gallium/u_blitter: make clearing independent of the number of bound colorbuffers
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32
33 #include "pipe/p_state.h"
34
35 /* u_memory.h conflicts with st/mesa */
36 #ifndef Elements
37 #define Elements(x) (sizeof(x)/sizeof((x)[0]))
38 #endif
39
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 struct pipe_context;
46
47 enum blitter_attrib_type {
48 UTIL_BLITTER_ATTRIB_NONE,
49 UTIL_BLITTER_ATTRIB_COLOR,
50 UTIL_BLITTER_ATTRIB_TEXCOORD
51 };
52
53 struct blitter_context
54 {
55 /**
56 * Draw a rectangle.
57 *
58 * \param x1 An X coordinate of the top-left corner.
59 * \param y1 A Y coordinate of the top-left corner.
60 * \param x2 An X coordinate of the bottom-right corner.
61 * \param y2 A Y coordinate of the bottom-right corner.
62 * \param depth A depth which the rectangle is rendered at.
63 *
64 * \param type Semantics of the attributes "attrib".
65 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
66 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
67 * make up a constant RGBA color, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
70 * {a3, a4} specify top-left and bottom-right texture
71 * coordinates of the rectangle, respectively, and should go
72 * to the GENERIC0 varying slot of a fragment shader.
73 *
74 * \param attrib See type.
75 *
76 * \note A driver may optionally override this callback to implement
77 * a specialized hardware path for drawing a rectangle, e.g. using
78 * a rectangular point sprite.
79 */
80 void (*draw_rectangle)(struct blitter_context *blitter,
81 int x1, int y1, int x2, int y2,
82 float depth,
83 enum blitter_attrib_type type,
84 const union pipe_color_union *color);
85
86 /**
87 * Get the next surface layer for the pipe surface, i.e. make a copy
88 * of the surface and increment the first and last layer by 1.
89 *
90 * This callback is exposed, so that drivers can override it if needed.
91 */
92 struct pipe_surface *(*get_next_surface_layer)(struct pipe_context *pipe,
93 struct pipe_surface *surf);
94
95 /* Whether the blitter is running. */
96 boolean running;
97
98 /* Private members, really. */
99 struct pipe_context *pipe; /**< pipe context */
100
101 void *saved_blend_state; /**< blend state */
102 void *saved_dsa_state; /**< depth stencil alpha state */
103 void *saved_velem_state; /**< vertex elements state */
104 void *saved_rs_state; /**< rasterizer state */
105 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
106
107 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
108 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
109 struct pipe_viewport_state saved_viewport;
110 struct pipe_scissor_state saved_scissor;
111 boolean is_sample_mask_saved;
112 unsigned saved_sample_mask;
113
114 unsigned saved_num_sampler_states;
115 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
116
117 unsigned saved_num_sampler_views;
118 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
119
120 unsigned vb_slot;
121 struct pipe_vertex_buffer saved_vertex_buffer;
122
123 unsigned saved_num_so_targets;
124 struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
125
126 struct pipe_query *saved_render_cond_query;
127 uint saved_render_cond_mode;
128 };
129
130 /**
131 * Create a blitter context.
132 */
133 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
134
135 /**
136 * Destroy a blitter context.
137 */
138 void util_blitter_destroy(struct blitter_context *blitter);
139
140 void util_blitter_cache_all_shaders(struct blitter_context *blitter);
141
142 /**
143 * Return the pipe context associated with a blitter context.
144 */
145 static INLINE
146 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
147 {
148 return blitter->pipe;
149 }
150
151 /**
152 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
153 */
154 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
155 boolean supported);
156
157 /* The default function to draw a rectangle. This can only be used
158 * inside of the draw_rectangle callback if the driver overrides it. */
159 void util_blitter_draw_rectangle(struct blitter_context *blitter,
160 int x1, int y1, int x2, int y2, float depth,
161 enum blitter_attrib_type type,
162 const union pipe_color_union *attrib);
163
164
165 /*
166 * These states must be saved before any of the following functions are called:
167 * - vertex buffers
168 * - vertex elements
169 * - vertex shader
170 * - geometry shader (if supported)
171 * - stream output targets (if supported)
172 * - rasterizer state
173 */
174
175 /**
176 * Clear a specified set of currently bound buffers to specified values.
177 *
178 * These states must be saved in the blitter in addition to the state objects
179 * already required to be saved:
180 * - fragment shader
181 * - depth stencil alpha state
182 * - blend state
183 */
184 void util_blitter_clear(struct blitter_context *blitter,
185 unsigned width, unsigned height,
186 unsigned clear_buffers,
187 enum pipe_format cbuf_format,
188 const union pipe_color_union *color,
189 double depth, unsigned stencil);
190
191 /**
192 * Check if the blitter (with the help of the driver) can blit between
193 * the two resources.
194 * The mask is a combination of the PIPE_MASK_* flags.
195 * Set to PIPE_MASK_RGBAZS if unsure.
