ctx->base.pipe;
514
515 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
516 util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
517 }
518
519 static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
520 {
521 assert(ctx->base.saved_num_sampler_states != ~0);
522 assert(ctx->base.saved_num_sampler_views != ~0);
523 }
524
525 static void blitter_restore_textures(struct blitter_context_priv *ctx)
526 {
527 struct pipe_context *pipe = ctx->base.pipe;
528 unsigned i;
529
530 /* Fragment sampler states. */
531 pipe->bind_fragment_sampler_states(pipe,
532 ctx->base.saved_num_sampler_states,
533 ctx->base.saved_sampler_states);
534 ctx->base.saved_num_sampler_states = ~0;
535
536 /* Fragment sampler views. */
537 pipe->set_fragment_sampler_views(pipe,
538 ctx->base.saved_num_sampler_views,
539 ctx->base.saved_sampler_views);
540
541 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
542 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
543
544 ctx->base.saved_num_sampler_views = ~0;
545 }
546
547 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
548 int x1, int y1, int x2, int y2,
549 float depth)
550 {
551 int i;
552
553 /* set vertex positions */
554 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
555 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
556
557 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
558 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
559
560 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
561 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
562
563 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
564 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
565
566 for (i = 0; i < 4; i++)
567 ctx->vertices[i][0][2] = depth; /*z*/
568
569 /* viewport */
570 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
571 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
572 ctx->viewport.scale[2] = 1.0f;
573 ctx->viewport.scale[3] = 1.0f;
574 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
575 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
576 ctx->viewport.translate[2] = 0.0f;
577 ctx->viewport.translate[3] = 0.0f;
578 ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
579 }
580
581 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
582 const union pipe_color_union *color)
583 {
584 int i;
585
586 if (color) {
587 for (i = 0; i < 4; i++) {
588 uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
589 uiverts[0] = color->ui[0];
590 uiverts[1] = color->ui[1];
591 uiverts[2] = color->ui[2];
592 uiverts[3] = color->ui[3];
593 }
594 } else {
595 for (i = 0; i < 4; i++) {
596 ctx->vertices[i][1][0] = 0;
597 ctx->vertices[i][1][1] = 0;
598 ctx->vertices[i][1][2] = 0;
599 ctx->vertices[i][1][3] = 0;
600 }
601 }
602 }
603
604 static void get_texcoords(struct pipe_sampler_view *src,
605 unsigned src_width0, unsigned src_height0,
606 int x1, int y1, int x2, int y2,
607 float out[4])
608 {
609 struct pipe_resource *tex = src->texture;
610 unsigned level = src->u.tex.first_level;
611 boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
612 tex->nr_samples <= 1;
613
614 if (normalized) {
615 out[0] = x1 / (float)u_minify(src_width0, level);
616 out[1] = y1 / (float)u_minify(src_height0, level);
617 out[2] = x2 / (float)u_minify(src_width0, level);
618 out[3] = y2 / (float)u_minify(src_height0, level);
619 } else {
620 out[0] = (float) x1;
621 out[1] = (float) y1;
622 out[2] = (float) x2;
623 out[3] = (float) y2;
624 }
625 }
626
627 static void set_texcoords_in_vertices(const float coord[4],
628 float *out, unsigned stride)
629 {
630 out[0] = coord[0]; /*t0.s*/
631 out[1] = coord[1]; /*t0.t*/
632 out += stride;
633 out[0] = coord[2]; /*t1.s*/
634 out[1] = coord[1]; /*t1.t*/
635 out += stride;
636 out[0] = coord[2]; /*t2.s*/
637 out[1] = coord[3]; /*t2.t*/
638 out += stride;
639 out[0] = coord[0]; /*t3.s*/
640 out[1] = coord[3]; /*t3.t*/
641 }
642
643 static void blitter_set_texcoords(struct blitter_context_priv *ctx,
644 struct pipe_sampler_view *src,
645 unsigned src_width0, unsigned src_height0,
646 unsigned layer, unsigned sample,
647 int x1, int y1, int x2, int y2)
648 {
649 unsigned i;
650 float coord[4];
651 float face_coord[4][2];
652
653 get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
654
655 if (src->texture->target == PIPE_TEXTURE_CUBE ||
656 src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
657 set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
658 util_map_texcoords2d_onto_cubemap(layer % 6,
659 /* pointer, stride in floats */
660 &face_coord[0][0], 2,
661 &ctx->vertices[0][1][0], 8);
662 } else {
663 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
664 }
665
666 /* Set the layer. */
667 switch (src->texture->target) {
668 case PIPE_TEXTURE_3D:
669 {
670 float r = layer / (float)u_minify(src->texture->depth0,
671 src->u.tex.first_level);
672 for (i = 0; i < 4; i++)
673 ctx->vertices[i][1][2] = r; /*r*/
674 }
675 break;
676
677 case PIPE_TEXTURE_1D_ARRAY:
678 for (i = 0; i < 4; i++)
679 ctx->vertices[i][1][1] = (float) layer; /*t*/
680 break;
681
682 case PIPE_TEXTURE_2D_ARRAY:
683 for (i = 0; i < 4; i++) {
684 ctx->vertices[i][1][2] = (float) layer; /*r*/
685 ctx->vertices[i][1][3] = (float) sample; /*q*/
686 }
687 break;
688
689 case PIPE_TEXTURE_CUBE_ARRAY:
690 for (i = 0; i < 4; i++)
691 ctx->vertices[i][1][3] = (float) (layer / 6); /*w*/
692 break;
693
694 case PIPE_TEXTURE_2D:
695 for (i = 0; i < 4; i++) {
696 ctx->vertices[i][1][3] = (float) sample; /*r*/
697 }
