1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_texture.h"
51 #define INVALID_PTR ((void*)~0)
53 struct blitter_context_priv
55 struct blitter_context blitter
;
57 struct pipe_context
*pipe
; /**< pipe context */
58 struct pipe_buffer
*vbuf
; /**< quad */
60 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
62 /* Templates for various state objects. */
63 struct pipe_depth_stencil_alpha_state template_dsa
;
64 struct pipe_sampler_state template_sampler_state
;
66 /* Constant state objects. */
68 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex
; /**<Vertex shader which passes {pos, texcoord} to the output.*/
71 /* Fragment shaders. */
72 /* FS which outputs a color to multiple color buffers. */
73 void *fs_col
[PIPE_MAX_COLOR_BUFS
];
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
84 void *blend_write_color
; /**< blend state with writemask of RGBA */
85 void *blend_keep_color
; /**< blend state with writemask of 0 */
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil
[0xff]; /**< indices are stencil clear values */
89 void *dsa_write_depth_keep_stencil
;
90 void *dsa_keep_depth_stencil
;
92 /* Sampler state for clamping to a miplevel. */
93 void *sampler_state
[PIPE_MAX_TEXTURE_LEVELS
];
95 /* Rasterizer state. */
99 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
101 struct blitter_context_priv
*ctx
;
102 struct pipe_blend_state blend
;
103 struct pipe_depth_stencil_alpha_state
*dsa
;
104 struct pipe_rasterizer_state rs_state
;
105 struct pipe_sampler_state
*sampler_state
;
108 ctx
= CALLOC_STRUCT(blitter_context_priv
);
114 /* init state objects for them to be considered invalid */
115 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
116 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
117 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
118 ctx
->blitter
.saved_fs
= INVALID_PTR
;
119 ctx
->blitter
.saved_vs
= INVALID_PTR
;
120 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
121 ctx
->blitter
.saved_num_textures
= ~0;
122 ctx
->blitter
.saved_num_sampler_states
= ~0;
124 /* blend state objects */
125 memset(&blend
, 0, sizeof(blend
));
126 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
128 blend
.colormask
= PIPE_MASK_RGBA
;
129 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
131 /* depth stencil alpha state objects */
132 dsa
= &ctx
->template_dsa
;
133 ctx
->dsa_keep_depth_stencil
=
134 pipe
->create_depth_stencil_alpha_state(pipe
, dsa
);
136 dsa
->depth
.enabled
= 1;
137 dsa
->depth
.writemask
= 1;
138 dsa
->depth
.func
= PIPE_FUNC_ALWAYS
;
139 ctx
->dsa_write_depth_keep_stencil
=
140 pipe
->create_depth_stencil_alpha_state(pipe
, dsa
);
142 dsa
->stencil
[0].enabled
= 1;
143 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
144 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
145 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
146 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
147 dsa
->stencil
[0].valuemask
= 0xff;
148 dsa
->stencil
[0].writemask
= 0xff;
149 /* The DSA state objects which write depth and stencil are created
153 sampler_state
= &ctx
->template_sampler_state
;
154 sampler_state
->wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
155 sampler_state
->wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
156 sampler_state
->wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
157 /* The sampler state objects which sample from a specified mipmap level
158 * are created on-demand. */
160 /* rasterizer state */
161 memset(&rs_state
, 0, sizeof(rs_state
));
162 rs_state
.front_winding
= PIPE_WINDING_CW
;
163 rs_state
.cull_mode
= PIPE_WINDING_NONE
;
164 rs_state
.bypass_vs_clip_and_viewport
= 1;
165 rs_state
.gl_rasterization_rules
= 1;
