util: fix a typo in util_format_swizzle_4f
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33
34 #include "pipe/p_state.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct pipe_context;
42
43 enum blitter_attrib_type {
44 UTIL_BLITTER_ATTRIB_NONE,
45 UTIL_BLITTER_ATTRIB_COLOR,
46 UTIL_BLITTER_ATTRIB_TEXCOORD
47 };
48
49 struct blitter_context
50 {
51 /**
52 * Draw a rectangle.
53 *
54 * \param x1 An X coordinate of the top-left corner.
55 * \param y1 A Y coordinate of the top-left corner.
56 * \param x2 An X coordinate of the bottom-right corner.
57 * \param y2 A Y coordinate of the bottom-right corner.
58 * \param depth A depth which the rectangle is rendered at.
59 *
60 * \param type Semantics of the attributes "attrib".
61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63 * make up a constant RGBA color, and should go
64 * to the GENERIC0 varying slot of a fragment shader.
65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66 * {a3, a4} specify top-left and bottom-right texture
67 * coordinates of the rectangle, respectively, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 *
70 * \param attrib See type.
71 *
72 * \note A driver may optionally override this callback to implement
73 * a specialized hardware path for drawing a rectangle, e.g. using
74 * a rectangular point sprite.
75 */
76 void (*draw_rectangle)(struct blitter_context *blitter,
77 unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78 float depth,
79 enum blitter_attrib_type type,
80 const float attrib[4]);
81
82 /* Whether the blitter is running. */
83 boolean running;
84
85 /* Private members, really. */
86 struct pipe_context *pipe; /**< pipe context */
87
88 void *saved_blend_state; /**< blend state */
89 void *saved_dsa_state; /**< depth stencil alpha state */
90 void *saved_velem_state; /**< vertex elements state */
91 void *saved_rs_state; /**< rasterizer state */
92 void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
93
94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
95 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
96 struct pipe_viewport_state saved_viewport;
97 struct pipe_clip_state saved_clip;
98
99 int saved_num_sampler_states;
100 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
101
102 int saved_num_sampler_views;
103 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
104
105 int saved_num_vertex_buffers;
106 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
107 };
108
109 /**
110 * Create a blitter context.
111 */
112 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
113
114 /**
115 * Destroy a blitter context.
116 */
117 void util_blitter_destroy(struct blitter_context *blitter);
118
119 /**
120 * Return the pipe context associated with a blitter context.
121 */
122 static INLINE
123 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
124 {
125 return blitter->pipe;
126 }
127
128 /*
129 * These CSOs must be saved before any of the following functions is called:
130 * - blend state
131 * - depth stencil alpha state
132 * - rasterizer state
133 * - vertex shader
134 * - fragment shader
135 */
136
137 /**
138 * Clear a specified set of currently bound buffers to specified values.
139 */
140 void util_blitter_clear(struct blitter_context *blitter,
141 unsigned width, unsigned height,
142 unsigned num_cbufs,
143 unsigned clear_buffers,
144 const float *rgba,
145 double depth, unsigned stencil);
146
147 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
148 unsigned width, unsigned height,
149 double depth, void *custom_dsa);
150
151 /**
152 * Copy a block of pixels from one surface to another.
153 *
154 * You can copy from any color format to any other color format provided
155 * the former can be sampled and the latter can be rendered to. Otherwise,
156 * a software fallback path is taken and both surfaces must be of the same
157 * format.
158 *
159 * The same holds for depth-stencil formats with the exception that stencil
160 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
161 * a software fallback path is taken and both surfaces must be of the same
162 * format.
163 *
164 * Use pipe_screen->is_format_supported to know your options.
165 *
166 * These states must be saved in the blitter in addition to the state objects
167 * already required to be saved:
168 * - framebuffer state
169 * - fragment sampler states
170 * - fragment sampler textures
171 */
172 void util_blitter_copy_region(struct blitter_context *blitter,
173 struct pipe_resource *dst,
174 unsigned dstlevel,
175 unsigned dstx, unsigned dsty, unsigned dstz,
176 struct pipe_resource *src,
177 unsigned srclevel,
178 const struct pipe_box *srcbox,
179 boolean ignore_stencil);
180
181 /**
182 * Clear a region of a (color) surface to a constant value.
