gallium/u_blitter: set sample mask to ~0
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33
34 #include "pipe/p_state.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct pipe_context;
42
43 enum blitter_attrib_type {
44 UTIL_BLITTER_ATTRIB_NONE,
45 UTIL_BLITTER_ATTRIB_COLOR,
46 UTIL_BLITTER_ATTRIB_TEXCOORD
47 };
48
49 struct blitter_context
50 {
51 /**
52 * Draw a rectangle.
53 *
54 * \param x1 An X coordinate of the top-left corner.
55 * \param y1 A Y coordinate of the top-left corner.
56 * \param x2 An X coordinate of the bottom-right corner.
57 * \param y2 A Y coordinate of the bottom-right corner.
58 * \param depth A depth which the rectangle is rendered at.
59 *
60 * \param type Semantics of the attributes "attrib".
61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63 * make up a constant RGBA color, and should go
64 * to the GENERIC0 varying slot of a fragment shader.
65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66 * {a3, a4} specify top-left and bottom-right texture
67 * coordinates of the rectangle, respectively, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 *
70 * \param attrib See type.
71 *
72 * \note A driver may optionally override this callback to implement
73 * a specialized hardware path for drawing a rectangle, e.g. using
74 * a rectangular point sprite.
75 */
76 void (*draw_rectangle)(struct blitter_context *blitter,
77 unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78 float depth,
79 enum blitter_attrib_type type,
80 const union pipe_color_union *color);
81
82 /* Whether the blitter is running. */
83 boolean running;
84
85 /* Private members, really. */
86 struct pipe_context *pipe; /**< pipe context */
87
88 void *saved_blend_state; /**< blend state */
89 void *saved_dsa_state; /**< depth stencil alpha state */
90 void *saved_velem_state; /**< vertex elements state */
91 void *saved_rs_state; /**< rasterizer state */
92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
93
94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
95 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
96 struct pipe_viewport_state saved_viewport;
97 boolean is_sample_mask_saved;
98 unsigned saved_sample_mask;
99
100 int saved_num_sampler_states;
101 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
102
103 int saved_num_sampler_views;
104 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
105
106 int saved_num_vertex_buffers;
107 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
108
109 int saved_num_so_targets;
110 struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
111 };
112
113 /**
114 * Create a blitter context.
115 */
116 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
117
118 /**
119 * Destroy a blitter context.
120 */
121 void util_blitter_destroy(struct blitter_context *blitter);
122
123 /**
124 * Return the pipe context associated with a blitter context.
125 */
126 static INLINE
127 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
128 {
129 return blitter->pipe;
130 }
131
132 /*
133 * These states must be saved before any of the following functions are called:
134 * - vertex buffers
135 * - vertex elements
136 * - vertex shader
137 * - geometry shader (if supported)
138 * - stream output targets (if supported)
139 * - rasterizer state
140 */
141
142 /**
143 * Clear a specified set of currently bound buffers to specified values.
144 *
145 * These states must be saved in the blitter in addition to the state objects
146 * already required to be saved:
147 * - fragment shader
148 * - depth stencil alpha state
149 * - blend state
150 */
151 void util_blitter_clear(struct blitter_context *blitter,
152 unsigned width, unsigned height,
153 unsigned num_cbufs,
154 unsigned clear_buffers,
155 enum pipe_format cbuf_format,
156 const union pipe_color_union *color,
157 double depth, unsigned stencil);
158
159 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
160 unsigned width, unsigned height,
161 double depth, void *custom_dsa);
162
163 /**
164 * Copy a block of pixels from one surface to another.
165 *
166 * You can copy from any color format to any other color format provided
167 * the former can be sampled from and the latter can be rendered to. Otherwise,
168 * a software fallback path is taken and both surfaces must be of the same
169 * format.
170 *
171 * The same holds for depth-stencil formats with the exception that stencil
172 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
173 * a software fallback path is taken and both surfaces must be of the same
174 * format. If the shader stencil export is supported, stencil copy is always
175 * accelerated.