166 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
168 /* fragment shaders are created on-demand */
172 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
173 TGSI_SEMANTIC_COLOR
};
174 const uint semantic_indices
[] = { 0, 0 };
176 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
180 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
181 TGSI_SEMANTIC_GENERIC
};
182 const uint semantic_indices
[] = { 0, 0 };
184 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
188 /* set invariant vertex coordinates */
189 for (i
= 0; i
< 4; i
++)
190 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
192 /* create the vertex buffer */
193 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
195 PIPE_BUFFER_USAGE_VERTEX
,
196 sizeof(ctx
->vertices
));
198 return &ctx
->blitter
;
201 void util_blitter_destroy(struct blitter_context
*blitter
)
203 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
204 struct pipe_context
*pipe
= ctx
->pipe
;
207 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
208 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
209 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
210 pipe
->delete_depth_stencil_alpha_state(pipe
,
211 ctx
->dsa_write_depth_keep_stencil
);
213 for (i
= 0; i
< 0xff; i
++)
214 if (ctx
->dsa_write_depth_stencil
[i
])
215 pipe
->delete_depth_stencil_alpha_state(pipe
,
216 ctx
->dsa_write_depth_stencil
[i
]);
218 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
219 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
220 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
222 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
223 if (ctx
->fs_texfetch_col
[i
])
224 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
225 if (ctx
->fs_texfetch_depth
[i
])
226 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
229 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
&& ctx
->fs_col
[i
]; i
++)
231 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
233 for (i
= 0; i
< PIPE_MAX_TEXTURE_LEVELS
; i
++)
234 if (ctx
->sampler_state
[i
])
235 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
[i
]);
237 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
241 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
243 /* make sure these CSOs have been saved */
244 assert(ctx
->blitter
.saved_blend_state
!= INVALID_PTR
&&
245 ctx
->blitter
.saved_dsa_state
!= INVALID_PTR
&&
246 ctx
->blitter
.saved_rs_state
!= INVALID_PTR
&&
247 ctx
->blitter
.saved_fs
!= INVALID_PTR
&&
248 ctx
->blitter
.saved_vs
!= INVALID_PTR
);
251 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
253 struct pipe_context
*pipe
= ctx
->pipe
;
255 /* restore the state objects which are always required to be saved */
256 pipe
->bind_blend_state(pipe
, ctx
->blitter
.saved_blend_state
);
257 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->blitter
.saved_dsa_state
);
258 pipe
->bind_rasterizer_state(pipe
, ctx
->blitter
.saved_rs_state
);
259 pipe
->bind_fs_state(pipe
, ctx
->blitter
.saved_fs
);
260 pipe
->bind_vs_state(pipe
, ctx
->blitter
.saved_vs
);
262 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
263 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
264 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
265 ctx
->blitter
.saved_fs
= INVALID_PTR
;
266 ctx
->blitter
.saved_vs
= INVALID_PTR
;
268 /* restore the state objects which are required to be saved before copy/fill
270 if (ctx
->blitter
.saved_fb_state
.nr_cbufs
!= ~0) {
271 pipe
->set_framebuffer_state(pipe
, &ctx
->blitter
.saved_fb_state
);
272 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
275 if (ctx
->blitter
.saved_num_sampler_states
!= ~0) {
276 pipe
->bind_fragment_sampler_states(pipe
,
277 ctx
->blitter
.saved_num_sampler_states
,
278 ctx
->blitter
