Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
30 * resource_copy_region functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50
51 #define INVALID_PTR ((void*)~0)
52
53 struct blitter_context_priv
54 {
55 struct blitter_context base;
56
57 struct pipe_resource *vbuf; /**< quad */
58
59 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
60
61 /* Templates for various state objects. */
62 struct pipe_sampler_state template_sampler_state;
63
64 /* Constant state objects. */
65 /* Vertex shaders. */
66 void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
67 void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
68
69 /* Fragment shaders. */
70 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
71 void *fs_col[PIPE_MAX_COLOR_BUFS+1];
72
73 /* FS which outputs a color from a texture,
74 where the index is PIPE_TEXTURE_* to be sampled. */
75 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
76
77 /* FS which outputs a depth from a texture,
78 where the index is PIPE_TEXTURE_* to be sampled. */
79 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
80
81 /* Blend state. */
82 void *blend_write_color; /**< blend state with writemask of RGBA */
83 void *blend_keep_color; /**< blend state with writemask of 0 */
84
85 /* Depth stencil alpha state. */
86 void *dsa_write_depth_stencil;
87 void *dsa_write_depth_keep_stencil;
88 void *dsa_keep_depth_stencil;
89 void *dsa_keep_depth_write_stencil;
90 void *dsa_flush_depth_stencil;
91
92 void *velem_state;
93
94 /* Sampler state for clamping to a miplevel. */
95 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
96
97 /* Rasterizer state. */
98 void *rs_state;
99
100 /* Viewport state. */
101 struct pipe_viewport_state viewport;
102
103 /* Clip state. */
104 struct pipe_clip_state clip;
105
106 /* Destination surface dimensions. */
107 unsigned dst_width;
108 unsigned dst_height;
109 };
110
111 static void blitter_draw_rectangle(struct blitter_context *blitter,
112 unsigned x, unsigned y,
113 unsigned width, unsigned height,
114 float depth,
115 enum blitter_attrib_type type,
116 const float attrib[4]);
117
118
119 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
120 {
121 struct blitter_context_priv *ctx;
122 struct pipe_blend_state blend;
123 struct pipe_depth_stencil_alpha_state dsa;
124 struct pipe_rasterizer_state rs_state;
125 struct pipe_sampler_state *sampler_state;
126 struct pipe_vertex_element velem[2];
127 unsigned i;
128
129 ctx = CALLOC_STRUCT(blitter_context_priv);
130 if (!ctx)
131 return NULL;
132
133 ctx->base.pipe = pipe;
134 ctx->base.draw_rectangle = blitter_draw_rectangle;
135
136 /* init state objects for them to be considered invalid */
137 ctx->base.saved_blend_state = INVALID_PTR;
138 ctx->base.saved_dsa_state = INVALID_PTR;
139 ctx->base.saved_rs_state = INVALID_PTR;
140 ctx->base.saved_fs = INVALID_PTR;
141 ctx->base.saved_vs = INVALID_PTR;
142 ctx->base.saved_velem_state = INVALID_PTR;
143 ctx->base.saved_fb_state.nr_cbufs = ~0;
144 ctx->base.saved_num_sampler_views = ~0;
145 ctx->base.saved_num_sampler_states = ~0;
146 ctx->base.saved_num_vertex_buffers = ~0;
147
148 /* blend state objects */
149 memset(&blend, 0, sizeof(blend));
150 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
151
152 blend.rt[0].colormask = PIPE_MASK_RGBA;
153 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
154
155 /* depth stencil alpha state objects */
156 memset(&dsa, 0, sizeof(dsa));
157 ctx->dsa_keep_depth_stencil =
158 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
159
160 dsa.depth.writemask = 1;
161 ctx->dsa_flush_depth_stencil =
162 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
163
164 dsa.depth.enabled = 1;
165 dsa.depth.writemask = 1;
166 dsa.depth.func = PIPE_FUNC_ALWAYS;
167 ctx->dsa_write_depth_keep_stencil =
168 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
169
170 dsa.stencil[0].enabled = 1;
171 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
172 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
173 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
174 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
175 dsa.stencil[0].valuemask = 0xff;
176 dsa.stencil[0].writemask = 0xff;
177 ctx->dsa_write_depth_stencil =
178 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
