1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
33 #include "pipe/p_state.h"
41 enum blitter_attrib_type
{
42 UTIL_BLITTER_ATTRIB_NONE
,
43 UTIL_BLITTER_ATTRIB_COLOR
,
44 UTIL_BLITTER_ATTRIB_TEXCOORD
47 struct blitter_context
52 * \param x1 An X coordinate of the top-left corner.
53 * \param y1 A Y coordinate of the top-left corner.
54 * \param x2 An X coordinate of the bottom-right corner.
55 * \param y2 A Y coordinate of the bottom-right corner.
56 * \param depth A depth which the rectangle is rendered at.
58 * \param type Semantics of the attributes "attrib".
59 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
60 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
61 * make up a constant RGBA color, and should go
62 * to the GENERIC0 varying slot of a fragment shader.
63 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
64 * {a3, a4} specify top-left and bottom-right texture
65 * coordinates of the rectangle, respectively, and should go
66 * to the GENERIC0 varying slot of a fragment shader.
68 * \param attrib See type.
70 * \note A driver may optionally override this callback to implement
71 * a specialized hardware path for drawing a rectangle, e.g. using
72 * a rectangular point sprite.
74 void (*draw_rectangle
)(struct blitter_context
*blitter
,
75 int x1
, int y1
, int x2
, int y2
,
77 enum blitter_attrib_type type
,
78 const union pipe_color_union
*color
);
81 * Get the next surface layer for the pipe surface, i.e. make a copy
82 * of the surface and increment the first and last layer by 1.
84 * This callback is exposed, so that drivers can override it if needed.
86 struct pipe_surface
*(*get_next_surface_layer
)(struct pipe_context
*pipe
,
87 struct pipe_surface
*surf
);
89 /* Whether the blitter is running. */
92 /* Private members, really. */
93 struct pipe_context
*pipe
; /**< pipe context */
95 void *saved_blend_state
; /**< blend state */
96 void *saved_dsa_state
; /**< depth stencil alpha state */
97 void *saved_velem_state
; /**< vertex elements state */
98 void *saved_rs_state
; /**< rasterizer state */
99 void *saved_fs
, *saved_vs
, *saved_gs
, *saved_tcs
, *saved_tes
; /**< shaders */
101 struct pipe_framebuffer_state saved_fb_state
; /**< framebuffer state */
102 struct pipe_stencil_ref saved_stencil_ref
; /**< stencil ref */
103 struct pipe_viewport_state saved_viewport
;
104 struct pipe_scissor_state saved_scissor
;
105 boolean is_sample_mask_saved
;
106 unsigned saved_sample_mask
;
108 unsigned saved_num_sampler_states
;
109 void *saved_sampler_states
[PIPE_MAX_SAMPLERS
];
111 unsigned saved_num_sampler_views
;
112 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
115 struct pipe_constant_buffer saved_fs_constant_buffer
;
118 struct pipe_vertex_buffer saved_vertex_buffer
;
120 unsigned saved_num_so_targets
;
121 struct pipe_stream_output_target
*saved_so_targets
[PIPE_MAX_SO_BUFFERS
];
123 struct pipe_query
*saved_render_cond_query
;
124 uint saved_render_cond_mode
;
125 boolean saved_render_cond_cond
;
129 * Create a blitter context.
131 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
);
134 * Destroy a blitter context.
136 void util_blitter_destroy(struct blitter_context
*blitter
);
138 void util_blitter_cache_all_shaders(struct blitter_context
*blitter
);
141 * Return the pipe context associated with a blitter context.
144 struct pipe_context
*util_blitter_get_pipe(struct blitter_context
*blitter
)
146 return blitter
->pipe
;
150 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
152 void util_blitter_set_texture_multisample(struct blitter_context
*blitter
,
155 /* The default function to draw a rectangle. This can only be used
156 * inside of the draw_rectangle callback if the driver overrides it. */
157 void util_blitter_draw_rectangle(struct blitter_context
*blitter
,
158 int x1
, int y1
, int x2
, int y2
, float depth
,
159 enum blitter_attrib_type type
,
160 const union pipe_color_union
*attrib
);
164 * These states must be saved before any of the following functions are called:
168 * - geometry shader (if supported)
169 * - stream output targets (if supported)
174 * Clear a specified set of currently bound buffers to specified values.
