1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, resource_copy_region,
30 * and resource_fill_region functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_sampler.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_surface.h"
50 #include "util/u_texture.h"
52 #define INVALID_PTR ((void*)~0)
54 struct blitter_context_priv
56 struct blitter_context blitter
;
58 struct pipe_context
*pipe
; /**< pipe context */
59 struct pipe_resource
*vbuf
; /**< quad */
61 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
63 /* Templates for various state objects. */
64 struct pipe_sampler_state template_sampler_state
;
66 /* Constant state objects. */
68 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex
; /**< Vertex shader which passes {pos, texcoord} to the output.*/
71 /* Fragment shaders. */
72 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
73 void *fs_col
[PIPE_MAX_COLOR_BUFS
+1];
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
84 void *blend_write_color
; /**< blend state with writemask of RGBA */
85 void *blend_keep_color
; /**< blend state with writemask of 0 */
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil
;
89 void *dsa_write_depth_keep_stencil
;
90 void *dsa_keep_depth_stencil
;
94 /* Sampler state for clamping to a miplevel. */
95 void *sampler_state
[PIPE_MAX_TEXTURE_LEVELS
];
97 /* Rasterizer state. */
100 struct pipe_sampler_view
*sampler_view
;
102 /* Viewport state. */
103 struct pipe_viewport_state viewport
;
106 struct pipe_clip_state clip
;
109 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
111 struct blitter_context_priv
*ctx
;
112 struct pipe_blend_state blend
;
113 struct pipe_depth_stencil_alpha_state dsa
;
114 struct pipe_rasterizer_state rs_state
;
115 struct pipe_sampler_state
*sampler_state
;
116 struct pipe_vertex_element velem
[2];
119 ctx
= CALLOC_STRUCT(blitter_context_priv
);
125 /* init state objects for them to be considered invalid */
126 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
127 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
128 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
129 ctx
->blitter
.saved_fs
= INVALID_PTR
;
130 ctx
->blitter
.saved_vs
= INVALID_PTR
;
131 ctx
->blitter
.saved_velem_state
= INVALID_PTR
;
132 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
133 ctx
->blitter
.saved_num_sampler_views
= ~0;
134 ctx
->blitter
.saved_num_sampler_states
= ~0;
135 ctx
->blitter
.saved_num_vertex_buffers
= ~0;
137 /* blend state objects */
138 memset(&blend
, 0, sizeof(blend
));
139 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
141 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
142 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
144 /* depth stencil alpha state objects */
145 memset(&dsa
, 0, sizeof(dsa
));
146 ctx
->dsa_keep_depth_stencil
=
147 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
149 dsa
.depth
.enabled
= 1;
150 dsa
.depth
.writemask
= 1;
151 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
152 ctx
->dsa_write_depth_keep_stencil
=
153 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
155 dsa
.stencil
[0].enabled
= 1;
156 dsa
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
157 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
158 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
159 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
160 dsa
.stencil
[0].valuemask
= 0xff;
161 dsa
.stencil
[0].writemask
= 0xff;
162 ctx
->dsa_write_depth_stencil
=
163 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
164 /* The DSA state objects which write depth and stencil are created
168 sampler_state
= &ctx
->template_sampler_state
;
169 sampler_state
->wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
170 sampler_state
->wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
171 sampler_state
->wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
172 sampler_state
->normalized_coords
= TRUE
;
173 /* The sampler state objects which sample from a specified mipmap level
