gallium: drivers should reference vertex buffers
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33
34 #include "pipe/p_state.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct pipe_context;
42
43 enum blitter_attrib_type {
44 UTIL_BLITTER_ATTRIB_NONE,
45 UTIL_BLITTER_ATTRIB_COLOR,
46 UTIL_BLITTER_ATTRIB_TEXCOORD
47 };
48
49 struct blitter_context
50 {
51 /**
52 * Draw a rectangle.
53 *
54 * \param x1 An X coordinate of the top-left corner.
55 * \param y1 A Y coordinate of the top-left corner.
56 * \param x2 An X coordinate of the bottom-right corner.
57 * \param y2 A Y coordinate of the bottom-right corner.
58 * \param depth A depth which the rectangle is rendered at.
59 *
60 * \param type Semantics of the attributes "attrib".
61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63 * make up a constant RGBA color, and should go to the COLOR0
64 * varying slot of a fragment shader.
65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66 * {a3, a4} specify top-left and bottom-right texture
67 * coordinates of the rectangle, respectively, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 *
70 * \param attrib See type.
71 *
72 * \note A driver may optionally override this callback to implement
73 * a specialized hardware path for drawing a rectangle, e.g. using
74 * a rectangular point sprite.
75 */
76 void (*draw_rectangle)(struct blitter_context *blitter,
77 unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78 float depth,
79 enum blitter_attrib_type type,
80 const float attrib[4]);
81
82 /* Private members, really. */
83 struct pipe_context *pipe; /**< pipe context */
84
85 void *saved_blend_state; /**< blend state */
86 void *saved_dsa_state; /**< depth stencil alpha state */
87 void *saved_velem_state; /**< vertex elements state */
88 void *saved_rs_state; /**< rasterizer state */
89 void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
90
91 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
92 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
93 struct pipe_viewport_state saved_viewport;
94 struct pipe_clip_state saved_clip;
95
96 int saved_num_sampler_states;
97 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
98
99 int saved_num_sampler_views;
100 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
101
102 int saved_num_vertex_buffers;
103 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
104 };
105
106 /**
107 * Create a blitter context.
108 */
109 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
110
111 /**
112 * Destroy a blitter context.
113 */
114 void util_blitter_destroy(struct blitter_context *blitter);
115
116 /**
117 * Return the pipe context associated with a blitter context.
118 */
119 static INLINE
120 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
121 {
122 return blitter->pipe;
123 }
124
125 /*
126 * These CSOs must be saved before any of the following functions is called:
127 * - blend state
128 * - depth stencil alpha state
129 * - rasterizer state
130 * - vertex shader
131 * - fragment shader
132 */
133
134 /**
135 * Clear a specified set of currently bound buffers to specified values.
136 */
137 void util_blitter_clear(struct blitter_context *blitter,
138 unsigned width, unsigned height,
139 unsigned num_cbufs,
140 unsigned clear_buffers,
141 const float *rgba,
142 double depth, unsigned stencil);
143
144 /**
145 * Copy a block of pixels from one surface to another.
146 *
147 * You can copy from any color format to any other color format provided
148 * the former can be sampled and the latter can be rendered to. Otherwise,
149 * a software fallback path is taken and both surfaces must be of the same
150 * format.
151 *
152 * The same holds for depth-stencil formats with the exception that stencil
153 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
154 * a software fallback path is taken and both surfaces must be of the same
155 * format.
156 *
157 * Use pipe_screen->is_format_supported to know your options.
158 *
159 * These states must be saved in the blitter in addition to the state objects
160 * already required to be saved:
161 * - framebuffer state
162 * - fragment sampler states
163 * - fragment sampler textures
164 */
165 void util_blitter_copy_region(struct blitter_context *blitter,
166 struct pipe_resource *dst,
167 unsigned dstlevel,
168 unsigned dstx, unsigned dsty, unsigned dstz,
169 struct pipe_resource *src,
170 unsigned srclevel,
171 const struct pipe_box *srcbox,
172 boolean ignore_stencil);
173
174 /**
175 * Clear a region of a (color) surface to a constant value.
