u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
30 * resource_copy_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50
51 #define INVALID_PTR ((void*)~0)
52
53 struct blitter_context_priv
54 {
55 struct blitter_context base;
56
57 struct pipe_resource *vbuf; /**< quad */
58
59 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
60
61 /* Templates for various state objects. */
62 struct pipe_sampler_state template_sampler_state;
63
64 /* Constant state objects. */
65 /* Vertex shaders. */
66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67
68 /* Fragment shaders. */
69 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
70 void *fs_col[PIPE_MAX_COLOR_BUFS+1];
71
72 /* FS which outputs a color from a texture,
73 where the index is PIPE_TEXTURE_* to be sampled. */
74 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
75
76 /* FS which outputs a depth from a texture,
77 where the index is PIPE_TEXTURE_* to be sampled. */
78 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
79
80 /* Blend state. */
81 void *blend_write_color; /**< blend state with writemask of RGBA */
82 void *blend_keep_color; /**< blend state with writemask of 0 */
83
84 /* Depth stencil alpha state. */
85 void *dsa_write_depth_stencil;
86 void *dsa_write_depth_keep_stencil;
87 void *dsa_keep_depth_stencil;
88 void *dsa_keep_depth_write_stencil;
89 void *dsa_flush_depth_stencil;
90
91 void *velem_state;
92
93 /* Sampler state for clamping to a miplevel. */
94 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
95
96 /* Rasterizer state. */
97 void *rs_state;
98
99 /* Viewport state. */
100 struct pipe_viewport_state viewport;
101
102 /* Clip state. */
103 struct pipe_clip_state clip;
104
105 /* Destination surface dimensions. */
106 unsigned dst_width;
107 unsigned dst_height;
108 };
109
110 static void blitter_draw_rectangle(struct blitter_context *blitter,
111 unsigned x, unsigned y,
112 unsigned width, unsigned height,
113 float depth,
114 enum blitter_attrib_type type,
115 const float attrib[4]);
116
117
118 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
119 {
120 struct blitter_context_priv *ctx;
121 struct pipe_blend_state blend;
122 struct pipe_depth_stencil_alpha_state dsa;
123 struct pipe_rasterizer_state rs_state;
124 struct pipe_sampler_state *sampler_state;
125 struct pipe_vertex_element velem[2];
126 unsigned i;
127
128 ctx = CALLOC_STRUCT(blitter_context_priv);
129 if (!ctx)
130 return NULL;
131
132 ctx->base.pipe = pipe;
133 ctx->base.draw_rectangle = blitter_draw_rectangle;
134
135 /* init state objects for them to be considered invalid */
136 ctx->base.saved_blend_state = INVALID_PTR;
137 ctx->base.saved_dsa_state = INVALID_PTR;
138 ctx->base.saved_rs_state = INVALID_PTR;
139 ctx->base.saved_fs = INVALID_PTR;
140 ctx->base.saved_vs = INVALID_PTR;
141 ctx->base.saved_velem_state = INVALID_PTR;
142 ctx->base.saved_fb_state.nr_cbufs = ~0;
143 ctx->base.saved_num_sampler_views = ~0;
144 ctx->base.saved_num_sampler_states = ~0;
145 ctx->base.saved_num_vertex_buffers = ~0;
146
147 /* blend state objects */
148 memset(&blend, 0, sizeof(blend));
149 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
150
151 blend.rt[0].colormask = PIPE_MASK_RGBA;
152 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
153
154 /* depth stencil alpha state objects */
155 memset(&dsa, 0, sizeof(dsa));
156 ctx->dsa_keep_depth_stencil =
157 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
158
159 dsa.depth.writemask = 1;
160 ctx->dsa_flush_depth_stencil =
161 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
162
163 dsa.depth.enabled = 1;
164 dsa.depth.writemask = 1;
165 dsa.depth.func = PIPE_FUNC_ALWAYS;
166 ctx->dsa_write_depth_keep_stencil =
167 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
168
169 dsa.stencil[0].enabled = 1;
170 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
171 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
172 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
173 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
174 dsa.stencil[0].valuemask = 0xff;
175 dsa.stencil[0].writemask = 0xff;
176 ctx->dsa_write_depth_stencil =
177 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
178
179
180 dsa.depth.enabled = 0;
181 dsa.depth.writemask = 0;
182 ctx->dsa_keep_depth_write_stencil =
183 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
184
185 /* sampler state */
