vl: add a bicubic interpolation filter(v5)
[mesa.git] / src / gallium / auxiliary / vl / vl_bicubic_filter.c
1 /**************************************************************************
2 *
3 * Copyright 2016 Nayan Deshmukh.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29
30 #include "pipe/p_context.h"
31
32 #include "tgsi/tgsi_ureg.h"
33
34 #include "util/u_draw.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_rect.h"
38
39 #include "vl_types.h"
40 #include "vl_vertex_buffers.h"
41 #include "vl_bicubic_filter.h"
42
43 enum VS_OUTPUT
44 {
45 VS_O_VPOS = 0,
46 VS_O_VTEX = 0
47 };
48
49 static void *
50 create_vert_shader(struct vl_bicubic_filter *filter)
51 {
52 struct ureg_program *shader;
53 struct ureg_src i_vpos;
54 struct ureg_dst o_vpos, o_vtex;
55
56 shader = ureg_create(PIPE_SHADER_VERTEX);
57 if (!shader)
58 return NULL;
59
60 i_vpos = ureg_DECL_vs_input(shader, 0);
61 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
62 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
63
64 ureg_MOV(shader, o_vpos, i_vpos);
65 ureg_MOV(shader, o_vtex, i_vpos);
66
67 ureg_END(shader);
68
69 return ureg_create_shader_and_destroy(shader, filter->pipe);
70 }
71
72 static void
73 create_frag_shader_cubic_interpolater(struct ureg_program *shader, struct ureg_src tex_a,
74 struct ureg_src tex_b, struct ureg_src tex_c,
75 struct ureg_src tex_d, struct ureg_src t,
76 struct ureg_dst o_fragment)
77 {
78 struct ureg_dst temp[11];
79 struct ureg_dst t_2;
80 unsigned i;
81
82 for(i = 0; i < 11; ++i)
83 temp[i] = ureg_DECL_temporary(shader);
84 t_2 = ureg_DECL_temporary(shader);
85
86 /*
87 * |temp[0]| | 0 2 0 0 | |tex_a|
88 * |temp[1]| = | -1 0 1 0 |* |tex_b|
89 * |temp[2]| | 2 -5 4 -1 | |tex_c|
90 * |temp[3]| | -1 3 -3 1 | |tex_d|
91 */
92 ureg_MUL(shader, temp[0], tex_b, ureg_imm1f(shader, 2.0f));
93
94 ureg_MUL(shader, temp[1], tex_a, ureg_imm1f(shader, -1.0f));
95 ureg_MAD(shader, temp[1], tex_c, ureg_imm1f(shader, 1.0f),
96 ureg_src(temp[1]));
97
98 ureg_MUL(shader, temp[2], tex_a, ureg_imm1f(shader, 2.0f));
99 ureg_MAD(shader, temp[2], tex_b, ureg_imm1f(shader, -5.0f),
100 ureg_src(temp[2]));
101 ureg_MAD(shader, temp[2], tex_c, ureg_imm1f(shader, 4.0f),
102 ureg_src(temp[2]));
103 ureg_MAD(shader, temp[2], tex_d, ureg_imm1f(shader, -1.0f),
104 ureg_src(temp[2]));
105
106 ureg_MUL(shader, temp[3], tex_a, ureg_imm1f(shader, -1.0f));
107 ureg_MAD(shader, temp[3], tex_b, ureg_imm1f(shader, 3.0f),
108 ureg_src(temp[3]));
109 ureg_MAD(shader, temp[3], tex_c, ureg_imm1f(shader, -3.0f),
110 ureg_src(temp[3]));
111 ureg_MAD(shader, temp[3], tex_d, ureg_imm1f(shader, 1.0f),
112 ureg_src(temp[3]));
113
114 /*
115 * t_2 = t*t
116 * o_fragment = 0.5*|1 t t^2 t^3|*|temp[0]|
117 * |temp[1]|
118 * |temp[2]|
119 * |temp[3]|
120 */
121
122 ureg_MUL(shader, t_2, t, t);
123 ureg_MUL(shader, temp[4], ureg_src(t_2), t);
124
125 ureg_MUL(shader, temp[4], ureg_src(temp[4]),
126 ureg_src(temp[3]));
127 ureg_MUL(shader, temp[5], ureg_src(t_2),
128 ureg_src(temp[2]));
129 ureg_MUL(shader, temp[6], t,
130 ureg_src(temp[1]));
131 ureg_MUL(shader, temp[7], ureg_imm1f(shader, 1.0f),
132 ureg_src(temp[0]));
133 ureg_ADD(shader, temp[8], ureg_src(temp[4]),
134 ureg_src(temp[5]));
135 ureg_ADD(shader, temp[9], ureg_src(temp[6]),
136 ureg_src(temp[7]));
137
138 ureg_ADD(shader, temp[10], ureg_src(temp[8]),
139 ureg_src(temp[9]));
140 ureg_MUL(shader, o_fragment, ureg_src(temp[10]),
141 ureg_imm1f(shader, 0.5f));
142
143
144 for(i = 0; i < 11; ++i)
145 ureg_release_temporary(shader, temp[i]);