.saved_sampler_states
);
279 ctx
->blitter
.saved_num_sampler_states
= ~0;
282 if (ctx
->blitter
.saved_num_textures
!= ~0) {
283 pipe
->set_fragment_sampler_textures(pipe
,
284 ctx
->blitter
.saved_num_textures
,
285 ctx
->blitter
.saved_textures
);
286 ctx
->blitter
.saved_num_textures
= ~0;
290 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
291 unsigned x1
, unsigned y1
,
292 unsigned x2
, unsigned y2
,
297 /* set vertex positions */
298 ctx
->vertices
[0][0][0] = x1
; /*v0.x*/
299 ctx
->vertices
[0][0][1] = y1
; /*v0.y*/
301 ctx
->vertices
[1][0][0] = x2
; /*v1.x*/
302 ctx
->vertices
[1][0][1] = y1
; /*v1.y*/
304 ctx
->vertices
[2][0][0] = x2
; /*v2.x*/
305 ctx
->vertices
[2][0][1] = y2
; /*v2.y*/
307 ctx
->vertices
[3][0][0] = x1
; /*v3.x*/
308 ctx
->vertices
[3][0][1] = y2
; /*v3.y*/
310 for (i
= 0; i
< 4; i
++)
311 ctx
->vertices
[i
][0][2] = depth
; /*z*/
314 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
319 for (i
= 0; i
< 4; i
++) {
320 ctx
->vertices
[i
][1][0] = rgba
[0];
321 ctx
->vertices
[i
][1][1] = rgba
[1];
322 ctx
->vertices
[i
][1][2] = rgba
[2];
323 ctx
->vertices
[i
][1][3] = rgba
[3];
327 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
328 struct pipe_surface
*surf
,
329 unsigned x1
, unsigned y1
,
330 unsigned x2
, unsigned y2
)
333 float s1
= x1
/ (float)surf
->width
;
334 float t1
= y1
/ (float)surf
->height
;
335 float s2
= x2
/ (float)surf
->width
;
336 float t2
= y2
/ (float)surf
->height
;
338 ctx
->vertices
[0][1][0] = s1
; /*t0.s*/
339 ctx
->vertices
[0][1][1] = t1
; /*t0.t*/
341 ctx
->vertices
[1][1][0] = s2
; /*t1.s*/
342 ctx
->vertices
[1][1][1] = t1
; /*t1.t*/
344 ctx
->vertices
[2][1][0] = s2
; /*t2.s*/
345 ctx
->vertices
[2][1][1] = t2
; /*t2.t*/
347 ctx
->vertices
[3][1][0] = s1
; /*t3.s*/
348 ctx
->vertices
[3][1][1] = t2
; /*t3.t*/
350 for (i
= 0; i
< 4; i
++) {
351 ctx
->vertices
[i
][1][2] = 0; /*r*/
352 ctx
->vertices
[i
][1][3] = 1; /*q*/
356 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
357 struct pipe_surface
*surf
,
358 unsigned x1
, unsigned y1
,
359 unsigned x2
, unsigned y2
)
362 float depth
= u_minify(surf
->texture
->depth0
, surf
->level
);
363 float r
= surf
->zslice
/ depth
;
365 blitter_set_texcoords_2d(ctx
, surf
, x1
, y1
, x2
, y2
);
367 for (i
= 0; i
< 4; i
++)
368 ctx
->vertices
[i
][1][2] = r
; /*r*/
371 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
372 struct pipe_surface
*surf
,
373 unsigned x1
, unsigned y1
,
374 unsigned x2
, unsigned y2
)
377 float s1
= x1
/ (float)surf
->width
;
378 float t1
= y1
/ (float)surf
->height
;
379 float s2
= x2
/ (float)surf
->width
;
380 float t2
= y2
/ (float)surf
->height
;
381 const float st
[4][2] = {
382 {s1
, t1
}, {s2
, t1
}, {s2
, t2
}, {s1
, t2
}
385 util_map_texcoords2d_onto_cubemap(surf
->face
,
386 /* pointer, stride in floats */
388 &ctx
->vertices
[0][1][0], 8);
390 for (i
= 0; i
< 4; i
++)
391 ctx
->vertices
[i
][1][3] = 1; /*q*/
394 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
396 struct pipe_context
*pipe
= ctx
->pipe
;
398 /* write vertices and draw them */
399 pipe_buffer_write(pipe
->screen
, ctx
->vbuf
,
400 0, sizeof(ctx
->vertices
), ctx
->vertices
);
402 util_draw_vertex_buffer(pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
404 2); /* attribs/vert */
408 void *blitter_get_state_write_depth_stencil(
409 struct blitter_context_priv
*ctx
,
412 struct pipe_context
*pipe
= ctx
->pipe
;
416 /* Create the DSA state on-demand. */
417 if (!ctx
->dsa_write_depth_stencil
[stencil
]) {
418 ctx
->template_dsa
.stencil
[0].ref_value
= stencil
;
420 ctx
->dsa_write_depth_stencil
[stencil
] =
421 pipe
->create_depth_stencil_alpha_state(pipe
, &ctx
->template_dsa
);
424 return ctx
->dsa_write_depth_stencil
[stencil
];
