gallium/u_queue: add util_queue_get_thread_time_nano
[mesa.git] / src / gallium / auxiliary / util / u_queue.h
1 /*
2 * Copyright © 2016 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
14 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
15 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
16 * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
17 * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 * USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * The above copyright notice and this permission notice (including the
23 * next paragraph) shall be included in all copies or substantial portions
24 * of the Software.
25 */
26
27 /* Job queue with execution in a separate thread.
28 *
29 * Jobs can be added from any thread. After that, the wait call can be used
30 * to wait for completion of the job.
31 */
32
33 #ifndef U_QUEUE_H
34 #define U_QUEUE_H
35
36 #include "os/os_thread.h"
37
38 /* Job completion fence.
39 * Put this into your job structure.
40 */
41 struct util_queue_fence {
42 pipe_mutex mutex;
43 pipe_condvar cond;
44 int signalled;
45 };
46
47 typedef void (*util_queue_execute_func)(void *job, int thread_index);
48
49 struct util_queue_job {
50 void *job;
51 struct util_queue_fence *fence;
52 util_queue_execute_func execute;
53 util_queue_execute_func cleanup;
54 };
55
56 /* Put this into your context. */
57 struct util_queue {
58 const char *name;
59 pipe_mutex lock;
60 pipe_condvar has_queued_cond;
61 pipe_condvar has_space_cond;
62 pipe_thread *threads;
63 int num_queued;
64 unsigned num_threads;
65 int kill_threads;
66 int max_jobs;
67 int write_idx, read_idx; /* ring buffer pointers */
68 struct util_queue_job *jobs;
69 };
70
71 bool util_queue_init(struct util_queue *queue,
72 const char *name,
73 unsigned max_jobs,
74 unsigned num_threads);
75 void util_queue_destroy(struct util_queue *queue);
76 void util_queue_fence_init(struct util_queue_fence *fence);
77 void util_queue_fence_destroy(struct util_queue_fence *fence);
78
79 /* optional cleanup callback is called after fence is signaled: */
80 void util_queue_add_job(struct util_queue *queue,
81 void *job,
82 struct util_queue_fence *fence,
83 util_queue_execute_func execute,
84 util_queue_execute_func cleanup);
85
86 void util_queue_job_wait(struct util_queue_fence *fence);
87 int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
88 unsigned thread_index);
89
90 /* util_queue needs to be cleared to zeroes for this to work */
91 static inline bool
92 util_queue_is_initialized(struct util_queue *queue)
93 {
94 return queue->threads != NULL;
95 }
96
97 static inline bool
98 util_queue_fence_is_signalled(struct util_queue_fence *fence)
99 {
100 return fence->signalled != 0;
101 }
102
103 #endif