1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
30 * resource_copy_region functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
51 #define INVALID_PTR ((void*)~0)
53 struct blitter_context_priv
55 struct blitter_context base
;
57 struct pipe_resource
*vbuf
; /**< quad */
59 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
61 /* Templates for various state objects. */
62 struct pipe_sampler_state template_sampler_state
;
64 /* Constant state objects. */
66 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
67 void *vs_tex
; /**< Vertex shader which passes {pos, texcoord} to the output.*/
69 /* Fragment shaders. */
70 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
71 void *fs_col
[PIPE_MAX_COLOR_BUFS
+1];
73 /* FS which outputs a color from a texture,
74 where the index is PIPE_TEXTURE_* to be sampled. */
75 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
77 /* FS which outputs a depth from a texture,
78 where the index is PIPE_TEXTURE_* to be sampled. */
79 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
82 void *blend_write_color
; /**< blend state with writemask of RGBA */
83 void *blend_keep_color
; /**< blend state with writemask of 0 */
85 /* Depth stencil alpha state. */
86 void *dsa_write_depth_stencil
;
87 void *dsa_write_depth_keep_stencil
;
88 void *dsa_keep_depth_stencil
;
89 void *dsa_keep_depth_write_stencil
;
93 /* Sampler state for clamping to a miplevel. */
94 void *sampler_state
[PIPE_MAX_TEXTURE_LEVELS
];
96 /* Rasterizer state. */
100 struct pipe_viewport_state viewport
;
103 struct pipe_clip_state clip
;
105 /* Destination surface dimensions. */
110 static void blitter_draw_rectangle(struct blitter_context
*blitter
,
111 unsigned x
, unsigned y
,
112 unsigned width
, unsigned height
,
114 enum blitter_attrib_type type
,
115 const float attrib
[4]);
118 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
120 struct blitter_context_priv
*ctx
;
121 struct pipe_blend_state blend
;
122 struct pipe_depth_stencil_alpha_state dsa
;
123 struct pipe_rasterizer_state rs_state
;
124 struct pipe_sampler_state
*sampler_state
;
125 struct pipe_vertex_element velem
[2];
128 ctx
= CALLOC_STRUCT(blitter_context_priv
);
132 ctx
->base
.pipe
= pipe
;
133 ctx
->base
.draw_rectangle
= blitter_draw_rectangle
;
135 /* init state objects for them to be considered invalid */
136 ctx
->base
.saved_blend_state
= INVALID_PTR
;
137 ctx
->base
.saved_dsa_state
= INVALID_PTR
;
138 ctx
->base
.saved_rs_state
= INVALID_PTR
;
139 ctx
->base
.saved_fs
= INVALID_PTR
;
140 ctx
->base
.saved_vs
= INVALID_PTR
;
141 ctx
->base
.saved_velem_state
= INVALID_PTR
;
142 ctx
->base
.saved_fb_state
.nr_cbufs
= ~0;
143 ctx
->base
.saved_num_sampler_views
= ~0;
144 ctx
->base
.saved_num_sampler_states
= ~0;
145 ctx
->base
.saved_num_vertex_buffers
= ~0;
147 /* blend state objects */
148 memset(&blend
, 0, sizeof(blend
));
149 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
151 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
152 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
154 /* depth stencil alpha state objects */
155 memset(&dsa
, 0, sizeof(dsa
));
156 ctx
->dsa_keep_depth_stencil
=
157 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
159 dsa
.depth
.writemask
= 1;
160 ctx
->dsa_write_depth_keep_stencil
=
161 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
163 dsa
.stencil
[0].enabled
= 1;
164 dsa
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
