1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
33 #include "pipe/p_state.h"
35 /* u_memory.h conflicts with st/mesa */
37 #define Elements(x) (sizeof(x)/sizeof((x)[0]))
47 enum blitter_attrib_type
{
48 UTIL_BLITTER_ATTRIB_NONE
,
49 UTIL_BLITTER_ATTRIB_COLOR
,
50 UTIL_BLITTER_ATTRIB_TEXCOORD
53 struct blitter_context
58 * \param x1 An X coordinate of the top-left corner.
59 * \param y1 A Y coordinate of the top-left corner.
60 * \param x2 An X coordinate of the bottom-right corner.
61 * \param y2 A Y coordinate of the bottom-right corner.
62 * \param depth A depth which the rectangle is rendered at.
64 * \param type Semantics of the attributes "attrib".
65 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
66 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
67 * make up a constant RGBA color, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
70 * {a3, a4} specify top-left and bottom-right texture
71 * coordinates of the rectangle, respectively, and should go
72 * to the GENERIC0 varying slot of a fragment shader.
74 * \param attrib See type.
76 * \note A driver may optionally override this callback to implement
77 * a specialized hardware path for drawing a rectangle, e.g. using
78 * a rectangular point sprite.
80 void (*draw_rectangle
)(struct blitter_context
*blitter
,
81 int x1
, int y1
, int x2
, int y2
,
83 enum blitter_attrib_type type
,
84 const union pipe_color_union
*color
);
87 * Get the next surface layer for the pipe surface, i.e. make a copy
88 * of the surface and increment the first and last layer by 1.
90 * This callback is exposed, so that drivers can override it if needed.
92 struct pipe_surface
*(*get_next_surface_layer
)(struct pipe_context
*pipe
,
93 struct pipe_surface
*surf
);
95 /* Whether the blitter is running. */
98 /* Private members, really. */
99 struct pipe_context
*pipe
; /**< pipe context */
101 void *saved_blend_state
; /**< blend state */
102 void *saved_dsa_state
; /**< depth stencil alpha state */
103 void *saved_velem_state
; /**< vertex elements state */
104 void *saved_rs_state
; /**< rasterizer state */
105 void *saved_fs
, *saved_vs
, *saved_gs
; /**< shaders */
107 struct pipe_framebuffer_state saved_fb_state
; /**< framebuffer state */
108 struct pipe_stencil_ref saved_stencil_ref
; /**< stencil ref */
109 struct pipe_viewport_state saved_viewport
;
110 struct pipe_scissor_state saved_scissor
;
111 boolean is_sample_mask_saved
;
112 unsigned saved_sample_mask
;
114 unsigned saved_num_sampler_states
;
115 void *saved_sampler_states
[PIPE_MAX_SAMPLERS
];
117 unsigned saved_num_sampler_views
;
118 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
121 struct pipe_vertex_buffer saved_vertex_buffer
;
123 unsigned saved_num_so_targets
;
124 struct pipe_stream_output_target
*saved_so_targets
[PIPE_MAX_SO_BUFFERS
];
126 struct pipe_query
*saved_render_cond_query
;
127 uint saved_render_cond_mode
;
131 * Create a blitter context.
133 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
);
136 * Destroy a blitter context.
138 void util_blitter_destroy(struct blitter_context
*blitter
);
140 void util_blitter_cache_all_shaders(struct blitter_context
*blitter
);
143 * Return the pipe context associated with a blitter context.
146 struct pipe_context
*util_blitter_get_pipe(struct blitter_context
*blitter
)
148 return blitter
->pipe
;
152 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
154 void util_blitter_set_texture_multisample(struct blitter_context
*blitter
,
157 /* The default function to draw a rectangle. This can only be used
158 * inside of the draw_rectangle callback if the driver overrides it. */
159 void util_blitter_draw_rectangle(struct blitter_context
*blitter
,
160 int x1
, int y1
, int x2
, int y2
, float depth
,
161 enum blitter_attrib_type type
,
162 const union pipe_color_union
*attrib
);
166 * These states must be saved before any of the following functions are called:
170 * - geometry shader (if supported)
171 * - stream output targets (if supported)
176 * Clear a specified set of currently bound buffers to specified values.
178 * These states must be saved in the blitter in addition to the state objects
179 * already required to be saved:
181 * - depth stencil alpha state
184 void util_blitter_clear(struct blitter_context
*blitter
,
185 unsigned width
, unsigned height
,
186 unsigned clear_buffers
,
187 enum pipe_format cbuf_format
,
188 const union pipe_color_union
*color
,
189 double depth
, unsigned stencil
);
192 * Check if the blitter (with the help of the driver) can blit between
194 * The mask is a combination of the PIPE_MASK_* flags.
195 * Set to PIPE_MASK_RGBAZS if unsure.
