util: Move u_debug to utils
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32
33 #include "pipe/p_state.h"
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 struct pipe_context;
40
41 enum blitter_attrib_type {
42 UTIL_BLITTER_ATTRIB_NONE,
43 UTIL_BLITTER_ATTRIB_COLOR,
44 UTIL_BLITTER_ATTRIB_TEXCOORD_XY,
45 UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW,
46 };
47
48 union blitter_attrib {
49 float color[4];
50
51 struct {
52 float x1, y1, x2, y2, z, w;
53 } texcoord;
54 };
55
56 struct blitter_context;
57
58 typedef void *(*blitter_get_vs_func)(struct blitter_context *blitter);
59
60 struct blitter_context
61 {
62 /**
63 * Draw a rectangle.
64 *
65 * \param get_vs Callback for obtaining the vertex shader for the draw call.
66 * It might invoke the shader compiler. The driver is
67 * responsible for setting the vertex shader, and the callback
68 * allows the driver to query the vertex shader CSO if it
69 * wants to use the default one.
70 * \param x1 An X coordinate of the top-left corner.
71 * \param y1 A Y coordinate of the top-left corner.
72 * \param x2 An X coordinate of the bottom-right corner.
73 * \param y2 A Y coordinate of the bottom-right corner.
74 * \param depth A depth which the rectangle is rendered at.
75 *
76 * \param type Semantics of the attributes "attrib".
77 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
78 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
79 * make up a constant RGBA color, and should go
80 * to the GENERIC0 varying slot of a fragment shader.
81 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
82 * {a3, a4} specify top-left and bottom-right texture
83 * coordinates of the rectangle, respectively, and should go
84 * to the GENERIC0 varying slot of a fragment shader.
85 *
86 * \param attrib See type.
87 *
88 * \note A driver may optionally override this callback to implement
89 * a specialized hardware path for drawing a rectangle, e.g. using
90 * a rectangular point sprite.
91 */
92 void (*draw_rectangle)(struct blitter_context *blitter,
93 void *vertex_elements_cso,
94 blitter_get_vs_func get_vs,
95 int x1, int y1, int x2, int y2,
96 float depth, unsigned num_instances,
97 enum blitter_attrib_type type,
98 const union blitter_attrib *attrib);
99
100 /* Whether the blitter is running. */
101 bool running;
102
103 bool use_index_buffer;
104
105 /* Private members, really. */
106 struct pipe_context *pipe; /**< pipe context */
107
108 void *saved_blend_state; /**< blend state */
109 void *saved_dsa_state; /**< depth stencil alpha state */
110 void *saved_velem_state; /**< vertex elements state */
111 void *saved_rs_state; /**< rasterizer state */
112 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */
113
114 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
115 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
116 struct pipe_viewport_state saved_viewport;
117 struct pipe_scissor_state saved_scissor;
118 bool skip_viewport_restore;
119 bool is_sample_mask_saved;
120 unsigned saved_sample_mask;
121
122 unsigned saved_num_sampler_states;
123 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
124
125 unsigned saved_num_sampler_views;
126 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
127
128 unsigned cb_slot;
129 struct pipe_constant_buffer saved_fs_constant_buffer;
130
131 unsigned vb_slot;
132 struct pipe_vertex_buffer saved_vertex_buffer;
133
134 unsigned saved_num_so_targets;
135 struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
136
137 struct pipe_query *saved_render_cond_query;
138 uint saved_render_cond_mode;
139 bool saved_render_cond_cond;
140
141 boolean saved_window_rectangles_include;
142 unsigned saved_num_window_rectangles;
143 struct pipe_scissor_state saved_window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
144 };
145
146 /**
147 * Create a blitter context.
148 */
149 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
150
151 /**
152 * Destroy a blitter context.
153 */
154 void util_blitter_destroy(struct blitter_context *blitter);
155
156 void util_blitter_cache_all_shaders(struct blitter_context *blitter);
157
158 /**
159 * Return the pipe context associated with a blitter context.
160 */
161 static inline
162 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
163 {
164 return blitter->pipe;
165 }
166
167 /**
168 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
169 */
170 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
171 bool supported);
172
173 /* The default function to draw a rectangle. This can only be used
174 * inside of the draw_rectangle callback if the driver overrides it. */
175 void util_blitter_draw_rectangle(struct blitter_context *blitter,
176 void *vertex_elements_cso,
177 blitter_get_vs_func get_vs,
178 int x1, int y1, int x2, int y2,
179 float depth, unsigned num_instances,
180 enum blitter_attrib_type type,
181 const union blitter_attrib *attrib);
182
183
184 /*
185 * These states must be saved before any of the following functions are called:
186 * - vertex buffers
187 * - vertex elements
188 * - vertex shader
189 * - geometry shader (if supported)
190 * - stream output targets (if supported)
191 * - rasterizer state
192 */
193
194 /**
195 * Clear a specified set of currently bound buffers to specified values.
