vl/compositor: cleanup background clearing
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_context.h"
32
33 #include "util/u_memory.h"
34 #include "util/u_draw.h"
35 #include "util/u_surface.h"
36
37 #include "tgsi/tgsi_ureg.h"
38
39 #include "vl_csc.h"
40 #include "vl_types.h"
41 #include "vl_compositor.h"
42
43 #define MIN_DIRTY (0)
44 #define MAX_DIRTY (1 << 15)
45
46 enum VS_OUTPUT
47 {
48 VS_O_VPOS = 0,
49 VS_O_COLOR = 0,
50 VS_O_VTEX = 0,
51 VS_O_VTOP,
52 VS_O_VBOTTOM,
53 };
54
55 static void *
56 create_vert_shader(struct vl_compositor *c)
57 {
58 struct ureg_program *shader;
59 struct ureg_src vpos, vtex, color;
60 struct ureg_dst tmp;
61 struct ureg_dst o_vpos, o_vtex, o_color;
62 struct ureg_dst o_vtop, o_vbottom;
63
64 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
65 if (!shader)
66 return false;
67
68 vpos = ureg_DECL_vs_input(shader, 0);
69 vtex = ureg_DECL_vs_input(shader, 1);
70 color = ureg_DECL_vs_input(shader, 2);
71 tmp = ureg_DECL_temporary(shader);
72 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
74 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
75 o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
76 o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
77
78 /*
79 * o_vpos = vpos
80 * o_vtex = vtex
81 * o_color = color
82 */
83 ureg_MOV(shader, o_vpos, vpos);
84 ureg_MOV(shader, o_vtex, vtex);
85 ureg_MOV(shader, o_color, color);
86
87 /*
88 * tmp.x = vtex.w / 2
89 * tmp.y = vtex.w / 4
90 *
91 * o_vtop.x = vtex.x
92 * o_vtop.y = vtex.y * tmp.x + 0.25f
93 * o_vtop.z = vtex.y * tmp.y + 0.25f
94 * o_vtop.w = 1 / tmp.x
95 *
96 * o_vbottom.x = vtex.x
97 * o_vbottom.y = vtex.y * tmp.x - 0.25f
98 * o_vbottom.z = vtex.y * tmp.y - 0.25f
99 * o_vbottom.w = 1 / tmp.y
100 */
101 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
102 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
103 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
104 ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
105
106 ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
107 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
108 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
109 ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
110 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
111 ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
112 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
113
114 ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
115 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
116 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
117 ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
118 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
119 ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
120 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
121
122 ureg_END(shader);
123
124 return ureg_create_shader_and_destroy(shader, c->pipe);
125 }
126
127 static void *
128 create_frag_shader_video_buffer(struct vl_compositor *c)
129 {
130 struct ureg_program *shader;
131 struct ureg_src tc;
132 struct ureg_src csc[3];
133 struct ureg_src sampler[3];
134 struct ureg_dst texel;
135 struct ureg_dst fragment;
136 unsigned i;
137
138 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
139 if (!shader)
140 return false;
141
142 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
143 for (i = 0; i < 3; ++i) {
144 csc[i] = ureg_DECL_constant(shader, i);
145 sampler[i] = ureg_DECL_sampler(shader, i);
146 }
147 texel = ureg_DECL_temporary(shader);
148 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
149
150 /*
151 * texel.xyz = tex(tc, sampler[i])
152 * fragment = csc * texel
153 */
154 for (i = 0; i < 3; ++i)
155 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
156
157 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
158
159 for (i = 0; i < 3; ++i)
160 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
161
