1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_texture.h"
51 #define INVALID_PTR ((void*)~0)
53 struct blitter_context_priv
55 struct blitter_context blitter
;
57 struct pipe_context
*pipe
; /**< pipe context */
58 struct pipe_buffer
*vbuf
; /**< quad */
60 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
62 /* Templates for various state objects. */
63 struct pipe_depth_stencil_alpha_state template_dsa
;
64 struct pipe_sampler_state template_sampler_state
;
66 /* Constant state objects. */
68 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex
; /**<Vertex shader which passes {pos, texcoord} to the output.*/
71 /* Fragment shaders. */
72 /* FS which outputs a color to multiple color buffers. */
73 void *fs_col
[PIPE_MAX_COLOR_BUFS
];
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
84 void *blend_write_color
; /**< blend state with writemask of RGBA */
85 void *blend_keep_color
; /**< blend state with writemask of 0 */
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil
[0xff]; /**< indices are stencil clear values */
89 void *dsa_write_depth_keep_stencil
;
90 void *dsa_keep_depth_stencil
;
92 /* Sampler state for clamping to a miplevel. */
93 void *sampler_state
[PIPE_MAX_TEXTURE_LEVELS
];
95 /* Rasterizer state. */
99 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
101 struct blitter_context_priv
*ctx
;
102 struct pipe_blend_state blend
;
103 struct pipe_depth_stencil_alpha_state
*dsa
;
104 struct pipe_rasterizer_state rs_state
;
105 struct pipe_sampler_state
*sampler_state
;
108 ctx
= CALLOC_STRUCT(blitter_context_priv
);
114 /* init state objects for them to be considered invalid */
115 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
116 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
117 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
118 ctx
->blitter
.saved_fs
= INVALID_PTR
;
119 ctx
->blitter
.saved_vs
= INVALID_PTR
;
120 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
121 ctx
->blitter
.saved_num_textures
= ~0;
122 ctx
->blitter
.saved_num_sampler_states
= ~0;
124 /* blend state objects */
125 memset(&blend
, 0, sizeof(blend
));
126 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
128 blend
.colormask
= PIPE_MASK_RGBA
;
129 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
131 /* depth stencil alpha state objects */
132 dsa
= &ctx
->template_dsa
;
133 ctx
->dsa_keep_depth_stencil
=
134 pipe
->create_depth_stencil_alpha_state(pipe
, dsa
);
136 dsa
->depth
.enabled
= 1;
137 dsa
->depth
.writemask
= 1;
138 dsa
->depth
.func
= PIPE_FUNC_ALWAYS
;
139 ctx
->dsa_write_depth_keep_stencil
=
140 pipe
->create_depth_stencil_alpha_state(pipe
, dsa
);
142 dsa
->stencil
[0].enabled
= 1;
143 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
144 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
145 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
146 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
147 dsa
->stencil
[0].valuemask
= 0xff;
148 dsa
->stencil
[0].writemask
= 0xff;
149 /* The DSA state objects which write depth and stencil are created
153 sampler_state
= &ctx
->template_sampler_state
;
154 sampler_state
->wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
155 sampler_state
->wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
156 sampler_state
->wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
157 /* The sampler state objects which sample from a specified mipmap level
158 * are created on-demand. */
160 /* rasterizer state */
161 memset(&rs_state
, 0, sizeof(rs_state
));
162 rs_state
.front_winding
= PIPE_WINDING_CW
;
163 rs_state
.cull_mode
= PIPE_WINDING_NONE
;
164 rs_state
.bypass_vs_clip_and_viewport
= 1;
165 rs_state
.gl_rasterization_rules
= 1;
166 rs_state
.flatshade
= 1;