179
180
181 dsa.depth.enabled = 0;
182 dsa.depth.writemask = 0;
183 ctx->dsa_keep_depth_write_stencil =
184 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
185
186 /* sampler state */
187 sampler_state = &ctx->template_sampler_state;
188 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
189 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
190 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
191 sampler_state->normalized_coords = TRUE;
192 /* The sampler state objects which sample from a specified mipmap level
193 * are created on-demand. */
194
195 /* rasterizer state */
196 memset(&rs_state, 0, sizeof(rs_state));
197 rs_state.cull_face = PIPE_FACE_NONE;
198 rs_state.gl_rasterization_rules = 1;
199 rs_state.flatshade = 1;
200 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
201
202 /* vertex elements state */
203 memset(&velem[0], 0, sizeof(velem[0]) * 2);
204 for (i = 0; i < 2; i++) {
205 velem[i].src_offset = i * 4 * sizeof(float);
206 velem[i].instance_divisor = 0;
207 velem[i].vertex_buffer_index = 0;
208 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
209 }
210 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
211
212 /* fragment shaders are created on-demand */
213
214 /* vertex shaders */
215 {
216 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
217 TGSI_SEMANTIC_COLOR };
218 const uint semantic_indices[] = { 0, 0 };
219 ctx->vs_col =
220 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
221 semantic_indices);
222 }
223 {
224 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
225 TGSI_SEMANTIC_GENERIC };
226 const uint semantic_indices[] = { 0, 0 };
227 ctx->vs_tex =
228 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
229 semantic_indices);
230 }
231
232 /* set invariant vertex coordinates */
233 for (i = 0; i < 4; i++)
234 ctx->vertices[i][0][3] = 1; /*v.w*/
235
236 /* create the vertex buffer */
237 ctx->vbuf = pipe_buffer_create(ctx->base.pipe->screen,
238 PIPE_BIND_VERTEX_BUFFER,
239 sizeof(ctx->vertices));
240
241 return &ctx->base;
242 }
243
244 void util_blitter_destroy(struct blitter_context *blitter)
245 {
246 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
247 struct pipe_context *pipe = blitter->pipe;
248 int i;
249
250 pipe->delete_blend_state(pipe, ctx->blend_write_color);
251 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
252 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
253 pipe->delete_depth_stencil_alpha_state(pipe,
254 ctx->dsa_write_depth_keep_stencil);
255 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
256 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
257
258 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
259 pipe->delete_vs_state(pipe, ctx->vs_col);
260 pipe->delete_vs_state(pipe, ctx->vs_tex);
261 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
262
263 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
264 if (ctx->fs_texfetch_col[i])
265 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
266 if (ctx->fs_texfetch_depth[i])
267 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
268 }
269
270 for (i = 0; i <= PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
271 if (ctx->fs_col[i])
272 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
273
274 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
275 if (ctx->sampler_state[i])
276 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
277
278 pipe_resource_reference(&ctx->vbuf, NULL);
279 FREE(ctx);
280 }
281
282 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
283 {
284 /* make sure these CSOs have been saved */
285 assert(ctx->base.saved_blend_state != INVALID_PTR &&
286 ctx->base.saved_dsa_state != INVALID_PTR &&
287 ctx->base.saved_rs_state != INVALID_PTR &&
288 ctx->base.saved_fs != INVALID_PTR &&
289 ctx->base.saved_vs != INVALID_PTR &&
290 ctx->base.saved_velem_state != INVALID_PTR);
291 }
292
293 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
294 {
295 struct pipe_context *pipe = ctx->base.pipe;
296 unsigned i;
297
298 /* restore the state objects which are always required to be saved */
299 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
300 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
301 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
302 pipe->bind_fs_state(pipe, ctx->base.saved_fs);
