gallium/util: replace pipe_mutex_lock() with mtx_lock()
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32
33 #include "pipe/p_state.h"
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 struct pipe_context;
40
41 enum blitter_attrib_type {
42 UTIL_BLITTER_ATTRIB_NONE,
43 UTIL_BLITTER_ATTRIB_COLOR,
44 UTIL_BLITTER_ATTRIB_TEXCOORD
45 };
46
47 struct blitter_context
48 {
49 /**
50 * Draw a rectangle.
51 *
52 * \param x1 An X coordinate of the top-left corner.
53 * \param y1 A Y coordinate of the top-left corner.
54 * \param x2 An X coordinate of the bottom-right corner.
55 * \param y2 A Y coordinate of the bottom-right corner.
56 * \param depth A depth which the rectangle is rendered at.
57 *
58 * \param type Semantics of the attributes "attrib".
59 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
60 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
61 * make up a constant RGBA color, and should go
62 * to the GENERIC0 varying slot of a fragment shader.
63 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
64 * {a3, a4} specify top-left and bottom-right texture
65 * coordinates of the rectangle, respectively, and should go
66 * to the GENERIC0 varying slot of a fragment shader.
67 *
68 * \param attrib See type.
69 *
70 * \note A driver may optionally override this callback to implement
71 * a specialized hardware path for drawing a rectangle, e.g. using
72 * a rectangular point sprite.
73 */
74 void (*draw_rectangle)(struct blitter_context *blitter,
75 int x1, int y1, int x2, int y2,
76 float depth,
77 enum blitter_attrib_type type,
78 const union pipe_color_union *color);
79
80 /**
81 * Get the next surface layer for the pipe surface, i.e. make a copy
82 * of the surface and increment the first and last layer by 1.
83 *
84 * This callback is exposed, so that drivers can override it if needed.
85 */
86 struct pipe_surface *(*get_next_surface_layer)(struct pipe_context *pipe,
87 struct pipe_surface *surf);
88
89 /* Whether the blitter is running. */
90 boolean running;
91
92 /* Private members, really. */
93 struct pipe_context *pipe; /**< pipe context */
94
95 void *saved_blend_state; /**< blend state */
96 void *saved_dsa_state; /**< depth stencil alpha state */
97 void *saved_velem_state; /**< vertex elements state */
98 void *saved_rs_state; /**< rasterizer state */
99 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */
100
101 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
102 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
103 struct pipe_viewport_state saved_viewport;
104 struct pipe_scissor_state saved_scissor;
105 boolean is_sample_mask_saved;
106 unsigned saved_sample_mask;
107
108 unsigned saved_num_sampler_states;
109 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
110
111 unsigned saved_num_sampler_views;
112 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
113
114 unsigned cb_slot;
115 struct pipe_constant_buffer saved_fs_constant_buffer;
116
117 unsigned vb_slot;
118 struct pipe_vertex_buffer saved_vertex_buffer;
119
120 unsigned saved_num_so_targets;
121 struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
122
123 struct pipe_query *saved_render_cond_query;
124 uint saved_render_cond_mode;
125 boolean saved_render_cond_cond;
126 };
127
128 /**
129 * Create a blitter context.
130 */
131 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
132
133 /**
134 * Destroy a blitter context.
135 */
136 void util_blitter_destroy(struct blitter_context *blitter);
137
138 void util_blitter_cache_all_shaders(struct blitter_context *blitter);
139
140 /**
141 * Return the pipe context associated with a blitter context.
142 */
143 static inline
144 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
145 {
146 return blitter->pipe;
147 }
148
149 /**
150 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
151 */
152 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
153 boolean supported);
154
155 /* The default function to draw a rectangle. This can only be used
156 * inside of the draw_rectangle callback if the driver overrides it. */
157 void util_blitter_draw_rectangle(struct blitter_context *blitter,
158 int x1, int y1, int x2, int y2, float depth,
159 enum blitter_attrib_type type,
160 const union pipe_color_union *attrib);
161
162
163 /*
164 * These states must be saved before any of the following functions are called:
165 * - vertex buffers
166 * - vertex elements
167 * - vertex shader
168 * - geometry shader (if supported)
169 * - stream output targets (if supported)
170 * - rasterizer state
171 */
172
173 /**
174 * Clear a specified set of currently bound buffers to specified values.
