gallium/u_blitter: use draw_rectangle callback for layered clears
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32
33 #include "pipe/p_state.h"
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 struct pipe_context;
40
41 enum blitter_attrib_type {
42 UTIL_BLITTER_ATTRIB_NONE,
43 UTIL_BLITTER_ATTRIB_COLOR,
44 UTIL_BLITTER_ATTRIB_TEXCOORD
45 };
46
47 union blitter_attrib {
48 float color[4];
49
50 struct {
51 float x1, y1, x2, y2;
52 } texcoord;
53 };
54
55 struct blitter_context
56 {
57 /**
58 * Draw a rectangle.
59 *
60 * \param x1 An X coordinate of the top-left corner.
61 * \param y1 A Y coordinate of the top-left corner.
62 * \param x2 An X coordinate of the bottom-right corner.
63 * \param y2 A Y coordinate of the bottom-right corner.
64 * \param depth A depth which the rectangle is rendered at.
65 *
66 * \param type Semantics of the attributes "attrib".
67 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
68 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
69 * make up a constant RGBA color, and should go
70 * to the GENERIC0 varying slot of a fragment shader.
71 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
72 * {a3, a4} specify top-left and bottom-right texture
73 * coordinates of the rectangle, respectively, and should go
74 * to the GENERIC0 varying slot of a fragment shader.
75 *
76 * \param attrib See type.
77 *
78 * \note A driver may optionally override this callback to implement
79 * a specialized hardware path for drawing a rectangle, e.g. using
80 * a rectangular point sprite.
81 */
82 void (*draw_rectangle)(struct blitter_context *blitter,
83 int x1, int y1, int x2, int y2,
84 float depth, unsigned num_instances,
85 enum blitter_attrib_type type,
86 const union blitter_attrib *attrib);
87
88 /* Whether the blitter is running. */
89 bool running;
90
91 /* Private members, really. */
92 struct pipe_context *pipe; /**< pipe context */
93
94 void *saved_blend_state; /**< blend state */
95 void *saved_dsa_state; /**< depth stencil alpha state */
96 void *saved_velem_state; /**< vertex elements state */
97 void *saved_rs_state; /**< rasterizer state */
98 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */
99
100 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
101 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
102 struct pipe_viewport_state saved_viewport;
103 struct pipe_scissor_state saved_scissor;
104 bool is_sample_mask_saved;
105 unsigned saved_sample_mask;
106
107 unsigned saved_num_sampler_states;
108 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
109
110 unsigned saved_num_sampler_views;
111 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
112
113 unsigned cb_slot;
114 struct pipe_constant_buffer saved_fs_constant_buffer;
115
116 unsigned vb_slot;
117 struct pipe_vertex_buffer saved_vertex_buffer;
118
119 unsigned saved_num_so_targets;
120 struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
121
122 struct pipe_query *saved_render_cond_query;
123 uint saved_render_cond_mode;
124 bool saved_render_cond_cond;
125 };
126
127 /**
128 * Create a blitter context.
129 */
130 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
131
132 /**
133 * Destroy a blitter context.
134 */
135 void util_blitter_destroy(struct blitter_context *blitter);
136
137 void util_blitter_cache_all_shaders(struct blitter_context *blitter);
138
139 /**
140 * Return the pipe context associated with a blitter context.
141 */
142 static inline
143 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
144 {
145 return blitter->pipe;
146 }
147
148 /**
149 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
150 */
151 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
152 bool supported);
153
154 /* The default function to draw a rectangle. This can only be used
155 * inside of the draw_rectangle callback if the driver overrides it. */
156 void util_blitter_draw_rectangle(struct blitter_context *blitter,
157 int x1, int y1, int x2, int y2,
158 float depth, unsigned num_instances,
159 enum blitter_attrib_type type,
160 const union blitter_attrib *attrib);
161
162
163 /*
164 * These states must be saved before any of the following functions are called:
165 * - vertex buffers
166 * - vertex elements
167 * - vertex shader
168 * - geometry shader (if supported)
169 * - stream output targets (if supported)
170 * - rasterizer state
171 */
172
173 /**
174 * Clear a specified set of currently bound buffers to specified values.
