1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30 * clear_depth_stencil, resource_copy_region, and blit functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50 #include "util/u_upload_mgr.h"
52 #define INVALID_PTR ((void*)~0)
54 #define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \
55 ((clear_buffers) / PIPE_CLEAR_COLOR0)
57 #define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
58 #define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1)
60 struct blitter_context_priv
62 struct blitter_context base
;
64 struct u_upload_mgr
*upload
;
66 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
68 /* Templates for various state objects. */
70 /* Constant state objects. */
72 void *vs
; /**< Vertex shader which passes {pos, generic} to the output.*/
73 void *vs_pos_only
; /**< Vertex shader which passes pos to the output.*/
74 void *vs_layered
; /**< Vertex shader which sets LAYER = INSTANCEID. */
76 /* Fragment shaders. */
78 void *fs_write_one_cbuf
;
79 void *fs_write_all_cbufs
;
81 /* FS which outputs a color from a texture,
82 where the index is PIPE_TEXTURE_* to be sampled. */
83 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
84 void *fs_texfetch_col_uint
[PIPE_MAX_TEXTURE_TYPES
];
85 void *fs_texfetch_col_sint
[PIPE_MAX_TEXTURE_TYPES
];
87 /* FS which outputs a depth from a texture,
88 where the index is PIPE_TEXTURE_* to be sampled. */
89 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
90 void *fs_texfetch_depthstencil
[PIPE_MAX_TEXTURE_TYPES
];
91 void *fs_texfetch_stencil
[PIPE_MAX_TEXTURE_TYPES
];
93 /* FS which outputs one sample from a multisample texture. */
94 void *fs_texfetch_col_msaa
[PIPE_MAX_TEXTURE_TYPES
];
95 void *fs_texfetch_col_msaa_uint
[PIPE_MAX_TEXTURE_TYPES
];
96 void *fs_texfetch_col_msaa_sint
[PIPE_MAX_TEXTURE_TYPES
];
97 void *fs_texfetch_depth_msaa
[PIPE_MAX_TEXTURE_TYPES
];
98 void *fs_texfetch_depthstencil_msaa
[PIPE_MAX_TEXTURE_TYPES
];
99 void *fs_texfetch_stencil_msaa
[PIPE_MAX_TEXTURE_TYPES
];
101 /* FS which outputs an average of all samples. */
102 void *fs_resolve
[PIPE_MAX_TEXTURE_TYPES
][NUM_RESOLVE_FRAG_SHADERS
][2];
103 void *fs_resolve_sint
[PIPE_MAX_TEXTURE_TYPES
][NUM_RESOLVE_FRAG_SHADERS
][2];
104 void *fs_resolve_uint
[PIPE_MAX_TEXTURE_TYPES
][NUM_RESOLVE_FRAG_SHADERS
][2];
107 void *blend
[PIPE_MASK_RGBA
+1][2]; /**< blend state with writemask */
108 void *blend_clear
[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR
)+1];
110 /* Depth stencil alpha state. */
111 void *dsa_write_depth_stencil
;
112 void *dsa_write_depth_keep_stencil
;
113 void *dsa_keep_depth_stencil
;
114 void *dsa_keep_depth_write_stencil
;
116 /* Vertex elements states. */
118 void *velem_state_readbuf
[4]; /**< X, XY, XYZ, XYZW */
122 void *sampler_state_linear
;
123 void *sampler_state_rect
;
124 void *sampler_state_rect_linear
;
126 /* Rasterizer state. */
127 void *rs_state
, *rs_state_scissor
, *rs_discard_state
;
129 /* Viewport state. */
130 struct pipe_viewport_state viewport
;
132 /* Destination surface dimensions. */
136 boolean has_geometry_shader
;
137 boolean has_tessellation
;
139 boolean has_stream_out
;
140 boolean has_stencil_export
;
141 boolean has_texture_multisample
;
142 boolean cached_all_shaders
;
144 /* The Draw module overrides these functions.
145 * Always create the blitter before Draw. */
146 void (*bind_fs_state
)(struct pipe_context
*, void *);
147 void (*delete_fs_state
)(struct pipe_context
*, void *);
150 static struct pipe_surface
*
151 util_blitter_get_next_surface_layer(struct pipe_context
*pipe
,
152 struct pipe_surface
*surf
);
154 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
156 struct blitter_context_priv
*ctx
;
157 struct pipe_blend_state blend
;
158 struct pipe_depth_stencil_alpha_state dsa
;
159 struct pipe_rasterizer_state rs_state
;
160 struct pipe_sampler_state sampler_state
;
161 struct pipe_vertex_element velem
[2];
164 ctx
= CALLOC_STRUCT(blitter_context_priv
);
168 ctx
->base
.pipe
= pipe
;
169 ctx
->base
.draw_rectangle
= util_blitter_draw_rectangle
;
170 ctx
->base
.get_next_surface_layer
= util_blitter_get_next_surface_layer
;
172 ctx
->bind_fs_state
= pipe
->bind_fs_state
;
173 ctx
->delete_fs_state
= pipe
->delete_fs_state
;
175 /* init state objects for them to be considered invalid */
176 ctx
->base
.saved_blend_state
= INVALID_PTR
;
177 ctx
->base
.saved_dsa_state
= INVALID_PTR
;
178 ctx
->base
.saved_rs_state
= INVALID_PTR
;
179 ctx
->base
.saved_fs
= INVALID_PTR
;
180 ctx
->base
.saved_vs
= INVALID_PTR
;
181 ctx
->base
.saved_gs
= INVALID_PTR
;
182 ctx
->base
.saved_velem_state
= INVALID_PTR
;
183 ctx
->base
.saved_fb_state
.nr_cbufs
= ~0;
184 ctx
->base
.saved_num_sampler_views
= ~0;
185 ctx
->base
.saved_num_sampler_states
= ~0;
186 ctx
->base
.saved_num_so_targets
= ~0;
188 ctx
->has_geometry_shader
=
189 pipe
->screen
->get_shader_param(pipe
->screen
, PIPE_SHADER_GEOMETRY
,
190 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0;
192 ctx
->has_tessellation
=
193 pipe
->screen
->get_shader_param(pipe
->screen
, PIPE_SHADER_TESS_CTRL
,
194 PIPE_SHADER_CAP_MAX_INSTRUCTIONS
) > 0;
196 ctx
->has_stream_out
=
197 pipe
->screen
->get_param(pipe
->screen
,
198 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
) != 0;
200 ctx
->has_stencil_export
=
201 pipe
->screen
->get_param(pipe
->screen
,
202 PIPE_CAP_SHADER_STENCIL_EXPORT
);
204 ctx
->has_texture_multisample
=
205 pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_TEXTURE_MULTISAMPLE
);
207 /* blend state objects */
208 memset(&blend
, 0, sizeof(blend
));
210 for (i
= 0; i
<= PIPE_MASK_RGBA
; i
++) {
211 for (j
= 0; j
< 2; j
++) {
212 memset(&blend
.rt
[0], 0, sizeof(blend
.rt
[0]));
213 blend
.rt
[0].colormask
= i
;
215 blend
.rt
[0].blend_enable
= 1;
216 blend
.rt
[0].rgb_func
= PIPE_BLEND_ADD
;
217 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
218 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
219 blend
.rt
[0].alpha_func
= PIPE_BLEND_ADD
;
220 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
221 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
223 ctx
->blend
[i
][j
] = pipe
->create_blend_state(pipe
, &blend
);
227 /* depth stencil alpha state objects */
228 memset(&dsa
, 0, sizeof(dsa
));
229 ctx
->dsa_keep_depth_stencil
=
230 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
232 dsa
.depth
.enabled
= 1;
233 dsa
.depth
.writemask
= 1;
234 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
235 ctx
->dsa_write_depth_keep_stencil
=
236 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
238 dsa
.stencil
[0].enabled
= 1;
239 dsa
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
240 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
241 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
242 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
243 dsa
.stencil
[0].valuemask
= 0xff;
244 dsa
.stencil
[0].writemask
= 0xff;
245 ctx
->dsa_write_depth_stencil
=
246 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
248 dsa
.depth
.enabled
= 0;
249 dsa
.depth
.writemask
= 0;
250 ctx
->dsa_keep_depth_write_stencil
=
251 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
254 memset(&sampler_state
, 0, sizeof(sampler_state
));
255 sampler_state
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
256 sampler_state
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
257 sampler_state
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
258 sampler_state
.normalized_coords
= 1;
259 ctx
->sampler_state
= pipe
->create_sampler_state(pipe
, &sampler_state
);
260 sampler_state
.normalized_coords
= 0;
261 ctx
->sampler_state_rect
= pipe
->create_sampler_state(pipe
, &sampler_state
);
263 sampler_state
.min_img_filter
= PIPE_TEX_FILTER_LINEAR
;
264 sampler_state
.mag_img_filter
= PIPE_TEX_FILTER_LINEAR
;
265 sampler_state
.normalized_coords
= 1;
266 ctx
->sampler_state_linear
= pipe
->create_sampler_state(pipe
, &sampler_state
);
267 sampler_state
.normalized_coords
= 0;
268 ctx
->sampler_state_rect_linear
= pipe
->create_sampler_state(pipe
, &sampler_state
);
270 /* rasterizer state */
271 memset(&rs_state
, 0, sizeof(rs_state
));
272 rs_state
.cull_face
= PIPE_FACE_NONE
;
273 rs_state
.half_pixel_center
= 1;
274 rs_state
.bottom_edge_rule
= 1;
275 rs_state
.flatshade
= 1;
276 rs_state
.depth_clip
= 1;
277 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
279 rs_state
.scissor
= 1;
280 ctx
->rs_state_scissor
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
282 if (ctx
->has_stream_out
) {
283 rs_state
.scissor
= 0;
284 rs_state
.rasterizer_discard
= 1;
285 ctx
->rs_discard_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
288 ctx
->base
.vb_slot
= 0; /* 0 for now */
290 /* vertex elements states */
291 memset(&velem
[0], 0, sizeof(velem
[0]) * 2);
292 for (i
= 0; i
< 2; i
++) {
293 velem
[i
].src_offset
= i
* 4 * sizeof(float);
294 velem
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
295 velem
[i
].vertex_buffer_index
= ctx
->base
.vb_slot
;
297 ctx
->velem_state
= pipe
->create_vertex_elements_state(pipe
, 2, &velem
[0]);
299 if (ctx
->has_stream_out
) {
300 static enum pipe_format formats
[4] = {
301 PIPE_FORMAT_R32_UINT
,
302 PIPE_FORMAT_R32G32_UINT
,
303 PIPE_FORMAT_R32G32B32_UINT
,
304 PIPE_FORMAT_R32G32B32A32_UINT
307 for (i
= 0; i
< 4; i
++) {
308 velem
[0].src_format
= formats
[i
];
309 velem