176 *
177 * Use pipe_screen->is_format_supported to know your options.
178 *
179 * These states must be saved in the blitter in addition to the state objects
180 * already required to be saved:
181 * - fragment shader
182 * - depth stencil alpha state
183 * - blend state
184 * - fragment sampler states
185 * - fragment sampler textures
186 * - framebuffer state
187 */
188 void util_blitter_copy_texture(struct blitter_context *blitter,
189 struct pipe_resource *dst,
190 unsigned dstlevel,
191 unsigned dstx, unsigned dsty, unsigned dstz,
192 struct pipe_resource *src,
193 unsigned srclevel,
194 const struct pipe_box *srcbox,
195 boolean ignore_stencil);
196
197 /**
198 * Same as util_blitter_copy_texture, but dst and src are pipe_surface and
199 * pipe_sampler_view, respectively. The mipmap level and dstz are part of
200 * the views.
201 *
202 * Drivers can use this to change resource properties (like format, width,
203 * height) by changing how the views interpret them, instead of changing
204 * pipe_resource directly. This is usually needed to accelerate copying of
205 * compressed formats.
206 *
207 * src_width0 and src_height0 are sampler_view-private properties that
208 * override pipe_resource. The blitter uses them for computation of texture
209 * coordinates. The dst dimensions are supplied through pipe_surface::width
210 * and height.
211 *
212 * NOTE: There are no checks whether the blit is actually supported.
213 */
214 void util_blitter_copy_texture_view(struct blitter_context *blitter,
215 struct pipe_surface *dst,
216 unsigned dstx, unsigned dsty,
217 struct pipe_sampler_view *src,
218 const struct pipe_box *srcbox,
219 unsigned src_width0, unsigned src_height0);
220
221 /**
222 * Helper function to initialize a view for copy_texture_view.
223 * The parameters must match copy_texture_view.
224 */
225 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
226 struct pipe_resource *dst,
227 unsigned dstlevel,
228 unsigned dstz,
229 const struct pipe_box *srcbox);
230
231 /**
232 * Helper function to initialize a view for copy_texture_view.
233 * The parameters must match copy_texture_view.
234 */
235 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
236 struct pipe_resource *src,
237 unsigned srclevel);
238
239 /**
240 * Copy data from one buffer to another using the Stream Output functionality.
241 * Some alignment is required, otherwise software fallback is used.
242 */
243 void util_blitter_copy_buffer(struct blitter_context *blitter,
244 struct pipe_resource *dst,
245 unsigned dstx,
246 struct pipe_resource *src,
247 unsigned srcx,
248 unsigned size);
249
250 /**
251 * Clear a region of a (color) surface to a constant value.
252 *
253 * These states must be saved in the blitter in addition to the state objects
254 * already required to be saved:
255 * - fragment shader
256 * - depth stencil alpha state
257 * - blend state
258 * - framebuffer state
259 */
260 void util_blitter_clear_render_target(struct blitter_context *blitter,
261 struct pipe_surface *dst,
262 const union pipe_color_union *color,
263 unsigned dstx, unsigned dsty,
264 unsigned width, unsigned height);
265
266 /**
267 * Clear a region of a depth-stencil surface, both stencil and depth
268 * or only one of them if this is a combined depth-stencil surface.
269 *
270 * These states must be saved in the blitter in addition to the state objects
271 * already required to be saved:
272 * - fragment shader
273 * - depth stencil alpha state
274 * - blend state
275 * - framebuffer state
276 */
277 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
278 struct pipe_surface *dst,
279 unsigned clear_flags,
280 double depth,
281 unsigned stencil,
282 unsigned dstx, unsigned dsty,
283 unsigned width, unsigned height);
284
285 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
286 struct pipe_surface *zsurf,
287 struct pipe_surface *cbsurf,
288 void *dsa_stage, float depth);
289
290 /* The functions below should be used to save currently bound constant state
291 * objects inside a driver. The objects are automatically restored at the end
292 * of the util_blitter_{clear, copy_region, fill_region} functions and then
293 * forgotten.