174 * are created on-demand. */
176 /* rasterizer state */
177 memset(&rs_state
, 0, sizeof(rs_state
));
178 rs_state
.cull_face
= PIPE_FACE_NONE
;
179 rs_state
.gl_rasterization_rules
= 1;
180 rs_state
.flatshade
= 1;
181 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
183 /* vertex elements state */
184 memset(&velem
[0], 0, sizeof(velem
[0]) * 2);
185 for (i
= 0; i
< 2; i
++) {
186 velem
[i
].src_offset
= i
* 4 * sizeof(float);
187 velem
[i
].instance_divisor
= 0;
188 velem
[i
].vertex_buffer_index
= 0;
189 velem
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
191 ctx
->velem_state
= pipe
->create_vertex_elements_state(pipe
, 2, &velem
[0]);
193 /* fragment shaders are created on-demand */
197 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
198 TGSI_SEMANTIC_COLOR
};
199 const uint semantic_indices
[] = { 0, 0 };
201 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
205 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
206 TGSI_SEMANTIC_GENERIC
};
207 const uint semantic_indices
[] = { 0, 0 };
209 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
213 /* set invariant vertex coordinates */
214 for (i
= 0; i
< 4; i
++)
215 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
217 /* create the vertex buffer */
218 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
219 PIPE_BIND_VERTEX_BUFFER
,
220 sizeof(ctx
->vertices
));
222 return &ctx
->blitter
;
225 void util_blitter_destroy(struct blitter_context
*blitter
)
227 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
228 struct pipe_context
*pipe
= ctx
->pipe
;
231 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
232 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
233 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
234 pipe
->delete_depth_stencil_alpha_state(pipe
,
235 ctx
->dsa_write_depth_keep_stencil
);
236 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
238 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
239 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
240 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
241 pipe
->delete_vertex_elements_state(pipe
, ctx
->velem_state
);
243 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
244 if (ctx
->fs_texfetch_col
[i
])
245 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
246 if (ctx
->fs_texfetch_depth
[i
])
247 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
250 for (i
= 0; i
<= PIPE_MAX_COLOR_BUFS
&& ctx
->fs_col
[i
]; i
++)
252 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
254 for (i
= 0; i
< PIPE_MAX_TEXTURE_LEVELS
; i
++)
255 if (ctx
->sampler_state
[i
])
256 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
[i
]);
258 if (ctx
->sampler_view
) {
259 pipe_sampler_view_reference(&ctx
->sampler_view
, NULL
);
262 pipe_resource_reference(&ctx
->vbuf
, NULL
);
266 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
268 /* make sure these CSOs have been saved */
269 assert(ctx
->blitter
.saved_blend_state
!= INVALID_PTR
&&
270 ctx
->blitter
.saved_dsa_state
!= INVALID_PTR
&&
271 ctx
->blitter
.saved_rs_state
!= INVALID_PTR
&&
272 ctx
->blitter
.saved_fs
!= INVALID_PTR
&&
273 ctx
->blitter
.saved_vs
!= INVALID_PTR
&&
274 ctx
->blitter
.saved_velem_state
!= INVALID_PTR
);
277 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
279 struct pipe_context
*pipe
= ctx
->pipe
;
281 /* restore the state objects which are always required to be saved */
282 pipe
->bind_blend_state(pipe
, ctx
->blitter
.saved_blend_state
);
283 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->blitter
.saved_dsa_state
);
284 pipe
->bind_rasterizer_state(pipe
, ctx
->blitter
.saved_rs_state
);
285 pipe
->bind_fs_state(pipe
, ctx
->blitter
.saved_fs
);
286 pipe
->bind_vs_state(pipe
, ctx
->blitter
.saved_vs
);
287 pipe
->bind_vertex_elements_state(pipe
, ctx
->blitter
.saved_velem_state
);
289 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
290 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
291 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