162 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
163
164 ureg_release_temporary(shader, texel);
165 ureg_END(shader);
166
167 return ureg_create_shader_and_destroy(shader, c->pipe);
168 }
169
170 static void *
171 create_frag_shader_weave(struct vl_compositor *c)
172 {
173 struct ureg_program *shader;
174 struct ureg_src i_tc[2];
175 struct ureg_src csc[3];
176 struct ureg_src sampler[3];
177 struct ureg_dst t_tc[2];
178 struct ureg_dst t_texel[2];
179 struct ureg_dst o_fragment;
180 unsigned i, j;
181
182 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
183 if (!shader)
184 return false;
185
186 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
187 i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
188
189 for (i = 0; i < 3; ++i) {
190 csc[i] = ureg_DECL_constant(shader, i);
191 sampler[i] = ureg_DECL_sampler(shader, i);
192 }
193
194 for (i = 0; i < 2; ++i) {
195 t_tc[i] = ureg_DECL_temporary(shader);
196 t_texel[i] = ureg_DECL_temporary(shader);
197 }
198 o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
199
200 /* calculate the texture offsets
201 * t_tc.x = i_tc.x
202 * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
203 */
204 for (i = 0; i < 2; ++i) {
205 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
206 ureg_SUB(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
207 i_tc[i], ureg_imm1f(shader, 0.5f));
208 ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
209 ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
210 ureg_imm1f(shader, i ? -0.25f : 0.25f));
211 ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
212 ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
213 ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
214 ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
215 ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
216 ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
217 }
218
219 /* fetch the texels
220 * texel[0..1].x = tex(t_tc[0..1][0])
221 * texel[0..1].y = tex(t_tc[0..1][1])
222 * texel[0..1].z = tex(t_tc[0..1][2])
223 */
224 for (i = 0; i < 2; ++i)
225 for (j = 0; j < 3; ++j) {
226 struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
227 TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
228
229 ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
230 TGSI_TEXTURE_3D, src, sampler[j]);
231 }
232
233 /* calculate linear interpolation factor
234 * factor = |round(i_tc.y) - i_tc.y| * 2
235 */
236 ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
237 ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
238 ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
239 ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
240 ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
241 ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
242 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
243 ureg_src(t_texel[0]), ureg_src(t_texel[1]));
244
245 /* and finally do colour space transformation
246 * fragment = csc * texel
247 */
248 ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
249 for (i = 0; i < 3; ++i)
250 ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
251
252 ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
253
254 for (i = 0; i < 2; ++i) {
255 ureg_release_temporary(shader, t_texel[i]);
256 ureg_release_temporary(shader, t_tc[i]);
257 }
258
259 ureg_END(shader);
260
261 return ureg_create_shader_and_destroy(shader, c->pipe);
262 }
263
264 static void *
265 create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
266 {
267 struct ureg_program *shader;
268 struct ureg_src csc[3];
269 struct ureg_src tc;
270 struct ureg_src sampler;
271 struct ureg_src palette;
272 struct ureg_dst texel;
273 struct ureg_dst fragment;
274 unsigned i;
275
276 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
277 if (!shader)
278 return false;
279
280 for (i = 0; include_cc && i < 3; ++i)
281 csc[i] = ureg_DECL_constant(shader, i);