698 break;
699
700 default:;
701 }
702 }
703
704 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
705 unsigned width, unsigned height)
706 {
707 ctx->dst_width = width;
708 ctx->dst_height = height;
709 }
710
711 static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
712 enum pipe_texture_target target,
713 unsigned nr_samples)
714 {
715 struct pipe_context *pipe = ctx->base.pipe;
716
717 assert(target < PIPE_MAX_TEXTURE_TYPES);
718
719 if (nr_samples > 1) {
720 void **shader = &ctx->fs_texfetch_col_msaa[target];
721
722 /* Create the fragment shader on-demand. */
723 if (!*shader) {
724 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
725 nr_samples);
726
727 *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
728 }
729
730 return *shader;
731 } else {
732 void **shader = &ctx->fs_texfetch_col[target];
733
734 /* Create the fragment shader on-demand. */
735 if (!*shader) {
736 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
737
738 *shader =
739 util_make_fragment_tex_shader(pipe, tgsi_tex,
740 TGSI_INTERPOLATE_LINEAR);
741 }
742
743 return *shader;
744 }
745 }
746
747 static INLINE
748 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
749 enum pipe_texture_target target,
750 unsigned nr_samples)
751 {
752 struct pipe_context *pipe = ctx->base.pipe;
753
754 assert(target < PIPE_MAX_TEXTURE_TYPES);
755
756 if (nr_samples > 1) {
757 void **shader = &ctx->fs_texfetch_depth_msaa[target];
758
759 /* Create the fragment shader on-demand. */
760 if (!*shader) {
761 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
762 nr_samples);
763
764 *shader =
765 util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
766 }
767
768 return *shader;
769 } else {
770 void **shader = &ctx->fs_texfetch_depth[target];
771
772 /* Create the fragment shader on-demand. */
773 if (!*shader) {
774 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
775
776 *shader =
777 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
778 TGSI_INTERPOLATE_LINEAR);
779 }
780
781 return *shader;
782 }
783 }
784
785 static INLINE
786 void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
787 enum pipe_texture_target target,
788 unsigned nr_samples)
789 {
790 struct pipe_context *pipe = ctx->base.pipe;
791
792 assert(target < PIPE_MAX_TEXTURE_TYPES);
793
794 if (nr_samples > 1) {
795 void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
796
797 /* Create the fragment shader on-demand. */
798 if (!*shader) {
799 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
800 nr_samples);
801
802 *shader =
803 util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
804 }
805
806 return *shader;
807 } else {
808 void **shader = &ctx->fs_texfetch_depthstencil[target];
809
810 /* Create the fragment shader on-demand. */
811 if (!*shader) {
812 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
813
814 *shader =
815 util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
816 TGSI_INTERPOLATE_LINEAR);
817 }
818
819 return *shader;
820 }
821 }
822
823 static INLINE
824 void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
825 enum pipe_texture_target target,
826 unsigned nr_samples)
827 {
828 struct pipe_context *pipe = ctx->base.pipe;
829
830 assert(target < PIPE_MAX_TEXTURE_TYPES);
831
832 if (nr_samples > 1) {
833 void **shader = &ctx->fs_texfetch_stencil_msaa[target];
834
835 /* Create the fragment shader on-demand. */
836 if (!*shader) {
837 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
838 nr_samples);
839
840 *shader =
841 util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
842 }
843
844 return *shader;
845 } else {
846 void **shader = &ctx->fs_texfetch_stencil[target];
847
848 /* Create the fragment shader on-demand. */
849 if (!*shader) {
850 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
851
852 *shader =
853 util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
854 TGSI_INTERPOLATE_LINEAR);
855 }
856
857 return *shader;
858 }
859 }
860
861 void util_blitter_cache_all_shaders(struct blitter_context *blitter)
862 {
863 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
864 struct pipe_screen *screen = blitter->pipe->screen;
865 unsigned i, target, max_samples;
866 boolean has_arraytex, has_cubearraytex;
867
868 max_samples = ctx->has_texture_multisample ? 2 : 1;
869 has_arraytex = screen->get_param(screen,
870 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
871 has_cubearraytex = screen->get_param(screen,
872 PIPE_CAP_CUBE_MAP_ARRAY) != 0;
873
874 /* It only matters if i <= 1 or > 1. */
875 for (i = 1; i <= max_samples; i++) {
876 for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
877 if (!has_arraytex &&
878 (target == PIPE_TEXTURE_1D_ARRAY ||
879 target == PIPE_TEXTURE_2D_ARRAY)) {
880 continue;
881 }
882 if (!has_cubearraytex &&
883 (target == PIPE_TEXTURE_CUBE_ARRAY))
884 continue;
885
886 if (i > 1 &&
887 (target != PIPE_TEXTURE_2D &&
888 target != PIPE_TEXTURE_2D_ARRAY))
889 continue;
890
891 blitter_get_fs_texfetch_col(ctx, target, i);
892 blitter_get_fs_texfetch_depth(ctx, target, i);
893 if (ctx->has_stencil_export) {
894 blitter_get_fs_texfetch_depthstencil(ctx, target, i);
895 blitter_get_fs_texfetch_stencil(ctx, target, i);
896 }
897 }
898 }
899 }
900
901 static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
902 boolean scissor)
903 {
904 struct pipe_context *pipe = ctx->base.pipe;
905
906 pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
907 : ctx->rs_state);
908 pipe->bind_vs_state(pipe, ctx->vs);