167 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
169 /* fragment shaders are created on-demand */
173 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
174 TGSI_SEMANTIC_COLOR
};
175 const uint semantic_indices
[] = { 0, 0 };
177 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
181 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
182 TGSI_SEMANTIC_GENERIC
};
183 const uint semantic_indices
[] = { 0, 0 };
185 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
189 /* set invariant vertex coordinates */
190 for (i
= 0; i
< 4; i
++)
191 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
193 /* create the vertex buffer */
194 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
196 PIPE_BUFFER_USAGE_VERTEX
,
197 sizeof(ctx
->vertices
));
199 return &ctx
->blitter
;
202 void util_blitter_destroy(struct blitter_context
*blitter
)
204 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
205 struct pipe_context
*pipe
= ctx
->pipe
;
208 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
209 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
210 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
211 pipe
->delete_depth_stencil_alpha_state(pipe
,
212 ctx
->dsa_write_depth_keep_stencil
);
214 for (i
= 0; i
< 0xff; i
++)
215 if (ctx
->dsa_write_depth_stencil
[i
])
216 pipe
->delete_depth_stencil_alpha_state(pipe
,
217 ctx
->dsa_write_depth_stencil
[i
]);
219 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
220 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
221 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
223 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
224 if (ctx
->fs_texfetch_col
[i
])
225 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
226 if (ctx
->fs_texfetch_depth
[i
])
227 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
230 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
&& ctx
->fs_col
[i
]; i
++)
232 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
234 for (i
= 0; i
< PIPE_MAX_TEXTURE_LEVELS
; i
++)
235 if (ctx
->sampler_state
[i
])
236 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
[i
]);
238 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
242 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
244 /* make sure these CSOs have been saved */
245 assert(ctx
->blitter
.saved_blend_state
!= INVALID_PTR
&&
246 ctx
->blitter
.saved_dsa_state
!= INVALID_PTR
&&
247 ctx
->blitter
.saved_rs_state
!= INVALID_PTR
&&
248 ctx
->blitter
.saved_fs
!= INVALID_PTR
&&
249 ctx
->blitter
.saved_vs
!= INVALID_PTR
);
252 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
254 struct pipe_context
*pipe
= ctx
->pipe
;
256 /* restore the state objects which are always required to be saved */
257 pipe
->bind_blend_state(pipe
, ctx
->blitter
.saved_blend_state
);
258 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->blitter
.saved_dsa_state
);
259 pipe
->bind_rasterizer_state(pipe
, ctx
->blitter
.saved_rs_state
);
260 pipe
->bind_fs_state(pipe
, ctx
->blitter
.saved_fs
);
261 pipe
->bind_vs_state(pipe
, ctx
->blitter
.saved_vs
);
263 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
264 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
265 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
266 ctx
->blitter
.saved_fs
= INVALID_PTR
;
267 ctx
->blitter
.saved_vs
= INVALID_PTR
;
269 /* restore the state objects which are required to be saved before copy/fill
271 if (ctx
->blitter
.saved_fb_state
.nr_cbufs
!= ~0) {
272 pipe
->set_framebuffer_state(pipe
, &ctx
->blitter
.saved_fb_state
);
273 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
276 if (ctx
->blitter
.saved_num_sampler_states
!= ~0) {
277 pipe
->bind_fragment_sampler_states(pipe
,
278 ctx
->blitter
.saved_num_sampler_states