292 ctx
->blitter
.saved_fs
= INVALID_PTR
;
293 ctx
->blitter
.saved_vs
= INVALID_PTR
;
294 ctx
->blitter
.saved_velem_state
= INVALID_PTR
;
296 pipe
->set_stencil_ref(pipe
, &ctx
->blitter
.saved_stencil_ref
);
298 pipe
->set_viewport_state(pipe
, &ctx
->blitter
.saved_viewport
);
299 pipe
->set_clip_state(pipe
, &ctx
->blitter
.saved_clip
);
301 /* restore the state objects which are required to be saved before copy/fill
303 if (ctx
->blitter
.saved_fb_state
.nr_cbufs
!= ~0) {
304 pipe
->set_framebuffer_state(pipe
, &ctx
->blitter
.saved_fb_state
);
305 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
308 if (ctx
->blitter
.saved_num_sampler_states
!= ~0) {
309 pipe
->bind_fragment_sampler_states(pipe
,
310 ctx
->blitter
.saved_num_sampler_states
,
311 ctx
->blitter
.saved_sampler_states
);
312 ctx
->blitter
.saved_num_sampler_states
= ~0;
315 if (ctx
->blitter
.saved_num_sampler_views
!= ~0) {
316 pipe
->set_fragment_sampler_views(pipe
,
317 ctx
->blitter
.saved_num_sampler_views
,
318 ctx
->blitter
.saved_sampler_views
);
319 ctx
->blitter
.saved_num_sampler_views
= ~0;
322 if (ctx
->blitter
.saved_num_vertex_buffers
!= ~0) {
323 pipe
->set_vertex_buffers(pipe
,
324 ctx
->blitter
.saved_num_vertex_buffers
,
325 ctx
->blitter
.saved_vertex_buffers
);
326 ctx
->blitter
.saved_num_vertex_buffers
= ~0;
330 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
331 unsigned x1
, unsigned y1
,
332 unsigned x2
, unsigned y2
,
333 unsigned width
, unsigned height
,
338 /* set vertex positions */
339 ctx
->vertices
[0][0][0] = (float)x1
/ width
* 2.0f
- 1.0f
; /*v0.x*/
340 ctx
->vertices
[0][0][1] = (float)y1
/ height
* 2.0f
- 1.0f
; /*v0.y*/
342 ctx
->vertices
[1][0][0] = (float)x2
/ width
* 2.0f
- 1.0f
; /*v1.x*/
343 ctx
->vertices
[1][0][1] = (float)y1
/ height
* 2.0f
- 1.0f
; /*v1.y*/
345 ctx
->vertices
[2][0][0] = (float)x2
/ width
* 2.0f
- 1.0f
; /*v2.x*/
346 ctx
->vertices
[2][0][1] = (float)y2
/ height
* 2.0f
- 1.0f
; /*v2.y*/
348 ctx
->vertices
[3][0][0] = (float)x1
/ width
* 2.0f
- 1.0f
; /*v3.x*/
349 ctx
->vertices
[3][0][1] = (float)y2
/ height
* 2.0f
- 1.0f
; /*v3.y*/
351 for (i
= 0; i
< 4; i
++)
352 ctx
->vertices
[i
][0][2] = depth
; /*z*/
355 ctx
->viewport
.scale
[0] = 0.5f
* width
;
356 ctx
->viewport
.scale
[1] = 0.5f
* height
;
357 ctx
->viewport
.scale
[2] = 1.0f
;
358 ctx
->viewport
.scale
[3] = 1.0f
;
359 ctx
->viewport
.translate
[0] = 0.5f
* width
;
360 ctx
->viewport
.translate
[1] = 0.5f
* height
;
361 ctx
->viewport
.translate
[2] = 0.0f
;
362 ctx
->viewport
.translate
[3] = 0.0f
;
363 ctx
->pipe
->set_viewport_state(ctx
->pipe
, &ctx
->viewport
);
366 ctx
->pipe
->set_clip_state(ctx
->pipe
, &ctx
->clip
);
369 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
375 for (i
= 0; i
< 4; i
++) {
376 ctx
->vertices
[i
][1][0] = rgba
[0];
377 ctx
->vertices
[i
][1][1] = rgba
[1];
378 ctx
->vertices
[i
][1][2] = rgba
[2];
379 ctx
->vertices
[i
][1][3] = rgba
[3];
382 for (i
= 0; i
< 4; i
++) {
383 ctx
->vertices
[i
][1][0] = 0;
384 ctx
->vertices
[i
][1][1] = 0;
385 ctx
->vertices
[i
][1][2] = 0;
386 ctx
->vertices
[i
][1][3] = 0;
391 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
392 struct pipe_surface
*surf
,
393 unsigned x1
, unsigned y1
,
394 unsigned x2
, unsigned y2
)
397 float s1
= x1
/ (float)surf
->width
;
398 float t1
= y1
/ (float)surf
->height
;
399 float s2
= x2
/ (float)surf
->width
;
400 float t2
= y2
/ (float)surf
->height
;
402 ctx
->vertices
[0][1][0] = s1
; /*t0.s*/
403 ctx
->vertices
[0][1][1] = t1
; /*t0.t*/
405 ctx
->vertices
[1][1][0] = s2
; /*t1.s*/
406 ctx
->vertices
[1][1][1] = t1
; /*t1.t*/
408 ctx
->vertices
[2][1][0] = s2
; /*t2.s*/
409 ctx
->vertices
[2][1][1] = t2
; /*t2.t*/
411 ctx
->vertices
[3][1][0] = s1
; /*t3.s*/
412 ctx
->vertices
[3][1][1] = t2
; /*t3.t*/
414 for (i
= 0; i
< 4; i
++) {
415 ctx
->vertices
[i
][1][2] = 0; /*r*/
416 ctx
->vertices
[i
][1][3] = 1; /*q*/
420 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
421 struct pipe_surface
*surf
,
422 unsigned x1