909 if (ctx->has_geometry_shader)
910 pipe->bind_gs_state(pipe, NULL);
911 if (ctx->has_stream_out)
912 pipe->set_stream_output_targets(pipe, 0, NULL, 0);
913 }
914
915 static void blitter_draw(struct blitter_context_priv *ctx,
916 int x1, int y1, int x2, int y2, float depth)
917 {
918 struct pipe_resource *buf = NULL;
919 unsigned offset = 0;
920
921 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
922
923 u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
924 &offset, &buf);
925 u_upload_unmap(ctx->upload);
926 util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot,
927 offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
928 pipe_resource_reference(&buf, NULL);
929 }
930
931 void util_blitter_draw_rectangle(struct blitter_context *blitter,
932 int x1, int y1, int x2, int y2, float depth,
933 enum blitter_attrib_type type,
934 const union pipe_color_union *attrib)
935 {
936 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
937
938 switch (type) {
939 case UTIL_BLITTER_ATTRIB_COLOR:
940 blitter_set_clear_color(ctx, attrib);
941 break;
942
943 case UTIL_BLITTER_ATTRIB_TEXCOORD:
944 set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
945 break;
946
947 default:;
948 }
949
950 blitter_draw(ctx, x1, y1, x2, y2, depth);
951 }
952
953 static void util_blitter_clear_custom(struct blitter_context *blitter,
954 unsigned width, unsigned height,
955 unsigned clear_buffers,
956 const union pipe_color_union *color,
957 double depth, unsigned stencil,
958 void *custom_blend, void *custom_dsa)
959 {
960 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
961 struct pipe_context *pipe = ctx->base.pipe;
962 struct pipe_stencil_ref sr = { { 0 } };
963
964 blitter_set_running_flag(ctx);
965 blitter_check_saved_vertex_states(ctx);
966 blitter_check_saved_fragment_states(ctx);
967 blitter_disable_render_cond(ctx);
968
969 /* bind states */
970 if (custom_blend) {
971 pipe->bind_blend_state(pipe, custom_blend);
972 } else if (clear_buffers & PIPE_CLEAR_COLOR) {
973 pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
974 } else {
975 pipe->bind_blend_state(pipe, ctx->blend[0]);
976 }
977
978 if (custom_dsa) {
979 pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
980 } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
981 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
982 } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
983 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
984 } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
985 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
986 } else {
987 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
988 }
989
990 sr.ref_value[0] = stencil & 0xff;
991 pipe->set_stencil_ref(pipe, &sr);
992
993 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
994 ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
995 pipe->set_sample_mask(pipe, ~0);
996
997 blitter_set_common_draw_rect_state(ctx, FALSE);
998 blitter_set_dst_dimensions(ctx, width, height);
999 blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
1000 UTIL_BLITTER_ATTRIB_COLOR, color);
1001
1002 blitter_restore_vertex_states(ctx);
1003 blitter_restore_fragment_states(ctx);
1004 blitter_restore_render_cond(ctx);
1005 blitter_unset_running_flag(ctx);
1006 }
1007
1008 void util_blitter_clear(struct blitter_context *blitter,
1009 unsigned width, unsigned height,
1010 unsigned clear_buffers,
1011 const union pipe_color_union *color,
1012 double depth, unsigned stencil)
1013 {
1014 util_blitter_clear_custom(blitter, width, height,
1015 clear_buffers, color, depth, stencil,
1016 NULL, NULL);
1017 }
1018
1019 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
1020 unsigned width, unsigned height,
1021 double depth, void *custom_dsa)
1022 {
1023 static const union pipe_color_union color;
1024 util_blitter_clear_custom(blitter, width, height, 0, &color, depth, 0,
1025 NULL, custom_dsa);
1026 }
1027
1028 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
1029 struct pipe_resource *dst,
1030 unsigned dstlevel,
1031 unsigned dstz)
1032 {
1033 memset(dst_templ, 0, sizeof(*dst_templ));
1034 dst_templ->format = util_format_linear(dst->format);
1035 dst_templ->u.tex.level = dstlevel;
1036 dst_templ->u.tex.first_layer = dstz;
1037 dst_templ->u.tex.last_layer = dstz;
1038 }
1039
1040 static struct pipe_surface *
1041 util_blitter_get_next_surface_layer(struct pipe_context *pipe,
1042 struct pipe_surface *surf)
1043 {
1044 struct pipe_surface dst_templ;
1045
1046 memset(&dst_templ, 0, sizeof(dst_templ));
1047 dst_templ.format = surf->format;
1048 dst_templ.u.tex.level = surf->u.tex.level;
1049 dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
1050 dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
1051
1052 return pipe->create_surface(pipe, surf->texture, &dst_templ);
1053 }
1054
1055 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
1056 struct pipe_resource *src,
1057 unsigned srclevel)
1058 {
1059 memset(src_templ, 0, sizeof(*src_templ));
1060 src_templ->format = util_format_linear(src->format);
1061 src_templ->u.tex.first_level = srclevel;
1062 src_templ->u.tex.last_level = srclevel;
1063 src_templ->u.tex.first_layer = 0;
1064 src_templ->u.tex.last_layer =
1065 src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
1066 : src->array_size - 1;
1067 src_templ->swizzle_r = PIPE_SWIZZLE_RED;
1068 src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
1069 src_templ->swizzle_b = PIPE_SWIZZLE_BLUE;
1070 src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
