gallium: always save and restore vertex buffers using cso_cache
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
30 * resource_copy_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50
51 #define INVALID_PTR ((void*)~0)
52
53 struct blitter_context_priv
54 {
55 struct blitter_context base;
56
57 struct pipe_resource *vbuf; /**< quad */
58
59 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
60
61 /* Templates for various state objects. */
62 struct pipe_sampler_state template_sampler_state;
63
64 /* Constant state objects. */
65 /* Vertex shaders. */
66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67
68 /* Fragment shaders. */
69 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
70 void *fs_col[PIPE_MAX_COLOR_BUFS+1];
71
72 /* FS which outputs a color from a texture,
73 where the index is PIPE_TEXTURE_* to be sampled. */
74 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
75
76 /* FS which outputs a depth from a texture,
77 where the index is PIPE_TEXTURE_* to be sampled. */
78 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
79
80 /* Blend state. */
81 void *blend_write_color; /**< blend state with writemask of RGBA */
82 void *blend_keep_color; /**< blend state with writemask of 0 */
83
84 /* Depth stencil alpha state. */
85 void *dsa_write_depth_stencil;
86 void *dsa_write_depth_keep_stencil;
87 void *dsa_keep_depth_stencil;
88 void *dsa_keep_depth_write_stencil;
89
90 void *velem_state;
91
92 /* Sampler state for clamping to a miplevel. */
93 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
94
95 /* Rasterizer state. */
96 void *rs_state;
97
98 /* Viewport state. */
99 struct pipe_viewport_state viewport;
100
101 /* Clip state. */
102 struct pipe_clip_state clip;
103
104 /* Destination surface dimensions. */
105 unsigned dst_width;
106 unsigned dst_height;
107 };
108
109 static void blitter_draw_rectangle(struct blitter_context *blitter,
110 unsigned x, unsigned y,
111 unsigned width, unsigned height,
112 float depth,
113 enum blitter_attrib_type type,
114 const float attrib[4]);
115
116
117 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
118 {
119 struct blitter_context_priv *ctx;
120 struct pipe_blend_state blend;
121 struct pipe_depth_stencil_alpha_state dsa;
122 struct pipe_rasterizer_state rs_state;
123 struct pipe_sampler_state *sampler_state;
124 struct pipe_vertex_element velem[2];
125 unsigned i;
126
127 ctx = CALLOC_STRUCT(blitter_context_priv);
128 if (!ctx)
129 return NULL;
130
131 ctx->base.pipe = pipe;
132 ctx->base.draw_rectangle = blitter_draw_rectangle;
133
134 /* init state objects for them to be considered invalid */
135 ctx->base.saved_blend_state = INVALID_PTR;
136 ctx->base.saved_dsa_state = INVALID_PTR;
137 ctx->base.saved_rs_state = INVALID_PTR;
138 ctx->base.saved_fs = INVALID_PTR;
139 ctx->base.saved_vs = INVALID_PTR;
140 ctx->base.saved_velem_state = INVALID_PTR;
141 ctx->base.saved_fb_state.nr_cbufs = ~0;
142 ctx->base.saved_num_sampler_views = ~0;
143 ctx->base.saved_num_sampler_states = ~0;
144 ctx->base.saved_num_vertex_buffers = ~0;
145
146 /* blend state objects */
147 memset(&blend, 0, sizeof(blend));
148 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
149
150 blend.rt[0].colormask = PIPE_MASK_RGBA;
151 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
152
153 /* depth stencil alpha state objects */
154 memset(&dsa, 0, sizeof(dsa));
155 ctx->dsa_keep_depth_stencil =
156 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
157
158 dsa.depth.enabled = 1;
159 dsa.depth.writemask = 1;
160 dsa.depth.func = PIPE_FUNC_ALWAYS;
161 ctx->dsa_write_depth_keep_stencil =
162 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
163
164 dsa.stencil[0].enabled = 1;
165 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
166 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
167 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
168 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