197 boolean
util_blitter_is_copy_supported(struct blitter_context
*blitter
,
198 const struct pipe_resource
*dst
,
199 const struct pipe_resource
*src
,
202 boolean
util_blitter_is_blit_supported(struct blitter_context
*blitter
,
203 const struct pipe_blit_info
*info
);
206 * Copy a block of pixels from one surface to another.
208 * These states must be saved in the blitter in addition to the state objects
209 * already required to be saved:
211 * - depth stencil alpha state
213 * - fragment sampler states
214 * - fragment sampler textures
215 * - framebuffer state
218 void util_blitter_copy_texture(struct blitter_context
*blitter
,
219 struct pipe_resource
*dst
,
221 unsigned dstx
, unsigned dsty
, unsigned dstz
,
222 struct pipe_resource
*src
,
224 const struct pipe_box
*srcbox
, unsigned mask
,
225 boolean copy_all_samples
);
228 * This is a generic implementation of pipe->blit, which accepts
229 * sampler/surface views instead of resources.
231 * The layer and mipmap level are specified by the views.
233 * Drivers can use this to change resource properties (like format, width,
234 * height) by changing how the views interpret them, instead of changing
235 * pipe_resource directly. This is used to blit resources of formats which
236 * are not renderable.
238 * src_width0 and src_height0 are sampler_view-private properties that
239 * override pipe_resource. The blitter uses them for computation of texture
240 * coordinates. The dst dimensions are supplied through pipe_surface::width
243 * The mask is a combination of the PIPE_MASK_* flags.
244 * Set to PIPE_MASK_RGBAZS if unsure.
246 void util_blitter_blit_generic(struct blitter_context
*blitter
,
247 struct pipe_surface
*dst
,
248 const struct pipe_box
*dstbox
,
249 struct pipe_sampler_view
*src
,
250 const struct pipe_box
*srcbox
,
251 unsigned src_width0
, unsigned src_height0
,
252 unsigned mask
, unsigned filter
,
253 const struct pipe_scissor_state
*scissor
,
254 boolean copy_all_samples
);
256 void util_blitter_blit(struct blitter_context
*blitter
,
257 const struct pipe_blit_info
*info
);
260 * Helper function to initialize a view for copy_texture_view.
261 * The parameters must match copy_texture_view.
263 void util_blitter_default_dst_texture(struct pipe_surface
*dst_templ
,
264 struct pipe_resource
*dst
,
269 * Helper function to initialize a view for copy_texture_view.
270 * The parameters must match copy_texture_view.
272 void util_blitter_default_src_texture(struct pipe_sampler_view
*src_templ
,
273 struct pipe_resource
*src
,
277 * Copy data from one buffer to another using the Stream Output functionality.
278 * 4-byte alignment is required, otherwise software fallback is used.
280 void util_blitter_copy_buffer(struct blitter_context
*blitter
,
281 struct pipe_resource
*dst
,
283 struct pipe_resource
*src
,
288 * Clear the contents of a buffer using the Stream Output functionality.
289 * 4-byte alignment is required.
291 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
292 * R, RG, RGB, or RGBA.
294 * For each element, only "num_channels" components of "clear_value" are
295 * copied to the buffer, then the offset is incremented by num_channels*4.
297 void util_blitter_clear_buffer(struct blitter_context
*blitter
,
298 struct pipe_resource
*dst
,
299 unsigned offset
, unsigned size
,
300 unsigned num_channels
,
301 const union pipe_color_union
*clear_value
);
304 * Clear a region of a (color) surface to a constant value.
306 * These states must be saved in the blitter in addition to the state objects
307 * already required to be saved:
309 * - depth stencil alpha state
311 * - framebuffer state
313 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
314 struct pipe_surface
*dst
,
315 const union pipe_color_union
*color
,
316 unsigned dstx
, unsigned dsty
,
317 unsigned width
, unsigned height
);
320 * Clear a region of a depth-stencil surface, both stencil and depth
321 * or only one of them if this is a combined depth-stencil surface.
323 * These states must be saved in the blitter in addition to the state objects
324 * already required to be saved:
326 * - depth stencil alpha state
328 * - framebuffer state
330 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
331 struct pipe_surface
*dst
,
332 unsigned clear_flags
,
335 unsigned dstx
, unsigned dsty
,
336 unsigned width
, unsigned height
);
338 /* The following functions are customized variants of the clear functions.
339 * Some drivers use them internally to do things like MSAA resolve
340 * and resource decompression. It usually consists of rendering a full-screen
341 * quad with a special blend or DSA state.
