3 CALL(fence_server_sync
)
4 CALL(fence_server_signal
)
8 CALL(get_query_result_resource
)
10 CALL(bind_sampler_states
)
11 CALL(set_framebuffer_state
)
13 CALL(set_constant_buffer
)
14 CALL(set_scissor_states
)
15 CALL(set_viewport_states
)
16 CALL(set_window_rectangles
)
17 CALL(set_sampler_views
)
18 CALL(set_shader_images
)
19 CALL(set_shader_buffers
)
20 CALL(set_vertex_buffers
)
21 CALL(set_stream_output_targets
)
22 CALL(replace_buffer_storage
)
23 CALL(transfer_flush_region
)
27 CALL(emit_string_marker
)
30 CALL(resource_copy_region
)
34 CALL(invalidate_resource
)
39 CALL(set_active_query_state
)
45 CALL(set_polygon_stipple
)
48 CALL(delete_texture_handle
)
49 CALL(make_texture_handle_resident
)
50 CALL(delete_image_handle
)
51 CALL(make_image_handle_resident
)
52 CALL(set_context_param
)
54 CALL(bind_blend_state
)
55 CALL(bind_rasterizer_state
)
56 CALL(bind_depth_stencil_alpha_state
)
57 CALL(bind_compute_state
)
63 CALL(bind_vertex_elements_state
)
65 CALL(delete_blend_state
)
66 CALL(delete_rasterizer_state
)
67 CALL(delete_depth_stencil_alpha_state
)
68 CALL(delete_compute_state
)
72 CALL(delete_tcs_state
)
73 CALL(delete_tes_state
)
74 CALL(delete_vertex_elements_state
)
75 CALL(delete_sampler_state
)