1071 }
1072
1073 static boolean is_blit_generic_supported(struct blitter_context *blitter,
1074 const struct pipe_resource *dst,
1075 enum pipe_format dst_format,
1076 const struct pipe_resource *src,
1077 enum pipe_format src_format,
1078 unsigned mask)
1079 {
1080 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1081 struct pipe_screen *screen = ctx->base.pipe->screen;
1082
1083 if (dst) {
1084 unsigned bind;
1085 const struct util_format_description *desc =
1086 util_format_description(dst_format);
1087 boolean dst_has_stencil = util_format_has_stencil(desc);
1088
1089 /* Stencil export must be supported for stencil copy. */
1090 if ((mask & PIPE_MASK_S) && dst_has_stencil &&
1091 !ctx->has_stencil_export) {
1092 return FALSE;
1093 }
1094
1095 if (dst_has_stencil || util_format_has_depth(desc))
1096 bind = PIPE_BIND_DEPTH_STENCIL;
1097 else
1098 bind = PIPE_BIND_RENDER_TARGET;
1099
1100 if (!screen->is_format_supported(screen, dst_format, dst->target,
1101 dst->nr_samples, bind)) {
1102 return FALSE;
1103 }
1104 }
1105
1106 if (src) {
1107 if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
1108 return FALSE;
1109 }
1110
1111 if (!screen->is_format_supported(screen, src_format, src->target,
1112 src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
1113 return FALSE;
1114 }
1115
1116 /* Check stencil sampler support for stencil copy. */
1117 if (mask & PIPE_MASK_S) {
1118 if (util_format_has_stencil(util_format_description(src_format))) {
1119 enum pipe_format stencil_format =
1120 util_format_stencil_only(src_format);
1121 assert(stencil_format != PIPE_FORMAT_NONE);
1122
1123 if (stencil_format != src_format &&
1124 !screen->is_format_supported(screen, stencil_format,
1125 src->target, src->nr_samples,
1126 PIPE_BIND_SAMPLER_VIEW)) {
1127 return FALSE;
1128 }
1129 }
1130 }
1131 }
1132
1133 return TRUE;
1134 }
1135
1136 boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
1137 const struct pipe_resource *dst,
1138 const struct pipe_resource *src,
1139 unsigned mask)
1140 {
1141 return is_blit_generic_supported(blitter, dst, dst->format,
1142 src, src->format, mask);
1143 }
1144
1145 boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
1146 const struct pipe_blit_info *info)
1147 {
1148 return is_blit_generic_supported(blitter,
1149 info->dst.resource, info->dst.format,
1150 info->src.resource, info->src.format,
1151 info->mask);
1152 }
1153
1154 void util_blitter_copy_texture(struct blitter_context *blitter,
1155 struct pipe_resource *dst,
1156 unsigned dst_level,
1157 unsigned dstx, unsigned dsty, unsigned dstz,
1158 struct pipe_resource *src,
1159 unsigned src_level,
1160 const struct pipe_box *srcbox, unsigned mask,
1161 boolean copy_all_samples)
1162 {
1163 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1164 struct pipe_context *pipe = ctx->base.pipe;
1165 struct pipe_surface *dst_view, dst_templ;
1166 struct pipe_sampler_view src_templ, *src_view;
1167 struct pipe_box dstbox;
1168
1169 assert(dst && src);
1170 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
1171
1172 u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
1173 abs(srcbox->depth), &dstbox);
1174
1175 /* Initialize the surface. */
1176 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
1177 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1178
1179 /* Initialize the sampler view. */
1180 util_blitter_default_src_texture(&src_templ, src, src_level);
1181 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1182
1183 /* Copy. */
1184 util_blitter_blit_generic(blitter, dst_view, &dstbox,
1185 src_view, srcbox, src->width0, src->height0,
1186 mask, PIPE_TEX_FILTER_NEAREST, NULL,
1187 copy_all_samples);
1188
1189 pipe_surface_reference(&dst_view, NULL);
1190 pipe_sampler_view_reference(&src_view, NULL);
1191 }
1192
1193 void util_blitter_blit_generic(struct blitter_context *blitter,
1194 struct pipe_surface *dst,
1195 const struct pipe_box *dstbox,
1196 struct pipe_sampler_view *src,
1197 const struct pipe_box *srcbox,
1198 unsigned src_width0, unsigned src_height0,
1199 unsigned mask, unsigned filter,
1200 const struct pipe_scissor_state *scissor,
1201 boolean copy_all_samples)
1202 {
1203 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1204 struct pipe_context *pipe = ctx->base.pipe;
1205 struct pipe_framebuffer_state fb_state;
1206 enum pipe_texture_target src_target = src->texture->target;
1207 unsigned src_samples = src->texture->nr_samples;
1208 boolean has_depth, has_stencil, has_color;
1209 boolean blit_stencil, blit_depth, blit_color;
1210 void *sampler_state;
1211 const struct util_format_description *src_desc =
1212 util_format_description(src->format);
1213 const struct util_format_description *dst_desc =
1214 util_format_description(dst->format);
1215
1216 has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
1217 dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
1218 has_depth = util_format_has_depth(src_desc) &&
1219 util_format_has_depth(dst_desc);
1220 has_stencil = util_format_has_stencil(src_desc) &&
1221 util_format_has_stencil(dst_desc);
1222
1223 blit_color = has_color && (mask & PIPE_MASK_RGBA);
1224 blit_depth = has_depth && (mask & PIPE_MASK_Z);
1225 blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
1226 ctx->has_stencil_export;
1227
1228 if (!blit_stencil && !blit_depth && !blit_color) {
1229 return;
1230 }
1231
1232 /* Check whether the states are properly saved. */
1233 blitter_set_running_flag(ctx);
1234 blitter_check_saved_vertex_states(ctx);