196 */
197 boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
198 const struct pipe_resource *dst,
199 const struct pipe_resource *src,
200 unsigned mask);
201
202 boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
203 const struct pipe_blit_info *info);
204
205 /**
206 * Copy a block of pixels from one surface to another.
207 *
208 * These states must be saved in the blitter in addition to the state objects
209 * already required to be saved:
210 * - fragment shader
211 * - depth stencil alpha state
212 * - blend state
213 * - fragment sampler states
214 * - fragment sampler textures
215 * - framebuffer state
216 * - sample mask
217 */
218 void util_blitter_copy_texture(struct blitter_context *blitter,
219 struct pipe_resource *dst,
220 unsigned dst_level,
221 unsigned dstx, unsigned dsty, unsigned dstz,
222 struct pipe_resource *src,
223 unsigned src_level,
224 const struct pipe_box *srcbox, unsigned mask,
225 boolean copy_all_samples);
226
227 /**
228 * This is a generic implementation of pipe->blit, which accepts
229 * sampler/surface views instead of resources.
230 *
231 * The layer and mipmap level are specified by the views.
232 *
233 * Drivers can use this to change resource properties (like format, width,
234 * height) by changing how the views interpret them, instead of changing
235 * pipe_resource directly. This is used to blit resources of formats which
236 * are not renderable.
237 *
238 * src_width0 and src_height0 are sampler_view-private properties that
239 * override pipe_resource. The blitter uses them for computation of texture
240 * coordinates. The dst dimensions are supplied through pipe_surface::width
241 * and height.
242 *
243 * The mask is a combination of the PIPE_MASK_* flags.
244 * Set to PIPE_MASK_RGBAZS if unsure.
245 */
246 void util_blitter_blit_generic(struct blitter_context *blitter,
247 struct pipe_surface *dst,
248 const struct pipe_box *dstbox,
249 struct pipe_sampler_view *src,
250 const struct pipe_box *srcbox,
251 unsigned src_width0, unsigned src_height0,
252 unsigned mask, unsigned filter,
253 const struct pipe_scissor_state *scissor,
254 boolean copy_all_samples);
255
256 void util_blitter_blit(struct blitter_context *blitter,
257 const struct pipe_blit_info *info);
258
259 /**
260 * Helper function to initialize a view for copy_texture_view.
261 * The parameters must match copy_texture_view.
262 */
263 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
264 struct pipe_resource *dst,
265 unsigned dstlevel,
266 unsigned dstz);
267
268 /**
269 * Helper function to initialize a view for copy_texture_view.
270 * The parameters must match copy_texture_view.
271 */
272 void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
273 struct pipe_resource *src,
274 unsigned srclevel);
275
276 /**
277 * Copy data from one buffer to another using the Stream Output functionality.
278 * 4-byte alignment is required, otherwise software fallback is used.
279 */
280 void util_blitter_copy_buffer(struct blitter_context *blitter,
281 struct pipe_resource *dst,
282 unsigned dstx,
283 struct pipe_resource *src,
284 unsigned srcx,
285 unsigned size);
286
287 /**
288 * Clear the contents of a buffer using the Stream Output functionality.
289 * 4-byte alignment is required.
290 *
291 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
292 * R, RG, RGB, or RGBA.
293 *
294 * For each element, only "num_channels" components of "clear_value" are
295 * copied to the buffer, then the offset is incremented by num_channels*4.
296 */
297 void util_blitter_clear_buffer(struct blitter_context *blitter,
298 struct pipe_resource *dst,
299 unsigned offset, unsigned size,
300 unsigned num_channels,
301 const union pipe_color_union *clear_value);
302
303 /**
304 * Clear a region of a (color) surface to a constant value.
305 *
306 * These states must be saved in the blitter in addition to the state objects
307 * already required to be saved:
308 * - fragment shader
309 * - depth stencil alpha state
310 * - blend state
311 * - framebuffer state
312 */
313 void util_blitter_clear_render_target(struct blitter_context *blitter,
314 struct pipe_surface *dst,
315 const union pipe_color_union *color,
316 unsigned dstx, unsigned dsty,
317 unsigned width, unsigned height);
318
319 /**
320 * Clear a region of a depth-stencil surface, both stencil and depth
321 * or only one of them if this is a combined depth-stencil surface.
322 *
323 * These states must be saved in the blitter in addition to the state objects
324 * already required to be saved:
325 * - fragment shader
326 * - depth stencil alpha state
327 * - blend state
328 * - framebuffer state
329 */
330 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
331 struct pipe_surface *dst,
332 unsigned clear_flags,
333 double depth,
334 unsigned stencil,
335 unsigned dstx, unsigned dsty,
336 unsigned width, unsigned height);
337
338 /* The following functions are customized variants of the clear functions.
339 * Some drivers use them internally to do things like MSAA resolve
340 * and resource decompression. It usually consists of rendering a full-screen
341 * quad with a special blend or DSA state.