344 /* Used by r300g for depth decompression. */
345 void util_blitter_custom_clear_depth(struct blitter_context
*blitter
,
346 unsigned width
, unsigned height
,
347 double depth
, void *custom_dsa
);
349 /* Used by r600g for depth decompression. */
350 void util_blitter_custom_depth_stencil(struct blitter_context
*blitter
,
351 struct pipe_surface
*zsurf
,
352 struct pipe_surface
*cbsurf
,
353 unsigned sample_mask
,
354 void *dsa_stage
, float depth
);
356 /* Used by r600g for color decompression. */
357 void util_blitter_custom_color(struct blitter_context
*blitter
,
358 struct pipe_surface
*dstsurf
,
361 /* Used by r600g for MSAA color resolve. */
362 void util_blitter_custom_resolve_color(struct blitter_context
*blitter
,
363 struct pipe_resource
*dst
,
366 struct pipe_resource
*src
,
368 unsigned sampled_mask
,
370 enum pipe_format format
);
372 /* The functions below should be used to save currently bound constant state
373 * objects inside a driver. The objects are automatically restored at the end
374 * of the util_blitter_{clear, copy_region, fill_region} functions and then
377 * States not listed here are not affected by util_blitter. */
380 void util_blitter_save_blend(struct blitter_context
*blitter
,
383 blitter
->saved_blend_state
= state
;
387 void util_blitter_save_depth_stencil_alpha(struct blitter_context
*blitter
,
390 blitter
->saved_dsa_state
= state
;
394 void util_blitter_save_vertex_elements(struct blitter_context
*blitter
,
397 blitter
->saved_velem_state
= state
;
401 void util_blitter_save_stencil_ref(struct blitter_context
*blitter
,
402 const struct pipe_stencil_ref
*state
)
404 blitter
->saved_stencil_ref
= *state
;
408 void util_blitter_save_rasterizer(struct blitter_context
*blitter
,
411 blitter
->saved_rs_state
= state
;
415 void util_blitter_save_fragment_shader(struct blitter_context
*blitter
,
418 blitter
->saved_fs
= fs
;
422 void util_blitter_save_vertex_shader(struct blitter_context
*blitter
,
425 blitter
->saved_vs
= vs
;
429 void util_blitter_save_geometry_shader(struct blitter_context
*blitter
,
432 blitter
->saved_gs
= gs
;
436 void util_blitter_save_framebuffer(struct blitter_context
*blitter
,
437 const struct pipe_framebuffer_state
*state
)
439 blitter
->saved_fb_state
.nr_cbufs
= 0; /* It's ~0 now, meaning it's unsaved. */
440 util_copy_framebuffer_state(&blitter
->saved_fb_state
, state
);
444 void util_blitter_save_viewport(struct blitter_context
*blitter
,
445 struct pipe_viewport_state
*state
)
447 blitter
->saved_viewport
= *state
;
451 void util_blitter_save_scissor(struct blitter_context
*blitter
,
452 struct pipe_scissor_state
*state
)
454 blitter
->saved_scissor
= *state
;
458 void util_blitter_save_fragment_sampler_states(
459 struct blitter_context
*blitter
,
460 unsigned num_sampler_states
,
461 void **sampler_states
)
463 assert(num_sampler_states
<= Elements(blitter
->saved_sampler_states
));
465 blitter
->saved_num_sampler_states
= num_sampler_states
;
466 memcpy(blitter
->saved_sampler_states
, sampler_states
,
467 num_sampler_states
* sizeof(void *));
471 util_blitter_save_fragment_sampler_views(struct blitter_context
*blitter
,
473 struct pipe_sampler_view
**views
)
476 assert(num_views
<= Elements(blitter
->saved_sampler_views
));
478 blitter
->saved_num_sampler_views
= num_views
;
479 for (i
= 0; i
< num_views
; i
++)
480 pipe_sampler_view_reference(&blitter
->saved_sampler_views
[i
],
485 util_blitter_save_vertex_buffer_slot(struct blitter_context
*blitter
,
486 struct pipe_vertex_buffer
*vertex_buffers
)
488 pipe_resource_reference(&blitter
->saved_vertex_buffer
.buffer
,
489 vertex_buffers
[blitter
->vb_slot
].buffer
);
490 memcpy(&blitter
->saved_vertex_buffer
, &vertex_buffers
[blitter
->vb_slot
],
491 sizeof(struct pipe_vertex_buffer
));
495 util_blitter_save_so_targets(struct blitter_context
*blitter
,
496 unsigned num_targets
,
497 struct pipe_stream_output_target
**targets
)
500 assert(num_targets
<= Elements(blitter
->saved_so_targets
));
502 blitter
->saved_num_so_targets
= num_targets
;
503 for (i
= 0; i
< num_targets
; i
++)
504 pipe_so_target_reference(&blitter
->saved_so_targets
[i
],
509 util_blitter_save_sample_mask(struct blitter_context
*blitter
,
510 unsigned sample_mask
)
512 blitter
->is_sample_mask_saved
= TRUE
;
513 blitter
->saved_sample_mask
= sample_mask
;
517 util_blitter_save_render_condition(struct blitter_context
*blitter
,
518 struct pipe_query
*query
,
521 blitter
->saved_render_cond_query
= query
;
522 blitter
->saved_render_cond_mode
= mode
;