175 *
176 * These states must be saved in the blitter in addition to the state objects
177 * already required to be saved:
178 * - fragment shader
179 * - depth stencil alpha state
180 * - blend state
181 */
182 void util_blitter_clear(struct blitter_context *blitter,
183 unsigned width, unsigned height, unsigned num_layers,
184 unsigned clear_buffers,
185 const union pipe_color_union *color,
186 double depth, unsigned stencil);
187
188 /**
189 * Check if the blitter (with the help of the driver) can blit between
190 * the two resources.
191 */
192 bool util_blitter_is_copy_supported(struct blitter_context *blitter,
193 const struct pipe_resource *dst,
194 const struct pipe_resource *src);
195
196 bool util_blitter_is_blit_supported(struct blitter_context *blitter,
197 const struct pipe_blit_info *info);
198
199 /**
200 * Copy a block of pixels from one surface to another.
201 *
202 * These states must be saved in the blitter in addition to the state objects
203 * already required to be saved:
204 * - fragment shader
205 * - depth stencil alpha state
206 * - blend state
207 * - fragment sampler states
208 * - fragment sampler textures
209 * - framebuffer state
210 * - sample mask
211 */
212 void util_blitter_copy_texture(struct blitter_context *blitter,
213 struct pipe_resource *dst,
214 unsigned dst_level,
215 unsigned dstx, unsigned dsty, unsigned dstz,
216 struct pipe_resource *src,
217 unsigned src_level,
218 const struct pipe_box *srcbox);
219
220 /**
221 * This is a generic implementation of pipe->blit, which accepts
222 * sampler/surface views instead of resources.
223 *
224 * The layer and mipmap level are specified by the views.
225 *
226 * Drivers can use this to change resource properties (like format, width,
227 * height) by changing how the views interpret them, instead of changing
228 * pipe_resource directly. This is used to blit resources of formats which
229 * are not renderable.
230 *
231 * src_width0 and src_height0 are sampler_view-private properties that
232 * override pipe_resource. The blitter uses them for computation of texture
233 * coordinates. The dst dimensions are supplied through pipe_surface::width
234 * and height.
235 *
236 * The mask is a combination of the PIPE_MASK_* flags.
237 * Set to PIPE_MASK_RGBAZS if unsure.
238 */
239 void util_blitter_blit_generic(struct blitter_context *blitter,
240 struct pipe_surface *dst,
241 const struct pipe_box *dstbox,
242 struct pipe_sampler_view *src,
243 const struct pipe_box *srcbox,
244 unsigned src_width0, unsigned src_height0,
245 unsigned mask, unsigned filter,
246 const struct pipe_scissor_state *scissor,
247 bool alpha_blend);
248
249 void util_blitter_blit(struct blitter_context *blitter,
250 const struct pipe_blit_info *info);
251
252 void util_blitter_generate_mipmap(struct blitter_context *blitter,
253 struct pipe_resource *tex,
254 enum pipe_format format,
255 unsigned base_level, unsigned last_level,
256 unsigned first_layer, unsigned last_layer);
257
258 /**
259 * Helper function to initialize a view for copy_texture_view.
260 * The parameters must match copy_texture_view.
261 */
262 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
263 struct pipe_resource *dst,
264 unsigned dstlevel,
265 unsigned dstz);
266
267 /**
268 * Helper function to initialize a view for copy_texture_view.
269 * The parameters must match copy_texture_view.
270 */
271 void util_blitter_default_src_texture(struct blitter_context *blitter,
272 struct pipe_sampler_view *src_templ,
273 struct pipe_resource *src,
274 unsigned srclevel);
275
276 /**
277 * Copy data from one buffer to another using the Stream Output functionality.
278 * 4-byte alignment is required, otherwise software fallback is used.
279 */
280 void util_blitter_copy_buffer(struct blitter_context *blitter,
281 struct pipe_resource *dst,
282 unsigned dstx,
283 struct pipe_resource *src,
284 unsigned srcx,
285 unsigned size);
286
287 /**
288 * Clear the contents of a buffer using the Stream Output functionality.
289 * 4-byte alignment is required.
290 *
291 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
292 * R, RG, RGB, or RGBA.
293 *
294 * For each element, only "num_channels" components of "clear_value" are
295 * copied to the buffer, then the offset is incremented by num_channels*4.