169 dsa.stencil[0].valuemask = 0xff;
170 dsa.stencil[0].writemask = 0xff;
171 ctx->dsa_write_depth_stencil =
172 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
173
174
175 dsa.depth.enabled = 0;
176 dsa.depth.writemask = 0;
177 ctx->dsa_keep_depth_write_stencil =
178 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
179
180 /* sampler state */
181 sampler_state = &ctx->template_sampler_state;
182 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
183 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
184 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
185 sampler_state->normalized_coords = TRUE;
186 /* The sampler state objects which sample from a specified mipmap level
187 * are created on-demand. */
188
189 /* rasterizer state */
190 memset(&rs_state, 0, sizeof(rs_state));
191 rs_state.cull_face = PIPE_FACE_NONE;
192 rs_state.gl_rasterization_rules = 1;
193 rs_state.flatshade = 1;
194 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
195
196 /* vertex elements state */
197 memset(&velem[0], 0, sizeof(velem[0]) * 2);
198 for (i = 0; i < 2; i++) {
199 velem[i].src_offset = i * 4 * sizeof(float);
200 velem[i].instance_divisor = 0;
201 velem[i].vertex_buffer_index = 0;
202 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
203 }
204 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
205
206 /* fragment shaders are created on-demand */
207
208 /* vertex shader */
209 {
210 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
211 TGSI_SEMANTIC_GENERIC };
212 const uint semantic_indices[] = { 0, 0 };
213 ctx->vs =
214 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
215 semantic_indices);
216 }
217
218 /* set invariant vertex coordinates */
219 for (i = 0; i < 4; i++)
220 ctx->vertices[i][0][3] = 1; /*v.w*/
221
222 /* create the vertex buffer */
223 ctx->vbuf = pipe_user_buffer_create(ctx->base.pipe->screen,
224 ctx->vertices,
225 sizeof(ctx->vertices),
226 PIPE_BIND_VERTEX_BUFFER);
227
228 return &ctx->base;
229 }
230
231 void util_blitter_destroy(struct blitter_context *blitter)
232 {
233 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
234 struct pipe_context *pipe = blitter->pipe;
235 int i;
236
237 pipe->delete_blend_state(pipe, ctx->blend_write_color);
238 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
239 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
240 pipe->delete_depth_stencil_alpha_state(pipe,
241 ctx->dsa_write_depth_keep_stencil);
242 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
243 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
244
245 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
246 pipe->delete_vs_state(pipe, ctx->vs);
247 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
248
249 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
250 if (ctx->fs_texfetch_col[i])
251 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
252 if (ctx->fs_texfetch_depth[i])
253 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
254 }
255
256 for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++)
257 if (ctx->fs_col[i])
258 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
259
260 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
261 if (ctx->sampler_state[i])
262 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
263
264 pipe_resource_reference(&ctx->vbuf, NULL);
265 FREE(ctx);
266 }
267
268 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
269 {
270 if (ctx->base.running) {
271 _debug_printf("u_blitter: Caught recursion on save. "
272 "This is a driver bug.\n");
273 }
274 ctx->base.running = TRUE;
275
276 /* make sure these CSOs have been saved */
277 assert(ctx->base.saved_blend_state != INVALID_PTR &&
278 ctx->base.saved_dsa_state != INVALID_PTR &&
279 ctx->base.saved_rs_state != INVALID_PTR &&
280 ctx->base.saved_fs != INVALID_PTR &&
281 ctx->base.saved_vs != INVALID_PTR &&
282 ctx->base.saved_velem_state != INVALID_PTR);
