1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * Copyright 2008 VMware, Inc. All rights reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Mipmap generation utility
37 #include "pipe/p_context.h"
38 #include "util/u_debug.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "pipe/p_shader_tokens.h"
42 #include "pipe/p_state.h"
44 #include "util/u_format.h"
45 #include "util/u_memory.h"
46 #include "util/u_draw_quad.h"
47 #include "util/u_gen_mipmap.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_math.h"
50 #include "util/u_texture.h"
52 #include "cso_cache/cso_context.h"
55 struct gen_mipmap_state
57 struct pipe_context
*pipe
;
58 struct cso_context
*cso
;
60 struct pipe_blend_state blend
;
61 struct pipe_depth_stencil_alpha_state depthstencil
;
62 struct pipe_rasterizer_state rasterizer
;
63 struct pipe_sampler_state sampler
;
64 struct pipe_clip_state clip
;
65 struct pipe_vertex_element velem
[2];
70 struct pipe_buffer
*vbuf
; /**< quad vertices */
73 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
85 DTYPE_USHORT_1_5_5_5_REV
,
92 typedef ushort half_float
;
96 float_to_half(float f
)
103 half_to_float(half_float h
)
113 * \name Support macros for do_row and do_row_3d
115 * The macro madness is here for two reasons. First, it compacts the code
116 * slightly. Second, it makes it much easier to adjust the specifics of the
117 * filter to tune the rounding characteristics.
120 #define DECLARE_ROW_POINTERS(t, e) \
121 const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
122 const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
123 const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
124 const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
125 t(*dst)[e] = (t(*)[e]) dstRow
127 #define DECLARE_ROW_POINTERS0(t) \
128 const t *rowA = (const t *) srcRowA; \
129 const t *rowB = (const t *) srcRowB; \
130 const t *rowC = (const t *) srcRowC; \
131 const t *rowD = (const t *) srcRowD; \
132 t *dst = (t *) dstRow
134 #define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
135 ((unsigned) Aj + (unsigned) Ak \
136 + (unsigned) Bj + (unsigned) Bk \
137 + (unsigned) Cj + (unsigned) Ck \
138 + (unsigned) Dj + (unsigned) Dk \
141 #define FILTER_3D(e) \
143 dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
144 rowB[j][e], rowB[k][e], \
145 rowC[j][e], rowC[k][e], \
146 rowD[j][e], rowD[k][e]); \
149 #define FILTER_F_3D(e) \
151 dst[i][e] = (rowA[j][e] + rowA[k][e] \
152 + rowB[j][e] + rowB[k][e] \
153 + rowC[j][e] + rowC[k][e] \
154 + rowD[j][e] + rowD[k][e]) * 0.125F; \
157 #define FILTER_HF_3D(e) \
159 const float aj = half_to_float(rowA[j][e]); \
160 const float ak = half_to_float(rowA[k][e]); \
161 const float bj = half_to_float(rowB[j][e]); \
162 const float bk = half_to_float(rowB[k][e]); \
163 const float cj = half_to_float(rowC[j][e]); \
164 const float ck = half_to_float(rowC[k][e]); \
165 const float dj = half_to_float(rowD[j][e]); \
166 const float dk = half_to_float(rowD[k][e]); \
167 dst[i][e] = float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
174 * Average together two rows of a source image to produce a single new
175 * row in the dest image. It's legal for the two source rows to point
176 * to the same data. The source width must be equal to either the
177 * dest width or two times the dest width.
178 * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
179 * \param comps number of components per pixel (1..4)
182 do_row(enum dtype datatype
, uint comps
, int srcWidth
,
183 const void *srcRowA
, const void *srcRowB
,
184 int dstWidth
, void *dstRow
)
186 const uint k0
= (srcWidth
== dstWidth
) ? 0 : 1;
187 const uint colStride
= (srcWidth
== dstWidth
) ? 1 : 2;
192 /* This assertion is no longer valid with non-power-of-2 textures
193 assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
196 if (datatype
== DTYPE_UBYTE
&& comps
== 4) {
198 const ubyte(*rowA
)[4] = (const ubyte(*)[4]) srcRowA
;
199 const ubyte(*rowB
)[4] = (const ubyte(*)[4]) srcRowB
;
200 ubyte(*dst
)[4] = (ubyte(*)[4]) dstRow
;
201 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
202 i
++, j
+= colStride
, k
+= colStride
) {
203 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
204 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
205 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
206 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] + rowB
[j
][3] + rowB
[k
][3]) / 4;
209 else if (datatype
== DTYPE_UBYTE
&& comps
== 3) {
211 const ubyte(*rowA
)[3] = (const ubyte(*)[3]) srcRowA
;
212 const ubyte(*rowB
)[3] = (const ubyte(*)[3]) srcRowB
;
213 ubyte(*dst
)[3] = (ubyte(*)[3]) dstRow
;
214 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
215 i
++, j
+= colStride
, k
+= colStride
) {
216 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
217 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
218 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
221 else if (datatype
== DTYPE_UBYTE
&& comps
== 2) {
223 const ubyte(*rowA
)[2] = (const ubyte(*)[2]) srcRowA
;
224 const ubyte(*rowB
)[2] = (const ubyte(*)[2]) srcRowB
;
225 ubyte(*dst
)[2] = (ubyte(*)[2]) dstRow
;
226 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
227 i
++, j
+= colStride
, k
+= colStride
) {
228 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) >> 2;
229 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) >> 2;
232 else if (datatype
== DTYPE_UBYTE
&& comps
== 1) {
234 const ubyte
*rowA
= (const ubyte
*) srcRowA
;
235 const ubyte
*rowB
= (const ubyte
*) srcRowB
;
236 ubyte
*dst
= (ubyte
*) dstRow
;
237 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
238 i
++, j
+= colStride
, k
+= colStride
) {
239 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) >> 2;
243 else if (datatype
== DTYPE_USHORT
&& comps
== 4) {
245 const ushort(*rowA
)[4] = (const ushort(*)[4]) srcRowA
;
246 const ushort(*rowB
)[4] = (const ushort(*)[4]) srcRowB
;
247 ushort(*dst
)[4] = (ushort(*)[4]) dstRow
;
248 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
249 i
++, j
+= colStride
, k
+= colStride
) {
250 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
251 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
252 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
253 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] + rowB
[j
][3] + rowB
[k
][3]) / 4;
256 else if (datatype
== DTYPE_USHORT
&& comps
== 3) {
258 const ushort(*rowA
)[3] = (const ushort(*)[3]) srcRowA
;
259 const ushort(*rowB
)[3] = (const ushort(*)[3]) srcRowB