303 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
304 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
305
306 ctx->base.saved_blend_state = INVALID_PTR;
307 ctx->base.saved_dsa_state = INVALID_PTR;
308 ctx->base.saved_rs_state = INVALID_PTR;
309 ctx->base.saved_fs = INVALID_PTR;
310 ctx->base.saved_vs = INVALID_PTR;
311 ctx->base.saved_velem_state = INVALID_PTR;
312
313 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
314
315 pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
316 pipe->set_clip_state(pipe, &ctx->base.saved_clip);
317
318 /* restore the state objects which are required to be saved before copy/fill
319 */
320 if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
321 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
322 util_assign_framebuffer_state(&ctx->base.saved_fb_state, NULL);
323 ctx->base.saved_fb_state.nr_cbufs = ~0;
324 }
325
326 if (ctx->base.saved_num_sampler_states != ~0) {
327 pipe->bind_fragment_sampler_states(pipe,
328 ctx->base.saved_num_sampler_states,
329 ctx->base.saved_sampler_states);
330 ctx->base.saved_num_sampler_states = ~0;
331 }
332
333 if (ctx->base.saved_num_sampler_views != ~0) {
334 pipe->set_fragment_sampler_views(pipe,
335 ctx->base.saved_num_sampler_views,
336 ctx->base.saved_sampler_views);
337
338 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
339 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i],
340 NULL);
341
342 ctx->base.saved_num_sampler_views = ~0;
343 }
344
345 if (ctx->base.saved_num_vertex_buffers != ~0) {
346 pipe->set_vertex_buffers(pipe,
347 ctx->base.saved_num_vertex_buffers,
348 ctx->base.saved_vertex_buffers);
349
350 for (i = 0; i < ctx->base.saved_num_vertex_buffers; i++) {
351 if (ctx->base.saved_vertex_buffers[i].buffer) {
352 pipe_resource_reference(&ctx->base.saved_vertex_buffers[i].buffer,
353 NULL);
354 }
355 }
356 ctx->base.saved_num_vertex_buffers = ~0;
357 }
358 }
359
360 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
361 unsigned x1, unsigned y1,
362 unsigned x2, unsigned y2,
363 float depth)
364 {
365 int i;
366
367 /* set vertex positions */
368 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
369 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
370
371 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
372 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
373
374 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
375 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
376
377 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
378 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
379
380 for (i = 0; i < 4; i++)
381 ctx->vertices[i][0][2] = depth; /*z*/
382
383 /* viewport */
384 ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
385 ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
386 ctx->viewport.scale[2] = 1.0f;
387 ctx->viewport.scale[3] = 1.0f;
388 ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
389 ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
390 ctx->viewport.translate[2] = 0.0f;
391 ctx->viewport.translate[3] = 0.0f;
392 ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
393
394 /* clip */
395 ctx->base.pipe->set_clip_state(ctx->base.pipe, &ctx->clip);
396 }
397
398 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
399 const float *rgba)
400 {
401 int i;
402
403 if (rgba) {
404 for (i = 0; i < 4; i++) {
405 ctx->vertices[i][1][0] = rgba[0];
406 ctx->vertices[i][1][1] = rgba[1];
407 ctx->vertices[i][1][2] = rgba[2];
408 ctx->vertices[i][1][3] = rgba[3];
409 }
410 } else {
411 for (i = 0; i < 4; i++) {
412 ctx->vertices[i][1][0] = 0;
413 ctx->vertices[i][1][1] = 0;
414 ctx->vertices[i][1][2] = 0;
415 ctx->vertices[i][1][3] = 0;
416 }
417 }
418 }
419
420 static void get_normalized_texcoords(struct pipe_resource *src,
421 struct pipe_subresource subsrc,
422 unsigned x1, unsigned y1,
423 unsigned x2, unsigned y2,
424 float out[4])
425 {
426 out[0] = x1 / (float)u_minify(src->width0, subsrc.level);
427 out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
428 out[2] = x2 / (float)u_minify(src->width0, subsrc.level);
429 out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
430 }
431
432 static void set_texcoords_in_vertices(const float coord[4],
433 float *out, unsigned stride)
434 {