283 }
284
285 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
286 {
287 struct pipe_context *pipe = ctx->base.pipe;
288 unsigned i;
289
290 /* restore the state objects which are always required to be saved */
291 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
292 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
293 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
294 pipe->bind_fs_state(pipe, ctx->base.saved_fs);
295 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
296 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
297
298 ctx->base.saved_blend_state = INVALID_PTR;
299 ctx->base.saved_dsa_state = INVALID_PTR;
300 ctx->base.saved_rs_state = INVALID_PTR;
301 ctx->base.saved_fs = INVALID_PTR;
302 ctx->base.saved_vs = INVALID_PTR;
303 ctx->base.saved_velem_state = INVALID_PTR;
304
305 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
306 pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
307 pipe->set_clip_state(pipe, &ctx->base.saved_clip);
308
309 /* restore the state objects which are required to be saved before copy/fill
310 */
311 if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
312 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
313 util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
314 ctx->base.saved_fb_state.nr_cbufs = ~0;
315 }
316
317 if (ctx->base.saved_num_sampler_states != ~0) {
318 pipe->bind_fragment_sampler_states(pipe,
319 ctx->base.saved_num_sampler_states,
320 ctx->base.saved_sampler_states);
321 ctx->base.saved_num_sampler_states = ~0;
322 }
323
324 if (ctx->base.saved_num_sampler_views != ~0) {
325 pipe->set_fragment_sampler_views(pipe,
326 ctx->base.saved_num_sampler_views,
327 ctx->base.saved_sampler_views);
328
329 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
330 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i],
331 NULL);
332
333 ctx->base.saved_num_sampler_views = ~0;
334 }
335
336 if (ctx->base.saved_num_vertex_buffers != ~0) {
337 pipe->set_vertex_buffers(pipe,
338 ctx->base.saved_num_vertex_buffers,
339 ctx->base.saved_vertex_buffers);
340
341 for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
342 if (ctx->base.saved_vertex_buffers[i].buffer) {
343 pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
344 NULL);
345 }
346 }
347 ctx->base.saved_num_vertex_buffers = ~0;
348 }
349
350 if (!ctx->base.running) {
351 _debug_printf("u_blitter: Caught recursion on restore. "
352 "This is a driver bug.\n");
353 }
354 ctx->base.running = FALSE;
355 }
356
357 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
358 unsigned x1, unsigned y1,
359 unsigned x2, unsigned y2,
360 float depth)
361 {
362 int i;
363
364 /* set vertex positions */
365 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
366 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
367
368 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
369 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
370
371 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
372 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
373
374 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
375 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
376
377 for (i = 0; i < 4; i++)
378 ctx->vertices[i][0][2] = depth; /*z*/
379
380 /* viewport */
381 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
382 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
383 ctx->viewport.scale[2] = 1.0f;
384 ctx->viewport.scale[3] = 1.0f;
385 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
386 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
387 ctx->viewport.translate[2] = 0.0f;
388 ctx->viewport.translate[3] = 0.0f;
389 ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
390
391 /* clip */
392 ctx->base.pipe->set_clip_state(ctx->base.pipe, &ctx->clip);
393 }
394
395 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
396 const float *rgba)
397 {
398 int i;
399
400 if (rgba) {