1235 blitter_check_saved_fragment_states(ctx);
1236 blitter_check_saved_textures(ctx);
1237 blitter_check_saved_fb_state(ctx);
1238 blitter_disable_render_cond(ctx);
1239
1240 /* Initialize framebuffer state. */
1241 fb_state.width = dst->width;
1242 fb_state.height = dst->height;
1243 fb_state.nr_cbufs = blit_depth || blit_stencil ? 0 : 1;
1244 fb_state.cbufs[0] = NULL;
1245 fb_state.zsbuf = NULL;
1246
1247 if (blit_depth || blit_stencil) {
1248 pipe->bind_blend_state(pipe, ctx->blend[0]);
1249
1250 if (blit_depth && blit_stencil) {
1251 pipe->bind_depth_stencil_alpha_state(pipe,
1252 ctx->dsa_write_depth_stencil);
1253 ctx->bind_fs_state(pipe,
1254 blitter_get_fs_texfetch_depthstencil(ctx, src_target,
1255 src_samples));
1256 } else if (blit_depth) {
1257 pipe->bind_depth_stencil_alpha_state(pipe,
1258 ctx->dsa_write_depth_keep_stencil);
1259 ctx->bind_fs_state(pipe,
1260 blitter_get_fs_texfetch_depth(ctx, src_target,
1261 src_samples));
1262 } else { /* is_stencil */
1263 pipe->bind_depth_stencil_alpha_state(pipe,
1264 ctx->dsa_keep_depth_write_stencil);
1265 ctx->bind_fs_state(pipe,
1266 blitter_get_fs_texfetch_stencil(ctx, src_target,
1267 src_samples));
1268 }
1269
1270 } else {
1271 pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]);
1272 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1273 ctx->bind_fs_state(pipe,
1274 blitter_get_fs_texfetch_col(ctx, src_target,
1275 src_samples));
1276 }
1277
1278 /* Set the linear filter only for scaled color non-MSAA blits. */
1279 if (filter == PIPE_TEX_FILTER_LINEAR &&
1280 !blit_depth && !blit_stencil &&
1281 src_samples <= 1 &&
1282 (dstbox->width != abs(srcbox->width) ||
1283 dstbox->height != abs(srcbox->height))) {
1284 if (src_target == PIPE_TEXTURE_RECT) {
1285 sampler_state = ctx->sampler_state_rect_linear;
1286 } else {
1287 sampler_state = ctx->sampler_state_linear;
1288 }
1289 } else {
1290 if (src_target == PIPE_TEXTURE_RECT) {
1291 sampler_state = ctx->sampler_state_rect;
1292 } else {
1293 sampler_state = ctx->sampler_state;
1294 }
1295 }
1296
1297 /* Set samplers. */
1298 if (blit_depth && blit_stencil) {
1299 /* Setup two samplers, one for depth and the other one for stencil. */
1300 struct pipe_sampler_view templ;
1301 struct pipe_sampler_view *views[2];
1302 void *samplers[2] = {sampler_state, sampler_state};
1303
1304 templ = *src;
1305 templ.format = util_format_stencil_only(templ.format);
1306 assert(templ.format != PIPE_FORMAT_NONE);
1307
1308 views[0] = src;
1309 views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
1310
1311 pipe->set_fragment_sampler_views(pipe, 2, views);
1312 pipe->bind_fragment_sampler_states(pipe, 2, samplers);
1313
1314 pipe_sampler_view_reference(&views[1], NULL);
1315 } else if (blit_stencil) {
1316 /* Set a stencil-only sampler view for it not to sample depth instead. */
1317 struct pipe_sampler_view templ;
1318 struct pipe_sampler_view *view;
1319
1320 templ = *src;
1321 templ.format = util_format_stencil_only(templ.format);
1322 assert(templ.format != PIPE_FORMAT_NONE);
1323
1324 view = pipe->create_sampler_view(pipe, src->texture, &templ);
1325
1326 pipe->set_fragment_sampler_views(pipe, 1, &view);
1327 pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
1328
1329 pipe_sampler_view_reference(&view, NULL);
1330 } else {
1331 pipe->set_fragment_sampler_views(pipe, 1, &src);
1332 pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
1333 }
1334
1335 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1336 if (scissor) {
1337 pipe->set_scissor_states(pipe, 0, 1, scissor);
1338 }
1339
1340 blitter_set_common_draw_rect_state(ctx, scissor != NULL);
1341 blitter_set_dst_dimensions(ctx, dst->width, dst->height);
1342
1343 if ((src_target == PIPE_TEXTURE_1D ||
1344 src_target == PIPE_TEXTURE_2D ||
1345 src_target == PIPE_TEXTURE_RECT) &&
1346 src_samples <= 1) {
1347 /* Draw the quad with the draw_rectangle callback. */
1348
1349 /* Set texture coordinates. - use a pipe color union
1350 * for interface purposes.
1351 * XXX pipe_color_union is a wrong name since we use that to set
1352 * texture coordinates too.
1353 */
1354 union pipe_color_union coord;
1355 get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
1356 srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
1357
1358 /* Set framebuffer state. */
1359 if (blit_depth || blit_stencil) {
1360 fb_state.zsbuf = dst;
1361 } else {
1362 fb_state.cbufs[0] = dst;
1363 }
1364 pipe->set_framebuffer_state(pipe, &fb_state);
1365
1366 /* Draw. */
1367 pipe->set_sample_mask(pipe, ~0);
1368 blitter->draw_rectangle(blitter, dstbox->x, dstbox->y,
1369 dstbox->x + dstbox->width,
1370 dstbox->y + dstbox->height, 0,
1371 UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
1372 } else {
1373 /* Draw the quad with the generic codepath. */
1374 int z;
1375 for (z = 0; z < dstbox->depth; z++) {
1376 struct pipe_surface *old;
1377
1378 /* Set framebuffer state. */
1379 if (blit_depth || blit_stencil) {
1380 fb_state.zsbuf = dst;
1381 } else {
1382 fb_state.cbufs[0] = dst;
1383 }
1384 pipe->set_framebuffer_state(pipe, &fb_state);
1385
1386 /* See if we need to blit a multisample or singlesample buffer. */
1387 if (copy_all_samples &&
1388 src_samples == dst->texture->nr_samples &&
1389 dst->texture->nr_samples > 1) {
1390 unsigned i, max_sample = MAX2(dst->texture->nr_samples, 1) - 1;
1391
1392 for (i = 0; i <= max_sample; i++) {
1393 pipe->set_sample_mask(pipe, 1 << i);
1394 blitter_set_texcoords(ctx, src, src_width0, src_height0,