282
283 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
284 sampler = ureg_DECL_sampler(shader, 0);
285 palette = ureg_DECL_sampler(shader, 1);
286
287 texel = ureg_DECL_temporary(shader);
288 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
289
290 /*
291 * texel = tex(tc, sampler)
292 * fragment.xyz = tex(texel, palette) * csc
293 * fragment.a = texel.a
294 */
295 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
296 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
297
298 if (include_cc) {
299 ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
300 for (i = 0; i < 3; ++i)
301 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
302 } else {
303 ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
304 TGSI_TEXTURE_1D, ureg_src(texel), palette);
305 }
306
307 ureg_release_temporary(shader, texel);
308 ureg_END(shader);
309
310 return ureg_create_shader_and_destroy(shader, c->pipe);
311 }
312
313 static void *
314 create_frag_shader_rgba(struct vl_compositor *c)
315 {
316 struct ureg_program *shader;
317 struct ureg_src tc, color, sampler;
318 struct ureg_dst texel, fragment;
319
320 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
321 if (!shader)
322 return false;
323
324 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
325 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
326 sampler = ureg_DECL_sampler(shader, 0);
327 texel = ureg_DECL_temporary(shader);
328 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
329
330 /*
331 * fragment = tex(tc, sampler)
332 */
333 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
334 ureg_MUL(shader, fragment, ureg_src(texel), color);
335 ureg_END(shader);
336
337 return ureg_create_shader_and_destroy(shader, c->pipe);
338 }
339
340 static bool
341 init_shaders(struct vl_compositor *c)
342 {
343 assert(c);
344
345 c->vs = create_vert_shader(c);
346 if (!c->vs) {
347 debug_printf("Unable to create vertex shader.\n");
348 return false;
349 }
350
351 c->fs_video_buffer = create_frag_shader_video_buffer(c);
352 if (!c->fs_video_buffer) {
353 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
354 return false;
355 }
356
357 c->fs_weave = create_frag_shader_weave(c);
358 if (!c->fs_weave) {
359 debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
360 return false;
361 }
362
363 c->fs_palette.yuv = create_frag_shader_palette(c, true);
364 if (!c->fs_palette.yuv) {
365 debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
366 return false;
367 }
368
369 c->fs_palette.rgb = create_frag_shader_palette(c, false);
370 if (!c->fs_palette.rgb) {
371 debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
372 return false;
373 }
374
375 c->fs_rgba = create_frag_shader_rgba(c);
376 if (!c->fs_rgba) {
377 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
378 return false;
379 }
380
381 return true;
382 }
383
384 static void cleanup_shaders(struct vl_compositor *c)
385 {
386 assert(c);
387
388 c->pipe->delete_vs_state(c->pipe, c->vs);
389 c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
390 c->pipe->delete_fs_state(c->pipe, c->fs_weave);
391 c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
392 c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
393 c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
394 }
395
396 static bool
397 init_pipe_state(struct vl_compositor *c)
398 {
399 struct pipe_rasterizer_state rast;
400 struct pipe_sampler_state sampler;
401 struct pipe_blend_state blend;
402 struct pipe_depth_stencil_alpha_state dsa;
403 unsigned i;
404
405 assert(c);
406
407 c->fb_state.nr_cbufs = 1;
408 c->fb_state.zsbuf = NULL;
409
410 memset(&sampler, 0, sizeof(sampler));
411 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
412 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
413 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
414 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