428 void **blitter_get_sampler_state(struct blitter_context_priv
*ctx
,
431 struct pipe_context
*pipe
= ctx
->pipe
;
432 struct pipe_sampler_state
*sampler_state
= &ctx
->template_sampler_state
;
434 assert(miplevel
< PIPE_MAX_TEXTURE_LEVELS
);
436 /* Create the sampler state on-demand. */
437 if (!ctx
->sampler_state
[miplevel
]) {
438 sampler_state
->lod_bias
= miplevel
;
439 sampler_state
->min_lod
= miplevel
;
440 sampler_state
->max_lod
= miplevel
;
442 ctx
->sampler_state
[miplevel
] = pipe
->create_sampler_state(pipe
,
446 /* Return void** so that it can be passed to bind_fragment_sampler_states
448 return &ctx
->sampler_state
[miplevel
];
452 void *blitter_get_fs_col(struct blitter_context_priv
*ctx
, unsigned num_cbufs
)
454 struct pipe_context
*pipe
= ctx
->pipe
;
455 unsigned index
= num_cbufs
? num_cbufs
- 1 : 0;
457 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
459 if (!ctx
->fs_col
[index
])
461 util_make_fragment_clonecolor_shader(pipe
, num_cbufs
);
463 return ctx
->fs_col
[index
];
467 void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
470 struct pipe_context
*pipe
= ctx
->pipe
;
472 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
474 /* Create the fragment shader on-demand. */
475 if (!ctx
->fs_texfetch_col
[tex_target
]) {
476 switch (tex_target
) {
477 case PIPE_TEXTURE_1D
:
478 ctx
->fs_texfetch_col
[PIPE_TEXTURE_1D
] =
479 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_1D
);
481 case PIPE_TEXTURE_2D
:
482 ctx
->fs_texfetch_col
[PIPE_TEXTURE_2D
] =
483 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
485 case PIPE_TEXTURE_3D
:
486 ctx
->fs_texfetch_col
[PIPE_TEXTURE_3D
] =
487 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_3D
);
489 case PIPE_TEXTURE_CUBE
:
490 ctx
->fs_texfetch_col
[PIPE_TEXTURE_CUBE
] =
491 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
497 return ctx
->fs_texfetch_col
[tex_target
];
501 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
504 struct pipe_context
*pipe
= ctx
->pipe
;
506 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
508 /* Create the fragment shader on-demand. */
509 if (!ctx
->fs_texfetch_depth
[tex_target
]) {
510 switch (tex_target
) {
511 case PIPE_TEXTURE_1D
:
512 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_1D
] =
513 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_1D
);
515 case PIPE_TEXTURE_2D
:
516 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_2D
] =
517 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_2D
);
519 case PIPE_TEXTURE_3D
:
520 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_3D
] =
521 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_3D
);
523 case PIPE_TEXTURE_CUBE
:
524 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_CUBE
] =
525 util_make_fragment_tex_shader_writedepth(pipe
,TGSI_TEXTURE_CUBE
);
531 return ctx
->fs_texfetch_depth
[tex_target
];
534 void util_blitter_clear(struct blitter_context
*blitter
,
535 unsigned width
, unsigned height
,
537 unsigned clear_buffers
,
539 double depth
, unsigned stencil
)
541 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
542 struct pipe_context
*pipe
= ctx
->pipe
;
544 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
546 blitter_check_saved_CSOs(ctx
);
549 if (clear_buffers
& PIPE_CLEAR_COLOR
)
550 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
552 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
554 if (clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
)
555 pipe
->bind_depth_stencil_alpha_state(pipe
,
556 blitter_get_state_write_depth_stencil(ctx
, stencil
));
558 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
560 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
561 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, num_cbufs
