1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_memory.h"
42 #include "util/u_math.h"
43 #include "util/u_blitter.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_pack_color.h"
46 #include "util/u_rect.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_texture.h"
50 struct blitter_context_priv
52 struct blitter_context blitter
;
54 struct pipe_context
*pipe
; /**< pipe context */
55 struct pipe_buffer
*vbuf
; /**< quad */
57 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
59 /* Constant state objects. */
61 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
62 void *vs_tex
; /**<Vertex shader which passes {pos, texcoord} to the output.*/
64 /* Fragment shaders. */
65 void *fs_col
[8]; /**< FS which outputs colors to 1-8 color buffers */
66 void *fs_texfetch_col
[4]; /**< FS which outputs a color from a texture */
67 void *fs_texfetch_depth
[4]; /**< FS which outputs a depth from a texture,
68 where the index is PIPE_TEXTURE_* to be sampled */
71 void *blend_write_color
; /**< blend state with writemask of RGBA */
72 void *blend_keep_color
; /**< blend state with writemask of 0 */
74 /* Depth stencil alpha state. */
75 void *dsa_write_depth_stencil
[0xff]; /**< indices are stencil clear values */
76 void *dsa_write_depth_keep_stencil
;
77 void *dsa_keep_depth_stencil
;
80 void *sampler_state
[16]; /**< sampler state for clamping to a miplevel */
81 void *rs_state
; /**< rasterizer state */
84 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
86 struct blitter_context_priv
*ctx
;
87 struct pipe_blend_state blend
;
88 struct pipe_depth_stencil_alpha_state dsa
;
89 struct pipe_rasterizer_state rs_state
;
90 struct pipe_sampler_state sampler_state
;
91 unsigned i
, max_render_targets
;
93 ctx
= CALLOC_STRUCT(blitter_context_priv
);
99 /* init state objects for them to be considered invalid */
100 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
101 ctx
->blitter
.saved_num_textures
= ~0;
102 ctx
->blitter
.saved_num_sampler_states
= ~0;
104 /* blend state objects */
105 memset(&blend
, 0, sizeof(blend
));
106 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
108 blend
.colormask
= PIPE_MASK_RGBA
;
109 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
111 /* depth stencil alpha state objects */
112 memset(&dsa
, 0, sizeof(dsa
));
113 ctx
->dsa_keep_depth_stencil
=
114 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
116 dsa
.depth
.enabled
= 1;
117 dsa
.depth
.writemask
= 1;
118 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
119 ctx
->dsa_write_depth_keep_stencil
=
120 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
122 dsa
.stencil
[0].enabled
= 1;
123 dsa
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
124 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
125 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
126 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
127 dsa
.stencil
[0].valuemask
= 0xff;
128 dsa
.stencil
[0].writemask
= 0xff;
130 /* create a depth stencil alpha state for each possible stencil clear
132 for (i
= 0; i
< 0xff; i
++) {
133 dsa
.stencil
[0].ref_value
= i
;
135 ctx
->dsa_write_depth_stencil
[i
] =
136 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
140 memset(&sampler_state
, 0, sizeof(sampler_state
));
141 sampler_state
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
142 sampler_state
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
143 sampler_state
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
145 for (i
= 0; i
< 16; i
++) {
146 sampler_state
.lod_bias
= i
;
147 sampler_state
.min_lod
= i
;
