Merge branch 'no-validate' into gallium-0.1
[mesa.git] / src / gallium / auxiliary / util / u_draw_quad.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_context.h"
30 #include "pipe/p_defines.h"
31 #include "pipe/p_inlines.h"
32 #include "pipe/p_winsys.h"
33 #include "util/u_draw_quad.h"
34
35
36 /**
37 * Draw a simple vertex buffer / primitive.
38 * Limited to float[4] vertex attribs, tightly packed.
39 */
40 void
41 util_draw_vertex_buffer(struct pipe_context *pipe,
42 struct pipe_buffer *vbuf,
43 uint offset,
44 uint prim_type,
45 uint num_verts,
46 uint num_attribs)
47 {
48 struct pipe_vertex_buffer vbuffer;
49 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
50 uint i;
51
52 assert(num_attribs <= PIPE_MAX_ATTRIBS);
53
54 /* tell pipe about the vertex buffer */
55 vbuffer.buffer = vbuf;
56 vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */
57 vbuffer.buffer_offset = offset;
58 pipe->set_vertex_buffers(pipe, 1, &vbuffer);
59
60 /* tell pipe about the vertex attributes */
61 for (i = 0; i < num_attribs; i++) {
62 velements[i].src_offset = i * 4 * sizeof(float);
63 velements[i].vertex_buffer_index = 0;
64 velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
65 velements[i].nr_components = 4;
66 }
67 pipe->set_vertex_elements(pipe, num_attribs, velements);
68
69 /* draw */
70 pipe->draw_arrays(pipe, prim_type, 0, num_verts);
71 }
72
73
74
75 /**
76 * Draw screen-aligned textured quad.
77 * Note: this function allocs/destroys a vertex buffer and isn't especially
78 * efficient.
79 */
80 void
81 util_draw_texquad(struct pipe_context *pipe,
82 float x0, float y0, float x1, float y1, float z)
83 {
84 struct pipe_buffer *vbuf;
85 uint numAttribs = 2, vertexBytes, i, j;
86
87 vertexBytes = 4 * (4 * numAttribs * sizeof(float));
88
89 /* XXX create one-time */
90 vbuf = pipe_buffer_create(pipe->screen, 32,
91 PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
92 if (vbuf) {
93 float *v = (float *) pipe_buffer_map(pipe->screen, vbuf,
94 PIPE_BUFFER_USAGE_CPU_WRITE);
95 if (v) {
96 /*
97 * Load vertex buffer
98 */
99 for (i = j = 0; i < 4; i++) {
100 v[j + 2] = z; /* z */
101 v[j + 3] = 1.0; /* w */
102 v[j + 6] = 0.0; /* r */
103 v[j + 7] = 1.0; /* q */
104 j += 8;
105 }
106
107 v[0] = x0;
108 v[1] = y0;
109 v[4] = 0.0; /*s*/
110 v[5] = 0.0; /*t*/
111
112 v[8] = x1;
113 v[9] = y0;
114 v[12] = 1.0;
115 v[13] = 0.0;
116
117 v[16] = x1;
118 v[17] = y1;
119 v[20] = 1.0;
120 v[21] = 1.0;
121
122 v[24] = x0;
123 v[25] = y1;
124 v[28] = 0.0;
125 v[29] = 1.0;
126
127 pipe_buffer_unmap(pipe->screen, vbuf);
128 util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
129 }
130
131 pipe_buffer_reference(pipe->screen, &vbuf, NULL);
132 }
133 }