Merge branch 'gallium-0.1' into gallium-tex-surfaces
[mesa.git] / src / gallium / auxiliary / util / u_simple_shaders.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Simple vertex/fragment shader generators.
31 *
32 * @author Brian Paul
33 */
34
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_util.h"
41 #include "pipe/p_winsys.h"
42 #include "pipe/p_shader_tokens.h"
43
44 #include "util/u_simple_shaders.h"
45
46 #include "tgsi/util/tgsi_build.h"
47 #include "tgsi/util/tgsi_dump.h"
48 #include "tgsi/util/tgsi_parse.h"
49
50
51
52 /**
53 * Make simple vertex pass-through shader.
54 */
55 void *
56 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
57 uint num_attribs,
58 const uint *semantic_names,
59 const uint *semantic_indexes,
60 struct pipe_shader_state *shader)
61
62 {
63 uint maxTokens = 100;
64 struct tgsi_token *tokens;
65 struct tgsi_header *header;
66 struct tgsi_processor *processor;
67 struct tgsi_full_declaration decl;
68 struct tgsi_full_instruction inst;
69 const uint procType = TGSI_PROCESSOR_VERTEX;
70 uint ti, i;
71
72 tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
73
74 /* shader header
75 */
76 *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
77
78 header = (struct tgsi_header *) &tokens[1];
79 *header = tgsi_build_header();
80
81 processor = (struct tgsi_processor *) &tokens[2];
82 *processor = tgsi_build_processor( procType, header );
83
84 ti = 3;
85
86 /* declare inputs */
87 for (i = 0; i < num_attribs; i++) {
88 decl = tgsi_default_full_declaration();
89 decl.Declaration.File = TGSI_FILE_INPUT;
90
91 decl.Declaration.Semantic = 1;
92 decl.Semantic.SemanticName = semantic_names[i];
93 decl.Semantic.SemanticIndex = semantic_indexes[i];
94
95 decl.u.DeclarationRange.First =
96 decl.u.DeclarationRange.Last = i;
97 ti += tgsi_build_full_declaration(&decl,
98 &tokens[ti],
99 header,
100 maxTokens - ti);
101 }
102
103 /* declare outputs */
104 for (i = 0; i < num_attribs; i++) {
105 decl = tgsi_default_full_declaration();
106 decl.Declaration.File = TGSI_FILE_OUTPUT;
107 decl.Declaration.Semantic = 1;
108 decl.Semantic.SemanticName = semantic_names[i];
109 decl.Semantic.SemanticIndex = semantic_indexes[i];
110 decl.u.DeclarationRange.First =
111 decl.u.DeclarationRange.Last = i;
112 ti += tgsi_build_full_declaration(&decl,
113 &tokens[ti],
114 header,
115 maxTokens - ti);
116 }
117
118 /* emit MOV instructions */
119 for (i = 0; i < num_attribs; i++) {
120 /* MOVE out[i], in[i]; */
121 inst = tgsi_default_full_instruction();
122 inst.Instruction.Opcode = TGSI_OPCODE_MOV;
123 inst.Instruction.NumDstRegs = 1;
124 inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
125 inst.FullDstRegisters[0].DstRegister.Index = i;
126 inst.Instruction.NumSrcRegs = 1;
127 inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
128 inst.FullSrcRegisters[0].SrcRegister.Index = i;
129 ti += tgsi_build_full_instruction(&inst,
130 &tokens[ti],
131 header,
132 maxTokens - ti );
133 }
134
135 /* END instruction */
136 inst = tgsi_default_full_instruction();
137 inst.Instruction.Opcode = TGSI_OPCODE_END;
138 inst.Instruction.NumDstRegs = 0;
139 inst.Instruction.NumSrcRegs = 0;
140 ti += tgsi_build_full_instruction(&inst,
141 &tokens[ti],
142 header,
143 maxTokens - ti );
144
145 #if 0 /*debug*/
146 tgsi_dump(tokens, 0);
147 #endif
148
149 shader->tokens = tokens;
150 /*shader->num_tokens = ti;*/
151
152 return pipe->create_vs_state(pipe, shader);
153 }
154
155
156
157
158 /**
159 * Make simple fragment texture shader:
160 * TEX OUT[0], IN[0], SAMP[0], 2D;
161 * END;
162 */
163 void *
164 util_make_fragment_tex_shader(struct pipe_context *pipe,
165 struct pipe_shader_state *shader)
166 {
167 uint maxTokens = 100;
168 struct tgsi_token *tokens;
169 struct tgsi_header *header;
170 struct tgsi_processor *processor;
171 struct tgsi_full_declaration decl;
172 struct tgsi_full_instruction inst;
173 const uint procType = TGSI_PROCESSOR_FRAGMENT;
174 uint ti;
175
176 tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
177
178 /* shader header
179 */
180 *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
181
182 header = (struct tgsi_header *) &tokens[1];
183 *header = tgsi_build_header();
184
185 processor = (struct tgsi_processor *) &tokens[2];
186 *processor = tgsi_build_processor( procType, header );
187
188 ti = 3;
189
190 /* declare TEX[0] input */
191 decl = tgsi_default_full_declaration();
192 decl.Declaration.File = TGSI_FILE_INPUT;
193 decl.Declaration.Semantic = 1;
194 decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
195 decl.Semantic.SemanticIndex = 0;
196 /* XXX this could be linear... */
197 decl.Declaration.Interpolate = 1;
198 decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
199 decl.u.DeclarationRange.First =
