util: add a resource wrapper to get resource samples
[mesa.git] / src / gallium / auxiliary / util / u_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
18 * of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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25 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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28 **************************************************************************/
29
30 /**
31 * @file
32 * Texture mapping utility functions.
33 *
34 * @author Brian Paul
35 * Marek Olšák
36 */
37
38 #include "pipe/p_defines.h"
39
40 #include "util/u_debug.h"
41 #include "util/u_texture.h"
42
43 void util_map_texcoords2d_onto_cubemap(unsigned face,
44 const float *in_st, unsigned in_stride,
45 float *out_str, unsigned out_stride,
46 boolean allow_scale)
47 {
48 int i;
49 float rx, ry, rz;
50
51 /* loop over quad verts */
52 for (i = 0; i < 4; i++) {
53 /* Compute sc = +/-scale and tc = +/-scale.
54 * Not +/-1 to avoid cube face selection ambiguity near the edges,
55 * though that can still sometimes happen with this scale factor...
56 *
57 * XXX: Yep, there is no safe scale factor that will prevent sampling
58 * the neighbouring face when stretching out. A more reliable solution
59 * would be to clamp (sc, tc) against +/- 1.0-1.0/mipsize, in the shader.
60 *
61 * Also, this is not necessary when minifying, or 1:1 blits.
62 */
63 const float scale = allow_scale ? 0.9999f : 1.0f;
64 const float sc = (2 * in_st[0] - 1) * scale;
65 const float tc = (2 * in_st[1] - 1) * scale;
66
67 switch (face) {
68 case PIPE_TEX_FACE_POS_X:
69 rx = 1;
70 ry = -tc;
71 rz = -sc;
72 break;
73 case PIPE_TEX_FACE_NEG_X:
74 rx = -1;
75 ry = -tc;
76 rz = sc;
77 break;
78 case PIPE_TEX_FACE_POS_Y:
79 rx = sc;
80 ry = 1;
81 rz = tc;
82 break;
83 case PIPE_TEX_FACE_NEG_Y:
84 rx = sc;
85 ry = -1;
86 rz = -tc;
87 break;
88 case PIPE_TEX_FACE_POS_Z:
89 rx = sc;
90 ry = -tc;
91 rz = 1;
92 break;
93 case PIPE_TEX_FACE_NEG_Z:
94 rx = -sc;
95 ry = -tc;
96 rz = -1;
97 break;
98 default:
99 rx = ry = rz = 0;
100 assert(0);
101 }
102
103 out_str[0] = rx; /*s*/
104 out_str[1] = ry; /*t*/
105 out_str[2] = rz; /*r*/
106
107 in_st += in_stride;
108 out_str += out_stride;
109 }
110 }