435 out[0] = coord[0]; /*t0.s*/
436 out[1] = coord[1]; /*t0.t*/
437 out += stride;
438 out[0] = coord[2]; /*t1.s*/
439 out[1] = coord[1]; /*t1.t*/
440 out += stride;
441 out[0] = coord[2]; /*t2.s*/
442 out[1] = coord[3]; /*t2.t*/
443 out += stride;
444 out[0] = coord[0]; /*t3.s*/
445 out[1] = coord[3]; /*t3.t*/
446 }
447
448 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
449 struct pipe_resource *src,
450 struct pipe_subresource subsrc,
451 unsigned x1, unsigned y1,
452 unsigned x2, unsigned y2)
453 {
454 unsigned i;
455 float coord[4];
456
457 get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
458 set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
459
460 for (i = 0; i < 4; i++) {
461 ctx->vertices[i][1][2] = 0; /*r*/
462 ctx->vertices[i][1][3] = 1; /*q*/
463 }
464 }
465
466 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
467 struct pipe_resource *src,
468 struct pipe_subresource subsrc,
469 unsigned zslice,
470 unsigned x1, unsigned y1,
471 unsigned x2, unsigned y2)
472 {
473 int i;
474 float r = zslice / (float)u_minify(src->depth0, subsrc.level);
475
476 blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
477
478 for (i = 0; i < 4; i++)
479 ctx->vertices[i][1][2] = r; /*r*/
480 }
481
482 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
483 struct pipe_resource *src,
484 struct pipe_subresource subsrc,
485 unsigned x1, unsigned y1,
486 unsigned x2, unsigned y2)
487 {
488 int i;
489 float coord[4];
490 float st[4][2];
491
492 get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
493 set_texcoords_in_vertices(coord, &st[0][0], 2);
494
495 util_map_texcoords2d_onto_cubemap(subsrc.face,
496 /* pointer, stride in floats */
497 &st[0][0], 2,
498 &ctx->vertices[0][1][0], 8);
499
500 for (i = 0; i < 4; i++)
501 ctx->vertices[i][1][3] = 1; /*q*/
502 }
503
504 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
505 unsigned width, unsigned height)
506 {
507 ctx->dst_width = width;
508 ctx->dst_height = height;
509 }
510
511 static void blitter_draw_quad(struct blitter_context_priv *ctx)
512 {
513 struct pipe_context *pipe = ctx->base.pipe;
514
515 /* write vertices and draw them */
516 pipe_buffer_write(pipe, ctx->vbuf,
517 0, sizeof(ctx->vertices), ctx->vertices);
518
519 util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
520 4, /* verts */
521 2); /* attribs/vert */
522 }
523
524 static INLINE
525 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
526 int miplevel)
527 {
528 struct pipe_context *pipe = ctx->base.pipe;
529 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
530
531 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
532
533 /* Create the sampler state on-demand. */
534 if (!ctx->sampler_state[miplevel]) {
535 sampler_state->lod_bias = miplevel;
536 sampler_state->min_lod = miplevel;
537 sampler_state->max_lod = miplevel;
538
539 ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
540 sampler_state);
541 }
542
543 /* Return void** so that it can be passed to bind_fragment_sampler_states
544 * directly. */
545 return &ctx->sampler_state[miplevel];
546 }
547
548 static INLINE
549 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
550 {
551 struct pipe_context *pipe = ctx->base.pipe;
552
553 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
554
555 if (!ctx->fs_col[num_cbufs])
556 ctx->fs_col[num_cbufs] =
557 util_make_fragment_clonecolor_shader(pipe, num_cbufs);
558
559 return ctx->fs_col[num_cbufs];
560 }
561
562 /** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
563 static unsigned
564 pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
565 {
566 switch (pipe_tex_target) {
567 case PIPE_TEXTURE_1D:
568 return TGSI_TEXTURE_1D;
569 case PIPE_TEXTURE_2D:
570 return TGSI_TEXTURE_2D;
571 case PIPE_TEXTURE_3D:
572 return TGSI_TEXTURE_3D;
573 case PIPE_TEXTURE_CUBE:
574 return TGSI_TEXTURE_CUBE;
575 default:
576 assert(0 && "unexpected texture target");
577 return TGSI_TEXTURE_UNKNOWN;
578 }
579 }
580
581
582 static INLINE
583 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
584 unsigned tex_target)
585 {
586 struct pipe_context *pipe = ctx->base.pipe;
587
588 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
589
590 /* Create the fragment shader on-demand. */
591 if (!ctx->fs_texfetch_col[tex_target]) {
592 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