200 decl.u.DeclarationRange.Last = 0;
201 ti += tgsi_build_full_declaration(&decl,
202 &tokens[ti],
203 header,
204 maxTokens - ti);
205
206 /* declare color[0] output */
207 decl = tgsi_default_full_declaration();
208 decl.Declaration.File = TGSI_FILE_OUTPUT;
209 decl.Declaration.Semantic = 1;
210 decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
211 decl.Semantic.SemanticIndex = 0;
212 decl.u.DeclarationRange.First =
213 decl.u.DeclarationRange.Last = 0;
214 ti += tgsi_build_full_declaration(&decl,
215 &tokens[ti],
216 header,
217 maxTokens - ti);
218
219 /* declare sampler */
220 decl = tgsi_default_full_declaration();
221 decl.Declaration.File = TGSI_FILE_SAMPLER;
222 decl.u.DeclarationRange.First =
223 decl.u.DeclarationRange.Last = 0;
224 ti += tgsi_build_full_declaration(&decl,
225 &tokens[ti],
226 header,
227 maxTokens - ti);
228
229 /* TEX instruction */
230 inst = tgsi_default_full_instruction();
231 inst.Instruction.Opcode = TGSI_OPCODE_TEX;
232 inst.Instruction.NumDstRegs = 1;
233 inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
234 inst.FullDstRegisters[0].DstRegister.Index = 0;
235 inst.Instruction.NumSrcRegs = 2;
236 inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
237 inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
238 inst.FullSrcRegisters[0].SrcRegister.Index = 0;
239 inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
240 inst.FullSrcRegisters[1].SrcRegister.Index = 0;
241 ti += tgsi_build_full_instruction(&inst,
242 &tokens[ti],
243 header,
244 maxTokens - ti );
245
246 /* END instruction */
247 inst = tgsi_default_full_instruction();
248 inst.Instruction.Opcode = TGSI_OPCODE_END;
249 inst.Instruction.NumDstRegs = 0;
250 inst.Instruction.NumSrcRegs = 0;
251 ti += tgsi_build_full_instruction(&inst,
252 &tokens[ti],
253 header,
254 maxTokens - ti );
255
256 #if 0 /*debug*/
257 tgsi_dump(tokens, 0);
258 #endif
259
260 shader->tokens = tokens;
261 /*shader->num_tokens = ti;*/
262
263 return pipe->create_fs_state(pipe, shader);
264 }
265
266
267
268
269
270 /**
271 * Make simple fragment color pass-through shader.
272 */
273 void *
274 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
275 struct pipe_shader_state *shader)
276 {
277 uint maxTokens = 40;
278 struct tgsi_token *tokens;
279 struct tgsi_header *header;
280 struct tgsi_processor *processor;
281 struct tgsi_full_declaration decl;
282 struct tgsi_full_instruction inst;
283 const uint procType = TGSI_PROCESSOR_FRAGMENT;
284 uint ti;
285
286 tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
287
288 /* shader header
289 */
290 *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
291
292 header = (struct tgsi_header *) &tokens[1];
293 *header = tgsi_build_header();
294
295 processor = (struct tgsi_processor *) &tokens[2];
296 *processor = tgsi_build_processor( procType, header );
297
298 ti = 3;
299
300 /* declare input */
301 decl = tgsi_default_full_declaration();
302 decl.Declaration.File = TGSI_FILE_INPUT;
303 decl.Declaration.Semantic = 1;
304 decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
305 decl.Semantic.SemanticIndex = 0;
306 decl.u.DeclarationRange.First =
307 decl.u.DeclarationRange.Last = 0;
308 ti += tgsi_build_full_declaration(&decl,
309 &tokens[ti],
310 header,
311 maxTokens - ti);
312
313 /* declare output */
314 decl = tgsi_default_full_declaration();
315 decl.Declaration.File = TGSI_FILE_OUTPUT;
316 decl.Declaration.Semantic = 1;
317 decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
318 decl.Semantic.SemanticIndex = 0;
319 decl.u.DeclarationRange.First =
320 decl.u.DeclarationRange.Last = 0;
321 ti += tgsi_build_full_declaration(&decl,
322 &tokens[ti],
323 header,
324 maxTokens - ti);
325
326
327 /* MOVE out[0], in[0]; */
328 inst = tgsi_default_full_instruction();
329 inst.Instruction.Opcode = TGSI_OPCODE_MOV;
330 inst.Instruction.NumDstRegs = 1;
331 inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
332 inst.FullDstRegisters[0].DstRegister.Index = 0;
333 inst.Instruction.NumSrcRegs = 1;
334 inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
335 inst.FullSrcRegisters[0].SrcRegister.Index = 0;
336 ti += tgsi_build_full_instruction(&inst,
337 &tokens[ti],
338 header,
339 maxTokens - ti );
340
341 /* END instruction */
342 inst = tgsi_default_full_instruction();
343 inst.Instruction.Opcode = TGSI_OPCODE_END;
344 inst.Instruction.NumDstRegs = 0;
345 inst.Instruction.NumSrcRegs = 0;
346 ti += tgsi_build_full_instruction(&inst,
347 &tokens[ti],
348 header,
349 maxTokens - ti );
350
351 assert(ti < maxTokens);
352
353 #if 0 /*debug*/
354 tgsi_dump(tokens, 0);
355 #endif
356
357 shader->tokens = tokens;
358 /*shader->num_tokens = ti;*/
359
360 return pipe->create_fs_state(pipe, shader);
361 }
362