401 for (i = 0; i < 4; i++) {
402 ctx->vertices[i][1][0] = rgba[0];
403 ctx->vertices[i][1][1] = rgba[1];
404 ctx->vertices[i][1][2] = rgba[2];
405 ctx->vertices[i][1][3] = rgba[3];
406 }
407 } else {
408 for (i = 0; i < 4; i++) {
409 ctx->vertices[i][1][0] = 0;
410 ctx->vertices[i][1][1] = 0;
411 ctx->vertices[i][1][2] = 0;
412 ctx->vertices[i][1][3] = 0;
413 }
414 }
415 }
416
417 static void get_texcoords(struct pipe_resource *src,
418 unsigned level,
419 unsigned x1, unsigned y1,
420 unsigned x2, unsigned y2,
421 boolean normalized, float out[4])
422 {
423 if(normalized)
424 {
425 out[0] = x1 / (float)u_minify(src->width0, level);
426 out[1] = y1 / (float)u_minify(src->height0, level);
427 out[2] = x2 / (float)u_minify(src->width0, level);
428 out[3] = y2 / (float)u_minify(src->height0, level);
429 }
430 else
431 {
432 out[0] = x1;
433 out[1] = y1;
434 out[2] = x2;
435 out[3] = y2;
436 }
437 }
438
439 static void set_texcoords_in_vertices(const float coord[4],
440 float *out, unsigned stride)
441 {
442 out[0] = coord[0]; /*t0.s*/
443 out[1] = coord[1]; /*t0.t*/
444 out += stride;
445 out[0] = coord[2]; /*t1.s*/
446 out[1] = coord[1]; /*t1.t*/
447 out += stride;
448 out[0] = coord[2]; /*t2.s*/
449 out[1] = coord[3]; /*t2.t*/
450 out += stride;
451 out[0] = coord[0]; /*t3.s*/
452 out[1] = coord[3]; /*t3.t*/
453 }
454
455 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
456 struct pipe_resource *src,
457 unsigned level,
458 unsigned x1, unsigned y1,
459 unsigned x2, unsigned y2)
460 {
461 unsigned i;
462 float coord[4];
463
464 get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
465 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
466
467 for (i = 0; i < 4; i++) {
468 ctx->vertices[i][1][2] = 0; /*r*/
469 ctx->vertices[i][1][3] = 1; /*q*/
470 }
471 }
472
473 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
474 struct pipe_resource *src,
475 unsigned level,
476 unsigned zslice,
477 unsigned x1, unsigned y1,
478 unsigned x2, unsigned y2)
479 {
480 int i;
481 float r = zslice / (float)u_minify(src->depth0, level);
482
483 blitter_set_texcoords_2d(ctx, src, level, x1, y1, x2, y2);
484
485 for (i = 0; i < 4; i++)
486 ctx->vertices[i][1][2] = r; /*r*/
487 }
488
489 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
490 struct pipe_resource *src,
491 unsigned level, unsigned face,
492 unsigned x1, unsigned y1,
493 unsigned x2, unsigned y2)
494 {
495 int i;
496 float coord[4];
497 float st[4][2];
498
499 get_texcoords(src, level, x1, y1, x2, y2, TRUE, coord);
500 set_texcoords_in_vertices(coord, &st[0][0], 2);
501
502 util_map_texcoords2d_onto_cubemap(face,
503 /* pointer, stride in floats */
504 &st[0][0], 2,
505 &ctx->vertices[0][1][0], 8);
506
507 for (i = 0; i < 4; i++)
508 ctx->vertices[i][1][3] = 1; /*q*/
509 }
510
511 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
512 unsigned width, unsigned height)
513 {
514 ctx->dst_width = width;
515 ctx->dst_height = height;
516 }
517
518 static INLINE
519 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
520 int miplevel, boolean normalized)
521 {
522 struct pipe_context *pipe = ctx->base.pipe;
523 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
524
525 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
526
527 /* Create the sampler state on-demand. */
528 if (!ctx->sampler_state[miplevel * 2 + normalized]) {
529 sampler_state->lod_bias = miplevel;
530 sampler_state->min_lod = miplevel;
531 sampler_state->max_lod = miplevel;
532 sampler_state->normalized_coords = normalized;
533
534 ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
535 sampler_state);
536 }
537
538 /* Return void** so that it can be passed to bind_fragment_sampler_states
539 * directly. */
540 return &ctx->sampler_state[miplevel * 2 + normalized];
541 }
542
543 static INLINE
544 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
545 {
546 struct pipe_context *pipe = ctx->base.pipe;
547