1395 srcbox->z + z,
1396 i, srcbox->x, srcbox->y,
1397 srcbox->x + srcbox->width,
1398 srcbox->y + srcbox->height);
1399 blitter_draw(ctx, dstbox->x, dstbox->y,
1400 dstbox->x + dstbox->width,
1401 dstbox->y + dstbox->height, 0);
1402 }
1403 } else {
1404 pipe->set_sample_mask(pipe, ~0);
1405 blitter_set_texcoords(ctx, src, src_width0, src_height0,
1406 srcbox->z + z, 0,
1407 srcbox->x, srcbox->y,
1408 srcbox->x + srcbox->width,
1409 srcbox->y + srcbox->height);
1410 blitter_draw(ctx, dstbox->x, dstbox->y,
1411 dstbox->x + dstbox->width,
1412 dstbox->y + dstbox->height, 0);
1413 }
1414
1415 /* Get the next surface or (if this is the last iteration)
1416 * just unreference the last one. */
1417 old = dst;
1418 if (z < dstbox->depth-1) {
1419 dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
1420 }
1421 if (z) {
1422 pipe_surface_reference(&old, NULL);
1423 }
1424 }
1425 }
1426
1427 blitter_restore_vertex_states(ctx);
1428 blitter_restore_fragment_states(ctx);
1429 blitter_restore_textures(ctx);
1430 blitter_restore_fb_state(ctx);
1431 if (scissor) {
1432 pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
1433 }
1434 blitter_restore_render_cond(ctx);
1435 blitter_unset_running_flag(ctx);
1436 }
1437
1438 void
1439 util_blitter_blit(struct blitter_context *blitter,
1440 const struct pipe_blit_info *info)
1441 {
1442 struct pipe_resource *dst = info->dst.resource;
1443 struct pipe_resource *src = info->src.resource;
1444 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1445 struct pipe_context *pipe = ctx->base.pipe;
1446 struct pipe_surface *dst_view, dst_templ;
1447 struct pipe_sampler_view src_templ, *src_view;
1448
1449 /* Initialize the surface. */
1450 util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
1451 info->dst.box.z);
1452 dst_templ.format = info->dst.format;
1453 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1454
1455 /* Initialize the sampler view. */
1456 util_blitter_default_src_texture(&src_templ, src, info->src.level);
1457 src_templ.format = info->src.format;
1458 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1459
1460 /* Copy. */
1461 util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
1462 src_view, &info->src.box, src->width0, src->height0,
1463 info->mask, info->filter,
1464 info->scissor_enable ? &info->scissor : NULL, TRUE);
1465
1466 pipe_surface_reference(&dst_view, NULL);
1467 pipe_sampler_view_reference(&src_view, NULL);
1468 }
1469
1470 /* Clear a region of a color surface to a constant value. */
1471 void util_blitter_clear_render_target(struct blitter_context *blitter,
1472 struct pipe_surface *dstsurf,
1473 const union pipe_color_union *color,
1474 unsigned dstx, unsigned dsty,
1475 unsigned width, unsigned height)
1476 {
1477 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1478 struct pipe_context *pipe = ctx->base.pipe;
1479 struct pipe_framebuffer_state fb_state;
1480
1481 assert(dstsurf->texture);
1482 if (!dstsurf->texture)
1483 return;
1484
1485 /* check the saved state */
1486 blitter_set_running_flag(ctx);
1487 blitter_check_saved_vertex_states(ctx);
1488 blitter_check_saved_fragment_states(ctx);
1489 blitter_check_saved_fb_state(ctx);
1490 blitter_disable_render_cond(ctx);
1491
1492 /* bind states */
1493 pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
1494 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1495 ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
1496 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1497
1498 /* set a framebuffer state */
1499 fb_state.width = dstsurf->width;
1500 fb_state.height = dstsurf->height;
1501 fb_state.nr_cbufs = 1;
1502 fb_state.cbufs[0] = dstsurf;
1503 fb_state.zsbuf = 0;
1504 pipe->set_framebuffer_state(pipe, &fb_state);
1505 pipe->set_sample_mask(pipe, ~0);
1506
1507 blitter_set_common_draw_rect_state(ctx, FALSE);
1508 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1509 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
1510 UTIL_BLITTER_ATTRIB_COLOR, color);
1511
1512 blitter_restore_vertex_states(ctx);
1513 blitter_restore_fragment_states(ctx);
1514 blitter_restore_fb_state(ctx);
1515 blitter_restore_render_cond(ctx);
1516 blitter_unset_running_flag(ctx);
1517 }
1518
1519 /* Clear a region of a depth stencil surface. */
1520 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
1521 struct pipe_surface *dstsurf,
1522 unsigned clear_flags,
1523 double depth,
1524 unsigned stencil,
1525 unsigned dstx, unsigned dsty,
1526 unsigned width, unsigned height)
1527 {
1528 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1529 struct pipe_context *pipe = ctx->base.pipe;
1530 struct pipe_framebuffer_state fb_state;
1531 struct pipe_stencil_ref sr = { { 0 } };
1532
1533 assert(dstsurf->texture);
1534 if (!dstsurf->texture)
1535 return;
1536
1537 /* check the saved state */
1538 blitter_set_running_flag(ctx);
1539 blitter_check_saved_vertex_states(ctx);
1540 blitter_check_saved_fragment_states(ctx);
1541 blitter_check_saved_fb_state(ctx);
1542 blitter_disable_render_cond(ctx);
1543
1544 /* bind states */
1545 pipe->bind_blend_state(pipe, ctx->blend[0]);
1546 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1547 sr.ref_value[0] = stencil & 0xff;
1548 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1549 pipe->set_stencil_ref(pipe, &sr);
1550 }
1551 else if (clear_flags & PIPE_CLEAR_DEPTH) {
1552 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1553 }
1554 else if (clear_flags & PIPE_CLEAR_STENCIL) {