186 sampler_state = &ctx->template_sampler_state;
187 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
188 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
189 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
190 sampler_state->normalized_coords = TRUE;
191 /* The sampler state objects which sample from a specified mipmap level
192 * are created on-demand. */
193
194 /* rasterizer state */
195 memset(&rs_state, 0, sizeof(rs_state));
196 rs_state.cull_face = PIPE_FACE_NONE;
197 rs_state.gl_rasterization_rules = 1;
198 rs_state.flatshade = 1;
199 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
200
201 /* vertex elements state */
202 memset(&velem[0], 0, sizeof(velem[0]) * 2);
203 for (i = 0; i < 2; i++) {
204 velem[i].src_offset = i * 4 * sizeof(float);
205 velem[i].instance_divisor = 0;
206 velem[i].vertex_buffer_index = 0;
207 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
208 }
209 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
210
211 /* fragment shaders are created on-demand */
212
213 /* vertex shader */
214 {
215 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
216 TGSI_SEMANTIC_GENERIC };
217 const uint semantic_indices[] = { 0, 0 };
218 ctx->vs =
219 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
220 semantic_indices);
221 }
222
223 /* set invariant vertex coordinates */
224 for (i = 0; i < 4; i++)
225 ctx->vertices[i][0][3] = 1; /*v.w*/
226
227 /* create the vertex buffer */
228 ctx->vbuf = pipe_buffer_create(ctx->base.pipe->screen,
229 PIPE_BIND_VERTEX_BUFFER,
230 sizeof(ctx->vertices));
231
232 return &ctx->base;
233 }
234
235 void util_blitter_destroy(struct blitter_context *blitter)
236 {
237 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
238 struct pipe_context *pipe = blitter->pipe;
239 int i;
240
241 pipe->delete_blend_state(pipe, ctx->blend_write_color);
242 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
243 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
244 pipe->delete_depth_stencil_alpha_state(pipe,
245 ctx->dsa_write_depth_keep_stencil);
246 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
247 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
248 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
249
250 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
251 pipe->delete_vs_state(pipe, ctx->vs);
252 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
253
254 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
255 if (ctx->fs_texfetch_col[i])
256 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
257 if (ctx->fs_texfetch_depth[i])
258 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
259 }
260
261 for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++)
262 if (ctx->fs_col[i])
263 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
264
265 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
266 if (ctx->sampler_state[i])
267 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
268
269 pipe_resource_reference(&ctx->vbuf, NULL);
270 FREE(ctx);
271 }
272
273 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
274 {
275 /* make sure these CSOs have been saved */
276 assert(ctx->base.saved_blend_state != INVALID_PTR &&
277 ctx->base.saved_dsa_state != INVALID_PTR &&
278 ctx->base.saved_rs_state != INVALID_PTR &&
279 ctx->base.saved_fs != INVALID_PTR &&
280 ctx->base.saved_vs != INVALID_PTR &&
281 ctx->base.saved_velem_state != INVALID_PTR);
282 }
283
284 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
285 {
286 struct pipe_context *pipe = ctx->base.pipe;
287 unsigned i;
288
289 /* restore the state objects which are always required to be saved */
290 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
291 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
292 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
293 pipe->bind_fs_state(pipe, ctx->base.saved_fs);
294 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
295 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
296
297 ctx->base.saved_blend_state = INVALID_PTR;
298 ctx->base.saved_dsa_state = INVALID_PTR;
299 ctx->base.saved_rs_state = INVALID_PTR;
300 ctx->base.saved_fs = INVALID_PTR;
301 ctx->base.saved_vs = INVALID_PTR;
302 ctx->base.saved_velem_state = INVALID_PTR;
303
304 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
305
306 pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
307 pipe->set_clip_state(pipe, &ctx->base.saved_clip);
