util: adapt to clear interface changes
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_memory.h"
31
32 #include "pipe/p_state.h"
33
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 struct pipe_context;
40
41 struct blitter_context
42 {
43 /* Private members, really. */
44 void *saved_blend_state; /**< blend state */
45 void *saved_dsa_state; /**< depth stencil alpha state */
46 void *saved_velem_state; /**< vertex elements state */
47 void *saved_rs_state; /**< rasterizer state */
48 void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
49
50 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
51 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
52 struct pipe_viewport_state saved_viewport;
53 struct pipe_clip_state saved_clip;
54
55 int saved_num_sampler_states;
56 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
57
58 int saved_num_sampler_views;
59 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
60
61 int saved_num_vertex_buffers;
62 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
63 };
64
65 /**
66 * Create a blitter context.
67 */
68 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
69
70 /**
71 * Destroy a blitter context.
72 */
73 void util_blitter_destroy(struct blitter_context *blitter);
74
75 /*
76 * These CSOs must be saved before any of the following functions is called:
77 * - blend state
78 * - depth stencil alpha state
79 * - rasterizer state
80 * - vertex shader
81 * - fragment shader
82 */
83
84 /**
85 * Clear a specified set of currently bound buffers to specified values.
86 */
87 void util_blitter_clear(struct blitter_context *blitter,
88 unsigned width, unsigned height,
89 unsigned num_cbufs,
90 unsigned clear_buffers,
91 const float *rgba,
92 double depth, unsigned stencil);
93
94 /**
95 * Copy a block of pixels from one surface to another.
96 *
97 * You can copy from any color format to any other color format provided
98 * the former can be sampled and the latter can be rendered to. Otherwise,
99 * a software fallback path is taken and both surfaces must be of the same
100 * format.
101 *
102 * The same holds for depth-stencil formats with the exception that stencil
103 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
104 * a software fallback path is taken and both surfaces must be of the same
105 * format.
106 *
107 * Use pipe_screen->is_format_supported to know your options.
108 *
109 * These states must be saved in the blitter in addition to the state objects
110 * already required to be saved:
111 * - framebuffer state
112 * - fragment sampler states
113 * - fragment sampler textures
114 */
115 void util_blitter_copy_region(struct blitter_context *blitter,
116 struct pipe_resource *dst,
117 struct pipe_subresource subdst,
118 unsigned dstx, unsigned dsty, unsigned dstz,
119 struct pipe_resource *src,
120 struct pipe_subresource subsrc,
121 unsigned srcx, unsigned srcy, unsigned srcz,
122 unsigned width, unsigned height,
123 boolean ignore_stencil);
124
125 /**
126 * Clear a region of a (color) surface to a constant value.
127 *
128 * These states must be saved in the blitter in addition to the state objects
129 * already required to be saved:
130 * - framebuffer state
131 */
132 void util_blitter_clearRT(struct blitter_context *blitter,
133 struct pipe_surface *dst,
134 const float *rgba,
135 unsigned dstx, unsigned dsty,
136 unsigned width, unsigned height);
137
138 /**
139 * Clear a region of a depth-stencil surface, both stencil and depth
140 * or only one of them if this is a combined depth-stencil surface.
141 *
142 * These states must be saved in the blitter in addition to the state objects
143 * already required to be saved:
144 * - framebuffer state
145 */
146 void util_blitter_clearDS(struct blitter_context *blitter,
147 struct pipe_surface *dst,
148 unsigned clear_flags,
149 double depth,
150 unsigned stencil,
151 unsigned dstx, unsigned dsty,
152 unsigned width, unsigned height);
153
154 /* The functions below should be used to save currently bound constant state
155 * objects inside a driver. The objects are automatically restored at the end
156 * of the util_blitter_{clear, copy_region, fill_region} functions and then
157 * forgotten.
158 *
159 * CSOs not listed here are not affected by util_blitter. */
160
161 static INLINE
162 void util_blitter_save_blend(struct blitter_context *blitter,
163 void *state)
164 {
165 blitter->saved_blend_state = state;
166 }
167
168 static INLINE
169 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
170 void *state)
171 {
172 blitter->saved_dsa_state = state;
173 }
174
175 static INLINE
176 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
177 void *state)
178 {
179 blitter->saved_velem_state = state;
180 }
181
182 static INLINE
183 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
184 const struct pipe_stencil_ref *state)
185 {
186 blitter->saved_stencil_ref = *state;
187 }
188
189 static INLINE
190 void util_blitter_save_rasterizer(struct blitter_context *blitter,
191 void *state)
192 {
193 blitter->saved_rs_state = state;
194 }
195
196 static INLINE
197 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
198 void *fs)
199 {
200 blitter->saved_fs = fs;
201 }
202
203 static INLINE
204 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
205 void *vs)
206 {
207 blitter->saved_vs = vs;
208 }
209
210 static INLINE
211 void util_blitter_save_framebuffer(struct blitter_context *blitter,
212 struct pipe_framebuffer_state *state)
213 {
214 blitter->saved_fb_state = *state;
215 }
216
217 static INLINE
218 void util_blitter_save_viewport(struct blitter_context *blitter,
219 struct pipe_viewport_state *state)
220 {
221 blitter->saved_viewport = *state;
222 }
223
224 static INLINE
225 void util_blitter_save_clip(struct blitter_context *blitter,
226 struct pipe_clip_state *state)
227 {
228 blitter->saved_clip = *state;
229 }
230
231 static INLINE
232 void util_blitter_save_fragment_sampler_states(
233 struct blitter_context *blitter,
234 int num_sampler_states,
235 void **sampler_states)
236 {
237 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
238
239 blitter->saved_num_sampler_states = num_sampler_states;
240 memcpy(blitter->saved_sampler_states, sampler_states,
241 num_sampler_states * sizeof(void *));
242 }
243
244 static INLINE void
245 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
246 int num_views,
247 struct pipe_sampler_view **views)
248 {
249 assert(num_views <= Elements(blitter->saved_sampler_views));
250
251 blitter->saved_num_sampler_views = num_views;
252 memcpy(blitter->saved_sampler_views,
253 views,
254 num_views * sizeof(struct pipe_sampler_view *));
255 }
256
257 static INLINE void
258 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
259 int num_vertex_buffers,
260 struct pipe_vertex_buffer *vertex_buffers)
261 {
262 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
263
264 blitter->saved_num_vertex_buffers = num_vertex_buffers;
265 memcpy(blitter->saved_vertex_buffers,
266 vertex_buffers,
267 num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
268 }
269
270 #ifdef __cplusplus
271 }
272 #endif
273
274 #endif