165 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
166 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
167 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
168 dsa
.stencil
[0].valuemask
= 0xff;
169 dsa
.stencil
[0].writemask
= 0xff;
170 ctx
->dsa_write_depth_stencil
=
171 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
174 dsa
.depth
.enabled
= 0;
175 dsa
.depth
.writemask
= 0;
176 ctx
->dsa_keep_depth_write_stencil
=
177 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
180 sampler_state
= &ctx
->template_sampler_state
;
181 sampler_state
->wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
182 sampler_state
->wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
183 sampler_state
->wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
184 sampler_state
->normalized_coords
= TRUE
;
185 /* The sampler state objects which sample from a specified mipmap level
186 * are created on-demand. */
188 /* rasterizer state */
189 memset(&rs_state
, 0, sizeof(rs_state
));
190 rs_state
.cull_face
= PIPE_FACE_NONE
;
191 rs_state
.gl_rasterization_rules
= 1;
192 rs_state
.flatshade
= 1;
193 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
195 /* vertex elements state */
196 memset(&velem
[0], 0, sizeof(velem
[0]) * 2);
197 for (i
= 0; i
< 2; i
++) {
198 velem
[i
].src_offset
= i
* 4 * sizeof(float);
199 velem
[i
].instance_divisor
= 0;
200 velem
[i
].vertex_buffer_index
= 0;
201 velem
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
203 ctx
->velem_state
= pipe
->create_vertex_elements_state(pipe
, 2, &velem
[0]);
205 /* fragment shaders are created on-demand */
209 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
210 TGSI_SEMANTIC_COLOR
};
211 const uint semantic_indices
[] = { 0, 0 };
213 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
217 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
218 TGSI_SEMANTIC_GENERIC
};
219 const uint semantic_indices
[] = { 0, 0 };
221 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
225 /* set invariant vertex coordinates */
226 for (i
= 0; i
< 4; i
++)
227 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
229 /* create the vertex buffer */
230 ctx
->vbuf
= pipe_buffer_create(ctx
->base
.pipe
->screen
,
231 PIPE_BIND_VERTEX_BUFFER
,
232 sizeof(ctx
->vertices
));
237 void util_blitter_destroy(struct blitter_context
*blitter
)
239 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
240 struct pipe_context
*pipe
= blitter
->pipe
;
243 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
244 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
245 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
246 pipe
->delete_depth_stencil_alpha_state(pipe
,
247 ctx
->dsa_write_depth_keep_stencil
);
248 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
249 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_write_stencil
);
251 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
252 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
253 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
254 pipe
->delete_vertex_elements_state(pipe
, ctx
->velem_state
);
256 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
257 if (ctx
->fs_texfetch_col
[i
])
258 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
259 if (ctx
->fs_texfetch_depth
[i
])
260 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
263 for (i
= 0; i
<= PIPE_MAX_COLOR_BUFS
&& ctx
->fs_col
[i
]; i
++)
