1 /**************************************************************************
3 * Copyright 2008 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "pipe/p_defines.h"
34 #include "util/u_debug.h"
40 struct u_prim_vertex_count
{
46 * Decompose a primitive that is a loop, a strip, or a fan. Return the
47 * original primitive if it is already decomposed.
49 static INLINE
unsigned
50 u_decomposed_prim(unsigned prim
)
53 case PIPE_PRIM_LINE_LOOP
:
54 case PIPE_PRIM_LINE_STRIP
:
55 return PIPE_PRIM_LINES
;
56 case PIPE_PRIM_TRIANGLE_STRIP
:
57 case PIPE_PRIM_TRIANGLE_FAN
:
58 return PIPE_PRIM_TRIANGLES
;
59 case PIPE_PRIM_QUAD_STRIP
:
60 return PIPE_PRIM_QUADS
;
61 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
62 return PIPE_PRIM_LINES_ADJACENCY
;
63 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
64 return PIPE_PRIM_TRIANGLES_ADJACENCY
;
71 * Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
72 * PIPE_PRIM_TRIANGLES.
74 static INLINE
unsigned
75 u_reduced_prim(unsigned prim
)
78 case PIPE_PRIM_POINTS
:
79 return PIPE_PRIM_POINTS
;
81 case PIPE_PRIM_LINE_LOOP
:
82 case PIPE_PRIM_LINE_STRIP
:
83 case PIPE_PRIM_LINES_ADJACENCY
:
84 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
85 return PIPE_PRIM_LINES
;
87 return PIPE_PRIM_TRIANGLES
;
92 * Re-assemble a primitive to remove its adjacency.
94 static INLINE
unsigned
95 u_assembled_prim(unsigned prim
)
98 case PIPE_PRIM_LINES_ADJACENCY
:
99 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
100 return PIPE_PRIM_LINES
;
101 case PIPE_PRIM_TRIANGLES_ADJACENCY
:
102 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
103 return PIPE_PRIM_TRIANGLES
;
110 * Return the vertex count information for a primitive.
112 * Note that if this function is called directly or indirectly anywhere in a
113 * source file, it will increase the size of the binary slightly more than
114 * expected because of the use of a table.
116 static INLINE
const struct u_prim_vertex_count
*
117 u_prim_vertex_count(unsigned prim
)
119 static const struct u_prim_vertex_count prim_table
[PIPE_PRIM_MAX
] = {
120 { 1, 1 }, /* PIPE_PRIM_POINTS */
121 { 2, 2 }, /* PIPE_PRIM_LINES */
122 { 2, 1 }, /* PIPE_PRIM_LINE_LOOP */
123 { 2, 1 }, /* PIPE_PRIM_LINE_STRIP */
124 { 3, 3 }, /* PIPE_PRIM_TRIANGLES */
125 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */
126 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */
127 { 4, 4 }, /* PIPE_PRIM_QUADS */
128 { 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */
129 { 3, 1 }, /* PIPE_PRIM_POLYGON */
130 { 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */
131 { 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
132 { 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
133 { 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
136 return (likely(prim
< PIPE_PRIM_MAX
)) ? &prim_table
[prim
] : NULL
;
140 * Given a vertex count, return the number of primitives.
141 * For polygons, return the number of triangles.