548 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
549
550 if (!ctx->fs_col[num_cbufs])
551 ctx->fs_col[num_cbufs] =
552 util_make_fragment_cloneinput_shader(pipe, num_cbufs,
553 TGSI_SEMANTIC_GENERIC,
554 TGSI_INTERPOLATE_LINEAR);
555
556 return ctx->fs_col[num_cbufs];
557 }
558
559 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
560 static unsigned
561 pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
562 {
563 switch (pipe_tex_target) {
564 case PIPE_TEXTURE_1D:
565 return TGSI_TEXTURE_1D;
566 case PIPE_TEXTURE_2D:
567 return TGSI_TEXTURE_2D;
568 case PIPE_TEXTURE_RECT:
569 return TGSI_TEXTURE_RECT;
570 case PIPE_TEXTURE_3D:
571 return TGSI_TEXTURE_3D;
572 case PIPE_TEXTURE_CUBE:
573 return TGSI_TEXTURE_CUBE;
574 default:
575 assert(0 && "unexpected texture target");
576 return TGSI_TEXTURE_UNKNOWN;
577 }
578 }
579
580
581 static INLINE
582 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
583 unsigned tex_target)
584 {
585 struct pipe_context *pipe = ctx->base.pipe;
586
587 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
588
589 /* Create the fragment shader on-demand. */
590 if (!ctx->fs_texfetch_col[tex_target]) {
591 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
592
593 ctx->fs_texfetch_col[tex_target] =
594 util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
595 }
596
597 return ctx->fs_texfetch_col[tex_target];
598 }
599
600 static INLINE
601 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
602 unsigned tex_target)
603 {
604 struct pipe_context *pipe = ctx->base.pipe;
605
606 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
607
608 /* Create the fragment shader on-demand. */
609 if (!ctx->fs_texfetch_depth[tex_target]) {
610 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
611
612 ctx->fs_texfetch_depth[tex_target] =
613 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
614 TGSI_INTERPOLATE_LINEAR);
615 }
616
617 return ctx->fs_texfetch_depth[tex_target];
618 }
619
620 static void blitter_draw_rectangle(struct blitter_context *blitter,
621 unsigned x1, unsigned y1,
622 unsigned x2, unsigned y2,
623 float depth,
624 enum blitter_attrib_type type,
625 const float attrib[4])
626 {
627 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
628
629 switch (type) {
630 case UTIL_BLITTER_ATTRIB_COLOR:
631 blitter_set_clear_color(ctx, attrib);
632 break;
633
634 case UTIL_BLITTER_ATTRIB_TEXCOORD:
635 set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
636 break;
637
638 default:;
639 }
640
641 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
642 util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
643 PIPE_PRIM_TRIANGLE_FAN, 4, 2);
644 }
645
646 static void util_blitter_clear_custom(struct blitter_context *blitter,
647 unsigned width, unsigned height,
648 unsigned num_cbufs,
649 unsigned clear_buffers,
650 const float *rgba,
651 double depth, unsigned stencil,
652 void *custom_blend, void *custom_dsa)
653 {
654 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
655 struct pipe_context *pipe = ctx->base.pipe;
656 struct pipe_stencil_ref sr = { { 0 } };
657
658 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
659
660 blitter_check_saved_CSOs(ctx);
661
662 /* bind CSOs */
663 if (custom_blend) {
664 pipe->bind_blend_state(pipe, custom_blend);
665 } else if (clear_buffers & PIPE_CLEAR_COLOR) {
666 pipe->bind_blend_state(pipe, ctx->blend_write_color);
667 } else {
668 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
669 }
670
671 if (custom_dsa) {
672 pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
673 } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
674 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
675 } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
676 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
677 } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
678 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
679 } else {