[0].vertex_buffer_index
= ctx
->base
.vb_slot
;
310 ctx
->velem_state_readbuf
[i
] =
311 pipe
->create_vertex_elements_state(pipe
, 1, &velem
[0]);
316 pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_TGSI_INSTANCEID
) &&
317 pipe
->screen
->get_param(pipe
->screen
, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
);
319 /* set invariant vertex coordinates */
320 for (i
= 0; i
< 4; i
++)
321 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
323 ctx
->upload
= u_upload_create(pipe
, 65536, 4, PIPE_BIND_VERTEX_BUFFER
);
328 static void bind_vs_pos_only(struct blitter_context_priv
*ctx
)
330 struct pipe_context
*pipe
= ctx
->base
.pipe
;
332 if (!ctx
->vs_pos_only
) {
333 struct pipe_stream_output_info so
;
334 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
};
335 const uint semantic_indices
[] = { 0 };
337 memset(&so
, 0, sizeof(so
));
339 so
.output
[0].num_components
= 1;
343 util_make_vertex_passthrough_shader_with_so(pipe
, 1, semantic_names
,
344 semantic_indices
, FALSE
,
348 pipe
->bind_vs_state(pipe
, ctx
->vs_pos_only
);
351 static void bind_vs_passthrough(struct blitter_context_priv
*ctx
)
353 struct pipe_context
*pipe
= ctx
->base
.pipe
;
356 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
357 TGSI_SEMANTIC_GENERIC
};
358 const uint semantic_indices
[] = { 0, 0 };
360 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
361 semantic_indices
, FALSE
);
364 pipe
->bind_vs_state(pipe
, ctx
->vs
);
367 static void bind_vs_layered(struct blitter_context_priv
*ctx
)
369 struct pipe_context
*pipe
= ctx
->base
.pipe
;
371 if (!ctx
->vs_layered
) {
372 ctx
->vs_layered
= util_make_layered_clear_vertex_shader(pipe
);
375 pipe
->bind_vs_state(pipe
, ctx
->vs_layered
);
378 static void bind_fs_empty(struct blitter_context_priv
*ctx
)
380 struct pipe_context
*pipe
= ctx
->base
.pipe
;
382 if (!ctx
->fs_empty
) {
383 assert(!ctx
->cached_all_shaders
);
384 ctx
->fs_empty
= util_make_empty_fragment_shader(pipe
);
387 ctx
->bind_fs_state(pipe
, ctx
->fs_empty
);
390 static void bind_fs_write_one_cbuf(struct blitter_context_priv
*ctx
)
392 struct pipe_context
*pipe
= ctx
->base
.pipe
;
394 if (!ctx
->fs_write_one_cbuf
) {
395 assert(!ctx
->cached_all_shaders
);
396 ctx
->fs_write_one_cbuf
=
397 util_make_fragment_passthrough_shader(pipe
, TGSI_SEMANTIC_GENERIC
,
398 TGSI_INTERPOLATE_CONSTANT
, FALSE
);
401 ctx
->bind_fs_state(pipe
, ctx
->fs_write_one_cbuf
);
404 static void bind_fs_write_all_cbufs(struct blitter_context_priv
*ctx
)
406 struct pipe_context
*pipe
= ctx
->base
.pipe
;
408 if (!ctx
->fs_write_all_cbufs
) {
409 assert(!ctx
->cached_all_shaders
);
410 ctx
->fs_write_all_cbufs
=
411 util_make_fragment_passthrough_shader(pipe
, TGSI_SEMANTIC_GENERIC
,
412 TGSI_INTERPOLATE_CONSTANT
, TRUE
);
415 ctx
->bind_fs_state(pipe
, ctx
->fs_write_all_cbufs
);
418 void util_blitter_destroy(struct blitter_context
*blitter
)
420 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
421 struct pipe_context
*pipe
= blitter
->pipe
;
424 for (i
= 0; i
<= PIPE_MASK_RGBA
; i
++)
425 for (j
= 0; j
< 2; j
++)
426 pipe
->delete_blend_state(pipe
, ctx
->blend
[i
][j
]);
428 for (i
= 0; i
< Elements(ctx
->blend_clear
); i
++) {
429 if (ctx
->blend_clear
[i
])
430 pipe
->delete_blend_state(pipe
, ctx
->blend_clear
[i
]);
432 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
433 pipe
->delete_depth_stencil_alpha_state(pipe
,
434 ctx
->dsa_write_depth_keep_stencil
);
435 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
436 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_write_stencil
);
438 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
439 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state_scissor
);
440 if (ctx
->rs_discard_state
)
441 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_discard_state
);
443 pipe
->delete_vs_state(pipe
, ctx
->vs
);
444 if (ctx
->vs_pos_only
)
445 pipe
->delete_vs_state(pipe
, ctx
->vs_pos_only
);
447 pipe
->delete_vs_state(pipe
, ctx
->vs_layered
);
448 pipe
->delete_vertex_elements_state(pipe
, ctx
->velem_state
);
449 for (i
= 0; i
< 4; i
++) {
450 if (ctx
->velem_state_readbuf
[i
]) {
451 pipe
->delete_vertex_elements_state(pipe
, ctx
->velem_state_readbuf
[i
]);
455 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
456 if (ctx
->fs_texfetch_col
[i
])
457 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
458 if (ctx
->fs_texfetch_col_sint
[i
])
459 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_col_sint
[i
]);
460 if (ctx
->fs_texfetch_col_uint
[i
])
461 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_col_uint
[i
]);
462 if (ctx
->fs_texfetch_depth
[i
])
463 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
464 if (ctx
->fs_texfetch_depthstencil
[i
])
465 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_depthstencil
[i
]);
466 if (ctx
->fs_texfetch_stencil
[i
])
467 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_stencil
[i
]);
469 if (ctx
->fs_texfetch_col_msaa
[i
])
470 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_col_msaa
[i
]);
471 if (ctx
->fs_texfetch_col_msaa_sint
[i
])
472 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_col_msaa_sint
[i
]);
473 if (ctx
->fs_texfetch_col_msaa_uint
[i
])
474 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_col_msaa_uint
[i
]);
475 if (ctx
->fs_texfetch_depth_msaa
[i
])
476 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth_msaa
[i
]);
477 if (ctx
->fs_texfetch_depthstencil_msaa
[i
])
478 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_depthstencil_msaa
[i
]);
479 if (ctx
->fs_texfetch_stencil_msaa
[i
])
480 ctx
->delete_fs_state(pipe
, ctx
->fs_texfetch_stencil_msaa
[i
]);
482 for (j
= 0; j
< Elements(ctx
->fs_resolve
[i
]); j
++)
483 for (f
= 0; f
< 2; f
++)
484 if (ctx
->fs_resolve
[i
][j
][f
])
485 ctx
->delete_fs_state(pipe
, ctx
->fs_resolve
[i
][j
][f
]);
487 for (j
= 0; j
< Elements(ctx
->fs_resolve_sint
[i
]); j
++)
488 for (f
= 0; f
< 2; f
++)
489 if (ctx
->fs_resolve_sint
[i
][j
][f
])
490 ctx
->delete_fs_state(pipe
, ctx
->fs_resolve_sint
[i
][j
][f
]);
492 for (j
= 0; j
< Elements(ctx
->fs_resolve_uint
[i
]); j
++)
493 for (f
= 0; f
< 2; f
++)
494 if (ctx
->fs_resolve_uint
[i
][j
][f
])
495 ctx
->delete_fs_state(pipe
, ctx
->fs_resolve_uint
[i
][j
][f
]);
499 ctx
->delete_fs_state(pipe
, ctx
->fs_empty
);
500 if (ctx
->fs_write_one_cbuf
)
501 ctx
->delete_fs_state(pipe
, ctx
->fs_write_one_cbuf
);
502 if (ctx
->fs_write_all_cbufs
)
503 ctx
->delete_fs_state(pipe
, ctx
->fs_write_all_cbufs
);
505 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state_rect_linear
);
506 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state_rect
);
507 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state_linear
);
508 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
);
509 u_upload_destroy(ctx
->upload
);
513 void util_blitter_set_texture_multisample(struct blitter_context
*blitter
,
516 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
518 ctx
->has_texture_multisample
= supported
;
521 static void blitter_set_running_flag(struct blitter_context_priv
*ctx
)
523 if (ctx
->base
.running
) {
524 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
527 ctx
->base
.running
= TRUE
;
530 static void blitter_unset_running_flag(struct blitter_context_priv
*ctx
)
532 if (!ctx
->base
.running
) {
533 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
536 ctx
->base
.running
= FALSE
;
539 static void blitter_check_saved_vertex_states(struct blitter_context_priv
*ctx
)
541 assert(ctx
->base
.saved_velem_state
!= INVALID_PTR
);
542 assert(ctx
->base
.saved_vs
!= INVALID_PTR
);
543 assert(!ctx
->has_geometry_shader
|| ctx
->base
.saved_gs
!= INVALID_PTR
);
544 assert(!ctx
->has_tessellation
|| ctx
->base
.saved_tcs
!= INVALID_PTR
);
545 assert(!ctx
->has_tessellation
|| ctx
->base
.saved_tes
!= INVALID_PTR
);
546 assert(!ctx
->has_stream_out
|| ctx
->base
.saved_num_so_targets
!= ~0);
547 assert(ctx
->base
.saved_rs_state
!= INVALID_PTR
);
550 static void blitter_restore_vertex_states(struct blitter_context_priv
*ctx
)
552 struct pipe_context
*pipe
= ctx
->base
.pipe
;
556 pipe
->set_vertex_buffers(pipe
, ctx
->base
.vb_slot
, 1,
557 &ctx
->base
.saved_vertex_buffer
);
558 pipe_resource_reference(&ctx
->base
.saved_vertex_buffer
.buffer
, NULL
);
560 /* Vertex elements. */
561 pipe
->bind_vertex_elements_state(pipe
, ctx
->base
.saved_velem_state
);
562 ctx
->base
.saved_velem_state
= INVALID_PTR
;
565 pipe
->bind_vs_state(pipe
, ctx
->base
.saved_vs
);
566 ctx
->base
.saved_vs
= INVALID_PTR
;
568 /* Geometry shader. */
569 if (ctx
->has_geometry_shader
) {
570 pipe
->bind_gs_state(pipe
, ctx
->base
.saved_gs
);
571 ctx
->base
.saved_gs
= INVALID_PTR
;
574 if (ctx
->has_tessellation
) {
575 pipe
->bind_tcs_state(pipe
, ctx
->base
.saved_tcs
);
576 pipe
->bind_tes_state(pipe
, ctx
->base
.saved_tes
);
577 ctx
->base
.saved_tcs
= INVALID_PTR
;
578 ctx
->base
.saved_tes
= INVALID_PTR
;
581 /* Stream outputs. */
582 if (ctx
->has_stream_out
) {
583 unsigned offsets
[PIPE_MAX_SO_BUFFERS
];
584 for (i
= 0; i
< ctx
->base
.saved_num_so_targets
; i
++)
585 offsets
[i
] = (unsigned)-1;
586 pipe
->set_stream_output_targets(pipe
,
587 ctx
->base
.saved_num_so_targets
,
588 ctx
->base
.saved_so_targets
, offsets
);
590 for (i
= 0; i
< ctx
->base
.saved_num_so_targets
; i