;
260 ushort(*dst
)[3] = (ushort(*)[3]) dstRow
;
261 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
262 i
++, j
+= colStride
, k
+= colStride
) {
263 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
264 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
265 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] + rowB
[j
][2] + rowB
[k
][2]) / 4;
268 else if (datatype
== DTYPE_USHORT
&& comps
== 2) {
270 const ushort(*rowA
)[2] = (const ushort(*)[2]) srcRowA
;
271 const ushort(*rowB
)[2] = (const ushort(*)[2]) srcRowB
;
272 ushort(*dst
)[2] = (ushort(*)[2]) dstRow
;
273 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
274 i
++, j
+= colStride
, k
+= colStride
) {
275 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] + rowB
[j
][0] + rowB
[k
][0]) / 4;
276 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] + rowB
[j
][1] + rowB
[k
][1]) / 4;
279 else if (datatype
== DTYPE_USHORT
&& comps
== 1) {
281 const ushort
*rowA
= (const ushort
*) srcRowA
;
282 const ushort
*rowB
= (const ushort
*) srcRowB
;
283 ushort
*dst
= (ushort
*) dstRow
;
284 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
285 i
++, j
+= colStride
, k
+= colStride
) {
286 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) / 4;
290 else if (datatype
== DTYPE_FLOAT
&& comps
== 4) {
292 const float(*rowA
)[4] = (const float(*)[4]) srcRowA
;
293 const float(*rowB
)[4] = (const float(*)[4]) srcRowB
;
294 float(*dst
)[4] = (float(*)[4]) dstRow
;
295 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
296 i
++, j
+= colStride
, k
+= colStride
) {
297 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
298 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
299 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
300 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
301 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
302 rowB
[j
][2] + rowB
[k
][2]) * 0.25F
;
303 dst
[i
][3] = (rowA
[j
][3] + rowA
[k
][3] +
304 rowB
[j
][3] + rowB
[k
][3]) * 0.25F
;
307 else if (datatype
== DTYPE_FLOAT
&& comps
== 3) {
309 const float(*rowA
)[3] = (const float(*)[3]) srcRowA
;
310 const float(*rowB
)[3] = (const float(*)[3]) srcRowB
;
311 float(*dst
)[3] = (float(*)[3]) dstRow
;
312 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
313 i
++, j
+= colStride
, k
+= colStride
) {
314 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
315 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
316 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
317 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
318 dst
[i
][2] = (rowA
[j
][2] + rowA
[k
][2] +
319 rowB
[j
][2] + rowB
[k
][2]) * 0.25F
;
322 else if (datatype
== DTYPE_FLOAT
&& comps
== 2) {
324 const float(*rowA
)[2] = (const float(*)[2]) srcRowA
;
325 const float(*rowB
)[2] = (const float(*)[2]) srcRowB
;
326 float(*dst
)[2] = (float(*)[2]) dstRow
;
327 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
328 i
++, j
+= colStride
, k
+= colStride
) {
329 dst
[i
][0] = (rowA
[j
][0] + rowA
[k
][0] +
330 rowB
[j
][0] + rowB
[k
][0]) * 0.25F
;
331 dst
[i
][1] = (rowA
[j
][1] + rowA
[k
][1] +
332 rowB
[j
][1] + rowB
[k
][1]) * 0.25F
;
335 else if (datatype
== DTYPE_FLOAT
&& comps
== 1) {
337 const float *rowA
= (const float *) srcRowA
;
338 const float *rowB
= (const float *) srcRowB
;
339 float *dst
= (float *) dstRow
;
340 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
341 i
++, j
+= colStride
, k
+= colStride
) {
342 dst
[i
] = (rowA
[j
] + rowA
[k
] + rowB
[j
] + rowB
[k
]) * 0.25F
;
347 else if (datatype
== HALF_DTYPE_FLOAT
&& comps
== 4) {
349 const half_float(*rowA
)[4] = (const half_float(*)[4]) srcRowA
;
350 const half_float(*rowB
)[4] = (const half_float(*)[4]) srcRowB
;
351 half_float(*dst
)[4] = (half_float(*)[4]) dstRow
;
352 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
353 i
++, j
+= colStride
, k
+= colStride
) {
354 for (comp
= 0; comp
< 4; comp
++) {
355 float aj
, ak
, bj
, bk
;
356 aj
= half_to_float(rowA
[j
][comp
]);
357 ak
= half_to_float(rowA
[k
][comp
]);
358 bj
= half_to_float(rowB
[j
][comp
]);
359 bk
= half_to_float(rowB
[k
][comp
]);
360 dst
[i
][comp
] = float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
364 else if (datatype
== DTYPE_HALF_FLOAT
&& comps
== 3) {
366 const half_float(*rowA
)[3] = (const half_float(*)[3]) srcRowA
;
367 const half_float(*rowB
)[3] = (const half_float(*)[3]) srcRowB
;
368 half_float(*dst
)[3] = (half_float(*)[3]) dstRow
;
369 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
370 i
++, j
+= colStride
, k
+= colStride
) {
371 for (comp
= 0; comp
< 3; comp
++) {
372 float aj
, ak
, bj
, bk
;
373 aj
= half_to_float(rowA
[j
][comp
]);
374 ak
= half_to_float(rowA
[k
][comp
]);
375 bj
= half_to_float(rowB
[j
][comp
]);
376 bk
= half_to_float(rowB
[k
][comp
]);
377 dst
[i
][comp
] = float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
381 else if (datatype
== DTYPE_HALF_FLOAT
&& comps
== 2) {
383 const half_float(*rowA
)[2] = (const half_float(*)[2]) srcRowA
;
384 const half_float(*rowB
)[2] = (const half_float(*)[2]) srcRowB
;
385 half_float(*dst
)[2] = (half_float(*)[2]) dstRow
;
386 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
387 i
++, j
+= colStride
, k
+= colStride
) {
388 for (comp
= 0; comp
< 2; comp
++) {
389 float aj
, ak
, bj
, bk
;
390 aj
= half_to_float(rowA
[j
][comp
]);
391 ak
= half_to_float(rowA
[k
][comp
]);
392 bj
= half_to_float(rowB
[j
][comp
]);
393 bk
= half_to_float(rowB
[k
][comp
]);
394 dst
[i
][comp
] = float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
398 else if (datatype
== DTYPE_HALF_FLOAT
&& comps
== 1) {
400 const half_float
*rowA
= (const half_float
*) srcRowA
;
401 const half_float
*rowB
= (const half_float
*) srcRowB
;
402 half_float
*dst
= (half_float
*) dstRow
;
403 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
404 i
++, j
+= colStride
, k
+= colStride
) {
405 float aj
, ak
, bj
, bk
;
406 aj
= half_to_float(rowA
[j
]);
407 ak
= half_to_float(rowA
[k
]);
408 bj
= half_to_float(rowB
[j
]);
409 bk
= half_to_float(rowB
[k
]);
410 dst
[i
] = float_to_half((aj
+ ak
+ bj
+ bk
) * 0.25F
);
415 else if (datatype
== DTYPE_UINT
&& comps
== 1) {
417 const uint
*rowA
= (const uint
*) srcRowA
;
418 const uint
*rowB
= (const uint
*) srcRowB
;
419 uint
*dst
= (uint
*) dstRow
;
420 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
421 i
++, j
+= colStride
, k
+= colStride
) {
422 dst
[i
] = rowA
[j
] / 4 + rowA
[k
] / 4 + rowB
[j
] / 4 + rowB
[k
] / 4;