593
594 ctx->fs_texfetch_col[tex_target] =
595 util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
596 }
597
598 return ctx->fs_texfetch_col[tex_target];
599 }
600
601 static INLINE
602 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
603 unsigned tex_target)
604 {
605 struct pipe_context *pipe = ctx->base.pipe;
606
607 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
608
609 /* Create the fragment shader on-demand. */
610 if (!ctx->fs_texfetch_depth[tex_target]) {
611 unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
612
613 ctx->fs_texfetch_depth[tex_target] =
614 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
615 TGSI_INTERPOLATE_LINEAR);
616 }
617
618 return ctx->fs_texfetch_depth[tex_target];
619 }
620
621 static void blitter_draw_rectangle(struct blitter_context *blitter,
622 unsigned x1, unsigned y1,
623 unsigned x2, unsigned y2,
624 float depth,
625 enum blitter_attrib_type type,
626 const float attrib[4])
627 {
628 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
629
630 switch (type) {
631 case UTIL_BLITTER_ATTRIB_COLOR:
632 blitter_set_clear_color(ctx, attrib);
633 break;
634
635 case UTIL_BLITTER_ATTRIB_TEXCOORD:
636 set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
637 break;
638
639 default:;
640 }
641
642 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
643 blitter_draw_quad(ctx);
644 }
645
646 void util_blitter_clear(struct blitter_context *blitter,
647 unsigned width, unsigned height,
648 unsigned num_cbufs,
649 unsigned clear_buffers,
650 const float *rgba,
651 double depth, unsigned stencil)
652 {
653 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
654 struct pipe_context *pipe = ctx->base.pipe;
655 struct pipe_stencil_ref sr = { { 0 } };
656
657 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
658
659 blitter_check_saved_CSOs(ctx);
660
661 /* bind CSOs */
662 if (clear_buffers & PIPE_CLEAR_COLOR)
663 pipe->bind_blend_state(pipe, ctx->blend_write_color);
664 else
665 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
666
667 if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
668 sr.ref_value[0] = stencil & 0xff;
669 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
670 pipe->set_stencil_ref(pipe, &sr);
671 }
672 else if (clear_buffers & PIPE_CLEAR_DEPTH) {
673 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
674 }
675 else if (clear_buffers & PIPE_CLEAR_STENCIL) {
676 sr.ref_value[0] = stencil & 0xff;
677 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
678 pipe->set_stencil_ref(pipe, &sr);
679 }
680 else
681 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
682
683 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
684 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
685 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
686 pipe->bind_vs_state(pipe, ctx->vs_col);
687
688 blitter_set_dst_dimensions(ctx, width, height);
689 blitter->draw_rectangle(blitter, 0, 0, width, height, depth,
690 UTIL_BLITTER_ATTRIB_COLOR, rgba);
691 blitter_restore_CSOs(ctx);
692 }
693
694 static
695 boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
696 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
697 {
698 return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
699 }
700
701 void util_blitter_copy_region(struct blitter_context *blitter,
702 struct pipe_resource *dst,
703 struct pipe_subresource subdst,
704 unsigned dstx, unsigned dsty, unsigned dstz,
705 struct pipe_resource *src,
706 struct pipe_subresource subsrc,
707 unsigned srcx, unsigned srcy, unsigned srcz,
708 unsigned width, unsigned height,
709 boolean ignore_stencil)
710 {
711 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
712 struct pipe_context *pipe = ctx->base.pipe;
713 struct pipe_screen *screen = pipe->screen;
714 struct pipe_surface *dstsurf;
715 struct pipe_framebuffer_state fb_state;
716 struct pipe_sampler_view viewTempl, *view;
717 unsigned bind;
718 boolean is_stencil, is_depth;
719
720 /* Give up if textures are not set. */
721 assert(dst && src);
722 if (!dst || !src)
723 return;
724
725 /* Sanity checks. */
726 if (dst == src) {
727 assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
728 dstx, dstx + width, dsty, dsty + height));
729 } else {
730 assert(dst->format == src->format);
731 }