175 *
176 * These states must be saved in the blitter in addition to the state objects
177 * already required to be saved:
178 * - fragment shader
179 * - depth stencil alpha state
180 * - blend state
181 */
182 void util_blitter_clear(struct blitter_context *blitter,
183 unsigned width, unsigned height, unsigned num_layers,
184 unsigned clear_buffers,
185 const union pipe_color_union *color,
186 double depth, unsigned stencil);
187
188 /**
189 * Check if the blitter (with the help of the driver) can blit between
190 * the two resources.
191 */
192 boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
193 const struct pipe_resource *dst,
194 const struct pipe_resource *src);
195
196 boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
197 const struct pipe_blit_info *info);
198
199 /**
200 * Copy a block of pixels from one surface to another.
201 *
202 * These states must be saved in the blitter in addition to the state objects
203 * already required to be saved:
204 * - fragment shader
205 * - depth stencil alpha state
206 * - blend state
207 * - fragment sampler states
208 * - fragment sampler textures
209 * - framebuffer state
210 * - sample mask
211 */
212 void util_blitter_copy_texture(struct blitter_context *blitter,
213 struct pipe_resource *dst,
214 unsigned dst_level,
215 unsigned dstx, unsigned dsty, unsigned dstz,
216 struct pipe_resource *src,
217 unsigned src_level,
218 const struct pipe_box *srcbox);
219
220 /**
221 * This is a generic implementation of pipe->blit, which accepts
222 * sampler/surface views instead of resources.
223 *
224 * The layer and mipmap level are specified by the views.
225 *
226 * Drivers can use this to change resource properties (like format, width,
227 * height) by changing how the views interpret them, instead of changing
228 * pipe_resource directly. This is used to blit resources of formats which
229 * are not renderable.
230 *
231 * src_width0 and src_height0 are sampler_view-private properties that
232 * override pipe_resource. The blitter uses them for computation of texture
233 * coordinates. The dst dimensions are supplied through pipe_surface::width
234 * and height.
235 *
236 * The mask is a combination of the PIPE_MASK_* flags.
237 * Set to PIPE_MASK_RGBAZS if unsure.
238 */
239 void util_blitter_blit_generic(struct blitter_context *blitter,
240 struct pipe_surface *dst,
241 const struct pipe_box *dstbox,
242 struct pipe_sampler_view *src,
243 const struct pipe_box *srcbox,
244 unsigned src_width0, unsigned src_height0,
245 unsigned mask, unsigned filter,
246 const struct pipe_scissor_state *scissor,
247 boolean alpha_blend);
248
249 void util_blitter_blit(struct blitter_context *blitter,
250 const struct pipe_blit_info *info);
251
252 void util_blitter_generate_mipmap(struct blitter_context *blitter,
253 struct pipe_resource *tex,
254 enum pipe_format format,
255 unsigned base_level, unsigned last_level,
256 unsigned first_layer, unsigned last_layer);
257
258 /**
259 * Helper function to initialize a view for copy_texture_view.
260 * The parameters must match copy_texture_view.
261 */
262 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
263 struct pipe_resource *dst,
264 unsigned dstlevel,
265 unsigned dstz);
266
267 /**
268 * Helper function to initialize a view for copy_texture_view.
269 * The parameters must match copy_texture_view.
270 */
271 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
272 struct pipe_resource *src,
273 unsigned srclevel);
274
275 /**
276 * Copy data from one buffer to another using the Stream Output functionality.
277 * 4-byte alignment is required, otherwise software fallback is used.
278 */
279 void util_blitter_copy_buffer(struct blitter_context *blitter,
280 struct pipe_resource *dst,
281 unsigned dstx,
282 struct pipe_resource *src,
283 unsigned srcx,
284 unsigned size);
285
286 /**
287 * Clear the contents of a buffer using the Stream Output functionality.
288 * 4-byte alignment is required.
289 *
290 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
291 * R, RG, RGB, or RGBA.
292 *
293 * For each element, only "num_channels" components of "clear_value" are
294 * copied to the buffer, then the offset is incremented by num_channels*4.
