1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "pipe/p_context.h"
30 #include "pipe/p_defines.h"
31 #include "pipe/p_inlines.h"
32 #include "pipe/p_winsys.h"
33 #include "util/u_draw_quad.h"
37 * Draw screen-aligned textured quad.
40 util_draw_texquad(struct pipe_context
*pipe
,
41 float x0
, float y0
, float x1
, float y1
, float z
)
43 struct pipe_buffer
*vbuf
;
44 struct pipe_vertex_buffer vbuffer
;
45 struct pipe_vertex_element velement
;
46 uint numAttribs
= 2, vertexBytes
, i
, j
;
49 vertexBytes
= 4 * (4 * numAttribs
* sizeof(float));
51 /* XXX create one-time */
52 vbuf
= pipe
->winsys
->buffer_create(pipe
->winsys
, 32,
53 PIPE_BUFFER_USAGE_VERTEX
, vertexBytes
);
56 v
= (float *) pipe
->winsys
->buffer_map(pipe
->winsys
, vbuf
,
57 PIPE_BUFFER_USAGE_CPU_WRITE
);
62 for (i
= j
= 0; i
< 4; i
++) {
64 v
[j
+ 3] = 1.0; /* w */
65 v
[j
+ 6] = 0.0; /* r */
66 v
[j
+ 7] = 1.0; /* q */
90 pipe
->winsys
->buffer_unmap(pipe
->winsys
, vbuf
);
92 /* tell pipe about the vertex buffer */
93 vbuffer
.buffer
= vbuf
;
94 vbuffer
.pitch
= numAttribs
* 4 * sizeof(float); /* vertex size */
95 vbuffer
.buffer_offset
= 0;
96 pipe
->set_vertex_buffer(pipe
, 0, &vbuffer
);
98 /* tell pipe about the vertex attributes */
99 for (i
= 0; i
< numAttribs
; i
++) {
100 velement
.src_offset
= i
* 4 * sizeof(float);
101 velement
.vertex_buffer_index
= 0;
102 velement
.src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
103 velement
.nr_components
= 4;
104 pipe
->set_vertex_element(pipe
, i
, &velement
);
108 pipe
->draw_arrays(pipe
, PIPE_PRIM_TRIANGLE_FAN
, 0, 4);
110 /* XXX: do one-time */
111 pipe_buffer_reference(pipe
->winsys
, &vbuf
, NULL
);