gallium: add pipe cap for scissored clears and pass scissor state to clear() hook
[mesa.git] / src / gallium / auxiliary / util / u_live_shader_cache.h
1 /*
2 * Copyright 2019 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* This deduplicates live shader CSOs, meaning that creating 2 shaders with
26 * the same IR will return the same CSO.
27 *
28 * How to use this:
29 *
30 * - create_xx_state should only call util_live_shader_cache_get.
31 *
32 * - delete_xx_state should only call util_shader_reference(&shader, NULL).
33 * This will decrease the reference count.
34 *
35 * - Driver shaders must inherit util_live_shader. They don't have to
36 * initialize it.
37 *
38 * - Declare struct util_live_shader_cache in your pipe_screen (no pointer) if
39 * you support shareable shaders. If not, declare it in your pipe_context.
40 *
41 * - Set your create_shader and destroy_shader driver callbacks with
42 * util_live_shader_cache_init. These are your driver versions of
43 * create_xx_state and delete_xx_state. There is no distinction between
44 * vs, tcs, tes, gs, fs. Instead, get the shader type from the IR.
45 *
46 * - Call util_live_shader_cache_deinit when you destroy your screen or context.
47 */
48
49 #ifndef U_LIVE_SHADER_CACHE_H
50 #define U_LIVE_SHADER_CACHE_H
51
52 #include "util/simple_mtx.h"
53 #include "pipe/p_state.h"
54
55 struct util_live_shader_cache {
56 simple_mtx_t lock;
57 struct hash_table *hashtable;
58
59 void *(*create_shader)(struct pipe_context *,
60 const struct pipe_shader_state *state);
61 void (*destroy_shader)(struct pipe_context *, void *);
62
63 unsigned hits, misses;
64 };
65
66 struct util_live_shader {
67 struct pipe_reference reference;
68 unsigned char sha1[20];
69 };
70
71 void
72 util_live_shader_cache_init(struct util_live_shader_cache *cache,
73 void *(*create_shader)(struct pipe_context *,
74 const struct pipe_shader_state *state),
75 void (*destroy_shader)(struct pipe_context *, void *));
76
77 void
78 util_live_shader_cache_deinit(struct util_live_shader_cache *cache);
79
80 void *
81 util_live_shader_cache_get(struct pipe_context *ctx,
82 struct util_live_shader_cache *cache,
83 const struct pipe_shader_state *state,
84 bool* cache_hit);
85
86 void
87 util_shader_reference(struct pipe_context *ctx,
88 struct util_live_shader_cache *cache,
89 void **dst, void *src);
90
91 #endif