1555 sr.ref_value[0] = stencil & 0xff;
1556 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1557 pipe->set_stencil_ref(pipe, &sr);
1558 }
1559 else
1560 /* hmm that should be illegal probably, or make it a no-op somewhere */
1561 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1562
1563 ctx->bind_fs_state(pipe, ctx->fs_empty);
1564 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1565
1566 /* set a framebuffer state */
1567 fb_state.width = dstsurf->width;
1568 fb_state.height = dstsurf->height;
1569 fb_state.nr_cbufs = 0;
1570 fb_state.cbufs[0] = 0;
1571 fb_state.zsbuf = dstsurf;
1572 pipe->set_framebuffer_state(pipe, &fb_state);
1573 pipe->set_sample_mask(pipe, ~0);
1574
1575 blitter_set_common_draw_rect_state(ctx, FALSE);
1576 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1577 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
1578 (float) depth,
1579 UTIL_BLITTER_ATTRIB_NONE, NULL);
1580
1581 blitter_restore_vertex_states(ctx);
1582 blitter_restore_fragment_states(ctx);
1583 blitter_restore_fb_state(ctx);
1584 blitter_restore_render_cond(ctx);
1585 blitter_unset_running_flag(ctx);
1586 }
1587
1588 /* draw a rectangle across a region using a custom dsa stage - for r600g */
1589 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
1590 struct pipe_surface *zsurf,
1591 struct pipe_surface *cbsurf,
1592 unsigned sample_mask,
1593 void *dsa_stage, float depth)
1594 {
1595 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1596 struct pipe_context *pipe = ctx->base.pipe;
1597 struct pipe_framebuffer_state fb_state;
1598
1599 assert(zsurf->texture);
1600 if (!zsurf->texture)
1601 return;
1602
1603 /* check the saved state */
1604 blitter_set_running_flag(ctx);
1605 blitter_check_saved_vertex_states(ctx);
1606 blitter_check_saved_fragment_states(ctx);
1607 blitter_check_saved_fb_state(ctx);
1608 blitter_disable_render_cond(ctx);
1609
1610 /* bind states */
1611 pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
1612 ctx->blend[0]);
1613 pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
1614 ctx->bind_fs_state(pipe, ctx->fs_empty);
1615 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1616
1617 /* set a framebuffer state */
1618 fb_state.width = zsurf->width;
1619 fb_state.height = zsurf->height;
1620 fb_state.nr_cbufs = 1;
1621 if (cbsurf) {
1622 fb_state.cbufs[0] = cbsurf;
1623 fb_state.nr_cbufs = 1;
1624 } else {
1625 fb_state.cbufs[0] = NULL;
1626 fb_state.nr_cbufs = 0;
1627 }
1628 fb_state.zsbuf = zsurf;
1629 pipe->set_framebuffer_state(pipe, &fb_state);
1630 pipe->set_sample_mask(pipe, sample_mask);
1631
1632 blitter_set_common_draw_rect_state(ctx, FALSE);
1633 blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
1634 blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
1635 UTIL_BLITTER_ATTRIB_NONE, NULL);
1636
1637 blitter_restore_vertex_states(ctx);
1638 blitter_restore_fragment_states(ctx);
1639 blitter_restore_fb_state(ctx);
1640 blitter_restore_render_cond(ctx);
1641 blitter_unset_running_flag(ctx);
1642 }
1643
1644 void util_blitter_copy_buffer(struct blitter_context *blitter,
1645 struct pipe_resource *dst,
1646 unsigned dstx,
1647 struct pipe_resource *src,
1648 unsigned srcx,
1649 unsigned size)
1650 {
1651 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1652 struct pipe_context *pipe = ctx->base.pipe;
1653 struct pipe_vertex_buffer vb;
1654 struct pipe_stream_output_target *so_target;
1655
1656 if (srcx >= src->width0 ||
1657 dstx >= dst->width0) {
1658 return;
1659 }
1660 if (srcx + size > src->width0) {
1661 size = src->width0 - srcx;
1662 }
1663 if (dstx + size > dst->width0) {
1664 size = dst->width0 - dstx;
1665 }
1666
1667 /* Drivers not capable of Stream Out should not call this function
1668 * in the first place. */
1669 assert(ctx->has_stream_out);
1670
1671 /* Some alignment is required. */
1672 if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
1673 !ctx->has_stream_out) {
1674 struct pipe_box box;
1675 u_box_1d(srcx, size, &box);
1676 util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
1677 return;
1678 }
1679
1680 blitter_set_running_flag(ctx);
1681 blitter_check_saved_vertex_states(ctx);
1682 blitter_disable_render_cond(ctx);
1683
1684 vb.buffer = src;
1685 vb.buffer_offset = srcx;
1686 vb.stride = 4;
1687
1688 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
1689 pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
1690 pipe->bind_vs_state(pipe, ctx->vs_pos_only);
1691 if (ctx->has_geometry_shader)
1692 pipe->bind_gs_state(pipe, NULL);
1693 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
1694
1695 so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
1696 pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
1697
1698 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
1699
1700 blitter_restore_vertex_states(ctx);
1701 blitter_restore_render_cond(ctx);
1702 blitter_unset_running_flag(ctx);
1703 pipe_so_target_reference(&so_target, NULL);
1704 }
1705
1706 void util_blitter_clear_buffer(struct blitter_context *blitter,
1707 struct pipe_resource *dst,
1708 unsigned offset, unsigned size,
1709 unsigned num_channels,
1710 const union pipe_color_union *clear_value)
1711 {
1712 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1713 struct pipe_context *pipe = ctx->base.pipe;
1714 struct pipe_vertex_buffer vb = {0};
1715 struct pipe_stream_output_target *so_target;
1716
1717 assert(num_channels >= 1);
1718 assert(num_channels <= 4);
1719
1720 /* IMPORTANT: DON'T DO ANY BOUNDS CHECKING HERE!