176 * These states must be saved in the blitter in addition to the state objects
177 * already required to be saved:
179 * - depth stencil alpha state
182 void util_blitter_clear(struct blitter_context
*blitter
,
183 unsigned width
, unsigned height
, unsigned num_layers
,
184 unsigned clear_buffers
,
185 const union pipe_color_union
*color
,
186 double depth
, unsigned stencil
);
189 * Check if the blitter (with the help of the driver) can blit between
192 boolean
util_blitter_is_copy_supported(struct blitter_context
*blitter
,
193 const struct pipe_resource
*dst
,
194 const struct pipe_resource
*src
);
196 boolean
util_blitter_is_blit_supported(struct blitter_context
*blitter
,
197 const struct pipe_blit_info
*info
);
200 * Copy a block of pixels from one surface to another.
202 * These states must be saved in the blitter in addition to the state objects
203 * already required to be saved:
205 * - depth stencil alpha state
207 * - fragment sampler states
208 * - fragment sampler textures
209 * - framebuffer state
212 void util_blitter_copy_texture(struct blitter_context
*blitter
,
213 struct pipe_resource
*dst
,
215 unsigned dstx
, unsigned dsty
, unsigned dstz
,
216 struct pipe_resource
*src
,
218 const struct pipe_box
*srcbox
);
221 * This is a generic implementation of pipe->blit, which accepts
222 * sampler/surface views instead of resources.
224 * The layer and mipmap level are specified by the views.
226 * Drivers can use this to change resource properties (like format, width,
227 * height) by changing how the views interpret them, instead of changing
228 * pipe_resource directly. This is used to blit resources of formats which
229 * are not renderable.
231 * src_width0 and src_height0 are sampler_view-private properties that
232 * override pipe_resource. The blitter uses them for computation of texture
233 * coordinates. The dst dimensions are supplied through pipe_surface::width
236 * The mask is a combination of the PIPE_MASK_* flags.
237 * Set to PIPE_MASK_RGBAZS if unsure.
239 void util_blitter_blit_generic(struct blitter_context
*blitter
,
240 struct pipe_surface
*dst
,
241 const struct pipe_box
*dstbox
,
242 struct pipe_sampler_view
*src
,
243 const struct pipe_box
*srcbox
,
244 unsigned src_width0
, unsigned src_height0
,
245 unsigned mask
, unsigned filter
,
246 const struct pipe_scissor_state
*scissor
,
247 boolean alpha_blend
);
249 void util_blitter_blit(struct blitter_context
*blitter
,
250 const struct pipe_blit_info
*info
);
252 void util_blitter_generate_mipmap(struct blitter_context
*blitter
,
253 struct pipe_resource
*tex
,
254 enum pipe_format format
,
255 unsigned base_level
, unsigned last_level
,
256 unsigned first_layer
, unsigned last_layer
);
259 * Helper function to initialize a view for copy_texture_view.
260 * The parameters must match copy_texture_view.
262 void util_blitter_default_dst_texture(struct pipe_surface
*dst_templ
,
263 struct pipe_resource
*dst
,
268 * Helper function to initialize a view for copy_texture_view.
269 * The parameters must match copy_texture_view.
271 void util_blitter_default_src_texture(struct pipe_sampler_view
*src_templ
,
272 struct pipe_resource
*src
,
276 * Copy data from one buffer to another using the Stream Output functionality.
277 * 4-byte alignment is required, otherwise software fallback is used.
279 void util_blitter_copy_buffer(struct blitter_context
*blitter
,
280 struct pipe_resource
*dst
,
282 struct pipe_resource
*src
,
287 * Clear the contents of a buffer using the Stream Output functionality.
288 * 4-byte alignment is required.
290 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
291 * R, RG, RGB, or RGBA.
293 * For each element, only "num_channels" components of "clear_value" are
294 * copied to the buffer, then the offset is incremented by num_channels*4.
