Merge branch 'gallium-msaa'
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, resource_copy_region,
30 * and resource_fill_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_sampler.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_surface.h"
50 #include "util/u_texture.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 struct blitter_context_priv
55 {
56 struct blitter_context blitter;
57
58 struct pipe_context *pipe; /**< pipe context */
59 struct pipe_resource *vbuf; /**< quad */
60
61 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
62
63 /* Templates for various state objects. */
64 struct pipe_sampler_state template_sampler_state;
65
66 /* Constant state objects. */
67 /* Vertex shaders. */
68 void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
70
71 /* Fragment shaders. */
72 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
73 void *fs_col[PIPE_MAX_COLOR_BUFS+1];
74
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
78
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
82
83 /* Blend state. */
84 void *blend_write_color; /**< blend state with writemask of RGBA */
85 void *blend_keep_color; /**< blend state with writemask of 0 */
86
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil;
89 void *dsa_write_depth_keep_stencil;
90 void *dsa_keep_depth_stencil;
91
92 void *velem_state;
93
94 /* Sampler state for clamping to a miplevel. */
95 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
96
97 /* Rasterizer state. */
98 void *rs_state;
99
100 struct pipe_sampler_view *sampler_view;
101
102 /* Viewport state. */
103 struct pipe_viewport_state viewport;
104
105 /* Clip state. */
106 struct pipe_clip_state clip;
107 };
108
109 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
110 {
111 struct blitter_context_priv *ctx;
112 struct pipe_blend_state blend;
113 struct pipe_depth_stencil_alpha_state dsa;
114 struct pipe_rasterizer_state rs_state;
115 struct pipe_sampler_state *sampler_state;
116 struct pipe_vertex_element velem[2];
117 unsigned i;
118
119 ctx = CALLOC_STRUCT(blitter_context_priv);
120 if (!ctx)
121 return NULL;
122
123 ctx->pipe = pipe;
124
125 /* init state objects for them to be considered invalid */
126 ctx->blitter.saved_blend_state = INVALID_PTR;
127 ctx->blitter.saved_dsa_state = INVALID_PTR;
128 ctx->blitter.saved_rs_state = INVALID_PTR;
129 ctx->blitter.saved_fs = INVALID_PTR;
130 ctx->blitter.saved_vs = INVALID_PTR;
131 ctx->blitter.saved_velem_state = INVALID_PTR;
132 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
133 ctx->blitter.saved_num_sampler_views = ~0;
134 ctx->blitter.saved_num_sampler_states = ~0;
135 ctx->blitter.saved_num_vertex_buffers = ~0;
136
137 /* blend state objects */
138 memset(&blend, 0, sizeof(blend));
139 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
140
141 blend.rt[0].colormask = PIPE_MASK_RGBA;
142 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
143
144 /* depth stencil alpha state objects */
145 memset(&dsa, 0, sizeof(dsa));
146 ctx->dsa_keep_depth_stencil =
147 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
148
149 dsa.depth.enabled = 1;
150 dsa.depth.writemask = 1;
151 dsa.depth.func = PIPE_FUNC_ALWAYS;
152 ctx->dsa_write_depth_keep_stencil =
153 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
154
155 dsa.stencil[0].enabled = 1;
156 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
157 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
158 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
159 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
160 dsa.stencil[0].valuemask = 0xff;
161 dsa.stencil[0].writemask = 0xff;
162 ctx->dsa_write_depth_stencil =
163 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
164 /* The DSA state objects which write depth and stencil are created
165 * on-demand. */
166
167 /* sampler state */
168 sampler_state = &ctx->template_sampler_state;
169 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
170 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
171 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
172 sampler_state->normalized_coords = TRUE;
173 /* The sampler state objects which sample from a specified mipmap level