++)
591 pipe_so_target_reference(&ctx
->base
.saved_so_targets
[i
], NULL
);
593 ctx
->base
.saved_num_so_targets
= ~0;
597 pipe
->bind_rasterizer_state(pipe
, ctx
->base
.saved_rs_state
);
598 ctx
->base
.saved_rs_state
= INVALID_PTR
;
601 static void blitter_check_saved_fragment_states(struct blitter_context_priv
*ctx
)
603 assert(ctx
->base
.saved_fs
!= INVALID_PTR
);
604 assert(ctx
->base
.saved_dsa_state
!= INVALID_PTR
);
605 assert(ctx
->base
.saved_blend_state
!= INVALID_PTR
);
608 static void blitter_restore_fragment_states(struct blitter_context_priv
*ctx
)
610 struct pipe_context
*pipe
= ctx
->base
.pipe
;
612 /* Fragment shader. */
613 ctx
->bind_fs_state(pipe
, ctx
->base
.saved_fs
);
614 ctx
->base
.saved_fs
= INVALID_PTR
;
616 /* Depth, stencil, alpha. */
617 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->base
.saved_dsa_state
);
618 ctx
->base
.saved_dsa_state
= INVALID_PTR
;
621 pipe
->bind_blend_state(pipe
, ctx
->base
.saved_blend_state
);
622 ctx
->base
.saved_blend_state
= INVALID_PTR
;
625 if (ctx
->base
.is_sample_mask_saved
) {
626 pipe
->set_sample_mask(pipe
, ctx
->base
.saved_sample_mask
);
627 ctx
->base
.is_sample_mask_saved
= FALSE
;
630 /* Miscellaneous states. */
631 /* XXX check whether these are saved and whether they need to be restored
632 * (depending on the operation) */
633 pipe
->set_stencil_ref(pipe
, &ctx
->base
.saved_stencil_ref
);
634 pipe
->set_viewport_states(pipe
, 0, 1, &ctx
->base
.saved_viewport
);
637 static void blitter_check_saved_fb_state(struct blitter_context_priv
*ctx
)
639 assert(ctx
->base
.saved_fb_state
.nr_cbufs
!= ~0);
642 static void blitter_disable_render_cond(struct blitter_context_priv
*ctx
)
644 struct pipe_context
*pipe
= ctx
->base
.pipe
;
646 if (ctx
->base
.saved_render_cond_query
) {
647 pipe
->render_condition(pipe
, NULL
, FALSE
, 0);
651 static void blitter_restore_render_cond(struct blitter_context_priv
*ctx
)
653 struct pipe_context
*pipe
= ctx
->base
.pipe
;
655 if (ctx
->base
.saved_render_cond_query
) {
656 pipe
->render_condition(pipe
, ctx
->base
.saved_render_cond_query
,
657 ctx
->base
.saved_render_cond_cond
,
658 ctx
->base
.saved_render_cond_mode
);
659 ctx
->base
.saved_render_cond_query
= NULL
;
663 static void blitter_restore_fb_state(struct blitter_context_priv
*ctx
)
665 struct pipe_context
*pipe
= ctx
->base
.pipe
;
667 pipe
->set_framebuffer_state(pipe
, &ctx
->base
.saved_fb_state
);
668 util_unreference_framebuffer_state(&ctx
->base
.saved_fb_state
);
671 static void blitter_check_saved_textures(struct blitter_context_priv
*ctx
)
673 assert(ctx
->base
.saved_num_sampler_states
!= ~0);
674 assert(ctx
->base
.saved_num_sampler_views
!= ~0);
677 static void blitter_restore_textures(struct blitter_context_priv
*ctx
)
679 struct pipe_context
*pipe
= ctx
->base
.pipe
;
682 /* Fragment sampler states. */
683 pipe
->bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
, 0,
684 ctx
->base
.saved_num_sampler_states
,
685 ctx
->base
.saved_sampler_states
);
687 ctx
->base
.saved_num_sampler_states
= ~0;
689 /* Fragment sampler views. */
690 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0,
691 ctx
->base
.saved_num_sampler_views
,
692 ctx
->base
.saved_sampler_views
);
694 for (i
= 0; i
< ctx
->base
.saved_num_sampler_views
; i
++)
695 pipe_sampler_view_reference(&ctx
->base
.saved_sampler_views
[i
], NULL
);
697 ctx
->base
.saved_num_sampler_views
= ~0;
700 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
701 int x1
, int y1
, int x2
, int y2
,
706 /* set vertex positions */
707 ctx
->vertices
[0][0][0] = (float)x1
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v0.x*/
708 ctx
->vertices
[0][0][1] = (float)y1
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v0.y*/
710 ctx
->vertices
[1][0][0] = (float)x2
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v1.x*/
711 ctx
->vertices
[1][0][1] = (float)y1
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v1.y*/
713 ctx
->vertices
[2][0][0] = (float)x2
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v2.x*/
714 ctx
->vertices
[2][0][1] = (float)y2
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v2.y*/
716 ctx
->vertices
[3][0][0] = (float)x1
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v3.x*/
717 ctx
->vertices
[3][0][1] = (float)y2
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v3.y*/
719 for (i
= 0; i
< 4; i
++)
720 ctx
->vertices
[i
][0][2] = depth
; /*z*/
723 ctx
->viewport
.scale
[0] = 0.5f
* ctx
->dst_width
;
724 ctx
->viewport
.scale
[1] = 0.5f
* ctx
->dst_height
;
725 ctx
->viewport
.scale
[2] = 1.0f
;
726 ctx
->viewport
.translate
[0] = 0.5f
* ctx
->dst_width
;
727 ctx
->viewport
.translate
[1] = 0.5f
* ctx
->dst_height
;
728 ctx
->viewport
.translate
[2] = 0.0f
;
729 ctx
->base
.pipe
->set_viewport_states(ctx
->base
.pipe
, 0, 1, &ctx
->viewport
);
732 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
733 const union pipe_color_union
*color
)
738 for (i
= 0; i
< 4; i
++) {
739 uint32_t *uiverts
= (uint32_t *)ctx
->vertices
[i
][1];
740 uiverts
[0] = color
->ui
[0];
741 uiverts
[1] = color
->ui
[1];
742 uiverts
[2] = color
->ui
[2];
743 uiverts
[3] = color
->ui
[3];
746 for (i
= 0; i
< 4; i
++) {
747 ctx
->vertices
[i
][1][0] = 0;
748 ctx
->vertices
[i
][1][1] = 0;
749 ctx
->vertices
[i
][1][2] = 0;
750 ctx
->vertices
[i
][1][3] = 0;
755 static void get_texcoords(struct pipe_sampler_view
*src
,
756 unsigned src_width0
, unsigned src_height0
,
757 int x1
, int y1
, int x2
, int y2
,
760 struct pipe_resource
*tex
= src
->texture
;
761 unsigned level
= src
->u
.tex
.first_level
;
762 boolean normalized
= tex
->target
!= PIPE_TEXTURE_RECT
&&
763 tex
->nr_samples
<= 1;
766 out
[0] = x1
/ (float)u_minify(src_width0
, level
);
767 out
[1] = y1
/ (float)u_minify(src_height0
, level
);
768 out
[2] = x2
/ (float)u_minify(src_width0
, level
);
769 out
[3] = y2
/ (float)u_minify(src_height0
, level
);
778 static void set_texcoords_in_vertices(const float coord
[4],
779 float *out
, unsigned stride
)
781 out
[0] = coord
[0]; /*t0.s*/
782 out
[1] = coord
[1]; /*t0.t*/
784 out
[0] = coord
[2]; /*t1.s*/
785 out
[1] = coord
[1]; /*t1.t*/
787 out
[0] = coord
[2]; /*t2.s*/
788 out
[1] = coord
[3]; /*t2.t*/
790 out
[0] = coord
[0]; /*t3.s*/
791 out
[1] = coord
[3]; /*t3.t*/
794 static void blitter_set_texcoords(struct blitter_context_priv
*ctx
,
795 struct pipe_sampler_view
*src
,
796 unsigned src_width0
, unsigned src_height0
,
797 float layer
, unsigned sample
,
798 int x1
, int y1
, int x2
, int y2
)
802 float face_coord
[4][2];
804 get_texcoords(src
, src_width0
, src_height0
, x1
, y1
, x2
, y2
, coord
);
806 if (src
->texture
->target
== PIPE_TEXTURE_CUBE
||
807 src
->texture
->target
== PIPE_TEXTURE_CUBE_ARRAY
) {
808 set_texcoords_in_vertices(coord
, &face_coord
[0][0], 2);
809 util_map_texcoords2d_onto_cubemap((unsigned)layer
% 6,
810 /* pointer, stride in floats */
811 &face_coord
[0][0], 2,
812 &ctx
->vertices
[0][1][0], 8,
815 set_texcoords_in_vertices(coord
, &ctx
->vertices
[0][1][0], 8);
819 switch (src
->texture
->target
) {
820 case PIPE_TEXTURE_3D
:
822 float r
= layer
/ (float)u_minify(src
->texture
->depth0
,
823 src
->u
.tex
.first_level
);
824 for (i
= 0; i
< 4; i
++)
825 ctx
->vertices
[i
][1][2] = r
; /*r*/
829 case PIPE_TEXTURE_1D_ARRAY
:
830 for (i
= 0; i
< 4; i
++)
831 ctx
->vertices
[i
][1][1] = (float) layer
; /*t*/
834 case PIPE_TEXTURE_2D_ARRAY
:
835 for (i
= 0; i
< 4; i
++) {
836 ctx
->vertices
[i
][1][2] = (float) layer
; /*r*/
837 ctx
->vertices
[i
][1][3] = (float) sample
; /*q*/
841 case PIPE_TEXTURE_CUBE_ARRAY
:
842 for (i
= 0; i
< 4; i
++)
843 ctx
->vertices
[i
][1][3] = (float) ((unsigned)layer
/ 6); /*w*/
846 case PIPE_TEXTURE_2D
:
847 for (i
= 0; i
< 4; i
++) {
848 ctx
->vertices
[i
][1][3] = (float) sample
; /*r*/
856 static void blitter_set_dst_dimensions(struct blitter_context_priv
*ctx
,
857 unsigned width
, unsigned height
)
859 ctx
->dst_width
= width
;
860 ctx
->dst_height
= height
;
863 static void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
864 enum pipe_format format
,
865 enum pipe_texture_target target
,
866 unsigned src_nr_samples
,
867 unsigned dst_nr_samples
,
870 struct pipe_context
*pipe
= ctx
->base
.pipe
;
871 unsigned tgsi_tex
= util_pipe_tex_to_tgsi_tex(target
, src_nr_samples
);
872 enum tgsi_return_type stype
;
874 assert(target
< PIPE_MAX_TEXTURE_TYPES
);
876 if (util_format_is_pure_uint(format
))
877 stype
= TGSI_RETURN_TYPE_UINT
;
878 else if (util_format_is_pure_sint(format
))
879 stype
= TGSI_RETURN_TYPE_SINT
;
881 stype
= TGSI_RETURN_TYPE_FLOAT
;
883 if (src_nr_samples
> 1) {
886 if (dst_nr_samples
<= 1) {
887 /* The destination has one sample, so we'll do color resolve. */
888 unsigned index
= GET_MSAA_RESOLVE_FS_IDX(src_nr_samples
);
892 if (stype
== TGSI_RETURN_TYPE_UINT
)
893 shader
= &ctx
->fs_resolve_uint
[target
][index
][filter
];
894 else if (stype
== TGSI_RETURN_TYPE_SINT
)
895 shader
= &ctx
->fs_resolve_sint
[target
][index
][filter
];
897 shader
= &ctx
->fs_resolve
[target
][index
][filter
];
900 assert(!ctx
->cached_all_shaders
);
901 if (filter
== PIPE_TEX_FILTER_LINEAR
) {
902 *shader
= util_make_fs_msaa_resolve_bilinear(pipe
, tgsi_tex
,
907 *shader
= util_make_fs_msaa_resolve(pipe
, tgsi_tex
,
914 /* The destination has multiple samples, we'll do
915 * an MSAA->MSAA copy.