426 else if (datatype
== DTYPE_USHORT_5_6_5
&& comps
== 3) {
428 const ushort
*rowA
= (const ushort
*) srcRowA
;
429 const ushort
*rowB
= (const ushort
*) srcRowB
;
430 ushort
*dst
= (ushort
*) dstRow
;
431 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
432 i
++, j
+= colStride
, k
+= colStride
) {
433 const int rowAr0
= rowA
[j
] & 0x1f;
434 const int rowAr1
= rowA
[k
] & 0x1f;
435 const int rowBr0
= rowB
[j
] & 0x1f;
436 const int rowBr1
= rowB
[k
] & 0x1f;
437 const int rowAg0
= (rowA
[j
] >> 5) & 0x3f;
438 const int rowAg1
= (rowA
[k
] >> 5) & 0x3f;
439 const int rowBg0
= (rowB
[j
] >> 5) & 0x3f;
440 const int rowBg1
= (rowB
[k
] >> 5) & 0x3f;
441 const int rowAb0
= (rowA
[j
] >> 11) & 0x1f;
442 const int rowAb1
= (rowA
[k
] >> 11) & 0x1f;
443 const int rowBb0
= (rowB
[j
] >> 11) & 0x1f;
444 const int rowBb1
= (rowB
[k
] >> 11) & 0x1f;
445 const int red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
446 const int green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
447 const int blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
448 dst
[i
] = (blue
<< 11) | (green
<< 5) | red
;
451 else if (datatype
== DTYPE_USHORT_4_4_4_4
&& comps
== 4) {
453 const ushort
*rowA
= (const ushort
*) srcRowA
;
454 const ushort
*rowB
= (const ushort
*) srcRowB
;
455 ushort
*dst
= (ushort
*) dstRow
;
456 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
457 i
++, j
+= colStride
, k
+= colStride
) {
458 const int rowAr0
= rowA
[j
] & 0xf;
459 const int rowAr1
= rowA
[k
] & 0xf;
460 const int rowBr0
= rowB
[j
] & 0xf;
461 const int rowBr1
= rowB
[k
] & 0xf;
462 const int rowAg0
= (rowA
[j
] >> 4) & 0xf;
463 const int rowAg1
= (rowA
[k
] >> 4) & 0xf;
464 const int rowBg0
= (rowB
[j
] >> 4) & 0xf;
465 const int rowBg1
= (rowB
[k
] >> 4) & 0xf;
466 const int rowAb0
= (rowA
[j
] >> 8) & 0xf;
467 const int rowAb1
= (rowA
[k
] >> 8) & 0xf;
468 const int rowBb0
= (rowB
[j
] >> 8) & 0xf;
469 const int rowBb1
= (rowB
[k
] >> 8) & 0xf;
470 const int rowAa0
= (rowA
[j
] >> 12) & 0xf;
471 const int rowAa1
= (rowA
[k
] >> 12) & 0xf;
472 const int rowBa0
= (rowB
[j
] >> 12) & 0xf;
473 const int rowBa1
= (rowB
[k
] >> 12) & 0xf;
474 const int red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
475 const int green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
476 const int blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
477 const int alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
478 dst
[i
] = (alpha
<< 12) | (blue
<< 8) | (green
<< 4) | red
;
481 else if (datatype
== DTYPE_USHORT_1_5_5_5_REV
&& comps
== 4) {
483 const ushort
*rowA
= (const ushort
*) srcRowA
;
484 const ushort
*rowB
= (const ushort
*) srcRowB
;
485 ushort
*dst
= (ushort
*) dstRow
;
486 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
487 i
++, j
+= colStride
, k
+= colStride
) {
488 const int rowAr0
= rowA
[j
] & 0x1f;
489 const int rowAr1
= rowA
[k
] & 0x1f;
490 const int rowBr0
= rowB
[j
] & 0x1f;
491 const int rowBr1
= rowB
[k
] & 0x1f;
492 const int rowAg0
= (rowA
[j
] >> 5) & 0x1f;
493 const int rowAg1
= (rowA
[k
] >> 5) & 0x1f;
494 const int rowBg0
= (rowB
[j
] >> 5) & 0x1f;
495 const int rowBg1
= (rowB
[k
] >> 5) & 0x1f;
496 const int rowAb0
= (rowA
[j
] >> 10) & 0x1f;
497 const int rowAb1
= (rowA
[k
] >> 10) & 0x1f;
498 const int rowBb0
= (rowB
[j
] >> 10) & 0x1f;
499 const int rowBb1
= (rowB
[k
] >> 10) & 0x1f;
500 const int rowAa0
= (rowA
[j
] >> 15) & 0x1;
501 const int rowAa1
= (rowA
[k
] >> 15) & 0x1;
502 const int rowBa0
= (rowB
[j
] >> 15) & 0x1;
503 const int rowBa1
= (rowB
[k
] >> 15) & 0x1;
504 const int red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
505 const int green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
506 const int blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
507 const int alpha
= (rowAa0
+ rowAa1
+ rowBa0
+ rowBa1
) >> 2;
508 dst
[i
] = (alpha
<< 15) | (blue
<< 10) | (green
<< 5) | red
;
511 else if (datatype
== DTYPE_UBYTE_3_3_2
&& comps
== 3) {
513 const ubyte
*rowA
= (const ubyte
*) srcRowA
;
514 const ubyte
*rowB
= (const ubyte
*) srcRowB
;
515 ubyte
*dst
= (ubyte
*) dstRow
;
516 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
517 i
++, j
+= colStride
, k
+= colStride
) {
518 const int rowAr0
= rowA
[j
] & 0x3;
519 const int rowAr1
= rowA
[k
] & 0x3;
520 const int rowBr0
= rowB
[j
] & 0x3;
521 const int rowBr1
= rowB
[k
] & 0x3;
522 const int rowAg0
= (rowA
[j
] >> 2) & 0x7;
523 const int rowAg1
= (rowA
[k
] >> 2) & 0x7;
524 const int rowBg0
= (rowB
[j
] >> 2) & 0x7;
525 const int rowBg1
= (rowB
[k
] >> 2) & 0x7;
526 const int rowAb0
= (rowA
[j
] >> 5) & 0x7;
527 const int rowAb1
= (rowA
[k
] >> 5) & 0x7;
528 const int rowBb0
= (rowB
[j
] >> 5) & 0x7;
529 const int rowBb1
= (rowB
[k
] >> 5) & 0x7;
530 const int red
= (rowAr0
+ rowAr1
+ rowBr0
+ rowBr1
) >> 2;
531 const int green
= (rowAg0
+ rowAg1
+ rowBg0
+ rowBg1
) >> 2;
532 const int blue
= (rowAb0
+ rowAb1
+ rowBb0
+ rowBb1
) >> 2;
533 dst
[i
] = (blue
<< 5) | (green
<< 2) | red
;
537 debug_printf("bad format in do_row()");
543 * Average together four rows of a source image to produce a single new
544 * row in the dest image. It's legal for the two source rows to point
545 * to the same data. The source width must be equal to either the
546 * dest width or two times the dest width.
548 * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
550 * \param comps number of components per pixel (1..4)
551 * \param srcWidth Width of a row in the source data
552 * \param srcRowA Pointer to one of the rows of source data
553 * \param srcRowB Pointer to one of the rows of source data
554 * \param srcRowC Pointer to one of the rows of source data
555 * \param srcRowD Pointer to one of the rows of source data
556 * \param dstWidth Width of a row in the destination data
557 * \param srcRowA Pointer to the row of destination data
560 do_row_3D(enum dtype datatype
, uint comps
, int srcWidth
,
561 const void *srcRowA
, const void *srcRowB
,
562 const void *srcRowC
, const void *srcRowD
,
563 int dstWidth
, void *dstRow
)
565 const uint k0
= (srcWidth
== dstWidth
) ? 0 : 1;
566 const uint colStride
= (srcWidth
== dstWidth
) ? 1 : 2;
572 if ((datatype
== DTYPE_UBYTE
) && (comps
== 4)) {
573 DECLARE_ROW_POINTERS(ubyte
, 4);
575 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
576 i
++, j
+= colStride
, k
+= colStride
) {
583 else if ((datatype
== DTYPE_UBYTE
) && (comps
== 3)) {
584 DECLARE_ROW_POINTERS(ubyte
, 3);
586 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