415 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
416 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
417 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
418 sampler.compare_func = PIPE_FUNC_ALWAYS;
419 sampler.normalized_coords = 1;
420
421 c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
422
423 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
424 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
425 c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
426
427 memset(&blend, 0, sizeof blend);
428 blend.independent_blend_enable = 0;
429 blend.rt[0].blend_enable = 0;
430 blend.logicop_enable = 0;
431 blend.logicop_func = PIPE_LOGICOP_CLEAR;
432 blend.rt[0].colormask = PIPE_MASK_RGBA;
433 blend.dither = 0;
434 c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
435
436 blend.rt[0].blend_enable = 1;
437 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
438 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
439 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
440 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
441 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
442 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
443 c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
444
445 memset(&rast, 0, sizeof rast);
446 rast.flatshade = 0;
447 rast.front_ccw = 1;
448 rast.cull_face = PIPE_FACE_NONE;
449 rast.fill_back = PIPE_POLYGON_MODE_FILL;
450 rast.fill_front = PIPE_POLYGON_MODE_FILL;
451 rast.scissor = 1;
452 rast.line_width = 1;
453 rast.point_size_per_vertex = 1;
454 rast.offset_units = 1;
455 rast.offset_scale = 1;
456 rast.half_pixel_center = 1;
457 rast.bottom_edge_rule = 1;
458 rast.depth_clip = 1;
459
460 c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
461
462 memset(&dsa, 0, sizeof dsa);
463 dsa.depth.enabled = 0;
464 dsa.depth.writemask = 0;
465 dsa.depth.func = PIPE_FUNC_ALWAYS;
466 for (i = 0; i < 2; ++i) {
467 dsa.stencil[i].enabled = 0;
468 dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
469 dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
470 dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
471 dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
472 dsa.stencil[i].valuemask = 0;
473 dsa.stencil[i].writemask = 0;
474 }
475 dsa.alpha.enabled = 0;
476 dsa.alpha.func = PIPE_FUNC_ALWAYS;
477 dsa.alpha.ref_value = 0;
478 c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
479 c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
480
481 return true;
482 }
483
484 static void cleanup_pipe_state(struct vl_compositor *c)
485 {
486 assert(c);
487
488 /* Asserted in softpipe_delete_fs_state() for some reason */
489 c->pipe->bind_vs_state(c->pipe, NULL);
490 c->pipe->bind_fs_state(c->pipe, NULL);
491
492 c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
493 c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
494 c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
495 c->pipe->delete_blend_state(c->pipe, c->blend_clear);
496 c->pipe->delete_blend_state(c->pipe, c->blend_add);
497 c->pipe->delete_rasterizer_state(c->pipe, c->rast);
498 }
499
500 static bool
501 create_vertex_buffer(struct vl_compositor *c)
502 {
503 assert(c);
504
505 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
506 c->vertex_buf.buffer = pipe_buffer_create
507 (
508 c->pipe->screen,
509 PIPE_BIND_VERTEX_BUFFER,
510 PIPE_USAGE_STREAM,
511 c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
512 );
513
514 return c->vertex_buf.buffer != NULL;
515 }
516
517 static bool
518 init_buffers(struct vl_compositor *c)
519 {
520 struct pipe_vertex_element vertex_elems[3];
521
522 assert(c);
523
524 /*
525 * Create our vertex buffer and vertex buffer elements
526 */
527 c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
528 c->vertex_buf.buffer_offset = 0;
529 create_vertex_buffer(c);
530
531 vertex_elems[0].src_offset = 0;
532 vertex_elems[0].instance_divisor = 0;
