1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
50 #include "util/u_texture.h"
52 #define INVALID_PTR ((void*)~0)
54 struct blitter_context_priv
56 struct blitter_context blitter
;
58 struct pipe_context
*pipe
; /**< pipe context */
59 struct pipe_buffer
*vbuf
; /**< quad */
61 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
63 /* Templates for various state objects. */
64 struct pipe_sampler_state template_sampler_state
;
66 /* Constant state objects. */
68 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex
; /**< Vertex shader which passes {pos, texcoord} to the output.*/
71 /* Fragment shaders. */
72 /* FS which outputs a color to multiple color buffers. */
73 void *fs_col
[PIPE_MAX_COLOR_BUFS
];
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
84 void *blend_write_color
; /**< blend state with writemask of RGBA */
85 void *blend_keep_color
; /**< blend state with writemask of 0 */
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil
;
89 void *dsa_write_depth_keep_stencil
;
90 void *dsa_keep_depth_stencil
;
94 /* Sampler state for clamping to a miplevel. */
95 void *sampler_state
[PIPE_MAX_TEXTURE_LEVELS
];
97 /* Rasterizer state. */
100 struct pipe_sampler_view
*sampler_view
;
102 /* Viewport state. */
103 struct pipe_viewport_state viewport
;
106 struct pipe_clip_state clip
;
109 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
111 struct blitter_context_priv
*ctx
;
112 struct pipe_blend_state blend
= { 0 };
113 struct pipe_depth_stencil_alpha_state dsa
= { { 0 } };
114 struct pipe_rasterizer_state rs_state
= { 0 };
115 struct pipe_sampler_state
*sampler_state
;
116 struct pipe_vertex_element velem
[2];
119 ctx
= CALLOC_STRUCT(blitter_context_priv
);
125 /* init state objects for them to be considered invalid */
126 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
127 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
128 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
129 ctx
->blitter
.saved_fs
= INVALID_PTR
;
130 ctx
->blitter
.saved_vs
= INVALID_PTR
;
131 ctx
->blitter
.saved_velem_state
= INVALID_PTR
;
132 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
133 ctx
->blitter
.saved_num_sampler_views
= ~0;
134 ctx
->blitter
.saved_num_sampler_states
= ~0;
136 /* blend state objects */
137 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
139 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
140 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
142 /* depth stencil alpha state objects */
143 ctx
->dsa_keep_depth_stencil
=
144 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
146 dsa
.depth
.enabled
= 1;
147 dsa
.depth
.writemask
= 1;
148 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
149 ctx
->dsa_write_depth_keep_stencil
=
150 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
152 dsa
.stencil
[0].enabled
= 1;
153 dsa
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
154 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
155 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
156 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
157 dsa
.stencil
[0].valuemask
= 0xff;
158 dsa
.stencil
[0].writemask
= 0xff;
159 ctx
->dsa_write_depth_stencil
=
160 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
161 /* The DSA state objects which write depth and stencil are created
165 sampler_state
= &ctx
->template_sampler_state
;
166 sampler_state
->wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
167 sampler_state
->wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
168 sampler_state
->wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
169 /* The sampler state objects which sample from a specified mipmap level
170 * are created on-demand. */
172 /* rasterizer state */
173 memset(&rs_state
, 0, sizeof(rs_state
));
174 rs_state
.front_winding
= PIPE_WINDING_CW
;
175 rs_state
.cull_mode
= PIPE_WINDING_NONE
;
176 rs_state
.gl_rasterization_rules
= 1;
177 rs_state
.flatshade
= 1;
178 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
180 /* vertex elements state */
181 memset(&velem