148 sampler_state
.max_lod
= i
;
150 ctx
->sampler_state
[i
] = pipe
->create_sampler_state(pipe
, &sampler_state
);
153 /* rasterizer state */
154 memset(&rs_state
, 0, sizeof(rs_state
));
155 rs_state
.front_winding
= PIPE_WINDING_CW
;
156 rs_state
.cull_mode
= PIPE_WINDING_NONE
;
157 rs_state
.bypass_vs_clip_and_viewport
= 1;
158 rs_state
.gl_rasterization_rules
= 1;
159 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
163 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
164 TGSI_SEMANTIC_COLOR
};
165 const uint semantic_indices
[] = { 0, 0 };
167 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
171 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
172 TGSI_SEMANTIC_GENERIC
};
173 const uint semantic_indices
[] = { 0, 0 };
175 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
179 /* fragment shaders */
180 ctx
->fs_texfetch_col
[PIPE_TEXTURE_1D
] =
181 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_1D
);
182 ctx
->fs_texfetch_col
[PIPE_TEXTURE_2D
] =
183 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
184 ctx
->fs_texfetch_col
[PIPE_TEXTURE_3D
] =
185 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_3D
);
186 ctx
->fs_texfetch_col
[PIPE_TEXTURE_CUBE
] =
187 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
189 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_1D
] =
190 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_1D
);
191 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_2D
] =
192 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_2D
);
193 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_3D
] =
194 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_3D
);
195 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_CUBE
] =
196 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_CUBE
);
198 max_render_targets
= pipe
->screen
->get_param(pipe
->screen
,
199 PIPE_CAP_MAX_RENDER_TARGETS
);
200 assert(max_render_targets
<= 8);
201 for (i
= 0; i
< max_render_targets
; i
++)
202 ctx
->fs_col
[i
] = util_make_fragment_clonecolor_shader(pipe
, 1+i
);
204 /* set invariant vertex coordinates */
205 for (i
= 0; i
< 4; i
++)
206 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
208 /* create the vertex buffer */
209 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
211 PIPE_BUFFER_USAGE_VERTEX
,
212 sizeof(ctx
->vertices
));
214 return &ctx
->blitter
;
217 void util_blitter_destroy(struct blitter_context
*blitter
)
219 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
220 struct pipe_context
*pipe
= ctx
->pipe
;
223 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
224 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
225 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
226 pipe
->delete_depth_stencil_alpha_state(pipe
,
227 ctx
->dsa_write_depth_keep_stencil
);
229 for (i
= 0; i
< 0xff; i
++)
230 pipe
->delete_depth_stencil_alpha_state(pipe
,
231 ctx
->dsa_write_depth_stencil
[i
]);
233 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
234 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
235 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
237 for (i
= 0; i
< 4; i
++) {
238 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
239 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
241 for (i
= 0; i
< 8 && ctx
->fs_col
[i
]; i
++)
242 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
244 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
248 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
250 /* make sure these CSOs have been saved */
251 assert(ctx
->blitter
.saved_blend_state
&&
252 ctx
->blitter