308
309 /* restore the state objects which are required to be saved before copy/fill
310 */
311 if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
312 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
313 util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
314 ctx->base.saved_fb_state.nr_cbufs = ~0;
315 }
316
317 if (ctx->base.saved_num_sampler_states != ~0) {
318 pipe->bind_fragment_sampler_states(pipe,
319 ctx->base.saved_num_sampler_states,
320 ctx->base.saved_sampler_states);
321 ctx->base.saved_num_sampler_states = ~0;
322 }
323
324 if (ctx->base.saved_num_sampler_views != ~0) {
325 pipe->set_fragment_sampler_views(pipe,
326 ctx->base.saved_num_sampler_views,
327 ctx->base.saved_sampler_views);
328
329 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
330 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i],
331 NULL);
332
333 ctx->base.saved_num_sampler_views = ~0;
334 }
335
336 if (ctx->base.saved_num_vertex_buffers != ~0) {
337 pipe->set_vertex_buffers(pipe,
338 ctx->base.saved_num_vertex_buffers,
339 ctx->base.saved_vertex_buffers);
340
341 for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
342 if (ctx->base.saved_vertex_buffers[i].buffer) {
343 pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
344 NULL);
345 }
346 }
347 ctx->base.saved_num_vertex_buffers = ~0;
348 }
349 }
350
351 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
352 unsigned x1, unsigned y1,
353 unsigned x2, unsigned y2,
354 float depth)
355 {
356 int i;
357
358 /* set vertex positions */
359 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
360 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
361
362 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
363 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
364
365 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
366 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
367
368 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
369 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
370
371 for (i = 0; i < 4; i++)
372 ctx->vertices[i][0][2] = depth; /*z*/
373
374 /* viewport */
375 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
376 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
377 ctx->viewport.scale[2] = 1.0f;
378 ctx->viewport.scale[3] = 1.0f;
379 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
380 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
381 ctx->viewport.translate[2] = 0.0f;
382 ctx->viewport.translate[3] = 0.0f;
383 ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
384
385 /* clip */
386 ctx->base.pipe->set_clip_state(ctx->base.pipe, &ctx->clip);
387 }
388
389 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
390 const float *rgba)
391 {
392 int i;
393
394 if (rgba) {
395 for (i = 0; i < 4; i++) {
396 ctx->vertices[i][1][0] = rgba[0];
397 ctx->vertices[i][1][1] = rgba[1];
398 ctx->vertices[i][1][2] = rgba[2];
399 ctx->vertices[i][1][3] = rgba[3];
400 }
401 } else {
402 for (i = 0; i < 4; i++) {
403 ctx->vertices[i][1][0] = 0;
404 ctx->vertices[i][1][1] = 0;
405 ctx->vertices[i][1][2] = 0;
406 ctx->vertices[i][1][3] = 0;
407 }
408 }
409 }
410
411 static void get_texcoords(struct pipe_resource *src,
412 struct pipe_subresource subsrc,
413 unsigned x1, unsigned y1,
414 unsigned x2, unsigned y2,
415 boolean normalized, float out[4])
416 {
417 if(normalized)
418 {
419 out[0] = x1 / (float)u_minify(src->width0, subsrc.level);
420 out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
421 out[2] = x2 / (float)u_minify(src->width0, subsrc.level);
422 out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
423 }
424 else
425 {
426 out[0] = x1;
427 out[1] = y1;
428 out[2] = x2;
429 out[3] = y2;
430 }
431 }
432
433 static void set_texcoords_in_vertices(const float coord[4],
434 float *out, unsigned stride)
435 {
436 out[0] = coord[0]; /*t0.s*/
437 out[1] = coord[1]; /*t0.t*/
438 out += stride;
439 out[0] = coord[2]; /*t1.s*/
440 out[1] = coord[1]; /*t1.t*/
441 out += stride;
442 out[0] = coord[2]; /*t2.s*/
443 out[1] = coord[3]; /*t2.t*/
444 out += stride;
445 out[0] = coord[0]; /*t3.s*/
446 out[1] = coord[3]; /*t3.t*/
447 }
448
449 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
450 struct pipe_resource *src,
451 struct pipe_subresource subsrc,
452 unsigned x1, unsigned y1,
453 unsigned x2, unsigned y2)
454 {
455 unsigned i;
456 float coord[4];
457