587 i
++, j
+= colStride
, k
+= colStride
) {
593 else if ((datatype
== DTYPE_UBYTE
) && (comps
== 2)) {
594 DECLARE_ROW_POINTERS(ubyte
, 2);
596 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
597 i
++, j
+= colStride
, k
+= colStride
) {
602 else if ((datatype
== DTYPE_UBYTE
) && (comps
== 1)) {
603 DECLARE_ROW_POINTERS(ubyte
, 1);
605 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
606 i
++, j
+= colStride
, k
+= colStride
) {
610 else if ((datatype
== DTYPE_USHORT
) && (comps
== 4)) {
611 DECLARE_ROW_POINTERS(ushort
, 4);
613 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
614 i
++, j
+= colStride
, k
+= colStride
) {
621 else if ((datatype
== DTYPE_USHORT
) && (comps
== 3)) {
622 DECLARE_ROW_POINTERS(ushort
, 3);
624 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
625 i
++, j
+= colStride
, k
+= colStride
) {
631 else if ((datatype
== DTYPE_USHORT
) && (comps
== 2)) {
632 DECLARE_ROW_POINTERS(ushort
, 2);
634 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
635 i
++, j
+= colStride
, k
+= colStride
) {
640 else if ((datatype
== DTYPE_USHORT
) && (comps
== 1)) {
641 DECLARE_ROW_POINTERS(ushort
, 1);
643 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
644 i
++, j
+= colStride
, k
+= colStride
) {
648 else if ((datatype
== DTYPE_FLOAT
) && (comps
== 4)) {
649 DECLARE_ROW_POINTERS(float, 4);
651 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
652 i
++, j
+= colStride
, k
+= colStride
) {
659 else if ((datatype
== DTYPE_FLOAT
) && (comps
== 3)) {
660 DECLARE_ROW_POINTERS(float, 3);
662 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
663 i
++, j
+= colStride
, k
+= colStride
) {
669 else if ((datatype
== DTYPE_FLOAT
) && (comps
== 2)) {
670 DECLARE_ROW_POINTERS(float, 2);
672 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
673 i
++, j
+= colStride
, k
+= colStride
) {
678 else if ((datatype
== DTYPE_FLOAT
) && (comps
== 1)) {
679 DECLARE_ROW_POINTERS(float, 1);
681 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
682 i
++, j
+= colStride
, k
+= colStride
) {
686 else if ((datatype
== DTYPE_HALF_FLOAT
) && (comps
== 4)) {
687 DECLARE_ROW_POINTERS(half_float
, 4);
689 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
690 i
++, j
+= colStride
, k
+= colStride
) {
697 else if ((datatype
== DTYPE_HALF_FLOAT
) && (comps
== 3)) {
698 DECLARE_ROW_POINTERS(half_float
, 4);
700 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
701 i
++, j
+= colStride
, k
+= colStride
) {
707 else if ((datatype
== DTYPE_HALF_FLOAT
) && (comps
== 2)) {
708 DECLARE_ROW_POINTERS(half_float
, 4);
710 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
711 i
++, j
+= colStride
, k
+= colStride
) {
716 else if ((datatype
== DTYPE_HALF_FLOAT
) && (comps
== 1)) {
717 DECLARE_ROW_POINTERS(half_float
, 4);
719 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
720 i
++, j
+= colStride
, k
+= colStride
) {
724 else if ((datatype
== DTYPE_UINT
) && (comps
== 1)) {
725 const uint
*rowA
= (const uint
*) srcRowA
;
726 const uint
*rowB
= (const uint
*) srcRowB
;
727 const uint
*rowC
= (const uint
*) srcRowC
;
728 const uint
*rowD
= (const uint
*) srcRowD
;
729 float *dst
= (float *) dstRow
;
731 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
732 i
++, j
+= colStride
, k
+= colStride
) {
733 const uint64_t tmp
= (((uint64_t) rowA
[j
] + (uint64_t) rowA
[k
])
734 + ((uint64_t) rowB
[j
] + (uint64_t) rowB
[k
])
735 + ((uint64_t) rowC
[j
] + (uint64_t) rowC
[k
])
736 + ((uint64_t) rowD
[j
] + (uint64_t) rowD
[k
]));
737 dst
[i
] = (float)((double) tmp
* 0.125);
740 else if ((datatype
== DTYPE_USHORT_5_6_5
) && (comps
== 3)) {
741 DECLARE_ROW_POINTERS0(ushort
);
743 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
744 i
++, j
+= colStride
, k
+= colStride
) {
745 const int rowAr0
= rowA
[j
] & 0x1f;
746 const int rowAr1
= rowA
[k
] & 0x1f;
747 const int rowBr0
= rowB
[j
] & 0x1f;
748 const int rowBr1
= rowB
[k
] & 0x1f;
749 const int rowCr0
= rowC
[j
] & 0x1f;
750 const int rowCr1
= rowC
[k
] & 0x1f;
751 const int rowDr0
= rowD
[j
] & 0x1f;
752 const int rowDr1
= rowD
[k
] & 0x1f;
753 const int rowAg0
= (rowA
[j
] >> 5) & 0x3f;
754 const int rowAg1
= (rowA
[k
] >> 5) & 0x3f;
755 const int rowBg0
= (rowB
[j
] >> 5) & 0x3f;
756 const int rowBg1
= (rowB
[k
] >> 5) & 0x3f;
757 const int rowCg0
= (rowC
[j
] >> 5) & 0x3f;
758 const int rowCg1
= (rowC
[k
] >> 5) & 0x3f;
759 const int rowDg0
= (rowD
[j
] >> 5) & 0x3f;
760 const int rowDg1
= (rowD
[k
] >> 5) & 0x3f;
761 const int rowAb0
= (rowA
[j
] >> 11) & 0x1f;
762 const int rowAb1
= (rowA
[k
] >> 11) & 0x1f;
763 const int rowBb0
= (rowB
[j
] >> 11) & 0x1f;
764 const int rowBb1
= (rowB
[k
] >> 11) & 0x1f;
765 const int rowCb0
= (rowC
[j
] >> 11) & 0x1f;
766 const int rowCb1
= (rowC
[k
] >> 11) & 0x1f;
767 const int rowDb0
= (rowD
[j
] >> 11) & 0x1f;
768 const int rowDb1
= (rowD
[k
] >> 11) & 0x1f;
769 const int r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
770 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
771 const int g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
772 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
773 const int b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
774 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
775 dst
[i
] = (b
<< 11) | (g
<< 5) | r
;
778 else if ((datatype
== DTYPE_USHORT_4_4_4_4
) && (comps
== 4)) {
779 DECLARE_ROW_POINTERS0(ushort
);
781 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
782 i
++, j
+= colStride
, k
+= colStride
) {
783 const int rowAr0
= rowA
[j
] & 0xf;
784 const int rowAr1
= rowA
[k
] & 0xf;
785 const int rowBr0
= rowB
[j
] & 0xf;
786 const int rowBr1
= rowB
[k
] & 0xf;
787 const int rowCr0
= rowC
[j
] & 0xf;
788 const int rowCr1
= rowC
[k
] & 0xf;
789 const int rowDr0
= rowD
[j
] & 0xf;
790 const int rowDr1
= rowD
[k
] & 0xf;
791 const int rowAg0
= (rowA
[j
] >> 4) & 0xf;
792 const int rowAg1
= (rowA
[k
] >> 4) & 0xf;
793 const int rowBg0
= (rowB
[j
] >> 4) & 0xf;
794 const int rowBg1
= (rowB
[k
] >> 4) & 0xf;
795 const int rowCg0
= (rowC
[j
] >> 4) & 0xf;
796 const int rowCg1
= (rowC
[k
] >> 4) & 0xf;
797 const int rowDg0
= (rowD
[j
] >> 4) & 0xf;
798 const int rowDg1
= (rowD
[k
] >> 4) & 0xf;
799 const int rowAb0
= (rowA
[j
] >> 8) & 0xf;
800 const int rowAb1
= (rowA
[k
] >> 8) & 0xf;
801 const int rowBb0
= (rowB
[j
] >> 8) & 0xf;
802 const int rowBb1
= (rowB
[k
] >> 8) & 0xf;
803 const int rowCb0
= (rowC
[j
] >> 8) & 0xf;
804 const int rowCb1
= (rowC