.saved_dsa_state
&&
253 ctx
->blitter
.saved_rs_state
&&
254 ctx
->blitter
.saved_fs
&&
255 ctx
->blitter
.saved_vs
);
258 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
260 struct pipe_context
*pipe
= ctx
->pipe
;
262 /* restore the state objects which are always required to be saved */
263 pipe
->bind_blend_state(pipe
, ctx
->blitter
.saved_blend_state
);
264 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->blitter
.saved_dsa_state
);
265 pipe
->bind_rasterizer_state(pipe
, ctx
->blitter
.saved_rs_state
);
266 pipe
->bind_fs_state(pipe
, ctx
->blitter
.saved_fs
);
267 pipe
->bind_vs_state(pipe
, ctx
->blitter
.saved_vs
);
269 ctx
->blitter
.saved_blend_state
= 0;
270 ctx
->blitter
.saved_dsa_state
= 0;
271 ctx
->blitter
.saved_rs_state
= 0;
272 ctx
->blitter
.saved_fs
= 0;
273 ctx
->blitter
.saved_vs
= 0;
275 /* restore the state objects which are required to be saved before copy/fill
277 if (ctx
->blitter
.saved_fb_state
.nr_cbufs
!= ~0) {
278 pipe
->set_framebuffer_state(pipe
, &ctx
->blitter
.saved_fb_state
);
279 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
282 if (ctx
->blitter
.saved_num_sampler_states
!= ~0) {
283 pipe
->bind_fragment_sampler_states(pipe
,
284 ctx
->blitter
.saved_num_sampler_states
,
285 ctx
->blitter
.saved_sampler_states
);
286 ctx
->blitter
.saved_num_sampler_states
= ~0;
289 if (ctx
->blitter
.saved_num_textures
!= ~0) {
290 pipe
->set_fragment_sampler_textures(pipe
,
291 ctx
->blitter
.saved_num_textures
,
292 ctx
->blitter
.saved_textures
);
293 ctx
->blitter
.saved_num_textures
= ~0;
297 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
298 unsigned x1
, unsigned y1
,
299 unsigned x2
, unsigned y2
,
304 /* set vertex positions */
305 ctx
->vertices
[0][0][0] = x1
; /*v0.x*/
306 ctx
->vertices
[0][0][1] = y1
; /*v0.y*/
308 ctx
->vertices
[1][0][0] = x2
; /*v1.x*/
309 ctx
->vertices
[1][0][1] = y1
; /*v1.y*/
311 ctx
->vertices
[2][0][0] = x2
; /*v2.x*/
312 ctx
->vertices
[2][0][1] = y2
; /*v2.y*/
314 ctx
->vertices
[3][0][0] = x1
; /*v3.x*/
315 ctx
->vertices
[3][0][1] = y2
; /*v3.y*/
317 for (i
= 0; i
< 4; i
++)
318 ctx
->vertices
[i
][0][2] = depth
; /*z*/
321 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
326 for (i
= 0; i
< 4; i
++) {
327 ctx
->vertices
[i
][1][0] = rgba
[0];
328 ctx
->vertices
[i
][1][1] = rgba
[1];
329 ctx
->vertices
[i
][1][2] = rgba
[2];
330 ctx
->vertices
[i
][1][3] = rgba
[3];
334 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
335 struct pipe_surface
*surf
,
336 unsigned x1
, unsigned y1
,
337 unsigned x2
, unsigned y2
)
340 float s1
= x1
/ (float)surf
->width
;
341 float t1
= y1
/ (float)surf
->height
;
342 float s2
= x2
/ (float)surf
->width
;
343 float t2
= y2
/ (float)surf
->height
;
345 ctx
->vertices
[0][1][0] = s1
; /*t0.s*/
346 ctx
->vertices
[0][1][1] = t1
; /*t0.t*/
348 ctx
->vertices
[1][1][0] = s2
; /*t1.s*/
349 ctx
->vertices
[1][1][1] = t1
; /*t1.t*/
351 ctx
->vertices
[2][1][0] = s2
; /*t2.s*/
352 ctx
->vertices
[2][1][1] = t2
; /*t2.t*/
354 ctx
->vertices
[3][1][0] = s1
; /*t3.s*/
355 ctx
->vertices
[3][1][1] = t2
; /*t3.t*/
357 for (i
= 0; i
< 4; i
++) {
358 ctx
->vertices
[i
][1][2] = 0; /*r*/
359 ctx
->vertices
[i
][1][3] = 1; /*q*/
363 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
364 struct pipe_surface
*surf
,
365 unsigned x1
, unsigned y1
,
366 unsigned x2
, unsigned y2
)
369 float depth
= u_minify(surf
->texture
->depth0
, surf
->level
);
370 float r
= surf
->zslice
/ depth
;
372 blitter_set_texcoords_2d(ctx
, surf
, x1
, y1
, x2
, y2
);
374 for (i
= 0; i
< 4; i
++)
375 ctx
->vertices
[i
][1][2] = r