196 *
197 * These states must be saved in the blitter in addition to the state objects
198 * already required to be saved:
199 * - fragment shader
200 * - depth stencil alpha state
201 * - blend state
202 */
203 void util_blitter_clear(struct blitter_context *blitter,
204 unsigned width, unsigned height, unsigned num_layers,
205 unsigned clear_buffers,
206 const union pipe_color_union *color,
207 double depth, unsigned stencil);
208
209 /**
210 * Check if the blitter (with the help of the driver) can blit between
211 * the two resources.
212 */
213 bool util_blitter_is_copy_supported(struct blitter_context *blitter,
214 const struct pipe_resource *dst,
215 const struct pipe_resource *src);
216
217 bool util_blitter_is_blit_supported(struct blitter_context *blitter,
218 const struct pipe_blit_info *info);
219
220 /**
221 * Copy a block of pixels from one surface to another.
222 *
223 * These states must be saved in the blitter in addition to the state objects
224 * already required to be saved:
225 * - fragment shader
226 * - depth stencil alpha state
227 * - blend state
228 * - fragment sampler states
229 * - fragment sampler textures
230 * - framebuffer state
231 * - sample mask
232 */
233 void util_blitter_copy_texture(struct blitter_context *blitter,
234 struct pipe_resource *dst,
235 unsigned dst_level,
236 unsigned dstx, unsigned dsty, unsigned dstz,
237 struct pipe_resource *src,
238 unsigned src_level,
239 const struct pipe_box *srcbox);
240
241 /**
242 * This is a generic implementation of pipe->blit, which accepts
243 * sampler/surface views instead of resources.
244 *
245 * The layer and mipmap level are specified by the views.
246 *
247 * Drivers can use this to change resource properties (like format, width,
248 * height) by changing how the views interpret them, instead of changing
249 * pipe_resource directly. This is used to blit resources of formats which
250 * are not renderable.
251 *
252 * src_width0 and src_height0 are sampler_view-private properties that
253 * override pipe_resource. The blitter uses them for computation of texture
254 * coordinates. The dst dimensions are supplied through pipe_surface::width
255 * and height.
256 *
257 * The mask is a combination of the PIPE_MASK_* flags.
258 * Set to PIPE_MASK_RGBAZS if unsure.
259 */
260 void util_blitter_blit_generic(struct blitter_context *blitter,
261 struct pipe_surface *dst,
262 const struct pipe_box *dstbox,
263 struct pipe_sampler_view *src,
264 const struct pipe_box *srcbox,
265 unsigned src_width0, unsigned src_height0,
266 unsigned mask, unsigned filter,
267 const struct pipe_scissor_state *scissor,
268 bool alpha_blend);
269
270 void util_blitter_blit(struct blitter_context *blitter,
271 const struct pipe_blit_info *info);
272
273 void util_blitter_generate_mipmap(struct blitter_context *blitter,
274 struct pipe_resource *tex,
275 enum pipe_format format,
276 unsigned base_level, unsigned last_level,
277 unsigned first_layer, unsigned last_layer);
278
279 /**
280 * Helper function to initialize a view for copy_texture_view.
281 * The parameters must match copy_texture_view.
282 */
283 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
284 struct pipe_resource *dst,
285 unsigned dstlevel,
286 unsigned dstz);
287
288 /**
289 * Helper function to initialize a view for copy_texture_view.
290 * The parameters must match copy_texture_view.
291 */
292 void util_blitter_default_src_texture(struct blitter_context *blitter,
293 struct pipe_sampler_view *src_templ,
294 struct pipe_resource *src,
295 unsigned srclevel);
296
297 /**
298 * Copy data from one buffer to another using the Stream Output functionality.
299 * 4-byte alignment is required, otherwise software fallback is used.
300 */
301 void util_blitter_copy_buffer(struct blitter_context *blitter,
302 struct pipe_resource *dst,
303 unsigned dstx,
304 struct pipe_resource *src,
305 unsigned srcx,
306 unsigned size);
307
308 /**
309 * Clear the contents of a buffer using the Stream Output functionality.
310 * 4-byte alignment is required.
311 *
312 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
313 * R, RG, RGB, or RGBA.
314 *
315 * For each element, only "num_channels" components of "clear_value" are
316 * copied to the buffer, then the offset is incremented by num_channels*4.