[k
] >> 8) & 0xf;
805 const int rowDb0
= (rowD
[j
] >> 8) & 0xf;
806 const int rowDb1
= (rowD
[k
] >> 8) & 0xf;
807 const int rowAa0
= (rowA
[j
] >> 12) & 0xf;
808 const int rowAa1
= (rowA
[k
] >> 12) & 0xf;
809 const int rowBa0
= (rowB
[j
] >> 12) & 0xf;
810 const int rowBa1
= (rowB
[k
] >> 12) & 0xf;
811 const int rowCa0
= (rowC
[j
] >> 12) & 0xf;
812 const int rowCa1
= (rowC
[k
] >> 12) & 0xf;
813 const int rowDa0
= (rowD
[j
] >> 12) & 0xf;
814 const int rowDa1
= (rowD
[k
] >> 12) & 0xf;
815 const int r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
816 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
817 const int g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
818 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
819 const int b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
820 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
821 const int a
= FILTER_SUM_3D(rowAa0
, rowAa1
, rowBa0
, rowBa1
,
822 rowCa0
, rowCa1
, rowDa0
, rowDa1
);
824 dst
[i
] = (a
<< 12) | (b
<< 8) | (g
<< 4) | r
;
827 else if ((datatype
== DTYPE_USHORT_1_5_5_5_REV
) && (comps
== 4)) {
828 DECLARE_ROW_POINTERS0(ushort
);
830 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
831 i
++, j
+= colStride
, k
+= colStride
) {
832 const int rowAr0
= rowA
[j
] & 0x1f;
833 const int rowAr1
= rowA
[k
] & 0x1f;
834 const int rowBr0
= rowB
[j
] & 0x1f;
835 const int rowBr1
= rowB
[k
] & 0x1f;
836 const int rowCr0
= rowC
[j
] & 0x1f;
837 const int rowCr1
= rowC
[k
] & 0x1f;
838 const int rowDr0
= rowD
[j
] & 0x1f;
839 const int rowDr1
= rowD
[k
] & 0x1f;
840 const int rowAg0
= (rowA
[j
] >> 5) & 0x1f;
841 const int rowAg1
= (rowA
[k
] >> 5) & 0x1f;
842 const int rowBg0
= (rowB
[j
] >> 5) & 0x1f;
843 const int rowBg1
= (rowB
[k
] >> 5) & 0x1f;
844 const int rowCg0
= (rowC
[j
] >> 5) & 0x1f;
845 const int rowCg1
= (rowC
[k
] >> 5) & 0x1f;
846 const int rowDg0
= (rowD
[j
] >> 5) & 0x1f;
847 const int rowDg1
= (rowD
[k
] >> 5) & 0x1f;
848 const int rowAb0
= (rowA
[j
] >> 10) & 0x1f;
849 const int rowAb1
= (rowA
[k
] >> 10) & 0x1f;
850 const int rowBb0
= (rowB
[j
] >> 10) & 0x1f;
851 const int rowBb1
= (rowB
[k
] >> 10) & 0x1f;
852 const int rowCb0
= (rowC
[j
] >> 10) & 0x1f;
853 const int rowCb1
= (rowC
[k
] >> 10) & 0x1f;
854 const int rowDb0
= (rowD
[j
] >> 10) & 0x1f;
855 const int rowDb1
= (rowD
[k
] >> 10) & 0x1f;
856 const int rowAa0
= (rowA
[j
] >> 15) & 0x1;
857 const int rowAa1
= (rowA
[k
] >> 15) & 0x1;
858 const int rowBa0
= (rowB
[j
] >> 15) & 0x1;
859 const int rowBa1
= (rowB
[k
] >> 15) & 0x1;
860 const int rowCa0
= (rowC
[j
] >> 15) & 0x1;
861 const int rowCa1
= (rowC
[k
] >> 15) & 0x1;
862 const int rowDa0
= (rowD
[j
] >> 15) & 0x1;
863 const int rowDa1
= (rowD
[k
] >> 15) & 0x1;
864 const int r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
865 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
866 const int g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
867 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
868 const int b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
869 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
870 const int a
= FILTER_SUM_3D(rowAa0
, rowAa1
, rowBa0
, rowBa1
,
871 rowCa0
, rowCa1
, rowDa0
, rowDa1
);
873 dst
[i
] = (a
<< 15) | (b
<< 10) | (g
<< 5) | r
;
876 else if ((datatype
== DTYPE_UBYTE_3_3_2
) && (comps
== 3)) {
877 DECLARE_ROW_POINTERS0(ushort
);
879 for (i
= j
= 0, k
= k0
; i
< (uint
) dstWidth
;
880 i
++, j
+= colStride
, k
+= colStride
) {
881 const int rowAr0
= rowA
[j
] & 0x3;
882 const int rowAr1
= rowA
[k
] & 0x3;
883 const int rowBr0
= rowB
[j
] & 0x3;
884 const int rowBr1
= rowB
[k
] & 0x3;
885 const int rowCr0
= rowC
[j
] & 0x3;
886 const int rowCr1
= rowC
[k
] & 0x3;
887 const int rowDr0
= rowD
[j
] & 0x3;
888 const int rowDr1
= rowD
[k
] & 0x3;
889 const int rowAg0
= (rowA
[j
] >> 2) & 0x7;
890 const int rowAg1
= (rowA
[k
] >> 2) & 0x7;
891 const int rowBg0
= (rowB
[j
] >> 2) & 0x7;
892 const int rowBg1
= (rowB
[k
] >> 2) & 0x7;
893 const int rowCg0
= (rowC
[j
] >> 2) & 0x7;
894 const int rowCg1
= (rowC
[k
] >> 2) & 0x7;
895 const int rowDg0
= (rowD
[j
] >> 2) & 0x7;
896 const int rowDg1
= (rowD
[k
] >> 2) & 0x7;
897 const int rowAb0
= (rowA
[j
] >> 5) & 0x7;
898 const int rowAb1
= (rowA
[k
] >> 5) & 0x7;
899 const int rowBb0
= (rowB
[j
] >> 5) & 0x7;
900 const int rowBb1
= (rowB
[k
] >> 5) & 0x7;
901 const int rowCb0
= (rowC
[j
] >> 5) & 0x7;
902 const int rowCb1
= (rowC
[k
] >> 5) & 0x7;
903 const int rowDb0
= (rowD
[j
] >> 5) & 0x7;
904 const int rowDb1
= (rowD
[k
] >> 5) & 0x7;
905 const int r
= FILTER_SUM_3D(rowAr0
, rowAr1
, rowBr0
, rowBr1
,
906 rowCr0
, rowCr1
, rowDr0
, rowDr1
);
907 const int g
= FILTER_SUM_3D(rowAg0
, rowAg1
, rowBg0
, rowBg1
,
908 rowCg0
, rowCg1
, rowDg0
, rowDg1
);
909 const int b
= FILTER_SUM_3D(rowAb0
, rowAb1
, rowBb0
, rowBb1
,
910 rowCb0
, rowCb1
, rowDb0
, rowDb1
);
911 dst
[i
] = (b
<< 5) | (g
<< 2) | r
;
915 debug_printf("bad format in do_row_3D()");
922 format_to_type_comps(enum pipe_format pformat
,
923 enum dtype
*datatype
, uint
*comps
)
925 /* XXX I think this could be implemented in terms of the pf_*() functions */
927 case PIPE_FORMAT_B8G8R8A8_UNORM
:
928 case PIPE_FORMAT_B8G8R8X8_UNORM
:
929 case PIPE_FORMAT_A8R8G8B8_UNORM
:
930 case PIPE_FORMAT_X8R8G8B8_UNORM
:
931 case PIPE_FORMAT_A8B8G8R8_SRGB
:
932 case PIPE_FORMAT_X8B8G8R8_SRGB
:
933 case PIPE_FORMAT_B8G8R8A8_SRGB
:
934 case PIPE_FORMAT_B8G8R8X8_SRGB
:
935 case PIPE_FORMAT_A8R8G8B8_SRGB
:
936 case PIPE_FORMAT_X8R8G8B8_SRGB
:
937 case PIPE_FORMAT_R8G8B8_SRGB
:
938 *datatype
= DTYPE_UBYTE
;
941 case PIPE_FORMAT_B5G5R5A1_UNORM
:
942 *datatype
= DTYPE_USHORT_1_5_5_5_REV
;
945 case PIPE_FORMAT_B4G4R4A4_UNORM
:
946 *datatype
= DTYPE_USHORT_4_4_4_4
;
949 case PIPE_FORMAT_B5G6R5_UNORM
:
950 *datatype
= DTYPE_USHORT_5_6_5
;
953 case PIPE_FORMAT_L8_UNORM
:
954 case PIPE_FORMAT_L8_SRGB
:
955 case PIPE_FORMAT_A8_UNORM
:
956 case PIPE_FORMAT_I8_UNORM
:
957 *datatype
= DTYPE_UBYTE
;
960 case PIPE_FORMAT_L8A8_UNORM
:
961 case PIPE_FORMAT_L8A8_SRGB
:
962 *datatype
= DTYPE_UBYTE
;
967 *datatype
= DTYPE_UBYTE
;
975 reduce_1d(enum pipe_format pformat
,
976 int srcWidth
, const ubyte
*srcPtr
,
977 int dstWidth
, ubyte
*dstPtr
)
982 format_to_type_comps(pformat
, &datatype
, &comps
);
984 /* we just duplicate the input row, kind of hack, saves code */
985 do_row(datatype
, comps
,
986 srcWidth
, srcPtr
, srcPtr
,
992 * Strides are in bytes. If zero, it'll be computed as width * bpp.