[0], 0, sizeof(velem
[0]) * 2);
182 for (i
= 0; i
< 2; i
++) {
183 velem
[i
].src_offset
= i
* 4 * sizeof(float);
184 velem
[i
].instance_divisor
= 0;
185 velem
[i
].vertex_buffer_index
= 0;
186 velem
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
188 ctx
->velem_state
= pipe
->create_vertex_elements_state(pipe
, 2, &velem
[0]);
190 /* fragment shaders are created on-demand */
194 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
195 TGSI_SEMANTIC_COLOR
};
196 const uint semantic_indices
[] = { 0, 0 };
198 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
202 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
203 TGSI_SEMANTIC_GENERIC
};
204 const uint semantic_indices
[] = { 0, 0 };
206 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
210 /* set invariant vertex coordinates */
211 for (i
= 0; i
< 4; i
++)
212 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
214 /* create the vertex buffer */
215 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
217 PIPE_BUFFER_USAGE_VERTEX
,
218 sizeof(ctx
->vertices
));
220 return &ctx
->blitter
;
223 void util_blitter_destroy(struct blitter_context
*blitter
)
225 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
226 struct pipe_context
*pipe
= ctx
->pipe
;
229 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
230 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
231 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
232 pipe
->delete_depth_stencil_alpha_state(pipe
,
233 ctx
->dsa_write_depth_keep_stencil
);
234 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
236 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
237 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
238 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
239 pipe
->delete_vertex_elements_state(pipe
, ctx
->velem_state
);
241 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
242 if (ctx
->fs_texfetch_col
[i
])
243 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
244 if (ctx
->fs_texfetch_depth
[i
])
245 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
248 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
&& ctx
->fs_col
[i
]; i
++)
250 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
252 for (i
= 0; i
< PIPE_MAX_TEXTURE_LEVELS
; i
++)
253 if (ctx
->sampler_state
[i
])
254 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
[i
]);
256 if (ctx
->sampler_view
) {
257 pipe_sampler_view_reference(&ctx
->sampler_view
, NULL
);
260 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
264 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
266 /* make sure these CSOs have been saved */
267 assert(ctx
->blitter
.saved_blend_state
!= INVALID_PTR
&&
268 ctx
->blitter
.saved_dsa_state
!= INVALID_PTR
&&
269 ctx
->blitter
.saved_rs_state
!= INVALID_PTR
&&
270 ctx
->blitter
.saved_fs
!= INVALID_PTR
&&
271 ctx
->blitter
.saved_vs
!= INVALID_PTR
&&
272 ctx
->blitter
.saved_velem_state
!= INVALID_PTR
);
275 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
277 struct pipe_context
*pipe
= ctx
->pipe
;
279 /* restore the state objects which are always required to be saved */
280 pipe
->bind_blend_state(pipe
, ctx
->blitter
.saved_blend_state
);
281 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->blitter
.saved_dsa_state
);
282 pipe
->bind_rasterizer_state(pipe
, ctx
->blitter
.saved_rs_state
);
283 pipe
->bind_fs_state(pipe
, ctx
->blitter
.saved_fs
);
284 pipe
->bind_vs_state(pipe
, ctx
->blitter
.saved_vs
);
285 pipe
->bind_vertex_elements_state(pipe
, ctx
->blitter
.saved_velem_state
);
287 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
288 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
289 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
290 ctx
->blitter
.saved_fs
= INVALID_PTR
;
291 ctx
->blitter
.saved_vs
= INVALID_PTR
;
292 ctx
->blitter
.saved_velem_state
= INVALID_PTR
;
294 pipe
->set_stencil_ref(pipe
, &ctx
->blitter
.saved_stencil_ref
);
296 pipe
->set_viewport_state(pipe
, &ctx
->blitter
.saved_viewport
);
297 pipe
->set_clip_state(pipe
, &ctx
->blitter
.saved_clip
);