917 if (stype
== TGSI_RETURN_TYPE_UINT
)
918 shader
= &ctx
->fs_texfetch_col_msaa_uint
[target
];
919 else if (stype
== TGSI_RETURN_TYPE_SINT
)
920 shader
= &ctx
->fs_texfetch_col_msaa_sint
[target
];
922 shader
= &ctx
->fs_texfetch_col_msaa
[target
];
924 /* Create the fragment shader on-demand. */
926 assert(!ctx
->cached_all_shaders
);
927 *shader
= util_make_fs_blit_msaa_color(pipe
, tgsi_tex
, stype
);
935 if (stype
== TGSI_RETURN_TYPE_UINT
)
936 shader
= &ctx
->fs_texfetch_col_uint
[target
];
937 else if (stype
== TGSI_RETURN_TYPE_SINT
)
938 shader
= &ctx
->fs_texfetch_col_sint
[target
];
940 shader
= &ctx
->fs_texfetch_col
[target
];
942 /* Create the fragment shader on-demand. */
944 assert(!ctx
->cached_all_shaders
);
945 *shader
= util_make_fragment_tex_shader(pipe
, tgsi_tex
,
946 TGSI_INTERPOLATE_LINEAR
,
955 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
956 enum pipe_texture_target target
,
959 struct pipe_context
*pipe
= ctx
->base
.pipe
;
961 assert(target
< PIPE_MAX_TEXTURE_TYPES
);
963 if (nr_samples
> 1) {
964 void **shader
= &ctx
->fs_texfetch_depth_msaa
[target
];
966 /* Create the fragment shader on-demand. */
969 assert(!ctx
->cached_all_shaders
);
970 tgsi_tex
= util_pipe_tex_to_tgsi_tex(target
, nr_samples
);
971 *shader
= util_make_fs_blit_msaa_depth(pipe
, tgsi_tex
);
976 void **shader
= &ctx
->fs_texfetch_depth
[target
];
978 /* Create the fragment shader on-demand. */
981 assert(!ctx
->cached_all_shaders
);
982 tgsi_tex
= util_pipe_tex_to_tgsi_tex(target
, 0);
984 util_make_fragment_tex_shader_writedepth(pipe
, tgsi_tex
,
985 TGSI_INTERPOLATE_LINEAR
);
993 void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv
*ctx
,
994 enum pipe_texture_target target
,
997 struct pipe_context
*pipe
= ctx
->base
.pipe
;
999 assert(target
< PIPE_MAX_TEXTURE_TYPES
);
1001 if (nr_samples
> 1) {
1002 void **shader
= &ctx
->fs_texfetch_depthstencil_msaa
[target
];
1004 /* Create the fragment shader on-demand. */
1007 assert(!ctx
->cached_all_shaders
);
1008 tgsi_tex
= util_pipe_tex_to_tgsi_tex(target
, nr_samples
);
1009 *shader
= util_make_fs_blit_msaa_depthstencil(pipe
, tgsi_tex
);
1014 void **shader
= &ctx
->fs_texfetch_depthstencil
[target
];
1016 /* Create the fragment shader on-demand. */
1019 assert(!ctx
->cached_all_shaders
);
1020 tgsi_tex
= util_pipe_tex_to_tgsi_tex(target
, 0);
1022 util_make_fragment_tex_shader_writedepthstencil(pipe
, tgsi_tex
,
1023 TGSI_INTERPOLATE_LINEAR
);
1031 void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv
*ctx
,
1032 enum pipe_texture_target target
,
1033 unsigned nr_samples
)
1035 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1037 assert(target
< PIPE_MAX_TEXTURE_TYPES
);
1039 if (nr_samples
> 1) {
1040 void **shader
= &ctx
->fs_texfetch_stencil_msaa
[target
];
1042 /* Create the fragment shader on-demand. */
1045 assert(!ctx
->cached_all_shaders
);
1046 tgsi_tex
= util_pipe_tex_to_tgsi_tex(target
, nr_samples
);
1047 *shader
= util_make_fs_blit_msaa_stencil(pipe
, tgsi_tex
);
1052 void **shader
= &ctx
->fs_texfetch_stencil
[target
];
1054 /* Create the fragment shader on-demand. */
1057 assert(!ctx
->cached_all_shaders
);
1058 tgsi_tex
= util_pipe_tex_to_tgsi_tex(target
, 0);
1060 util_make_fragment_tex_shader_writestencil(pipe
, tgsi_tex
,
1061 TGSI_INTERPOLATE_LINEAR
);
1070 * Generate and save all fragment shaders that we will ever need for
1071 * blitting. Drivers which use the 'draw' fallbacks will typically use
1072 * this to make sure we generate/use shaders that don't go through the
1073 * draw module's wrapper functions.
1075 void util_blitter_cache_all_shaders(struct blitter_context
*blitter
)
1077 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1078 struct pipe_context
*pipe
= blitter
->pipe
;
1079 struct pipe_screen
*screen
= pipe
->screen
;
1080 unsigned samples
, j
, f
, target
, max_samples
;
1081 boolean has_arraytex
, has_cubearraytex
;
1083 max_samples
= ctx
->has_texture_multisample
? 2 : 1;
1084 has_arraytex
= screen
->get_param(screen
,
1085 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
) != 0;
1086 has_cubearraytex
= screen
->get_param(screen
,
1087 PIPE_CAP_CUBE_MAP_ARRAY
) != 0;
1089 /* It only matters if i <= 1 or > 1. */
1090 for (samples
= 1; samples
<= max_samples
; samples
++) {
1091 for (target
= PIPE_TEXTURE_1D
; target
< PIPE_MAX_TEXTURE_TYPES
; target
++) {
1092 if (!has_arraytex
&&
1093 (target
== PIPE_TEXTURE_1D_ARRAY
||
1094 target
== PIPE_TEXTURE_2D_ARRAY
)) {
1097 if (!has_cubearraytex
&&
1098 (target
== PIPE_TEXTURE_CUBE_ARRAY
))
1102 (target
!= PIPE_TEXTURE_2D
&&
1103 target
!= PIPE_TEXTURE_2D_ARRAY
))
1106 /* If samples == 1, the shaders read one texel. If samples >= 1,
1107 * they read one sample.