533 vertex_elems[0].vertex_buffer_index = 0;
534 vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
535 vertex_elems[1].src_offset = sizeof(struct vertex2f);
536 vertex_elems[1].instance_divisor = 0;
537 vertex_elems[1].vertex_buffer_index = 0;
538 vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
539 vertex_elems[2].src_offset = sizeof(struct vertex2f) + sizeof(struct vertex4f);
540 vertex_elems[2].instance_divisor = 0;
541 vertex_elems[2].vertex_buffer_index = 0;
542 vertex_elems[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
543 c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 3, vertex_elems);
544
545 return true;
546 }
547
548 static void
549 cleanup_buffers(struct vl_compositor *c)
550 {
551 assert(c);
552
553 c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
554 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
555 }
556
557 static INLINE struct u_rect
558 default_rect(struct vl_compositor_layer *layer)
559 {
560 struct pipe_resource *res = layer->sampler_views[0]->texture;
561 struct u_rect rect = { 0, res->width0, 0, res->height0 * res->depth0 };
562 return rect;
563 }
564
565 static INLINE struct vertex2f
566 calc_topleft(struct vertex2f size, struct u_rect rect)
567 {
568 struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y };
569 return res;
570 }
571
572 static INLINE struct vertex2f
573 calc_bottomright(struct vertex2f size, struct u_rect rect)
574 {
575 struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y };
576 return res;
577 }
578
579 static INLINE void
580 calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
581 struct u_rect src, struct u_rect dst)
582 {
583 struct vertex2f size = { width, height };
584
585 layer->src.tl = calc_topleft(size, src);
586 layer->src.br = calc_bottomright(size, src);
587 layer->dst.tl = calc_topleft(size, dst);
588 layer->dst.br = calc_bottomright(size, dst);
589 layer->zw.x = 0.0f;
590 layer->zw.y = size.y;
591 }
592
593 static void
594 gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
595 {
596 assert(vb && layer);
597
598 vb[ 0].x = layer->dst.tl.x;
599 vb[ 0].y = layer->dst.tl.y;
600 vb[ 1].x = layer->src.tl.x;
601 vb[ 1].y = layer->src.tl.y;
602 vb[ 2] = layer->zw;
603 vb[ 3].x = layer->colors[0].x;
604 vb[ 3].y = layer->colors[0].y;
605 vb[ 4].x = layer->colors[0].z;
606 vb[ 4].y = layer->colors[0].w;
607
608 vb[ 5].x = layer->dst.br.x;
609 vb[ 5].y = layer->dst.tl.y;
610 vb[ 6].x = layer->src.br.x;
611 vb[ 6].y = layer->src.tl.y;
612 vb[ 7] = layer->zw;
613 vb[ 8].x = layer->colors[1].x;
614 vb[ 8].y = layer->colors[1].y;
615 vb[ 9].x = layer->colors[1].z;
616 vb[ 9].y = layer->colors[1].w;
617
618 vb[10].x = layer->dst.br.x;
619 vb[10].y = layer->dst.br.y;
620 vb[11].x = layer->src.br.x;
621 vb[11].y = layer->src.br.y;
622 vb[12] = layer->zw;
623 vb[13].x = layer->colors[2].x;
624 vb[13].y = layer->colors[2].y;
625 vb[14].x = layer->colors[2].z;
626 vb[14].y = layer->colors[2].w;
627
628 vb[15].x = layer->dst.tl.x;
629 vb[15].y = layer->dst.br.y;
630 vb[16].x = layer->src.tl.x;
631 vb[16].y = layer->src.br.y;
632 vb[17] = layer->zw;
633 vb[18].x = layer->colors[3].x;
634 vb[18].y = layer->colors[3].y;
635 vb[19].x = layer->colors[3].z;
636 vb[19].y = layer->colors[3].w;
637 }
638
639 static INLINE struct u_rect
640 calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
641 {
642 struct u_rect result;
643
644 // scale
645 result.x0 = layer->dst.tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
646 result.y0 = layer->dst.tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
647 result.x1 = layer->dst.br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
648 result.y1 = layer->dst.br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
649
650 // and clip
651 result.x0 = MAX2(result.x0, s->scissor.minx);
652 result.y0 = MAX2(result.y0, s->scissor.miny);
653 result.x1 = MIN2(result.x1, s->scissor.maxx);