));
562 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
564 blitter_set_clear_color(ctx
, rgba
);
565 blitter_set_rectangle(ctx
, 0, 0, width
, height
, depth
);
566 blitter_draw_quad(ctx
);
567 blitter_restore_CSOs(ctx
);
571 is_overlap(unsigned sx1
, unsigned sx2
, unsigned sy1
, unsigned sy2
,
572 unsigned dx1
, unsigned dx2
, unsigned dy1
, unsigned dy2
)
574 if (sx1
>= dx2
|| sx2
<= dx1
|| sy1
>= dy2
|| sy2
<= dy1
) {
581 static void util_blitter_do_copy(struct blitter_context
*blitter
,
582 struct pipe_surface
*dst
,
583 unsigned dstx
, unsigned dsty
,
584 struct pipe_surface
*src
,
585 unsigned srcx
, unsigned srcy
,
586 unsigned width
, unsigned height
,
589 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
590 struct pipe_context
*pipe
= ctx
->pipe
;
591 struct pipe_framebuffer_state fb_state
;
593 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
594 assert(blitter
->saved_num_textures
!= ~0);
595 assert(blitter
->saved_num_sampler_states
!= ~0);
596 assert(src
->texture
->target
< PIPE_MAX_TEXTURE_TYPES
);
599 fb_state
.width
= dst
->width
;
600 fb_state
.height
= dst
->height
;
603 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
604 pipe
->bind_depth_stencil_alpha_state(pipe
,
605 ctx
->dsa_write_depth_keep_stencil
);
606 pipe
->bind_fs_state(pipe
,
607 blitter_get_fs_texfetch_depth(ctx
, src
->texture
->target
));
609 fb_state
.nr_cbufs
= 0;
610 fb_state
.zsbuf
= dst
;
612 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
613 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
614 pipe
->bind_fs_state(pipe
,
615 blitter_get_fs_texfetch_col(ctx
, src
->texture
->target
));
617 fb_state
.nr_cbufs
= 1;
618 fb_state
.cbufs
[0] = dst
;
622 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
623 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
624 pipe
->bind_fragment_sampler_states(pipe
, 1,
625 blitter_get_sampler_state(ctx
, src
->level
));
626 pipe
->set_fragment_sampler_textures(pipe
, 1, &src
->texture
);
627 pipe
->set_framebuffer_state(pipe
, &fb_state
);
629 /* set texture coordinates */
630 switch (src
->texture
->target
) {
631 case PIPE_TEXTURE_1D
:
632 case PIPE_TEXTURE_2D
:
633 blitter_set_texcoords_2d(ctx
, src
, srcx
, srcy
,
634 srcx
+width
, srcy
+height
);
636 case PIPE_TEXTURE_3D
:
637 blitter_set_texcoords_3d(ctx
, src
, srcx
, srcy
,
638 srcx
+width
, srcy
+height
);
640 case PIPE_TEXTURE_CUBE
:
641 blitter_set_texcoords_cube(ctx
, src
, srcx
, srcy
,
642 srcx
+width
, srcy
+height
);
648 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0);
649 blitter_draw_quad(ctx
);
653 static void util_blitter_overlap_copy(struct blitter_context
*blitter
,
654 struct pipe_surface
*dst
,
655 unsigned dstx
, unsigned dsty
,
656 struct pipe_surface
*src
,
657 unsigned srcx
, unsigned srcy
,
658 unsigned width
, unsigned height
)
660 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
661 struct pipe_context
*pipe
= ctx
->pipe
;
662 struct pipe_screen
*screen
= pipe
->screen
;
664 struct pipe_texture texTemp
;
665 struct pipe_texture
*texture
;
666 struct pipe_surface
*tex_surf
;
668 /* check whether the states are properly saved */
669 blitter_check_saved_CSOs(ctx
);
671 memset(&texTemp
, 0, sizeof(texTemp
));
672 texTemp
.target
= PIPE_TEXTURE_2D
;
673 texTemp
.format
= dst
->texture
->format
; /* XXX verify supported by driver! */
674 texTemp
.last_level
= 0;
675 texTemp
.width0
= width
;
676 texTemp
.height0
= height
;
679 texture
= screen
->texture_create(screen
, &texTemp
);
683 tex_surf
= screen
->get_tex_surface(screen
, texture
, 0, 0, 0,
684 PIPE_BUFFER_USAGE_GPU_READ
|
685 PIPE_BUFFER_USAGE_GPU_WRITE
);
687 /* blit from the src to the temp */
688 util_blitter_do_copy(blitter
, tex_surf
, 0, 0,