296 */
297 void util_blitter_clear_buffer(struct blitter_context *blitter,
298 struct pipe_resource *dst,
299 unsigned offset, unsigned size,
300 unsigned num_channels,
301 const union pipe_color_union *clear_value);
302
303 /**
304 * Clear a region of a (color) surface to a constant value.
305 *
306 * These states must be saved in the blitter in addition to the state objects
307 * already required to be saved:
308 * - fragment shader
309 * - depth stencil alpha state
310 * - blend state
311 * - framebuffer state
312 */
313 void util_blitter_clear_render_target(struct blitter_context *blitter,
314 struct pipe_surface *dst,
315 const union pipe_color_union *color,
316 unsigned dstx, unsigned dsty,
317 unsigned width, unsigned height);
318
319 /**
320 * Clear a region of a depth-stencil surface, both stencil and depth
321 * or only one of them if this is a combined depth-stencil surface.
322 *
323 * These states must be saved in the blitter in addition to the state objects
324 * already required to be saved:
325 * - fragment shader
326 * - depth stencil alpha state
327 * - blend state
328 * - framebuffer state
329 */
330 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
331 struct pipe_surface *dst,
332 unsigned clear_flags,
333 double depth,
334 unsigned stencil,
335 unsigned dstx, unsigned dsty,
336 unsigned width, unsigned height);
337
338 /* The following functions are customized variants of the clear functions.
339 * Some drivers use them internally to do things like MSAA resolve
340 * and resource decompression. It usually consists of rendering a full-screen
341 * quad with a special blend or DSA state.
342 */
343
344 /* Used by r300g for depth decompression. */
345 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
346 unsigned width, unsigned height,
347 double depth, void *custom_dsa);
348
349 /* Used by r600g for depth decompression. */
350 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
351 struct pipe_surface *zsurf,
352 struct pipe_surface *cbsurf,
353 unsigned sample_mask,
354 void *dsa_stage, float depth);
355
356 /* Used by r600g for color decompression. */
357 void util_blitter_custom_color(struct blitter_context *blitter,
358 struct pipe_surface *dstsurf,
359 void *custom_blend);
360
361 /* Used by r600g for MSAA color resolve. */
362 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
363 struct pipe_resource *dst,
364 unsigned dst_level,
365 unsigned dst_layer,
366 struct pipe_resource *src,
367 unsigned src_layer,
368 unsigned sampled_mask,
369 void *custom_blend,
370 enum pipe_format format);
371
372 /* The functions below should be used to save currently bound constant state
373 * objects inside a driver. The objects are automatically restored at the end
374 * of the util_blitter_{clear, copy_region, fill_region} functions and then
375 * forgotten.
376 *
377 * States not listed here are not affected by util_blitter. */
378
379 static inline void
380 util_blitter_save_blend(struct blitter_context *blitter, void *state)
381 {
382 blitter->saved_blend_state = state;
383 }
384
385 static inline void
386 util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
387 void *state)
388 {
389 blitter->saved_dsa_state = state;
390 }
391
392 static inline void
393 util_blitter_save_vertex_elements(struct blitter_context *blitter, void *state)
394 {
395 blitter->saved_velem_state = state;
396 }
397
398 static inline void
399 util_blitter_save_stencil_ref(struct blitter_context *blitter,
400 const struct pipe_stencil_ref *state)
401 {
402 blitter->saved_stencil_ref = *state;
403 }
404
405 static inline void
406 util_blitter_save_rasterizer(struct blitter_context *blitter, void *state)
407 {
408 blitter->saved_rs_state = state;
409 }
410
411 static inline void
412 util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs)
413 {
414 blitter->saved_fs = fs;
415 }
416
417 static inline void
418 util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs)
419 {
420 blitter->saved_vs = vs;
421 }
422
423 static inline void
424 util_blitter_save_geometry_shader(struct blitter_context *blitter, void *gs)
425 {
426 blitter->saved_gs = gs;
427 }
428
429 static inline void
430 util_blitter_save_tessctrl_shader(struct blitter_context *blitter,