295 */
296 void util_blitter_clear_buffer(struct blitter_context *blitter,
297 struct pipe_resource *dst,
298 unsigned offset, unsigned size,
299 unsigned num_channels,
300 const union pipe_color_union *clear_value);
301
302 /**
303 * Clear a region of a (color) surface to a constant value.
304 *
305 * These states must be saved in the blitter in addition to the state objects
306 * already required to be saved:
307 * - fragment shader
308 * - depth stencil alpha state
309 * - blend state
310 * - framebuffer state
311 */
312 void util_blitter_clear_render_target(struct blitter_context *blitter,
313 struct pipe_surface *dst,
314 const union pipe_color_union *color,
315 unsigned dstx, unsigned dsty,
316 unsigned width, unsigned height);
317
318 /**
319 * Clear a region of a depth-stencil surface, both stencil and depth
320 * or only one of them if this is a combined depth-stencil surface.
321 *
322 * These states must be saved in the blitter in addition to the state objects
323 * already required to be saved:
324 * - fragment shader
325 * - depth stencil alpha state
326 * - blend state
327 * - framebuffer state
328 */
329 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
330 struct pipe_surface *dst,
331 unsigned clear_flags,
332 double depth,
333 unsigned stencil,
334 unsigned dstx, unsigned dsty,
335 unsigned width, unsigned height);
336
337 /* The following functions are customized variants of the clear functions.
338 * Some drivers use them internally to do things like MSAA resolve
339 * and resource decompression. It usually consists of rendering a full-screen
340 * quad with a special blend or DSA state.
341 */
342
343 /* Used by r300g for depth decompression. */
344 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
345 unsigned width, unsigned height,
346 double depth, void *custom_dsa);
347
348 /* Used by r600g for depth decompression. */
349 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
350 struct pipe_surface *zsurf,
351 struct pipe_surface *cbsurf,
352 unsigned sample_mask,
353 void *dsa_stage, float depth);
354
355 /* Used by r600g for color decompression. */
356 void util_blitter_custom_color(struct blitter_context *blitter,
357 struct pipe_surface *dstsurf,
358 void *custom_blend);
359
360 /* Used by r600g for MSAA color resolve. */
361 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
362 struct pipe_resource *dst,
363 unsigned dst_level,
364 unsigned dst_layer,
365 struct pipe_resource *src,
366 unsigned src_layer,
367 unsigned sampled_mask,
368 void *custom_blend,
369 enum pipe_format format);
370
371 /* The functions below should be used to save currently bound constant state
372 * objects inside a driver. The objects are automatically restored at the end
373 * of the util_blitter_{clear, copy_region, fill_region} functions and then
374 * forgotten.
375 *
376 * States not listed here are not affected by util_blitter. */
377
378 static inline void
379 util_blitter_save_blend(struct blitter_context *blitter, void *state)
380 {
381 blitter->saved_blend_state = state;
382 }
383
384 static inline void
385 util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
386 void *state)
387 {
388 blitter->saved_dsa_state = state;
389 }
390
391 static inline void
392 util_blitter_save_vertex_elements(struct blitter_context *blitter, void *state)
393 {
394 blitter->saved_velem_state = state;
395 }
396
397 static inline void
398 util_blitter_save_stencil_ref(struct blitter_context *blitter,
399 const struct pipe_stencil_ref *state)
400 {
401 blitter->saved_stencil_ref = *state;
402 }
403
404 static inline void
405 util_blitter_save_rasterizer(struct blitter_context *blitter, void *state)
406 {
407 blitter->saved_rs_state = state;
408 }
409
410 static inline void
411 util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs)
412 {
413 blitter->saved_fs = fs;
414 }
415
416 static inline void
417 util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs)
418 {
419 blitter->saved_vs = vs;
420 }
421
422 static inline void
423 util_blitter_save_geometry_shader(struct blitter_context *blitter, void *gs)
424 {
425 blitter->saved_gs = gs;
426 }
427
428 static inline void
429 util_blitter_save_tessctrl_shader(struct blitter_context *blitter,
430 void *sh)
431 {