,
279 ctx
->blitter
.saved_sampler_states
);
280 ctx
->blitter
.saved_num_sampler_states
= ~0;
283 if (ctx
->blitter
.saved_num_textures
!= ~0) {
284 pipe
->set_fragment_sampler_textures(pipe
,
285 ctx
->blitter
.saved_num_textures
,
286 ctx
->blitter
.saved_textures
);
287 ctx
->blitter
.saved_num_textures
= ~0;
291 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
292 unsigned x1
, unsigned y1
,
293 unsigned x2
, unsigned y2
,
298 /* set vertex positions */
299 ctx
->vertices
[0][0][0] = x1
; /*v0.x*/
300 ctx
->vertices
[0][0][1] = y1
; /*v0.y*/
302 ctx
->vertices
[1][0][0] = x2
; /*v1.x*/
303 ctx
->vertices
[1][0][1] = y1
; /*v1.y*/
305 ctx
->vertices
[2][0][0] = x2
; /*v2.x*/
306 ctx
->vertices
[2][0][1] = y2
; /*v2.y*/
308 ctx
->vertices
[3][0][0] = x1
; /*v3.x*/
309 ctx
->vertices
[3][0][1] = y2
; /*v3.y*/
311 for (i
= 0; i
< 4; i
++)
312 ctx
->vertices
[i
][0][2] = depth
; /*z*/
315 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
320 for (i
= 0; i
< 4; i
++) {
321 ctx
->vertices
[i
][1][0] = rgba
[0];
322 ctx
->vertices
[i
][1][1] = rgba
[1];
323 ctx
->vertices
[i
][1][2] = rgba
[2];
324 ctx
->vertices
[i
][1][3] = rgba
[3];
328 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
329 struct pipe_surface
*surf
,
330 unsigned x1
, unsigned y1
,
331 unsigned x2
, unsigned y2
)
334 float s1
= x1
/ (float)surf
->width
;
335 float t1
= y1
/ (float)surf
->height
;
336 float s2
= x2
/ (float)surf
->width
;
337 float t2
= y2
/ (float)surf
->height
;
339 ctx
->vertices
[0][1][0] = s1
; /*t0.s*/
340 ctx
->vertices
[0][1][1] = t1
; /*t0.t*/
342 ctx
->vertices
[1][1][0] = s2
; /*t1.s*/
343 ctx
->vertices
[1][1][1] = t1
; /*t1.t*/
345 ctx
->vertices
[2][1][0] = s2
; /*t2.s*/
346 ctx
->vertices
[2][1][1] = t2
; /*t2.t*/
348 ctx
->vertices
[3][1][0] = s1
; /*t3.s*/
349 ctx
->vertices
[3][1][1] = t2
; /*t3.t*/
351 for (i
= 0; i
< 4; i
++) {
352 ctx
->vertices
[i
][1][2] = 0; /*r*/
353 ctx
->vertices
[i
][1][3] = 1; /*q*/
357 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
358 struct pipe_surface
*surf
,
359 unsigned x1
, unsigned y1
,
360 unsigned x2
, unsigned y2
)
363 float depth
= u_minify(surf
->texture
->depth0
, surf
->level
);
364 float r
= surf
->zslice
/ depth
;
366 blitter_set_texcoords_2d(ctx
, surf
, x1
, y1
, x2
, y2
);
368 for (i
= 0; i
< 4; i
++)
369 ctx
->vertices
[i
][1][2] = r
; /*r*/
372 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
373 struct pipe_surface
*surf
,
374 unsigned x1
, unsigned y1
,
375 unsigned x2
, unsigned y2
)
378 float s1
= x1
/ (float)surf
->width
;
379 float t1
= y1
/ (float)surf
->height
;
380 float s2
= x2
/ (float)surf
->width
;
381 float t2
= y2
/ (float)surf
->height
;
382 const float st
[4][2] = {
383 {s1
, t1
}, {s2
, t1
}, {s2
, t2
}, {s1
, t2
}
386 util_map_texcoords2d_onto_cubemap(surf
->face
,
387 /* pointer, stride in floats */
389 &ctx
->vertices
[0][1][0], 8);
391 for (i
= 0; i
< 4; i
++)
392 ctx
->vertices
[i
][1][3] = 1; /*q*/
395 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
397 struct pipe_context
*pipe
= ctx
->pipe
;
399 /* write vertices and draw them */
400 pipe_buffer_write(pipe
->screen
, ctx
->vbuf
,
401 0, sizeof(ctx
->vertices
), ctx
->vertices
);
403 util_draw_vertex_buffer(pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
405 2); /* attribs/vert */
409 void *blitter_get_state_write_depth_stencil(
410 struct blitter_context_priv
*ctx
,
413 struct pipe_context
*pipe
= ctx
->pipe
;
417 /* Create the DSA state on-demand. */
418 if (!ctx
->dsa_write_depth_stencil
[stencil
]) {
419 ctx
->template_dsa
.stencil
[0].ref_value
= stencil
;
421 ctx
->dsa_write_depth_stencil
[stencil
] =
422 pipe
->create_depth_stencil_alpha_state(pipe
, &ctx
->template_dsa
);
425 return ctx
->dsa_write_depth_stencil