299 /* restore the state objects which are required to be saved before copy/fill
301 if (ctx
->blitter
.saved_fb_state
.nr_cbufs
!= ~0) {
302 pipe
->set_framebuffer_state(pipe
, &ctx
->blitter
.saved_fb_state
);
303 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
306 if (ctx
->blitter
.saved_num_sampler_states
!= ~0) {
307 pipe
->bind_fragment_sampler_states(pipe
,
308 ctx
->blitter
.saved_num_sampler_states
,
309 ctx
->blitter
.saved_sampler_states
);
310 ctx
->blitter
.saved_num_sampler_states
= ~0;
313 if (ctx
->blitter
.saved_num_sampler_views
!= ~0) {
314 pipe
->set_fragment_sampler_views(pipe
,
315 ctx
->blitter
.saved_num_sampler_views
,
316 ctx
->blitter
.saved_sampler_views
);
317 ctx
->blitter
.saved_num_sampler_views
= ~0;
321 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
322 unsigned x1
, unsigned y1
,
323 unsigned x2
, unsigned y2
,
324 unsigned width
, unsigned height
,
329 /* set vertex positions */
330 ctx
->vertices
[0][0][0] = (float)x1
/ width
* 2.0f
- 1.0f
; /*v0.x*/
331 ctx
->vertices
[0][0][1] = (float)y1
/ height
* 2.0f
- 1.0f
; /*v0.y*/
333 ctx
->vertices
[1][0][0] = (float)x2
/ width
* 2.0f
- 1.0f
; /*v1.x*/
334 ctx
->vertices
[1][0][1] = (float)y1
/ height
* 2.0f
- 1.0f
; /*v1.y*/
336 ctx
->vertices
[2][0][0] = (float)x2
/ width
* 2.0f
- 1.0f
; /*v2.x*/
337 ctx
->vertices
[2][0][1] = (float)y2
/ height
* 2.0f
- 1.0f
; /*v2.y*/
339 ctx
->vertices
[3][0][0] = (float)x1
/ width
* 2.0f
- 1.0f
; /*v3.x*/
340 ctx
->vertices
[3][0][1] = (float)y2
/ height
* 2.0f
- 1.0f
; /*v3.y*/
342 for (i
= 0; i
< 4; i
++)
343 ctx
->vertices
[i
][0][2] = depth
; /*z*/
346 ctx
->viewport
.scale
[0] = 0.5f
* width
;
347 ctx
->viewport
.scale
[1] = 0.5f
* height
;
348 ctx
->viewport
.scale
[2] = 1.0f
;
349 ctx
->viewport
.scale
[3] = 1.0f
;
350 ctx
->viewport
.translate
[0] = 0.5f
* width
;
351 ctx
->viewport
.translate
[1] = 0.5f
* height
;
352 ctx
->viewport
.translate
[2] = 0.0f
;
353 ctx
->viewport
.translate
[3] = 0.0f
;
354 ctx
->pipe
->set_viewport_state(ctx
->pipe
, &ctx
->viewport
);
357 ctx
->pipe
->set_clip_state(ctx
->pipe
, &ctx
->clip
);
360 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
365 for (i
= 0; i
< 4; i
++) {
366 ctx
->vertices
[i
][1][0] = rgba
[0];
367 ctx
->vertices
[i
][1][1] = rgba
[1];
368 ctx
->vertices
[i
][1][2] = rgba
[2];
369 ctx
->vertices
[i
][1][3] = rgba
[3];
373 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
374 struct pipe_surface
*surf
,
375 unsigned x1
, unsigned y1
,
376 unsigned x2
, unsigned y2
)
379 float s1
= x1
/ (float)surf
->width
;
380 float t1
= y1
/ (float)surf
->height
;
381 float s2
= x2
/ (float)surf
->width
;
382 float t2
= y2
/ (float)surf
->height
;
384 ctx
->vertices
[0][1][0] = s1
; /*t0.s*/
385 ctx
->vertices
[0][1][1] = t1
; /*t0.t*/
387 ctx
->vertices
[1][1][0] = s2
; /*t1.s*/
388 ctx
->vertices
[1][1][1] = t1
; /*t1.t*/
390 ctx
->vertices
[2][1][0] = s2
; /*t2.s*/
391 ctx
->vertices
[2][1][1] = t2
; /*t2.t*/
393 ctx
->vertices
[3][1][0] = s1
; /*t3.s*/
394 ctx
->vertices
[3][1][1] = t2
; /*t3.t*/
396 for (i
= 0; i
< 4; i
++) {
397 ctx
->vertices
[i
][1][2] = 0; /*r*/
398 ctx
->vertices
[i
][1][3] = 1; /*q*/
402 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
403 struct pipe_surface
*surf
,
404 unsigned x1
, unsigned y1
,
405 unsigned x2
, unsigned y2
)
408 float depth
= u_minify(surf
->texture
->depth0
, surf
->level
);
409 float r
= surf
->zslice
/ depth
;
411 blitter_set_texcoords_2d(ctx
, surf
, x1
, y1
, x2
, y2
);
413 for (i
= 0; i
< 4; i
++)
414 ctx
->vertices
[i
][1][2] = r
; /*r*/
417 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
418 struct pipe_surface
*surf
,
419 unsigned x1
, unsigned y1
,
420 unsigned x2
, unsigned y2
)
423 float s1
= x1
/ (float)surf
->width
;
424 float t1
= y1
/ (float)surf
->height
;
425 float s2
= x2
/ (float)surf
->width
;
426 float t2
= y2
/ (float)surf
->height
;
438 util_map_texcoords2d_onto_cubemap(surf
->face
,
439 /* pointer, stride in floats */
441 &ctx
->vertices
[0][1][0], 8);
443 for (i
= 0; i
< 4; i
++)
444 ctx
->vertices
[i
][1][3] = 1; /*q*/