265 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
267 for (i
= 0; i
< PIPE_MAX_TEXTURE_LEVELS
; i
++)
268 if (ctx
->sampler_state
[i
])
269 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
[i
]);
271 pipe_resource_reference(&ctx
->vbuf
, NULL
);
275 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
277 /* make sure these CSOs have been saved */
278 assert(ctx
->base
.saved_blend_state
!= INVALID_PTR
&&
279 ctx
->base
.saved_dsa_state
!= INVALID_PTR
&&
280 ctx
->base
.saved_rs_state
!= INVALID_PTR
&&
281 ctx
->base
.saved_fs
!= INVALID_PTR
&&
282 ctx
->base
.saved_vs
!= INVALID_PTR
&&
283 ctx
->base
.saved_velem_state
!= INVALID_PTR
);
286 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
288 struct pipe_context
*pipe
= ctx
->base
.pipe
;
291 /* restore the state objects which are always required to be saved */
292 pipe
->bind_blend_state(pipe
, ctx
->base
.saved_blend_state
);
293 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->base
.saved_dsa_state
);
294 pipe
->bind_rasterizer_state(pipe
, ctx
->base
.saved_rs_state
);
295 pipe
->bind_fs_state(pipe
, ctx
->base
.saved_fs
);
296 pipe
->bind_vs_state(pipe
, ctx
->base
.saved_vs
);
297 pipe
->bind_vertex_elements_state(pipe
, ctx
->base
.saved_velem_state
);
299 ctx
->base
.saved_blend_state
= INVALID_PTR
;
300 ctx
->base
.saved_dsa_state
= INVALID_PTR
;
301 ctx
->base
.saved_rs_state
= INVALID_PTR
;
302 ctx
->base
.saved_fs
= INVALID_PTR
;
303 ctx
->base
.saved_vs
= INVALID_PTR
;
304 ctx
->base
.saved_velem_state
= INVALID_PTR
;
306 pipe
->set_stencil_ref(pipe
, &ctx
->base
.saved_stencil_ref
);
308 pipe
->set_viewport_state(pipe
, &ctx
->base
.saved_viewport
);
309 pipe
->set_clip_state(pipe
, &ctx
->base
.saved_clip
);
311 /* restore the state objects which are required to be saved before copy/fill
313 if (ctx
->base
.saved_fb_state
.nr_cbufs
!= ~0) {
314 pipe
->set_framebuffer_state(pipe
, &ctx
->base
.saved_fb_state
);
315 util_assign_framebuffer_state(&ctx
->base
.saved_fb_state
, NULL
);
316 ctx
->base
.saved_fb_state
.nr_cbufs
= ~0;
319 if (ctx
->base
.saved_num_sampler_states
!= ~0) {
320 pipe
->bind_fragment_sampler_states(pipe
,
321 ctx
->base
.saved_num_sampler_states
,
322 ctx
->base
.saved_sampler_states
);
323 ctx
->base
.saved_num_sampler_states
= ~0;
326 if (ctx
->base
.saved_num_sampler_views
!= ~0) {
327 pipe
->set_fragment_sampler_views(pipe
,
328 ctx
->base
.saved_num_sampler_views
,
329 ctx
->base
.saved_sampler_views
);
331 for (i
= 0; i
< ctx
->base
.saved_num_sampler_views
; i
++)
332 pipe_sampler_view_reference(&ctx
->base
.saved_sampler_views
[i
],
335 ctx
->base
.saved_num_sampler_views
= ~0;
338 if (ctx
->base
.saved_num_vertex_buffers
!= ~0) {
339 pipe
->set_vertex_buffers(pipe
,
340 ctx
->base
.saved_num_vertex_buffers
,
341 ctx
->base
.saved_vertex_buffers
);
343 for (i
= 0; i
< ctx
->base
.saved_num_vertex_buffers
; i
++) {
344 if (ctx
->base
.saved_vertex_buffers
[i
].buffer
) {
345 pipe_resource_reference(&ctx
->base
.saved_vertex_buffers
[i
].buffer
,
349 ctx
->base
.saved_num_vertex_buffers
= ~0;
353 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
354 unsigned x1
, unsigned y1
,
355 unsigned x2
, unsigned y2
,
360 /* set vertex positions */
361 ctx
->vertices
[0][0][0] = (float)x1
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v0.x*/
362 ctx
->vertices
[0][0][1] = (float)y1
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v0.y*/
364 ctx
->vertices
[1][0][0] = (float)x2