458 get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
459 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
460
461 for (i = 0; i < 4; i++) {
462 ctx->vertices[i][1][2] = 0; /*r*/
463 ctx->vertices[i][1][3] = 1; /*q*/
464 }
465 }
466
467 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
468 struct pipe_resource *src,
469 struct pipe_subresource subsrc,
470 unsigned zslice,
471 unsigned x1, unsigned y1,
472 unsigned x2, unsigned y2)
473 {
474 int i;
475 float r = zslice / (float)u_minify(src->depth0, subsrc.level);
476
477 blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
478
479 for (i = 0; i < 4; i++)
480 ctx->vertices[i][1][2] = r; /*r*/
481 }
482
483 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
484 struct pipe_resource *src,
485 struct pipe_subresource subsrc,
486 unsigned x1, unsigned y1,
487 unsigned x2, unsigned y2)
488 {
489 int i;
490 float coord[4];
491 float st[4][2];
492
493 get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
494 set_texcoords_in_vertices(coord, &st[0][0], 2);
495
496 util_map_texcoords2d_onto_cubemap(subsrc.face,
497 /* pointer, stride in floats */
498 &st[0][0], 2,
499 &ctx->vertices[0][1][0], 8);
500
501 for (i = 0; i < 4; i++)
502 ctx->vertices[i][1][3] = 1; /*q*/
503 }
504
505 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
506 unsigned width, unsigned height)
507 {
508 ctx->dst_width = width;
509 ctx->dst_height = height;
510 }
511
512 static void blitter_draw_quad(struct blitter_context_priv *ctx)
513 {
514 struct pipe_context *pipe = ctx->base.pipe;
515 struct pipe_box box;
516
517 /* write vertices and draw them */
518 u_box_1d(0, sizeof(ctx->vertices), &box);
519 pipe->transfer_inline_write(pipe, ctx->vbuf, u_subresource(0,0),
520 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
521 &box, ctx->vertices, sizeof(ctx->vertices), 0);
522
523 util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
524 4, /* verts */
525 2); /* attribs/vert */
526 }
527
528 static INLINE
529 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
530 int miplevel, boolean normalized)
531 {
532 struct pipe_context *pipe = ctx->base.pipe;
533 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
534
535 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
536
537 /* Create the sampler state on-demand. */
538 if (!ctx->sampler_state[miplevel * 2 + normalized]) {
539 sampler_state->lod_bias = miplevel;
540 sampler_state->min_lod = miplevel;
541 sampler_state->max_lod = miplevel;
542 sampler_state->normalized_coords = normalized;
543
544 ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
545 sampler_state);
546 }
547
548 /* Return void** so that it can be passed to bind_fragment_sampler_states
549 * directly. */
550 return &ctx->sampler_state[miplevel * 2 + normalized];
551 }
552
553 static INLINE
554 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
555 {
556 struct pipe_context *pipe = ctx->base.pipe;
557
558 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
559
560 if (!ctx->fs_col[num_cbufs])
561 ctx->fs_col[num_cbufs] =
562 util_make_fragment_cloneinput_shader(pipe, num_cbufs,
563 TGSI_SEMANTIC_GENERIC,
564 TGSI_INTERPOLATE_LINEAR);
565
566 return ctx->fs_col[num_cbufs];
567 }
568
569 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
570 static unsigned
571 pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
572 {
573 switch (pipe_tex_target) {
574 case PIPE_TEXTURE_1D:
575 return TGSI_TEXTURE_1D;
576 case PIPE_TEXTURE_2D:
577 return TGSI_TEXTURE_2D;
578 case PIPE_TEXTURE_RECT:
579 return TGSI_TEXTURE_RECT;
580 case PIPE_TEXTURE_3D:
581 return TGSI_TEXTURE_3D;
582 case PIPE_TEXTURE_CUBE:
583 return TGSI_TEXTURE_CUBE;
584 default:
585 assert(0 && "unexpected texture target");
586 return TGSI_TEXTURE_UNKNOWN;
587 }
588 }
589
590
591 static INLINE
592 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
593 unsigned tex_target)
594 {
595 struct pipe_context *pipe = ctx->base.pipe;
596
597 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
598
599 /* Create the fragment shader on-demand. */
600 if (!ctx->fs_texfetch_col[tex_target]) {
601 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
602
603 ctx->fs_texfetch_col[tex_target] =
604 util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
605 }
606
607 return ctx->fs_texfetch_col[tex_target];
608 }
609
610 static INLINE
611 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
612 unsigned tex_target)