296 void util_blitter_clear_buffer(struct blitter_context
*blitter
,
297 struct pipe_resource
*dst
,
298 unsigned offset
, unsigned size
,
299 unsigned num_channels
,
300 const union pipe_color_union
*clear_value
);
303 * Clear a region of a (color) surface to a constant value.
305 * These states must be saved in the blitter in addition to the state objects
306 * already required to be saved:
308 * - depth stencil alpha state
310 * - framebuffer state
312 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
313 struct pipe_surface
*dst
,
314 const union pipe_color_union
*color
,
315 unsigned dstx
, unsigned dsty
,
316 unsigned width
, unsigned height
);
319 * Clear a region of a depth-stencil surface, both stencil and depth
320 * or only one of them if this is a combined depth-stencil surface.
322 * These states must be saved in the blitter in addition to the state objects
323 * already required to be saved:
325 * - depth stencil alpha state
327 * - framebuffer state
329 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
330 struct pipe_surface
*dst
,
331 unsigned clear_flags
,
334 unsigned dstx
, unsigned dsty
,
335 unsigned width
, unsigned height
);
337 /* The following functions are customized variants of the clear functions.
338 * Some drivers use them internally to do things like MSAA resolve
339 * and resource decompression. It usually consists of rendering a full-screen
340 * quad with a special blend or DSA state.
343 /* Used by r300g for depth decompression. */
344 void util_blitter_custom_clear_depth(struct blitter_context
*blitter
,
345 unsigned width
, unsigned height
,
346 double depth
, void *custom_dsa
);
348 /* Used by r600g for depth decompression. */
349 void util_blitter_custom_depth_stencil(struct blitter_context
*blitter
,
350 struct pipe_surface
*zsurf
,
351 struct pipe_surface
*cbsurf
,
352 unsigned sample_mask
,
353 void *dsa_stage
, float depth
);
355 /* Used by r600g for color decompression. */
356 void util_blitter_custom_color(struct blitter_context
*blitter
,
357 struct pipe_surface
*dstsurf
,
360 /* Used by r600g for MSAA color resolve. */
361 void util_blitter_custom_resolve_color(struct blitter_context
*blitter
,
362 struct pipe_resource
*dst
,
365 struct pipe_resource
*src
,
367 unsigned sampled_mask
,
369 enum pipe_format format
);
371 /* The functions below should be used to save currently bound constant state
372 * objects inside a driver. The objects are automatically restored at the end
373 * of the util_blitter_{clear, copy_region, fill_region} functions and then
376 * States not listed here are not affected by util_blitter. */
379 util_blitter_save_blend(struct blitter_context
*blitter
, void *state
)
381 blitter
->saved_blend_state
= state
;
385 util_blitter_save_depth_stencil_alpha(struct blitter_context
*blitter
,
388 blitter
->saved_dsa_state
= state
;
392 util_blitter_save_vertex_elements(struct blitter_context
*blitter
, void *state
)
394 blitter
->saved_velem_state
= state
;
398 util_blitter_save_stencil_ref(struct blitter_context
*blitter
,
399 const struct pipe_stencil_ref
*state
)
401 blitter
->saved_stencil_ref
= *state
;
405 util_blitter_save_rasterizer(struct blitter_context
*blitter
, void *state
)
407 blitter
->saved_rs_state
= state
;
411 util_blitter_save_fragment_shader(struct blitter_context
*blitter
, void *fs
)
413 blitter
->saved_fs
= fs
;
417 util_blitter_save_vertex_shader(struct blitter_context
*blitter
, void *vs
)
419 blitter
->saved_vs
= vs
;
423 util_blitter_save_geometry_shader(struct blitter_context
*blitter
, void *gs
)
425 blitter
->saved_gs
= gs
;
429 util_blitter_save_tessctrl_shader(struct blitter_context
*blitter
,
432 blitter
->saved_tcs
= sh
;
436 util_blitter_save_tesseval_shader(struct blitter_context