654 result.y1 = MIN2(result.y1, s->scissor.maxy);
655 return result;
656 }
657
658 static void
659 gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
660 {
661 struct vertex2f *vb;
662 struct pipe_transfer *buf_transfer;
663 unsigned i;
664
665 assert(c);
666
667 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
668 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
669 &buf_transfer);
670
671 if (!vb) {
672 // If buffer is still locked from last draw create a new one
673 create_vertex_buffer(c);
674 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
675 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
676 &buf_transfer);
677 }
678
679 for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
680 if (s->used_layers & (1 << i)) {
681 struct vl_compositor_layer *layer = &s->layers[i];
682 gen_rect_verts(vb, layer);
683 vb += 20;
684
685 if (!layer->viewport_valid) {
686 layer->viewport.scale[0] = c->fb_state.width;
687 layer->viewport.scale[1] = c->fb_state.height;
688 layer->viewport.translate[0] = 0;
689 layer->viewport.translate[1] = 0;
690 }
691
692 if (dirty && layer->clearing) {
693 struct u_rect drawn = calc_drawn_area(s, layer);
694 if (
695 dirty->x0 >= drawn.x0 &&
696 dirty->y0 >= drawn.y0 &&
697 dirty->x1 <= drawn.x1 &&
698 dirty->y1 <= drawn.y1) {
699
700 // We clear the dirty area anyway, no need for clear_render_target
701 dirty->x0 = dirty->y0 = MAX_DIRTY;
702 dirty->x1 = dirty->y1 = MIN_DIRTY;
703 }
704 }
705 }
706 }
707
708 pipe_buffer_unmap(c->pipe, buf_transfer);
709 }
710
711 static void
712 draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
713 {
714 unsigned vb_index, i;
715
716 assert(c);
717
718 for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
719 if (s->used_layers & (1 << i)) {
720 struct vl_compositor_layer *layer = &s->layers[i];
721 struct pipe_sampler_view **samplers = &layer->sampler_views[0];
722 unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
723 void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
724
725 c->pipe->bind_blend_state(c->pipe, blend);
726 c->pipe->set_viewport_state(c->pipe, &layer->viewport);
727 c->pipe->bind_fs_state(c->pipe, layer->fs);
728 c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
729 c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
730 util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
731 vb_index++;
732
733 if (dirty) {
734 // Remember the currently drawn area as dirty for the next draw command
735 struct u_rect drawn = calc_drawn_area(s, layer);
736 dirty->x0 = MIN2(drawn.x0, dirty->x0);
737 dirty->y0 = MIN2(drawn.y0, dirty->y0);
738 dirty->x1 = MAX2(drawn.x1, dirty->x1);
739 dirty->y1 = MAX2(drawn.y1, dirty->y1);
740 }
741 }
742 }
743 }
744
745 void
746 vl_compositor_reset_dirty_area(struct u_rect *dirty)
747 {
748 assert(dirty);
749
750 dirty->x0 = dirty->y0 = MIN_DIRTY;
751 dirty->x1 = dirty->y1 = MAX_DIRTY;
752 }
753
754 void
755 vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
756 {
757 assert(s);
758 assert(color);
759
760 s->clear_color = *color;
761 }
762
763 void
764 vl_compositor_get_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
765 {
766 assert(s);
767 assert(color);
768
769 *color = s->clear_color;
770 }
771
772 void
773 vl_compositor_clear_layers(struct vl_compositor_state *s)
774 {
775 unsigned i, j;
776
777 assert(s);
778
779 s->used_layers = 0;
780 for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
781 struct vertex4f v_one = { 1.0f, 1.0f, 1.0f, 1.0f };
782 s->layers[i].clearing = i ? false : true;
783 s->layers[i].blend = NULL;
784 s->layers[i].fs = NULL;
785 s->layers[i].viewport.scale[2] = 1;
786 s->layers[i].viewport.scale[3] = 1;
787 s->layers[i].viewport.translate[2] = 0;
788 s->layers[i].viewport.translate[3] = 0;
789
790 for ( j = 0; j < 3; j++)
791 pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL);
792 for ( j = 0; j < 4; ++j)