1109 blitter_get_fs_texfetch_col(ctx
, PIPE_FORMAT_R32_FLOAT
, target
,
1110 samples
, samples
, 0);
1111 blitter_get_fs_texfetch_col(ctx
, PIPE_FORMAT_R32_UINT
, target
,
1112 samples
, samples
, 0);
1113 blitter_get_fs_texfetch_col(ctx
, PIPE_FORMAT_R32_SINT
, target
,
1114 samples
, samples
, 0);
1115 blitter_get_fs_texfetch_depth(ctx
, target
, samples
);
1116 if (ctx
->has_stencil_export
) {
1117 blitter_get_fs_texfetch_depthstencil(ctx
, target
, samples
);
1118 blitter_get_fs_texfetch_stencil(ctx
, target
, samples
);
1124 /* MSAA resolve shaders. */
1125 for (j
= 2; j
< 32; j
++) {
1126 if (!screen
->is_format_supported(screen
, PIPE_FORMAT_R32_FLOAT
,
1128 PIPE_BIND_SAMPLER_VIEW
)) {
1132 for (f
= 0; f
< 2; f
++) {
1133 blitter_get_fs_texfetch_col(ctx
, PIPE_FORMAT_R32_FLOAT
, target
,
1135 blitter_get_fs_texfetch_col(ctx
, PIPE_FORMAT_R32_UINT
, target
,
1137 blitter_get_fs_texfetch_col(ctx
, PIPE_FORMAT_R32_SINT
, target
,
1144 ctx
->fs_empty
= util_make_empty_fragment_shader(pipe
);
1146 ctx
->fs_write_one_cbuf
=
1147 util_make_fragment_passthrough_shader(pipe
, TGSI_SEMANTIC_GENERIC
,
1148 TGSI_INTERPOLATE_CONSTANT
, FALSE
);
1150 ctx
->fs_write_all_cbufs
=
1151 util_make_fragment_passthrough_shader(pipe
, TGSI_SEMANTIC_GENERIC
,
1152 TGSI_INTERPOLATE_CONSTANT
, TRUE
);
1154 ctx
->cached_all_shaders
= TRUE
;
1157 static void blitter_set_common_draw_rect_state(struct blitter_context_priv
*ctx
,
1161 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1163 pipe
->bind_rasterizer_state(pipe
, scissor
? ctx
->rs_state_scissor
1166 bind_vs_layered(ctx
);
1168 bind_vs_passthrough(ctx
);
1170 if (ctx
->has_geometry_shader
)
1171 pipe
->bind_gs_state(pipe
, NULL
);
1172 if (ctx
->has_tessellation
) {
1173 pipe
->bind_tcs_state(pipe
, NULL
);
1174 pipe
->bind_tes_state(pipe
, NULL
);
1176 if (ctx
->has_stream_out
)
1177 pipe
->set_stream_output_targets(pipe
, 0, NULL
, NULL
);
1180 static void blitter_draw(struct blitter_context_priv
*ctx
,
1181 int x1
, int y1
, int x2
, int y2
, float depth
,
1182 unsigned num_instances
)
1184 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1185 struct pipe_vertex_buffer vb
= {0};
1187 blitter_set_rectangle(ctx
, x1
, y1
, x2
, y2
, depth
);
1189 vb
.stride
= 8 * sizeof(float);
1191 u_upload_data(ctx
->upload
, 0, sizeof(ctx
->vertices
), ctx
->vertices
,
1192 &vb
.buffer_offset
, &vb
.buffer
);
1195 u_upload_unmap(ctx
->upload
);
1197 pipe
->set_vertex_buffers(pipe
, ctx
->base
.vb_slot
, 1, &vb
);
1198 util_draw_arrays_instanced(pipe
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4,
1200 pipe_resource_reference(&vb
.buffer
, NULL
);
1203 void util_blitter_draw_rectangle(struct blitter_context
*blitter
,
1204 int x1
, int y1
, int x2
, int y2
, float depth
,
1205 enum blitter_attrib_type type
,
1206 const union pipe_color_union
*attrib
)
1208 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1211 case UTIL_BLITTER_ATTRIB_COLOR
:
1212 blitter_set_clear_color(ctx
, attrib
);
1215 case UTIL_BLITTER_ATTRIB_TEXCOORD
:
1216 set_texcoords_in_vertices(attrib
->f
, &ctx
->vertices
[0][1][0], 8);
1222 blitter_draw(ctx
, x1
, y1
, x2
, y2
, depth
, 1);
1225 static void *get_clear_blend_state(struct blitter_context_priv
*ctx
,
1226 unsigned clear_buffers
)
1228 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1231 clear_buffers
&= PIPE_CLEAR_COLOR
;
1233 /* Return an existing blend state. */
1235 return ctx
->blend
[0][0];
1237 index
= GET_CLEAR_BLEND_STATE_IDX(clear_buffers
);
1239 if (ctx
->blend_clear
[index
])
1240 return ctx
->blend_clear
[index
];
1242 /* Create a new one. */
1244 struct pipe_blend_state blend
= {0};
1247 blend
.independent_blend_enable
= 1;
1249 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
1250 if (clear_buffers
& (PIPE_CLEAR_COLOR0
<< i
)) {
1251 blend
.rt
[i
].colormask
= PIPE_MASK_RGBA
;
1255 ctx
->blend_clear
[index
] = pipe
->create_blend_state(pipe
, &blend
);
1257 return ctx
->blend_clear
[index
];
1260 static void util_blitter_clear_custom(struct blitter_context
*blitter
,
1261 unsigned width
, unsigned height
,
1262 unsigned num_layers
,
1263 unsigned clear_buffers
,
1264 const union pipe_color_union
*color
,
1265 double depth
, unsigned stencil
,
1266 void *custom_blend
, void *custom_dsa
)
1268 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1269 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1270 struct pipe_stencil_ref sr
= { { 0 } };
1272 assert(ctx
->has_layered
|| num_layers
<= 1);
1274 blitter_set_running_flag(ctx
);
1275 blitter_check_saved_vertex_states(ctx
);
1276 blitter_check_saved_fragment_states(ctx
);
1277 blitter_disable_render_cond(ctx
);
1281 pipe
->bind_blend_state(pipe
, custom_blend
);
1283 pipe
->bind_blend_state(pipe
, get_clear_blend_state(ctx
, clear_buffers
));
1287 pipe
->bind_depth_stencil_alpha_state(pipe
, custom_dsa
);
1288 } else if ((clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
) == PIPE_CLEAR_DEPTHSTENCIL
) {
1289 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
1290 } else if (clear_buffers
& PIPE_CLEAR_DEPTH
) {
1291 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_keep_stencil
);
1292 } else if (clear_buffers
& PIPE_CLEAR_STENCIL
) {
1293 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_write_stencil
);
1295 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
1298 sr
.ref_value
[0] = stencil
& 0xff;
1299 pipe
->set_stencil_ref(pipe
, &sr
);
1301 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
1302 bind_fs_write_all_cbufs(ctx
);
1303 pipe
->set_sample_mask(pipe
, ~0);
1305 blitter_set_dst_dimensions(ctx
, width
, height
);
1307 if (num_layers
> 1 && ctx
->has_layered
) {
1308 blitter_set_common_draw_rect_state(ctx
, FALSE
, TRUE
);
1309 blitter_set_clear_color(ctx
, color
);
1310 blitter_draw(ctx
, 0, 0, width
, height
, depth
, num_layers
);
1313 blitter_set_common_draw_rect_state(ctx
, FALSE
, FALSE
);
1314 blitter
->draw_rectangle(blitter
, 0, 0, width
, height
, (float) depth
,
1315 UTIL_BLITTER_ATTRIB_COLOR
, color
);
1318 blitter_restore_vertex_states(ctx
);
1319 blitter_restore_fragment_states(ctx
);
1320 blitter_restore_render_cond(ctx
);
1321 blitter_unset_running_flag(ctx
);
1324 void util_blitter_clear(struct blitter_context
*blitter
,
1325 unsigned width
, unsigned height
, unsigned num_layers
,
1326 unsigned clear_buffers
,
1327 const union pipe_color_union
*color
,
1328 double depth
, unsigned stencil
)
1330 util_blitter_clear_custom(blitter
, width
, height
, num_layers
,
1331 clear_buffers
, color
, depth
, stencil
,
1335 void util_blitter_custom_clear_depth(struct blitter_context
*blitter
,
1336 unsigned width
, unsigned height
,
1337 double depth
, void *custom_dsa
)
1339 static const union pipe_color_union color
;
1340 util_blitter_clear_custom(blitter
, width
, height
, 0, 0, &color
, depth
, 0,
1344 void util_blitter_default_dst_texture(struct pipe_surface
*dst_templ
,
1345 struct pipe_resource
*dst
,
1349 memset(dst_templ
, 0, sizeof(*dst_templ
));
1350 dst_templ
->format
= util_format_linear(dst
->format
);
1351 dst_templ
->u
.tex
.level
= dstlevel
;
1352 dst_templ
->u
.tex
.first_layer
= dstz
;
1353 dst_templ
->u
.tex
.last_layer
= dstz
;
1356 static struct pipe_surface
*
1357 util_blitter_get_next_surface_layer(struct pipe_context
*pipe
,
1358 struct pipe_surface
*surf
)
1360 struct pipe_surface dst_templ
;
1362 memset(&dst_templ
, 0, sizeof(dst_templ
));
1363 dst_templ
.format
= surf
->format
;
1364 dst_templ
.u
.tex
.level
= surf
->u
.tex
.level
;
1365 dst_templ
.u
.tex
.first_layer
= surf
->u
.tex
.first_layer
+ 1;
1366 dst_templ
.u
.tex
.last_layer
= surf
->u
.tex
.last_layer
+ 1;
1368 return pipe
->create_surface(pipe
, surf
->texture
, &dst_templ
);
1371 void util_blitter_default_src_texture(struct pipe_sampler_view
*src_templ
,
1372 struct pipe_resource
*src
,
1375 memset(src_templ
, 0, sizeof(*src_templ
));
1376 src_templ
->target
= src
->target
;
1377 src_templ
->format
= util_format_linear(src
->format
);
1378 src_templ
->u
.tex
.first_level
= srclevel
;
1379 src_templ
->u
.tex
.last_level
= srclevel
;
1380 src_templ
->u
.tex
.first_layer
= 0;
1381 src_templ
->u
.tex
.last_layer
=
1382 src
->target
== PIPE_TEXTURE_3D
? u_minify(src
->depth0
, srclevel
) - 1
1383 : src
->array_size
- 1;
1384 src_templ
->swizzle_r
= PIPE_SWIZZLE_RED
;
1385 src_templ
->swizzle_g
= PIPE_SWIZZLE_GREEN
;
1386 src_templ
->swizzle_b
= PIPE_SWIZZLE_BLUE
;
1387 src_templ
->swizzle_a
= PIPE_SWIZZLE_ALPHA
;
1390 static boolean
is_blit_generic_supported(struct blitter_context
*blitter
,
1391 const struct pipe_resource
*dst
,
1392 enum pipe_format dst_format
,
1393 const struct pipe_resource
*src
,
1394 enum pipe_format src_format
,
1397 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1398 struct pipe_screen
*screen
= ctx
->base
.pipe
->screen
;
1402 const struct util_format_description
*desc
=
1403 util_format_description(dst_format
);
1404 boolean dst_has_stencil
= util_format_has_stencil(desc
);
1406 /* Stencil export must be supported for stencil copy. */
1407 if ((mask
& PIPE_MASK_S
) && dst_has_stencil
&&
1408 !ctx
->has_stencil_export
) {
1412 if (dst_has_stencil
|| util_format_has_depth(desc
))
1413 bind
= PIPE_BIND_DEPTH_STENCIL
;
1415 bind
= PIPE_BIND_RENDER_TARGET
;
1417 if (!screen
->is_format_supported(screen
, dst_format
, dst
->target
,
1418 dst
->nr_samples
, bind
)) {
1424 if (src
->nr_samples
> 1 && !ctx
->has_texture_multisample
) {
1428 if (!screen
->is_format_supported(screen
, src_format
, src
->target
,
1429 src
->nr_samples