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v1.x*/
365 ctx
->vertices
[1][0][1] = (float)y1
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v1.y*/
367 ctx
->vertices
[2][0][0] = (float)x2
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v2.x*/
368 ctx
->vertices
[2][0][1] = (float)y2
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v2.y*/
370 ctx
->vertices
[3][0][0] = (float)x1
/ ctx
->dst_width
* 2.0f
- 1.0f
; /*v3.x*/
371 ctx
->vertices
[3][0][1] = (float)y2
/ ctx
->dst_height
* 2.0f
- 1.0f
; /*v3.y*/
373 for (i
= 0; i
< 4; i
++)
374 ctx
->vertices
[i
][0][2] = depth
; /*z*/
377 ctx
->viewport
.scale
[0] = 0.5f
* ctx
->dst_width
;
378 ctx
->viewport
.scale
[1] = 0.5f
* ctx
->dst_height
;
379 ctx
->viewport
.scale
[2] = 1.0f
;
380 ctx
->viewport
.scale
[3] = 1.0f
;
381 ctx
->viewport
.translate
[0] = 0.5f
* ctx
->dst_width
;
382 ctx
->viewport
.translate
[1] = 0.5f
* ctx
->dst_height
;
383 ctx
->viewport
.translate
[2] = 0.0f
;
384 ctx
->viewport
.translate
[3] = 0.0f
;
385 ctx
->base
.pipe
->set_viewport_state(ctx
->base
.pipe
, &ctx
->viewport
);
388 ctx
->base
.pipe
->set_clip_state(ctx
->base
.pipe
, &ctx
->clip
);
391 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
397 for (i
= 0; i
< 4; i
++) {
398 ctx
->vertices
[i
][1][0] = rgba
[0];
399 ctx
->vertices
[i
][1][1] = rgba
[1];
400 ctx
->vertices
[i
][1][2] = rgba
[2];
401 ctx
->vertices
[i
][1][3] = rgba
[3];
404 for (i
= 0; i
< 4; i
++) {
405 ctx
->vertices
[i
][1][0] = 0;
406 ctx
->vertices
[i
][1][1] = 0;
407 ctx
->vertices
[i
][1][2] = 0;
408 ctx
->vertices
[i
][1][3] = 0;
413 static void get_normalized_texcoords(struct pipe_resource
*src
,
414 struct pipe_subresource subsrc
,
415 unsigned x1
, unsigned y1
,
416 unsigned x2
, unsigned y2
,
419 out
[0] = x1
/ (float)u_minify(src
->width0
, subsrc
.level
);
420 out
[1] = y1
/ (float)u_minify(src
->height0
, subsrc
.level
);
421 out
[2] = x2
/ (float)u_minify(src
->width0
, subsrc
.level
);
422 out
[3] = y2
/ (float)u_minify(src
->height0
, subsrc
.level
);
425 static void set_texcoords_in_vertices(const float coord
[4],
426 float *out
, unsigned stride
)
428 out
[0] = coord
[0]; /*t0.s*/
429 out
[1] = coord
[1]; /*t0.t*/
431 out
[0] = coord
[2]; /*t1.s*/
432 out
[1] = coord
[1]; /*t1.t*/
434 out
[0] = coord
[2]; /*t2.s*/
435 out
[1] = coord
[3]; /*t2.t*/
437 out
[0] = coord
[0]; /*t3.s*/
438 out
[1] = coord
[3]; /*t3.t*/
441 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
442 struct pipe_resource
*src
,
443 struct pipe_subresource subsrc
,
444 unsigned x1
, unsigned y1
,
445 unsigned x2
, unsigned y2
)
450 get_normalized_texcoords(src
, subsrc
, x1
, y1
, x2
, y2
, coord
);
451 set_texcoords_in_vertices(coord
, &ctx
->vertices
[0][1][0], 8);
453 for (i
= 0; i
< 4; i
++) {
454 ctx
->vertices
[i
][1][2] = 0; /*r*/
455 ctx
->vertices
[i
][1][3] = 1; /*q*/
459 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
460 struct pipe_resource
*src
,
461 struct pipe_subresource subsrc
,
463 unsigned x1
, unsigned y1
,
464 unsigned x2
, unsigned y2
)
467 float r
= zslice
/ (float)u_minify(src
->depth0
, subsrc
.level
);
469 blitter_set_texcoords_2d(ctx
, src
, subsrc
, x1
, y1
, x2
, y2
);
471 for (i
= 0; i
< 4; i
++)
472 ctx
->vertices
[i
][1][2] = r
; /*r*/
475 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
476 struct pipe_resource
*src
,
477 struct pipe_subresource subsrc
,
478 unsigned x1
, unsigned y1
,
479 unsigned x2
, unsigned y2