447 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
449 struct pipe_context
*pipe
= ctx
->pipe
;
451 /* write vertices and draw them */
452 pipe_buffer_write(pipe
->screen
, ctx
->vbuf
,
453 0, sizeof(ctx
->vertices
), ctx
->vertices
);
455 util_draw_vertex_buffer(pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
457 2); /* attribs/vert */
461 void **blitter_get_sampler_state(struct blitter_context_priv
*ctx
,
464 struct pipe_context
*pipe
= ctx
->pipe
;
465 struct pipe_sampler_state
*sampler_state
= &ctx
->template_sampler_state
;
467 assert(miplevel
< PIPE_MAX_TEXTURE_LEVELS
);
469 /* Create the sampler state on-demand. */
470 if (!ctx
->sampler_state
[miplevel
]) {
471 sampler_state
->lod_bias
= miplevel
;
472 sampler_state
->min_lod
= miplevel
;
473 sampler_state
->max_lod
= miplevel
;
475 ctx
->sampler_state
[miplevel
] = pipe
->create_sampler_state(pipe
,
479 /* Return void** so that it can be passed to bind_fragment_sampler_states
481 return &ctx
->sampler_state
[miplevel
];
485 void *blitter_get_fs_col(struct blitter_context_priv
*ctx
, unsigned num_cbufs
)
487 struct pipe_context
*pipe
= ctx
->pipe
;
488 unsigned index
= num_cbufs
? num_cbufs
- 1 : 0;
490 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
492 if (!ctx
->fs_col
[index
])
494 util_make_fragment_clonecolor_shader(pipe
, num_cbufs
);
496 return ctx
->fs_col
[index
];
500 void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
503 struct pipe_context
*pipe
= ctx
->pipe
;
505 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
507 /* Create the fragment shader on-demand. */
508 if (!ctx
->fs_texfetch_col
[tex_target
]) {
509 switch (tex_target
) {
510 case PIPE_TEXTURE_1D
:
511 ctx
->fs_texfetch_col
[PIPE_TEXTURE_1D
] =
512 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_1D
);
514 case PIPE_TEXTURE_2D
:
515 ctx
->fs_texfetch_col
[PIPE_TEXTURE_2D
] =
516 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
518 case PIPE_TEXTURE_3D
:
519 ctx
->fs_texfetch_col
[PIPE_TEXTURE_3D
] =
520 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_3D
);
522 case PIPE_TEXTURE_CUBE
:
523 ctx
->fs_texfetch_col
[PIPE_TEXTURE_CUBE
] =
524 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
530 return ctx
->fs_texfetch_col
[tex_target
];
534 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
537 struct pipe_context
*pipe
= ctx
->pipe
;
539 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
541 /* Create the fragment shader on-demand. */
542 if (!ctx
->fs_texfetch_depth
[tex_target
]) {
543 switch (tex_target
) {
544 case PIPE_TEXTURE_1D
:
545 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_1D
] =
546 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_1D
);
548 case PIPE_TEXTURE_2D
:
549 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_2D
] =
550 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_2D
);
552 case PIPE_TEXTURE_3D
:
553 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_3D
] =
554 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_3D
);
556 case PIPE_TEXTURE_CUBE
:
557 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_CUBE
] =
558 util_make_fragment_tex_shader_writedepth(pipe
,TGSI_TEXTURE_CUBE
);
564 return ctx
->fs_texfetch_depth
[tex_target
];
567 void util_blitter_clear(struct blitter_context
*blitter
,
568 unsigned width
, unsigned height
,
570 unsigned clear_buffers
,
572 double depth
, unsigned stencil
)
574 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
575 struct pipe_context
*pipe
= ctx
->pipe
;
576 struct pipe_stencil_ref sr
= { { 0 } };
578 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
580 blitter_check_saved_CSOs(ctx
);
583 if (clear_buffers
& PIPE_CLEAR_COLOR
)
584 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
586 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
588 if (clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
) {
589 sr
.ref_value
[0] = stencil
& 0xff;
590 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
591 pipe
->set_stencil_ref(pipe
, &sr
);
594 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