432 blitter->saved_tcs = sh;
433 }
434
435 static inline void
436 util_blitter_save_tesseval_shader(struct blitter_context *blitter,
437 void *sh)
438 {
439 blitter->saved_tes = sh;
440 }
441
442 static inline void
443 util_blitter_save_framebuffer(struct blitter_context *blitter,
444 const struct pipe_framebuffer_state *state)
445 {
446 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
447 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
448 }
449
450 static inline void
451 util_blitter_save_viewport(struct blitter_context *blitter,
452 struct pipe_viewport_state *state)
453 {
454 blitter->saved_viewport = *state;
455 }
456
457 static inline void
458 util_blitter_save_scissor(struct blitter_context *blitter,
459 struct pipe_scissor_state *state)
460 {
461 blitter->saved_scissor = *state;
462 }
463
464 static inline void
465 util_blitter_save_fragment_sampler_states(
466 struct blitter_context *blitter,
467 unsigned num_sampler_states,
468 void **sampler_states)
469 {
470 assert(num_sampler_states <= ARRAY_SIZE(blitter->saved_sampler_states));
471
472 blitter->saved_num_sampler_states = num_sampler_states;
473 memcpy(blitter->saved_sampler_states, sampler_states,
474 num_sampler_states * sizeof(void *));
475 }
476
477 static inline void
478 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
479 unsigned num_views,
480 struct pipe_sampler_view **views)
481 {
482 unsigned i;
483 assert(num_views <= ARRAY_SIZE(blitter->saved_sampler_views));
484
485 blitter->saved_num_sampler_views = num_views;
486 for (i = 0; i < num_views; i++)
487 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
488 views[i]);
489 }
490
491 static inline void
492 util_blitter_save_fragment_constant_buffer_slot(
493 struct blitter_context *blitter,
494 struct pipe_constant_buffer *constant_buffers)
495 {
496 pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer,
497 constant_buffers[blitter->cb_slot].buffer);
498 memcpy(&blitter->saved_fs_constant_buffer, &constant_buffers[blitter->cb_slot],
499 sizeof(struct pipe_constant_buffer));
500 }
501
502 static inline void
503 util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
504 struct pipe_vertex_buffer *vertex_buffers)
505 {
506 pipe_resource_reference(&blitter->saved_vertex_buffer.buffer,
507 vertex_buffers[blitter->vb_slot].buffer);
508 memcpy(&blitter->saved_vertex_buffer, &vertex_buffers[blitter->vb_slot],
509 sizeof(struct pipe_vertex_buffer));
510 }
511
512 static inline void
513 util_blitter_save_so_targets(struct blitter_context *blitter,
514 unsigned num_targets,
515 struct pipe_stream_output_target **targets)
516 {
517 unsigned i;
518 assert(num_targets <= ARRAY_SIZE(blitter->saved_so_targets));
519
520 blitter->saved_num_so_targets = num_targets;
521 for (i = 0; i < num_targets; i++)
522 pipe_so_target_reference(&blitter->saved_so_targets[i],
523 targets[i]);
524 }
525
526 static inline void
527 util_blitter_save_sample_mask(struct blitter_context *blitter,
528 unsigned sample_mask)
529 {
530 blitter->is_sample_mask_saved = TRUE;
531 blitter->saved_sample_mask = sample_mask;
532 }
533
534 static inline void
535 util_blitter_save_render_condition(struct blitter_context *blitter,
536 struct pipe_query *query,
537 boolean condition,
538 uint mode)
539 {
540 blitter->saved_render_cond_query = query;
541 blitter->saved_render_cond_mode = mode;
542 blitter->saved_render_cond_cond = condition;
543 }
544
545 void util_blitter_common_clear_setup(struct blitter_context *blitter,
546 unsigned width, unsigned height,
547 unsigned clear_buffers,
548 void *custom_blend, void *custom_dsa);
549
550 void util_blitter_set_running_flag(struct blitter_context *blitter);
551 void util_blitter_unset_running_flag(struct blitter_context *blitter);
552
553 void util_blitter_restore_vertex_states(struct blitter_context *blitter);
554 void util_blitter_restore_fragment_states(struct blitter_context *blitter);
555 void util_blitter_restore_render_cond(struct blitter_context *blitter);
556 void util_blitter_restore_fb_state(struct blitter_context *blitter);
557 void util_blitter_restore_textures(struct blitter_context *blitter);
558 void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter);
559
560 #ifdef __cplusplus
561 }
562 #endif
563
564 #endif