)
485 get_normalized_texcoords(src
, subsrc
, x1
, y1
, x2
, y2
, coord
);
486 set_texcoords_in_vertices(coord
, &st
[0][0], 2);
488 util_map_texcoords2d_onto_cubemap(subsrc
.face
,
489 /* pointer, stride in floats */
491 &ctx
->vertices
[0][1][0], 8);
493 for (i
= 0; i
< 4; i
++)
494 ctx
->vertices
[i
][1][3] = 1; /*q*/
497 static void blitter_set_dst_dimensions(struct blitter_context_priv
*ctx
,
498 unsigned width
, unsigned height
)
500 ctx
->dst_width
= width
;
501 ctx
->dst_height
= height
;
504 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
506 struct pipe_context
*pipe
= ctx
->base
.pipe
;
508 /* write vertices and draw them */
509 pipe_buffer_write(pipe
, ctx
->vbuf
,
510 0, sizeof(ctx
->vertices
), ctx
->vertices
);
512 util_draw_vertex_buffer(pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
514 2); /* attribs/vert */
518 void **blitter_get_sampler_state(struct blitter_context_priv
*ctx
,
521 struct pipe_context
*pipe
= ctx
->base
.pipe
;
522 struct pipe_sampler_state
*sampler_state
= &ctx
->template_sampler_state
;
524 assert(miplevel
< PIPE_MAX_TEXTURE_LEVELS
);
526 /* Create the sampler state on-demand. */
527 if (!ctx
->sampler_state
[miplevel
]) {
528 sampler_state
->lod_bias
= miplevel
;
529 sampler_state
->min_lod
= miplevel
;
530 sampler_state
->max_lod
= miplevel
;
532 ctx
->sampler_state
[miplevel
] = pipe
->create_sampler_state(pipe
,
536 /* Return void** so that it can be passed to bind_fragment_sampler_states
538 return &ctx
->sampler_state
[miplevel
];
542 void *blitter_get_fs_col(struct blitter_context_priv
*ctx
, unsigned num_cbufs
)
544 struct pipe_context
*pipe
= ctx
->base
.pipe
;
546 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
548 if (!ctx
->fs_col
[num_cbufs
])
549 ctx
->fs_col
[num_cbufs
] =
550 util_make_fragment_clonecolor_shader(pipe
, num_cbufs
);
552 return ctx
->fs_col
[num_cbufs
];
555 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
557 pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target
)
559 switch (pipe_tex_target
) {
560 case PIPE_TEXTURE_1D
:
561 return TGSI_TEXTURE_1D
;
562 case PIPE_TEXTURE_2D
:
563 return TGSI_TEXTURE_2D
;
564 case PIPE_TEXTURE_3D
:
565 return TGSI_TEXTURE_3D
;
566 case PIPE_TEXTURE_CUBE
:
567 return TGSI_TEXTURE_CUBE
;
569 assert(0 && "unexpected texture target");
570 return TGSI_TEXTURE_UNKNOWN
;
576 void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
579 struct pipe_context
*pipe
= ctx
->base
.pipe
;
581 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
583 /* Create the fragment shader on-demand. */
584 if (!ctx
->fs_texfetch_col
[tex_target
]) {
585 unsigned tgsi_tex
= pipe_tex_to_tgsi_tex(tex_target
);
587 ctx
->fs_texfetch_col
[tex_target
] =
588 util_make_fragment_tex_shader(pipe
, tgsi_tex
, TGSI_INTERPOLATE_LINEAR
);
591 return ctx
->fs_texfetch_col
[tex_target
];
595 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
598 struct pipe_context
*pipe
= ctx
->base
.pipe
;
600 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
602 /* Create the fragment shader on-demand. */
603 if (!ctx
->fs_texfetch_depth
[tex_target
]) {
604 unsigned tgsi_tex
= pipe_tex_to_tgsi_tex(tex_target
);
606 ctx
->fs_texfetch_depth
[tex_target
] =
607 util_make_fragment_tex_shader_writedepth(pipe
, tgsi_tex
,
608 TGSI_INTERPOLATE_LINEAR
);
611 return ctx
->fs_texfetch_depth
[tex_target
];
614 static void blitter_draw_rectangle(struct blitter_context
*blitter
,
615 unsigned x1
, unsigned y1