680 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
681 }
682
683 sr.ref_value[0] = stencil & 0xff;
684 pipe->set_stencil_ref(pipe, &sr);
685
686 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
687 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
688 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
689 pipe->bind_vs_state(pipe, ctx->vs);
690
691 blitter_set_dst_dimensions(ctx, width, height);
692 blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
693 UTIL_BLITTER_ATTRIB_COLOR, rgba);
694 blitter_restore_CSOs(ctx);
695 }
696
697 void util_blitter_clear(struct blitter_context *blitter,
698 unsigned width, unsigned height,
699 unsigned num_cbufs,
700 unsigned clear_buffers,
701 const float *rgba,
702 double depth, unsigned stencil)
703 {
704 util_blitter_clear_custom(blitter, width, height, num_cbufs,
705 clear_buffers, rgba, depth, stencil,
706 NULL, NULL);
707 }
708
709 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
710 unsigned width, unsigned height,
711 double depth, void *custom_dsa)
712 {
713 const float rgba[4] = {0, 0, 0, 0};
714 util_blitter_clear_custom(blitter, width, height, 0,
715 0, rgba, depth, 0, NULL, custom_dsa);
716 }
717
718 static
719 boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
720 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
721 {
722 return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
723 }
724
725 void util_blitter_copy_region(struct blitter_context *blitter,
726 struct pipe_resource *dst,
727 unsigned dstlevel,
728 unsigned dstx, unsigned dsty, unsigned dstz,
729 struct pipe_resource *src,
730 unsigned srclevel,
731 const struct pipe_box *srcbox,
732 boolean ignore_stencil)
733 {
734 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
735 struct pipe_context *pipe = ctx->base.pipe;
736 struct pipe_screen *screen = pipe->screen;
737 struct pipe_surface *dstsurf, surf_templ;
738 struct pipe_framebuffer_state fb_state;
739 struct pipe_sampler_view viewTempl, *view;
740 unsigned bind;
741 unsigned width = srcbox->width;
742 unsigned height = srcbox->height;
743 boolean is_stencil, is_depth;
744 boolean normalized;
745
746 /* Give up if textures are not set. */
747 assert(dst && src);
748 if (!dst || !src)
749 return;
750
751 /* Sanity checks. */
752 if (dst == src) {
753 assert(!is_overlap(srcbox->x, srcbox->x + width, srcbox->y, srcbox->y + height,
754 dstx, dstx + width, dsty, dsty + height));
755 }
756 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
757 /* XXX should handle 3d regions */
758 assert(srcbox->depth == 1);
759
760 /* Is this a ZS format? */
761 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
762 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
763
764 if (is_depth || is_stencil)
765 bind = PIPE_BIND_DEPTH_STENCIL;
766 else
767 bind = PIPE_BIND_RENDER_TARGET;
768
769 /* Check if we can sample from and render to the surfaces. */
770 /* (assuming copying a stencil buffer is not possible) */
771 if ((!ignore_stencil && is_stencil) ||
772 !screen->is_format_supported(screen, dst->format, dst->target,
773 dst->nr_samples, bind, 0) ||
774 !screen->is_format_supported(screen, src->format, src->target,
775 src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
776 ctx->base.running = TRUE;
777 util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
778 src, srclevel, srcbox);
779 ctx->base.running = FALSE;
780 return;
781 }
782
783 /* Get surface. */
784 memset(&surf_templ, 0, sizeof(surf_templ));
785 u_surface_default_template(&surf_templ, dst, bind);
786 surf_templ.u.tex.level = dstlevel;
787 surf_templ.u.tex.first_layer = dstz;
788 surf_templ.u.tex.last_layer = dstz;
789 dstsurf = pipe->create_surface(pipe, dst, &surf_templ);
790
791 /* Check whether the states are properly saved. */
792 blitter_check_saved_CSOs(ctx);
793 assert(blitter->saved_fb_state.nr_cbufs != ~0);
794 assert(blitter->saved_num_sampler_views != ~0);
