u_blitter: bind a NULL geometry shader
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33
34 #include "pipe/p_state.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct pipe_context;
42
43 enum blitter_attrib_type {
44 UTIL_BLITTER_ATTRIB_NONE,
45 UTIL_BLITTER_ATTRIB_COLOR,
46 UTIL_BLITTER_ATTRIB_TEXCOORD
47 };
48
49 struct blitter_context
50 {
51 /**
52 * Draw a rectangle.
53 *
54 * \param x1 An X coordinate of the top-left corner.
55 * \param y1 A Y coordinate of the top-left corner.
56 * \param x2 An X coordinate of the bottom-right corner.
57 * \param y2 A Y coordinate of the bottom-right corner.
58 * \param depth A depth which the rectangle is rendered at.
59 *
60 * \param type Semantics of the attributes "attrib".
61 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63 * make up a constant RGBA color, and should go
64 * to the GENERIC0 varying slot of a fragment shader.
65 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66 * {a3, a4} specify top-left and bottom-right texture
67 * coordinates of the rectangle, respectively, and should go
68 * to the GENERIC0 varying slot of a fragment shader.
69 *
70 * \param attrib See type.
71 *
72 * \note A driver may optionally override this callback to implement
73 * a specialized hardware path for drawing a rectangle, e.g. using
74 * a rectangular point sprite.
75 */
76 void (*draw_rectangle)(struct blitter_context *blitter,
77 unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78 float depth,
79 enum blitter_attrib_type type,
80 const union pipe_color_union *color);
81
82 /* Whether the blitter is running. */
83 boolean running;
84
85 /* Private members, really. */
86 struct pipe_context *pipe; /**< pipe context */
87
88 void *saved_blend_state; /**< blend state */
89 void *saved_dsa_state; /**< depth stencil alpha state */
90 void *saved_velem_state; /**< vertex elements state */
91 void *saved_rs_state; /**< rasterizer state */
92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
93
94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
95 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
96 struct pipe_viewport_state saved_viewport;
97 struct pipe_clip_state saved_clip;
98
99 int saved_num_sampler_states;
100 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
101
102 int saved_num_sampler_views;
103 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
104
105 int saved_num_vertex_buffers;
106 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
107 };
108
109 /**
110 * Create a blitter context.
111 */
112 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
113
114 /**
115 * Destroy a blitter context.
116 */
117 void util_blitter_destroy(struct blitter_context *blitter);
118
119 /**
120 * Return the pipe context associated with a blitter context.
121 */
122 static INLINE
123 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
124 {
125 return blitter->pipe;
126 }
127
128 /*
129 * These states must be saved before any of the following functions are called:
130 * - vertex buffers
131 * - vertex elements
132 * - vertex shader
133 * - geometry shader (if supported)
134 * - rasterizer state
135 */
136
137 /**
138 * Clear a specified set of currently bound buffers to specified values.
139 *
140 * These states must be saved in the blitter in addition to the state objects
141 * already required to be saved:
142 * - fragment shader
143 * - depth stencil alpha state
144 * - blend state
145 */
146 void util_blitter_clear(struct blitter_context *blitter,
147 unsigned width, unsigned height,
148 unsigned num_cbufs,
149 unsigned clear_buffers,
150 const union pipe_color_union *color,
151 double depth, unsigned stencil);
152
153 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
154 unsigned width, unsigned height,
155 double depth, void *custom_dsa);
156
157 /**
158 * Copy a block of pixels from one surface to another.
159 *
160 * You can copy from any color format to any other color format provided
161 * the former can be sampled from and the latter can be rendered to. Otherwise,
162 * a software fallback path is taken and both surfaces must be of the same
163 * format.
164 *
165 * The same holds for depth-stencil formats with the exception that stencil
166 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
167 * a software fallback path is taken and both surfaces must be of the same
168 * format.
169 * XXX implement hw-accel stencil copy using shader stencil export.
170 *
171 * Use pipe_screen->is_format_supported to know your options.
172 *
173 * These states must be saved in the blitter in addition to the state objects
174 * already required to be saved:
175 * - fragment shader
176 * - depth stencil alpha state
177 * - blend state
178 * - fragment sampler states
179 * - fragment sampler textures
180 * - framebuffer state
181 */
182 void util_blitter_copy_texture(struct blitter_context *blitter,
183 struct pipe_resource *dst,
184 unsigned dstlevel,
185 unsigned dstx, unsigned dsty, unsigned dstz,
186 struct pipe_resource *src,
187 unsigned srclevel,
188 const struct pipe_box *srcbox,
189 boolean ignore_stencil);
190
191 /**
192 * Clear a region of a (color) surface to a constant value.