, PIPE_BIND_SAMPLER_VIEW
)) {
1433 /* Check stencil sampler support for stencil copy. */
1434 if (mask
& PIPE_MASK_S
) {
1435 if (util_format_has_stencil(util_format_description(src_format
))) {
1436 enum pipe_format stencil_format
=
1437 util_format_stencil_only(src_format
);
1438 assert(stencil_format
!= PIPE_FORMAT_NONE
);
1440 if (stencil_format
!= src_format
&&
1441 !screen
->is_format_supported(screen
, stencil_format
,
1442 src
->target
, src
->nr_samples
,
1443 PIPE_BIND_SAMPLER_VIEW
)) {
1453 boolean
util_blitter_is_copy_supported(struct blitter_context
*blitter
,
1454 const struct pipe_resource
*dst
,
1455 const struct pipe_resource
*src
)
1457 return is_blit_generic_supported(blitter
, dst
, dst
->format
,
1458 src
, src
->format
, PIPE_MASK_RGBAZS
);
1461 boolean
util_blitter_is_blit_supported(struct blitter_context
*blitter
,
1462 const struct pipe_blit_info
*info
)
1464 return is_blit_generic_supported(blitter
,
1465 info
->dst
.resource
, info
->dst
.format
,
1466 info
->src
.resource
, info
->src
.format
,
1470 void util_blitter_copy_texture(struct blitter_context
*blitter
,
1471 struct pipe_resource
*dst
,
1473 unsigned dstx
, unsigned dsty
, unsigned dstz
,
1474 struct pipe_resource
*src
,
1476 const struct pipe_box
*srcbox
)
1478 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1479 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1480 struct pipe_surface
*dst_view
, dst_templ
;
1481 struct pipe_sampler_view src_templ
, *src_view
;
1482 struct pipe_box dstbox
;
1485 assert(src
->target
< PIPE_MAX_TEXTURE_TYPES
);
1487 u_box_3d(dstx
, dsty
, dstz
, abs(srcbox
->width
), abs(srcbox
->height
),
1488 abs(srcbox
->depth
), &dstbox
);
1490 /* Initialize the surface. */
1491 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
1492 dst_view
= pipe
->create_surface(pipe
, dst
, &dst_templ
);
1494 /* Initialize the sampler view. */
1495 util_blitter_default_src_texture(&src_templ
, src
, src_level
);
1496 src_view
= pipe
->create_sampler_view(pipe
, src
, &src_templ
);
1499 util_blitter_blit_generic(blitter
, dst_view
, &dstbox
,
1500 src_view
, srcbox
, src
->width0
, src
->height0
,
1501 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
1504 pipe_surface_reference(&dst_view
, NULL
);
1505 pipe_sampler_view_reference(&src_view
, NULL
);
1508 void util_blitter_blit_generic(struct blitter_context
*blitter
,
1509 struct pipe_surface
*dst
,
1510 const struct pipe_box
*dstbox
,
1511 struct pipe_sampler_view
*src
,
1512 const struct pipe_box
*srcbox
,
1513 unsigned src_width0
, unsigned src_height0
,
1514 unsigned mask
, unsigned filter
,
1515 const struct pipe_scissor_state
*scissor
,
1516 boolean alpha_blend
)
1518 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1519 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1520 struct pipe_framebuffer_state fb_state
;
1521 enum pipe_texture_target src_target
= src
->texture
->target
;
1522 unsigned src_samples
= src
->texture
->nr_samples
;
1523 unsigned dst_samples
= dst
->texture
->nr_samples
;
1524 boolean has_depth
, has_stencil
, has_color
;
1525 boolean blit_stencil
, blit_depth
, blit_color
;
1526 void *sampler_state
;
1527 const struct util_format_description
*src_desc
=
1528 util_format_description(src
->format
);
1529 const struct util_format_description
*dst_desc
=
1530 util_format_description(dst
->format
);
1532 has_color
= src_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
&&
1533 dst_desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
;
1534 has_depth
= util_format_has_depth(src_desc
) &&
1535 util_format_has_depth(dst_desc
);
1536 has_stencil
= util_format_has_stencil(src_desc
) &&
1537 util_format_has_stencil(dst_desc
);
1539 blit_color
= has_color
&& (mask
& PIPE_MASK_RGBA
);
1540 blit_depth
= has_depth
&& (mask
& PIPE_MASK_Z
);
1541 blit_stencil
= has_stencil
&& (mask
& PIPE_MASK_S
) &&
1542 ctx
->has_stencil_export
;
1544 if (!blit_stencil
&& !blit_depth
&& !blit_color
) {
1549 (dstbox
->width
== abs(srcbox
->width
) &&
1550 dstbox
->height
== abs(srcbox
->height
))) {
1551 filter
= PIPE_TEX_FILTER_NEAREST
;
1554 /* Check whether the states are properly saved. */
1555 blitter_set_running_flag(ctx
);
1556 blitter_check_saved_vertex_states(ctx
);
1557 blitter_check_saved_fragment_states(ctx
);
1558 blitter_check_saved_textures(ctx
);
1559 blitter_check_saved_fb_state(ctx
);
1560 blitter_disable_render_cond(ctx
);
1562 /* Initialize framebuffer state. */
1563 fb_state
.width
= dst
->width
;
1564 fb_state
.height
= dst
->height
;
1565 fb_state
.nr_cbufs
= blit_depth
|| blit_stencil
? 0 : 1;
1566 fb_state
.cbufs
[0] = NULL
;
1567 fb_state
.zsbuf
= NULL
;
1569 if (blit_depth
|| blit_stencil
) {
1570 pipe
->bind_blend_state(pipe
, ctx
->blend
[0][0]);
1572 if (blit_depth
&& blit_stencil
) {
1573 pipe
->bind_depth_stencil_alpha_state(pipe
,
1574 ctx
->dsa_write_depth_stencil
);
1575 ctx
->bind_fs_state(pipe
,
1576 blitter_get_fs_texfetch_depthstencil(ctx
, src_target
,
1578 } else if (blit_depth
) {
1579 pipe
->bind_depth_stencil_alpha_state(pipe
,
1580 ctx
->dsa_write_depth_keep_stencil
);
1581 ctx
->bind_fs_state(pipe
,
1582 blitter_get_fs_texfetch_depth(ctx
, src_target
,
1584 } else { /* is_stencil */
1585 pipe
->bind_depth_stencil_alpha_state(pipe
,
1586 ctx
->dsa_keep_depth_write_stencil
);
1587 ctx
->bind_fs_state(pipe
,
1588 blitter_get_fs_texfetch_stencil(ctx
, src_target
,
1593 unsigned colormask
= mask
& PIPE_MASK_RGBA
;
1595 pipe
->bind_blend_state(pipe
, ctx
->blend
[colormask
][alpha_blend
]);
1596 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
1597 ctx
->bind_fs_state(pipe
,
1598 blitter_get_fs_texfetch_col(ctx
, src
->format
, src_target
,
1599 src_samples
, dst_samples
, filter
));
1602 /* Set the linear filter only for scaled color non-MSAA blits. */
1603 if (filter
== PIPE_TEX_FILTER_LINEAR
) {
1604 if (src_target
== PIPE_TEXTURE_RECT
) {
1605 sampler_state
= ctx
->sampler_state_rect_linear
;
1607 sampler_state
= ctx
->sampler_state_linear
;
1610 if (src_target
== PIPE_TEXTURE_RECT
) {
1611 sampler_state
= ctx
->sampler_state_rect
;
1613 sampler_state
= ctx
->sampler_state
;
1618 if (blit_depth
&& blit_stencil
) {
1619 /* Setup two samplers, one for depth and the other one for stencil. */
1620 struct pipe_sampler_view templ
;
1621 struct pipe_sampler_view
*views
[2];
1622 void *samplers
[2] = {sampler_state
, sampler_state
};
1625 templ
.format
= util_format_stencil_only(templ
.format
);
1626 assert(templ
.format
!= PIPE_FORMAT_NONE
);
1629 views
[1] = pipe
->create_sampler_view(pipe
, src
->texture
, &templ
);
1631 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0, 2, views
);
1632 pipe
->bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
, 0, 2, samplers
);
1634 pipe_sampler_view_reference(&views
[1], NULL
);
1635 } else if (blit_stencil
) {
1636 /* Set a stencil-only sampler view for it not to sample depth instead. */
1637 struct pipe_sampler_view templ
;
1638 struct pipe_sampler_view
*view
;
1641 templ
.format
= util_format_stencil_only(templ
.format
);
1642 assert(templ
.format
!= PIPE_FORMAT_NONE
);
1644 view
= pipe
->create_sampler_view(pipe
, src
->texture
, &templ
);
1646 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0, 1, &view
);
1647 pipe
->bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
,
1648 0, 1, &sampler_state
);
1650 pipe_sampler_view_reference(&view
, NULL
);
1652 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0, 1, &src
);
1653 pipe
->bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
,
1654 0, 1, &sampler_state
);
1657 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
1659 pipe
->set_scissor_states(pipe
, 0, 1, scissor
);
1662 blitter_set_common_draw_rect_state(ctx
, scissor
!= NULL
, FALSE
);
1663 blitter_set_dst_dimensions(ctx
, dst
->width
, dst
->height
);
1665 if ((src_target
== PIPE_TEXTURE_1D
||
1666 src_target
== PIPE_TEXTURE_2D
||
1667 src_target
== PIPE_TEXTURE_RECT
) &&
1669 /* Draw the quad with the draw_rectangle callback. */
1671 /* Set texture coordinates. - use a pipe color union
1672 * for interface purposes.
1673 * XXX pipe_color_union is a wrong name since we use that to set
1674 * texture coordinates too.
1676 union pipe_color_union coord
;
1677 get_texcoords(src
, src_width0
, src_height0
, srcbox
->x
, srcbox
->y
,
1678 srcbox
->x
+srcbox
->width
, srcbox
->y
+srcbox
->height
, coord
.f
);
1680 /* Set framebuffer state. */
1681 if (blit_depth
|| blit_stencil
) {
1682 fb_state
.zsbuf
= dst
;
1684 fb_state
.cbufs
[0] = dst
;
1686 pipe
->set_framebuffer_state(pipe
, &fb_state
);
1689 pipe
->set_sample_mask(pipe
, ~0);
1690 blitter
->draw_rectangle(blitter
, dstbox
->x
, dstbox
->y
,
1691 dstbox
->x
+ dstbox
->width
,
1692 dstbox
->y
+ dstbox
->height
, 0,
1693 UTIL_BLITTER_ATTRIB_TEXCOORD
, &coord
);
1695 /* Draw the quad with the generic codepath. */
1697 for (dst_z
= 0; dst_z
< dstbox
->depth
; dst_z
++) {
1698 struct pipe_surface
*old
;
1699 float dst2src_scale
= srcbox
->depth
/ (float)dstbox
->depth
;
1701 /* Scale Z properly if the blit is scaled.
1703 * When downscaling, we want the coordinates centered, so that
1704 * mipmapping works for 3D textures. For example, when generating
1705 * a 4x4x4 level, this wouldn't average the pixels:
1707 * src Z: 0 1 2 3 4 5 6 7
1710 * Because the pixels are not centered below the pixels of the higher
1711 * level. Therefore, we want this:
1712 * src Z: 0 1 2 3 4 5 6 7
1715 * dst_offset defines the offset needed for centering the pixels and
1716 * it works with any scaling (not just 2x).