; /*r*/
378 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
379 struct pipe_surface
*surf
,
380 unsigned x1
, unsigned y1
,
381 unsigned x2
, unsigned y2
)
384 float s1
= x1
/ (float)surf
->width
;
385 float t1
= y1
/ (float)surf
->height
;
386 float s2
= x2
/ (float)surf
->width
;
387 float t2
= y2
/ (float)surf
->height
;
388 const float st
[4][2] = {
389 {s1
, t1
}, {s2
, t1
}, {s2
, t2
}, {s1
, t2
}
392 util_map_texcoords2d_onto_cubemap(surf
->face
,
393 /* pointer, stride in floats */
395 &ctx
->vertices
[0][1][0], 8);
397 for (i
= 0; i
< 4; i
++)
398 ctx
->vertices
[i
][1][3] = 1; /*q*/
401 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
403 struct blitter_context
*blitter
= &ctx
->blitter
;
404 struct pipe_context
*pipe
= ctx
->pipe
;
406 if (blitter
->draw_quad
) {
407 blitter
->draw_quad(pipe
, &ctx
->vertices
[0][0][0]);
409 /* write vertices and draw them */
410 pipe_buffer_write(pipe
->screen
, ctx
->vbuf
,
411 0, sizeof(ctx
->vertices
), ctx
->vertices
);
413 util_draw_vertex_buffer(ctx
->pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
415 2); /* attribs/vert */
419 void util_blitter_clear(struct blitter_context
*blitter
,
420 unsigned width
, unsigned height
,
422 unsigned clear_buffers
,
424 double depth
, unsigned stencil
)
426 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
427 struct pipe_context
*pipe
= ctx
->pipe
;
429 assert(num_cbufs
<= 8);
431 blitter_check_saved_CSOs(ctx
);
434 if (clear_buffers
& PIPE_CLEAR_COLOR
)
435 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
437 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
439 if (clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
)
440 pipe
->bind_depth_stencil_alpha_state(pipe
,
441 ctx
->dsa_write_depth_stencil
[stencil
&0xff]);
443 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
445 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
446 pipe
->bind_fs_state(pipe
, ctx
->fs_col
[num_cbufs
? num_cbufs
-1 : 0]);
447 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
449 blitter_set_clear_color(ctx
, rgba
);
450 blitter_set_rectangle(ctx
, 0, 0, width
, height
, depth
);
451 blitter_draw_quad(ctx
);
452 blitter_restore_CSOs(ctx
);
455 void util_blitter_copy(struct blitter_context
*blitter
,
456 struct pipe_surface
*dst
,
457 unsigned dstx
, unsigned dsty
,
458 struct pipe_surface
*src
,
459 unsigned srcx
, unsigned srcy
,
460 unsigned width
, unsigned height
,
461 boolean ignore_stencil
)
463 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
464 struct pipe_context
*pipe
= ctx
->pipe
;
465 struct pipe_screen
*screen
= pipe
->screen
;
466 struct pipe_framebuffer_state fb_state
;
467 boolean is_stencil
, is_depth
;
468 unsigned dst_tex_usage
;
470 /* give up if textures are not set */
471 assert(dst
->texture
&& src
->texture
);
472 if (!dst
->texture
|| !src
->texture
)
475 is_depth
= pf_get_component_bits(src
->format
, PIPE_FORMAT_COMP_Z
) != 0;
476 is_stencil
= pf_get_component_bits(src
->format
, PIPE_FORMAT_COMP_S
) != 0;
477 dst_tex_usage
= is_depth
|| is_stencil
? PIPE_TEXTURE_USAGE_DEPTH_STENCIL
:
478 PIPE_TEXTURE_USAGE_RENDER_TARGET
;
480 /* check if we can sample from and render to the surfaces */
481 /* (assuming copying a stencil buffer is not possible) */
482 if ((!ignore_stencil
&& is_stencil
) ||
483 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
485 !screen
->is_format_supported(screen
, src
->format
, src
->texture
->target
,
486 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
487 util_surface_copy(pipe
, FALSE
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