795 assert(blitter->saved_num_sampler_states != ~0);
796
797 /* Initialize framebuffer state. */
798 fb_state.width = dstsurf->width;
799 fb_state.height = dstsurf->height;
800
801 if (is_depth) {
802 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
803 pipe->bind_depth_stencil_alpha_state(pipe,
804 ctx->dsa_write_depth_keep_stencil);
805 pipe->bind_fs_state(pipe,
806 blitter_get_fs_texfetch_depth(ctx, src->target));
807
808 fb_state.nr_cbufs = 0;
809 fb_state.zsbuf = dstsurf;
810 } else {
811 pipe->bind_blend_state(pipe, ctx->blend_write_color);
812 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
813 pipe->bind_fs_state(pipe,
814 blitter_get_fs_texfetch_col(ctx, src->target));
815
816 fb_state.nr_cbufs = 1;
817 fb_state.cbufs[0] = dstsurf;
818 fb_state.zsbuf = 0;
819 }
820
821 normalized = src->target != PIPE_TEXTURE_RECT;
822
823 /* Initialize sampler view. */
824 u_sampler_view_default_template(&viewTempl, src, src->format);
825 view = pipe->create_sampler_view(pipe, src, &viewTempl);
826
827 /* Set rasterizer state, shaders, and textures. */
828 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
829 pipe->bind_vs_state(pipe, ctx->vs);
830 pipe->bind_fragment_sampler_states(pipe, 1,
831 blitter_get_sampler_state(ctx, srclevel, normalized));
832 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
833 pipe->set_fragment_sampler_views(pipe, 1, &view);
834 pipe->set_framebuffer_state(pipe, &fb_state);
835
836 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
837
838 switch (src->target) {
839 /* Draw the quad with the draw_rectangle callback. */
840 case PIPE_TEXTURE_1D:
841 case PIPE_TEXTURE_2D:
842 case PIPE_TEXTURE_RECT:
843 {
844 /* Set texture coordinates. */
845 float coord[4];
846 get_texcoords(src, srclevel, srcbox->x, srcbox->y,
847 srcbox->x+width, srcbox->y+height, normalized, coord);
848
849 /* Draw. */
850 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
851 UTIL_BLITTER_ATTRIB_TEXCOORD, coord);
852 }
853 break;
854
855 /* Draw the quad with the generic codepath. */
856 case PIPE_TEXTURE_3D:
857 case PIPE_TEXTURE_CUBE:
858 /* Set texture coordinates. */
859 if (src->target == PIPE_TEXTURE_3D)
860 blitter_set_texcoords_3d(ctx, src, srclevel, srcbox->z,
861 srcbox->x, srcbox->y,
862 srcbox->x + width, srcbox->y + height);
863 else
864 blitter_set_texcoords_cube(ctx, src, srclevel, srcbox->z,
865 srcbox->x, srcbox->y,
866 srcbox->x + width, srcbox->y + height);
867
868 /* Draw. */
869 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
870 util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
871 PIPE_PRIM_TRIANGLE_FAN, 4, 2);
872 break;
873
874 default:
875 assert(0);
876 return;
877 }
878
879 blitter_restore_CSOs(ctx);
880
881 pipe_surface_reference(&dstsurf, NULL);
882 pipe_sampler_view_reference(&view, NULL);
883 }
884
885 /* Clear a region of a color surface to a constant value. */
886 void util_blitter_clear_render_target(struct blitter_context *blitter,
887 struct pipe_surface *dstsurf,
888 const float *rgba,
889 unsigned dstx, unsigned dsty,
890 unsigned width, unsigned height)
891 {
892 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
893 struct pipe_context *pipe = ctx->base.pipe;
894 struct pipe_framebuffer_state fb_state;
895
896 assert(dstsurf->texture);
897 if (!dstsurf->texture)
898 return;
899
900 /* check the saved state */
901 blitter_check_saved_CSOs(ctx);
902 assert(blitter->saved_fb_state.nr_cbufs != ~0);
903
904 /* bind CSOs */
905 pipe->bind_blend_state(pipe, ctx->blend_write_color);
906 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
907 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
908 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
909 pipe->bind_vs_state(pipe, ctx->vs);
910 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
911
912 /* set a framebuffer state */
913 fb_state.width = dstsurf->width;
914 fb_state.height = dstsurf->height;
915 fb_state.nr_cbufs = 1;