174 * are created on-demand. */
175
176 /* rasterizer state */
177 memset(&rs_state, 0, sizeof(rs_state));
178 rs_state.cull_face = PIPE_FACE_NONE;
179 rs_state.gl_rasterization_rules = 1;
180 rs_state.flatshade = 1;
181 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
182
183 /* vertex elements state */
184 memset(&velem[0], 0, sizeof(velem[0]) * 2);
185 for (i = 0; i < 2; i++) {
186 velem[i].src_offset = i * 4 * sizeof(float);
187 velem[i].instance_divisor = 0;
188 velem[i].vertex_buffer_index = 0;
189 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
190 }
191 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
192
193 /* fragment shaders are created on-demand */
194
195 /* vertex shaders */
196 {
197 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
198 TGSI_SEMANTIC_COLOR };
199 const uint semantic_indices[] = { 0, 0 };
200 ctx->vs_col =
201 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
202 semantic_indices);
203 }
204 {
205 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
206 TGSI_SEMANTIC_GENERIC };
207 const uint semantic_indices[] = { 0, 0 };
208 ctx->vs_tex =
209 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
210 semantic_indices);
211 }
212
213 /* set invariant vertex coordinates */
214 for (i = 0; i < 4; i++)
215 ctx->vertices[i][0][3] = 1; /*v.w*/
216
217 /* create the vertex buffer */
218 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
219 PIPE_BIND_VERTEX_BUFFER,
220 sizeof(ctx->vertices));
221
222 return &ctx->blitter;
223 }
224
225 void util_blitter_destroy(struct blitter_context *blitter)
226 {
227 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
228 struct pipe_context *pipe = ctx->pipe;
229 int i;
230
231 pipe->delete_blend_state(pipe, ctx->blend_write_color);
232 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
233 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
234 pipe->delete_depth_stencil_alpha_state(pipe,
235 ctx->dsa_write_depth_keep_stencil);
236 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
237
238 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
239 pipe->delete_vs_state(pipe, ctx->vs_col);
240 pipe->delete_vs_state(pipe, ctx->vs_tex);
241 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
242
243 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
244 if (ctx->fs_texfetch_col[i])
245 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
246 if (ctx->fs_texfetch_depth[i])
247 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
248 }
249
250 for (i = 0; i <= PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
251 if (ctx->fs_col[i])
252 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
253
254 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
255 if (ctx->sampler_state[i])
256 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
257
258 if (ctx->sampler_view) {
259 pipe_sampler_view_reference(&ctx->sampler_view, NULL);
260 }
261
262 pipe_resource_reference(&ctx->vbuf, NULL);
263 FREE(ctx);
264 }
265
266 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
267 {
268 /* make sure these CSOs have been saved */
269 assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
270 ctx->blitter.saved_dsa_state != INVALID_PTR &&
271 ctx->blitter.saved_rs_state != INVALID_PTR &&
272 ctx->blitter.saved_fs != INVALID_PTR &&
273 ctx->blitter.saved_vs != INVALID_PTR &&
274 ctx->blitter.saved_velem_state != INVALID_PTR);
275 }
276
277 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
278 {
279 struct pipe_context *pipe = ctx->pipe;
280
281 /* restore the state objects which are always required to be saved */
282 pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
283 pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
284 pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
285 pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
286 pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
287 pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state);
288
289 ctx->blitter.saved_blend_state = INVALID_PTR;
290 ctx->blitter.saved_dsa_state = INVALID_PTR;
291 ctx->blitter.saved_rs_state = INVALID_PTR;
292 ctx->blitter.saved_fs = INVALID_PTR;
293 ctx->blitter.saved_vs = INVALID_PTR;