793 s->layers[i].colors[j] = v_one;
794 }
795 }
796
797 void
798 vl_compositor_cleanup(struct vl_compositor *c)
799 {
800 assert(c);
801
802 cleanup_buffers(c);
803 cleanup_shaders(c);
804 cleanup_pipe_state(c);
805 }
806
807 void
808 vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
809 {
810 struct pipe_transfer *buf_transfer;
811
812 assert(s);
813
814 memcpy
815 (
816 pipe_buffer_map(s->pipe, s->csc_matrix,
817 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
818 &buf_transfer),
819 matrix,
820 sizeof(vl_csc_matrix)
821 );
822
823 pipe_buffer_unmap(s->pipe, buf_transfer);
824 }
825
826 void
827 vl_compositor_set_dst_clip(struct vl_compositor_state *s, struct u_rect *dst_clip)
828 {
829 assert(s);
830
831 s->scissor_valid = dst_clip != NULL;
832 if (dst_clip) {
833 s->scissor.minx = dst_clip->x0;
834 s->scissor.miny = dst_clip->y0;
835 s->scissor.maxx = dst_clip->x1;
836 s->scissor.maxy = dst_clip->y1;
837 }
838 }
839
840 void
841 vl_compositor_set_layer_blend(struct vl_compositor_state *s,
842 unsigned layer, void *blend,
843 bool is_clearing)
844 {
845 assert(s && blend);
846
847 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
848
849 s->layers[layer].clearing = is_clearing;
850 s->layers[layer].blend = blend;
851 }
852
853 void
854 vl_compositor_set_layer_dst_area(struct vl_compositor_state *s,
855 unsigned layer, struct u_rect *dst_area)
856 {
857 assert(s);
858
859 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
860
861 s->layers[layer].viewport_valid = dst_area != NULL;
862 if (dst_area) {
863 s->layers[layer].viewport.scale[0] = dst_area->x1 - dst_area->x0;
864 s->layers[layer].viewport.scale[1] = dst_area->y1 - dst_area->y0;
865 s->layers[layer].viewport.translate[0] = dst_area->x0;
866 s->layers[layer].viewport.translate[1] = dst_area->y0;
867 }
868 }
869
870 void
871 vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
872 struct vl_compositor *c,
873 unsigned layer,
874 struct pipe_video_buffer *buffer,
875 struct u_rect *src_rect,
876 struct u_rect *dst_rect,
877 enum vl_compositor_deinterlace deinterlace)
878 {
879 struct pipe_sampler_view **sampler_views;
880 unsigned i;
881
882 assert(s && c && buffer);
883
884 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
885
886 s->used_layers |= 1 << layer;
887 sampler_views = buffer->get_sampler_view_components(buffer);
888 for (i = 0; i < 3; ++i) {
889 s->layers[layer].samplers[i] = c->sampler_linear;
890 pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
891 }
892
893 calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
894 src_rect ? *src_rect : default_rect(&s->layers[layer]),
895 dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
896
897 if (buffer->interlaced) {
898 float half_a_line = 0.5f / s->layers[layer].zw.y;
899 switch(deinterlace) {
900 case VL_COMPOSITOR_WEAVE:
901 s->layers[layer].fs = c->fs_weave;
902 break;
903
904 case VL_COMPOSITOR_BOB_TOP:
905 s->layers[layer].zw.x = 0.25f;
906 s->layers[layer].src.tl.y += half_a_line;
907 s->layers[layer].src.br.y += half_a_line;
908 s->layers[layer].fs = c->fs_video_buffer;
909 break;
910
911 case VL_COMPOSITOR_BOB_BOTTOM:
912 s->layers[layer].zw.x = 0.75f;
913 s->layers[layer].src.tl.y -= half_a_line;
914 s->layers[layer].src.br.y -= half_a_line;
915 s->layers[layer].fs = c->fs_video_buffer;
916 break;
917 }
918
919 } else
920 s->layers[layer].fs = c->fs_video_buffer;
921 }
922
923 void
924 vl_compositor_set_palette_layer(struct vl_compositor_state *s,
925 struct vl_compositor *c,
926 unsigned layer,
927 struct pipe_sampler_view *indexes,
928 struct pipe_sampler_view *palette,
929 struct u_rect *src_rect,
930 struct u_rect *dst_rect,
931 bool include_color_conversion)
932 {
933 assert(s && c && indexes && palette);
934
935 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
936
937 s->used_layers |= 1 << layer;
938
939 s->layers[layer].fs = include_color_conversion ?
