Merge remote-tracking branch 'jekstrand/wip/i965-uniforms' into vulkan
[mesa.git] / src / gallium / auxiliary / util / u_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * Copyright 2010 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * Polygon stipple helper module. Drivers/GPUs which don't support polygon
31 * stipple natively can use this module to simulate it.
32 *
33 * Basically, modify fragment shader to sample the 32x32 stipple pattern
34 * texture and do a fragment kill for the 'off' bits.
35 *
36 * This was originally a 'draw' module stage, but since we don't need
37 * vertex window coords or anything, it can be a stand-alone utility module.
38 *
39 * Authors: Brian Paul
40 */
41
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "util/u_inlines.h"
47
48 #include "util/u_format.h"
49 #include "util/u_memory.h"
50 #include "util/u_pstipple.h"
51 #include "util/u_sampler.h"
52
53 #include "tgsi/tgsi_transform.h"
54 #include "tgsi/tgsi_dump.h"
55 #include "tgsi/tgsi_scan.h"
56
57 /** Approx number of new tokens for instructions in pstip_transform_inst() */
58 #define NUM_NEW_TOKENS 53
59
60
61 static void
62 util_pstipple_update_stipple_texture(struct pipe_context *pipe,
63 struct pipe_resource *tex,
64 const uint32_t pattern[32])
65 {
66 static const uint bit31 = 1 << 31;
67 struct pipe_transfer *transfer;
68 ubyte *data;
69 int i, j;
70
71 /* map texture memory */
72 data = pipe_transfer_map(pipe, tex, 0, 0,
73 PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer);
74
75 /*
76 * Load alpha texture.
77 * Note: 0 means keep the fragment, 255 means kill it.
78 * We'll negate the texel value and use KILL_IF which kills if value
79 * is negative.
80 */
81 for (i = 0; i < 32; i++) {
82 for (j = 0; j < 32; j++) {
83 if (pattern[i] & (bit31 >> j)) {
84 /* fragment "on" */
85 data[i * transfer->stride + j] = 0;
86 }
87 else {
88 /* fragment "off" */
89 data[i * transfer->stride + j] = 255;
90 }
91 }
92 }
93
94 /* unmap */
95 pipe->transfer_unmap(pipe, transfer);
96 }
97
98
99 /**
100 * Create a 32x32 alpha8 texture that encodes the given stipple pattern.
101 */
102 struct pipe_resource *
103 util_pstipple_create_stipple_texture(struct pipe_context *pipe,
104 const uint32_t pattern[32])
105 {
106 struct pipe_screen *screen = pipe->screen;
107 struct pipe_resource templat, *tex;
108
109 memset(&templat, 0, sizeof(templat));
110 templat.target = PIPE_TEXTURE_2D;
111 templat.format = PIPE_FORMAT_A8_UNORM;
112 templat.last_level = 0;
113 templat.width0 = 32;
114 templat.height0 = 32;
115 templat.depth0 = 1;
116 templat.array_size = 1;
117 templat.bind = PIPE_BIND_SAMPLER_VIEW;
118
119 tex = screen->resource_create(screen, &templat);
120
121 if (tex)
122 util_pstipple_update_stipple_texture(pipe, tex, pattern);
123
124 return tex;
125 }
126
127
128 /**
129 * Create sampler view to sample the stipple texture.
130 */
131 struct pipe_sampler_view *
132 util_pstipple_create_sampler_view(struct pipe_context *pipe,
133 struct pipe_resource *tex)
134 {
135 struct pipe_sampler_view templat, *sv;
136
137 u_sampler_view_default_template(&templat, tex, tex->format);
138 sv = pipe->create_sampler_view(pipe, tex, &templat);
139
140 return sv;
141 }
142
143
144 /**
145 * Create the sampler CSO that'll be used for stippling.
146 */
147 void *
148 util_pstipple_create_sampler(struct pipe_context *pipe)
149 {
150 struct pipe_sampler_state templat;
151 void *s;
152
153 memset(&templat, 0, sizeof(templat));
154 templat.wrap_s = PIPE_TEX_WRAP_REPEAT;
155 templat.wrap_t = PIPE_TEX_WRAP_REPEAT;
156 templat.wrap_r = PIPE_TEX_WRAP_REPEAT;
157 templat.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
158 templat.min_img_filter = PIPE_TEX_FILTER_NEAREST;
159 templat.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
160 templat.normalized_coords = 1;
161 templat.min_lod = 0.0f;
162 templat.max_lod = 0.0f;
163
164 s = pipe->create_sampler_state(pipe, &templat);
165 return s;
166 }
167
168
169
170 /**
171 * Subclass of tgsi_transform_context, used for transforming the
172 * user's fragment shader to add the extra texture sample and fragment kill
173 * instructions.