916 fb_state.cbufs[0] = dstsurf;
917 fb_state.zsbuf = 0;
918 pipe->set_framebuffer_state(pipe, &fb_state);
919
920 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
921 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
922 UTIL_BLITTER_ATTRIB_COLOR, rgba);
923 blitter_restore_CSOs(ctx);
924 }
925
926 /* Clear a region of a depth stencil surface. */
927 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
928 struct pipe_surface *dstsurf,
929 unsigned clear_flags,
930 double depth,
931 unsigned stencil,
932 unsigned dstx, unsigned dsty,
933 unsigned width, unsigned height)
934 {
935 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
936 struct pipe_context *pipe = ctx->base.pipe;
937 struct pipe_framebuffer_state fb_state;
938 struct pipe_stencil_ref sr = { { 0 } };
939
940 assert(dstsurf->texture);
941 if (!dstsurf->texture)
942 return;
943
944 /* check the saved state */
945 blitter_check_saved_CSOs(ctx);
946 assert(blitter->saved_fb_state.nr_cbufs != ~0);
947
948 /* bind CSOs */
949 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
950 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
951 sr.ref_value[0] = stencil & 0xff;
952 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
953 pipe->set_stencil_ref(pipe, &sr);
954 }
955 else if (clear_flags & PIPE_CLEAR_DEPTH) {
956 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
957 }
958 else if (clear_flags & PIPE_CLEAR_STENCIL) {
959 sr.ref_value[0] = stencil & 0xff;
960 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
961 pipe->set_stencil_ref(pipe, &sr);
962 }
963 else
964 /* hmm that should be illegal probably, or make it a no-op somewhere */
965 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
966
967 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
968 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
969 pipe->bind_vs_state(pipe, ctx->vs);
970 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
971
972 /* set a framebuffer state */
973 fb_state.width = dstsurf->width;
974 fb_state.height = dstsurf->height;
975 fb_state.nr_cbufs = 0;
976 fb_state.cbufs[0] = 0;
977 fb_state.zsbuf = dstsurf;
978 pipe->set_framebuffer_state(pipe, &fb_state);
979
980 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
981 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
982 UTIL_BLITTER_ATTRIB_NONE, NULL);
983 blitter_restore_CSOs(ctx);
984 }
985
986 /* draw a rectangle across a region using a custom dsa stage - for r600g */
987 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
988 struct pipe_surface *zsurf,
989 struct pipe_surface *cbsurf,
990 void *dsa_stage, float depth)
991 {
992 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
993 struct pipe_context *pipe = ctx->base.pipe;
994 struct pipe_framebuffer_state fb_state;
995
996 assert(zsurf->texture);
997 if (!zsurf->texture)
998 return;
999
1000 /* check the saved state */
1001 blitter_check_saved_CSOs(ctx);
1002 assert(blitter->saved_fb_state.nr_cbufs != ~0);
1003
1004 /* bind CSOs */
1005 pipe->bind_blend_state(pipe, ctx->blend_write_color);
1006 pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
1007
1008 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
1009 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
1010 pipe->bind_vs_state(pipe, ctx->vs);
1011 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
1012
1013 /* set a framebuffer state */
1014 fb_state.width = zsurf->width;
1015 fb_state.height = zsurf->height;
1016 fb_state.nr_cbufs = 1;
1017 if (cbsurf) {
1018 fb_state.cbufs[0] = cbsurf;
1019 fb_state.nr_cbufs = 1;
1020 } else {
1021 fb_state.cbufs[0] = NULL;
1022 fb_state.nr_cbufs = 0;
1023 }
1024 fb_state.zsbuf = zsurf;
1025 pipe->set_framebuffer_state(pipe, &fb_state);
1026
1027 blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
1028 blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
1029 UTIL_BLITTER_ATTRIB_NONE, NULL);
1030 blitter_restore_CSOs(ctx);
1031 }