431 void *sh)
432 {
433 blitter->saved_tcs = sh;
434 }
435
436 static inline void
437 util_blitter_save_tesseval_shader(struct blitter_context *blitter,
438 void *sh)
439 {
440 blitter->saved_tes = sh;
441 }
442
443 static inline void
444 util_blitter_save_framebuffer(struct blitter_context *blitter,
445 const struct pipe_framebuffer_state *state)
446 {
447 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
448 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
449 }
450
451 static inline void
452 util_blitter_save_viewport(struct blitter_context *blitter,
453 struct pipe_viewport_state *state)
454 {
455 blitter->saved_viewport = *state;
456 }
457
458 static inline void
459 util_blitter_save_scissor(struct blitter_context *blitter,
460 struct pipe_scissor_state *state)
461 {
462 blitter->saved_scissor = *state;
463 }
464
465 static inline void
466 util_blitter_save_fragment_sampler_states(
467 struct blitter_context *blitter,
468 unsigned num_sampler_states,
469 void **sampler_states)
470 {
471 assert(num_sampler_states <= ARRAY_SIZE(blitter->saved_sampler_states));
472
473 blitter->saved_num_sampler_states = num_sampler_states;
474 memcpy(blitter->saved_sampler_states, sampler_states,
475 num_sampler_states * sizeof(void *));
476 }
477
478 static inline void
479 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
480 unsigned num_views,
481 struct pipe_sampler_view **views)
482 {
483 unsigned i;
484 assert(num_views <= ARRAY_SIZE(blitter->saved_sampler_views));
485
486 blitter->saved_num_sampler_views = num_views;
487 for (i = 0; i < num_views; i++)
488 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
489 views[i]);
490 }
491
492 static inline void
493 util_blitter_save_fragment_constant_buffer_slot(
494 struct blitter_context *blitter,
495 struct pipe_constant_buffer *constant_buffers)
496 {
497 pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer,
498 constant_buffers[blitter->cb_slot].buffer);
499 memcpy(&blitter->saved_fs_constant_buffer, &constant_buffers[blitter->cb_slot],
500 sizeof(struct pipe_constant_buffer));
501 }
502
503 static inline void
504 util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
505 struct pipe_vertex_buffer *vertex_buffers)
506 {
507 pipe_vertex_buffer_reference(&blitter->saved_vertex_buffer,
508 &vertex_buffers[blitter->vb_slot]);
509 }
510
511 static inline void
512 util_blitter_save_so_targets(struct blitter_context *blitter,
513 unsigned num_targets,
514 struct pipe_stream_output_target **targets)
515 {
516 unsigned i;
517 assert(num_targets <= ARRAY_SIZE(blitter->saved_so_targets));
518
519 blitter->saved_num_so_targets = num_targets;
520 for (i = 0; i < num_targets; i++)
521 pipe_so_target_reference(&blitter->saved_so_targets[i],
522 targets[i]);
523 }
524
525 static inline void
526 util_blitter_save_sample_mask(struct blitter_context *blitter,
527 unsigned sample_mask)
528 {
529 blitter->is_sample_mask_saved = true;
530 blitter->saved_sample_mask = sample_mask;
531 }
532
533 static inline void
534 util_blitter_save_render_condition(struct blitter_context *blitter,
535 struct pipe_query *query,
536 bool condition,
537 enum pipe_render_cond_flag mode)
538 {
539 blitter->saved_render_cond_query = query;
540 blitter->saved_render_cond_mode = mode;
541 blitter->saved_render_cond_cond = condition;
542 }
543
544 void util_blitter_common_clear_setup(struct blitter_context *blitter,
545 unsigned width, unsigned height,
546 unsigned clear_buffers,
547 void *custom_blend, void *custom_dsa);
548
549 void util_blitter_set_running_flag(struct blitter_context *blitter);
550 void util_blitter_unset_running_flag(struct blitter_context *blitter);
551
552 void util_blitter_restore_vertex_states(struct blitter_context *blitter);
553 void util_blitter_restore_fragment_states(struct blitter_context *blitter);
554 void util_blitter_restore_render_cond(struct blitter_context *blitter);
555 void util_blitter_restore_fb_state(struct blitter_context *blitter);
556 void util_blitter_restore_textures(struct blitter_context *blitter);
557 void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter);
558
559 #ifdef __cplusplus
560 }
561 #endif
562
563 #endif