gallium: Give some chance for the table to actually grow.
[mesa.git] / src / gallium / auxiliary / util / u_simple_shaders.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * Simple vertex/fragment shader generators.
31 *
32 * @author Brian Paul
33 */
34
35
36 #include "pipe/p_context.h"
37 #include "pipe/p_debug.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40 #include "pipe/p_util.h"
41 #include "pipe/p_winsys.h"
42 #include "pipe/p_shader_tokens.h"
43
44 #include "util/u_simple_shaders.h"
45
46 #include "tgsi/util/tgsi_build.h"
47 #include "tgsi/util/tgsi_dump.h"
48 #include "tgsi/util/tgsi_parse.h"
49
50
51
52 /**
53 * Make simple vertex pass-through shader.
54 */
55 void *
56 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
57 uint num_attribs,
58 const uint *semantic_names,
59 const uint *semantic_indexes)
60 {
61 uint maxTokens = 100;
62 struct tgsi_token *tokens;
63 struct tgsi_header *header;
64 struct tgsi_processor *processor;
65 struct tgsi_full_declaration decl;
66 struct tgsi_full_instruction inst;
67 const uint procType = TGSI_PROCESSOR_VERTEX;
68 uint ti, i;
69 struct pipe_shader_state shader;
70
71 tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
72
73 /* shader header
74 */
75 *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
76
77 header = (struct tgsi_header *) &tokens[1];
78 *header = tgsi_build_header();
79
80 processor = (struct tgsi_processor *) &tokens[2];
81 *processor = tgsi_build_processor( procType, header );
82
83 ti = 3;
84
85 /* declare inputs */
86 for (i = 0; i < num_attribs; i++) {
87
88 decl = tgsi_default_full_declaration();
89 decl.Declaration.File = TGSI_FILE_INPUT;
90 /*
91 decl.Declaration.Semantic = 1;
92 decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
93 decl.Semantic.SemanticIndex = 0;
94 */
95 decl.u.DeclarationRange.First =
96 decl.u.DeclarationRange.Last = 0;
97 ti += tgsi_build_full_declaration(&decl,
98 &tokens[ti],
99 header,
100 maxTokens - ti);
101 }
102
103 /* declare outputs */
104 for (i = 0; i < num_attribs; i++) {
105
106 decl = tgsi_default_full_declaration();
107 decl.Declaration.File = TGSI_FILE_OUTPUT;
108 decl.Declaration.Semantic = 1;
109 decl.Semantic.SemanticName = semantic_names[i];
110 decl.Semantic.SemanticIndex = semantic_indexes[i];
111 decl.u.DeclarationRange.First =
112 decl.u.DeclarationRange.Last = 0;
113 ti += tgsi_build_full_declaration(&decl,
114 &tokens[ti],
115 header,
116 maxTokens - ti);
117
118 }
119
120 /* emit MOV instructions */
121 for (i = 0; i < num_attribs; i++) {
122 /* MOVE out[i], in[i]; */
123 inst = tgsi_default_full_instruction();
124 inst.Instruction.Opcode = TGSI_OPCODE_MOV;
125 inst.Instruction.NumDstRegs = 1;
126 inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
127 inst.FullDstRegisters[0].DstRegister.Index = i;
128 inst.Instruction.NumSrcRegs = 1;
129 inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
130 inst.FullSrcRegisters[0].SrcRegister.Index = i;
131 ti += tgsi_build_full_instruction(&inst,
132 &tokens[ti],
133 header,
134 maxTokens - ti );
135 }
136
137 /* END instruction */
138 inst = tgsi_default_full_instruction();
139 inst.Instruction.Opcode = TGSI_OPCODE_END;
140 inst.Instruction.NumDstRegs = 0;
141 inst.Instruction.NumSrcRegs = 0;
142 ti += tgsi_build_full_instruction(&inst,
143 &tokens[ti],
144 header,
145 maxTokens - ti );
146
147 #if 0 /*debug*/
148 tgsi_dump(tokens, 0);
149 #endif
150
151 shader.tokens = tokens;
152 return pipe->create_vs_state(pipe, &shader);
153 }
154
155
156
157
158 /**
159 * Make simple fragment texture shader:
160 * TEX OUT[0], IN[0], SAMP[0], 2D;
161 * END;
162 */
163 void *
164 util_make_fragment_tex_shader(struct pipe_context *pipe)
165 {
166 uint maxTokens = 100;
167 struct tgsi_token *tokens;
168 struct tgsi_header *header;
169 struct tgsi_processor *processor;
170 struct tgsi_full_declaration decl;
171 struct tgsi_full_instruction inst;
172 const uint procType = TGSI_PROCESSOR_FRAGMENT;
173 uint ti;
174 struct pipe_shader_state shader;
175
176 tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
177
178 /* shader header
179 */
180 *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
181
182 header = (struct tgsi_header *) &tokens[1];
183 *header = tgsi_build_header();
184
185 processor = (struct tgsi_processor *) &tokens[2];
186 *processor = tgsi_build_processor( procType, header );
187
188 ti = 3;
189
190 /* declare TEX[0] input */
191 decl = tgsi_default_full_declaration();
192 decl.Declaration.File = TGSI_FILE_INPUT;
193 decl.Declaration.Semantic = 1;
194 decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
195 decl.Semantic.SemanticIndex = 0;
196 /* XXX this could be linear... */
197 decl.Declaration.Interpolate = 1;
198 decl.Interpolation.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