596 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
597 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
598 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, num_cbufs
));
599 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
601 blitter_set_clear_color(ctx
, rgba
);
602 blitter_set_rectangle(ctx
, 0, 0, width
, height
, width
, height
, depth
);
603 blitter_draw_quad(ctx
);
604 blitter_restore_CSOs(ctx
);
608 is_overlap(unsigned sx1
, unsigned sx2
, unsigned sy1
, unsigned sy2
,
609 unsigned dx1
, unsigned dx2
, unsigned dy1
, unsigned dy2
)
611 if (sx1
>= dx2
|| sx2
<= dx1
|| sy1
>= dy2
|| sy2
<= dy1
) {
618 static void util_blitter_do_copy(struct blitter_context
*blitter
,
619 struct pipe_surface
*dst
,
620 unsigned dstx
, unsigned dsty
,
621 struct pipe_surface
*src
,
622 unsigned srcx
, unsigned srcy
,
623 unsigned width
, unsigned height
,
626 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
627 struct pipe_context
*pipe
= ctx
->pipe
;
628 struct pipe_framebuffer_state fb_state
;
629 struct pipe_sampler_view viewTempl
, *view
;
631 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
632 assert(blitter
->saved_num_sampler_views
!= ~0);
633 assert(blitter
->saved_num_sampler_states
!= ~0);
634 assert(src
->texture
->target
< PIPE_MAX_TEXTURE_TYPES
);
637 fb_state
.width
= dst
->width
;
638 fb_state
.height
= dst
->height
;
641 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
642 pipe
->bind_depth_stencil_alpha_state(pipe
,
643 ctx
->dsa_write_depth_keep_stencil
);
644 pipe
->bind_fs_state(pipe
,
645 blitter_get_fs_texfetch_depth(ctx
, src
->texture
->target
));
647 fb_state
.nr_cbufs
= 0;
648 fb_state
.zsbuf
= dst
;
650 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
651 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
652 pipe
->bind_fs_state(pipe
,
653 blitter_get_fs_texfetch_col(ctx
, src
->texture
->target
));
655 fb_state
.nr_cbufs
= 1;
656 fb_state
.cbufs
[0] = dst
;
660 u_sampler_view_default_template(&viewTempl
,
662 src
->texture
->format
);
663 view
= pipe
->create_sampler_view(pipe
,
667 if (ctx
->sampler_view
) {
668 pipe_sampler_view_reference(&ctx
->sampler_view
, NULL
);
670 ctx
->sampler_view
= view
;
672 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
673 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
674 pipe
->bind_fragment_sampler_states(pipe
, 1,
675 blitter_get_sampler_state(ctx
, src
->level
));
676 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
677 pipe
->set_fragment_sampler_views(pipe
, 1, &view
);
678 pipe
->set_framebuffer_state(pipe
, &fb_state
);
680 /* set texture coordinates */
681 switch (src
->texture
->target
) {
682 case PIPE_TEXTURE_1D
:
683 case PIPE_TEXTURE_2D
:
684 blitter_set_texcoords_2d(ctx
, src
, srcx
, srcy
,
685 srcx
+width
, srcy
+height
);
687 case PIPE_TEXTURE_3D
:
688 blitter_set_texcoords_3d(ctx
, src
, srcx
, srcy
,
689 srcx
+width
, srcy
+height
);
691 case PIPE_TEXTURE_CUBE
:
692 blitter_set_texcoords_cube(ctx
, src
, srcx
, srcy
,
693 srcx
+width
, srcy
+height
);
699 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, dst
->width
, dst
->height
, 0);
700 blitter_draw_quad(ctx
);
704 static void util_blitter_overlap_copy(struct blitter_context
*blitter
,
705 struct pipe_surface
*dst
,
706 unsigned dstx
, unsigned dsty
,
707 struct pipe_surface
*src
,
708 unsigned srcx
, unsigned srcy
,
709 unsigned width
, unsigned height
)
711 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
712 struct pipe_context
*pipe
= ctx
->pipe
;
713 struct pipe_screen
*screen
= pipe
->screen
;
715 struct pipe_texture texTemp
;
716 struct pipe_texture
*texture
;
717 struct pipe_surface
*tex_surf
;
719 /* check whether the states are properly saved */
720 blitter_check_saved_CSOs(ctx
);
722 memset(&texTemp
, 0, sizeof(texTemp
));
723 texTemp
.target
= PIPE_TEXTURE_2D
;
724 texTemp
.format
= dst
->texture
->format
; /* XXX verify supported by driver! */
725 texTemp
.last_level
= 0;
726 texTemp
.width0
= width
;
727 texTemp
.height0
= height
;
730 texture
= screen
->texture_create(screen
, &texTemp
);