1718 float dst_offset
= ((srcbox
->depth
- 1) -
1719 (dstbox
->depth
- 1) * dst2src_scale
) * 0.5;
1720 float src_z
= (dst_z
+ dst_offset
) * dst2src_scale
;
1722 /* Set framebuffer state. */
1723 if (blit_depth
|| blit_stencil
) {
1724 fb_state
.zsbuf
= dst
;
1726 fb_state
.cbufs
[0] = dst
;
1728 pipe
->set_framebuffer_state(pipe
, &fb_state
);
1730 /* See if we need to blit a multisample or singlesample buffer. */
1731 if (src_samples
== dst_samples
&& dst_samples
> 1) {
1733 unsigned i
, max_sample
= dst_samples
- 1;
1735 for (i
= 0; i
<= max_sample
; i
++) {
1736 pipe
->set_sample_mask(pipe
, 1 << i
);
1737 blitter_set_texcoords(ctx
, src
, src_width0
, src_height0
,
1739 i
, srcbox
->x
, srcbox
->y
,
1740 srcbox
->x
+ srcbox
->width
,
1741 srcbox
->y
+ srcbox
->height
);
1742 blitter_draw(ctx
, dstbox
->x
, dstbox
->y
,
1743 dstbox
->x
+ dstbox
->width
,
1744 dstbox
->y
+ dstbox
->height
, 0, 1);
1747 /* Normal copy, MSAA upsampling, or MSAA resolve. */
1748 pipe
->set_sample_mask(pipe
, ~0);
1749 blitter_set_texcoords(ctx
, src
, src_width0
, src_height0
,
1750 srcbox
->z
+ src_z
, 0,
1751 srcbox
->x
, srcbox
->y
,
1752 srcbox
->x
+ srcbox
->width
,
1753 srcbox
->y
+ srcbox
->height
);
1754 blitter_draw(ctx
, dstbox
->x
, dstbox
->y
,
1755 dstbox
->x
+ dstbox
->width
,
1756 dstbox
->y
+ dstbox
->height
, 0, 1);
1759 /* Get the next surface or (if this is the last iteration)
1760 * just unreference the last one. */
1762 if (dst_z
< dstbox
->depth
-1) {
1763 dst
= ctx
->base
.get_next_surface_layer(ctx
->base
.pipe
, dst
);
1766 pipe_surface_reference(&old
, NULL
);
1771 blitter_restore_vertex_states(ctx
);
1772 blitter_restore_fragment_states(ctx
);
1773 blitter_restore_textures(ctx
);
1774 blitter_restore_fb_state(ctx
);
1776 pipe
->set_scissor_states(pipe
, 0, 1, &ctx
->base
.saved_scissor
);
1778 blitter_restore_render_cond(ctx
);
1779 blitter_unset_running_flag(ctx
);
1783 util_blitter_blit(struct blitter_context
*blitter
,
1784 const struct pipe_blit_info
*info
)
1786 struct pipe_resource
*dst
= info
->dst
.resource
;
1787 struct pipe_resource
*src
= info
->src
.resource
;
1788 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1789 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1790 struct pipe_surface
*dst_view
, dst_templ
;
1791 struct pipe_sampler_view src_templ
, *src_view
;
1793 /* Initialize the surface. */
1794 util_blitter_default_dst_texture(&dst_templ
, dst
, info
->dst
.level
,
1796 dst_templ
.format
= info
->dst
.format
;
1797 dst_view
= pipe
->create_surface(pipe
, dst
, &dst_templ
);
1799 /* Initialize the sampler view. */
1800 util_blitter_default_src_texture(&src_templ
, src
, info
->src
.level
);
1801 src_templ
.format
= info
->src
.format
;
1802 src_view
= pipe
->create_sampler_view(pipe
, src
, &src_templ
);
1805 util_blitter_blit_generic(blitter
, dst_view
, &info
->dst
.box
,
1806 src_view
, &info
->src
.box
, src
->width0
, src
->height0
,
1807 info
->mask
, info
->filter
,
1808 info
->scissor_enable
? &info
->scissor
: NULL
,
1811 pipe_surface_reference(&dst_view
, NULL
);
1812 pipe_sampler_view_reference(&src_view
, NULL
);
1815 /* Clear a region of a color surface to a constant value. */
1816 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
1817 struct pipe_surface
*dstsurf
,
1818 const union pipe_color_union
*color
,
1819 unsigned dstx
, unsigned dsty
,
1820 unsigned width
, unsigned height
)
1822 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1823 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1824 struct pipe_framebuffer_state fb_state
;
1826 assert(dstsurf
->texture
);
1827 if (!dstsurf
->texture
)
1830 /* check the saved state */
1831 blitter_set_running_flag(ctx
);
1832 blitter_check_saved_vertex_states(ctx
);
1833 blitter_check_saved_fragment_states(ctx
);
1834 blitter_check_saved_fb_state(ctx
);
1835 blitter_disable_render_cond(ctx
);
1838 pipe
->bind_blend_state(pipe
, ctx
->blend
[PIPE_MASK_RGBA
][0]);
1839 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
1840 bind_fs_write_one_cbuf(ctx
);
1841 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
1843 /* set a framebuffer state */
1844 fb_state
.width
= dstsurf
->width
;
1845 fb_state
.height
= dstsurf
->height
;
1846 fb_state
.nr_cbufs
= 1;
1847 fb_state
.cbufs
[0] = dstsurf
;
1849 pipe
->set_framebuffer_state(pipe
, &fb_state
);
1850 pipe
->set_sample_mask(pipe
, ~0);
1852 blitter_set_common_draw_rect_state(ctx
, FALSE
, FALSE
);
1853 blitter_set_dst_dimensions(ctx
, dstsurf
->width
, dstsurf
->height
);
1854 blitter
->draw_rectangle(blitter
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0,
1855 UTIL_BLITTER_ATTRIB_COLOR
, color
);
1857 blitter_restore_vertex_states(ctx
);
1858 blitter_restore_fragment_states(ctx
);
1859 blitter_restore_fb_state(ctx
);
1860 blitter_restore_render_cond(ctx
);
1861 blitter_unset_running_flag(ctx
);
1864 /* Clear a region of a depth stencil surface. */
1865 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
1866 struct pipe_surface
*dstsurf
,
1867 unsigned clear_flags
,
1870 unsigned dstx
, unsigned dsty
,
1871 unsigned width
, unsigned height
)
1873 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1874 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1875 struct pipe_framebuffer_state fb_state
;
1876 struct pipe_stencil_ref sr
= { { 0 } };
1878 assert(dstsurf
->texture
);
1879 if (!dstsurf
->texture
)
1882 /* check the saved state */
1883 blitter_set_running_flag(ctx
);
1884 blitter_check_saved_vertex_states(ctx
);
1885 blitter_check_saved_fragment_states(ctx
);
1886 blitter_check_saved_fb_state(ctx
);
1887 blitter_disable_render_cond(ctx
);
1890 pipe
->bind_blend_state(pipe
, ctx
->blend
[0][0]);
1891 if ((clear_flags
& PIPE_CLEAR_DEPTHSTENCIL
) == PIPE_CLEAR_DEPTHSTENCIL
) {
1892 sr
.ref_value
[0] = stencil
& 0xff;
1893 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
1894 pipe
->set_stencil_ref(pipe
, &sr
);
1896 else if (clear_flags
& PIPE_CLEAR_DEPTH
) {
1897 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_keep_stencil
);
1899 else if (clear_flags
& PIPE_CLEAR_STENCIL
) {
1900 sr
.ref_value
[0] = stencil
& 0xff;
1901 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_write_stencil
);
1902 pipe
->set_stencil_ref(pipe
, &sr
);
1905 /* hmm that should be illegal probably, or make it a no-op somewhere */
1906 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
1909 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
1911 /* set a framebuffer state */
1912 fb_state
.width
= dstsurf
->width
;
1913 fb_state
.height
= dstsurf
->height
;
1914 fb_state
.nr_cbufs
= 0;
1915 fb_state
.cbufs
[0] = 0;
1916 fb_state
.zsbuf
= dstsurf
;
1917 pipe
->set_framebuffer_state(pipe
, &fb_state
);
1918 pipe
->set_sample_mask(pipe
, ~0);
1920 blitter_set_common_draw_rect_state(ctx
, FALSE
, FALSE
);
1921 blitter_set_dst_dimensions(ctx
, dstsurf
->width
, dstsurf
->height
);
1922 blitter
->draw_rectangle(blitter
, dstx
, dsty
, dstx
+width
, dsty
+height
,
1924 UTIL_BLITTER_ATTRIB_NONE
, NULL
);
1926 blitter_restore_vertex_states(ctx
);
1927 blitter_restore_fragment_states(ctx
);
1928 blitter_restore_fb_state(ctx
);
1929 blitter_restore_render_cond(ctx
);
1930 blitter_unset_running_flag(ctx
);
1933 /* draw a rectangle across a region using a custom dsa stage - for r600g */
1934 void util_blitter_custom_depth_stencil(struct blitter_context
*blitter
,
1935 struct pipe_surface
*zsurf
,
1936 struct pipe_surface
*cbsurf
,
1937 unsigned sample_mask
,
1938 void *dsa_stage
, float depth
)
1940 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
1941 struct pipe_context
*pipe
= ctx
->base
.pipe
;
1942 struct pipe_framebuffer_state fb_state
;
1944 assert(zsurf
->texture
);
1945 if (!zsurf
->texture
)
1948 /* check the saved state */
1949 blitter_set_running_flag(ctx
);
1950 blitter_check_saved_vertex_states(ctx
);
1951 blitter_check_saved_fragment_states(ctx
);
1952 blitter_check_saved_fb_state(ctx
);
1953 blitter_disable_render_cond(ctx
);
1956 pipe
->bind_blend_state(pipe
, cbsurf
? ctx
->blend
[PIPE_MASK_RGBA
][0] :
1958 pipe
->bind_depth_stencil_alpha_state(pipe
, dsa_stage
);
1960 bind_fs_write_one_cbuf(ctx
);
1963 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
1965 /* set a framebuffer state */
1966 fb_state
.width
= zsurf
->width
;
1967 fb_state
.height
= zsurf
->height
;
1968 fb_state
.nr_cbufs
= 1;
1970 fb_state
.cbufs
[0] = cbsurf
;
1971 fb_state
.nr_cbufs
= 1;
1973 fb_state
.cbufs
[0] = NULL
;
1974 fb_state
.nr_cbufs
= 0;
1976 fb_state
.zsbuf
= zsurf