613 {
614 struct pipe_context *pipe = ctx->base.pipe;
615
616 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
617
618 /* Create the fragment shader on-demand. */
619 if (!ctx->fs_texfetch_depth[tex_target]) {
620 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
621
622 ctx->fs_texfetch_depth[tex_target] =
623 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
624 TGSI_INTERPOLATE_LINEAR);
625 }
626
627 return ctx->fs_texfetch_depth[tex_target];
628 }
629
630 static void blitter_draw_rectangle(struct blitter_context *blitter,
631 unsigned x1, unsigned y1,
632 unsigned x2, unsigned y2,
633 float depth,
634 enum blitter_attrib_type type,
635 const float attrib[4])
636 {
637 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
638
639 switch (type) {
640 case UTIL_BLITTER_ATTRIB_COLOR:
641 blitter_set_clear_color(ctx, attrib);
642 break;
643
644 case UTIL_BLITTER_ATTRIB_TEXCOORD:
645 set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
646 break;
647
648 default:;
649 }
650
651 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
652 blitter_draw_quad(ctx);
653 }
654
655 void util_blitter_clear(struct blitter_context *blitter,
656 unsigned width, unsigned height,
657 unsigned num_cbufs,
658 unsigned clear_buffers,
659 const float *rgba,
660 double depth, unsigned stencil)
661 {
662 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
663 struct pipe_context *pipe = ctx->base.pipe;
664 struct pipe_stencil_ref sr = { { 0 } };
665
666 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
667
668 blitter_check_saved_CSOs(ctx);
669
670 /* bind CSOs */
671 if (clear_buffers & PIPE_CLEAR_COLOR)
672 pipe->bind_blend_state(pipe, ctx->blend_write_color);
673 else
674 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
675
676 if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
677 sr.ref_value[0] = stencil & 0xff;
678 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
679 pipe->set_stencil_ref(pipe, &sr);
680 }
681 else if (clear_buffers & PIPE_CLEAR_DEPTH) {
682 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
683 }
684 else if (clear_buffers & PIPE_CLEAR_STENCIL) {
685 sr.ref_value[0] = stencil & 0xff;
686 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
687 pipe->set_stencil_ref(pipe, &sr);
688 }
689 else
690 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
691
692 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
693 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
694 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
695 pipe->bind_vs_state(pipe, ctx->vs);
696
697 blitter_set_dst_dimensions(ctx, width, height);
698 blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
699 UTIL_BLITTER_ATTRIB_COLOR, rgba);
700 blitter_restore_CSOs(ctx);
701 }
702
703 static
704 boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
705 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
706 {
707 return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
708 }
709
710 void util_blitter_copy_region(struct blitter_context *blitter,
711 struct pipe_resource *dst,
712 struct pipe_subresource subdst,
713 unsigned dstx, unsigned dsty, unsigned dstz,
714 struct pipe_resource *src,
715 struct pipe_subresource subsrc,
716 unsigned srcx, unsigned srcy, unsigned srcz,
717 unsigned width, unsigned height,
718 boolean ignore_stencil)
719 {
720 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
721 struct pipe_context *pipe = ctx->base.pipe;
722 struct pipe_screen *screen = pipe->screen;
723 struct pipe_surface *dstsurf;
724 struct pipe_framebuffer_state fb_state;
725 struct pipe_sampler_view viewTempl, *view;
726 unsigned bind;
727 boolean is_stencil, is_depth;
728 boolean normalized;
729
730 /* Give up if textures are not set. */
731 assert(dst && src);
732 if (!dst || !src)
733 return;
734
735 /* Sanity checks. */
736 if (dst == src) {
737 assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
738 dstx, dstx + width, dsty, dsty + height));
739 } else {
740 assert(dst->format == src->format);
741 }
742 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
743
744 /* Is this a ZS format? */
745 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
746 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
747
748 if (is_depth || is_stencil)
749 bind = PIPE_BIND_DEPTH_STENCIL;
750 else
751 bind = PIPE_BIND_RENDER_TARGET;
752
753 /* Check if we can sample from and render to the surfaces. */