176 *
177 * These states must be saved in the blitter in addition to the state objects
178 * already required to be saved:
179 * - framebuffer state
180 */
181 void util_blitter_clear_render_target(struct blitter_context *blitter,
182 struct pipe_surface *dst,
183 const float *rgba,
184 unsigned dstx, unsigned dsty,
185 unsigned width, unsigned height);
186
187 /**
188 * Clear a region of a depth-stencil surface, both stencil and depth
189 * or only one of them if this is a combined depth-stencil surface.
190 *
191 * These states must be saved in the blitter in addition to the state objects
192 * already required to be saved:
193 * - framebuffer state
194 */
195 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
196 struct pipe_surface *dst,
197 unsigned clear_flags,
198 double depth,
199 unsigned stencil,
200 unsigned dstx, unsigned dsty,
201 unsigned width, unsigned height);
202
203 void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
204 struct pipe_surface *dstsurf);
205
206 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
207 struct pipe_surface *zsurf,
208 struct pipe_surface *cbsurf,
209 void *dsa_stage, float depth);
210
211 /* The functions below should be used to save currently bound constant state
212 * objects inside a driver. The objects are automatically restored at the end
213 * of the util_blitter_{clear, copy_region, fill_region} functions and then
214 * forgotten.
215 *
216 * CSOs not listed here are not affected by util_blitter. */
217
218 static INLINE
219 void util_blitter_save_blend(struct blitter_context *blitter,
220 void *state)
221 {
222 blitter->saved_blend_state = state;
223 }
224
225 static INLINE
226 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
227 void *state)
228 {
229 blitter->saved_dsa_state = state;
230 }
231
232 static INLINE
233 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
234 void *state)
235 {
236 blitter->saved_velem_state = state;
237 }
238
239 static INLINE
240 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
241 const struct pipe_stencil_ref *state)
242 {
243 blitter->saved_stencil_ref = *state;
244 }
245
246 static INLINE
247 void util_blitter_save_rasterizer(struct blitter_context *blitter,
248 void *state)
249 {
250 blitter->saved_rs_state = state;
251 }
252
253 static INLINE
254 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
255 void *fs)
256 {
257 blitter->saved_fs = fs;
258 }
259
260 static INLINE
261 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
262 void *vs)
263 {
264 blitter->saved_vs = vs;
265 }
266
267 static INLINE
268 void util_blitter_save_framebuffer(struct blitter_context *blitter,
269 const struct pipe_framebuffer_state *state)
270 {
271 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
272 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
273 }
274
275 static INLINE
276 void util_blitter_save_viewport(struct blitter_context *blitter,
277 struct pipe_viewport_state *state)
278 {
279 blitter->saved_viewport = *state;
280 }
281
282 static INLINE
283 void util_blitter_save_clip(struct blitter_context *blitter,
284 struct pipe_clip_state *state)
285 {
286 blitter->saved_clip = *state;
287 }
288
289 static INLINE
290 void util_blitter_save_fragment_sampler_states(
291 struct blitter_context *blitter,
292 int num_sampler_states,
293 void **sampler_states)
294 {
295 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
296
297 blitter->saved_num_sampler_states = num_sampler_states;
298 memcpy(blitter->saved_sampler_states, sampler_states,
299 num_sampler_states * sizeof(void *));
300 }
301
302 static INLINE void
303 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
304 int num_views,
305 struct pipe_sampler_view **views)
306 {
307 unsigned i;
308 assert(num_views <= Elements(blitter->saved_sampler_views));
309
310 blitter->saved_num_sampler_views = num_views;
311 for (i = 0; i < num_views; i++)
312 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
313 views[i]);
314 }
315
316 static INLINE void
317 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
318 int num_vertex_buffers,
319 struct pipe_vertex_buffer *vertex_buffers)
320 {
321 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
322
323 blitter->saved_num_vertex_buffers = 0;
324 util_copy_vertex_buffers(blitter->saved_vertex_buffers,
325 (unsigned*)&blitter->saved_num_vertex_buffers,
326 vertex_buffers,
327 num_vertex_buffers);
328 }
329
330 #ifdef __cplusplus
331 }
332 #endif
333
334 #endif