1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "pipe/p_defines.h"
34 #include "util/u_debug.h"
40 struct u_prim_vertex_count
{
46 * Decompose a primitive that is a loop, a strip, or a fan. Return the
47 * original primitive if it is already decomposed.
49 static INLINE
unsigned
50 u_decomposed_prim(unsigned prim
)
53 case PIPE_PRIM_LINE_LOOP
:
54 case PIPE_PRIM_LINE_STRIP
:
55 return PIPE_PRIM_LINES
;
56 case PIPE_PRIM_TRIANGLE_STRIP
:
57 case PIPE_PRIM_TRIANGLE_FAN
:
58 return PIPE_PRIM_TRIANGLES
;
59 case PIPE_PRIM_QUAD_STRIP
:
60 return PIPE_PRIM_QUADS
;
61 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
62 return PIPE_PRIM_LINES_ADJACENCY
;
63 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
64 return PIPE_PRIM_TRIANGLES_ADJACENCY
;
71 * Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
72 * PIPE_PRIM_TRIANGLES.
74 static INLINE
unsigned
75 u_reduced_prim(unsigned prim
)
78 case PIPE_PRIM_POINTS
:
79 return PIPE_PRIM_POINTS
;
81 case PIPE_PRIM_LINE_LOOP
:
82 case PIPE_PRIM_LINE_STRIP
:
83 case PIPE_PRIM_LINES_ADJACENCY
:
84 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
85 return PIPE_PRIM_LINES
;
87 return PIPE_PRIM_TRIANGLES
;
92 * Re-assemble a primitive to remove its adjacency.
94 static INLINE
unsigned
95 u_assembled_prim(unsigned prim
)
98 case PIPE_PRIM_LINES_ADJACENCY
:
99 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
100 return PIPE_PRIM_LINES
;
101 case PIPE_PRIM_TRIANGLES_ADJACENCY
:
102 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
103 return PIPE_PRIM_TRIANGLES
;
110 * Return the vertex count information for a primitive.
112 * Note that if this function is called directly or indirectly anywhere in a
113 * source file, it will increase the size of the binary slightly more than
114 * expected because of the use of a table.
116 static INLINE
const struct u_prim_vertex_count
*
117 u_prim_vertex_count(unsigned prim
)
119 static const struct u_prim_vertex_count prim_table
[PIPE_PRIM_MAX
] = {
120 { 1, 1 }, /* PIPE_PRIM_POINTS */
121 { 2, 2 }, /* PIPE_PRIM_LINES */
122 { 2, 1 }, /* PIPE_PRIM_LINE_LOOP */
123 { 2, 1 }, /* PIPE_PRIM_LINE_STRIP */
124 { 3, 3 }, /* PIPE_PRIM_TRIANGLES */
125 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */
126 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */
127 { 4, 4 }, /* PIPE_PRIM_QUADS */
128 { 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */
129 { 3, 1 }, /* PIPE_PRIM_POLYGON */
130 { 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */
131 { 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
132 { 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
133 { 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
136 return (likely(prim
< PIPE_PRIM_MAX
)) ? &prim_table
[prim
] : NULL
;
139 static INLINE boolean
u_validate_pipe_prim( unsigned pipe_prim
, unsigned nr
)
141 const struct u_prim_vertex_count
*count
= u_prim_vertex_count(pipe_prim
);
143 return (count
&& nr
>= count
->min
);
147 static INLINE boolean
u_trim_pipe_prim( unsigned pipe_prim
, unsigned *nr
)
149 const struct u_prim_vertex_count
*count
= u_prim_vertex_count(pipe_prim
);
151 if (count
&& *nr
>= count
->min
) {
153 *nr
-= (*nr
% count
->incr
);
162 static INLINE
unsigned
163 u_vertices_per_prim(int primitive
)
166 case PIPE_PRIM_POINTS
:
168 case PIPE_PRIM_LINES
:
169 case PIPE_PRIM_LINE_LOOP
:
170 case PIPE_PRIM_LINE_STRIP
:
172 case PIPE_PRIM_TRIANGLES
:
173 case PIPE_PRIM_TRIANGLE_STRIP
:
174 case PIPE_PRIM_TRIANGLE_FAN
:
176 case PIPE_PRIM_LINES_ADJACENCY
:
177 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
179 case PIPE_PRIM_TRIANGLES_ADJACENCY
:
180 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
183 /* following primitives should never be used
184 * with geometry shaders abd their size is
186 case PIPE_PRIM_POLYGON
:
187 case PIPE_PRIM_QUADS
:
188 case PIPE_PRIM_QUAD_STRIP
:
190 debug_printf("Unrecognized geometry shader primitive");
196 * Returns the number of decomposed primitives for the given
198 * Parts of the pipline are invoked once for each triangle in
199 * triangle strip, triangle fans and triangles and once
200 * for each line in line strip, line loop, lines. Also
201 * statistics depend on knowing the exact number of decomposed
202 * primitives for a set of vertices.
204 static INLINE
unsigned
205 u_decomposed_prims_for_vertices(int primitive
, int vertices
)
208 case PIPE_PRIM_POINTS
:
210 case PIPE_PRIM_LINES
:
212 case PIPE_PRIM_LINE_LOOP
:
213 return (vertices
>= 2) ? vertices
: 0;
214 case PIPE_PRIM_LINE_STRIP
:
215 return (vertices
>= 2) ? vertices
- 1 : 0;
216 case PIPE_PRIM_TRIANGLES
:
218 case PIPE_PRIM_TRIANGLE_STRIP
:
219 return (vertices
>= 3) ? vertices
- 2 : 0;
220 case PIPE_PRIM_TRIANGLE_FAN
:
221 return (vertices
>= 3) ? vertices
- 2 : 0;
222 case PIPE_PRIM_LINES_ADJACENCY
:
224 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
225 return (vertices
>= 4) ? vertices
- 3 : 0;
226 case PIPE_PRIM_TRIANGLES_ADJACENCY
:
228 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
229 return (vertices
>= 6) ? 1 + (vertices
- 6) / 2 : 0;
230 case PIPE_PRIM_QUADS
:
232 case PIPE_PRIM_QUAD_STRIP
:
233 return (vertices
>= 4) ? (vertices
- 2) / 2 : 0;
234 /* Polygons can't be decomposed
235 * because the number of their vertices isn't known so
236 * for them and whatever else we don't recognize just
237 * return 1 if the number of vertices is greater than
238 * or equal to 3 and zero otherwise */
239 case PIPE_PRIM_POLYGON
:
241 debug_printf("Invalid decomposition primitive!\n");
242 return (vertices
>= 3) ? 1 : 0;
246 const char *u_prim_name( unsigned pipe_prim
);