1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "util/u_memory.h"
32 #include "pipe/p_state.h"
41 struct blitter_context
43 /* Private members, really. */
44 void *saved_blend_state
; /**< blend state */
45 void *saved_dsa_state
; /**< depth stencil alpha state */
46 void *saved_velem_state
; /**< vertex elements state */
47 void *saved_rs_state
; /**< rasterizer state */
48 void *saved_fs
, *saved_vs
; /**< fragment shader, vertex shader */
50 struct pipe_framebuffer_state saved_fb_state
; /**< framebuffer state */
51 struct pipe_stencil_ref saved_stencil_ref
; /**< stencil ref */
52 struct pipe_viewport_state saved_viewport
;
53 struct pipe_clip_state saved_clip
;
55 int saved_num_sampler_states
;
56 void *saved_sampler_states
[PIPE_MAX_SAMPLERS
];
58 int saved_num_sampler_views
;
59 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
61 int saved_num_vertex_buffers
;
62 struct pipe_vertex_buffer saved_vertex_buffers
[PIPE_MAX_ATTRIBS
];
66 * Create a blitter context.
68 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
);
71 * Destroy a blitter context.
73 void util_blitter_destroy(struct blitter_context
*blitter
);
76 * These CSOs must be saved before any of the following functions is called:
78 * - depth stencil alpha state
85 * Clear a specified set of currently bound buffers to specified values.
87 void util_blitter_clear(struct blitter_context
*blitter
,
88 unsigned width
, unsigned height
,
90 unsigned clear_buffers
,
92 double depth
, unsigned stencil
);
95 * Copy a block of pixels from one surface to another.
97 * You can copy from any color format to any other color format provided
98 * the former can be sampled and the latter can be rendered to. Otherwise,
99 * a software fallback path is taken and both surfaces must be of the same
102 * The same holds for depth-stencil formats with the exception that stencil
103 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
104 * a software fallback path is taken and both surfaces must be of the same
107 * Use pipe_screen->is_format_supported to know your options.
109 * These states must be saved in the blitter in addition to the state objects
110 * already required to be saved:
111 * - framebuffer state
112 * - fragment sampler states
113 * - fragment sampler textures
115 void util_blitter_copy_region(struct blitter_context
*blitter
,
116 struct pipe_resource
*dst
,
117 struct pipe_subresource subdst
,
118 unsigned dstx
, unsigned dsty
, unsigned dstz
,
119 struct pipe_resource
*src
,
120 struct pipe_subresource subsrc
,
121 unsigned srcx
, unsigned srcy
, unsigned srcz
,
122 unsigned width
, unsigned height
,
123 boolean ignore_stencil
);
126 * Fill a region of a surface with a constant value.
128 * If the surface cannot be rendered to or it's a depth-stencil format,
129 * a software fallback path is taken.
131 * These states must be saved in the blitter in addition to the state objects
132 * already required to be saved:
133 * - framebuffer state
135 void util_blitter_fill_region(struct blitter_context
*blitter
,
136 struct pipe_resource
*dst
,
137 struct pipe_subresource subdst
,
138 unsigned dstx
, unsigned dsty
, unsigned dstz
,
139 unsigned width
, unsigned height
,
143 /* The functions below should be used to save currently bound constant state
144 * objects inside a driver. The objects are automatically restored at the end
145 * of the util_blitter_{clear, fill, copy} functions and then
148 * CSOs not listed here are not affected by util_blitter. */
151 void util_blitter_save_blend(struct blitter_context
*blitter
,
154 blitter
->saved_blend_state
= state
;
158 void util_blitter_save_depth_stencil_alpha(struct blitter_context
*blitter
,
161 blitter
->saved_dsa_state
= state
;
165 void util_blitter_save_vertex_elements(struct blitter_context
*blitter
,
168 blitter
->saved_velem_state
= state
;
172 void util_blitter_save_stencil_ref(struct blitter_context
*blitter
,
173 const struct pipe_stencil_ref
*state
)
175 blitter
->saved_stencil_ref
= *state
;
179 void util_blitter_save_rasterizer(struct blitter_context
*blitter
,
182 blitter
->saved_rs_state
= state
;
186 void util_blitter_save_fragment_shader(struct blitter_context
*blitter
,
189 blitter
->saved_fs
= fs
;
193 void util_blitter_save_vertex_shader(struct blitter_context
*blitter
,
196 blitter
->saved_vs
= vs
;
200 void util_blitter_save_framebuffer(struct blitter_context
*blitter
,
201 struct pipe_framebuffer_state
*state
)
203 blitter
->saved_fb_state
= *state
;
207 void util_blitter_save_viewport(struct blitter_context
*blitter
,
208 struct pipe_viewport_state
*state
)
210 blitter
->saved_viewport
= *state
;
214 void util_blitter_save_clip(struct blitter_context
*blitter
,
215 struct pipe_clip_state
*state
)
217 blitter
->saved_clip
= *state
;
221 void util_blitter_save_fragment_sampler_states(
222 struct blitter_context
*blitter
,
223 int num_sampler_states
,
224 void **sampler_states
)
226 assert(num_sampler_states
<= Elements(blitter
->saved_sampler_states
));
228 blitter
->saved_num_sampler_states
= num_sampler_states
;
229 memcpy(blitter
->saved_sampler_states
, sampler_states
,
230 num_sampler_states
* sizeof(void *));
234 util_blitter_save_fragment_sampler_views(struct blitter_context
*blitter
,
236 struct pipe_sampler_view
**views
)
238 assert(num_views
<= Elements(blitter
->saved_sampler_views
));
240 blitter
->saved_num_sampler_views
= num_views
;
241 memcpy(blitter
->saved_sampler_views
,
243 num_views
* sizeof(struct pipe_sampler_view
*));
247 util_blitter_save_vertex_buffers(struct blitter_context
*blitter
,
248 int num_vertex_buffers
,
249 struct pipe_vertex_buffer
*vertex_buffers
)
251 assert(num_vertex_buffers
<= Elements(blitter
->saved_vertex_buffers
));
253 blitter
->saved_num_vertex_buffers
= num_vertex_buffers
;
254 memcpy(blitter
->saved_vertex_buffers
,
256 num_vertex_buffers
* sizeof(struct pipe_vertex_buffer
));