de05aad3a654d1d370145180bb7bca2407ccde22
1 /**************************************************************************
3 * Copyright 2008 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #ifndef U_SIMPLE_SHADERS_H
30 #define U_SIMPLE_SHADERS_H
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_shader_tokens.h"
38 struct pipe_shader_state
;
39 struct pipe_stream_output_info
;
48 util_make_vertex_passthrough_shader(struct pipe_context
*pipe
,
50 const uint
*semantic_names
,
51 const uint
*semantic_indexes
,
55 util_make_vertex_passthrough_shader_with_so(struct pipe_context
*pipe
,
57 const uint
*semantic_names
,
58 const uint
*semantic_indexes
,
60 const struct pipe_stream_output_info
*so
);
63 util_make_layered_clear_vertex_shader(struct pipe_context
*pipe
);
66 util_make_layered_clear_helper_vertex_shader(struct pipe_context
*pipe
);
69 util_make_layered_clear_geometry_shader(struct pipe_context
*pipe
);
72 util_make_fragment_tex_shader_writemask(struct pipe_context
*pipe
,
76 enum tgsi_return_type stype
,
77 enum tgsi_return_type dtype
,
82 util_make_fragment_tex_shader(struct pipe_context
*pipe
, unsigned tex_target
,
84 enum tgsi_return_type stype
,
85 enum tgsi_return_type dtype
,
90 util_make_fragment_tex_shader_writedepth(struct pipe_context
*pipe
,
98 util_make_fragment_tex_shader_writedepthstencil(struct pipe_context
*pipe
,
100 unsigned interp_mode
,
101 bool load_level_zero
,
106 util_make_fragment_tex_shader_writestencil(struct pipe_context
*pipe
,
108 unsigned interp_mode
,
109 bool load_level_zero
,
114 util_make_fragment_passthrough_shader(struct pipe_context
*pipe
,
116 int input_interpolate
,
117 boolean write_all_cbufs
);
121 util_make_empty_fragment_shader(struct pipe_context
*pipe
);
125 util_make_fragment_cloneinput_shader(struct pipe_context
*pipe
, int num_cbufs
,
127 int input_interpolate
);
131 util_make_fs_blit_msaa_color(struct pipe_context
*pipe
,
133 enum tgsi_return_type stype
,
134 enum tgsi_return_type dtype
);
138 util_make_fs_blit_msaa_depth(struct pipe_context
*pipe
,
143 util_make_fs_blit_msaa_depthstencil(struct pipe_context
*pipe
,
148 util_make_fs_blit_msaa_stencil(struct pipe_context
*pipe
,
153 util_make_fs_msaa_resolve(struct pipe_context
*pipe
,
154 unsigned tgsi_tex
, unsigned nr_samples
,
155 enum tgsi_return_type stype
);
159 util_make_fs_msaa_resolve_bilinear(struct pipe_context
*pipe
,
160 unsigned tgsi_tex
, unsigned nr_samples
,
161 enum tgsi_return_type stype
);
164 util_make_geometry_passthrough_shader(struct pipe_context
*pipe
,
166 const ubyte
*semantic_names
,
167 const ubyte
*semantic_indexes
);