754 /* (assuming copying a stencil buffer is not possible) */
755 if ((!ignore_stencil && is_stencil) ||
756 !screen->is_format_supported(screen, dst->format, dst->target,
757 dst->nr_samples, bind, 0) ||
758 !screen->is_format_supported(screen, src->format, src->target,
759 src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
760 util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
761 src, subsrc, srcx, srcy, srcz, width, height);
762 return;
763 }
764
765 /* Get surfaces. */
766 dstsurf = screen->get_tex_surface(screen, dst,
767 subdst.face, subdst.level, dstz,
768 bind);
769
770 /* Check whether the states are properly saved. */
771 blitter_check_saved_CSOs(ctx);
772 assert(blitter->saved_fb_state.nr_cbufs != ~0);
773 assert(blitter->saved_num_sampler_views != ~0);
774 assert(blitter->saved_num_sampler_states != ~0);
775
776 /* Initialize framebuffer state. */
777 fb_state.width = dstsurf->width;
778 fb_state.height = dstsurf->height;
779
780 if (is_depth) {
781 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
782 pipe->bind_depth_stencil_alpha_state(pipe,
783 ctx->dsa_write_depth_keep_stencil);
784 pipe->bind_fs_state(pipe,
785 blitter_get_fs_texfetch_depth(ctx, src->target));
786
787 fb_state.nr_cbufs = 0;
788 fb_state.zsbuf = dstsurf;
789 } else {
790 pipe->bind_blend_state(pipe, ctx->blend_write_color);
791 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
792 pipe->bind_fs_state(pipe,
793 blitter_get_fs_texfetch_col(ctx, src->target));
794
795 fb_state.nr_cbufs = 1;
796 fb_state.cbufs[0] = dstsurf;
797 fb_state.zsbuf = 0;
798 }
799
800 normalized = src->target != PIPE_TEXTURE_RECT;
801
802 /* Initialize sampler view. */
803 u_sampler_view_default_template(&viewTempl, src, src->format);
804 view = pipe->create_sampler_view(pipe, src, &viewTempl);
805
806 /* Set rasterizer state, shaders, and textures. */
807 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
808 pipe->bind_vs_state(pipe, ctx->vs);
809 pipe->bind_fragment_sampler_states(pipe, 1,
810 blitter_get_sampler_state(ctx, subsrc.level, normalized));
811 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
812 pipe->set_fragment_sampler_views(pipe, 1, &view);
813 pipe->set_framebuffer_state(pipe, &fb_state);
814
815 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
816
817 switch (src->target) {
818 /* Draw the quad with the draw_rectangle callback. */
819 case PIPE_TEXTURE_1D:
820 case PIPE_TEXTURE_2D:
821 case PIPE_TEXTURE_RECT:
822 {
823 /* Set texture coordinates. */
824 float coord[4];
825 get_texcoords(src, subsrc, srcx, srcy,
826 srcx+width, srcy+height, normalized, coord);
827
828 /* Draw. */
829 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
830 UTIL_BLITTER_ATTRIB_TEXCOORD, coord);
831 }
832 break;
833
834 /* Draw the quad with the generic codepath. */
835 case PIPE_TEXTURE_3D:
836 case PIPE_TEXTURE_CUBE:
837 /* Set texture coordinates. */
838 if (src->target == PIPE_TEXTURE_3D)
839 blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
840 srcx, srcy, srcx+width, srcy+height);
841 else
842 blitter_set_texcoords_cube(ctx, src, subsrc,
843 srcx, srcy, srcx+width, srcy+height);
844
845 /* Draw. */
846 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
847 blitter_draw_quad(ctx);
848 break;
849
850 default:
851 assert(0);
852 return;
853 }
854
855 blitter_restore_CSOs(ctx);
856
857 pipe_surface_reference(&dstsurf, NULL);
858 pipe_sampler_view_reference(&view, NULL);
859 }
860
861 /* Clear a region of a color surface to a constant value. */
862 void util_blitter_clear_render_target(struct blitter_context *blitter,
863 struct pipe_surface *dstsurf,
864 const float *rgba,
865 unsigned dstx, unsigned dsty,
866 unsigned width, unsigned height)
867 {
868 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
869 struct pipe_context *pipe = ctx->base.pipe;
870 struct pipe_framebuffer_state fb_state;
871
872 assert(dstsurf->texture);
873 if (!dstsurf->texture)
874 return;
875
876 /* check the saved state */
877 blitter_check_saved_CSOs(ctx);
878 assert(blitter->saved_fb_state.nr_cbufs != ~0);
879
880 /* bind CSOs */
881 pipe->bind_blend_state(pipe, ctx->blend_write_color);
882 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
883 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
884 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
885 pipe->bind_vs_state(pipe, ctx->vs);
886 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