, unsigned y1
,
423 unsigned x2
, unsigned y2
)
426 float depth
= u_minify(surf
->texture
->depth0
, surf
->level
);
427 float r
= surf
->zslice
/ depth
;
429 blitter_set_texcoords_2d(ctx
, surf
, x1
, y1
, x2
, y2
);
431 for (i
= 0; i
< 4; i
++)
432 ctx
->vertices
[i
][1][2] = r
; /*r*/
435 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
436 struct pipe_surface
*surf
,
437 unsigned x1
, unsigned y1
,
438 unsigned x2
, unsigned y2
)
441 float s1
= x1
/ (float)surf
->width
;
442 float t1
= y1
/ (float)surf
->height
;
443 float s2
= x2
/ (float)surf
->width
;
444 float t2
= y2
/ (float)surf
->height
;
456 util_map_texcoords2d_onto_cubemap(surf
->face
,
457 /* pointer, stride in floats */
459 &ctx
->vertices
[0][1][0], 8);
461 for (i
= 0; i
< 4; i
++)
462 ctx
->vertices
[i
][1][3] = 1; /*q*/
465 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
467 struct pipe_context
*pipe
= ctx
->pipe
;
469 /* write vertices and draw them */
470 pipe_buffer_write(pipe
, ctx
->vbuf
,
471 0, sizeof(ctx
->vertices
), ctx
->vertices
);
473 util_draw_vertex_buffer(pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
475 2); /* attribs/vert */
479 void **blitter_get_sampler_state(struct blitter_context_priv
*ctx
,
482 struct pipe_context
*pipe
= ctx
->pipe
;
483 struct pipe_sampler_state
*sampler_state
= &ctx
->template_sampler_state
;
485 assert(miplevel
< PIPE_MAX_TEXTURE_LEVELS
);
487 /* Create the sampler state on-demand. */
488 if (!ctx
->sampler_state
[miplevel
]) {
489 sampler_state
->lod_bias
= miplevel
;
490 sampler_state
->min_lod
= miplevel
;
491 sampler_state
->max_lod
= miplevel
;
493 ctx
->sampler_state
[miplevel
] = pipe
->create_sampler_state(pipe
,
497 /* Return void** so that it can be passed to bind_fragment_sampler_states
499 return &ctx
->sampler_state
[miplevel
];
503 void *blitter_get_fs_col(struct blitter_context_priv
*ctx
, unsigned num_cbufs
)
505 struct pipe_context
*pipe
= ctx
->pipe
;
507 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
509 if (!ctx
->fs_col
[num_cbufs
])
510 ctx
->fs_col
[num_cbufs
] =
511 util_make_fragment_clonecolor_shader(pipe
, num_cbufs
);
513 return ctx
->fs_col
[num_cbufs
];
517 void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
520 struct pipe_context
*pipe
= ctx
->pipe
;
522 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
524 /* Create the fragment shader on-demand. */
525 if (!ctx
->fs_texfetch_col
[tex_target
]) {
526 switch (tex_target
) {
527 case PIPE_TEXTURE_1D
:
528 ctx
->fs_texfetch_col
[PIPE_TEXTURE_1D
] =
529 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_1D
);
531 case PIPE_TEXTURE_2D
:
532 ctx
->fs_texfetch_col
[PIPE_TEXTURE_2D
] =
533 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
535 case PIPE_TEXTURE_3D
:
536 ctx
->fs_texfetch_col
[PIPE_TEXTURE_3D
] =
537 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_3D
);
539 case PIPE_TEXTURE_CUBE
:
540 ctx
->fs_texfetch_col
[PIPE_TEXTURE_CUBE
] =
541 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
547 return ctx
->fs_texfetch_col
[tex_target
];
551 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
554 struct pipe_context
*pipe
= ctx
->pipe
;
556 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
558 /* Create the fragment shader on-demand. */
559 if (!ctx
->fs_texfetch_depth
[tex_target
]) {
560 switch (tex_target
) {
561 case PIPE_TEXTURE_1D
:
562 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_1D
] =
563 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_1D
);
565 case PIPE_TEXTURE_2D
:
566 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_2D
] =
567 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_2D
);
569 case PIPE_TEXTURE_3D
:
570 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_3D
] =
571 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_3D
);
573 case PIPE_TEXTURE_CUBE
:
574 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_CUBE
] =
575 util_make_fragment_tex_shader_writedepth(pipe
,TGSI_TEXTURE_CUBE
);
581 return ctx
->fs_texfetch_depth
[tex_target