342 */
343
344 /* Used by r300g for depth decompression. */
345 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
346 unsigned width, unsigned height,
347 double depth, void *custom_dsa);
348
349 /* Used by r600g for depth decompression. */
350 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
351 struct pipe_surface *zsurf,
352 struct pipe_surface *cbsurf,
353 unsigned sample_mask,
354 void *dsa_stage, float depth);
355
356 /* Used by r600g for color decompression. */
357 void util_blitter_custom_color(struct blitter_context *blitter,
358 struct pipe_surface *dstsurf,
359 void *custom_blend);
360
361 /* Used by r600g for MSAA color resolve. */
362 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
363 struct pipe_resource *dst,
364 unsigned dst_level,
365 unsigned dst_layer,
366 struct pipe_resource *src,
367 unsigned src_layer,
368 unsigned sampled_mask,
369 void *custom_blend,
370 enum pipe_format format);
371
372 /* The functions below should be used to save currently bound constant state
373 * objects inside a driver. The objects are automatically restored at the end
374 * of the util_blitter_{clear, copy_region, fill_region} functions and then
375 * forgotten.
376 *
377 * States not listed here are not affected by util_blitter. */
378
379 static INLINE
380 void util_blitter_save_blend(struct blitter_context *blitter,
381 void *state)
382 {
383 blitter->saved_blend_state = state;
384 }
385
386 static INLINE
387 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
388 void *state)
389 {
390 blitter->saved_dsa_state = state;
391 }
392
393 static INLINE
394 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
395 void *state)
396 {
397 blitter->saved_velem_state = state;
398 }
399
400 static INLINE
401 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
402 const struct pipe_stencil_ref *state)
403 {
404 blitter->saved_stencil_ref = *state;
405 }
406
407 static INLINE
408 void util_blitter_save_rasterizer(struct blitter_context *blitter,
409 void *state)
410 {
411 blitter->saved_rs_state = state;
412 }
413
414 static INLINE
415 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
416 void *fs)
417 {
418 blitter->saved_fs = fs;
419 }
420
421 static INLINE
422 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
423 void *vs)
424 {
425 blitter->saved_vs = vs;
426 }
427
428 static INLINE
429 void util_blitter_save_geometry_shader(struct blitter_context *blitter,
430 void *gs)
431 {
432 blitter->saved_gs = gs;
433 }
434
435 static INLINE
436 void util_blitter_save_framebuffer(struct blitter_context *blitter,
437 const struct pipe_framebuffer_state *state)
438 {
439 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
440 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
441 }
442
443 static INLINE
444 void util_blitter_save_viewport(struct blitter_context *blitter,
445 struct pipe_viewport_state *state)
446 {
447 blitter->saved_viewport = *state;
448 }
449
450 static INLINE
451 void util_blitter_save_scissor(struct blitter_context *blitter,
452 struct pipe_scissor_state *state)
453 {
454 blitter->saved_scissor = *state;
455 }
456
457 static INLINE
458 void util_blitter_save_fragment_sampler_states(
459 struct blitter_context *blitter,
460 unsigned num_sampler_states,
461 void **sampler_states)
462 {
463 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
464
465 blitter->saved_num_sampler_states = num_sampler_states;
466 memcpy(blitter->saved_sampler_states, sampler_states,
467 num_sampler_states * sizeof(void *));
468 }
469
470 static INLINE void
471 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
472 unsigned num_views,
473 struct pipe_sampler_view **views)
474 {
475 unsigned i;
476 assert(num_views <= Elements(blitter->saved_sampler_views));
477
478 blitter->saved_num_sampler_views = num_views;
479 for (i = 0; i < num_views; i++)
480 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
481 views[i]);
482 }
483
484 static INLINE void
485 util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
486 struct pipe_vertex_buffer *vertex_buffers)
487 {
488 pipe_resource_reference(&blitter->saved_vertex_buffer.buffer,
489 vertex_buffers[blitter->vb_slot].buffer);
490 memcpy(&blitter->saved_vertex_buffer, &vertex_buffers[blitter->vb_slot],
491 sizeof(struct pipe_vertex_buffer));
492 }
493
494 static INLINE void
495 util_blitter_save_so_targets(struct blitter_context *blitter,
496 unsigned num_targets,
497 struct pipe_stream_output_target **targets)
498 {
499 unsigned i;
500 assert(num_targets <= Elements(blitter->saved_so_targets));
501
502 blitter->saved_num_so_targets = num_targets;
503 for (i = 0; i < num_targets; i++)
504 pipe_so_target_reference(&blitter->saved_so_targets[i],
505 targets[i]);
506 }
507
508 static INLINE void
509 util_blitter_save_sample_mask(struct blitter_context *blitter,
510 unsigned sample_mask)
511 {
512 blitter->is_sample_mask_saved = TRUE;
513 blitter->saved_sample_mask = sample_mask;
514 }
515
516 static INLINE void
517 util_blitter_save_render_condition(struct blitter_context *blitter,
518 struct pipe_query *query,
519 uint mode)
520 {
521 blitter->saved_render_cond_query = query;
522 blitter->saved_render_cond_mode = mode;
523 }
524
525 #ifdef __cplusplus
526 }
527 #endif
528
529 #endif