492 /* check whether the states are properly saved */
493 blitter_check_saved_CSOs(ctx
);
494 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
495 assert(blitter
->saved_num_textures
!= ~0);
496 assert(blitter
->saved_num_sampler_states
!= ~0);
497 assert(src
->texture
->target
< 4);
500 fb_state
.width
= dst
->width
;
501 fb_state
.height
= dst
->height
;
504 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
505 pipe
->bind_depth_stencil_alpha_state(pipe
,
506 ctx
->dsa_write_depth_keep_stencil
);
507 pipe
->bind_fs_state(pipe
, ctx
->fs_texfetch_depth
[src
->texture
->target
]);
509 fb_state
.nr_cbufs
= 0;
510 fb_state
.zsbuf
= dst
;
512 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
513 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
514 pipe
->bind_fs_state(pipe
, ctx
->fs_texfetch_col
[src
->texture
->target
]);
516 fb_state
.nr_cbufs
= 1;
517 fb_state
.cbufs
[0] = dst
;
520 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
521 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
522 pipe
->bind_fragment_sampler_states(pipe
, 1, &ctx
->sampler_state
[src
->level
]);
523 pipe
->set_fragment_sampler_textures(pipe
, 1, &src
->texture
);
524 pipe
->set_framebuffer_state(pipe
, &fb_state
);
526 /* set texture coordinates */
527 switch (src
->texture
->target
) {
528 case PIPE_TEXTURE_1D
:
529 case PIPE_TEXTURE_2D
:
530 blitter_set_texcoords_2d(ctx
, src
, srcx
, srcy
,
531 srcx
+width
, srcy
+height
);
533 case PIPE_TEXTURE_3D
:
534 blitter_set_texcoords_3d(ctx
, src
, srcx
, srcy
,
535 srcx
+width
, srcy
+height
);
537 case PIPE_TEXTURE_CUBE
:
538 blitter_set_texcoords_cube(ctx
, src
, srcx
, srcy
,
539 srcx
+width
, srcy
+height
);
543 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0);
544 blitter_draw_quad(ctx
);
545 blitter_restore_CSOs(ctx
);
548 void util_blitter_fill(struct blitter_context
*blitter
,
549 struct pipe_surface
*dst
,
550 unsigned dstx
, unsigned dsty
,
551 unsigned width
, unsigned height
,
554 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
555 struct pipe_context
*pipe
= ctx
->pipe
;
556 struct pipe_screen
*screen
= pipe
->screen
;
557 struct pipe_framebuffer_state fb_state
;
559 ubyte ub_rgba
[4] = {0};
560 union util_color color
;
563 assert(dst
->texture
);
567 /* check if we can render to the surface */
568 if (pf_is_depth_or_stencil(dst
->format
) || /* unlikely, but you never know */
569 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
570 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
571 util_surface_fill(pipe
, dst
, dstx
, dsty
, width
, height
, value
);
575 /* unpack the color */
577 util_unpack_color_ub(dst
->format
, &color
,
578 ub_rgba
, ub_rgba
+1, ub_rgba
+2, ub_rgba
+3);
579 for (i
= 0; i
< 4; i
++)
580 rgba
[i
] = ubyte_to_float(ub_rgba
[i
]);
582 /* check the saved state */
583 blitter_check_saved_CSOs(ctx
);
584 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
587 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
588 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
589 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
590 pipe
->bind_fs_state(pipe
, ctx
->fs_col
[0]);
591 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
593 /* set a framebuffer state */
594 fb_state
.width
= dst
->width
;
595 fb_state
.height
= dst
->height
;
596 fb_state
.nr_cbufs
= 1;
597 fb_state
.cbufs
[0] = dst
;
599 pipe
->set_framebuffer_state(pipe
, &fb_state
);
601 blitter_set_clear_color(ctx
, rgba
);
602 blitter_set_rectangle(ctx
, 0, 0, width
, height
, 0);
603 blitter_draw_quad(ctx
);
604 blitter_restore_CSOs(ctx
);