,
616 unsigned x2
, unsigned y2
,
618 enum blitter_attrib_type type
,
619 const float attrib
[4])
621 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
624 case UTIL_BLITTER_ATTRIB_COLOR
:
625 blitter_set_clear_color(ctx
, attrib
);
628 case UTIL_BLITTER_ATTRIB_TEXCOORD
:
629 set_texcoords_in_vertices(attrib
, &ctx
->vertices
[0][1][0], 8);
635 blitter_set_rectangle(ctx
, x1
, y1
, x2
, y2
, depth
);
636 blitter_draw_quad(ctx
);
639 void util_blitter_clear(struct blitter_context
*blitter
,
640 unsigned width
, unsigned height
,
642 unsigned clear_buffers
,
644 double depth
, unsigned stencil
)
646 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
647 struct pipe_context
*pipe
= ctx
->base
.pipe
;
648 struct pipe_stencil_ref sr
= { { 0 } };
650 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
652 blitter_check_saved_CSOs(ctx
);
655 if (clear_buffers
& PIPE_CLEAR_COLOR
)
656 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
658 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
660 if ((clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
) == PIPE_CLEAR_DEPTHSTENCIL
) {
661 sr
.ref_value
[0] = stencil
& 0xff;
662 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
663 pipe
->set_stencil_ref(pipe
, &sr
);
665 else if (clear_buffers
& PIPE_CLEAR_DEPTH
) {
666 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_keep_stencil
);
668 else if (clear_buffers
& PIPE_CLEAR_STENCIL
) {
669 sr
.ref_value
[0] = stencil
& 0xff;
670 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_write_stencil
);
671 pipe
->set_stencil_ref(pipe
, &sr
);
674 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
676 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
677 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
678 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, num_cbufs
));
679 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
681 blitter_set_dst_dimensions(ctx
, width
, height
);
682 blitter
->draw_rectangle(blitter
, 0, 0, width
, height
, depth
,
683 UTIL_BLITTER_ATTRIB_COLOR
, rgba
);
684 blitter_restore_CSOs(ctx
);
688 boolean
is_overlap(unsigned sx1
, unsigned sx2
, unsigned sy1
, unsigned sy2
,
689 unsigned dx1
, unsigned dx2
, unsigned dy1
, unsigned dy2
)
691 return sx1
< dx2
&& sx2
> dx1
&& sy1
< dy2
&& sy2
> dy1
;
694 void util_blitter_copy_region(struct blitter_context
*blitter
,
695 struct pipe_resource
*dst
,
696 struct pipe_subresource subdst
,
697 unsigned dstx
, unsigned dsty
, unsigned dstz
,
698 struct pipe_resource
*src
,
699 struct pipe_subresource subsrc
,
700 unsigned srcx
, unsigned srcy
, unsigned srcz
,
701 unsigned width
, unsigned height
,
702 boolean ignore_stencil
)
704 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
705 struct pipe_context
*pipe
= ctx
->base
.pipe
;
706 struct pipe_screen
*screen
= pipe
->screen
;
707 struct pipe_surface
*dstsurf
;
708 struct pipe_framebuffer_state fb_state
;
709 struct pipe_sampler_view viewTempl
, *view
;
711 boolean is_stencil
, is_depth
;
713 /* Give up if textures are not set. */
720 assert(!is_overlap(srcx
, srcx
+ width
, srcy
, srcy
+ height
,
721 dstx
, dstx
+ width
, dsty
, dsty
+ height
));
723 assert(dst
->format
== src
->format
);
725 assert(src
->target
< PIPE_MAX_TEXTURE_TYPES
);
727 /* Is this a ZS format? */
728 is_depth
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 0) != 0;
729 is_stencil
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 1) != 0;