;
1977 pipe
->set_framebuffer_state(pipe
, &fb_state
);
1978 pipe
->set_sample_mask(pipe
, sample_mask
);
1980 blitter_set_common_draw_rect_state(ctx
, FALSE
, FALSE
);
1981 blitter_set_dst_dimensions(ctx
, zsurf
->width
, zsurf
->height
);
1982 blitter
->draw_rectangle(blitter
, 0, 0, zsurf
->width
, zsurf
->height
, depth
,
1983 UTIL_BLITTER_ATTRIB_NONE
, NULL
);
1985 blitter_restore_vertex_states(ctx
);
1986 blitter_restore_fragment_states(ctx
);
1987 blitter_restore_fb_state(ctx
);
1988 blitter_restore_render_cond(ctx
);
1989 blitter_unset_running_flag(ctx
);
1992 void util_blitter_copy_buffer(struct blitter_context
*blitter
,
1993 struct pipe_resource
*dst
,
1995 struct pipe_resource
*src
,
1999 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
2000 struct pipe_context
*pipe
= ctx
->base
.pipe
;
2001 struct pipe_vertex_buffer vb
;
2002 struct pipe_stream_output_target
*so_target
;
2003 unsigned offsets
[PIPE_MAX_SO_BUFFERS
] = {0};
2005 if (srcx
>= src
->width0
||
2006 dstx
>= dst
->width0
) {
2009 if (srcx
+ size
> src
->width0
) {
2010 size
= src
->width0
- srcx
;
2012 if (dstx
+ size
> dst
->width0
) {
2013 size
= dst
->width0
- dstx
;
2016 /* Drivers not capable of Stream Out should not call this function
2017 * in the first place. */
2018 assert(ctx
->has_stream_out
);
2020 /* Some alignment is required. */
2021 if (srcx
% 4 != 0 || dstx
% 4 != 0 || size
% 4 != 0 ||
2022 !ctx
->has_stream_out
) {
2023 struct pipe_box box
;
2024 u_box_1d(srcx
, size
, &box
);
2025 util_resource_copy_region(pipe
, dst
, 0, dstx
, 0, 0, src
, 0, &box
);
2029 blitter_set_running_flag(ctx
);
2030 blitter_check_saved_vertex_states(ctx
);
2031 blitter_disable_render_cond(ctx
);
2034 vb
.buffer_offset
= srcx
;
2037 pipe
->set_vertex_buffers(pipe
, ctx
->base
.vb_slot
, 1, &vb
);
2038 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state_readbuf
[0]);
2039 bind_vs_pos_only(ctx
);
2040 if (ctx
->has_geometry_shader
)
2041 pipe
->bind_gs_state(pipe
, NULL
);
2042 if (ctx
->has_tessellation
) {
2043 pipe
->bind_tcs_state(pipe
, NULL
);
2044 pipe
->bind_tes_state(pipe
, NULL
);
2046 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_discard_state
);
2048 so_target
= pipe
->create_stream_output_target(pipe
, dst
, dstx
, size
);
2049 pipe
->set_stream_output_targets(pipe
, 1, &so_target
, offsets
);
2051 util_draw_arrays(pipe
, PIPE_PRIM_POINTS
, 0, size
/ 4);
2053 blitter_restore_vertex_states(ctx
);
2054 blitter_restore_render_cond(ctx
);
2055 blitter_unset_running_flag(ctx
);
2056 pipe_so_target_reference(&so_target
, NULL
);
2059 void util_blitter_clear_buffer(struct blitter_context
*blitter
,
2060 struct pipe_resource
*dst
,
2061 unsigned offset
, unsigned size
,
2062 unsigned num_channels
,
2063 const union pipe_color_union
*clear_value
)
2065 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
2066 struct pipe_context
*pipe
= ctx
->base
.pipe
;
2067 struct pipe_vertex_buffer vb
= {0};
2068 struct pipe_stream_output_target
*so_target
;
2069 unsigned offsets
[PIPE_MAX_SO_BUFFERS
] = {0};
2071 assert(num_channels
>= 1);
2072 assert(num_channels
<= 4);
2074 /* IMPORTANT: DON'T DO ANY BOUNDS CHECKING HERE!
2076 * R600 uses this to initialize texture resources, so width0 might not be
2077 * what you think it is.
2080 /* Streamout is required. */
2081 if (!ctx
->has_stream_out
) {
2082 assert(!"Streamout unsupported in util_blitter_clear_buffer()");
2086 /* Some alignment is required. */
2087 if (offset
% 4 != 0 || size
% 4 != 0) {
2088 assert(!"Bad alignment in util_blitter_clear_buffer()");
2092 u_upload_data(ctx
->upload
, 0, num_channels
*4, clear_value
,
2093 &vb
.buffer_offset
, &vb
.buffer
);
2099 blitter_set_running_flag(ctx
);
2100 blitter_check_saved_vertex_states(ctx
);
2101 blitter_disable_render_cond(ctx
);
2103 pipe
->set_vertex_buffers(pipe
, ctx
->base
.vb_slot
, 1, &vb
);
2104 pipe
->bind_vertex_elements_state(pipe
,
2105 ctx
->velem_state_readbuf
[num_channels
-1]);
2106 bind_vs_pos_only(ctx
);
2107 if (ctx
->has_geometry_shader
)
2108 pipe
->bind_gs_state(pipe
, NULL
);
2109 if (ctx
->has_tessellation
) {
2110 pipe
->bind_tcs_state(pipe
, NULL
);
2111 pipe
->bind_tes_state(pipe
, NULL
);
2113 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_discard_state
);
2115 so_target
= pipe
->create_stream_output_target(pipe
, dst
, offset
, size
);
2116 pipe
->set_stream_output_targets(pipe
, 1, &so_target
, offsets
);
2118 util_draw_arrays(pipe
, PIPE_PRIM_POINTS
, 0, size
/ 4);
2121 blitter_restore_vertex_states(ctx
);
2122 blitter_restore_render_cond(ctx
);
2123 blitter_unset_running_flag(ctx
);
2124 pipe_so_target_reference(&so_target
, NULL
);
2125 pipe_resource_reference(&vb
.buffer
, NULL
);
2128 /* probably radeon specific */
2129 void util_blitter_custom_resolve_color(struct blitter_context
*blitter
,
2130 struct pipe_resource
*dst
,
2133 struct pipe_resource
*src
,
2135 unsigned sample_mask
,
2137 enum pipe_format format
)
2139 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
2140 struct pipe_context
*pipe
= ctx
->base
.pipe
;
2141 struct pipe_framebuffer_state fb_state
;
2142 struct pipe_surface
*srcsurf
, *dstsurf
, surf_tmpl
;
2144 blitter_set_running_flag(ctx
);
2145 blitter_check_saved_vertex_states(ctx
);
2146 blitter_check_saved_fragment_states(ctx
);
2147 blitter_disable_render_cond(ctx
);
2150 pipe
->bind_blend_state(pipe
, custom_blend
);
2151 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
2152 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
2153 bind_fs_write_one_cbuf(ctx
);
2154 pipe
->set_sample_mask(pipe
, sample_mask
);
2156 memset(&surf_tmpl
, 0, sizeof(surf_tmpl
));
2157 surf_tmpl
.format
= format
;
2158 surf_tmpl
.u
.tex
.level
= dst_level
;
2159 surf_tmpl
.u
.tex
.first_layer
= dst_layer
;
2160 surf_tmpl
.u
.tex
.last_layer
= dst_layer
;
2162 dstsurf
= pipe
->create_surface(pipe
, dst
, &surf_tmpl
);
2164 surf_tmpl
.u
.tex
.level
= 0;
2165 surf_tmpl
.u
.tex
.first_layer
= src_layer
;
2166 surf_tmpl
.u
.tex
.last_layer
= src_layer
;
2168 srcsurf
= pipe
->create_surface(pipe
, src
, &surf_tmpl
);
2170 /* set a framebuffer state */
2171 fb_state
.width
= src
->width0
;
2172 fb_state
.height
= src
->height0
;
2173 fb_state
.nr_cbufs
= 2;
2174 fb_state
.cbufs
[0] = srcsurf
;
2175 fb_state
.cbufs
[1] = dstsurf
;
2176 fb_state
.zsbuf
= NULL
;
2177 pipe
->set_framebuffer_state(pipe
, &fb_state
);
2179 blitter_set_common_draw_rect_state(ctx
, FALSE
, FALSE
);
2180 blitter_set_dst_dimensions(ctx
, src
->width0
, src
->height0
);
2181 blitter
->draw_rectangle(blitter
, 0, 0, src
->width0
, src
->height0
,
2183 blitter_restore_fb_state(ctx
);
2184 blitter_restore_vertex_states(ctx
);
2185 blitter_restore_fragment_states(ctx
);
2186 blitter_restore_render_cond(ctx
);
2187 blitter_unset_running_flag(ctx
);
2189 pipe_surface_reference(&srcsurf
, NULL
);
2190 pipe_surface_reference(&dstsurf
, NULL
);
2193 void util_blitter_custom_color(struct blitter_context
*blitter
,
2194 struct pipe_surface
*dstsurf
,
2197 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
2198 struct pipe_context
*pipe
= ctx
->base
.pipe
;
2199 struct pipe_framebuffer_state fb_state
;
2201 assert(dstsurf
->texture
);
2202 if (!dstsurf
->texture
)
2205 /* check the saved state */
2206 blitter_set_running_flag(ctx
);
2207 blitter_check_saved_vertex_states(ctx
);
2208 blitter_check_saved_fragment_states(ctx
);
2209 blitter_check_saved_fb_state(ctx
);
2210 blitter_disable_render_cond(ctx
);
2213 pipe
->bind_blend_state(pipe
, custom_blend
? custom_blend
2214 : ctx
->blend
[PIPE_MASK_RGBA
][0]);
2215 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
2216 bind_fs_write_one_cbuf(ctx
);
2217 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
2218 pipe
->set_sample_mask(pipe
, (1ull << MAX2(1, dstsurf
->texture
->nr_samples
)) - 1);
2220 /* set a framebuffer state */
2221 fb_state
.width
= dstsurf
->width
;
2222 fb_state
.height
= dstsurf
->height
;
2223 fb_state
.nr_cbufs
= 1;
2224 fb_state
.cbufs
[0] = dstsurf
;
2226 pipe
->set_framebuffer_state(pipe
, &fb_state
);
2227 pipe
->set_sample_mask(pipe
, ~0);
2229 blitter_set_common_draw_rect_state(ctx
, FALSE
, FALSE
);
2230 blitter_set_dst_dimensions(ctx
, dstsurf
->width
, dstsurf
->height
);
2231 blitter
->draw_rectangle(blitter
, 0, 0, dstsurf
->width
, dstsurf
->height
,
2234 blitter_restore_vertex_states(ctx
);
2235 blitter_restore_fragment_states(ctx
);
2236 blitter_restore_fb_state(ctx
);
2237 blitter_restore_render_cond(ctx
);
2238 blitter_unset_running_flag(ctx
);