146 ureg_release_temporary(shader, t_2);
147 }
148
149 static void *
150 create_frag_shader(struct vl_bicubic_filter *filter, unsigned video_width,
151 unsigned video_height, struct vertex2f *offsets)
152 {
153 struct pipe_screen *screen = filter->pipe->screen;
154 struct ureg_program *shader;
155 struct ureg_src i_vtex, vtex;
156 struct ureg_src sampler;
157 struct ureg_src half_pixel;
158 struct ureg_dst t_array[23];
159 struct ureg_dst o_fragment;
160 struct ureg_dst t;
161 unsigned i;
162
163 if (screen->get_shader_param(
164 screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS) < 23) {
165
166 return NULL;
167 }
168
169 shader = ureg_create(PIPE_SHADER_FRAGMENT);
170 if (!shader) {
171 return NULL;
172 }
173
174 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
175 sampler = ureg_DECL_sampler(shader, 0);
176
177 for (i = 0; i < 23; ++i)
178 t_array[i] = ureg_DECL_temporary(shader);
179 t = ureg_DECL_temporary(shader);
180
181 half_pixel = ureg_DECL_constant(shader, 0);
182 o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
183
184 /*
185 * temp = (i_vtex - (0.5/dst_size)) * i_size)
186 * t = frac(temp)
187 * vtex = floor(i_vtex)/i_size
188 */
189 ureg_SUB(shader, ureg_writemask(t_array[21], TGSI_WRITEMASK_XY),
190 i_vtex, half_pixel);
191 ureg_MUL(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
192 ureg_src(t_array[21]), ureg_imm2f(shader, video_width, video_height));
193 ureg_FRC(shader, ureg_writemask(t, TGSI_WRITEMASK_XY),
194 ureg_src(t_array[22]));
195
196 ureg_FLR(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
197 ureg_src(t_array[22]));
198 ureg_DIV(shader, ureg_writemask(t_array[22], TGSI_WRITEMASK_XY),
199 ureg_src(t_array[22]), ureg_imm2f(shader, video_width, video_height));
200
201 /*
202 * t_array[0..*] = vtex + offset[0..*]
203 * t_array[0..*] = tex(t_array[0..*], sampler)
204 * t_array[16+i] = cubic_interpolate(t_array[4*i..4*i+3], t_x)
205 * o_fragment = cubic_interpolate(t_array[16..19], t_y)
206 */
207 vtex = ureg_src(t_array[22]);
208 for (i = 0; i < 16; ++i) {
209 ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
210 vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
211 ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
212 ureg_imm1f(shader, 0.0f));
213 }
214
215 for (i = 0; i < 16; ++i) {
216 ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, ureg_src(t_array[i]), sampler);
217 }
218
219 for(i = 0; i < 4; ++i)
220 create_frag_shader_cubic_interpolater(shader, ureg_src(t_array[4*i]),
221 ureg_src(t_array[4*i+1]), ureg_src(t_array[4*i+2]), ureg_src(t_array[4*i+3]),
222 ureg_scalar(ureg_src(t), TGSI_SWIZZLE_X), t_array[16+i]);
223
224 create_frag_shader_cubic_interpolater(shader, ureg_src(t_array[16]),
225 ureg_src(t_array[17]), ureg_src(t_array[18]), ureg_src(t_array[19]),
226 ureg_scalar(ureg_src(t), TGSI_SWIZZLE_Y), o_fragment);
227
228 for(i = 0; i < 23; ++i)
229 ureg_release_temporary(shader, t_array[i]);
230 ureg_release_temporary(shader, t);
231
232 ureg_END(shader);
233
234 return ureg_create_shader_and_destroy(shader, filter->pipe);
235 }
236
237 bool
238 vl_bicubic_filter_init(struct vl_bicubic_filter *filter, struct pipe_context *pipe,
239 unsigned width, unsigned height)
240 {
241 struct pipe_rasterizer_state rs_state;
242 struct pipe_blend_state blend;
243 struct vertex2f *offsets = NULL;
244 struct pipe_sampler_state sampler;
245 struct pipe_vertex_element ve;
246 unsigned i;
247
248 assert(filter && pipe);
249 assert(width && height);
250