731 if (is_depth
|| is_stencil
)
732 bind
= PIPE_BIND_DEPTH_STENCIL
;
734 bind
= PIPE_BIND_RENDER_TARGET
;
736 /* Check if we can sample from and render to the surfaces. */
737 /* (assuming copying a stencil buffer is not possible) */
738 if ((!ignore_stencil
&& is_stencil
) ||
739 !screen
->is_format_supported(screen
, dst
->format
, dst
->target
,
740 dst
->nr_samples
, bind
, 0) ||
741 !screen
->is_format_supported(screen
, src
->format
, src
->target
,
742 src
->nr_samples
, PIPE_BIND_SAMPLER_VIEW
, 0)) {
743 util_resource_copy_region(pipe
, dst
, subdst
, dstx
, dsty
, dstz
,
744 src
, subsrc
, srcx
, srcy
, srcz
, width
, height
);
749 dstsurf
= screen
->get_tex_surface(screen
, dst
,
750 subdst
.face
, subdst
.level
, dstz
,
753 /* Check whether the states are properly saved. */
754 blitter_check_saved_CSOs(ctx
);
755 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
756 assert(blitter
->saved_num_sampler_views
!= ~0);
757 assert(blitter
->saved_num_sampler_states
!= ~0);
759 /* Initialize framebuffer state. */
760 fb_state
.width
= dstsurf
->width
;
761 fb_state
.height
= dstsurf
->height
;
764 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
765 pipe
->bind_depth_stencil_alpha_state(pipe
,
766 ctx
->dsa_write_depth_keep_stencil
);
767 pipe
->bind_fs_state(pipe
,
768 blitter_get_fs_texfetch_depth(ctx
, src
->target
));
770 fb_state
.nr_cbufs
= 0;
771 fb_state
.zsbuf
= dstsurf
;
773 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
774 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
775 pipe
->bind_fs_state(pipe
,
776 blitter_get_fs_texfetch_col(ctx
, src
->target
));
778 fb_state
.nr_cbufs
= 1;
779 fb_state
.cbufs
[0] = dstsurf
;
783 /* Initialize sampler view. */
784 u_sampler_view_default_template(&viewTempl
, src
, src
->format
);
785 view
= pipe
->create_sampler_view(pipe
, src
, &viewTempl
);
787 /* Set rasterizer state, shaders, and textures. */
788 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
789 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
790 pipe
->bind_fragment_sampler_states(pipe
, 1,
791 blitter_get_sampler_state(ctx
, subsrc
.level
));
792 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
793 pipe
->set_fragment_sampler_views(pipe
, 1, &view
);
794 pipe
->set_framebuffer_state(pipe
, &fb_state
);
796 blitter_set_dst_dimensions(ctx
, dstsurf
->width
, dstsurf
->height
);
798 switch (src
->target
) {
799 /* Draw the quad with the draw_rectangle callback. */
800 case PIPE_TEXTURE_1D
:
801 case PIPE_TEXTURE_2D
:
803 /* Set texture coordinates. */
805 get_normalized_texcoords(src
, subsrc
, srcx
, srcy
,
806 srcx
+width
, srcy
+height
, coord
);
809 blitter
->draw_rectangle(blitter
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0,
810 UTIL_BLITTER_ATTRIB_TEXCOORD
, coord
);
814 /* Draw the quad with the generic codepath. */
815 case PIPE_TEXTURE_3D
:
816 case PIPE_TEXTURE_CUBE
:
817 /* Set texture coordinates. */
818 if (src
->target
== PIPE_TEXTURE_3D
)
819 blitter_set_texcoords_3d(ctx
, src
, subsrc
, srcz
,
820 srcx
, srcy
, srcx
+width
, srcy
+height
);
822 blitter_set_texcoords_cube(ctx
, src
, subsrc
,
823 srcx
, srcy
, srcx
+width
, srcy
+height
);
826 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0);
827 blitter_draw_quad(ctx
);
835 blitter_restore_CSOs(ctx
);
837 pipe_surface_reference(&dstsurf
, NULL
);
838 pipe_sampler_view_reference(&view
, NULL
);
841 /* Clear a region of a color surface to a constant value. */