199 decl.u.DeclarationRange.First =
200 decl.u.DeclarationRange.Last = 0;
201 ti += tgsi_build_full_declaration(&decl,
202 &tokens[ti],
203 header,
204 maxTokens - ti);
205
206 /* declare color[0] output */
207 decl = tgsi_default_full_declaration();
208 decl.Declaration.File = TGSI_FILE_OUTPUT;
209 decl.Declaration.Semantic = 1;
210 decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
211 decl.Semantic.SemanticIndex = 0;
212 decl.u.DeclarationRange.First =
213 decl.u.DeclarationRange.Last = 0;
214 ti += tgsi_build_full_declaration(&decl,
215 &tokens[ti],
216 header,
217 maxTokens - ti);
218
219 /* declare sampler */
220 decl = tgsi_default_full_declaration();
221 decl.Declaration.File = TGSI_FILE_SAMPLER;
222 decl.u.DeclarationRange.First =
223 decl.u.DeclarationRange.Last = 0;
224 ti += tgsi_build_full_declaration(&decl,
225 &tokens[ti],
226 header,
227 maxTokens - ti);
228
229 /* TEX instruction */
230 inst = tgsi_default_full_instruction();
231 inst.Instruction.Opcode = TGSI_OPCODE_TEX;
232 inst.Instruction.NumDstRegs = 1;
233 inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
234 inst.FullDstRegisters[0].DstRegister.Index = 0;
235 inst.Instruction.NumSrcRegs = 2;
236 inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
237 inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
238 inst.FullSrcRegisters[0].SrcRegister.Index = 0;
239 inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
240 inst.FullSrcRegisters[1].SrcRegister.Index = 0;
241 ti += tgsi_build_full_instruction(&inst,
242 &tokens[ti],
243 header,
244 maxTokens - ti );
245
246 /* END instruction */
247 inst = tgsi_default_full_instruction();
248 inst.Instruction.Opcode = TGSI_OPCODE_END;
249 inst.Instruction.NumDstRegs = 0;
250 inst.Instruction.NumSrcRegs = 0;
251 ti += tgsi_build_full_instruction(&inst,
252 &tokens[ti],
253 header,
254 maxTokens - ti );
255
256 #if 0 /*debug*/
257 tgsi_dump(tokens, 0);
258 #endif
259
260 shader.tokens = tokens;
261 return pipe->create_fs_state(pipe, &shader);
262 }
263
264
265
266
267
268 /**
269 * Make simple fragment color pass-through shader.
270 */
271 void *
272 util_make_fragment_passthrough_shader(struct pipe_context *pipe)
273 {
274 uint maxTokens = 40;
275 struct tgsi_token *tokens;
276 struct tgsi_header *header;
277 struct tgsi_processor *processor;
278 struct tgsi_full_declaration decl;
279 struct tgsi_full_instruction inst;
280 const uint procType = TGSI_PROCESSOR_FRAGMENT;
281 uint ti;
282 struct pipe_shader_state shader;
283
284 tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
285
286 /* shader header
287 */
288 *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
289
290 header = (struct tgsi_header *) &tokens[1];
291 *header = tgsi_build_header();
292
293 processor = (struct tgsi_processor *) &tokens[2];
294 *processor = tgsi_build_processor( procType, header );
295
296 ti = 3;
297
298 /* declare input */
299 decl = tgsi_default_full_declaration();
300 decl.Declaration.File = TGSI_FILE_INPUT;
301 decl.Declaration.Semantic = 1;
302 decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
303 decl.Semantic.SemanticIndex = 0;
304 decl.u.DeclarationRange.First =
305 decl.u.DeclarationRange.Last = 0;
306 ti += tgsi_build_full_declaration(&decl,
307 &tokens[ti],
308 header,
309 maxTokens - ti);
310
311 /* declare output */
312 decl = tgsi_default_full_declaration();
313 decl.Declaration.File = TGSI_FILE_OUTPUT;
314 decl.Declaration.Semantic = 1;
315 decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
316 decl.Semantic.SemanticIndex = 0;
317 decl.u.DeclarationRange.First =
318 decl.u.DeclarationRange.Last = 0;
319 ti += tgsi_build_full_declaration(&decl,
320 &tokens[ti],
321 header,
322 maxTokens - ti);
323
324
325 /* MOVE out[0], in[0]; */
326 inst = tgsi_default_full_instruction();
327 inst.Instruction.Opcode = TGSI_OPCODE_MOV;
328 inst.Instruction.NumDstRegs = 1;
329 inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
330 inst.FullDstRegisters[0].DstRegister.Index = 0;
331 inst.Instruction.NumSrcRegs = 1;
332 inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
333 inst.FullSrcRegisters[0].SrcRegister.Index = 0;
334 ti += tgsi_build_full_instruction(&inst,
335 &tokens[ti],
336 header,
337 maxTokens - ti );
338
339 /* END instruction */
340 inst = tgsi_default_full_instruction();
341 inst.Instruction.Opcode = TGSI_OPCODE_END;
342 inst.Instruction.NumDstRegs = 0;
343 inst.Instruction.NumSrcRegs = 0;
344 ti += tgsi_build_full_instruction(&inst,
345 &tokens[ti],
346 header,
347 maxTokens - ti );
348
349 assert(ti < maxTokens);
350
351 #if 0 /*debug*/
352 tgsi_dump(tokens, 0);
353 #endif
354
355 shader.tokens = tokens;
356 return pipe->create_fs_state(pipe, &shader);
357 }
358