174 */
175 struct pstip_transform_context {
176 struct tgsi_transform_context base;
177 struct tgsi_shader_info info;
178 uint tempsUsed; /**< bitmask */
179 int wincoordInput;
180 unsigned wincoordFile;
181 int maxInput;
182 uint samplersUsed; /**< bitfield of samplers used */
183 int freeSampler; /** an available sampler for the pstipple */
184 int numImmed;
185 uint coordOrigin;
186 unsigned fixedUnit;
187 bool hasFixedUnit;
188 };
189
190
191 /**
192 * TGSI declaration transform callback.
193 * Track samplers used, temps used, inputs used.
194 */
195 static void
196 pstip_transform_decl(struct tgsi_transform_context *ctx,
197 struct tgsi_full_declaration *decl)
198 {
199 struct pstip_transform_context *pctx =
200 (struct pstip_transform_context *) ctx;
201
202 /* XXX we can use tgsi_shader_info instead of some of this */
203
204 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
205 uint i;
206 for (i = decl->Range.First; i <= decl->Range.Last; i++) {
207 pctx->samplersUsed |= 1 << i;
208 }
209 }
210 else if (decl->Declaration.File == pctx->wincoordFile) {
211 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
212 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
213 pctx->wincoordInput = (int) decl->Range.First;
214 }
215 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
216 uint i;
217 for (i = decl->Range.First; i <= decl->Range.Last; i++) {
218 pctx->tempsUsed |= (1 << i);
219 }
220 }
221
222 ctx->emit_declaration(ctx, decl);
223 }
224
225
226 static void
227 pstip_transform_immed(struct tgsi_transform_context *ctx,
228 struct tgsi_full_immediate *immed)
229 {
230 struct pstip_transform_context *pctx =
231 (struct pstip_transform_context *) ctx;
232 pctx->numImmed++;
233 }
234
235
236 /**
237 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
238 */
239 static int
240 free_bit(uint bitfield)
241 {
242 return ffs(~bitfield) - 1;
243 }
244
245
246 /**
247 * TGSI transform prolog
248 * Before the first instruction, insert our new code to sample the
249 * stipple texture (using the fragment coord register) then kill the
250 * fragment if the stipple texture bit is off.
251 *
252 * Insert:
253 * declare new registers
254 * MUL texTemp, INPUT[wincoord], 1/32;
255 * TEX texTemp, texTemp, sampler;
256 * KILL_IF -texTemp; # if -texTemp < 0, kill fragment
257 * [...original code...]
258 */
259 static void
260 pstip_transform_prolog(struct tgsi_transform_context *ctx)
261 {
262 struct pstip_transform_context *pctx =
263 (struct pstip_transform_context *) ctx;
264 int wincoordInput;
265 int texTemp;
266 int sampIdx;
267
268 /* find free texture sampler */
269 pctx->freeSampler = free_bit(pctx->samplersUsed);
270 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
271 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
272
273 if (pctx->wincoordInput < 0)
274 wincoordInput = pctx->maxInput + 1;
275 else
276 wincoordInput = pctx->wincoordInput;
277
278 if (pctx->wincoordInput < 0) {
279 struct tgsi_full_declaration decl;
280
281 decl = tgsi_default_full_declaration();
282 /* declare new position input reg */
283 decl.Declaration.File = pctx->wincoordFile;
284 decl.Declaration.Semantic = 1;
285 decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
286 decl.Range.First =
287 decl.Range.Last = wincoordInput;
288
289 if (pctx->wincoordFile == TGSI_FILE_INPUT) {
290 decl.Declaration.Interpolate = 1;
291 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR;
292 }
293
294 ctx->emit_declaration(ctx, &decl);
295 }
296
297 sampIdx = pctx->hasFixedUnit ? pctx->fixedUnit : pctx->freeSampler;
298
299 /* declare new sampler */
300 tgsi_transform_sampler_decl(ctx, sampIdx);
301
302 /* if the src shader has SVIEW decl's for each SAMP decl, we
303 * need to continue the trend and ensure there is a matching
304 * SVIEW for the new SAMP we just created
305 */
306 if (pctx->info.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
307 tgsi_transform_sampler_view_decl(ctx,
308 sampIdx,
309 TGSI_TEXTURE_2D,
310 TGSI_RETURN_TYPE_FLOAT);
311 }
312
313 /* Declare temp[0] reg if not already declared.