842 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
843 struct pipe_surface
*dstsurf
,
845 unsigned dstx
, unsigned dsty
,
846 unsigned width
, unsigned height
)
848 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
849 struct pipe_context
*pipe
= ctx
->base
.pipe
;
850 struct pipe_framebuffer_state fb_state
;
852 assert(dstsurf
->texture
);
853 if (!dstsurf
->texture
)
856 /* check the saved state */
857 blitter_check_saved_CSOs(ctx
);
858 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
861 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
862 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
863 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
864 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 1));
865 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
866 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
868 /* set a framebuffer state */
869 fb_state
.width
= dstsurf
->width
;
870 fb_state
.height
= dstsurf
->height
;
871 fb_state
.nr_cbufs
= 1;
872 fb_state
.cbufs
[0] = dstsurf
;
874 pipe
->set_framebuffer_state(pipe
, &fb_state
);
876 blitter_set_dst_dimensions(ctx
, dstsurf
->width
, dstsurf
->height
);
877 blitter
->draw_rectangle(blitter
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0,
878 UTIL_BLITTER_ATTRIB_COLOR
, rgba
);
879 blitter_restore_CSOs(ctx
);
882 /* Clear a region of a depth stencil surface. */
883 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
884 struct pipe_surface
*dstsurf
,
885 unsigned clear_flags
,
888 unsigned dstx
, unsigned dsty
,
889 unsigned width
, unsigned height
)
891 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
892 struct pipe_context
*pipe
= ctx
->base
.pipe
;
893 struct pipe_framebuffer_state fb_state
;
894 struct pipe_stencil_ref sr
= { { 0 } };
896 assert(dstsurf
->texture
);
897 if (!dstsurf
->texture
)
900 /* check the saved state */
901 blitter_check_saved_CSOs(ctx
);
902 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
905 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
906 if ((clear_flags
& PIPE_CLEAR_DEPTHSTENCIL
) == PIPE_CLEAR_DEPTHSTENCIL
) {
907 sr
.ref_value
[0] = stencil
& 0xff;
908 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
909 pipe
->set_stencil_ref(pipe
, &sr
);
911 else if (clear_flags
& PIPE_CLEAR_DEPTH
) {
912 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_keep_stencil
);
914 else if (clear_flags
& PIPE_CLEAR_STENCIL
) {
915 sr
.ref_value
[0] = stencil
& 0xff;
916 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_write_stencil
);
917 pipe
->set_stencil_ref(pipe
, &sr
);
920 /* hmm that should be illegal probably, or make it a no-op somewhere */
921 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
923 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
924 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 0));
925 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
926 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
928 /* set a framebuffer state */
929 fb_state
.width
= dstsurf
->width
;
930 fb_state
.height
= dstsurf
->height
;
931 fb_state
.nr_cbufs
= 0;
932 fb_state
.cbufs
[0] = 0;
933 fb_state
.zsbuf
= dstsurf
;
934 pipe
->set_framebuffer_state(pipe
, &fb_state
);
936 blitter_set_dst_dimensions(ctx
, dstsurf
->width
, dstsurf
->height
);
937 blitter
->draw_rectangle(blitter
, dstx
, dsty
, dstx
+width
, dsty
+height
, depth
,
938 UTIL_BLITTER_ATTRIB_NONE
, NULL
);
939 blitter_restore_CSOs(ctx
);