251 memset(filter, 0, sizeof(*filter));
252 filter->pipe = pipe;
253
254 memset(&rs_state, 0, sizeof(rs_state));
255 rs_state.half_pixel_center = true;
256 rs_state.bottom_edge_rule = true;
257 rs_state.depth_clip = 1;
258 filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
259 if (!filter->rs_state)
260 goto error_rs_state;
261
262 memset(&blend, 0, sizeof blend);
263 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
264 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
265 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
266 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
267 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
268 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
269 blend.logicop_func = PIPE_LOGICOP_CLEAR;
270 blend.rt[0].colormask = PIPE_MASK_RGBA;
271 filter->blend = pipe->create_blend_state(pipe, &blend);
272 if (!filter->blend)
273 goto error_blend;
274
275 memset(&sampler, 0, sizeof(sampler));
276 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
277 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
278 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
279 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
280 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
281 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
282 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
283 sampler.compare_func = PIPE_FUNC_ALWAYS;
284 sampler.normalized_coords = 1;
285 filter->sampler = pipe->create_sampler_state(pipe, &sampler);
286 if (!filter->sampler)
287 goto error_sampler;
288
289 filter->quad = vl_vb_upload_quads(pipe);
290 if(!filter->quad.buffer)
291 goto error_quad;
292
293 memset(&ve, 0, sizeof(ve));
294 ve.src_offset = 0;
295 ve.instance_divisor = 0;
296 ve.vertex_buffer_index = 0;
297 ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
298 filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
299 if (!filter->ves)
300 goto error_ves;
301
302 offsets = MALLOC(sizeof(struct vertex2f) * 16);
303 if (!offsets)
304 goto error_offsets;
305
306 offsets[0].x = -1.0f; offsets[0].y = -1.0f;
307 offsets[1].x = 0.0f; offsets[1].y = -1.0f;
308 offsets[2].x = 1.0f; offsets[2].y = -1.0f;
309 offsets[3].x = 2.0f; offsets[3].y = -1.0f;
310
311 offsets[4].x = -1.0f; offsets[4].y = 0.0f;
312 offsets[5].x = 0.0f; offsets[5].y = 0.0f;
313 offsets[6].x = 1.0f; offsets[6].y = 0.0f;
314 offsets[7].x = 2.0f; offsets[7].y = 0.0f;
315
316 offsets[8].x = -1.0f; offsets[8].y = 1.0f;
317 offsets[9].x = 0.0f; offsets[9].y = 1.0f;
318 offsets[10].x = 1.0f; offsets[10].y = 1.0f;
319 offsets[11].x = 2.0f; offsets[11].y = 1.0f;
320
321 offsets[12].x = -1.0f; offsets[12].y = 2.0f;
322 offsets[13].x = 0.0f; offsets[13].y = 2.0f;
323 offsets[14].x = 1.0f; offsets[14].y = 2.0f;
324 offsets[15].x = 2.0f; offsets[15].y = 2.0f;
325
326 for (i = 0; i < 16; ++i) {
327 offsets[i].x /= width;
328 offsets[i].y /= height;
329 }
330
331 filter->vs = create_vert_shader(filter);
332 if (!filter->vs)
333 goto error_vs;
334
335 filter->fs = create_frag_shader(filter, width, height, offsets);
336 if (!filter->fs)
337 goto error_fs;
338
339 return true;
340
341 error_fs:
342 pipe->delete_vs_state(pipe, filter->vs);
343
344 error_vs:
345
346 error_offsets:
347 pipe->delete_vertex_elements_state(pipe, filter->ves);
348
349 error_ves:
350 pipe_resource_reference(&filter->quad.buffer, NULL);
351
352 error_quad:
353 pipe->delete_sampler_state(pipe, filter->sampler);
354
355 error_sampler:
356 pipe->delete_blend_state(pipe, filter->blend);