];
584 void util_blitter_clear(struct blitter_context
*blitter
,
585 unsigned width
, unsigned height
,
587 unsigned clear_buffers
,
589 double depth
, unsigned stencil
)
591 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
592 struct pipe_context
*pipe
= ctx
->pipe
;
593 struct pipe_stencil_ref sr
= { { 0 } };
595 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
597 blitter_check_saved_CSOs(ctx
);
600 if (clear_buffers
& PIPE_CLEAR_COLOR
)
601 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
603 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
605 if (clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
) {
606 sr
.ref_value
[0] = stencil
& 0xff;
607 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
608 pipe
->set_stencil_ref(pipe
, &sr
);
611 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
613 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
614 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
615 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, num_cbufs
));
616 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
618 blitter_set_clear_color(ctx
, rgba
);
619 blitter_set_rectangle(ctx
, 0, 0, width
, height
, width
, height
, depth
);
620 blitter_draw_quad(ctx
);
621 blitter_restore_CSOs(ctx
);
625 is_overlap(unsigned sx1
, unsigned sx2
, unsigned sy1
, unsigned sy2
,
626 unsigned dx1
, unsigned dx2
, unsigned dy1
, unsigned dy2
)
628 if (sx1
>= dx2
|| sx2
<= dx1
|| sy1
>= dy2
|| sy2
<= dy1
) {
635 static void util_blitter_do_copy(struct blitter_context
*blitter
,
636 struct pipe_surface
*dst
,
637 unsigned dstx
, unsigned dsty
,
638 struct pipe_surface
*src
,
639 unsigned srcx
, unsigned srcy
,
640 unsigned width
, unsigned height
,
643 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
644 struct pipe_context
*pipe
= ctx
->pipe
;
645 struct pipe_framebuffer_state fb_state
;
646 struct pipe_sampler_view viewTempl
, *view
;
648 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
649 assert(blitter
->saved_num_sampler_views
!= ~0);
650 assert(blitter
->saved_num_sampler_states
!= ~0);
651 assert(src
->texture
->target
< PIPE_MAX_TEXTURE_TYPES
);
654 fb_state
.width
= dst
->width
;
655 fb_state
.height
= dst
->height
;
658 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
659 pipe
->bind_depth_stencil_alpha_state(pipe
,
660 ctx
->dsa_write_depth_keep_stencil
);
661 pipe
->bind_fs_state(pipe
,
662 blitter_get_fs_texfetch_depth(ctx
, src
->texture
->target
));
664 fb_state
.nr_cbufs
= 0;
665 fb_state
.zsbuf
= dst
;
667 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
668 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
669 pipe
->bind_fs_state(pipe
,
670 blitter_get_fs_texfetch_col(ctx
, src
->texture
->target
));
672 fb_state
.nr_cbufs
= 1;
673 fb_state
.cbufs
[0] = dst
;
677 u_sampler_view_default_template(&viewTempl
,
679 src
->texture
->format
);
680 view
= pipe
->create_sampler_view(pipe
,
684 if (ctx
->sampler_view
) {
685 pipe_sampler_view_reference(&ctx
->sampler_view
, NULL
);
687 ctx
->sampler_view
= view
;
689 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
690 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
691 pipe
->bind_fragment_sampler_states(pipe
, 1,
692 blitter_get_sampler_state(ctx
, src
->level
));
693 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
694 pipe
->set_fragment_sampler_views(pipe
, 1, &view
);
695 pipe
->set_framebuffer_state(pipe
, &fb_state
);
697 /* set texture coordinates */
698 switch (src
->texture
->target
) {
699 case PIPE_TEXTURE_1D
:
700 case PIPE_TEXTURE_2D
:
701 blitter_set_texcoords_2d(ctx
, src
, srcx
, srcy
,
702 srcx
+width
, srcy
+height
);
704 case PIPE_TEXTURE_3D
:
705 blitter_set_texcoords_3d(ctx
, src
, srcx
, srcy
,
706 srcx
+width
, srcy
+height
);
708 case PIPE_TEXTURE_CUBE
:
709 blitter_set_texcoords_cube(ctx
, src
, srcx
, srcy
,
710 srcx
+width
, srcy
+height
);
716 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, dst
->width
, dst
->height
, 0);
717 blitter_draw_quad(ctx
);