317 */
318 void util_blitter_clear_buffer(struct blitter_context *blitter,
319 struct pipe_resource *dst,
320 unsigned offset, unsigned size,
321 unsigned num_channels,
322 const union pipe_color_union *clear_value);
323
324 /**
325 * Clear a region of a (color) surface to a constant value.
326 *
327 * These states must be saved in the blitter in addition to the state objects
328 * already required to be saved:
329 * - fragment shader
330 * - depth stencil alpha state
331 * - blend state
332 * - framebuffer state
333 */
334 void util_blitter_clear_render_target(struct blitter_context *blitter,
335 struct pipe_surface *dst,
336 const union pipe_color_union *color,
337 unsigned dstx, unsigned dsty,
338 unsigned width, unsigned height);
339
340 /**
341 * Clear a region of a depth-stencil surface, both stencil and depth
342 * or only one of them if this is a combined depth-stencil surface.
343 *
344 * These states must be saved in the blitter in addition to the state objects
345 * already required to be saved:
346 * - fragment shader
347 * - depth stencil alpha state
348 * - blend state
349 * - framebuffer state
350 */
351 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
352 struct pipe_surface *dst,
353 unsigned clear_flags,
354 double depth,
355 unsigned stencil,
356 unsigned dstx, unsigned dsty,
357 unsigned width, unsigned height);
358
359 /* The following functions are customized variants of the clear functions.
360 * Some drivers use them internally to do things like MSAA resolve
361 * and resource decompression. It usually consists of rendering a full-screen
362 * quad with a special blend or DSA state.
363 */
364
365 /* Used by r300g for depth decompression. */
366 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
367 unsigned width, unsigned height,
368 double depth, void *custom_dsa);
369
370 /* Used by r600g for depth decompression. */
371 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
372 struct pipe_surface *zsurf,
373 struct pipe_surface *cbsurf,
374 unsigned sample_mask,
375 void *dsa_stage, float depth);
376
377 /* Used by r600g for color decompression. */
378 void util_blitter_custom_color(struct blitter_context *blitter,
379 struct pipe_surface *dstsurf,
380 void *custom_blend);
381
382 /* Used by r600g for MSAA color resolve. */
383 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
384 struct pipe_resource *dst,
385 unsigned dst_level,
386 unsigned dst_layer,
387 struct pipe_resource *src,
388 unsigned src_layer,
389 unsigned sampled_mask,
390 void *custom_blend,
391 enum pipe_format format);
392
393 /* Used by vc4 for 8/16-bit linear-to-tiled blits */
394 void util_blitter_custom_shader(struct blitter_context *blitter,
395 struct pipe_surface *dstsurf,
396 void *custom_vs, void *custom_fs);
397
398 /* The functions below should be used to save currently bound constant state
399 * objects inside a driver. The objects are automatically restored at the end
400 * of the util_blitter_{clear, copy_region, fill_region} functions and then
401 * forgotten.
402 *
403 * States not listed here are not affected by util_blitter. */
404
405 static inline void
406 util_blitter_save_blend(struct blitter_context *blitter, void *state)
407 {
408 blitter->saved_blend_state = state;
409 }
410
411 static inline void
412 util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
413 void *state)
414 {
415 blitter->saved_dsa_state = state;
416 }
417
418 static inline void
419 util_blitter_save_vertex_elements(struct blitter_context *blitter, void *state)
420 {
421 blitter->saved_velem_state = state;
422 }
423
424 static inline void
425 util_blitter_save_stencil_ref(struct blitter_context *blitter,
426 const struct pipe_stencil_ref *state)
427 {
428 blitter->saved_stencil_ref = *state;
429 }
430
431 static inline void
432 util_blitter_save_rasterizer(struct blitter_context *blitter, void *state)
433 {
434 blitter->saved_rs_state = state;
435 }
436
437 static inline void
438 util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs)
439 {
440 blitter->saved_fs = fs;
441 }
442
443 static inline void
444 util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs)
445 {
446 blitter->saved_vs = vs;
447 }
448
449 static inline void
450 util_blitter_save_geometry_shader(struct blitter_context *blitter, void *gs)
451 {
452 blitter->saved_gs = gs;
453 }
454
455 static inline void
456 util_blitter_save_tessctrl_shader(struct blitter_context *blitter,
457 void *sh)
458 {
459 blitter->saved_tcs = sh;
460 }
461
462 static inline void
463 util_blitter_save_tesseval_shader(struct blitter_context *blitter,