294 ctx->blitter.saved_velem_state = INVALID_PTR;
295
296 pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
297
298 pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
299 pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
300
301 /* restore the state objects which are required to be saved before copy/fill
302 */
303 if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
304 pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
305 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
306 }
307
308 if (ctx->blitter.saved_num_sampler_states != ~0) {
309 pipe->bind_fragment_sampler_states(pipe,
310 ctx->blitter.saved_num_sampler_states,
311 ctx->blitter.saved_sampler_states);
312 ctx->blitter.saved_num_sampler_states = ~0;
313 }
314
315 if (ctx->blitter.saved_num_sampler_views != ~0) {
316 pipe->set_fragment_sampler_views(pipe,
317 ctx->blitter.saved_num_sampler_views,
318 ctx->blitter.saved_sampler_views);
319 ctx->blitter.saved_num_sampler_views = ~0;
320 }
321
322 if (ctx->blitter.saved_num_vertex_buffers != ~0) {
323 pipe->set_vertex_buffers(pipe,
324 ctx->blitter.saved_num_vertex_buffers,
325 ctx->blitter.saved_vertex_buffers);
326 ctx->blitter.saved_num_vertex_buffers = ~0;
327 }
328 }
329
330 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
331 unsigned x1, unsigned y1,
332 unsigned x2, unsigned y2,
333 unsigned width, unsigned height,
334 float depth)
335 {
336 int i;
337
338 /* set vertex positions */
339 ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
340 ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
341
342 ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
343 ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
344
345 ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
346 ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
347
348 ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
349 ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
350
351 for (i = 0; i < 4; i++)
352 ctx->vertices[i][0][2] = depth; /*z*/
353
354 /* viewport */
355 ctx->viewport.scale[0] = 0.5f * width;
356 ctx->viewport.scale[1] = 0.5f * height;
357 ctx->viewport.scale[2] = 1.0f;
358 ctx->viewport.scale[3] = 1.0f;
359 ctx->viewport.translate[0] = 0.5f * width;
360 ctx->viewport.translate[1] = 0.5f * height;
361 ctx->viewport.translate[2] = 0.0f;
362 ctx->viewport.translate[3] = 0.0f;
363 ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
364
365 /* clip */
366 ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
367 }
368
369 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
370 const float *rgba)
371 {
372 int i;
373
374 for (i = 0; i < 4; i++) {
375 ctx->vertices[i][1][0] = rgba[0];
376 ctx->vertices[i][1][1] = rgba[1];
377 ctx->vertices[i][1][2] = rgba[2];
378 ctx->vertices[i][1][3] = rgba[3];
379 }
380 }
381
382 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
383 struct pipe_surface *surf,
384 unsigned x1, unsigned y1,
385 unsigned x2, unsigned y2)
386 {
387 int i;
388 float s1 = x1 / (float)surf->width;
389 float t1 = y1 / (float)surf->height;
390 float s2 = x2 / (float)surf->width;
391 float t2 = y2 / (float)surf->height;
392
393 ctx->vertices[0][1][0] = s1; /*t0.s*/
394 ctx->vertices[0][1][1] = t1; /*t0.t*/
395
396 ctx->vertices[1][1][0] = s2; /*t1.s*/
397 ctx->vertices[1][1][1] = t1; /*t1.t*/
398
399 ctx->vertices[2][1][0] = s2; /*t2.s*/
400 ctx->vertices[2][1][1] = t2; /*t2.t*/
401
402 ctx->vertices[3][1][0] = s1; /*t3.s*/
403 ctx->vertices[3][1][1] = t2; /*t3.t*/
404
405 for (i = 0; i < 4; i++) {
406 ctx->vertices[i][1][2] = 0; /*r*/
407 ctx->vertices[i][1][3] = 1; /*q*/
408 }
409 }
410
411 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
412 struct pipe_surface *surf,
413 unsigned x1, unsigned y1,
414 unsigned x2, unsigned y2)
415 {
416 int i;
417 float depth = u_minify(surf->texture->depth0, surf->level);
418 float r = surf->zslice / depth;
419
420 blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
421
422 for (i = 0; i < 4; i++)
423 ctx->vertices[i][1][2] = r; /*r*/
424 }
425
426 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
427 struct pipe_surface *surf,
428 unsigned x1, unsigned y1,