734 tex_surf
= screen
->get_tex_surface(screen
, texture
, 0, 0, 0,
735 PIPE_BUFFER_USAGE_GPU_READ
|
736 PIPE_BUFFER_USAGE_GPU_WRITE
);
738 /* blit from the src to the temp */
739 util_blitter_do_copy(blitter
, tex_surf
, 0, 0,
743 util_blitter_do_copy(blitter
, dst
, dstx
, dsty
,
747 pipe_surface_reference(&tex_surf
, NULL
);
748 pipe_texture_reference(&texture
, NULL
);
749 blitter_restore_CSOs(ctx
);
752 void util_blitter_copy(struct blitter_context
*blitter
,
753 struct pipe_surface
*dst
,
754 unsigned dstx
, unsigned dsty
,
755 struct pipe_surface
*src
,
756 unsigned srcx
, unsigned srcy
,
757 unsigned width
, unsigned height
,
758 boolean ignore_stencil
)
760 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
761 struct pipe_context
*pipe
= ctx
->pipe
;
762 struct pipe_screen
*screen
= pipe
->screen
;
763 boolean is_stencil
, is_depth
;
764 unsigned dst_tex_usage
;
766 /* give up if textures are not set */
767 assert(dst
->texture
&& src
->texture
);
768 if (!dst
->texture
|| !src
->texture
)
771 if (dst
->texture
== src
->texture
) {
772 if (is_overlap(srcx
, srcx
+ width
, srcy
, srcy
+ height
,
773 dstx
, dstx
+ width
, dsty
, dsty
+ height
)) {
774 util_blitter_overlap_copy(blitter
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
780 is_depth
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 0) != 0;
781 is_stencil
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 1) != 0;
782 dst_tex_usage
= is_depth
|| is_stencil
? PIPE_TEXTURE_USAGE_DEPTH_STENCIL
:
783 PIPE_TEXTURE_USAGE_RENDER_TARGET
;
785 /* check if we can sample from and render to the surfaces */
786 /* (assuming copying a stencil buffer is not possible) */
787 if ((!ignore_stencil
&& is_stencil
) ||
788 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
790 !screen
->is_format_supported(screen
, src
->format
, src
->texture
->target
,
791 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
792 util_surface_copy(pipe
, FALSE
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
797 /* check whether the states are properly saved */
798 blitter_check_saved_CSOs(ctx
);
799 util_blitter_do_copy(blitter
,
802 width
, height
, is_depth
);
803 blitter_restore_CSOs(ctx
);
806 void util_blitter_fill(struct blitter_context
*blitter
,
807 struct pipe_surface
*dst
,
808 unsigned dstx
, unsigned dsty
,
809 unsigned width
, unsigned height
,
812 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
813 struct pipe_context
*pipe
= ctx
->pipe
;
814 struct pipe_screen
*screen
= pipe
->screen
;
815 struct pipe_framebuffer_state fb_state
;
817 ubyte ub_rgba
[4] = {0};
818 union util_color color
;
821 assert(dst
->texture
);
825 /* check if we can render to the surface */
826 if (util_format_is_depth_or_stencil(dst
->format
) || /* unlikely, but you never know */
827 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
828 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
829 util_surface_fill(pipe
, dst
, dstx
, dsty
, width
, height
, value
);
833 /* unpack the color */
835 util_unpack_color_ub(dst
->format
, &color
,
836 ub_rgba
, ub_rgba
+1, ub_rgba
+2, ub_rgba
+3);
837 for (i
= 0; i
< 4; i
++)
838 rgba
[i
] = ubyte_to_float(ub_rgba
[i
]);
840 /* check the saved state */
841 blitter_check_saved_CSOs(ctx
);
842 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
845 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
846 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
847 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
848 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 1));
849 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
850 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
852 /* set a framebuffer state */
853 fb_state
.width
= dst
->width
;
854 fb_state
.height
= dst
->height
;
855 fb_state
.nr_cbufs
= 1;
856 fb_state
.cbufs
[0] = dst
;
858 pipe
->set_framebuffer_state(pipe
, &fb_state
);
860 blitter_set_clear_color(ctx
, rgba
);
861 blitter_set_rectangle(ctx
, 0, 0, width
, height
, dst
->width
, dst
->height
, 0);
862 blitter_draw_quad(ctx
);
863 blitter_restore_CSOs(ctx
);