[stencil
];
429 void **blitter_get_sampler_state(struct blitter_context_priv
*ctx
,
432 struct pipe_context
*pipe
= ctx
->pipe
;
433 struct pipe_sampler_state
*sampler_state
= &ctx
->template_sampler_state
;
435 assert(miplevel
< PIPE_MAX_TEXTURE_LEVELS
);
437 /* Create the sampler state on-demand. */
438 if (!ctx
->sampler_state
[miplevel
]) {
439 sampler_state
->lod_bias
= miplevel
;
440 sampler_state
->min_lod
= miplevel
;
441 sampler_state
->max_lod
= miplevel
;
443 ctx
->sampler_state
[miplevel
] = pipe
->create_sampler_state(pipe
,
447 /* Return void** so that it can be passed to bind_fragment_sampler_states
449 return &ctx
->sampler_state
[miplevel
];
453 void *blitter_get_fs_col(struct blitter_context_priv
*ctx
, unsigned num_cbufs
)
455 struct pipe_context
*pipe
= ctx
->pipe
;
456 unsigned index
= num_cbufs
? num_cbufs
- 1 : 0;
458 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
460 if (!ctx
->fs_col
[index
])
462 util_make_fragment_clonecolor_shader(pipe
, num_cbufs
);
464 return ctx
->fs_col
[index
];
468 void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
471 struct pipe_context
*pipe
= ctx
->pipe
;
473 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
475 /* Create the fragment shader on-demand. */
476 if (!ctx
->fs_texfetch_col
[tex_target
]) {
477 switch (tex_target
) {
478 case PIPE_TEXTURE_1D
:
479 ctx
->fs_texfetch_col
[PIPE_TEXTURE_1D
] =
480 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_1D
);
482 case PIPE_TEXTURE_2D
:
483 ctx
->fs_texfetch_col
[PIPE_TEXTURE_2D
] =
484 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
486 case PIPE_TEXTURE_3D
:
487 ctx
->fs_texfetch_col
[PIPE_TEXTURE_3D
] =
488 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_3D
);
490 case PIPE_TEXTURE_CUBE
:
491 ctx
->fs_texfetch_col
[PIPE_TEXTURE_CUBE
] =
492 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
498 return ctx
->fs_texfetch_col
[tex_target
];
502 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
505 struct pipe_context
*pipe
= ctx
->pipe
;
507 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
509 /* Create the fragment shader on-demand. */
510 if (!ctx
->fs_texfetch_depth
[tex_target
]) {
511 switch (tex_target
) {
512 case PIPE_TEXTURE_1D
:
513 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_1D
] =
514 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_1D
);
516 case PIPE_TEXTURE_2D
:
517 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_2D
] =
518 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_2D
);
520 case PIPE_TEXTURE_3D
:
521 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_3D
] =
522 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_3D
);
524 case PIPE_TEXTURE_CUBE
:
525 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_CUBE
] =
526 util_make_fragment_tex_shader_writedepth(pipe
,TGSI_TEXTURE_CUBE
);
532 return ctx
->fs_texfetch_depth
[tex_target
];
535 void util_blitter_clear(struct blitter_context
*blitter
,
536 unsigned width
, unsigned height
,
538 unsigned clear_buffers
,
540 double depth
, unsigned stencil
)
542 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
543 struct pipe_context
*pipe
= ctx
->pipe
;
545 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
547 blitter_check_saved_CSOs(ctx
);
550 if (clear_buffers
& PIPE_CLEAR_COLOR
)
551 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
553 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
555 if (clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
)
556 pipe
->bind_depth_stencil_alpha_state(pipe
,
557 blitter_get_state_write_depth_stencil(ctx
, stencil
));
559 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
561 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
562 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, num_cbufs