357
358 error_blend:
359 pipe->delete_rasterizer_state(pipe, filter->rs_state);
360
361 error_rs_state:
362 return false;
363 }
364
365 void
366 vl_bicubic_filter_cleanup(struct vl_bicubic_filter *filter)
367 {
368 assert(filter);
369
370 filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
371 filter->pipe->delete_blend_state(filter->pipe, filter->blend);
372 filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
373 filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
374 pipe_resource_reference(&filter->quad.buffer, NULL);
375
376 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
377 filter->pipe->delete_fs_state(filter->pipe, filter->fs);
378 }
379
380 void
381 vl_bicubic_filter_render(struct vl_bicubic_filter *filter,
382 struct pipe_sampler_view *src,
383 struct pipe_surface *dst,
384 struct u_rect *dst_area,
385 struct u_rect *dst_clip)
386 {
387 struct pipe_viewport_state viewport;
388 struct pipe_framebuffer_state fb_state;
389 struct pipe_scissor_state scissor;
390 union pipe_color_union clear_color;
391 struct pipe_transfer *buf_transfer;
392 struct pipe_resource *surface_size;
393 assert(filter && src && dst);
394
395 if (dst_clip) {
396 scissor.minx = dst_clip->x0;
397 scissor.miny = dst_clip->y0;
398 scissor.maxx = dst_clip->x1;
399 scissor.maxy = dst_clip->y1;
400 } else {
401 scissor.minx = 0;
402 scissor.miny = 0;
403 scissor.maxx = dst->width;
404 scissor.maxy = dst->height;
405 }
406
407 clear_color.f[0] = clear_color.f[1] = 0.0f;
408 clear_color.f[2] = clear_color.f[3] = 0.0f;
409 surface_size = pipe_buffer_create
410 (
411 filter->pipe->screen,
412 PIPE_BIND_CONSTANT_BUFFER,
413 PIPE_USAGE_DEFAULT,
414 2*sizeof(float)
415 );
416
417
418 memset(&viewport, 0, sizeof(viewport));
419 if(dst_area){
420 viewport.scale[0] = dst_area->x1 - dst_area->x0;
421 viewport.scale[1] = dst_area->y1 - dst_area->y0;
422 viewport.translate[0] = dst_area->x0;
423 viewport.translate[1] = dst_area->y0;
424 } else {
425 viewport.scale[0] = dst->width;
426 viewport.scale[1] = dst->height;
427 }
428 viewport.scale[2] = 1;
429
430 float *ptr = pipe_buffer_map(filter->pipe, surface_size,
431 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
432 &buf_transfer);
433
434 ptr[0] = 0.5f/viewport.scale[0];
435 ptr[1] = 0.5f/viewport.scale[1];
436
437 pipe_buffer_unmap(filter->pipe, buf_transfer);
438
439 memset(&fb_state, 0, sizeof(fb_state));
440 fb_state.width = dst->width;
441 fb_state.height = dst->height;
442 fb_state.nr_cbufs = 1;
443 fb_state.cbufs[0] = dst;
444
445 filter->pipe->set_scissor_states(filter->pipe, 0, 1, &scissor);
446 filter->pipe->clear_render_target(filter->pipe, dst, &clear_color,
447 0, 0, dst->width, dst->height);
448 pipe_set_constant_buffer(filter->pipe, PIPE_SHADER_FRAGMENT, 0, surface_size);
449 filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
450 filter->pipe->bind_blend_state(filter->pipe, filter->blend);
451 filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
452 0, 1, &filter->sampler);
453 filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
454 0, 1, &src);
455 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
456 filter->pipe->bind_fs_state(filter->pipe, filter->fs);
457 filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
458 filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
459 filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
460 filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
461
462 util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
463 }