995 reduce_2d(enum pipe_format pformat
,
996 int srcWidth
, int srcHeight
,
997 int srcRowStride
, const ubyte
*srcPtr
,
998 int dstWidth
, int dstHeight
,
999 int dstRowStride
, ubyte
*dstPtr
)
1001 enum dtype datatype
;
1003 const int bpt
= util_format_get_blocksize(pformat
);
1004 const ubyte
*srcA
, *srcB
;
1008 format_to_type_comps(pformat
, &datatype
, &comps
);
1011 srcRowStride
= bpt
* srcWidth
;
1014 dstRowStride
= bpt
* dstWidth
;
1016 /* Compute src and dst pointers */
1019 srcB
= srcA
+ srcRowStride
;
1024 for (row
= 0; row
< dstHeight
; row
++) {
1025 do_row(datatype
, comps
,
1026 srcWidth
, srcA
, srcB
,
1028 srcA
+= 2 * srcRowStride
;
1029 srcB
+= 2 * srcRowStride
;
1030 dst
+= dstRowStride
;
1036 reduce_3d(enum pipe_format pformat
,
1037 int srcWidth
, int srcHeight
, int srcDepth
,
1038 int srcRowStride
, const ubyte
*srcPtr
,
1039 int dstWidth
, int dstHeight
, int dstDepth
,
1040 int dstRowStride
, ubyte
*dstPtr
)
1042 const int bpt
= util_format_get_blocksize(pformat
);
1043 const int border
= 0;
1045 int bytesPerSrcImage
, bytesPerDstImage
;
1046 int bytesPerSrcRow
, bytesPerDstRow
;
1047 int srcImageOffset
, srcRowOffset
;
1048 enum dtype datatype
;
1051 format_to_type_comps(pformat
, &datatype
, &comps
);
1053 bytesPerSrcImage
= srcWidth
* srcHeight
* bpt
;
1054 bytesPerDstImage
= dstWidth
* dstHeight
* bpt
;
1056 bytesPerSrcRow
= srcWidth
* bpt
;
1057 bytesPerDstRow
= dstWidth
* bpt
;
1059 /* Offset between adjacent src images to be averaged together */
1060 srcImageOffset
= (srcDepth
== dstDepth
) ? 0 : bytesPerSrcImage
;
1062 /* Offset between adjacent src rows to be averaged together */
1063 srcRowOffset
= (srcHeight
== dstHeight
) ? 0 : srcWidth
* bpt
;
1066 * Need to average together up to 8 src pixels for each dest pixel.
1067 * Break that down into 3 operations:
1068 * 1. take two rows from source image and average them together.
1069 * 2. take two rows from next source image and average them together.
1070 * 3. take the two averaged rows and average them for the final dst row.
1074 printf("mip3d %d x %d x %d -> %d x %d x %d\n",
1075 srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
1078 for (img
= 0; img
< dstDepth
; img
++) {
1079 /* first source image pointer, skipping border */
1080 const ubyte
*imgSrcA
= srcPtr
1081 + (bytesPerSrcImage
+ bytesPerSrcRow
+ border
) * bpt
* border
1082 + img
* (bytesPerSrcImage
+ srcImageOffset
);
1083 /* second source image pointer, skipping border */
1084 const ubyte
*imgSrcB
= imgSrcA
+ srcImageOffset
;
1085 /* address of the dest image, skipping border */
1086 ubyte
*imgDst
= dstPtr
1087 + (bytesPerDstImage
+ bytesPerDstRow
+ border
) * bpt
* border
1088 + img
* bytesPerDstImage
;
1090 /* setup the four source row pointers and the dest row pointer */
1091 const ubyte
*srcImgARowA
= imgSrcA
;
1092 const ubyte
*srcImgARowB
= imgSrcA
+ srcRowOffset
;
1093 const ubyte
*srcImgBRowA
= imgSrcB
;
1094 const ubyte
*srcImgBRowB
= imgSrcB
+ srcRowOffset
;
1095 ubyte
*dstImgRow
= imgDst
;
1097 for (row
= 0; row
< dstHeight
; row
++) {
1098 do_row_3D(datatype
, comps
, srcWidth
,
1099 srcImgARowA
, srcImgARowB
,
1100 srcImgBRowA
, srcImgBRowB
,
1101 dstWidth
, dstImgRow
);
1103 /* advance to next rows */
1104 srcImgARowA
+= bytesPerSrcRow
+ srcRowOffset
;
1105 srcImgARowB
+= bytesPerSrcRow
+ srcRowOffset
;
1106 srcImgBRowA
+= bytesPerSrcRow
+ srcRowOffset
;
1107 srcImgBRowB
+= bytesPerSrcRow
+ srcRowOffset
;
1108 dstImgRow
+= bytesPerDstRow
;
1117 make_1d_mipmap(struct gen_mipmap_state
*ctx
,
1118 struct pipe_texture
*pt
,
1119 uint face
, uint baseLevel
, uint lastLevel
)
1121 struct pipe_context
*pipe
= ctx
->pipe
;
1122 const uint zslice
= 0;
1125 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
1126 const uint srcLevel
= dstLevel
- 1;
1127 struct pipe_transfer
*srcTrans
, *dstTrans
;
1128 void *srcMap
, *dstMap
;
1130 srcTrans
= pipe
->get_tex_transfer(pipe
, pt
, face
, srcLevel
, zslice
,
1131 PIPE_TRANSFER_READ
, 0, 0,
1132 u_minify(pt
->width0
, srcLevel
),
1133 u_minify(pt
->height0
, srcLevel
));
1134 dstTrans
= pipe
->get_tex_transfer(pipe
, pt
, face
, dstLevel
, zslice
,
1135 PIPE_TRANSFER_WRITE
, 0, 0,
1136 u_minify(pt
->width0
, dstLevel
),
1137 u_minify(pt
->height0
, dstLevel
));
1139 srcMap
= (ubyte
*) pipe
->transfer_map(pipe
, srcTrans
);
1140 dstMap
= (ubyte
*) pipe
->transfer_map(pipe
, dstTrans
);
1142 reduce_1d(pt
->format
,
1143 srcTrans
->width
, srcMap
,
1144 dstTrans
->width
, dstMap
);
1146 pipe
->transfer_unmap(pipe
, srcTrans
);
1147 pipe
->transfer_unmap(pipe
, dstTrans
);
1149 pipe
->tex_transfer_destroy(srcTrans
);
1150 pipe
->tex_transfer_destroy(dstTrans
);
1156 make_2d_mipmap(struct gen_mipmap_state
*ctx
,
1157 struct pipe_texture
*pt
,
1158 uint face
, uint baseLevel
, uint lastLevel
)
1160 struct pipe_context
*pipe
= ctx
->pipe
;
1161 const uint zslice
= 0;
1164 assert(util_format_get_blockwidth(pt
->format
) == 1);
1165 assert(util_format_get_blockheight(pt
->format
) == 1);
1167 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
1168 const uint srcLevel
= dstLevel
- 1;
1169 struct pipe_transfer
*srcTrans
, *dstTrans
;
1170 ubyte
*srcMap
, *dstMap
;
1172 srcTrans
= pipe
->get_tex_transfer(pipe
, pt
, face