));
563 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
565 blitter_set_clear_color(ctx
, rgba
);
566 blitter_set_rectangle(ctx
, 0, 0, width
, height
, depth
);
567 blitter_draw_quad(ctx
);
568 blitter_restore_CSOs(ctx
);
572 is_overlap(unsigned sx1
, unsigned sx2
, unsigned sy1
, unsigned sy2
,
573 unsigned dx1
, unsigned dx2
, unsigned dy1
, unsigned dy2
)
575 if (sx1
>= dx2
|| sx2
<= dx1
|| sy1
>= dy2
|| sy2
<= dy1
) {
582 static void util_blitter_do_copy(struct blitter_context
*blitter
,
583 struct pipe_surface
*dst
,
584 unsigned dstx
, unsigned dsty
,
585 struct pipe_surface
*src
,
586 unsigned srcx
, unsigned srcy
,
587 unsigned width
, unsigned height
,
590 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
591 struct pipe_context
*pipe
= ctx
->pipe
;
592 struct pipe_framebuffer_state fb_state
;
594 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
595 assert(blitter
->saved_num_textures
!= ~0);
596 assert(blitter
->saved_num_sampler_states
!= ~0);
597 assert(src
->texture
->target
< PIPE_MAX_TEXTURE_TYPES
);
600 fb_state
.width
= dst
->width
;
601 fb_state
.height
= dst
->height
;
604 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
605 pipe
->bind_depth_stencil_alpha_state(pipe
,
606 ctx
->dsa_write_depth_keep_stencil
);
607 pipe
->bind_fs_state(pipe
,
608 blitter_get_fs_texfetch_depth(ctx
, src
->texture
->target
));
610 fb_state
.nr_cbufs
= 0;
611 fb_state
.zsbuf
= dst
;
613 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
614 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
615 pipe
->bind_fs_state(pipe
,
616 blitter_get_fs_texfetch_col(ctx
, src
->texture
->target
));
618 fb_state
.nr_cbufs
= 1;
619 fb_state
.cbufs
[0] = dst
;
623 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
624 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
625 pipe
->bind_fragment_sampler_states(pipe
, 1,
626 blitter_get_sampler_state(ctx
, src
->level
));
627 pipe
->set_fragment_sampler_textures(pipe
, 1, &src
->texture
);
628 pipe
->set_framebuffer_state(pipe
, &fb_state
);
630 /* set texture coordinates */
631 switch (src
->texture
->target
) {
632 case PIPE_TEXTURE_1D
:
633 case PIPE_TEXTURE_2D
:
634 blitter_set_texcoords_2d(ctx
, src
, srcx
, srcy
,
635 srcx
+width
, srcy
+height
);
637 case PIPE_TEXTURE_3D
:
638 blitter_set_texcoords_3d(ctx
, src
, srcx
, srcy
,
639 srcx
+width
, srcy
+height
);
641 case PIPE_TEXTURE_CUBE
:
642 blitter_set_texcoords_cube(ctx
, src
, srcx
, srcy
,
643 srcx
+width
, srcy
+height
);
649 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0);
650 blitter_draw_quad(ctx
);
654 static void util_blitter_overlap_copy(struct blitter_context
*blitter
,
655 struct pipe_surface
*dst
,
656 unsigned dstx
, unsigned dsty
,
657 struct pipe_surface
*src
,
658 unsigned srcx
, unsigned srcy
,
659 unsigned width
, unsigned height
)
661 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
662 struct pipe_context
*pipe
= ctx
->pipe
;
663 struct pipe_screen
*screen
= pipe
->screen
;
665 struct pipe_texture texTemp
;
666 struct pipe_texture
*texture
;
667 struct pipe_surface
*tex_surf
;
669 /* check whether the states are properly saved */
670 blitter_check_saved_CSOs(ctx
);
672 memset(&texTemp
, 0, sizeof(texTemp
));
673 texTemp
.target
= PIPE_TEXTURE_2D
;
674 texTemp
.format
= dst
->texture
->format
; /* XXX verify supported by driver! */
675 texTemp
.last_level
= 0;
676 texTemp
.width0
= width
;
677 texTemp
.height0
= height
;
680 texture
= screen
->texture_create(screen
, &texTemp
);
684 tex_surf
= screen
->get_tex_surface(screen
, texture
, 0, 0, 0,
685 PIPE_BUFFER_USAGE_GPU_READ
|
686 PIPE_BUFFER_USAGE_GPU_WRITE
);
688 /* blit from the src to the temp */
689 util_blitter_do_copy(blitter
, tex_surf
, 0, 0,