732 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
733
734 /* Is this a ZS format? */
735 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
736 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
737
738 if (is_depth || is_stencil)
739 bind = PIPE_BIND_DEPTH_STENCIL;
740 else
741 bind = PIPE_BIND_RENDER_TARGET;
742
743 /* Check if we can sample from and render to the surfaces. */
744 /* (assuming copying a stencil buffer is not possible) */
745 if ((!ignore_stencil && is_stencil) ||
746 !screen->is_format_supported(screen, dst->format, dst->target,
747 dst->nr_samples, bind, 0) ||
748 !screen->is_format_supported(screen, src->format, src->target,
749 src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
750 util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
751 src, subsrc, srcx, srcy, srcz, width, height);
752 return;
753 }
754
755 /* Get surfaces. */
756 dstsurf = screen->get_tex_surface(screen, dst,
757 subdst.face, subdst.level, dstz,
758 bind);
759
760 /* Check whether the states are properly saved. */
761 blitter_check_saved_CSOs(ctx);
762 assert(blitter->saved_fb_state.nr_cbufs != ~0);
763 assert(blitter->saved_num_sampler_views != ~0);
764 assert(blitter->saved_num_sampler_states != ~0);
765
766 /* Initialize framebuffer state. */
767 fb_state.width = dstsurf->width;
768 fb_state.height = dstsurf->height;
769
770 if (is_depth) {
771 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
772 pipe->bind_depth_stencil_alpha_state(pipe,
773 ctx->dsa_write_depth_keep_stencil);
774 pipe->bind_fs_state(pipe,
775 blitter_get_fs_texfetch_depth(ctx, src->target));
776
777 fb_state.nr_cbufs = 0;
778 fb_state.zsbuf = dstsurf;
779 } else {
780 pipe->bind_blend_state(pipe, ctx->blend_write_color);
781 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
782 pipe->bind_fs_state(pipe,
783 blitter_get_fs_texfetch_col(ctx, src->target));
784
785 fb_state.nr_cbufs = 1;
786 fb_state.cbufs[0] = dstsurf;
787 fb_state.zsbuf = 0;
788 }
789
790 /* Initialize sampler view. */
791 u_sampler_view_default_template(&viewTempl, src, src->format);
792 view = pipe->create_sampler_view(pipe, src, &viewTempl);
793
794 /* Set rasterizer state, shaders, and textures. */
795 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
796 pipe->bind_vs_state(pipe, ctx->vs_tex);
797 pipe->bind_fragment_sampler_states(pipe, 1,
798 blitter_get_sampler_state(ctx, subsrc.level));
799 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
800 pipe->set_fragment_sampler_views(pipe, 1, &view);
801 pipe->set_framebuffer_state(pipe, &fb_state);
802
803 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
804
805 switch (src->target) {
806 /* Draw the quad with the draw_rectangle callback. */
807 case PIPE_TEXTURE_1D:
808 case PIPE_TEXTURE_2D:
809 {
810 /* Set texture coordinates. */
811 float coord[4];
812 get_normalized_texcoords(src, subsrc, srcx, srcy,
813 srcx+width, srcy+height, coord);
814
815 /* Draw. */
816 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
817 UTIL_BLITTER_ATTRIB_TEXCOORD, coord);
818 }
819 break;
820
821 /* Draw the quad with the generic codepath. */
822 case PIPE_TEXTURE_3D:
823 case PIPE_TEXTURE_CUBE:
824 /* Set texture coordinates. */
825 if (src->target == PIPE_TEXTURE_3D)
826 blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
827 srcx, srcy, srcx+width, srcy+height);
828 else
829 blitter_set_texcoords_cube(ctx, src, subsrc,
830 srcx, srcy, srcx+width, srcy+height);
831
832 /* Draw. */
833 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
834 blitter_draw_quad(ctx);
835 break;
836
837 default:
838 assert(0);
839 return;
840 }
841
842 blitter_restore_CSOs(ctx);
843
844 pipe_surface_reference(&dstsurf, NULL);
845 pipe_sampler_view_reference(&view, NULL);
846 }
847
848 /* Clear a region of a color surface to a constant value. */
849 void util_blitter_clear_render_target(struct blitter_context *blitter,
850 struct pipe_surface *dstsurf,
851 const float *rgba,
852 unsigned dstx, unsigned dsty,
853 unsigned width, unsigned height)
854 {
855 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
856 struct pipe_context *pipe = ctx->base.pipe;
857 struct pipe_framebuffer_state fb_state;
858
859 assert(dstsurf->texture);
860 if (!dstsurf->texture)
861 return;
862
863 /* check the saved state */