692 util_blitter_do_copy(blitter
, dst
, dstx
, dsty
,
696 pipe_surface_reference(&tex_surf
, NULL
);
697 pipe_texture_reference(&texture
, NULL
);
698 blitter_restore_CSOs(ctx
);
701 void util_blitter_copy(struct blitter_context
*blitter
,
702 struct pipe_surface
*dst
,
703 unsigned dstx
, unsigned dsty
,
704 struct pipe_surface
*src
,
705 unsigned srcx
, unsigned srcy
,
706 unsigned width
, unsigned height
,
707 boolean ignore_stencil
)
709 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
710 struct pipe_context
*pipe
= ctx
->pipe
;
711 struct pipe_screen
*screen
= pipe
->screen
;
712 boolean is_stencil
, is_depth
;
713 unsigned dst_tex_usage
;
715 /* give up if textures are not set */
716 assert(dst
->texture
&& src
->texture
);
717 if (!dst
->texture
|| !src
->texture
)
720 if (dst
->texture
== src
->texture
) {
721 if (is_overlap(srcx
, srcx
+ width
, srcy
, srcy
+ height
,
722 dstx
, dstx
+ width
, dsty
, dsty
+ height
)) {
723 util_blitter_overlap_copy(blitter
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
729 is_depth
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 0) != 0;
730 is_stencil
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 1) != 0;
731 dst_tex_usage
= is_depth
|| is_stencil
? PIPE_TEXTURE_USAGE_DEPTH_STENCIL
:
732 PIPE_TEXTURE_USAGE_RENDER_TARGET
;
734 /* check if we can sample from and render to the surfaces */
735 /* (assuming copying a stencil buffer is not possible) */
736 if ((!ignore_stencil
&& is_stencil
) ||
737 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
739 !screen
->is_format_supported(screen
, src
->format
, src
->texture
->target
,
740 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
741 util_surface_copy(pipe
, FALSE
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
746 /* check whether the states are properly saved */
747 blitter_check_saved_CSOs(ctx
);
748 util_blitter_do_copy(blitter
,
751 width
, height
, is_depth
);
752 blitter_restore_CSOs(ctx
);
755 void util_blitter_fill(struct blitter_context
*blitter
,
756 struct pipe_surface
*dst
,
757 unsigned dstx
, unsigned dsty
,
758 unsigned width
, unsigned height
,
761 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
762 struct pipe_context
*pipe
= ctx
->pipe
;
763 struct pipe_screen
*screen
= pipe
->screen
;
764 struct pipe_framebuffer_state fb_state
;
766 ubyte ub_rgba
[4] = {0};
767 union util_color color
;
770 assert(dst
->texture
);
774 /* check if we can render to the surface */
775 if (util_format_is_depth_or_stencil(dst
->format
) || /* unlikely, but you never know */
776 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
777 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
778 util_surface_fill(pipe
, dst
, dstx
, dsty
, width
, height
, value
);
782 /* unpack the color */
784 util_unpack_color_ub(dst
->format
, &color
,
785 ub_rgba
, ub_rgba
+1, ub_rgba
+2, ub_rgba
+3);
786 for (i
= 0; i
< 4; i
++)
787 rgba
[i
] = ubyte_to_float(ub_rgba
[i
]);
789 /* check the saved state */
790 blitter_check_saved_CSOs(ctx
);
791 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
794 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
795 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
796 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
797 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 1));
798 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
800 /* set a framebuffer state */
801 fb_state
.width
= dst
->width
;
802 fb_state
.height
= dst
->height
;
803 fb_state
.nr_cbufs
= 1;
804 fb_state
.cbufs
[0] = dst
;
806 pipe
->set_framebuffer_state(pipe
, &fb_state
);
808 blitter_set_clear_color(ctx
, rgba
);
809 blitter_set_rectangle(ctx
, 0, 0, width
, height
, 0);
810 blitter_draw_quad(ctx
);
811 blitter_restore_CSOs(ctx
);