193 *
194 * These states must be saved in the blitter in addition to the state objects
195 * already required to be saved:
196 * - fragment shader
197 * - depth stencil alpha state
198 * - blend state
199 * - framebuffer state
200 */
201 void util_blitter_clear_render_target(struct blitter_context *blitter,
202 struct pipe_surface *dst,
203 const union pipe_color_union *color,
204 unsigned dstx, unsigned dsty,
205 unsigned width, unsigned height);
206
207 /**
208 * Clear a region of a depth-stencil surface, both stencil and depth
209 * or only one of them if this is a combined depth-stencil surface.
210 *
211 * These states must be saved in the blitter in addition to the state objects
212 * already required to be saved:
213 * - fragment shader
214 * - depth stencil alpha state
215 * - blend state
216 * - framebuffer state
217 */
218 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
219 struct pipe_surface *dst,
220 unsigned clear_flags,
221 double depth,
222 unsigned stencil,
223 unsigned dstx, unsigned dsty,
224 unsigned width, unsigned height);
225
226 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
227 struct pipe_surface *zsurf,
228 struct pipe_surface *cbsurf,
229 void *dsa_stage, float depth);
230
231 /* The functions below should be used to save currently bound constant state
232 * objects inside a driver. The objects are automatically restored at the end
233 * of the util_blitter_{clear, copy_region, fill_region} functions and then
234 * forgotten.
235 *
236 * States not listed here are not affected by util_blitter. */
237
238 static INLINE
239 void util_blitter_save_blend(struct blitter_context *blitter,
240 void *state)
241 {
242 blitter->saved_blend_state = state;
243 }
244
245 static INLINE
246 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
247 void *state)
248 {
249 blitter->saved_dsa_state = state;
250 }
251
252 static INLINE
253 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
254 void *state)
255 {
256 blitter->saved_velem_state = state;
257 }
258
259 static INLINE
260 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
261 const struct pipe_stencil_ref *state)
262 {
263 blitter->saved_stencil_ref = *state;
264 }
265
266 static INLINE
267 void util_blitter_save_rasterizer(struct blitter_context *blitter,
268 void *state)
269 {
270 blitter->saved_rs_state = state;
271 }
272
273 static INLINE
274 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
275 void *fs)
276 {
277 blitter->saved_fs = fs;
278 }
279
280 static INLINE
281 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
282 void *vs)
283 {
284 blitter->saved_vs = vs;
285 }
286
287 static INLINE
288 void util_blitter_save_geometry_shader(struct blitter_context *blitter,
289 void *gs)
290 {
291 blitter->saved_gs = gs;
292 }
293
294 static INLINE
295 void util_blitter_save_framebuffer(struct blitter_context *blitter,
296 const struct pipe_framebuffer_state *state)
297 {
298 blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
299 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
300 }
301
302 static INLINE
303 void util_blitter_save_viewport(struct blitter_context *blitter,
304 struct pipe_viewport_state *state)
305 {
306 blitter->saved_viewport = *state;
307 }
308
309 static INLINE
310 void util_blitter_save_clip(struct blitter_context *blitter,
311 struct pipe_clip_state *state)
312 {
313 blitter->saved_clip = *state;
314 }
315
316 static INLINE
317 void util_blitter_save_fragment_sampler_states(
318 struct blitter_context *blitter,
319 int num_sampler_states,
320 void **sampler_states)
321 {
322 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
323
324 blitter->saved_num_sampler_states = num_sampler_states;
325 memcpy(blitter->saved_sampler_states, sampler_states,
326 num_sampler_states * sizeof(void *));
327 }
328
329 static INLINE void
330 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
331 int num_views,
332 struct pipe_sampler_view **views)
333 {
334 unsigned i;
335 assert(num_views <= Elements(blitter->saved_sampler_views));
336
337 blitter->saved_num_sampler_views = num_views;
338 for (i = 0; i < num_views; i++)
339 pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
340 views[i]);
341 }
342
343 static INLINE void
344 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
345 int num_vertex_buffers,
346 struct pipe_vertex_buffer *vertex_buffers)
347 {
348 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
349
350 blitter->saved_num_vertex_buffers = 0;
351 util_copy_vertex_buffers(blitter->saved_vertex_buffers,
352 (unsigned*)&blitter->saved_num_vertex_buffers,
353 vertex_buffers,
354 num_vertex_buffers);
355 }
356
357 #ifdef __cplusplus
358 }
359 #endif
360
361 #endif