314 * We can always use temp[0] since this code is before
315 * the rest of the shader.
316 */
317 texTemp = 0;
318 if ((pctx->tempsUsed & (1 << texTemp)) == 0) {
319 tgsi_transform_temp_decl(ctx, texTemp);
320 }
321
322 /* emit immediate = {1/32, 1/32, 1, 1}
323 * The index/position of this immediate will be pctx->numImmed
324 */
325 tgsi_transform_immediate_decl(ctx, 1.0/32.0, 1.0/32.0, 1.0, 1.0);
326
327 /*
328 * Insert new MUL/TEX/KILL_IF instructions at start of program
329 * Take gl_FragCoord, divide by 32 (stipple size), sample the
330 * texture and kill fragment if needed.
331 *
332 * We'd like to use non-normalized texcoords to index into a RECT
333 * texture, but we can only use REPEAT wrap mode with normalized
334 * texcoords. Darn.
335 */
336
337 /* XXX invert wincoord if origin isn't lower-left... */
338
339 /* MUL texTemp, INPUT[wincoord], 1/32; */
340 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
341 TGSI_FILE_TEMPORARY, texTemp,
342 TGSI_WRITEMASK_XYZW,
343 pctx->wincoordFile, wincoordInput,
344 TGSI_FILE_IMMEDIATE, pctx->numImmed);
345
346 /* TEX texTemp, texTemp, sampler; */
347 tgsi_transform_tex_2d_inst(ctx,
348 TGSI_FILE_TEMPORARY, texTemp,
349 TGSI_FILE_TEMPORARY, texTemp,
350 sampIdx);
351
352 /* KILL_IF -texTemp; # if -texTemp < 0, kill fragment */
353 tgsi_transform_kill_inst(ctx,
354 TGSI_FILE_TEMPORARY, texTemp,
355 TGSI_SWIZZLE_W, TRUE);
356 }
357
358
359 /**
360 * Given a fragment shader, return a new fragment shader which
361 * samples a stipple texture and executes KILL.
362 *
363 * \param samplerUnitOut returns the index of the sampler unit which
364 * will be used to sample the stipple texture;
365 * if NULL, the fixed unit is used
366 * \param fixedUnit fixed texture unit used for the stipple texture
367 * \param wincoordFile TGSI_FILE_INPUT or TGSI_FILE_SYSTEM_VALUE,
368 * depending on which one is supported by the driver
369 * for TGSI_SEMANTIC_POSITION in the fragment shader
370 */
371 struct tgsi_token *
372 util_pstipple_create_fragment_shader(const struct tgsi_token *tokens,
373 unsigned *samplerUnitOut,
374 unsigned fixedUnit,
375 unsigned wincoordFile)
376 {
377 struct pstip_transform_context transform;
378 const uint newLen = tgsi_num_tokens(tokens) + NUM_NEW_TOKENS;
379 struct tgsi_token *new_tokens;
380
381 new_tokens = tgsi_alloc_tokens(newLen);
382 if (!new_tokens) {
383 return NULL;
384 }
385
386 /* Setup shader transformation info/context.
387 */
388 memset(&transform, 0, sizeof(transform));
389 transform.wincoordInput = -1;
390 transform.wincoordFile = wincoordFile;
391 transform.maxInput = -1;
392 transform.coordOrigin = TGSI_FS_COORD_ORIGIN_UPPER_LEFT;
393 transform.hasFixedUnit = !samplerUnitOut;
394 transform.fixedUnit = fixedUnit;
395 transform.base.prolog = pstip_transform_prolog;
396 transform.base.transform_declaration = pstip_transform_decl;
397 transform.base.transform_immediate = pstip_transform_immed;
398
399 tgsi_scan_shader(tokens, &transform.info);
400
401 transform.coordOrigin =
402 transform.info.properties[TGSI_PROPERTY_FS_COORD_ORIGIN];
403
404 tgsi_transform_shader(tokens, new_tokens, newLen, &transform.base);
405
406 #if 0 /* DEBUG */
407 tgsi_dump(fs->tokens, 0);
408 tgsi_dump(new_fs->tokens, 0);
409 #endif
410
411 if (samplerUnitOut) {
412 assert(transform.freeSampler < PIPE_MAX_SAMPLERS);
413 *samplerUnitOut = transform.freeSampler;
414 }
415
416 return new_tokens;
417 }