887
888 /* set a framebuffer state */
889 fb_state.width = dstsurf->width;
890 fb_state.height = dstsurf->height;
891 fb_state.nr_cbufs = 1;
892 fb_state.cbufs[0] = dstsurf;
893 fb_state.zsbuf = 0;
894 pipe->set_framebuffer_state(pipe, &fb_state);
895
896 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
897 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
898 UTIL_BLITTER_ATTRIB_COLOR, rgba);
899 blitter_restore_CSOs(ctx);
900 }
901
902 /* Clear a region of a depth stencil surface. */
903 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
904 struct pipe_surface *dstsurf,
905 unsigned clear_flags,
906 double depth,
907 unsigned stencil,
908 unsigned dstx, unsigned dsty,
909 unsigned width, unsigned height)
910 {
911 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
912 struct pipe_context *pipe = ctx->base.pipe;
913 struct pipe_framebuffer_state fb_state;
914 struct pipe_stencil_ref sr = { { 0 } };
915
916 assert(dstsurf->texture);
917 if (!dstsurf->texture)
918 return;
919
920 /* check the saved state */
921 blitter_check_saved_CSOs(ctx);
922 assert(blitter->saved_fb_state.nr_cbufs != ~0);
923
924 /* bind CSOs */
925 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
926 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
927 sr.ref_value[0] = stencil & 0xff;
928 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
929 pipe->set_stencil_ref(pipe, &sr);
930 }
931 else if (clear_flags & PIPE_CLEAR_DEPTH) {
932 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
933 }
934 else if (clear_flags & PIPE_CLEAR_STENCIL) {
935 sr.ref_value[0] = stencil & 0xff;
936 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
937 pipe->set_stencil_ref(pipe, &sr);
938 }
939 else
940 /* hmm that should be illegal probably, or make it a no-op somewhere */
941 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
942
943 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
944 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
945 pipe->bind_vs_state(pipe, ctx->vs);
946 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
947
948 /* set a framebuffer state */
949 fb_state.width = dstsurf->width;
950 fb_state.height = dstsurf->height;
951 fb_state.nr_cbufs = 0;
952 fb_state.cbufs[0] = 0;
953 fb_state.zsbuf = dstsurf;
954 pipe->set_framebuffer_state(pipe, &fb_state);
955
956 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
957 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
958 UTIL_BLITTER_ATTRIB_NONE, NULL);
959 blitter_restore_CSOs(ctx);
960 }
961
962 /* draw a rectangle across a region using a custom dsa stage - for r600g */
963 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
964 struct pipe_surface *zsurf,
965 struct pipe_surface *cbsurf,
966 void *dsa_stage, float depth)
967 {
968 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
969 struct pipe_context *pipe = ctx->base.pipe;
970 struct pipe_framebuffer_state fb_state;
971
972 assert(zsurf->texture);
973 if (!zsurf->texture)
974 return;
975
976 /* check the saved state */
977 blitter_check_saved_CSOs(ctx);
978 assert(blitter->saved_fb_state.nr_cbufs != ~0);
979
980 /* bind CSOs */
981 pipe->bind_blend_state(pipe, ctx->blend_write_color);
982 pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
983
984 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
985 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
986 pipe->bind_vs_state(pipe, ctx->vs);
987 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
988
989 /* set a framebuffer state */
990 fb_state.width = zsurf->width;
991 fb_state.height = zsurf->height;
992 fb_state.nr_cbufs = 1;
993 if (cbsurf) {
994 fb_state.cbufs[0] = cbsurf;
995 fb_state.nr_cbufs = 1;
996 } else {
997 fb_state.cbufs[0] = NULL;
998 fb_state.nr_cbufs = 0;
999 }
1000 fb_state.zsbuf = zsurf;
1001 pipe->set_framebuffer_state(pipe, &fb_state);
1002
1003 blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
1004 blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
1005 UTIL_BLITTER_ATTRIB_NONE, NULL);
1006 blitter_restore_CSOs(ctx);
1007 }
1008
1009 /* flush a region of a depth stencil surface for r300g */
1010 void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
1011 struct pipe_surface *dstsurf)
1012 {
1013 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1014 util_blitter_custom_depth_stencil(blitter, dstsurf, NULL,
1015 ctx->dsa_flush_depth_stencil, 0.0f);
1016 }