1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
34 #include "pipe/p_state.h"
43 enum blitter_attrib_type
{
44 UTIL_BLITTER_ATTRIB_NONE
,
45 UTIL_BLITTER_ATTRIB_COLOR
,
46 UTIL_BLITTER_ATTRIB_TEXCOORD
49 struct blitter_context
54 * \param x1 An X coordinate of the top-left corner.
55 * \param y1 A Y coordinate of the top-left corner.
56 * \param x2 An X coordinate of the bottom-right corner.
57 * \param y2 A Y coordinate of the bottom-right corner.
58 * \param depth A depth which the rectangle is rendered at.
60 * \param type Semantics of the attributes "attrib".
61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63 * make up a constant RGBA color, and should go
64 * to the GENERIC0 varying slot of a fragment shader.
65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66 * {a3, a4} specify top-left and bottom-right texture
67 * coordinates of the rectangle, respectively, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
70 * \param attrib See type.
72 * \note A driver may optionally override this callback to implement
73 * a specialized hardware path for drawing a rectangle, e.g. using
74 * a rectangular point sprite.
76 void (*draw_rectangle
)(struct blitter_context
*blitter
,
77 unsigned x1
, unsigned y1
, unsigned x2
, unsigned y2
,
79 enum blitter_attrib_type type
,
80 const union pipe_color_union
*color
);
82 /* Whether the blitter is running. */
85 /* Private members, really. */
86 struct pipe_context
*pipe
; /**< pipe context */
88 void *saved_blend_state
; /**< blend state */
89 void *saved_dsa_state
; /**< depth stencil alpha state */
90 void *saved_velem_state
; /**< vertex elements state */
91 void *saved_rs_state
; /**< rasterizer state */
92 void *saved_fs
, *saved_vs
, *saved_gs
; /**< shaders */
94 struct pipe_framebuffer_state saved_fb_state
; /**< framebuffer state */
95 struct pipe_stencil_ref saved_stencil_ref
; /**< stencil ref */
96 struct pipe_viewport_state saved_viewport
;
97 boolean is_sample_mask_saved
;
98 unsigned saved_sample_mask
;
100 int saved_num_sampler_states
;
101 void *saved_sampler_states
[PIPE_MAX_SAMPLERS
];
103 int saved_num_sampler_views
;
104 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
106 int saved_num_vertex_buffers
;
107 struct pipe_vertex_buffer saved_vertex_buffers
[PIPE_MAX_ATTRIBS
];
109 int saved_num_so_targets
;
110 struct pipe_stream_output_target
*saved_so_targets
[PIPE_MAX_SO_BUFFERS
];
114 * Create a blitter context.
116 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
);
119 * Destroy a blitter context.
121 void util_blitter_destroy(struct blitter_context
*blitter
);
124 * Return the pipe context associated with a blitter context.
127 struct pipe_context
*util_blitter_get_pipe(struct blitter_context
*blitter
)
129 return blitter
->pipe
;
133 * These states must be saved before any of the following functions are called:
137 * - geometry shader (if supported)
138 * - stream output targets (if supported)
143 * Clear a specified set of currently bound buffers to specified values.
145 * These states must be saved in the blitter in addition to the state objects
146 * already required to be saved:
148 * - depth stencil alpha state
151 void util_blitter_clear(struct blitter_context
*blitter
,
152 unsigned width
, unsigned height
,
154 unsigned clear_buffers
,
155 enum pipe_format cbuf_format
,
156 const union pipe_color_union
*color
,
157 double depth
, unsigned stencil
);
159 void util_blitter_clear_depth_custom(struct blitter_context
*blitter
,
160 unsigned width
, unsigned height
,
161 double depth
, void *custom_dsa
);
164 * Copy a block of pixels from one surface to another.
166 * You can copy from any color format to any other color format provided
167 * the former can be sampled from and the latter can be rendered to. Otherwise,
168 * a software fallback path is taken and both surfaces must be of the same
171 * The same holds for depth-stencil formats with the exception that stencil
172 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
173 * a software fallback path is taken and both surfaces must be of the same
174 * format. If the shader stencil export is supported, stencil copy is always
177 * Use pipe_screen->is_format_supported to know your options.
179 * These states must be saved in the blitter in addition to the state objects
180 * already required to be saved:
182 * - depth stencil alpha state
184 * - fragment sampler states
185 * - fragment sampler textures
186 * - framebuffer state
188 void util_blitter_copy_texture(struct blitter_context
*blitter
,
189 struct pipe_resource
*dst
,
191 unsigned dstx
, unsigned dsty
, unsigned dstz
,
192 struct pipe_resource
*src
,
194 const struct pipe_box
*srcbox
,
195 boolean ignore_stencil
);
198 * Same as util_blitter_copy_texture, but dst and src are pipe_surface and
199 * pipe_sampler_view, respectively. The mipmap level and dstz are part of
202 * Drivers can use this to change resource properties (like format, width,
203 * height) by changing how the views interpret them, instead of changing
204 * pipe_resource directly. This is usually needed to accelerate copying of
205 * compressed formats.
207 * src_width0 and src_height0 are sampler_view-private properties that
208 * override pipe_resource. The blitter uses them for computation of texture
209 * coordinates. The dst dimensions are supplied through pipe_surface::width
212 * NOTE: There are no checks whether the blit is actually supported.
214 void util_blitter_copy_texture_view(struct blitter_context
*blitter
,
215 struct pipe_surface
*dst
,
216 unsigned dstx
, unsigned dsty
,
217 struct pipe_sampler_view
*src
,
218 const struct pipe_box
*srcbox
,
219 unsigned src_width0
, unsigned src_height0
);
222 * Helper function to initialize a view for copy_texture_view.