, srcLevel
, zslice
,
1173 PIPE_TRANSFER_READ
, 0, 0,
1174 u_minify(pt
->width0
, srcLevel
),
1175 u_minify(pt
->height0
, srcLevel
));
1176 dstTrans
= pipe
->get_tex_transfer(pipe
, pt
, face
, dstLevel
, zslice
,
1177 PIPE_TRANSFER_WRITE
, 0, 0,
1178 u_minify(pt
->width0
, dstLevel
),
1179 u_minify(pt
->height0
, dstLevel
));
1181 srcMap
= (ubyte
*) pipe
->transfer_map(pipe
, srcTrans
);
1182 dstMap
= (ubyte
*) pipe
->transfer_map(pipe
, dstTrans
);
1184 reduce_2d(pt
->format
,
1185 srcTrans
->width
, srcTrans
->height
,
1186 srcTrans
->stride
, srcMap
,
1187 dstTrans
->width
, dstTrans
->height
,
1188 dstTrans
->stride
, dstMap
);
1190 pipe
->transfer_unmap(pipe
, srcTrans
);
1191 pipe
->transfer_unmap(pipe
, dstTrans
);
1193 pipe
->tex_transfer_destroy(srcTrans
);
1194 pipe
->tex_transfer_destroy(dstTrans
);
1200 make_3d_mipmap(struct gen_mipmap_state
*ctx
,
1201 struct pipe_texture
*pt
,
1202 uint face
, uint baseLevel
, uint lastLevel
)
1205 struct pipe_context
*pipe
= ctx
->pipe
;
1206 struct pipe_screen
*screen
= pipe
->screen
;
1207 uint dstLevel
, zslice
= 0;
1209 assert(util_format_get_blockwidth(pt
->format
) == 1);
1210 assert(util_format_get_blockheight(pt
->format
) == 1);
1212 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
1213 const uint srcLevel
= dstLevel
- 1;
1214 struct pipe_transfer
*srcTrans
, *dstTrans
;
1215 ubyte
*srcMap
, *dstMap
;
1217 srcTrans
= pipe
->get_tex_transfer(pipe
, pt
, face
, srcLevel
, zslice
,
1218 PIPE_TRANSFER_READ
, 0, 0,
1219 u_minify(pt
->width0
, srcLevel
),
1220 u_minify(pt
->height0
, srcLevel
));
1221 dstTrans
= pipe
->get_tex_transfer(pipe
, pt
, face
, dstLevel
, zslice
,
1222 PIPE_TRANSFER_WRITE
, 0, 0,
1223 u_minify(pt
->width0
, dstLevel
),
1224 u_minify(pt
->height0
, dstLevel
));
1226 srcMap
= (ubyte
*) pipe
->transfer_map(pipe
, srcTrans
);
1227 dstMap
= (ubyte
*) pipe
->transfer_map(pipe
, dstTrans
);
1229 reduce_3d(pt
->format
,
1230 srcTrans
->width
, srcTrans
->height
,
1231 srcTrans
->stride
, srcMap
,
1232 dstTrans
->width
, dstTrans
->height
,
1233 dstTrans
->stride
, dstMap
);
1235 pipe
->transfer_unmap(pipe
, srcTrans
);
1236 pipe
->transfer_unmap(pipe
, dstTrans
);
1238 pipe
->tex_transfer_destroy(srcTrans
);
1239 pipe
->tex_transfer_destroy(dstTrans
);
1248 fallback_gen_mipmap(struct gen_mipmap_state
*ctx
,
1249 struct pipe_texture
*pt
,
1250 uint face
, uint baseLevel
, uint lastLevel
)
1252 switch (pt
->target
) {
1253 case PIPE_TEXTURE_1D
:
1254 make_1d_mipmap(ctx
, pt
, face
, baseLevel
, lastLevel
);
1256 case PIPE_TEXTURE_2D
:
1257 case PIPE_TEXTURE_CUBE
:
1258 make_2d_mipmap(ctx
, pt
, face
, baseLevel
, lastLevel
);
1260 case PIPE_TEXTURE_3D
:
1261 make_3d_mipmap(ctx
, pt
, face
, baseLevel
, lastLevel
);
1270 * Create a mipmap generation context.
1271 * The idea is to create one of these and re-use it each time we need to
1272 * generate a mipmap.
1274 struct gen_mipmap_state
*
1275 util_create_gen_mipmap(struct pipe_context
*pipe
,
1276 struct cso_context
*cso
)
1278 struct gen_mipmap_state
*ctx
;
1281 ctx
= CALLOC_STRUCT(gen_mipmap_state
);
1288 /* disabled blending/masking */
1289 memset(&ctx
->blend
, 0, sizeof(ctx
->blend
));
1290 ctx
->blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
1292 /* no-op depth/stencil/alpha */
1293 memset(&ctx
->depthstencil
, 0, sizeof(ctx
->depthstencil
));
1296 memset(&ctx
->rasterizer
, 0, sizeof(ctx
->rasterizer
));
1297 ctx
->rasterizer
.front_winding
= PIPE_WINDING_CW
;
1298 ctx
->rasterizer
.cull_mode
= PIPE_WINDING_NONE
;
1299 ctx
->rasterizer
.gl_rasterization_rules
= 1;
1302 memset(&ctx
->sampler
, 0, sizeof(ctx
->sampler
));
1303 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
1304 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
1305 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
1306 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NEAREST
;
1307 ctx
->sampler
.normalized_coords
= 1;
1309 /* vertex elements state */
1310 memset(&ctx
->velem
[0], 0, sizeof(ctx
->velem
[0]) * 2);
1311 for (i
= 0; i
< 2; i
++) {
1312 ctx
->velem
[i
].src_offset
= i
* 4 * sizeof(float);
1313 ctx
->velem
[i
].instance_divisor
= 0;
1314 ctx
->velem
[i
].vertex_buffer_index
= 0;
1315 ctx
->velem
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
1318 /* vertex shader - still needed to specify mapping from fragment
1319 * shader input semantics to vertex elements
1322 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
1323 TGSI_SEMANTIC_GENERIC
};
1324 const uint semantic_indexes
[] = { 0, 0 };
1325 ctx
->vs
= util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
1329 /* fragment shader */
1330 ctx
->fs2d
= util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
1331 ctx
->fsCube
= util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
1333 /* vertex data that doesn't change */
1334 for (i
= 0; i
< 4; i
++) {
1335 ctx
->vertices
[i
][0][2] = 0.0f
; /* z */
1336 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
1337 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
1340 /* Note: the actual vertex buffer is allocated as needed below */
1347 * Get next "slot" of vertex space in the vertex buffer.
1348 * We're allocating one large vertex buffer and using it piece by piece.