*blitter
,
439 blitter
->saved_tes
= sh
;
443 util_blitter_save_framebuffer(struct blitter_context
*blitter
,
444 const struct pipe_framebuffer_state
*state
)
446 blitter
->saved_fb_state
.nr_cbufs
= 0; /* It's ~0 now, meaning it's unsaved. */
447 util_copy_framebuffer_state(&blitter
->saved_fb_state
, state
);
451 util_blitter_save_viewport(struct blitter_context
*blitter
,
452 struct pipe_viewport_state
*state
)
454 blitter
->saved_viewport
= *state
;
458 util_blitter_save_scissor(struct blitter_context
*blitter
,
459 struct pipe_scissor_state
*state
)
461 blitter
->saved_scissor
= *state
;
465 util_blitter_save_fragment_sampler_states(
466 struct blitter_context
*blitter
,
467 unsigned num_sampler_states
,
468 void **sampler_states
)
470 assert(num_sampler_states
<= ARRAY_SIZE(blitter
->saved_sampler_states
));
472 blitter
->saved_num_sampler_states
= num_sampler_states
;
473 memcpy(blitter
->saved_sampler_states
, sampler_states
,
474 num_sampler_states
* sizeof(void *));
478 util_blitter_save_fragment_sampler_views(struct blitter_context
*blitter
,
480 struct pipe_sampler_view
**views
)
483 assert(num_views
<= ARRAY_SIZE(blitter
->saved_sampler_views
));
485 blitter
->saved_num_sampler_views
= num_views
;
486 for (i
= 0; i
< num_views
; i
++)
487 pipe_sampler_view_reference(&blitter
->saved_sampler_views
[i
],
492 util_blitter_save_fragment_constant_buffer_slot(
493 struct blitter_context
*blitter
,
494 struct pipe_constant_buffer
*constant_buffers
)
496 pipe_resource_reference(&blitter
->saved_fs_constant_buffer
.buffer
,
497 constant_buffers
[blitter
->cb_slot
].buffer
);
498 memcpy(&blitter
->saved_fs_constant_buffer
, &constant_buffers
[blitter
->cb_slot
],
499 sizeof(struct pipe_constant_buffer
));
503 util_blitter_save_vertex_buffer_slot(struct blitter_context
*blitter
,
504 struct pipe_vertex_buffer
*vertex_buffers
)
506 pipe_resource_reference(&blitter
->saved_vertex_buffer
.buffer
,
507 vertex_buffers
[blitter
->vb_slot
].buffer
);
508 memcpy(&blitter
->saved_vertex_buffer
, &vertex_buffers
[blitter
->vb_slot
],
509 sizeof(struct pipe_vertex_buffer
));
513 util_blitter_save_so_targets(struct blitter_context
*blitter
,
514 unsigned num_targets
,
515 struct pipe_stream_output_target
**targets
)
518 assert(num_targets
<= ARRAY_SIZE(blitter
->saved_so_targets
));
520 blitter
->saved_num_so_targets
= num_targets
;
521 for (i
= 0; i
< num_targets
; i
++)
522 pipe_so_target_reference(&blitter
->saved_so_targets
[i
],
527 util_blitter_save_sample_mask(struct blitter_context
*blitter
,
528 unsigned sample_mask
)
530 blitter
->is_sample_mask_saved
= TRUE
;
531 blitter
->saved_sample_mask
= sample_mask
;
535 util_blitter_save_render_condition(struct blitter_context
*blitter
,
536 struct pipe_query
*query
,
540 blitter
->saved_render_cond_query
= query
;
541 blitter
->saved_render_cond_mode
= mode
;
542 blitter
->saved_render_cond_cond
= condition
;
545 void util_blitter_common_clear_setup(struct blitter_context
*blitter
,
546 unsigned width
, unsigned height
,
547 unsigned clear_buffers
,
548 void *custom_blend
, void *custom_dsa
);
550 void util_blitter_set_running_flag(struct blitter_context
*blitter
);
551 void util_blitter_unset_running_flag(struct blitter_context
*blitter
);
553 void util_blitter_restore_vertex_states(struct blitter_context
*blitter
);
554 void util_blitter_restore_fragment_states(struct blitter_context
*blitter
);
555 void util_blitter_restore_render_cond(struct blitter_context
*blitter
);
556 void util_blitter_restore_fb_state(struct blitter_context
*blitter
);
557 void util_blitter_restore_textures(struct blitter_context
*blitter
);
558 void util_blitter_restore_constant_buffer_state(struct blitter_context
*blitter
);