1721 *
1722 * R600 uses this to initialize texture resources, so width0 might not be
1723 * what you think it is.
1724 */
1725
1726 /* Streamout is required. */
1727 if (!ctx->has_stream_out) {
1728 assert(!"Streamout unsupported in util_blitter_clear_buffer()");
1729 return;
1730 }
1731
1732 /* Some alignment is required. */
1733 if (offset % 4 != 0 || size % 4 != 0) {
1734 assert(!"Bad alignment in util_blitter_clear_buffer()");
1735 return;
1736 }
1737
1738 u_upload_data(ctx->upload, 0, num_channels*4, clear_value,
1739 &vb.buffer_offset, &vb.buffer);
1740 vb.stride = 0;
1741
1742 blitter_set_running_flag(ctx);
1743 blitter_check_saved_vertex_states(ctx);
1744 blitter_disable_render_cond(ctx);
1745
1746 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
1747 pipe->bind_vertex_elements_state(pipe,
1748 ctx->velem_state_readbuf[num_channels-1]);
1749 pipe->bind_vs_state(pipe, ctx->vs_pos_only);
1750 if (ctx->has_geometry_shader)
1751 pipe->bind_gs_state(pipe, NULL);
1752 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
1753
1754 so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
1755 pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
1756
1757 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
1758
1759 blitter_restore_vertex_states(ctx);
1760 blitter_restore_render_cond(ctx);
1761 blitter_unset_running_flag(ctx);
1762 pipe_so_target_reference(&so_target, NULL);
1763 pipe_resource_reference(&vb.buffer, NULL);
1764 }
1765
1766 /* probably radeon specific */
1767 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
1768 struct pipe_resource *dst,
1769 unsigned dst_level,
1770 unsigned dst_layer,
1771 struct pipe_resource *src,
1772 unsigned src_layer,
1773 unsigned sample_mask,
1774 void *custom_blend,
1775 enum pipe_format format)
1776 {
1777 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1778 struct pipe_context *pipe = ctx->base.pipe;
1779 struct pipe_framebuffer_state fb_state;
1780 struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
1781
1782 blitter_set_running_flag(ctx);
1783 blitter_check_saved_vertex_states(ctx);
1784 blitter_check_saved_fragment_states(ctx);
1785 blitter_disable_render_cond(ctx);
1786
1787 /* bind states */
1788 pipe->bind_blend_state(pipe, custom_blend);
1789 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1790 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1791 ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
1792 pipe->set_sample_mask(pipe, sample_mask);
1793
1794 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1795 surf_tmpl.format = format;
1796 surf_tmpl.u.tex.level = dst_level;
1797 surf_tmpl.u.tex.first_layer = dst_layer;
1798 surf_tmpl.u.tex.last_layer = dst_layer;
1799
1800 dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
1801
1802 surf_tmpl.u.tex.level = 0;
1803 surf_tmpl.u.tex.first_layer = src_layer;
1804 surf_tmpl.u.tex.last_layer = src_layer;
1805
1806 srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
1807
1808 /* set a framebuffer state */
1809 fb_state.width = src->width0;
1810 fb_state.height = src->height0;
1811 fb_state.nr_cbufs = 2;
1812 fb_state.cbufs[0] = srcsurf;
1813 fb_state.cbufs[1] = dstsurf;
1814 fb_state.zsbuf = NULL;
1815 pipe->set_framebuffer_state(pipe, &fb_state);
1816
1817 blitter_set_common_draw_rect_state(ctx, FALSE);
1818 blitter_set_dst_dimensions(ctx, src->width0, src->height0);
1819 blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
1820 0, 0, NULL);
1821 blitter_restore_fb_state(ctx);
1822 blitter_restore_vertex_states(ctx);
1823 blitter_restore_fragment_states(ctx);
1824 blitter_restore_render_cond(ctx);
1825 blitter_unset_running_flag(ctx);
1826
1827 pipe_surface_reference(&srcsurf, NULL);
1828 pipe_surface_reference(&dstsurf, NULL);
1829 }
1830
1831 void util_blitter_custom_color(struct blitter_context *blitter,
1832 struct pipe_surface *dstsurf,
1833 void *custom_blend)
1834 {
1835 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1836 struct pipe_context *pipe = ctx->base.pipe;
1837 struct pipe_framebuffer_state fb_state;
1838
1839 assert(dstsurf->texture);
1840 if (!dstsurf->texture)
1841 return;
1842
1843 /* check the saved state */
1844 blitter_set_running_flag(ctx);
1845 blitter_check_saved_vertex_states(ctx);
1846 blitter_check_saved_fragment_states(ctx);
1847 blitter_check_saved_fb_state(ctx);
1848 blitter_disable_render_cond(ctx);
1849
1850 /* bind states */
1851 pipe->bind_blend_state(pipe, custom_blend ? custom_blend
1852 : ctx->blend[PIPE_MASK_RGBA]);
1853 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1854 ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
1855 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1856 pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
1857
1858 /* set a framebuffer state */
1859 fb_state.width = dstsurf->width;
1860 fb_state.height = dstsurf->height;
1861 fb_state.nr_cbufs = 1;
1862 fb_state.cbufs[0] = dstsurf;
1863 fb_state.zsbuf = 0;
1864 pipe->set_framebuffer_state(pipe, &fb_state);
1865 pipe->set_sample_mask(pipe, ~0);
1866
1867 blitter_set_common_draw_rect_state(ctx, FALSE);
1868 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
1869 blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
1870 0, 0, NULL);
1871
1872 blitter_restore_vertex_states(ctx);
1873 blitter_restore_fragment_states(ctx);
1874 blitter_restore_fb_state(ctx);
1875 blitter_restore_render_cond(ctx);
1876 blitter_unset_running_flag(ctx);
1877 }