1351 get_next_slot(struct gen_mipmap_state
*ctx
)
1353 const unsigned max_slots
= 4096 / sizeof ctx
->vertices
;
1355 if (ctx
->vbuf_slot
>= max_slots
)
1356 util_gen_mipmap_flush( ctx
);
1359 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
1361 PIPE_BUFFER_USAGE_VERTEX
,
1362 max_slots
* sizeof ctx
->vertices
);
1365 return ctx
->vbuf_slot
++ * sizeof ctx
->vertices
;
1370 set_vertex_data(struct gen_mipmap_state
*ctx
,
1371 enum pipe_texture_target tex_target
,
1376 /* vert[0].position */
1377 ctx
->vertices
[0][0][0] = -1.0f
; /*x*/
1378 ctx
->vertices
[0][0][1] = -1.0f
; /*y*/
1380 /* vert[1].position */
1381 ctx
->vertices
[1][0][0] = 1.0f
;
1382 ctx
->vertices
[1][0][1] = -1.0f
;
1384 /* vert[2].position */
1385 ctx
->vertices
[2][0][0] = 1.0f
;
1386 ctx
->vertices
[2][0][1] = 1.0f
;
1388 /* vert[3].position */
1389 ctx
->vertices
[3][0][0] = -1.0f
;
1390 ctx
->vertices
[3][0][1] = 1.0f
;
1392 /* Setup vertex texcoords. This is a little tricky for cube maps. */
1393 if (tex_target
== PIPE_TEXTURE_CUBE
) {
1394 static const float st
[4][2] = {
1395 {0.0f
, 0.0f
}, {1.0f
, 0.0f
}, {1.0f
, 1.0f
}, {0.0f
, 1.0f
}
1398 util_map_texcoords2d_onto_cubemap(face
, &st
[0][0], 2,
1399 &ctx
->vertices
[0][1][0], 8);
1403 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
1404 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
1405 ctx
->vertices
[0][1][2] = 0.0f
; /*r*/
1407 ctx
->vertices
[1][1][0] = 1.0f
;
1408 ctx
->vertices
[1][1][1] = 0.0f
;
1409 ctx
->vertices
[1][1][2] = 0.0f
;
1411 ctx
->vertices
[2][1][0] = 1.0f
;
1412 ctx
->vertices
[2][1][1] = 1.0f
;
1413 ctx
->vertices
[2][1][2] = 0.0f
;
1415 ctx
->vertices
[3][1][0] = 0.0f
;
1416 ctx
->vertices
[3][1][1] = 1.0f
;
1417 ctx
->vertices
[3][1][2] = 0.0f
;
1420 offset
= get_next_slot( ctx
);
1422 pipe_buffer_write_nooverlap(ctx
->pipe
->screen
, ctx
->vbuf
,
1423 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
1431 * Destroy a mipmap generation context
1434 util_destroy_gen_mipmap(struct gen_mipmap_state
*ctx
)
1436 struct pipe_context
*pipe
= ctx
->pipe
;
1438 pipe
->delete_vs_state(pipe
, ctx
->vs
);
1439 pipe
->delete_fs_state(pipe
, ctx
->fs2d
);
1440 pipe
->delete_fs_state(pipe
, ctx
->fsCube
);
1442 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
1449 /* Release vertex buffer at end of frame to avoid synchronous
1452 void util_gen_mipmap_flush( struct gen_mipmap_state
*ctx
)
1454 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
1460 * Generate mipmap images. It's assumed all needed texture memory is
1461 * already allocated.
1463 * \param pt the texture to generate mipmap levels for
1464 * \param face which cube face to generate mipmaps for (0 for non-cube maps)
1465 * \param baseLevel the first mipmap level to use as a src
1466 * \param lastLevel the last mipmap level to generate
1467 * \param filter the minification filter used to generate mipmap levels with
1468 * \param filter one of PIPE_TEX_FILTER_LINEAR, PIPE_TEX_FILTER_NEAREST
1471 util_gen_mipmap(struct gen_mipmap_state
*ctx
,
1472 struct pipe_texture
*pt
,
1473 uint face
, uint baseLevel
, uint lastLevel
, uint filter
)
1475 struct pipe_context
*pipe
= ctx
->pipe
;
1476 struct pipe_screen
*screen
= pipe
->screen
;
1477 struct pipe_framebuffer_state fb
;
1478 void *fs
= (pt
->target
== PIPE_TEXTURE_CUBE
) ? ctx
->fsCube
: ctx
->fs2d
;
1483 /* The texture object should have room for the levels which we're
1484 * about to generate.
1486 assert(lastLevel
<= pt
->last_level
);
1488 /* If this fails, why are we here? */
1489 assert(lastLevel
> baseLevel
);
1491 assert(filter
== PIPE_TEX_FILTER_LINEAR
||
1492 filter
== PIPE_TEX_FILTER_NEAREST
);
1494 /* check if we can render in the texture's format */
1495 if (!screen
->is_format_supported(screen
, pt
->format
, PIPE_TEXTURE_2D
,
1496 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
1497 fallback_gen_mipmap(ctx
, pt
, face
, baseLevel
, lastLevel
);
1501 /* save state (restored below) */
1502 cso_save_blend(ctx
->cso
);
1503 cso_save_depth_stencil_alpha(ctx
->cso
);
1504 cso_save_rasterizer(ctx
->cso
);
1505 cso_save_samplers(ctx
->cso
);
1506 cso_save_sampler_textures(ctx
->cso
);
1507 cso_save_framebuffer(ctx
->cso
);
1508 cso_save_fragment_shader(ctx
->cso
);
1509 cso_save_vertex_shader(ctx
->cso
);
1510 cso_save_viewport(ctx
->cso
);
1511 cso_save_clip(ctx
->cso
);
1512 cso_save_vertex_elements(ctx
->cso
);
1514 /* bind our state */
1515 cso_set_blend(ctx
->cso
, &ctx
->blend
);
1516 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->depthstencil
);
1517 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
1518 cso_set_clip(ctx
->cso
, &ctx
->clip
);
1519 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->velem
);
1521 cso_set_fragment_shader_handle(ctx
->cso
, fs
);
1522 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
1524 /* init framebuffer state */
1525 memset(&fb
, 0, sizeof(fb
));
1528 /* set min/mag to same filter for faster sw speed */
1529 ctx
->sampler
.mag_img_filter
= filter
;
1530 ctx
->sampler
.min_img_filter
= filter
;
1533 * XXX for small mipmap levels, it may be faster to use the software
1536 for (dstLevel
= baseLevel
+ 1; dstLevel
<= lastLevel
; dstLevel
++) {
1537 const uint srcLevel
= dstLevel
- 1;
1538 struct pipe_viewport_state vp
;
1540 struct pipe_surface
*surf
=
1541 screen
->get_tex_surface(screen
, pt
, face
, dstLevel
, zslice
,
1542 PIPE_BUFFER_USAGE_GPU_WRITE
);
1545 * Setup framebuffer / dest surface
1548 fb
.width
= u_minify(pt
->width0
, dstLevel
);
1549 fb
.height
= u_minify(pt
->height0
, dstLevel
);
1550 cso_set_framebuffer(ctx
->cso
, &fb
);
1553 vp
.scale
[0] = 0.5f
* fb
.width
;
1554 vp
.scale
[1] = 0.5f
* fb
.height
;
1557 vp
.translate
[0] = 0.5f
* fb
.width
;
1558 vp
.translate
[1] = 0.5f
* fb
.height
;
1559 vp
.translate
[2] = 0.0f
;
1560 vp
.translate
[3] = 0.0f
;
1561 cso_set_viewport(ctx
->cso
, &vp
);
1564 * Setup sampler state
1565 * Note: we should only have to set the min/max LOD clamps to ensure
1566 * we grab texels from the right mipmap level. But some hardware
1567 * has trouble with min clamping so we also set the lod_bias to
1568 * try to work around that.
1570 ctx
->sampler
.min_lod
= ctx
->sampler
.max_lod
= (float) srcLevel
;
1571 ctx
->sampler
.lod_bias
= (float) srcLevel
;
1572 cso_single_sampler(ctx
->cso
, 0, &ctx
->sampler
);
1573 cso_single_sampler_done(ctx
->cso
);
1575 cso_set_sampler_textures(ctx
->cso
, 1, &pt
);
1577 /* quad coords in clip coords */
1578 offset
= set_vertex_data(ctx
,
1582 util_draw_vertex_buffer(ctx
->pipe
,
1585 PIPE_PRIM_TRIANGLE_FAN
,
1587 2); /* attribs/vert */
1589 pipe
->flush(pipe
, PIPE_FLUSH_RENDER_CACHE
, NULL
);
1591 /* need to signal that the texture has changed _after_ rendering to it */
1592 pipe_surface_reference( &surf
, NULL
);
1595 /* restore state we changed */
1596 cso_restore_blend(ctx
->cso
);
1597 cso_restore_depth_stencil_alpha(ctx
->cso
);
1598 cso_restore_rasterizer(ctx
->cso
);
1599 cso_restore_samplers(ctx
->cso
);
1600 cso_restore_sampler_textures(ctx
->cso
);
1601 cso_restore_framebuffer(ctx
->cso
);
1602 cso_restore_fragment_shader(ctx
->cso
);
1603 cso_restore_vertex_shader(ctx
->cso
);
1604 cso_restore_viewport(ctx
->cso
);
1605 cso_restore_clip(ctx
->cso
);
1606 cso_restore_vertex_elements(ctx
->cso
);