464 void *sh)
465 {
466 blitter->saved_tes = sh;
467 }
468
469 static inline void
470 util_blitter_save_framebuffer(struct blitter_context *blitter,
471 const struct pipe_framebuffer_state *state)
472 {
473 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
474 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
475 }
476
477 static inline void
478 util_blitter_save_viewport(struct blitter_context *blitter,
479 struct pipe_viewport_state *state)
480 {
481 blitter->saved_viewport = *state;
482 }
483
484 static inline void
485 util_blitter_save_scissor(struct blitter_context *blitter,
486 struct pipe_scissor_state *state)
487 {
488 blitter->saved_scissor = *state;
489 }
490
491 static inline void
492 util_blitter_save_fragment_sampler_states(
493 struct blitter_context *blitter,
494 unsigned num_sampler_states,
495 void **sampler_states)
496 {
497 assert(num_sampler_states <= ARRAY_SIZE(blitter->saved_sampler_states));
498
499 blitter->saved_num_sampler_states = num_sampler_states;
500 memcpy(blitter->saved_sampler_states, sampler_states,
501 num_sampler_states * sizeof(void *));
502 }
503
504 static inline void
505 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
506 unsigned num_views,
507 struct pipe_sampler_view **views)
508 {
509 unsigned i;
510 assert(num_views <= ARRAY_SIZE(blitter->saved_sampler_views));
511
512 blitter->saved_num_sampler_views = num_views;
513 for (i = 0; i < num_views; i++)
514 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
515 views[i]);
516 }
517
518 static inline void
519 util_blitter_save_fragment_constant_buffer_slot(
520 struct blitter_context *blitter,
521 struct pipe_constant_buffer *constant_buffers)
522 {
523 pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer,
524 constant_buffers[blitter->cb_slot].buffer);
525 memcpy(&blitter->saved_fs_constant_buffer, &constant_buffers[blitter->cb_slot],
526 sizeof(struct pipe_constant_buffer));
527 }
528
529 static inline void
530 util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
531 struct pipe_vertex_buffer *vertex_buffers)
532 {
533 pipe_vertex_buffer_reference(&blitter->saved_vertex_buffer,
534 &vertex_buffers[blitter->vb_slot]);
535 }
536
537 static inline void
538 util_blitter_save_so_targets(struct blitter_context *blitter,
539 unsigned num_targets,
540 struct pipe_stream_output_target **targets)
541 {
542 unsigned i;
543 assert(num_targets <= ARRAY_SIZE(blitter->saved_so_targets));
544
545 blitter->saved_num_so_targets = num_targets;
546 for (i = 0; i < num_targets; i++)
547 pipe_so_target_reference(&blitter->saved_so_targets[i],
548 targets[i]);
549 }
550
551 static inline void
552 util_blitter_save_sample_mask(struct blitter_context *blitter,
553 unsigned sample_mask)
554 {
555 blitter->is_sample_mask_saved = true;
556 blitter->saved_sample_mask = sample_mask;
557 }
558
559 static inline void
560 util_blitter_save_render_condition(struct blitter_context *blitter,
561 struct pipe_query *query,
562 bool condition,
563 enum pipe_render_cond_flag mode)
564 {
565 blitter->saved_render_cond_query = query;
566 blitter->saved_render_cond_mode = mode;
567 blitter->saved_render_cond_cond = condition;
568 }
569
570 static inline void
571 util_blitter_save_window_rectangles(struct blitter_context *blitter,
572 boolean include,
573 unsigned num_rectangles,
574 const struct pipe_scissor_state *rects)
575 {
576 blitter->saved_window_rectangles_include = include;
577 blitter->saved_num_window_rectangles = num_rectangles;
578 if (num_rectangles > 0) {
579 assert(num_rectangles < ARRAY_SIZE(blitter->saved_window_rectangles));
580 memcpy(blitter->saved_window_rectangles, rects,
581 sizeof(*rects) * num_rectangles);
582 }
583 }
584
585 void util_blitter_common_clear_setup(struct blitter_context *blitter,
586 unsigned width, unsigned height,
587 unsigned clear_buffers,
588 void *custom_blend, void *custom_dsa);
589
590 void util_blitter_set_running_flag(struct blitter_context *blitter);
591 void util_blitter_unset_running_flag(struct blitter_context *blitter);
592
593 void util_blitter_restore_vertex_states(struct blitter_context *blitter);
594 void util_blitter_restore_fragment_states(struct blitter_context *blitter);
595 void util_blitter_restore_render_cond(struct blitter_context *blitter);
596 void util_blitter_restore_fb_state(struct blitter_context *blitter);
597 void util_blitter_restore_textures(struct blitter_context *blitter);
598 void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter);
599
600 #ifdef __cplusplus
601 }
602 #endif
603
604 #endif