864 blitter_check_saved_CSOs(ctx);
865 assert(blitter->saved_fb_state.nr_cbufs != ~0);
866
867 /* bind CSOs */
868 pipe->bind_blend_state(pipe, ctx->blend_write_color);
869 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
870 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
871 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
872 pipe->bind_vs_state(pipe, ctx->vs_col);
873 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
874
875 /* set a framebuffer state */
876 fb_state.width = dstsurf->width;
877 fb_state.height = dstsurf->height;
878 fb_state.nr_cbufs = 1;
879 fb_state.cbufs[0] = dstsurf;
880 fb_state.zsbuf = 0;
881 pipe->set_framebuffer_state(pipe, &fb_state);
882
883 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
884 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
885 UTIL_BLITTER_ATTRIB_COLOR, rgba);
886 blitter_restore_CSOs(ctx);
887 }
888
889 /* Clear a region of a depth stencil surface. */
890 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
891 struct pipe_surface *dstsurf,
892 unsigned clear_flags,
893 double depth,
894 unsigned stencil,
895 unsigned dstx, unsigned dsty,
896 unsigned width, unsigned height)
897 {
898 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
899 struct pipe_context *pipe = ctx->base.pipe;
900 struct pipe_framebuffer_state fb_state;
901 struct pipe_stencil_ref sr = { { 0 } };
902
903 assert(dstsurf->texture);
904 if (!dstsurf->texture)
905 return;
906
907 /* check the saved state */
908 blitter_check_saved_CSOs(ctx);
909 assert(blitter->saved_fb_state.nr_cbufs != ~0);
910
911 /* bind CSOs */
912 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
913 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
914 sr.ref_value[0] = stencil & 0xff;
915 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
916 pipe->set_stencil_ref(pipe, &sr);
917 }
918 else if (clear_flags & PIPE_CLEAR_DEPTH) {
919 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
920 }
921 else if (clear_flags & PIPE_CLEAR_STENCIL) {
922 sr.ref_value[0] = stencil & 0xff;
923 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
924 pipe->set_stencil_ref(pipe, &sr);
925 }
926 else
927 /* hmm that should be illegal probably, or make it a no-op somewhere */
928 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
929
930 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
931 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
932 pipe->bind_vs_state(pipe, ctx->vs_col);
933 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
934
935 /* set a framebuffer state */
936 fb_state.width = dstsurf->width;
937 fb_state.height = dstsurf->height;
938 fb_state.nr_cbufs = 0;
939 fb_state.cbufs[0] = 0;
940 fb_state.zsbuf = dstsurf;
941 pipe->set_framebuffer_state(pipe, &fb_state);
942
943 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
944 blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, depth,
945 UTIL_BLITTER_ATTRIB_NONE, NULL);
946 blitter_restore_CSOs(ctx);
947 }
948
949 /* Clear a region of a depth stencil surface. */
950 void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
951 struct pipe_surface *dstsurf)
952 {
953 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
954 struct pipe_context *pipe = ctx->base.pipe;
955 struct pipe_framebuffer_state fb_state;
956
957 assert(dstsurf->texture);
958 if (!dstsurf->texture)
959 return;
960
961 /* check the saved state */
962 blitter_check_saved_CSOs(ctx);
963 assert(blitter->saved_fb_state.nr_cbufs != ~0);
964
965 /* bind CSOs */
966 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
967 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
968
969 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
970 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
971 pipe->bind_vs_state(pipe, ctx->vs_col);
972 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
973
974 /* set a framebuffer state */
975 fb_state.width = dstsurf->width;
976 fb_state.height = dstsurf->height;
977 fb_state.nr_cbufs = 0;
978 fb_state.cbufs[0] = 0;
979 fb_state.zsbuf = dstsurf;
980 pipe->set_framebuffer_state(pipe, &fb_state);
981
982 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
983 blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height, 0,
984 UTIL_BLITTER_ATTRIB_NONE, NULL);
985 blitter_restore_CSOs(ctx);
986 }