143 static INLINE
unsigned
144 u_prims_for_vertices(unsigned prim
, unsigned num
)
146 const struct u_prim_vertex_count
*info
= u_prim_vertex_count(prim
);
151 return 1 + ((num
- info
->min
) / info
->incr
);
154 static INLINE boolean
u_validate_pipe_prim( unsigned pipe_prim
, unsigned nr
)
156 const struct u_prim_vertex_count
*count
= u_prim_vertex_count(pipe_prim
);
158 return (count
&& nr
>= count
->min
);
162 static INLINE boolean
u_trim_pipe_prim( unsigned pipe_prim
, unsigned *nr
)
164 const struct u_prim_vertex_count
*count
= u_prim_vertex_count(pipe_prim
);
166 if (count
&& *nr
>= count
->min
) {
168 *nr
-= (*nr
% count
->incr
);
177 static INLINE
unsigned
178 u_vertices_per_prim(int primitive
)
181 case PIPE_PRIM_POINTS
:
183 case PIPE_PRIM_LINES
:
184 case PIPE_PRIM_LINE_LOOP
:
185 case PIPE_PRIM_LINE_STRIP
:
187 case PIPE_PRIM_TRIANGLES
:
188 case PIPE_PRIM_TRIANGLE_STRIP
:
189 case PIPE_PRIM_TRIANGLE_FAN
:
191 case PIPE_PRIM_LINES_ADJACENCY
:
192 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
194 case PIPE_PRIM_TRIANGLES_ADJACENCY
:
195 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
198 /* following primitives should never be used
199 * with geometry shaders abd their size is
201 case PIPE_PRIM_POLYGON
:
202 case PIPE_PRIM_QUADS
:
203 case PIPE_PRIM_QUAD_STRIP
:
205 debug_printf("Unrecognized geometry shader primitive");
211 * Returns the number of decomposed primitives for the given
213 * Parts of the pipline are invoked once for each triangle in
214 * triangle strip, triangle fans and triangles and once
215 * for each line in line strip, line loop, lines. Also
216 * statistics depend on knowing the exact number of decomposed
217 * primitives for a set of vertices.
219 static INLINE
unsigned
220 u_decomposed_prims_for_vertices(int primitive
, int vertices
)
223 case PIPE_PRIM_POINTS
:
225 case PIPE_PRIM_LINES
:
227 case PIPE_PRIM_LINE_LOOP
:
228 return (vertices
>= 2) ? vertices
: 0;
229 case PIPE_PRIM_LINE_STRIP
:
230 return (vertices
>= 2) ? vertices
- 1 : 0;
231 case PIPE_PRIM_TRIANGLES
:
233 case PIPE_PRIM_TRIANGLE_STRIP
:
234 return (vertices
>= 3) ? vertices
- 2 : 0;
235 case PIPE_PRIM_TRIANGLE_FAN
:
236 return (vertices
>= 3) ? vertices
- 2 : 0;
237 case PIPE_PRIM_LINES_ADJACENCY
:
239 case PIPE_PRIM_LINE_STRIP_ADJACENCY
:
240 return (vertices
>= 4) ? vertices
- 3 : 0;
241 case PIPE_PRIM_TRIANGLES_ADJACENCY
:
243 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
:
244 return (vertices
>= 6) ? 1 + (vertices
- 6) / 2 : 0;
245 case PIPE_PRIM_QUADS
:
247 case PIPE_PRIM_QUAD_STRIP
:
248 return (vertices
>= 4) ? (vertices
- 2) / 2 : 0;
249 /* Polygons can't be decomposed
250 * because the number of their vertices isn't known so
251 * for them and whatever else we don't recognize just
252 * return 1 if the number of vertices is greater than
253 * or equal to 3 and zero otherwise */
254 case PIPE_PRIM_POLYGON
:
256 debug_printf("Invalid decomposition primitive!\n");
257 return (vertices
>= 3) ? 1 : 0;
262 * Returns the number of reduced/tessellated primitives for the given vertex
263 * count. Each quad is treated as two triangles. Polygons are treated as
266 static INLINE
unsigned
267 u_reduced_prims_for_vertices(int primitive
, int vertices
)
270 case PIPE_PRIM_QUADS
:
271 case PIPE_PRIM_QUAD_STRIP
:
272 return u_decomposed_prims_for_vertices(primitive
, vertices
) * 2;
273 case PIPE_PRIM_POLYGON
:
274 primitive
= PIPE_PRIM_TRIANGLE_FAN
;
277 return u_decomposed_prims_for_vertices(primitive
, vertices
);
281 const char *u_prim_name( unsigned pipe_prim
);