294 *
295 * States not listed here are not affected by util_blitter. */
296
297 static INLINE
298 void util_blitter_save_blend(struct blitter_context *blitter,
299 void *state)
300 {
301 blitter->saved_blend_state = state;
302 }
303
304 static INLINE
305 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
306 void *state)
307 {
308 blitter->saved_dsa_state = state;
309 }
310
311 static INLINE
312 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
313 void *state)
314 {
315 blitter->saved_velem_state = state;
316 }
317
318 static INLINE
319 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
320 const struct pipe_stencil_ref *state)
321 {
322 blitter->saved_stencil_ref = *state;
323 }
324
325 static INLINE
326 void util_blitter_save_rasterizer(struct blitter_context *blitter,
327 void *state)
328 {
329 blitter->saved_rs_state = state;
330 }
331
332 static INLINE
333 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
334 void *fs)
335 {
336 blitter->saved_fs = fs;
337 }
338
339 static INLINE
340 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
341 void *vs)
342 {
343 blitter->saved_vs = vs;
344 }
345
346 static INLINE
347 void util_blitter_save_geometry_shader(struct blitter_context *blitter,
348 void *gs)
349 {
350 blitter->saved_gs = gs;
351 }
352
353 static INLINE
354 void util_blitter_save_framebuffer(struct blitter_context *blitter,
355 const struct pipe_framebuffer_state *state)
356 {
357 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
358 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
359 }
360
361 static INLINE
362 void util_blitter_save_viewport(struct blitter_context *blitter,
363 struct pipe_viewport_state *state)
364 {
365 blitter->saved_viewport = *state;
366 }
367
368 static INLINE
369 void util_blitter_save_fragment_sampler_states(
370 struct blitter_context *blitter,
371 int num_sampler_states,
372 void **sampler_states)
373 {
374 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
375
376 blitter->saved_num_sampler_states = num_sampler_states;
377 memcpy(blitter->saved_sampler_states, sampler_states,
378 num_sampler_states * sizeof(void *));
379 }
380
381 static INLINE void
382 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
383 int num_views,
384 struct pipe_sampler_view **views)
385 {
386 unsigned i;
387 assert(num_views <= Elements(blitter->saved_sampler_views));
388
389 blitter->saved_num_sampler_views = num_views;
390 for (i = 0; i < num_views; i++)
391 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
392 views[i]);
393 }
394
395 static INLINE void
396 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
397 int num_vertex_buffers,
398 struct pipe_vertex_buffer *vertex_buffers)
399 {
400 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
401
402 blitter->saved_num_vertex_buffers = 0;
403 util_copy_vertex_buffers(blitter->saved_vertex_buffers,
404 (unsigned*)&blitter->saved_num_vertex_buffers,
405 vertex_buffers,
406 num_vertex_buffers);
407 }
408
409 static INLINE void
410 util_blitter_save_so_targets(struct blitter_context *blitter,
411 int num_targets,
412 struct pipe_stream_output_target **targets)
413 {
414 unsigned i;
415 assert(num_targets <= Elements(blitter->saved_so_targets));
416
417 blitter->saved_num_so_targets = num_targets;
418 for (i = 0; i < num_targets; i++)
419 pipe_so_target_reference(&blitter->saved_so_targets[i],
420 targets[i]);
421 }
422
423 static INLINE void
424 util_blitter_save_sample_mask(struct blitter_context *blitter,
425 unsigned sample_mask)
426 {
427 blitter->is_sample_mask_saved = TRUE;
428 blitter->saved_sample_mask = sample_mask;
429 }
430
431 #ifdef __cplusplus
432 }
433 #endif
434
435 #endif