429 unsigned x2, unsigned y2)
430 {
431 int i;
432 float s1 = x1 / (float)surf->width;
433 float t1 = y1 / (float)surf->height;
434 float s2 = x2 / (float)surf->width;
435 float t2 = y2 / (float)surf->height;
436 float st[4][2];
437
438 st[0][0] = s1;
439 st[0][1] = t1;
440 st[1][0] = s2;
441 st[1][1] = t1;
442 st[2][0] = s2;
443 st[2][1] = t2;
444 st[3][0] = s1;
445 st[3][1] = t2;
446
447 util_map_texcoords2d_onto_cubemap(surf->face,
448 /* pointer, stride in floats */
449 &st[0][0], 2,
450 &ctx->vertices[0][1][0], 8);
451
452 for (i = 0; i < 4; i++)
453 ctx->vertices[i][1][3] = 1; /*q*/
454 }
455
456 static void blitter_draw_quad(struct blitter_context_priv *ctx)
457 {
458 struct pipe_context *pipe = ctx->pipe;
459
460 /* write vertices and draw them */
461 pipe_buffer_write(pipe, ctx->vbuf,
462 0, sizeof(ctx->vertices), ctx->vertices);
463
464 util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
465 4, /* verts */
466 2); /* attribs/vert */
467 }
468
469 static INLINE
470 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
471 int miplevel)
472 {
473 struct pipe_context *pipe = ctx->pipe;
474 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
475
476 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
477
478 /* Create the sampler state on-demand. */
479 if (!ctx->sampler_state[miplevel]) {
480 sampler_state->lod_bias = miplevel;
481 sampler_state->min_lod = miplevel;
482 sampler_state->max_lod = miplevel;
483
484 ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
485 sampler_state);
486 }
487
488 /* Return void** so that it can be passed to bind_fragment_sampler_states
489 * directly. */
490 return &ctx->sampler_state[miplevel];
491 }
492
493 static INLINE
494 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
495 {
496 struct pipe_context *pipe = ctx->pipe;
497
498 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
499
500 if (!ctx->fs_col[num_cbufs])
501 ctx->fs_col[num_cbufs] =
502 util_make_fragment_clonecolor_shader(pipe, num_cbufs);
503
504 return ctx->fs_col[num_cbufs];
505 }
506
507 static INLINE
508 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
509 unsigned tex_target)
510 {
511 struct pipe_context *pipe = ctx->pipe;
512
513 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
514
515 /* Create the fragment shader on-demand. */
516 if (!ctx->fs_texfetch_col[tex_target]) {
517 switch (tex_target) {
518 case PIPE_TEXTURE_1D:
519 ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
520 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
521 break;
522 case PIPE_TEXTURE_2D:
523 ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
524 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
525 break;
526 case PIPE_TEXTURE_3D:
527 ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
528 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
529 break;
530 case PIPE_TEXTURE_CUBE:
531 ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
532 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
533 break;
534 default:;
535 }
536 }
537
538 return ctx->fs_texfetch_col[tex_target];
539 }
540
541 static INLINE
542 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
543 unsigned tex_target)
544 {
545 struct pipe_context *pipe = ctx->pipe;
546
547 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
548
549 /* Create the fragment shader on-demand. */
550 if (!ctx->fs_texfetch_depth[tex_target]) {
551 switch (tex_target) {
552 case PIPE_TEXTURE_1D:
553 ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
554 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
555 break;
556 case PIPE_TEXTURE_2D:
557 ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
558 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
559 break;
560 case PIPE_TEXTURE_3D:
561 ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
562 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
563 break;
564 case PIPE_TEXTURE_CUBE:
565 ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
566 util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
567 break;
568 default:;
569 }
570 }
571
572 return ctx->fs_texfetch_depth[tex_target];
573 }
574
575 void util_blitter_clear(struct blitter_context *blitter,