183 *
184 * These states must be saved in the blitter in addition to the state objects
185 * already required to be saved:
186 * - framebuffer state
187 */
188 void util_blitter_clear_render_target(struct blitter_context *blitter,
189 struct pipe_surface *dst,
190 const float *rgba,
191 unsigned dstx, unsigned dsty,
192 unsigned width, unsigned height);
193
194 /**
195 * Clear a region of a depth-stencil surface, both stencil and depth
196 * or only one of them if this is a combined depth-stencil surface.
197 *
198 * These states must be saved in the blitter in addition to the state objects
199 * already required to be saved:
200 * - framebuffer state
201 */
202 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
203 struct pipe_surface *dst,
204 unsigned clear_flags,
205 double depth,
206 unsigned stencil,
207 unsigned dstx, unsigned dsty,
208 unsigned width, unsigned height);
209
210 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
211 struct pipe_surface *zsurf,
212 struct pipe_surface *cbsurf,
213 void *dsa_stage, float depth);
214
215 /* The functions below should be used to save currently bound constant state
216 * objects inside a driver. The objects are automatically restored at the end
217 * of the util_blitter_{clear, copy_region, fill_region} functions and then
218 * forgotten.
219 *
220 * CSOs not listed here are not affected by util_blitter. */
221
222 static INLINE
223 void util_blitter_save_blend(struct blitter_context *blitter,
224 void *state)
225 {
226 blitter->saved_blend_state = state;
227 }
228
229 static INLINE
230 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
231 void *state)
232 {
233 blitter->saved_dsa_state = state;
234 }
235
236 static INLINE
237 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
238 void *state)
239 {
240 blitter->saved_velem_state = state;
241 }
242
243 static INLINE
244 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
245 const struct pipe_stencil_ref *state)
246 {
247 blitter->saved_stencil_ref = *state;
248 }
249
250 static INLINE
251 void util_blitter_save_rasterizer(struct blitter_context *blitter,
252 void *state)
253 {
254 blitter->saved_rs_state = state;
255 }
256
257 static INLINE
258 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
259 void *fs)
260 {
261 blitter->saved_fs = fs;
262 }
263
264 static INLINE
265 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
266 void *vs)
267 {
268 blitter->saved_vs = vs;
269 }
270
271 static INLINE
272 void util_blitter_save_framebuffer(struct blitter_context *blitter,
273 const struct pipe_framebuffer_state *state)
274 {
275 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
276 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
277 }
278
279 static INLINE
280 void util_blitter_save_viewport(struct blitter_context *blitter,
281 struct pipe_viewport_state *state)
282 {
283 blitter->saved_viewport = *state;
284 }
285
286 static INLINE
287 void util_blitter_save_clip(struct blitter_context *blitter,
288 struct pipe_clip_state *state)
289 {
290 blitter->saved_clip = *state;
291 }
292
293 static INLINE
294 void util_blitter_save_fragment_sampler_states(
295 struct blitter_context *blitter,
296 int num_sampler_states,
297 void **sampler_states)
298 {
299 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
300
301 blitter->saved_num_sampler_states = num_sampler_states;
302 memcpy(blitter->saved_sampler_states, sampler_states,
303 num_sampler_states * sizeof(void *));
304 }
305
306 static INLINE void
307 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
308 int num_views,
309 struct pipe_sampler_view **views)
310 {
311 unsigned i;
312 assert(num_views <= Elements(blitter->saved_sampler_views));
313
314 blitter->saved_num_sampler_views = num_views;
315 for (i = 0; i < num_views; i++)
316 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
317 views[i]);
318 }
319
320 static INLINE void
321 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
322 int num_vertex_buffers,
323 struct pipe_vertex_buffer *vertex_buffers)
324 {
325 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
326
327 blitter->saved_num_vertex_buffers = 0;
328 util_copy_vertex_buffers(blitter->saved_vertex_buffers,
329 (unsigned*)&blitter->saved_num_vertex_buffers,
330 vertex_buffers,
331 num_vertex_buffers);
332 }
333
334 #ifdef __cplusplus
335 }
336 #endif
337
338 #endif