722 void util_blitter_copy(struct blitter_context
*blitter
,
723 struct pipe_surface
*dst
,
724 unsigned dstx
, unsigned dsty
,
725 struct pipe_surface
*src
,
726 unsigned srcx
, unsigned srcy
,
727 unsigned width
, unsigned height
,
728 boolean ignore_stencil
)
730 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
731 struct pipe_context
*pipe
= ctx
->pipe
;
732 struct pipe_screen
*screen
= pipe
->screen
;
733 boolean is_stencil
, is_depth
;
734 unsigned dst_tex_usage
;
736 /* give up if textures are not set */
737 assert(dst
->texture
&& src
->texture
);
738 if (!dst
->texture
|| !src
->texture
)
741 if (dst
->texture
== src
->texture
) {
742 assert(!is_overlap(srcx
, srcx
+ width
, srcy
, srcy
+ height
,
743 dstx
, dstx
+ width
, dsty
, dsty
+ height
));
746 is_depth
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 0) != 0;
747 is_stencil
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 1) != 0;
748 dst_tex_usage
= is_depth
|| is_stencil
? PIPE_BIND_DEPTH_STENCIL
:
749 PIPE_BIND_RENDER_TARGET
;
751 /* check if we can sample from and render to the surfaces */
752 /* (assuming copying a stencil buffer is not possible) */
753 if ((!ignore_stencil
&& is_stencil
) ||
754 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
755 dst
->texture
->nr_samples
, dst_tex_usage
, 0) ||
756 !screen
->is_format_supported(screen
, src
->format
, src
->texture
->target
,
757 src
->texture
->nr_samples
, PIPE_BIND_SAMPLER_VIEW
, 0)) {
758 struct pipe_subresource subdst
, subsrc
;
759 subdst
.face
= dst
->face
;
760 subdst
.level
= dst
->level
;
761 subsrc
.face
= src
->face
;
762 subsrc
.level
= src
->level
;
763 util_resource_copy_region(pipe
, dst
->texture
, subdst
, dstx
, dsty
, dst
->zslice
,
764 src
->texture
, subsrc
, srcx
, srcy
, src
->zslice
,
769 /* check whether the states are properly saved */
770 blitter_check_saved_CSOs(ctx
);
771 util_blitter_do_copy(blitter
,
774 width
, height
, is_depth
);
775 blitter_restore_CSOs(ctx
);
778 void util_blitter_fill(struct blitter_context
*blitter
,
779 struct pipe_surface
*dst
,
780 unsigned dstx
, unsigned dsty
,
781 unsigned width
, unsigned height
,
784 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
785 struct pipe_context
*pipe
= ctx
->pipe
;
786 struct pipe_screen
*screen
= pipe
->screen
;
787 struct pipe_framebuffer_state fb_state
;
789 ubyte ub_rgba
[4] = {0};
790 union util_color color
;
793 assert(dst
->texture
);
797 /* check if we can render to the surface */
798 if (util_format_is_depth_or_stencil(dst
->format
) || /* unlikely, but you never know */
799 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
800 dst
->texture
->nr_samples
,
801 PIPE_BIND_RENDER_TARGET
, 0)) {
802 struct pipe_subresource subdst
;
803 subdst
.face
= dst
->face
;
804 subdst
.level
= dst
->level
;
805 util_resource_fill_region(pipe
, dst
->texture
, subdst
, dstx
, dsty
,
806 dst
->zslice
, width
, height
, value
);
810 /* unpack the color */
812 util_unpack_color_ub(dst
->format
, &color
,
813 ub_rgba
, ub_rgba
+1, ub_rgba
+2, ub_rgba
+3);
814 for (i
= 0; i
< 4; i
++)
815 rgba
[i
] = ubyte_to_float(ub_rgba
[i
]);
817 /* check the saved state */
818 blitter_check_saved_CSOs(ctx
);
819 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
822 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
823 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
824 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
825 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 1));
826 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
827 pipe
->bind_vertex_elements_state(pipe
, ctx
->velem_state
);
829 /* set a framebuffer state */
830 fb_state
.width
= dst
->width
;
831 fb_state
.height
= dst
->height
;
832 fb_state
.nr_cbufs
= 1;
833 fb_state
.cbufs
[0] = dst
;
835 pipe
->set_framebuffer_state(pipe
, &fb_state
);
837 blitter_set_clear_color(ctx
, rgba
);
838 blitter_set_rectangle(ctx
, 0, 0, width
, height
, dst
->width
, dst
->height
, 0);
839 blitter_draw_quad(ctx
);
840 blitter_restore_CSOs(ctx
);