576 unsigned width, unsigned height,
577 unsigned num_cbufs,
578 unsigned clear_buffers,
579 const float *rgba,
580 double depth, unsigned stencil)
581 {
582 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
583 struct pipe_context *pipe = ctx->pipe;
584 struct pipe_stencil_ref sr = { { 0 } };
585
586 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
587
588 blitter_check_saved_CSOs(ctx);
589
590 /* bind CSOs */
591 if (clear_buffers & PIPE_CLEAR_COLOR)
592 pipe->bind_blend_state(pipe, ctx->blend_write_color);
593 else
594 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
595
596 if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
597 sr.ref_value[0] = stencil & 0xff;
598 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
599 pipe->set_stencil_ref(pipe, &sr);
600 }
601 else
602 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
603
604 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
605 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
606 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
607 pipe->bind_vs_state(pipe, ctx->vs_col);
608
609 blitter_set_clear_color(ctx, rgba);
610 blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
611 blitter_draw_quad(ctx);
612 blitter_restore_CSOs(ctx);
613 }
614
615 static boolean
616 is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
617 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
618 {
619 if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
620 return FALSE;
621 } else {
622 return TRUE;
623 }
624 }
625
626 static void util_blitter_do_copy(struct blitter_context *blitter,
627 struct pipe_surface *dst,
628 unsigned dstx, unsigned dsty,
629 struct pipe_surface *src,
630 unsigned srcx, unsigned srcy,
631 unsigned width, unsigned height,
632 boolean is_depth)
633 {
634 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
635 struct pipe_context *pipe = ctx->pipe;
636 struct pipe_framebuffer_state fb_state;
637 struct pipe_sampler_view viewTempl, *view;
638
639 assert(blitter->saved_fb_state.nr_cbufs != ~0);
640 assert(blitter->saved_num_sampler_views != ~0);
641 assert(blitter->saved_num_sampler_states != ~0);
642 assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
643
644 /* bind CSOs */
645 fb_state.width = dst->width;
646 fb_state.height = dst->height;
647
648 if (is_depth) {
649 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
650 pipe->bind_depth_stencil_alpha_state(pipe,
651 ctx->dsa_write_depth_keep_stencil);
652 pipe->bind_fs_state(pipe,
653 blitter_get_fs_texfetch_depth(ctx, src->texture->target));
654
655 fb_state.nr_cbufs = 0;
656 fb_state.zsbuf = dst;
657 } else {
658 pipe->bind_blend_state(pipe, ctx->blend_write_color);
659 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
660 pipe->bind_fs_state(pipe,
661 blitter_get_fs_texfetch_col(ctx, src->texture->target));
662
663 fb_state.nr_cbufs = 1;
664 fb_state.cbufs[0] = dst;
665 fb_state.zsbuf = 0;
666 }
667
668 u_sampler_view_default_template(&viewTempl,
669 src->texture,
670 src->texture->format);
671 view = pipe->create_sampler_view(pipe,
672 src->texture,
673 &viewTempl);
674
675 if (ctx->sampler_view) {
676 pipe_sampler_view_reference(&ctx->sampler_view, NULL);
677 }
678 ctx->sampler_view = view;
679
680 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
681 pipe->bind_vs_state(pipe, ctx->vs_tex);
682 pipe->bind_fragment_sampler_states(pipe, 1,
683 blitter_get_sampler_state(ctx, src->level));
684 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
685 pipe->set_fragment_sampler_views(pipe, 1, &view);
686 pipe->set_framebuffer_state(pipe, &fb_state);
687
688 /* set texture coordinates */
689 switch (src->texture->target) {
690 case PIPE_TEXTURE_1D:
691 case PIPE_TEXTURE_2D:
692 blitter_set_texcoords_2d(ctx, src, srcx, srcy,
693 srcx+width, srcy+height);
694 break;
695 case PIPE_TEXTURE_3D:
696 blitter_set_texcoords_3d(ctx, src, srcx, srcy,
697 srcx+width, srcy+height);
698 break;
699 case PIPE_TEXTURE_CUBE:
700 blitter_set_texcoords_cube(ctx, src, srcx, srcy,
701 srcx+width, srcy+height);
702 break;
703 default:
704 assert(0);
705 }
706
707 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0);
708 blitter_draw_quad(ctx);