693 util_blitter_do_copy(blitter
, dst
, dstx
, dsty
,
697 pipe_surface_reference(&tex_surf
, NULL
);
698 pipe_texture_reference(&texture
, NULL
);
699 blitter_restore_CSOs(ctx
);
702 void util_blitter_copy(struct blitter_context
*blitter
,
703 struct pipe_surface
*dst
,
704 unsigned dstx
, unsigned dsty
,
705 struct pipe_surface
*src
,
706 unsigned srcx
, unsigned srcy
,
707 unsigned width
, unsigned height
,
708 boolean ignore_stencil
)
710 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
711 struct pipe_context
*pipe
= ctx
->pipe
;
712 struct pipe_screen
*screen
= pipe
->screen
;
713 boolean is_stencil
, is_depth
;
714 unsigned dst_tex_usage
;
716 /* give up if textures are not set */
717 assert(dst
->texture
&& src
->texture
);
718 if (!dst
->texture
|| !src
->texture
)
721 if (dst
->texture
== src
->texture
) {
722 if (is_overlap(srcx
, srcx
+ width
, srcy
, srcy
+ height
,
723 dstx
, dstx
+ width
, dsty
, dsty
+ height
)) {
724 util_blitter_overlap_copy(blitter
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
730 is_depth
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 0) != 0;
731 is_stencil
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 1) != 0;
732 dst_tex_usage
= is_depth
|| is_stencil
? PIPE_TEXTURE_USAGE_DEPTH_STENCIL
:
733 PIPE_TEXTURE_USAGE_RENDER_TARGET
;
735 /* check if we can sample from and render to the surfaces */
736 /* (assuming copying a stencil buffer is not possible) */
737 if ((!ignore_stencil
&& is_stencil
) ||
738 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
740 !screen
->is_format_supported(screen
, src
->format
, src
->texture
->target
,
741 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
742 util_surface_copy(pipe
, FALSE
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
747 /* check whether the states are properly saved */
748 blitter_check_saved_CSOs(ctx
);
749 util_blitter_do_copy(blitter
,
752 width
, height
, is_depth
);
753 blitter_restore_CSOs(ctx
);
756 void util_blitter_fill(struct blitter_context
*blitter
,
757 struct pipe_surface
*dst
,
758 unsigned dstx
, unsigned dsty
,
759 unsigned width
, unsigned height
,
762 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
763 struct pipe_context
*pipe
= ctx
->pipe
;
764 struct pipe_screen
*screen
= pipe
->screen
;
765 struct pipe_framebuffer_state fb_state
;
767 ubyte ub_rgba
[4] = {0};
768 union util_color color
;
771 assert(dst
->texture
);
775 /* check if we can render to the surface */
776 if (util_format_is_depth_or_stencil(dst
->format
) || /* unlikely, but you never know */
777 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
778 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
779 util_surface_fill(pipe
, dst
, dstx
, dsty
, width
, height
, value
);
783 /* unpack the color */
785 util_unpack_color_ub(dst
->format
, &color
,
786 ub_rgba
, ub_rgba
+1, ub_rgba
+2, ub_rgba
+3);
787 for (i
= 0; i
< 4; i
++)
788 rgba
[i
] = ubyte_to_float(ub_rgba
[i
]);
790 /* check the saved state */
791 blitter_check_saved_CSOs(ctx
);
792 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
795 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
796 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
797 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
798 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 1));
799 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
801 /* set a framebuffer state */
802 fb_state
.width
= dst
->width
;
803 fb_state
.height
= dst
->height
;
804 fb_state
.nr_cbufs
= 1;
805 fb_state
.cbufs
[0] = dst
;
807 pipe
->set_framebuffer_state(pipe
, &fb_state
);
809 blitter_set_clear_color(ctx
, rgba
);
810 blitter_set_rectangle(ctx
, 0, 0, width
, height
, 0);
811 blitter_draw_quad(ctx
);
812 blitter_restore_CSOs(ctx
);