223 * The parameters must match copy_texture_view.
225 void util_blitter_default_dst_texture(struct pipe_surface
*dst_templ
,
226 struct pipe_resource
*dst
,
229 const struct pipe_box
*srcbox
);
232 * Helper function to initialize a view for copy_texture_view.
233 * The parameters must match copy_texture_view.
235 void util_blitter_default_src_texture(struct pipe_sampler_view
*src_templ
,
236 struct pipe_resource
*src
,
240 * Copy data from one buffer to another using the Stream Output functionality.
241 * Some alignment is required, otherwise software fallback is used.
243 void util_blitter_copy_buffer(struct blitter_context
*blitter
,
244 struct pipe_resource
*dst
,
246 struct pipe_resource
*src
,
251 * Clear a region of a (color) surface to a constant value.
253 * These states must be saved in the blitter in addition to the state objects
254 * already required to be saved:
256 * - depth stencil alpha state
258 * - framebuffer state
260 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
261 struct pipe_surface
*dst
,
262 const union pipe_color_union
*color
,
263 unsigned dstx
, unsigned dsty
,
264 unsigned width
, unsigned height
);
267 * Clear a region of a depth-stencil surface, both stencil and depth
268 * or only one of them if this is a combined depth-stencil surface.
270 * These states must be saved in the blitter in addition to the state objects
271 * already required to be saved:
273 * - depth stencil alpha state
275 * - framebuffer state
277 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
278 struct pipe_surface
*dst
,
279 unsigned clear_flags
,
282 unsigned dstx
, unsigned dsty
,
283 unsigned width
, unsigned height
);
285 void util_blitter_custom_depth_stencil(struct blitter_context
*blitter
,
286 struct pipe_surface
*zsurf
,
287 struct pipe_surface
*cbsurf
,
288 void *dsa_stage
, float depth
);
290 /* The functions below should be used to save currently bound constant state
291 * objects inside a driver. The objects are automatically restored at the end
292 * of the util_blitter_{clear, copy_region, fill_region} functions and then
295 * States not listed here are not affected by util_blitter. */
298 void util_blitter_save_blend(struct blitter_context
*blitter
,
301 blitter
->saved_blend_state
= state
;
305 void util_blitter_save_depth_stencil_alpha(struct blitter_context
*blitter
,
308 blitter
->saved_dsa_state
= state
;
312 void util_blitter_save_vertex_elements(struct blitter_context
*blitter
,
315 blitter
->saved_velem_state
= state
;
319 void util_blitter_save_stencil_ref(struct blitter_context
*blitter
,
320 const struct pipe_stencil_ref
*state
)
322 blitter
->saved_stencil_ref
= *state
;
326 void util_blitter_save_rasterizer(struct blitter_context
*blitter
,
329 blitter
->saved_rs_state
= state
;
333 void util_blitter_save_fragment_shader(struct blitter_context
*blitter
,
336 blitter
->saved_fs
= fs
;
340 void util_blitter_save_vertex_shader(struct blitter_context
*blitter
,
343 blitter
->saved_vs
= vs
;
347 void util_blitter_save_geometry_shader(struct blitter_context
*blitter
,
350 blitter
->saved_gs
= gs
;
354 void util_blitter_save_framebuffer(struct blitter_context
*blitter
,
355 const struct pipe_framebuffer_state
*state
)
357 blitter
->saved_fb_state
.nr_cbufs
= 0; /* It's ~0 now, meaning it's unsaved. */
358 util_copy_framebuffer_state(&blitter
->saved_fb_state
, state
);
362 void util_blitter_save_viewport(struct blitter_context
*blitter
,
363 struct pipe_viewport_state
*state
)
365 blitter
->saved_viewport
= *state
;
369 void util_blitter_save_fragment_sampler_states(
370 struct blitter_context
*blitter
,
371 int num_sampler_states
,
372 void **sampler_states
)
374 assert(num_sampler_states
<= Elements(blitter
->saved_sampler_states
));
376 blitter
->saved_num_sampler_states
= num_sampler_states
;
377 memcpy(blitter
->saved_sampler_states
, sampler_states
,
378 num_sampler_states
* sizeof(void *));
382 util_blitter_save_fragment_sampler_views(struct blitter_context
*blitter
,
384 struct pipe_sampler_view
**views
)
387 assert(num_views
<= Elements(blitter
->saved_sampler_views
));
389 blitter
->saved_num_sampler_views
= num_views
;
390 for (i
= 0; i
< num_views
; i
++)
391 pipe_sampler_view_reference(&blitter
->saved_sampler_views
[i
],
396 util_blitter_save_vertex_buffers(struct blitter_context
*blitter
,
397 int num_vertex_buffers
,
398 struct pipe_vertex_buffer
*vertex_buffers
)
400 assert(num_vertex_buffers
<= Elements(blitter
->saved_vertex_buffers
));
402 blitter
->saved_num_vertex_buffers
= 0;
403 util_copy_vertex_buffers(blitter
->saved_vertex_buffers
,
404 (unsigned*)&blitter
->saved_num_vertex_buffers
,
410 util_blitter_save_so_targets(struct blitter_context
*blitter
,
412 struct pipe_stream_output_target
**targets
)
415 assert(num_targets
<= Elements(blitter
->saved_so_targets
));
417 blitter
->saved_num_so_targets
= num_targets
;
418 for (i
= 0; i
< num_targets
; i
++)
419 pipe_so_target_reference(&blitter
->saved_so_targets
[i
],
424 util_blitter_save_sample_mask(struct blitter_context
*blitter
,
425 unsigned sample_mask
)
427 blitter
->is_sample_mask_saved
= TRUE
;
428 blitter
->saved_sample_mask
= sample_mask
;