709
710 }
711
712
713 void util_blitter_copy(struct blitter_context *blitter,
714 struct pipe_surface *dst,
715 unsigned dstx, unsigned dsty,
716 struct pipe_surface *src,
717 unsigned srcx, unsigned srcy,
718 unsigned width, unsigned height,
719 boolean ignore_stencil)
720 {
721 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
722 struct pipe_context *pipe = ctx->pipe;
723 struct pipe_screen *screen = pipe->screen;
724 boolean is_stencil, is_depth;
725 unsigned dst_tex_usage;
726
727 /* give up if textures are not set */
728 assert(dst->texture && src->texture);
729 if (!dst->texture || !src->texture)
730 return;
731
732 if (dst->texture == src->texture) {
733 assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
734 dstx, dstx + width, dsty, dsty + height));
735 }
736
737 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
738 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
739 dst_tex_usage = is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
740 PIPE_BIND_RENDER_TARGET;
741
742 /* check if we can sample from and render to the surfaces */
743 /* (assuming copying a stencil buffer is not possible) */
744 if ((!ignore_stencil && is_stencil) ||
745 !screen->is_format_supported(screen, dst->format, dst->texture->target,
746 dst->texture->nr_samples, dst_tex_usage, 0) ||
747 !screen->is_format_supported(screen, src->format, src->texture->target,
748 src->texture->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
749 struct pipe_subresource subdst, subsrc;
750 subdst.face = dst->face;
751 subdst.level = dst->level;
752 subsrc.face = src->face;
753 subsrc.level = src->level;
754 util_resource_copy_region(pipe, dst->texture, subdst, dstx, dsty, dst->zslice,
755 src->texture, subsrc, srcx, srcy, src->zslice,
756 width, height);
757 return;
758 }
759
760 /* check whether the states are properly saved */
761 blitter_check_saved_CSOs(ctx);
762 util_blitter_do_copy(blitter,
763 dst, dstx, dsty,
764 src, srcx, srcy,
765 width, height, is_depth);
766 blitter_restore_CSOs(ctx);
767 }
768
769 void util_blitter_fill(struct blitter_context *blitter,
770 struct pipe_surface *dst,
771 unsigned dstx, unsigned dsty,
772 unsigned width, unsigned height,
773 unsigned value)
774 {
775 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
776 struct pipe_context *pipe = ctx->pipe;
777 struct pipe_screen *screen = pipe->screen;
778 struct pipe_framebuffer_state fb_state;
779 float rgba[4];
780 ubyte ub_rgba[4] = {0};
781 union util_color color;
782 int i;
783
784 assert(dst->texture);
785 if (!dst->texture)
786 return;
787
788 /* check if we can render to the surface */
789 if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
790 !screen->is_format_supported(screen, dst->format, dst->texture->target,
791 dst->texture->nr_samples,
792 PIPE_BIND_RENDER_TARGET, 0)) {
793 struct pipe_subresource subdst;
794 subdst.face = dst->face;
795 subdst.level = dst->level;
796 util_resource_fill_region(pipe, dst->texture, subdst, dstx, dsty,
797 dst->zslice, width, height, value);
798 return;
799 }
800
801 /* unpack the color */
802 color.ui = value;
803 util_unpack_color_ub(dst->format, &color,
804 ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
805 for (i = 0; i < 4; i++)
806 rgba[i] = ubyte_to_float(ub_rgba[i]);
807
808 /* check the saved state */
809 blitter_check_saved_CSOs(ctx);
810 assert(blitter->saved_fb_state.nr_cbufs != ~0);
811
812 /* bind CSOs */
813 pipe->bind_blend_state(pipe, ctx->blend_write_color);
814 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
815 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
816 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
817 pipe->bind_vs_state(pipe, ctx->vs_col);
818 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
819
820 /* set a framebuffer state */
821 fb_state.width = dst->width;
822 fb_state.height = dst->height;
823 fb_state.nr_cbufs = 1;
824 fb_state.cbufs[0] = dst;
825 fb_state.zsbuf = 0;
826 pipe->set_framebuffer_state(pipe, &fb_state);
827
828 blitter_set_clear_color(ctx, rgba);
829 blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0);
830 blitter_draw_quad(ctx);
831 blitter_restore_CSOs(ctx);
832 }