940 c->fs_palette.yuv : c->fs_palette.rgb;
941
942 s->layers[layer].samplers[0] = c->sampler_linear;
943 s->layers[layer].samplers[1] = c->sampler_nearest;
944 s->layers[layer].samplers[2] = NULL;
945 pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], indexes);
946 pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], palette);
947 pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
948 calc_src_and_dst(&s->layers[layer], indexes->texture->width0, indexes->texture->height0,
949 src_rect ? *src_rect : default_rect(&s->layers[layer]),
950 dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
951 }
952
953 void
954 vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
955 struct vl_compositor *c,
956 unsigned layer,
957 struct pipe_sampler_view *rgba,
958 struct u_rect *src_rect,
959 struct u_rect *dst_rect,
960 struct vertex4f *colors)
961 {
962 unsigned i;
963
964 assert(s && c && rgba);
965
966 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
967
968 s->used_layers |= 1 << layer;
969 s->layers[layer].fs = c->fs_rgba;
970 s->layers[layer].samplers[0] = c->sampler_linear;
971 s->layers[layer].samplers[1] = NULL;
972 s->layers[layer].samplers[2] = NULL;
973 pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], rgba);
974 pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
975 pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
976 calc_src_and_dst(&s->layers[layer], rgba->texture->width0, rgba->texture->height0,
977 src_rect ? *src_rect : default_rect(&s->layers[layer]),
978 dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
979
980 if (colors)
981 for (i = 0; i < 4; ++i)
982 s->layers[layer].colors[i] = colors[i];
983 }
984
985 void
986 vl_compositor_render(struct vl_compositor_state *s,
987 struct vl_compositor *c,
988 struct pipe_surface *dst_surface,
989 struct u_rect *dirty_area,
990 bool clear_dirty)
991 {
992 assert(c);
993 assert(dst_surface);
994
995 c->fb_state.width = dst_surface->width;
996 c->fb_state.height = dst_surface->height;
997 c->fb_state.cbufs[0] = dst_surface;
998
999 if (!s->scissor_valid) {
1000 s->scissor.minx = 0;
1001 s->scissor.miny = 0;
1002 s->scissor.maxx = dst_surface->width;
1003 s->scissor.maxy = dst_surface->height;
1004 }
1005
1006 gen_vertex_data(c, s, dirty_area);
1007
1008 if (clear_dirty && dirty_area &&
1009 (dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
1010
1011 c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
1012 0, 0, dst_surface->width, dst_surface->height);
1013 dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
1014 dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
1015 }
1016
1017 c->pipe->set_scissor_state(c->pipe, &s->scissor);
1018 c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
1019 c->pipe->bind_vs_state(c->pipe, c->vs);
1020 c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
1021 c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
1022 pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
1023 c->pipe->bind_rasterizer_state(c->pipe, c->rast);
1024
1025 draw_layers(c, s, dirty_area);
1026 }
1027
1028 bool
1029 vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
1030 {
1031 assert(c);
1032
1033 memset(c, 0, sizeof(*c));
1034
1035 c->pipe = pipe;
1036
1037 if (!init_pipe_state(c))
1038 return false;
1039
1040 if (!init_shaders(c)) {
1041 cleanup_pipe_state(c);
1042 return false;
1043 }
1044
1045 if (!init_buffers(c)) {
1046 cleanup_shaders(c);
1047 cleanup_pipe_state(c);
1048 return false;
1049 }
1050
1051 return true;
1052 }
1053
1054 bool
1055 vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pipe)
1056 {
1057 vl_csc_matrix csc_matrix;
1058
1059 assert(s);
1060
1061 memset(s, 0, sizeof(*s));
1062
1063 s->pipe = pipe;
1064
1065 s->clear_color.f[0] = s->clear_color.f[1] = 0.0f;
1066 s->clear_color.f[2] = s->clear_color.f[3] = 0.0f;
1067
1068 /*
1069 * Create our fragment shader's constant buffer
1070 * Const buffer contains the color conversion matrix and bias vectors
1071 */
1072 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
1073 s->csc_matrix = pipe_buffer_create
1074 (
1075 pipe->screen,
1076 PIPE_BIND_CONSTANT_BUFFER,
1077 PIPE_USAGE_STATIC,
1078 sizeof(csc_matrix)
1079 );
1080
1081 vl_compositor_clear_layers(s);
1082
1083 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
1084 vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
1085
1086 return true;
1087 }
1088
1089 void
1090 vl_compositor_cleanup_state(struct vl_compositor_state *s)
1091 {
1092 assert(s);
1093
1094 vl_compositor_clear_layers(s);
1095 pipe_resource_reference(&s->csc_matrix, NULL);
1096 }